Scald, Steam Eruption, and Glaciate (Pokémon Mini Reworks: Episode 1)

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CammyMeeleTea

CammyMeeleTea

Жыл бұрын

Ever wonder if there were more moves that turn the tables like Freeze-Dry? A commenter named "Kinra Jade" suggested the idea that Scald and Steam Eruption would be Super Effective on Ice. I loved the idea enough, I wanted to rework the moves to implement that change. Thanks again Kinra Jade!
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Outro Song: Driftveil City (CD Version) - Pokémon Black & White
(SiIvagunner) • Driftveil City (CD Ver...
Sources:
Pokémon Type Calculator - www.pkmn.help/defense/?mode=s...
Average Ice Type Stats - Bulbapedia - bulbapedia.bulbagarden.net/wi...)
Pokémon Base Stats - Smogon University - www.smogon.com/
Usage Stats for the move "Ice Beam" in Sword/Shield OU and Scarlet/Violet OU - www.pikalytics.com/
Move Infographics:
Made by me, but inspired by the ones WolfeyVGC or his editor(s) use. Check out his channel here for VGC content: / @wolfeyvgc
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Пікірлер: 164
@9Destra
@9Destra Жыл бұрын
With Scald basically gone, Water-Types don’t have a good single-target Special move anymore. I’d say that niche needs to be filled tbh
@AshenDust_
@AshenDust_ Жыл бұрын
Hydro Pump
@9Destra
@9Destra Жыл бұрын
@@AshenDust_ A 100% accurate option
@WiiMote070
@WiiMote070 Жыл бұрын
​@9Destra I was just looking through the special water type moves and damn, their consistency has been slashed. For doubles, ever since scald disappeared, the best 100% accurate move available to most pokemon is basically Water Pulse. The others are either too weak, 50% (if you know, you know), or signature moves (semi-signature in the case of Water Pledge). I can't believe I'm saying this but those guys need justice in the form of their own Water type thunderbolt. I'd say just buff Water Gun since Bubble is now 40 BP.
@StormyStars64
@StormyStars64 Жыл бұрын
@@WiiMote070 If its not 100% accurate its 50% accurate
@BlazingK9-uv6wx
@BlazingK9-uv6wx Жыл бұрын
I'm pretty sure they replaced Scald with Chilling water in gen 9.
@aomrdbadatgame7222
@aomrdbadatgame7222 Жыл бұрын
Glaciate is a cool (pun intended) change but the accuracy is still 95% so just like high horse power the power could go up to 80 and it would still be balanced in my opinion
@CammyMeeleTea
@CammyMeeleTea Жыл бұрын
Yeah, that makes sense. 95% accurate still feels like 50% sometimes. Since it hits two Pokémon, and has a 100% chance to drop speed (and now hits Water Super effective), I was afraid to buff the Base Power too much.
@aomrdbadatgame7222
@aomrdbadatgame7222 Жыл бұрын
@@CammyMeeleTea I just checked and you does have to loose a legendary slot for base form Kyurem which is quite frail have soo I would say it's not that broken
@theapexsurvivor9538
@theapexsurvivor9538 Жыл бұрын
​@@aomrdbadatgame7222 honestly, it being restricted to a legendary, you could probably go 85BP and it still be fine. It's only particularly strong in doubles, where base Kyurem just isn't a happy camper, so it's pretty well balanced. Plus, you can always swap into something like Heatran to tank the hit and threaten a kill.
@saltlakeatrocity9771
@saltlakeatrocity9771 Жыл бұрын
Don't all spread moves like that automatically lose power when actually spreading (as opposed to their use in singles)? Im sure thats already factored into such conclusions, but still feel like saying it out loud helps make said conclusion "feel" more balanced.
@aomrdbadatgame7222
@aomrdbadatgame7222 Жыл бұрын
@@saltlakeatrocity9771 yes it does
@setsunad9746
@setsunad9746 Жыл бұрын
I've been talking about this with my group of friends and we all agree that freeze should be replaced with frostbite as a counterpart to burn, however, it would hinder special attack instead of attack. We all know the freeze status sucks and is inconsistent so having this be a change would be pretty neat and helps out with strong special attackers.
@williamriviere795
@williamriviere795 Жыл бұрын
I really love this idea
@shiny_teddiursa
@shiny_teddiursa Жыл бұрын
i agree completely, frosbite is a good concept and it doesn’t get explored much in PLA since there’s no competitive & hardly any trainer battles, i think drowsy replacing sleep is also good but thats more controversial
@kindlingking
@kindlingking 11 ай бұрын
I think freeze could stay, but as a guaranteed payoff for certain combinations. Like, for example, what if we add a relatively weak ice move, that puts "ice" stacks on your opponent up to two times - maybe the first one lowers their speed, while the second one freezes them for 2 turns. They can remove stacks and unfreeze by using certain fire moves. Maybe we can go even further and make it so rock type attack on a frozen pokemon immediately thaws it out in exchange for double damage and/or some kind of temporary hazard (shuttering ice). Or maybe if you hit a frozen mon with a fire type attack it unfreeze it and the damage is dealt as if the attack was water type. Lot's of creative applications to explore.
@ElenaPog
@ElenaPog 11 ай бұрын
@@kindlingkinginteresting concept, a very complicated change for game freak to do though and I highly doubt they would
@gusteen3292
@gusteen3292 Жыл бұрын
Here are some buffs to Bug-types that would make the type both more powerful and more distinct: One move I think should get reworked is X-Scissor, it's ok but it's outclassed by Leech Life and Lunge who have the same power and accuracy but they both have secondary effects while X-Scissor does not. My idea is that while Lunge lowers attack, X-Scissor lowers Defense, the idea is that you use your pincers to pry away any armor of the opponent, hence the defense drop. Skitter Smack's secondary effect should be that it always does a critical hit. It makes sense since it's described as a sneak attack, and due to Bugs usually being considered scary it could surprise the target and therefore cause a critical hit since the move has limited distribution it would be a nice alternative over other Bug-type options since it still is 90% accurate, so it trades accuracy for extra power. Bug-types should gain immunity to Taunt and redirecting moves, the brain of a bug is too simple to follow a taunt by a more intelligent foe, this gives them immunity to some of the most powerful status moves in doubles in the game such as Rage Powder and Follow Me. Offensively, Fighting and Fairy no longer resist Bug, and Fairy should be weak to Bug, and defensively Bug should resist Ghost. Bugs are scavengers are therefore wouldn't be as affected by dead things such as Ghosts than the other types, since Ghosts are a top offensive type nowadays, having a new type to resist Ghost would be nice to increase Bug's viability. Would these changes make sense, any suggestions to improve these ideas?
