I'm very impressed with this workflow, it's so simple to understand, yet powerful.
@F10F11hm6 ай бұрын
Amazing... This is such a smart way to do this, you've opened my eyes to a whole new world of possibilities.
@rajahaddadi22746 ай бұрын
سلام تلاش های شما برای بهبود 3dsmax بسیار عالی است سپاسگذارم به نظر من بهتر است سبک مدل سازی در 3dsmax از حالت modifier آپارتمانی به شکل node base تغییر پیدا کند سبک قدیمی استفاده از مدیفایر به شکل طبقه ای بسیار آزار دهنده هست
@paulneale6 ай бұрын
Easier said then done and most people that use Max would have a hard time with that method as it is no way near as fast to do.
@rajahaddadi22746 ай бұрын
@@paulneale MCG در 3dsmax وجود دارد اما متاسفانه آموزش خوبی برای آن وجود ندارد و کار با آن بسیار سخت هست 3dsmax نرم افزار بسیار قدرتمندی در همه زمینه ها هست و امیدوارم امکانات جدید همچون مدل سازی nodebase به آن اضافه شود
@F10F11hm6 ай бұрын
@@rajahaddadi2274 Yeah... The sad thing about MCG is that it's totally dead. It needs a complete rework, because it was a great idea very poorly executed. When it comes to nodes - why not, but maybe as a way to better visualize what's happening in the linear nature of the stack and more easily transfering things like vertex selection from modifier to modifier.