How To Flare IRCCM Missiles | War Thunder

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Seek

Seek

Күн бұрын

Be sure to check out @jaek_898 and leave a sub!
Thanks to Lee and Jake for helping with this video.
Songs:
AeroFighters Assault - Antarctic
Ace Combat 04 - Shattered Skies
Ace Combat 05 - Menu
My Discord: / discord
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0:00 - Intro
1:10 - IR Missile Seekers Explained
3:54 - How To Flare Gatewidth IRCCM (R73, Magic 2 etc)
6:29 - Gatewidth IRCCM Tips Summary
8:11 - AIM9L and Python 3
9:03 - How To Flare Tracking Suspension IRCCM (AIM-9M)
9:44 - Correct AIM-9M Flaring Summary
11:07 - Standard Rear Aspect Missile Flaring

Пікірлер: 490
@SeekerHead
@SeekerHead 6 ай бұрын
Subscribe to Jaek! youtube.com/@jaek_898?si=JxhHz-RdmhwBd2t_ Disclaimer: Custom battles have different flaring than what you experience in live matches, something from the server end makes flaring easier than a real game. I tried to make the demonstrations as close to a live match as possible. The “dogfights” aren’t meant to be taken as what to do in a 1v1 against a given plane. They’re for demonstrating flaring only.
@piiot
@piiot 6 ай бұрын
source?
@SeekerHead
@SeekerHead 6 ай бұрын
@@piiot Usually I'd think the same thing and I've debated whether or not it's worth saying because of comments exactly like yours, but after consulting with many big top tier players, everyone agrees and there's no indication as to why this is our experience. So yeah I definitely get that it seems schizo, but at the same time flares are ran server side, so there never would be a source to determine if there's a difference or not. If you shoot an R73 at someone rear aspect in custom, it's noticeably easier to to flare than in a real match and it's something you can easily test out yourself.
@piiot
@piiot 6 ай бұрын
Who are these "big top tier players"?
@SeekerHead
@SeekerHead 6 ай бұрын
@@piiotif they’re not in your little clique you won’t accept their experience or opinion anyway so why’s it matter? I’ve looked into this a pretty long while because I’ve really wanted to disregard the obvious examples of differentiation between the flaring in the different modes, as I said I have 0 way to prove it and we’ve been joking around about being schizo about it for so long, but in the end we all agree that there’s definitely something to it, even if we can’t show exactly where. And I think if you go custom and play around with some missile shots and do some simple after burner cut 100% throttle flaring you’d notice it too especially with R73 at various ranges
@SeekerHead
@SeekerHead 6 ай бұрын
@@piiotbasically what I’m saying is I’m fully aware I have nothing to back this up and it seems silly, but I really believe there’s a difference in the servers and flare interaction and I’d rather put the disclaimer up anyway that way nobody can go “well I can 1 flare somebody’s R73 from the rear easily” and then reference custom battle or something like that that can then confuse people seeking help. It doesn’t do any harm is my point, even if I’m wrong.
@seekerpro486
@seekerpro486 6 ай бұрын
I’m guessing that the IR sensitivity band for allied players is 999,999,999+.
@user-jy6cn3jy8g
@user-jy6cn3jy8g 6 ай бұрын
Yeah, that’s fun(not really) when the missile changes target that wasn’t even in the seeker cone(r-27et loves to do that like after losing the main target it turns up to 30-60deg to another target but its FOV is something about 1deg)
@user-jy6cn3jy8g
@user-jy6cn3jy8g 6 ай бұрын
Also I heard and saw many times that 9L prefer allies over enemies but mostly that happens because of guys just throwing them into the dogfights trying to steal and of course cause both of targets are close enough the missile goes to tge other guy after a single flare, that’s why I’m flaring in dogfight even if I know there’re no other enemies, and also flaring if I set the target on fire and flying as close as possible to the bad guy to not allow my teammates to steal at least with ir missiles
@harlech2
@harlech2 6 ай бұрын
999,999,999 x 5. There I fixed your math for you.