@CammyMeeleTea
@CammyMeeleTea Жыл бұрын
I'd say, go ahead and buff those Bug moves. Assuming Bug is destined to be resisted by a lot, and assuming Game Freak will leave almost everything resistant to Bug, then I think Bug moves should have higher base power or as you suggested be likelier to cause special effects and stat drops. The trade off is that they get to be as disruptive and obnoxious as they want with their pressure because everything resists them. As we've seen with Crunch, Liquidation, Moonblast, and other strong moves with the chance of a drop, that adds pressure. Coupled with the fact that Bugs can U-turn out, scare things out for a Quiver Dance, that helps them. Things like ignoring Redirection or Taunt are interesting. There could be a trade off here. In exchange for Bug moves being highly resisted, you can't redirect them. I can certainly picture one or the other, but I'd really want to try out both at the same time in a mod or something to really see how that would work. I've heard people throw around that Bugs can't get confused because of their dizzying flight. There is an argument that redirection and confusion still works on bugs because of fly trap plants and man made traps, but for some reason they don't mind that Electric types don't get paralyzed from a broken spine (which has nothing to do with Electricity). Overall, immunities are interesting, but a harder sell on people when it's not something their type is known for. Even stuff like Prankster failing on Dark types was accepted because it's almost seen as Dark type ability to some people. Overall, the interesting thing about the other type matchups reworks is that they will definitely be different from Ice. Ice was an incomplete type, so it was easy. The other bad types need things given to them and taken away at the same time because they're effective on each other. Bug, Rock, and Grass's interactions are so hard to change. So stuff like Rock breaking Stealth Rocks, and Bug getting confusion, taunt, or redirection immunity.
@gusteen3292
@gusteen3292 Жыл бұрын
@@CammyMeeleTea Gen 8 Ninjask of all things is what I think a Bug should be, a fast annoyer that gives pressure to the opponent. Ninjask has near unmatched speed, allowing it to usually go first and perform a STAB U-Turn. By spamming U-Turns it softens the opponent's team with chip damage and when they become weak enough, Ninjask can finish them off with a stronger move such as X-Scissor or Dual Wingbeat. Another example of a Bug being a fast annoyance while still being a more defensive threat is Scizor, since it has Technician Bullet Punch it usually goes first and softens the opponent, it can also use Technician Bug Bite to steal berries off opponents, crippling them by taking away their pinch berries, however thanks to Steel-typing Scizor is still able to tank some hits so it isn't a glass cannon ala Ninjask.
@snowlepiexists2091
@snowlepiexists2091 Жыл бұрын
The idea of making steam eruption, scald, and glaciate to become freeze-dry clones is a cool idea. And should probably be given to other moves. Magnet Bomb is one of the moves that should've gotten this treatment. Making it super effective to Steel types, turning it into a special attack, and buffing the damage to 70 would give some good utility for the three pokemon who get it. All three as of now have fallen off since their addition Genesect becoming worse in ubers, Magnezone dropping off of OU as of now, and Probopass rarely being used for trapping instead being primarily used for pivoting. All three would benefet getting a special steel type move that can hurt steel types. Would probably say the same for Corrosive Gas, but now having traits of knock-off where its super effective against steel and can get double damage if the opponent has an item, but only having a base power of 35 and having the pokemon access to said move reduced to just Vileploom, Kanto Weezing, Skuntank, and Swalot. Vileploom to obtain a reason to use it over Venusaur and Victrebeel, K Weezing to make up for lack of the fairy type that its counterpart has, and Swalot cause that mon really needs something. Off topic, but rework ability wise, it would be nice to see abilties like Forewarn and Anticipation getting some more defensive buffs. Probably Forewarn halving the damage of the opponent's strongest attack (if its a OHKO move i will miss and if a percentage based attack it would half that damage) Which would probably help Hypno and Musharna to become slightly better walls (wouldnt even effect jynx that much since its already frail as a twig). And Anticipation should probably grant pokemon +1 priority if the opponent uses a super effective move that turn (and remove antcipation from Ferrathorn to prevent this from potentially to becoming more annoying). This would allow pokemon like Wishcash and Wormadam to set up hazards, Hatterne to set up screens or nuzzle, or mons like Toxicroak to just toxic or hit the opponent very hard.
@CammyMeeleTea
@CammyMeeleTea Жыл бұрын
Yeah, Kinra Jade is super hype for suggesting the Scald and Steam Eruption thing. Your suggestions are good too. There's a few really terrible, basically useless abilities at the top of my list right now, though I won't spoil what they are.
@robertlupa8273
@robertlupa8273 Жыл бұрын
I really like the rework ideas for Anticipation and Forewarn. The two are pretty much useless as is, so giving them a useful (but fitting and not absurd) bonus effect is a great idea. If you can predict your opponent has a good move, you can prepare in advance to reduce the impact. If you're scared of a powerful move, you're probably gonna get startled when it's used.
@ehwa6780
@ehwa6780 Жыл бұрын
always thought the acid based moves should change the steel interaction from immunity to super effective
@rayjoa888
@rayjoa888 Жыл бұрын
Kyurem base in SS had a low pressence in VGC, so with your proposed change and the terrifying potencial that the Palafin + Kyogre could have in the future, i think it could find a nice niche with choice scarf or a partner with tailwind to speed control Great video! I really like your ideas
@Kinra_Jade
@Kinra_Jade Жыл бұрын
Hello, thank you for the credit ! Considering the accuracy and accessibility of Glaciate, I do believe it would benefit from a slight increase to 75. I'm not increasing more due to its new effectiveness against Water and the fact that Victini has access to it. It has been a pleasure discussing with you. =D
@CammyMeeleTea
@CammyMeeleTea Жыл бұрын
Of course, it was a good idea. As for Victini, that's so weird! What was the gimmick of this Victini that made it get Glaciate? Or is that a base moveset thing? I know we got broken, nonsensical moves on old mythicals like the Roar of Time/Spacial Rend Darkrai, but if they're allowing mythicals again, you'd think they'd stop with the weird Mythicals learning all the signature moves.
@CrazyCristof
@CrazyCristof Жыл бұрын
@@CammyMeeleTea It was part of a Christmas event in Japan. It got access to the Tao trio's signature moves. It came with V-Create, Bolt Strike, Blue Flare, and Glaciate.
@CammyMeeleTea
@CammyMeeleTea Жыл бұрын
@@CrazyCristof Thank you.
