I Invented the MAGNETIC TREBUCHET to Overcome Game Limitations [Instruments of Destruction]

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ScrapMan

ScrapMan

Жыл бұрын

Welcome to another episode of Instruments of Destruction! Today I am attempting to build a realistic trebuchet in this game, but the game might have other plans
More Instruments of Destruction: • Instruments of Destruc...
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About the game:
Instruments of Destruction features an advanced physics-based destruction system. You can demolish every structure in the game piece by piece. In addition, every object you see in the game world--save for small decorative plants and rocks--is part of the physics system. Each element of the world interacts with each other and together they create a physical, visceral world to play with.
Build Your Vehicle
Build a vehicle your way, with an ever-expanding array of parts and pieces. Using an intuitive vehicle construction system that also lets you customize your vehicles' appearance and controls, you'll always have fun creating your next awesome invention.
From simple splitters to advanced joints, a variety of parts slowly unlock as you play through the game, and each unlocks countless new possibilities.
While some vehicles will perform better than others in accomplishing your objectives, it's always a bit more fun to get creative and go a little off script. Optional bonus challenges and objectives will reward more creative builders and add more replayability.
Steam page: store.steampowered.com/app/14...
#scrapman #wedgegang #instrumentsofdestruction

Пікірлер: 332
@Loooom555
@Loooom555 Жыл бұрын
Quick thing about trebuchets, the weight needs to be a LOT heavier than the projectile, for a one kg weight the projectile is optimally slightly less than 7 grams
@anarchopupgirl
@anarchopupgirl Жыл бұрын
@@6Saturn9 levers do be insane like that- the length ratio directly determines the needed weight ratio
@ethansquires2880
@ethansquires2880 Жыл бұрын
Not to mention all trebuchets need to have wheels
@nickmcnally7808
@nickmcnally7808 Жыл бұрын
Also the short arm (the arm with the weight) could have been longer
@TantalumPolytope
@TantalumPolytope Жыл бұрын
@@ethansquires2880 you can have stationary trebuchets too
@ethansquires2880
@ethansquires2880 Жыл бұрын
@@TantalumPolytope yeah but it doesn’t work the same with the type of trebuchet he tried to build
@WhitzWolf92
@WhitzWolf92 Жыл бұрын
A lot of good problem solving on display on this one. And persistence. I noticed that free swivels have a Strength setting and the only time I saw it they were set to 3. Maybe reducing that is a way to get the arm to rotate any faster.
@JJ-vl3ni
@JJ-vl3ni Жыл бұрын
That'd what I thought as well
@TheCrimsonKnight.
@TheCrimsonKnight. Жыл бұрын
If that doesn't work then it might be an inconsistency with the way the game calculates leverage? Just a hunch, but it seems that the game thinks that the arm has more weight than the actual weight itself. Might be some weird system that uses some kind of weight multiplier to calculate leverage, which might be too strong, causing a miscalculation.
@cyantasks7129
@cyantasks7129 Жыл бұрын
i think thats why
@combustmusic
@combustmusic Жыл бұрын
same, and I think that the weight was too far inward, causing it to not have as much of an effect. I tried this myself, and I put the weight further apart (not in instruments of destruction, in sm) and it worked better the further out it was.
@andreamarchetti1010
@andreamarchetti1010 Жыл бұрын
You cloud be right even if they are two different game and they have different physics. And this works in reality too, try to open a door with the same force on different spot, is better on the part far from the joint
@logan1683
@logan1683 Жыл бұрын
I think you could do a lot with instruments of destruction outside of destruction based vehicles.
@avicennaren1053
@avicennaren1053 Жыл бұрын
Besige 2.0
@aea7086
@aea7086 Жыл бұрын
@@avicennaren1053 gives me 2015 - 2016 nostalgia vibes
@TicketxBooth
@TicketxBooth Жыл бұрын
I feel like the “smoothness” level actually causes that weird floaty-ness and unrealistic rigidity in the ropes. You might have better luck if you turn that back down
@ledocteur7701
@ledocteur7701 Жыл бұрын
important tip for counterweights, reinforced pieces are much, much heavier than even the heavy foot, I always use reinforced detachable connectors for counterweights, those things weight 2100 kg vs the 1250 kg of a heavy foot.