@kingghidorah8106
@kingghidorah8106 6 ай бұрын
​@@user-jy6cn3jy8gpov: Vympel missile users discover what aim9l be like when using them to counter head on missiles
@wtf27pl12
@wtf27pl12 6 ай бұрын
Reject radar or heat guided missles, embrace laser or tv guided missles
@jooj_br
@jooj_br 6 ай бұрын
reject all of those embrace the aa20 nords, mclos AA missile
@kierano8390
@kierano8390 6 ай бұрын
nah fireflash, mouse guided air to air missiles, @@jooj_br
@TheLastApplePie
@TheLastApplePie 6 ай бұрын
based
@jooj_br
@jooj_br 6 ай бұрын
nahh fireflash doesnt have 15m proxy fuse@@kierano8390
@Donkeymaster9000
@Donkeymaster9000 6 ай бұрын
S-21 and S-24, straight up airburst
@Viviana088
@Viviana088 6 ай бұрын
I feel like the main issue is 16v16. Yes you can properly defeat these missiles but after you defeat 1 or 2 missiles you just get 3rd partied and fucked with another R73 or 9M from a different angle. Idk why gajin thought it was a good idea to go from 12v12 back to 16v16 when 12v12 was some of the best matches i ever played in top tier. Had more occasions to get into 1v1s or 1v2s and still win.
@yuroon7811
@yuroon7811 6 ай бұрын
absolutely agree, 10vs10 would be even better for 11.0+
@wilhelmwolf7260
@wilhelmwolf7260 6 ай бұрын
The best thing to do is make sure that can’t happen. War Thunder is a team based game. Wars are rarely if ever fought fairly
@camaradeKC
@camaradeKC 6 ай бұрын
the main issue is not having the missile departure alert on aircraft that have it in sim battle where the aim9m is invisible and if the F16 is radar off you cant even know there is a missile coming for you, no smoke, no radar ping and also no sound cause WT fcked up
@coreycooper4597
@coreycooper4597 6 ай бұрын
@@wilhelmwolf7260 War Thunder is definitly not a team game all the changes that Gaijin have made over the years encourage Kill Stealing, High Kill Counts and Non-Coop gameplay if the game was Team Game gaijin would offer mroe Bonuses for being a Wingman, Kill Assists and jsut generally helping the team. We need less people period on 11.0+ this isnt a opinion but its fact with the amount of misssiles present.
@lil_ach
@lil_ach 6 ай бұрын
@@coreycooper4597 You can have a lot of players, just have to spread them out a bit. The fact that everyone spawns on the same airfield and takeoff at the same time means everyone generally ends up in the same big furball, at the same time. Now clearly late spawning is not ideal, but what can be done to spread the players out is to have multiple different airfields to spawn from, especially since basically all air maps already have provisions for multiple airfields, they just are inactive. Also the general ARB players hate for large maps make this problem even more noticeable as there's even less time for the players to spread out after spawning on a small map.
@Loudward__
@Loudward__ 6 ай бұрын
Essentially, dump half your flares gives you a half chance of survival.
@aviatorlewski9310
@aviatorlewski9310 6 ай бұрын
I mean you can set your periodic release to 1 pop every second, you dont need to spam flares. If theyre closer, then cut throttle and spam flares *before* launch
@Loudward__
@Loudward__ 6 ай бұрын
@@aviatorlewski9310 Yeah my 15-30 flare pops will not cut it for periodic flaring.
@yujinhikita5611
@yujinhikita5611 6 ай бұрын
the best way as always is not to get launched at in the first place. for example radar missile are alot easier to counter than ir at close range so what i do is fly high and super fast so high that people stop paying attention to me, then i just find people that arent paying attention or isnt close to a friendly(they might flare even if they dont know im launching at them) and i rain down ir missiles at them. the only missiles tat get fired at me are radar missiles and a simple notch will scrap that missile. there might be some ir but they are launched at such a far range they can get flare easily or even just outrun.
@nully3n
@nully3n 6 ай бұрын
@@EB-Ghost6 thats just cringe, why even play the game?