@yukiizura
@yukiizura Жыл бұрын
That was a really great idea by Kinra Jade, I love the stronger sister-type identity it gives Ice and Water. It was also really great in general to see a KZbinr engage with the audience, so props for that! Not a VGC player but from what I do understand it sounds like your changes would make Glaciate viable instead of useless, but not OP. Looking forward to more from you :)
@boop53
@boop53 Жыл бұрын
i think the one good thing about more moves with secondary effects is that it legitamises covert cloak as a held item
@CammyMeeleTea
@CammyMeeleTea Жыл бұрын
It's probably one of my favorite new items along with Heavy Duty Boots. Just so useful in game, for raids, in Competitive. It's nice. Most items are offensive, I like defensive items that have utility to get you in. After all, Pokémon is a game about dealing and avoiding damage. I like min-maxing both.
@CoralReaper707
@CoralReaper707 Жыл бұрын
I like how you made scald less cheesy! Now I'm tempted to give fire blast a 33% chance to burn so that noobs can stop complaining about toxapex.
@Isabelle-mp8rk
@Isabelle-mp8rk 11 ай бұрын
Doesn't it already have 30%? Edit: apparently that was only in gen 1.
@Eroil
@Eroil Жыл бұрын
That's really cool, but scald is such a strong move (considered the most spammable move in the game) so not sure if I'd buff it
@christiancinnabars1402
@christiancinnabars1402 Жыл бұрын
If its distribution is heavily limited to mirror Freeze-Dry, then that's a good counterbalance to it being as strong as it is. If it were only given to stronger Water mons that you could actually imagine having the ability to creating boiling hot water blasts like Milotic, Kingdra, and Gyarados, for example, then it would still be manageable despite a buff. Because the Gen 8 distribution, where even mons like Basculin and freaking Ducklett could get it, was not the wave.
@Eroil
@Eroil Жыл бұрын
@@christiancinnabars1402 yeah true, toxapex definitely doesn't need it though (and it looks like it's getting it in home too... Rip)
@qyxgames
@qyxgames Жыл бұрын
I just want to thank you for splitting the videos, as it would've rotten in my Watch Later for two weeks otherwise. Great videos, love'em!
@dragonicdoom3772
@dragonicdoom3772 Жыл бұрын
I'd love to see a rework of either the Grass, Bug or Poison types! I feel like there are lots of ways to buff types by giving them additional perks that aren't related to type effectiveness. For example, Grass types are immune to certain status moves like Leech Seed and Stun Spore while Dark types are immune to status moves affected by Prankster. I feel like Poison should be super effective against Steel because it also includes acid moves, but maybe Corrosion could just be buffed to also make Poison attacks super effective against Steel types. Maybe they could also get a buff similar to how Toxic gets perfect accuracy when used by a Poison type, but instead they get a small chance to inflict Toxic poison instead of regular poison. So moves like Poison Gas and Poison Jab, as well as Abilities like Poison Touch, have a 50% chance to Toxic poison instead of normal poison if the Pokemon is a Poison type.
@MrRedGreenBlue1
@MrRedGreenBlue1 Жыл бұрын
One thing I've always thought would be a cool concept for water and ice type moves would be attacks that swap their typing. The two prevailing ideas I had were: Freeze 60 Accuracy Ice type status move with 10 Power Points. It inflicts Frozen/Frostbite status on all pokemon except water types, with water types it changes their water typing to ice typing until they switch out or until four turns have passed in harsh sunlight. On the water type side of the spectrum we already have Soak so I'm just gonna piggyback off that but add that if the ice type can hold out four turns in snow/hail they get their ice typing back. Also I don't totally get how Soak works with dual types so I'll also add that if ice types have a dual typing soak specifically targets the ice typing while if it's used on non-ice dual types it should either target the main type by default, turn the pokemon mono-water or my prefered idea: change the pokemon's main typing, then make them mono water after a second use. This would also mean existing dual-typed water types like Ludicolo and Poliwrath only need one Soak to shed their extra type.
@liupompo
@liupompo Жыл бұрын
They should really add more moves like Freeze-Dry. I've come up with Meltdown (poison type move that's super effective against steel types), Boiling Point (fire type that's super effective against water) and Fly Trap (grass type that's super effective against bug). Hope to see more of them in the future
@stealthgamer4620
@stealthgamer4620 Жыл бұрын
I think the Scald availability should be brought back, but I think it’s perfect the way it is as stats and description goes, which is my own opinion though. Tampering with it would change the meta game, and making ice even weaker defensively. •Scald actually has a niche use before SV. You would be faced against a tank like Corvinight or Slowking/bro; let’s say I am Toxapex, Slowbro or an offensive water type. Toxapex could stay in on anything and spam Scald because they don’t want to risk switching, or just spam until the opponent gets burned which makes good use of its high PP and it’s good chip anyway. •Talking about *spamming Scald* deserves its own explanation. No one is going to switch in with a fire type that’s not Volcanion to prevent burn. Scald is one of the safest moves. So, you’re either hitting a water weak Pokemon or just use until you burn something. •Facade, Guts, Magic bounce and typings, whether or not they are prominent, Scald can bypass any of these because it somehow does everything with a simple attack. •It really needs to become more available again so that it can be used against these tanky rock types and obviously Ting-Lu and Great Tusk.
@luis_zuniga
@luis_zuniga Жыл бұрын
That's a great rework. I would limit the distribution of Scald tho. I'd like to see frostbite return as a status and replace frozen. Also, what about the new move chilling water, how would it interact with the ice type? my idea would be to make it similar to Polen puff, if used on ice Pokemon it heals them.
@nazeersadek6705
@nazeersadek6705 Жыл бұрын
That’s a very interesting concept!!
@CammyMeeleTea
@CammyMeeleTea Жыл бұрын
Yep, we agree then. At the moment Scald is limited to Volcanion and the Simipour line by level up (no TM or tutor), but I did stress in the video it should have low distribution like with Freeze-Dry.
@WalkinStereotype
@WalkinStereotype Жыл бұрын
Would love more moves like this in the future, obviously none of them should be super common, but a couple of ideas that would also match some pokédex entries: Smelt Down- Fire type move super effective against Rock. Maybe changes target’s Rock type to Steel? Flytrap- Grass type move super effective against Bug. Salty Spray- Water type move super effective against Grass.
@BramLastname
@BramLastname Жыл бұрын
I like this a lot better than the official ice type. This creates such an interesting dynamic, Tho this makes you wonder should Normal and Ghost have a Freezedry move against each other?