@springjester
@springjester Жыл бұрын
Tips on trebuchet’s: Most of the power in a trebuchet comes from the motion of the sling itself rather than the weight or the arm, so using a stiffer material like flex beams would decrease the efficiency of your trebuchet which is easily shown when the projectile barely leaves the sling. And the problem of the sling not unhooking is due to the sling being to heavy compared to the projectile to where it lacks the force to unhook it, or the angle of the peg which hold the sling in place is too shallow making it difficult to disconnect.
@zamboughnuts
@zamboughnuts Жыл бұрын
I feel like you could make the magnets not toggle, give the arm more momentum. So, turn them on, but instead of them staying on, you can let them go as soon as the basket passes them.
@qdaniele97
@qdaniele97 Жыл бұрын
also have multiple sets of magnets that turn on and off at different times. Like, some magnets directly under the basket, than some half-way through and some at the end.
@guts60
@guts60 Жыл бұрын
Trebuchets in Besiege are pretty fun to make, and hard. Took me a lot of trial and error to make one that works realistically, no special mechanics like thrusters or pulleys. Besiege has roped/pulleys/winches and springs. I could have used either of them, springs would have been better than winches, but gravity works fine. I’d like to watch Scrapman figure out Besiege. The game is both very similar but also very very different from Scrap Mechanic, Trailmakers, IoD, and Main Assembly.
@idontwantahandlethough
@idontwantahandlethough Жыл бұрын
OH, you're not _actually_ a Senator. Dang, I thought I was actually represented for once :( Edit: definitely can second the recommendation of Besieged; great game. And has some advantages (and disadvantages) over other, similar games.
@obamination1
@obamination1 Жыл бұрын
scrapman: something tells me, weight isn't the issue also scrapman: continues to add weight
@leejack623
@leejack623 Жыл бұрын
moment = mass/load * perpendicular distance from pivot you couldve just increase the length between the load an the pivot to increase the amount of strength/moment caused
@DrFsolYT
@DrFsolYT Жыл бұрын
Yes
@bumblebee7508
@bumblebee7508 Жыл бұрын
that wasn't the problem, it would have been the same speed in reel life, yes that would work, but the problem wasn't that it didn't have power in the mechanism, it was the way the game calculates weight.
@idontwantahandlethough
@idontwantahandlethough Жыл бұрын
...yes, everyone here knows that. Idk why people make these comments. We all know how trebuchets work in real life (you learned about them in physics class specifically _because_ they're such a mechanically simple & intuitive machine to understand). However, physics engines aren't just... the laws of physics typed into code (I mean.. that's kinda the goal, I guess). So in effect, this trebuchet [obviously] doesn't work the same as it would in reality because the physics aren't the same as reality. Scrapman's job here was to determine how the game-world laws differed from our real world physics.
@antonschmitz2255
@antonschmitz2255 Жыл бұрын
This gave me nostalgia for the countless hours building and optimising Trebuchets in Besiege, I know the struggle und the feeling when it works
@W0B0N
@W0B0N Жыл бұрын
I am amazed my the building in this game. It is the perfect Scrapman game there is, fits you so well. I love seeing you happy at your success in getting your creation to work. Like you say "it doesn't have to work great, it just has to work". Aww man. This channel is just great.
@anarchopupgirl
@anarchopupgirl Жыл бұрын
Having built two trebuchets IRL, I can say confidently that the sling and sling mechanism is what makes it so hard to replicate. The closest I've gotten in a game was a treb in stormworks that used sensors and a magnet release The additional velocity from the sling flicking around the arm end is super important
@TheItachikiller
@TheItachikiller Жыл бұрын
I'm surprised you didn't try a hybrid approach. To the trebuchet release mechanism, half coil half flex beam. Might have worked, but definitely interesting to try
@VAXHeadroom
@VAXHeadroom Жыл бұрын
"...a little janky" - perfect description of a trebuchet :D
@Ijusthit20pr3cs
@Ijusthit20pr3cs Жыл бұрын
The problem with the trebuchet was that you needed more leverage, the game calculates weight at the center of the build, so by adding more leverage (A longer pole for the side the weight is on) will make the weight fall a lot faster. Also for the next video can you make a slingshot, using the elastic physics in the game.