@aviatorlewski9310
@aviatorlewski9310 6 ай бұрын
@@Loudward__ you can manage with 30, but you gotta head right home after that
@Panocek
@Panocek 6 ай бұрын
IRCCM are "novelty" for Air, but have been present for a long time on SAM/heli IR missiles. Though mainstay of these, Stinker, is heavily limited by missile kinematic performance making its evasion non issue most of the time despite having seeker that combines R73 and 9M properties. TY-90 on other hand isn't crippled in flight, thus dodging it is hella difficult.
@commandoepsilon4664
@commandoepsilon4664 6 ай бұрын
IIRC the TY-90 also avoids ground collisions and will fly over and around hills to get you, truly a pain to deal with.
@camaradeKC
@camaradeKC 6 ай бұрын
@@commandoepsilon4664 they dont avoid the ground they just climb at the start of the burn then they go right into you so if you go behind a mountain at the right time it will hit it
@camaradeKC
@camaradeKC 6 ай бұрын
TY 90 isnt flarable but its a 20G so you can outturn it sometimes or because its laucnhed from a Z19 you can sometimes outrun it. But the main thing with that missile is pre flaring the missile wont get a lock if you pre flare
@GeneralLee2000
@GeneralLee2000 6 ай бұрын
Think fast chucklenuts!
@rienplayz9903
@rienplayz9903 6 ай бұрын
“Boom”
@starfaxmc
@starfaxmc 5 ай бұрын
R73 absolutely love flare
@hannut2520
@hannut2520 6 ай бұрын
Everyone gangsta until the Magic 2 will get it's full IRCCM system with 0.46 FoV, instead of 0.75, combined with a decoy rejection, like an aim 9m.
@LittleBill5463
@LittleBill5463 6 ай бұрын
that dual system irccm gonna be nice, too bad most french vehicles can only get two, but would be balanced if their IRCCM continues getting buffed
@INeatFreak
@INeatFreak 3 ай бұрын
dont tell gaijin or they would fix this major mistake in a week while ignoring all us plane misrepresentations, like USSR isn't op enough with all aspect 30G missiles starting all the way from BR 10 when 90% of US planes doesn't even have flares and 9B's as missiles. Then they say there's no russian bias in this game lol. Even in this video all you need to dodge 9M is spam flare and change direction while russian ones are guarantee hit below 1.5km.
@fw-190
@fw-190 16 күн бұрын
​@@INeatFreak They will not, they hate France
@My3lilmonsters
@My3lilmonsters 4 ай бұрын
Love the ace combat music. Good video too.
@apolcow
@apolcow 5 ай бұрын
really good tutorial ty
@derwutgamer3570
@derwutgamer3570 6 ай бұрын
very informative and perfectly explained! Thank you guys! On a side note: Once the IRIS-T makes it into warthunder, flares will be irrelevant. That missle takes a "picture" of the target and compares it to all IR tracks after launch. It can destinguish what is a flare and what is a plane...
@SeekerHead
@SeekerHead 6 ай бұрын
Most modern IR missiles do this, I dont expect them in WT anytime soon.
@vizender
@vizender 6 ай бұрын
All modern IR missiles, from the 9X, the python 5, the IRIS-T, the MICA NG IR are basically unflarable. Preflaring will be absolutely necessary and even then…
@williewilson2250
@williewilson2250 6 ай бұрын
​@@vizenderthe 9x did get flared one time, not impossible
@LittleBill5463
@LittleBill5463 6 ай бұрын
@@williewilson2250not entirely but also kinda based on luck lol
@Don-fu2ib
@Don-fu2ib 6 ай бұрын
Oh god, no
@MoisesMartinez381
@MoisesMartinez381 5 ай бұрын
This really helped brotha.
@joshkattaron9806
@joshkattaron9806 5 ай бұрын
THIS IS A HUGE HELP FOR HIGH TIER AIR RB
@97thGalaxy
@97thGalaxy 5 ай бұрын
I love that you actualy show the hidden stats of the missiles!
@MangoSlayer07
@MangoSlayer07 6 күн бұрын
Aim-9M is surprisingly very touchy. It's a good on paper vs in play, cause I've had terrible experiences when using the it for the months I've loaded with it.