@brastionskywarrior6951
@brastionskywarrior6951 Жыл бұрын
I think it would be best if types kept their unique mechanics and identities. Normal and ghost have their own cool things they can do
@BramLastname
@BramLastname Жыл бұрын
@@brastionskywarrior6951 I agree that it should work differently for lore reasons, But the idea is interesting
@IronDino
@IronDino 11 ай бұрын
Ghost move, Terrify, 60 Base Power, 10% Flinch Chance, Super-Effective on Normal Types (Comparable to Bite) Normal move, Banish, 60 Base Power, 10% chance to lower opponents Attack and Special Attack, Super-Effective on Ghost Types (Mildly comparable to Noble Roar)
@andrewharris1344
@andrewharris1344 Жыл бұрын
Personally I feel base for Kyurem should have the ability snow warning I mean it’s Pokédex entries talk about how it freezes everything when it moves. Also I feel a series about changing legendary Pokémon abilities would be cool because a good amount of them have pressure or a molds breaker reskin.
@cmmafia
@cmmafia Жыл бұрын
...In current VGC, if we ever saw another legendary format with home mons, I believe Glaciate could present Kyurem with a decent niche and be actually worth using, unlike it in previous restricted formats. The trainer would still be missing out in not using something for sheer power, but it could be very nice on the snow teams popping up now given its massive base HP stat. Plus, the coverage against water types such as Palafin (which would probably still be very common if this hypothetical format were to ever happen) would be much appreciated. (If any of that makes sense... oh, and the base power could probably be raised more and still be fine, given that it will be hitting two targets in doubles formats and therefore have its power reduced)
@varuhash50
@varuhash50 Жыл бұрын
I noticed you mentioned Ice Burn and Freeze Shock, so i decided to introduce a little rework for them. -First, Freeze Shock and Ice Burn would be renamed to Cryo-Shock and Cryo-Burn or Cryo-Blaze, just to make them sound cooler and stronger. Keep everything else the same aside from the actual effects. -During the charging turn, any opposing Pokemon that hits Kyurem with a Special attack will be inflicted with Frostbite, halving the power of Special moves, while still having the paralysis and burn chances during the actual attack. To balance it, the attack itself can only para or burn 20% of the time instead of 30% and they cannot cause Frostbite during the attack, only on the charging turn. -Another Kyurem buff would be the reason i renamed Ice Burn and Freeze Shock, being a new move called Cryogenesis. Its like Photon Geyser, using the Attack or Special Attack of the user depending on whichever was higher. 100 power, 90% accuracy. Why such low accuracy? Well, in my mind, Freeze and Frostbite can coexist quite well. Blizzard causes Frostbite 10% of the time outside of Snow and 30% while in it, while Ice Beam and Freezing Glare keeps the iconic (and arguably thematically accurate) 10% Freeze rates with no way to boost it without Serene Grace. Cryogenesis takes this to the extreme, having a 30% chance to deal either of these effects; if the 30% hits, it rolls again for the status. 80% for Frostbite, 20% for Freeze to keep it rare and balance the move a tiny bit. Kyurem deserves a buff, and i think Cryogenesis could work well as a more consistent option and doesnt require an item to be reliable (Icicle Spear on Kyurem-Black especially). ALSO for the Glaciate thing, i think to preserve the new base power and new effect, i think it should be only 90% or 85% accurate. Its a stronger Icy Wind as it is, so itll need to be less accurate to make you think "should i choose the weaker but more consistent option, or the stronger but less reliable move?"
@robertlupa8273
@robertlupa8273 Жыл бұрын
Man, Kyurem's gonna surpass Zygarde in its number of signature moves. :o
@robertlupa8273
@robertlupa8273 Жыл бұрын
Man, Kyurem's gonna surpass Zygarde in its number of signature moves. :o
@majoravoidjester
@majoravoidjester Жыл бұрын
yes!!!! this exactly what ive been advocating for scald and the ice type as a whole for ages now!!!! i would also personally make it so that if they hopefully replace freeze with frostbite [which they 100% should], scald and freeze dry would both have 20% chances to burn/frostbite the target [20% because scalds 30% chance is so infuriatingly strong that its kinda just the best water move ever] on top of their base powers and pps being identical at 70 and 15. they should be perfect mirrors of eachother, so this would be perfect imo. great series btw :>
@CammyMeeleTea
@CammyMeeleTea Жыл бұрын
Definitely, I agree with freeze being replaced with frostbite. I'll even take frost bite being like the most common, and then freeze being like toxic, rarer but devastating.
@majoravoidjester
@majoravoidjester Жыл бұрын
thats another idea that ive thought of before, and it would certainly be interesting, along with drowsy being a lesser version of sleep [maybe it could replace the "drowsy" state inflicted by yawn?]. its such a shame that these two statuses were made for pla, almost everyone universally agreed they were better than their counterparts, and yet, they didnt add them into the game for whatever reason. gamefreak logic never ceases to confound me.
@gjollivierre4097
@gjollivierre4097 Жыл бұрын
Having ice and water neutral but making any ice type move from a ice type pokemon have a chance at freezing water type pokemon might be interesting
@tysondennis1016
@tysondennis1016 10 ай бұрын
Okay, I’m thinking of making an Fire/Water macaque that’s a specially-oriented slow wall. It’s gonna have Boiling Point as its ability, which gives all Water-type moves a 10% burn chance, and Scald if it’s used by it, always burns and has Fire and Water effectiveness, akin to Flying Press.
@grapesvine
@grapesvine Жыл бұрын
My idea for Scald would be to make it super effective against ice, but neutral or not very effective against fire types.
@THATotherGUY415
@THATotherGUY415 Жыл бұрын
Neutral would be right but I'll add an immunity to burn.
@grrgrrgrr0202
@grrgrrgrr0202 Жыл бұрын
This is a further motivator to keep Scald in the graveyard. And Steam Eruption has more than enough going for without a change like this (and it is also a lot less weird to have this move resisted by Ice).
@CammyMeeleTea
@CammyMeeleTea 9 ай бұрын
Scald is back, lol.
@dream_weaver6207
@dream_weaver6207 Жыл бұрын
finally kyurem has a reason to use its signature move
@mrdestructoo
@mrdestructoo Жыл бұрын
Mythacals we’re legal after worlds in gen 8
@user-oy2zg3bt6n
@user-oy2zg3bt6n Жыл бұрын
there is one thing i would like you concider: frostbite, NEEDS to return and when it does, both freeze-dry and this reworked glaciate SHOULD have it
@olafmikoaj3121
@olafmikoaj3121 Жыл бұрын
To rework scald I would've lowered the burn chance for scald to 10 or 15% and give it to pokemon that could create hot water. I have no idea why toxapex had this move. Cool video.