@SytanOfficial
@SytanOfficial Жыл бұрын
Another thing to keep in mind, the chains do get those weird glitching effects if you don't turn up their strength, and if they still get them at high strength you can use reinforced to basically negate all of those effects. I was testing a 24 thruster wrecking Ball spinner, and do you wrecking balls kept flying off the chains until I did the strength three and reinforced So, if you start the weight in the same orientation as the arm towards on the back, it will have more of a lever / counterweight effect because it will be further from the center of gravity
@BEEBO168
@BEEBO168 Жыл бұрын
4:31 the weight of the longer side has more leverage, so the weight is multiplied, causing a lack of movement. (I think)
@snipersnipes4475
@snipersnipes4475 Жыл бұрын
Y’know, I taught myself how to use a Shepard Sling (Rock Sling) where you spin it, let go of one end (the other end is a built in loop you put around your finger) and the rock goes flying. So it’s similar to this, but regardless, finding out the timing for both is HARD
@idontwantahandlethough
@idontwantahandlethough Жыл бұрын
Lololol yeah. Except in real life it can really hurt until you figure out the timing.. definitely looked like a total moron. Surprising how effective it is though! (although simultaneously glad I DON'T have to use this to hunt a moose.. that'd still be quite difficult)
@ryanmccoy121
@ryanmccoy121 Жыл бұрын
That little ball flick on the launch is so dope! You couldn't plan for that if you tried XD
@cheese864
@cheese864 Жыл бұрын
13:38 the trebuchet really said "give me my ball back"
@OG_Casual_Tryhard
@OG_Casual_Tryhard Жыл бұрын
Only couple things I can think of is to utilize the later versions of trebuchet, where the weight block is slot locked. It sits in a channel where it only moves up and down, and is attached to the arm in generally the same fashion you did the first time. Other suggestion is with the magnets. Since the physics in this game are a bit wonky, perhaps put the magnets on the weight cage itself, repelling if placed on top, attracting if put on the bottom, and still have those iron balls in the cage like you did. PS second thought on magnets, why not have both repelling and attracting in there respective positions for added power? Also, can you make the weight just be built of the iron balls or can they not be attached to the creation? Hmm... Always look forward to your vids Scrapman. Hope you and your music are doing well.
@ATRcams
@ATRcams Жыл бұрын
Congratulations and the last angles you chose were simply EPIC!
@trystanrodriguez8750
@trystanrodriguez8750 Жыл бұрын
Scrapman! Your closing in near 1M SUBSCRIBERS! I can’t wait
@Bulkazog
@Bulkazog Жыл бұрын
nice this guy really does everything he can do in most of every game he plays
@elnogal9298
@elnogal9298 Жыл бұрын
Yikes loved that my idea got featured :D (I secretly knew your love for trebuchets wouldn't hold you down haha)
@MechaNexus
@MechaNexus Жыл бұрын
Build a whip next. Doesn't matter what parts you use as long as we can see the wave it does when it moves.
@mattstanford9673
@mattstanford9673 Жыл бұрын
Something you could have done was to cant the arm with the counterweight. Make it more acute so that the payload arm can have more of an arc. Going from a straight line (180°) to, say, 165°.
@idontwantahandlethough
@idontwantahandlethough Жыл бұрын
No, YOU cant! 🙃
@compcrawler1
@compcrawler1 Жыл бұрын
@scrapman I was just making a scrap mechanic trebuchet the other night, not much luck myself. I was trying for a FAT Trebuchet. FAT stands for Floating Arm Trebuchet, the weight moves linear vertically. And the arm pivots and accelerates before releasing the projectile. I think that a FAT would be a sweet video for ya, I know I’d like to see it. Also checked out your music Catarinth is fire bro. Good stuff man.
@Knownasnemoo
@Knownasnemoo Жыл бұрын
me screaming at the monitor "shorter rope shorter rope pleeeeease" that would solve the lack of centrifugal force on the ball with the setup you've made :D
@archer5932
@archer5932 Жыл бұрын
For one of the next multiplayer mondays you should do an evolution three in one race in trailmakers
@kettrinamosby2461
@kettrinamosby2461 Жыл бұрын
Maybe you could try to make a ballista for the next episode of Instruments of Destruction.