@ANDREWISNTSOGOODER
@ANDREWISNTSOGOODER 6 ай бұрын
I noticed a hidden benefit with the AIM-9Ms tracking suspension, and it’s only happened to me once. I had fired two 9Ms, one at a Flogger, and one at a Fulcrum (MiG-29G). The one for the Flogger hit, but the one for the Fulcrum didn’t, because it had flared, and by the time the seeker had powered back on, it had passed the Fulcrum. BUT! When the seeker turned back on, there happened to be ANOTHER Flogger right in front of it, the 9M thought that was the original target, and went after it, and sure enough, it hit! And because of that, Tracking Suspension in my favorite form of IRCCM
@shizouka7088
@shizouka7088 5 ай бұрын
legit having a difficult time competing in top tier due to having little to no knowledge about my enemies' missiles capability but thanks to this, ive learned a thing or two, looking forward to more quality content!
@friednatur2557
@friednatur2557 5 ай бұрын
Nice vid
@user-dl3mo9iw4i
@user-dl3mo9iw4i 5 ай бұрын
thank you so much
@blackairforceone
@blackairforceone 5 ай бұрын
This video will be gold for a lot of new comers
@simethigsomethingidfk
@simethigsomethingidfk 5 ай бұрын
Moving to DCS from warthunder top tier really made me realize how easy it actually is to evade missiles and have interesting positionional fights in situations like 2v2, 4v4, 6v6, where you dont have 3,937,829 missiles to keep track of. Especially since people tend to actually fly in flights in dcs so you never just encounter a wall of 16 guys coming at you. I really wish gaijin could just provide a similar more casual experience in warthunder. How hard is it to just have something like 6v6 with 3 squads of 2 on each side with voice chat? Like they have the random squad system, its just a shame its completely pointless since there isnt voice chat in random squads.
@auqanova
@auqanova 5 ай бұрын
honestly, in dcs a good bvr player wont die to any missile fired from more than 20 km(unless they are in space and let the enemy get that close), having the luxury of situational awareness reduces the lethality of the bvr missiles so much. and even in dogfights, in dcs you can actually maneuver and dogfight(yes even against high off boresight missiles), but in war thunder you get cleaned up by another player within one turn.
@patriktoth6258
@patriktoth6258 4 ай бұрын
Thing is its happening in war thunder SB mode sometime. Thats why i changed to SB and didn't touched RB (I'm not fan of DCS,i don't want to learn that much and wt is more arcade-ish compared to DCS). But i enjoy airfights now. I just ignore RB
@dustinhaynes2617
@dustinhaynes2617 4 ай бұрын
​@@patriktoth6258same, I switched to sim since it was taken so long to grind in realistic. Even after I finished the second half of the US tree(first nation), I still haven't been back into any other air battles(excluding air assault). Can't wait to start the Israeli air tree grind.
@camilorodriguez5602
@camilorodriguez5602 4 ай бұрын
Tbh im the kind of player that mutes their own mic and mutes other teammates in games, specially if im forced into a squad like apex and i know there is more players like me, not to mention the frustrated guy that is in a very bad mood because he kept getting shot down and blaming his squadmate for his own lack of skill and/or bad luck streak
@patriktoth6258
@patriktoth6258 4 ай бұрын
@@dustinhaynes2617 Thing is i used the A7-D a lot. That plane can't fullfil its role as an attacker in RB because it gets shot down,but in SB its more than possible. In RB every aircraft in higher tiers (from 9.3 to 11.7) is forced to fight enemy players. This doesn't really applies to SB. You can hide or you can do your own surprise attack where aircraft characteristics doesn't really matters. I just think in SB i can have the power of surprise,but hardly in RB. Also with USSR i grind the Su27 (30k RP left) after that i'm gonna finish the first Mig29 (310k RP left). I didn't touched RB since tier 4 and yeah i bought the Su25K(no regret). And for the U.S i used the F105D for bombing and hit and runs(carrying 4 Aim9E's shot down people and run) and when i got the A7-D i bought a talisman for it for half price and grinded a lot of things out. I have everything down to tier 8. Have the F15A/16A i started to grind the C after that the tomcats and i'm probably done. Ohh i used the xbox exclusive F4U-4B to grind stuff,but that was during the RB times before i started to play sim
@minimonsterrr9960
@minimonsterrr9960 5 ай бұрын
this is cool thank you
@taesanghwang
@taesanghwang 5 ай бұрын
nice guide
@hughmungus2295
@hughmungus2295 6 ай бұрын
4:40 Bro spiting fax ong 🗣️🔊‼️
@n1coR
@n1coR 6 ай бұрын
Well done!