@scottcollins7198
@scottcollins7198 Жыл бұрын
My only concern with the Glaciate changes is that it would completely outclass Icy Wind in some metas and would be slightly constrictive, even in a restricted format. As someone who watched through the Smeargle Dark Void meta, I have war flashbacks. Lol. But honestly, I think the super effective change without the change to its base power would make it more of a situational play, since water types are very good defensively, but aren't necessarily on every team. It would lead to more variety in team building, which, in turn, could make it a very valuable tool to build your team around. However, it's a signature move and this is all hypothetical and I don't think the changes would actually have an enormous impact in today's VGC climate haha. Loved this vid! Definitely got me to think a little bit (:
@shimogane2474
@shimogane2474 Жыл бұрын
If you ask me: Buff Glaciate to 80 and give it that 100% chance to lower speed. Thats it. Its Kyurems signature move and doesnt need that Super effective hit on water, because it can hit them with Draco meteor. But kyurem is kind of slow and wants some speed control, so if this move could lower speed for it, it would be a nice addition to its movepool.
@lkjkhfggd
@lkjkhfggd Жыл бұрын
I like what GF already did to scald, which is effectively remove it from the game. I think adding more moves like freeze-dry to the game are unappealing to me as it breaks through the rock paper scissors base idea that the game is supposed to have as its foundation. It also adds too many niche circumstances that will have to be memorized. Lets add Lava Cricket punch to the game, a new bug type attack that hits fire types for super effective damage. Lets add Poltervacuum blast to the game, a new fighting type attack that hits ghost types for super effective damage. Lets add Peer into Darkness, a new psychic type attack that hits dark types for super effective damage. And so on and so forth. It may sound cool to some people, but I'm not a fan.
@SirBroadsword
@SirBroadsword Жыл бұрын
Any such "tech sloshing" needs to be handled with care I agree. Whilst it might make sense thematically, there isn't a gameplay need for Scald to hit ice types. Scald was fine as it was, though, as I don't think inflicting status conditions should be solely the remit of the type the condition is most strongly associated with (this is actually a problem with freeze/frostbite, whereas burn and paralysis are fine in this regard). Honestly, rather than making Scald hit ice types, I'd be much more interested in finally seeing a decently distributed special flying move and physical electric move that don't suck. Making Wild Charge in Gen 5 instead of just distributing Volt Tackle was a decision that has been visibly hamstringing the design space for electric type Pokemon ever since.
@gebis8515
@gebis8515 Жыл бұрын
Regarding more Freeze-dry "clones" I think it would be interesting if there was an Ice type move that would use Water's type effectiveness specifically upon contact with a Fire type, presumably a contact move with recoil to punish coverage against a would-be hard counter. If this hypothetical move hit a pure Fire type, it would simply do x2 damage, but if it hits for example a Fire/Rock type it would now do x4 damage since it uses the Water type formula. Hitting a Pokémon neutral to Water, such as Fire/Grass would just do regular damage.
@browserjunior4707
@browserjunior4707 Жыл бұрын
For VGC the Glaciate buff is fine since already the Doubles Spread move reduction is massive and you don’t really use Icy Wind for damage anyways. Glaciate being exclusive to Kyurem and being 70 BP and still having 95% Accuracy still keeps it as a speed control move, it just can hit more things better. I think it’s fine as a result as you’re sacrificing a slot for Kyurem for a slightly better Icy Wind that can’t be eaten by a water type. The only thing I will say might pose a bit of an issue is how good Kyurem would be *against* Water Types. It naturally has Freeze Dry already since Gen 8, Glaciate being a slightly better freeze dry in doubles ontop of the 4x Resistance to Electric and Water is gonna over-tune Kyurem to an unhealthy extreme. It’s already great in bulk and decent in speed, with great offensive stats. Having the ability to just blank out Water types that aren’t running scald (which is currently all but Volcanion) is nice for the buff to Kyurem but it will snowball (pun intended) to a lot more situations for other ice types. Abomasnow gains an astounding benefit from these changes as well and while it doesn’t have freeze dry it gains 4x Resistances to Electric and Water and only has weaknesses to Poison, Bug, Flying, Fire, Steel, and Fighting. It’s still a lot of weaknesses but considering the recent snow buff and how Bug Fighting Steel and Flying are mostly physical anyways, it can now more reliably set up Veil unless the enemy is a fire type, which makes handling it much more difficult as a result. I love the thematic changes and The reasoning behind them but I feel that the incorporation of a water resist is actually ironically enough, going to make Ice beat water in most situations as a result of scald’s loss distribution. It’s like Z-Moves, the Good ice types get better and the bad ones get slightly better. The Glaciate change itself I think is fine and balanced and isn’t super meta changing, same with scald and steam eruption, my only gripe is the Pokémon that Glaciate is attached to.
@goldencyanrod64
@goldencyanrod64 Жыл бұрын
Tbh I still think frostbite should be the new ice status condition and there should be a move that works similar to will o wisp but gives the opposing pokemon frostbite. I think there could be instances of using some fire flame moves to remove the burn but maybe the rain prevents burns like the sun prevents freeze. Soak might also be a fun alternative to remove burns as well and soaked pokemon cannot be burned, but water types still can.
@mcsmileycorp
@mcsmileycorp Жыл бұрын
Even with the glaciate buff kyurem base probably still sucks in vgc, so it's probably fine, might give it a niche in double restricted formats, but I don't see it doing too much in single restricted unless the format is right for it.
@Manuelcolon24
@Manuelcolon24 11 ай бұрын
There should 100% be a Poison type move that is super effective on Steel types, something like "it releases a liquid so acidic/poisonous that it can melt metals"
@CammyMeeleTea
@CammyMeeleTea 11 ай бұрын
That's how I thought the Corrosion ability would work.
@anisuperketchup7776
@anisuperketchup7776 Жыл бұрын
I have another idea for a move like freeze dry. Maybe like a steel move that is super effective against grass, like something related to cutting grass/paper or being based on a lawn mower. It would not be very valuable however cuz a lot of types hit grass super effectively, but it would indeed be interesting.
@Seeker_of_Truth_and_Beauty
@Seeker_of_Truth_and_Beauty Жыл бұрын
I made a move with this very idea in mind, and called it Hew. Type: Steel, Physical, makes contact Power: 75 Acc.: 100 PP: 15 Effect: The user chops deep into the foe with long heavy claws or blades swung with tree-felling power. This move is super-effective against Grass-type Pokemon. Thinking about it, this move *really* hurts a lot of the more niche dual-typed Grass mon, so we'd need to be careful about having very limited distribution. Kabutops, the Scyther family, the Bisharp family, and that's it. That's probably too much already.