@loeffel4144
@loeffel4144 Жыл бұрын
Now I would say the next goal should be building a real working ballista. The biggest problem might be to flex the ropes. But a ballista might be even able to "reload" if you just fire a cannon ball instead of a bolt.
@v022
@v022 Жыл бұрын
Can you build Giant mechanical weaponized artillery crustaceans with lasers?
@rumpus_8429
@rumpus_8429 Жыл бұрын
Mate, I'm not sure whether we need more of ur input in life. Or whether we should lock you up to prevent a comic bookstyle doomsday.
@kingcobrayt714
@kingcobrayt714 Жыл бұрын
Make this into a tradition of making a trebuchet every two years in a new game
@Im_Merobiba_
@Im_Merobiba_ Жыл бұрын
The game exaggerates basic physics principles. The distance from the center of rotation affects the torque of the opposing forces. What you are seeing with the weights is completely normal. A massive weight near the center of rotation will appear to weigh less than a small weight far away from the center of rotation
@saiyanprince989
@saiyanprince989 Жыл бұрын
Maybe line the entire bottom with magnets and have them increase in power front to back. Maybe also have them on a tiny delay also front to back. Might cause the weight to pull down and then back increasing the swing speed.
@jaunusender6166
@jaunusender6166 Жыл бұрын
The magnets were just to help physics in the IoD world. And there were instructions for a wooden desk trebuchet with a similar style in the latter times of their use.
@samkimble5610
@samkimble5610 Жыл бұрын
You should try to build a trebuchet in besiged it has good physics for trebuchets and it is a game based on seging so it makes sense to make a seige wepon in it
@Muis33
@Muis33 Жыл бұрын
U.S. Military developing Gauss Rifles. Meanwhile Scrapman's developing Gaussbuchets!
@AchievedZeus574
@AchievedZeus574 Жыл бұрын
I think with the powered swivels, you needed to let off around the mid swing point to let the sling shoot past the arm and release.
@nazmameah3810
@nazmameah3810 Жыл бұрын
"According to Internet" *sniffle* *adjusts glasses*
@eligraizbord-michelson1962
@eligraizbord-michelson1962 Жыл бұрын
The payoff in the end was so nice to watch
@floridamangaming2453
@floridamangaming2453 Жыл бұрын
The trebuchet army has long been oppressed by the catapults. Now, we can fight back
@NOM25
@NOM25 Жыл бұрын
8:32 peak physics in any game
@poemes
@poemes Жыл бұрын
A gremlin once said 7:25
@redstonebuilder1138
@redstonebuilder1138 Жыл бұрын
Idk if anyone else noticed but scrapman put the tune strength of the free swivel to 3 in the first attempt. That may have been adding enough resistance to the free swivel to not allow it to move
@SytanOfficial
@SytanOfficial Жыл бұрын
I just started watching at the beginning, and from my own testing I have found that the free swivels give more resistance the higher their strength level is, and if you set them to 0.1 they have almost zero resistance Practically no resistance
@-Benito_Swagolini-
@-Benito_Swagolini- Жыл бұрын
You should play Space engineers it’s like a more complicated scrap mechanic but anything is possible in space engineers from automated factories to guided missiles with enough knowledge you can build amazing things.
@MCwolfy
@MCwolfy Жыл бұрын
i think you turned strength on the free bearings to 3. that might be why it didn't work
@BLKBRDSR71
@BLKBRDSR71 Жыл бұрын
I recall in a previous video Scrap Man saying how hard it was to fail at building a vehicle. Guess he is eating his words. I have more failures in this game than in Scrap Mechanic. Seems like everything I build in IoD just falls apart somehow.
@huntersmith5082
@huntersmith5082 Жыл бұрын
with trebuchets you need the flick from the weight to swing the arm a bit faster for it to release.