@anisuperketchup7776
@anisuperketchup7776 Жыл бұрын
@@Seeker_of_Truth_and_Beauty Definitely not Kingambit lmao
@profefortoad
@profefortoad Жыл бұрын
Acid should also be a "freeze dry" move that is effective against steel types
@akiraishin7141
@akiraishin7141 Жыл бұрын
Lol, I guess great minds think alike
@DrTimes99
@DrTimes99 Жыл бұрын
I am ok with this compromise.
@nedalsoned9940
@nedalsoned9940 Жыл бұрын
i am by no means a strong vgc player but im pretty interested in the format as a spectator. while it may not be broken, that glaciate change sounds really powerful imo: it effectively combines the effect of two already very strong moves in vgc (freeze dry & icy wind) while having a higher bp than either. on a faster pokemon that could abuse the incredible coverage of water + freeze dry (such as iron bundle) it would probably be broken, but on kyurem, who isnt super fast & would still be walled by ice resistant steels & fairies it seems like a fun & strong signature move that might somewhat justify the restricted slot
@BamaMophi
@BamaMophi Жыл бұрын
So the buff to Glaciated does make it exceptionally good as it’s a stronger icy wind that hits water types for super effective damage. However, this is in isolation of what the move does. For being a signature ability of a legendary Pokémon that has stronger more generally useful forms, it feels lacking. Especially considering that the lore of the move itself is to freeze the world. I will also be somewhat conservative with buffing it more, but I would add more base power up to 80bp as well as allowing this move to also hit rock types for super effective damage. The second part of this buff is taking into consideration both your previous video that breaks down ice’s interaction with rock in a way that buffs ice without directly nerfing other typings, as well as considering the freeze the world part of this move. Ice as a typing already hits grass and ground for super effective damage so it wouldn’t make sense for either of those types to receive this treatment to. With just rock being left as a de facto element of “the world”. A different way we could buff glaciate is to leave the base power as is and scrap the specific typing take super effective damage, in favor of making it so that glaciate can not be resisted by any typing. This would take a more literal definition of freeze the world as it would include everything in it, even fire. I think this would be a very unique mechanic that would be befitting of such a legendary
@helente764
@helente764 Жыл бұрын
Victini also learns glaciate
@Bayzer0191
@Bayzer0191 Жыл бұрын
On the topic of hot/cold elemental moves, what about Scorching Sands? It’s *very hot* sand. Hot enough to inflict burn. Maybe it could be super effective on Grass or Ice types. Doing BOTH would likely be overkill, though Scorching Sands is a SPECIAL Ground move, and a majority of Ground types are physical. Heck, it was like Fire types got more mileage out of it. Ironically if it had these buffs, it probably wouldn’t really mean that much since Fire already hits Grass and Ice super effectively. It would probably be used a niche coverage if the opponent is neutral or resistant to fire, but weak to the effects of Scorching Sands. Special Ground types would get the most out of it. Edit: Also, maybe *acid* based moves should be super effective on Steel. Acid, Acid Spray, ETC. Acids can corrode metals, and the ability Corrosion already exists. Some *rocks* and *stones* are also vulnerable to acid corrosion, if we acknowledge the Rock type.
@todayidraw
@todayidraw Жыл бұрын
It's not too related but I'll rework Spark to cause burn because it makes total sense
@mauronetorodrigues365
@mauronetorodrigues365 Жыл бұрын
Exited fo more
@PhazonKing14
@PhazonKing14 11 ай бұрын
The rework to scald should be. 1. Reduce base damage 2. Reduce burn chance to 15-20% 3. type based burn chance Type based burn chance should be much like the stealth rock change. ato where if a rock is hit by scald, its super effective giving scald a 1.5-2x chance to burn off of its lower burn chance of 15-20%. Obviously the inverse would be true as well, if a grass switches in it would only have a 7.5-10% chance to burn. That way counters switching in arent as likely to get ruined and its not a free thoughtless move. More mindgames and tradeoffs.
@efecaktl5432
@efecaktl5432 Жыл бұрын
Heres some ideas There definetly should be more special rock, ground, steel and fighting moves. Maybe meteors, salt attacks, sand attacks, glass attacks, mirror attacks, more chi blasts etc There should be more physical psychic and electric moves. Maybe give plazma fists to more pokemon and make mind reading, future predicting martial art moves or smth. Maybe even drunken fist? I think old signature moves generally should be given to more pokemon. Cut should be super effective against grass, possibly by becoming a bug type move Sheer force should work with more phisical moves, like moves with high crit rate or even moves that lower your stats. Competitive should work with moves that lowers your own stats. There are a lot of rock head pokemon stuck with double edge even though they are rock type. Give them head smash. Some very biased buffs i want: Give head smash, to marowak too. Also base marowak should get the moves alolan marowak gets. Give technician to klingklang Give bugg buzz, quiver dance and sand stream to flygon Give drought to typhlosion, sand stream to sandslash, drizzle to mantine and snow warning to jynx
@CammyMeeleTea
@CammyMeeleTea Жыл бұрын
Technician Gear Grind, yes, please. We got no Mega Klinkklang, and we missed the chance to turn KlingKlang into Galarian Big Ben.
@ZeeRAZM
@ZeeRAZM Жыл бұрын
Hey man, seeing your video on fixing the Ice type, will you do the same to the Bug type? Edit: I just want my boy Scizor ranked back in OU again
@_Podzilla_
@_Podzilla_ Жыл бұрын
I think Glaciate should have more bp just because it's almost similar to Freeze-Dry. The same way that Shadow Force is a buffed Phantom Force
@christiancinnabars1402
@christiancinnabars1402 Жыл бұрын
Speaking of Glaciate's counterpart moves, Freeze Shock and Ice Burn should also get reworks, too. They should be swapped to be one turn moves, or otherwise boosted to hilariously high bp to compensate for the charge turn. If they become one turn moves, they should be altered to have 130 bp and only 85% accuracy, mirroring the Zekrom and Reshiram signature moves they are assumedly mutations of. If they are kept as two turn charge moves, then they should be boosted to around 200 bp and 100% accuracy. This sounds crazy, but it's well within the realms of being balanced out by them taking up a turn to charge - or otherwise taking up an entire itemslot and moveslot to run a Power Herb set just to use it once per battle. Either way, if Glaciate has the changes given to it from this video, then I'll propose Freeze Shock and Ice Burn also having a similar mechanic added on as well, on top of the above changes. Freeze Shock should be super-effective against Water types based off its Electric properties (because being super-effective against Flying is redundant when it already is an Ice type attack), and Ice Burn should be super-effective against Steel types based on its Fire properties. And to slightly counterbalance it, have their chances to inflict status removed. Would this change make the Kyurem forms too broken for Ubers? I'm not sure. They have extremely high bsts and monstrous offensive stats, but their middling speed and an ability that doesn't boost their attacking power makes them a lot more tame than, for example, pre-nerf Zacian and 120 bp spammable signature move Calyrex Shadow. I'm not sure if they even outdamage ability boosted Miraidon and Koraidon that are using _their_ signature moves. Kyurem-Black is, ironically, the one to watch out for if it gets an actually usable signature move. With the ability to stack up Dragon Dances then drop a bunch of Freeze Shocks, now an actual viable physical Ice type attack, it could potentially break the tier with sheer offensive strength alone. This is where the charge turn would balance it out even with the bp boost; forcing it to eat hits and thus use Freeze Shock a lot more carefully. Kyurem-White has a more standard tactic of throwing on Specs/a Power Herb and going to town as is; as such, I don't see it breaking the tier at all.
@DaFlyingSeal
@DaFlyingSeal Жыл бұрын
Ice should be super effective on both ground and rock because of the weather phenomenon called frost wedging where water freezes and expands inside a rock breaking it apart that way ice and rock have a ghost to ghost relationship
@WiiMote070
@WiiMote070 Жыл бұрын
Leave Rock alone, its suffering enough XD
@DaFlyingSeal
@DaFlyingSeal Жыл бұрын
@@WiiMote070 still better than ice and that’s not nice
@WiiMote070
@WiiMote070 Жыл бұрын
@daflyingseal6467 of course it is, rock has more than one resistance, that's not a fair jab to make!
@iBenjamin1000
@iBenjamin1000 Жыл бұрын
is that "let's groove" by earth wind and fire, in the soundfront of like pokemon bw, in your outro? cause that's what it sounds like and it's a wild combination if it is.
@CammyMeeleTea
@CammyMeeleTea 9 ай бұрын
YES.
@Nosretep
@Nosretep Жыл бұрын
Steam Eruption should be a Water Type "Sacred Fire.
@KanderUdon
@KanderUdon Жыл бұрын
Heres an interesting thought. While I don’t want sound and light to both be introduced, at least for a while, they could seriously balance the type chart. Sound can be super effective against water and fairy and not very effective on bug and ice while light(representing both actual light and holy justice) can be supereffective on ghost, dark, and steel, and not very effective on grass. In any case you should do the bug type next. It is is the only type in the game that doesn’t have anything going for it. It is supposed to be weak, sure, but not unviable. It should be immune to confusion and resist fairy imo.
@CammyMeeleTea
@CammyMeeleTea Жыл бұрын
I like the idea of Sound type it's certainly easier to do when a lot of Pokémon types are abstractions and classifications. After all, there was going to be a Bird type, but then all the Birds became Normal/Flying. Almost as if Normal is "Beast" type. So Normal flying helps establish, this can fly, but it is not the wind element.
@StitchedHeart3
@StitchedHeart3 Жыл бұрын
weren't mythicals allowed in vgc since after worlds 2022?
@CammyMeeleTea
@CammyMeeleTea Жыл бұрын
Oh wow, I didn't know that. Wonder why they changed it.
@tmacker14
@tmacker14 Жыл бұрын
​@CammyMeeleTea I belive its cause mythical pokemon are now very easy to obtain and usually aren't too much stronger than other top tier pokemon
@StitchedHeart3
@StitchedHeart3 Жыл бұрын
@@CammyMeeleTea iirc its because a lot of mythicals became available thanks to dlcs
@CammyMeeleTea
@CammyMeeleTea Жыл бұрын
@@tmacker14 I'm glad I don't have to go to Guy Fieri's concert at Olive Garden or the Bob the Builder x Home Depot collaboration to get Mythicals anymore.
@stevelucky7579
@stevelucky7579 Жыл бұрын
Ice doesn’t resist water though. If you put an ice cube in a bucket of water, it becomes water. The two don’t remain as they were. Because of the lower temperature that allows water to exist by its very nature, it naturally carries heat. Meaning water will always be warmer than ice. If you pour water onto ice, it will melt away the ice. The only time water doesn’t do this, is when the water turns into ice (but then it ceases to be water).
@melvint-p9500
@melvint-p9500 Жыл бұрын
You make a good point, but consider this: ice sucks and could use the help.
@ETLettuce
@ETLettuce Жыл бұрын
I agree with what the commenter said, that freeze-dry should remove water type. I'd say it should replace water WITH ice. (It's so defensively bad that it'd be a downgrade for a water type)
@turkoositerapsidi
@turkoositerapsidi 2 ай бұрын
But would it make more sense for scorching sands to have similar work on grass types? Also freeze should be frostbite instead in my opinion.
@Disguised_Cat
@Disguised_Cat Жыл бұрын
Bump up the BP on Glaciate since it doesn't freeze and, taking VGC into account, will do less damage because double battles.
@HarrisonAlum
@HarrisonAlum Жыл бұрын
OK- This has always bothered me about the Ice Type. Why is it weak to Rock? In a recent trip to Alaska, I was able to see the titanic impact Glaciers, snow, permafrost, and glacial rivers have had on rocks. You can literally see rivers of ice tearing away at the on the side of a mountain. I understand the super effective impact on the Ground type- but I couldn’t draw a visual distinction between the ‘rock’ and the ‘ground.’ Just some food for thought.
@floofzykitty5072
@floofzykitty5072 Жыл бұрын
If Scald is 60 BP and is super effective against Grass, it’s effective BP would be the same as Ice Beam. I actually think this is interesting because Scald would now threaten neutral AND grass types when clicking it on an expected switch in because a lot of Pokémon don’t want to be chipped by a 60 BP STAB water move
@glizzygobbler2810
@glizzygobbler2810 11 ай бұрын
Emboar learned scald before
@1ronDragon
@1ronDragon Жыл бұрын
speaking of Kyurem's fusions, what do you think of their abilities (the mold breaker clones) Should they be changed, if so how Two of my ideas: *an ability like As One and combining mold breaker and Pressure *Or make a new ability that acts like steelworker giving Kyurem STAB with Reshiram/Zekrom's type Or Maybe these ideas would work better with the Original Dragon if we ever see it in a game.