@dracoyt7061
@dracoyt7061 Жыл бұрын
The pole that was holding the wait is at the perfect angle to hold it up and not have it fall
@younisabuhrbid6754
@younisabuhrbid6754 Жыл бұрын
This is the perfect baskettball shot That would be cool build to IT a net
@thekingjdd
@thekingjdd Жыл бұрын
Now you need to do a ballista
@keiranwilliamson1473
@keiranwilliamson1473 Жыл бұрын
It never released from the pin because there was always a constant force from the power swivels but if it stopped when the wait was at the bottom like how gravity would stop it/ jolt the mechanism the rope would release from the pin
@tessondore3877
@tessondore3877 Жыл бұрын
I Have An Idea. Maybe Next You Can Make A Flying Whale That Shoots Cannons Out Of It’s Blowholes, And Has Magnets In It’s Mouth To Suck Up The Buildings!
@Orwrath2010
@Orwrath2010 Жыл бұрын
Now try a Catapult? use either the wrecking balls or the other and fling them at the buildings should be multiple and maybe make it drivable with little people pushing it around
@blank961
@blank961 Жыл бұрын
Scrap man needed to make the heavy side longer
@chadmillington7041
@chadmillington7041 Жыл бұрын
the reason that there is a small amount of force is beacuse of the law of moment. the closer the weight is to the center, the less force it has on the swivel joint, no matter how much weight is added
@balistix6723
@balistix6723 Жыл бұрын
Could you make the CL-1201, known as the largest plane ever designed and it would be better to make it on trailmakers as for the wings. Also, to make it realistic try putting very large wheels like drag wheels or monster truck wheels.
@Twisted1409
@Twisted1409 Жыл бұрын
One word comes to mind "swoosh" any basketball player knows the sound.
@Mavve69
@Mavve69 Жыл бұрын
I’ve tried to build one irl and it went… well let’s say “interesting”
@Nevir202
@Nevir202 Жыл бұрын
Well, you're still here, so it certainly didn't go as badly as it could have lol.
@Mavve69
@Mavve69 Жыл бұрын
@@Nevir202 I shot a window on my neighbors house
@Nevir202
@Nevir202 Жыл бұрын
@@Mavve69 LMAO!
@blakethefoxxo5162
@blakethefoxxo5162 Жыл бұрын
You should try to make a giant fist that can grab a tower and try pick one up without completely destroying it. That would be sooo cool
@kennethmitchell1418
@kennethmitchell1418 Жыл бұрын
Part of the problem is your simulated weight doesn’t want to go to it’s lowest possible point you should’ve put the magnets in middle rather than the ends Trebuchets despite popular belief didn’t actually shoot all that far but even so a trebuchet of that size should be shooting at least 2-5 times as far (2-5 because they are quite complex machines that require a lot of tuning and depending on how much time you want doing so)
@someguy8437
@someguy8437 Жыл бұрын
the view from behind the building is terrifying
@TheDreamking1
@TheDreamking1 Жыл бұрын
anyone else want to see scrapman make a newton cradle? I feel like that could be a challenge for him in this one.
@dangospark1179
@dangospark1179 Жыл бұрын
Bruh you beat me to It xD I've been trying to make a trebuchet for the last two weeks and I gave up on the normal methods and just started a redesign with magnets.
@Poldovico
@Poldovico Жыл бұрын
10/10 trebuchet, would launch a 60kg projectile over 200m again.
@Phlarx
@Phlarx Жыл бұрын
Instead of using a delayed disconnector to release the sling, why not use a delayed disconnector to release the ball? Reduces physics complexity with basically the same result. (Although expanding the free pivot range would help too; it looks like it's limited to only 45 degrees.)
@Friendly_Neighborhood_Dozer
@Friendly_Neighborhood_Dozer Жыл бұрын
are flex beams lighter than the long beams you’ve been using for the arm? it might reduce some weight
@ledocteur7701
@ledocteur7701 Жыл бұрын
they are not, they are actually slightly heavier.
@brianfox340
@brianfox340 Жыл бұрын
I wonder if the game puts the weight at the center of mass, which makes all the weight at the end actually pull down on the launch side of the pivot
@Soniczslasher
@Soniczslasher Жыл бұрын
The shear brain power and perseverance brought us an entertaining video from scrap
@304SS
@304SS Жыл бұрын
The god of wedges is very good at making things!