@CammyMeeleTea
@CammyMeeleTea Жыл бұрын
Honestly, that's what I thought they'd do back then because it was the first and only true Pokémon fusion that requires the player to have both Pokémon. So I'd certainly be open to it. Especially since it's an Uber anyway for unofficial competitive play (and we can ban it to AG if needed) and it's a restricted in VGC (unless that changed). They kept them Dragon/Ice because of those Power Herb hungry signature moves, so going the Route of Steelworker clone would be cool, especially since it's not an Adaptability boost or anything.
@ToaArcan
@ToaArcan Жыл бұрын
As someone who _doesn't_ play VGC, but has opinions about Kyurem, I think Glaciate's power should be greater than that of Freeze-Dry, if only because it's technically still a worse move in this context. Anything with accuracy lower than 100% actually has accuracy of 50%. Pump that sucker up to 100. Unrelated to this topic, but covering more potential buffs, I think the Ralts line should get more dance-oriented moves. They're based on dancers (moreso for the original Gen III trio than Gallade), but the only dance-based moves they get are Rain Dance and Gallade's Swords Dance, both of which are fairly generic moves that have nothing to do with theming. Rain Dance also isn't officially a 'Dance' move (in that the ability Dancer doesn't copy it) because it's called "Rain Prayer" in Japan. Gallade's currently in UU, with Gardevoir languishing in RU, and they're unlikely to regain access to their Megas until the Remake Churn inevitably makes it around to Gen VI, so a buff would be appreciated. Access to Teeter Dance feels reasonably okay to just throw at them. Both of them get Confuse Ray by TM, so it's not really opening any new doors. In singles, it's just a more thematic alternative to the move it already knows. In doubles, it hits both opponents, but with the drawback of friendly fire. I also think Petal Dance access could be somewhat feasible. They already get Grass moves. Both get Grass Knot, Energy Ball, and Magical Leaf, and Gallade also gets Leaf Blade. But the big one. The crazy one. I think they should get Quiver Dance and Victory Dance respectively. In my defence, I cite the case of Volcarona. Volcarona is statistically superior to Gardevoir in almost every respect. It's stronger, faster, and even bulkier (Gardevoir has 10 more Sp.Def, but 17 less HP), and even with Quiver Dance access, it's still been lingering around OU since Gen V without being banned. Yes, it could be argued that Stealth Rock kept it in check, but we're now in Gen IX. The moth has workboots now, and it's not been banned. Of course, Volcarona is a Fire/Bug type, whereas Gardevoir and Gallade have the Fairy and Fighting types respectively, which are incredibly strong offensively. So maybe putting an instant Sp.Atk/Sp.Def/Speed buff on a Fairy and an Attack/Defense/Speed buff on a Fighting-type would be game-breaking, I dunno. Giving them these moves would allow Gardevoir to buff its damage output and ability to take Special hits, and would allow Gallade to do the same with its damage potential, and also make it slightly better against physical attacks. However, most importantly, it would patch up their underwhelming Speed. Both of them have a base Speed of 80, and the cutoff for good Speed is about 100. But yeah, buff these dance-based Pokemon by giving them actual dance moves.
@rockowlgamer631
@rockowlgamer631 Жыл бұрын
I wish for my Coalossal to get Scald back, if it needs to be nerfed by removing the burn status and replacing it with the super effective against Water types, I'd be ok with that. Just give my girl Coalossal back Scald
@iapr18
@iapr18 Жыл бұрын
Shouldn't Ice Burn be super effective too? It's supposed to be a stronger Glaciate, according to the description you provide in the video
@windwaker0rules
@windwaker0rules Жыл бұрын
I think Glaciate should be buffed to something like 80-100 its a legendaries signature move and should be more than a slightly worse freeze dry or slightly buffed icy wind.
@Cathy5614
@Cathy5614 Жыл бұрын
I dont think Freezing opponents is that OP of a move considering you can easily dab on the status effect by using Scald/any fire type move. Now if freeze was replaced by Frostbite that'd be a different story.
@AshenDust_
@AshenDust_ Жыл бұрын
I think that the new Scald should only have a 10% or maybe 20% chance to burn, keeping the 30% as well as super-effectiveness on Ice types would be too oppressive if a single good defensive Mon like Pex or something got it.
@CammyMeeleTea
@CammyMeeleTea Жыл бұрын
Yeah, I never mentioned it but it should have a low burn chance like the low freeze chance. And low distribution.
@Nako3
@Nako3 Жыл бұрын
I am a commenter! Also why cant Mythical Pokemon still not participate in VGC?
@ericsevareid5072
@ericsevareid5072 9 ай бұрын
As a VGC player,I think the glaciate changes are plenty fair. Water is still very strong defensively in recent metagamea. If you made it 100% accurate tho it might be overpowered.
@CammyMeeleTea
@CammyMeeleTea 9 ай бұрын
If it isn't 100% accurate, it's 10% accurate. 🤣
@smashmaniac2008
@smashmaniac2008 Жыл бұрын
Glaciated should rework to 110 damage
@scooter9537
@scooter9537 Жыл бұрын
buffing scald lol
@Hensley_Jb
@Hensley_Jb Жыл бұрын
Didja watch the video
@nazeersadek6705
@nazeersadek6705 Жыл бұрын
That’s not a buff that’s a rework lol he basically removed the burn chance from scald
@outspade
@outspade Жыл бұрын
nerf the ice type into unusability but make freeze dry replace the water type with ice
@GravityIsFalling
@GravityIsFalling Жыл бұрын
Scald should never come back It’s problem is that fundamentally a water type move that can burn is stupid If glaciate is the sig move of base kyurem it’ll never be used in VGC
@empiyrr2133
@empiyrr2133 Жыл бұрын
Doesn’t victini get glaciate
@stealthgamer4620
@stealthgamer4620 Жыл бұрын
The way Glaciate is now, it makes me wonder how Kyurem would fare in a restricted doubles format. It’s genuinely a poor move…and it’s actually a poor Pokemon. It seemed like just a project Pokemon. 95 speed is actually really good, but lots of things can still outspeed OHKO it with CC or Flamethrower. I think scarf Kyurem base Glaciate would be a good addition to the format, using this as a support and sweeper. Kyurem Glaciate is for sure a doubles and not singles format mon. I don’t see how you would touch Glaciate. Making it like Freeze Dry would be to strong (on top of granting 100% slow to ALL foes) and it can learn both moves anyway (not saying that’s ideal).
@stealthgamer4620
@stealthgamer4620 Жыл бұрын
Never mind Kyurem is actually cracked in certain formats. He’ll probably not be in restricted format. :P
@ThorinKyuubi
@ThorinKyuubi Жыл бұрын
The reworked Scald should be also neutral against fire, since it doesn't have the cooling effect anymore.
I buffed Ice, but are the dual types any better? (3 of 3)
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