@Thick_Moist
@Thick_Moist Жыл бұрын
These types of games look super sick I am buying a graphics card for my pc soon to mess with this stuff, I am just surprised at how 98% of valve games have no need for a graphics card even gmod
@rickC--fg2rw
@rickC--fg2rw Жыл бұрын
Happy new years
@UnlistedMagicOfficial
@UnlistedMagicOfficial Жыл бұрын
I think the gravity/original trebuchet required the weight to be similar distance Away from the fulcrum of the length of the arm.
@jacksonlee6760
@jacksonlee6760 Жыл бұрын
Who else now wants to see Scrapman play Besiege?
@theguy1795
@theguy1795 Жыл бұрын
i was a fan of scrapman even before his light was so bright and it reflects on hes skin i still enjoy his content, and this is my first time commenting to his vid hahaha lol
@incop2251
@incop2251 Жыл бұрын
Wauw pretty good great video
@demoniclord1555
@demoniclord1555 Жыл бұрын
this video is the definition of insanity
@gizmonomono
@gizmonomono Жыл бұрын
The string should be shorter, in this test. Real world rules don't apply. But still, nice out of the box thinking. You should try building a working balista.
@ethandye8764
@ethandye8764 Жыл бұрын
i think it hust needs a longer arm, more rotational energy!
@xusername357
@xusername357 Жыл бұрын
Magnet powered steel ball cannon!
@bonerbeats
@bonerbeats Жыл бұрын
Thank you I appreciate your editing and making us a video everyday
@qgaucho9088
@qgaucho9088 Жыл бұрын
Idea: Make a black hole that sucks in building
@chocpix
@chocpix Жыл бұрын
you should do a destruction derb with boats or planes
@karyjas1
@karyjas1 Жыл бұрын
Scrapman, did you know there is besiege multiplayer? I tried it recently and its so much fun! You guys should try it if you choose to
@niko-rm8yt
@niko-rm8yt Жыл бұрын
hey there, i have a multiplayer monday idea. do spud powered plane racing, and you have 0 gravity on. and you have to go through rings to get to the finish line.
@lastberserker5251
@lastberserker5251 Жыл бұрын
This was probably your first trebuchet that actually worked
@henrystickmin8812
@henrystickmin8812 Жыл бұрын
HE ACTUALLY DID IT
@melonkingthe1236
@melonkingthe1236 Жыл бұрын
you know how there the blocks you put that keep you glued to the floor try instead of those having wights on the bottom since without it worked for a second.
@tubois2025
@tubois2025 Жыл бұрын
The superior siege weapon 2.0!!!
@vlads3283
@vlads3283 Жыл бұрын
Make a flying gauss cannon you can both fly around and destroy buildings.
@killingcarter7752
@killingcarter7752 Жыл бұрын
Try building a hover craft. You've got thrusters. So weight balanced hovercraft with lasers ? Just a thought
@moroblizniak4457
@moroblizniak4457 Жыл бұрын
Dads watching twins being born: 17:59
@theandroid7320
@theandroid7320 Жыл бұрын
Now just put it on wheels and/or a rotating base so you can aim in more than one spot
@dor4610
@dor4610 Жыл бұрын
Next idea: magnetic levitation
@user-kp8wu2vo6f
@user-kp8wu2vo6f Жыл бұрын
If the arm with the weight was as long as the other arm it would have worked, simply because it would have worked as a lever and the force would of been greater.Just don't listen to the instructions.IMPROVISE! You re Scrapman!!!(I am only 8 and a half minutes in so I don't know if he does this at the end of the video) Explanation: A smaller weight on a longer arm can have a bigger effect (because of the lever that forms) than a bigger weight on a smaller arm.So if the physics of the game are just a little bit not right they will be a lot off if you do these levers because of the multiplying of the bad physics.So you have 2xBAD physics = EVEN WORSE physics if you have an effect = 2 when you multiply the effect becomes stronger... Sorry for the veeery long comment.Really sorry.
@terrence_shark1479
@terrence_shark1479 Жыл бұрын
I accedently skipped from the point in testing where he said "thats so bad" to a part near the end where he said "thats so good" lmao
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Did you find it?! 🤔✨✍️ #funnyart
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