@robertking3090
@robertking3090 9 күн бұрын
i play alot in the jag IS and i only got 40 flares lol but i realized you can beat the aim 9m solely by randomly changing course and killing your afterburnner as soon as you see the launch warning.
@Mahalcanin74
@Mahalcanin74 5 ай бұрын
tNX THIS IS HELPING
@Sn0wb0i
@Sn0wb0i 5 ай бұрын
I love watching this video while struggling at 3.3
@SirMikato
@SirMikato 6 ай бұрын
thanks know i know more and maybe am actually able to flare the aim9m
@Loxigshsbki
@Loxigshsbki 6 ай бұрын
For Russian and French missiles I’ve found that generally you can make a hard turn while flaring then turn back into your shot flares
@tristanschmidt1239
@tristanschmidt1239 5 ай бұрын
Yea it's a way of using your flare as a cover as your hot engine is behind something ND so is your radar signature I use a s pattern for ground attacks as it just puts to much in the way most people just think you just have to flare and the problem is gone not thinking of flare placement and aircraft placement
@enderj42
@enderj42 6 ай бұрын
Very good explanation and guide, thank you very much SeekerHead and Jaek!
@vizender
@vizender 6 ай бұрын
I would add, that for the magic 2, 2 bug report are in gaijing’s hands about its IRCCM. IRL, it’s gateway reduces the FOV to around 0.47 degrees instead of the 0.75 (which is simply a copy paste value of the r73), meaning we could expect the magic 2 to be mostly inflatable under 2km if implemented. Also, the Magic 2 also uses the same type of IRCCM in real life as the Aim9m. So for now, the magic 2 is just like the r73, but if those 2 reports are implemented, we could expect the IRCCM to be extremely buffed in the near future, which I think would not be so stupid, as the missiles loadout of planes carrying the magic 2 is limited to 4 (the r530E of the F1 does not count lol), and the magic 2 as lower range than r73 and aim9m, isn’t smokeless like the aim9m, and isn’t thrust vectoring like the r73. Having a better IRCCM would not be that overpowered in the current META I think
@LittleBill5463
@LittleBill5463 6 ай бұрын
i believe iirc that it uses a hybrid system in between the r73 and aim9m, since it lowers its FOV, while also turning off the seeker and using inertial guidance when it detects a flare-like heat source. with a 0.5 degree fov and the ability to reject flares/turn off gate, shit could be really good. Not op either like you said since the max french players can get are 4 at a time, most that can carry em only carry 2. good tradeoff imo
@user-jy6cn3jy8g
@user-jy6cn3jy8g 6 ай бұрын
So it would be great to make it more realistic but not in the game we have rn, if snails will make top tier 4v4 or at least 6v6 that will make sense but honestly I don’t think that that will ever happen
@vizender
@vizender 6 ай бұрын
@@user-jy6cn3jy8g let’s be real, this argument already stands for the current top tiers with mig 29s and f16 carrying 6 of their missiles each Edit : and I don’t see a fox 3 META being any good with that much players. 8v8 was pretty nice already
@user-jy6cn3jy8g
@user-jy6cn3jy8g 6 ай бұрын
@@vizender I think fox-3 meta will be just copypasted tomcats gameplay but probably with more BVR things like cranking until missile turn on its own radar etc but yeah, with 16v16 matches and with current kinda broken TWS that switches targets for no reason even in manual mode most likely everyone will use these new missiles exactly like phoenixes
@vizender
@vizender 6 ай бұрын
@@user-jy6cn3jy8g but the thing is, the phoenix, from memory is like, 20G or something ? Things like MICA have much better seekers/radar, and thing can pull 50G while thrust vectoring. Depending on how realistically they add it, considering 1 mirage carries 6 of them (2 IR, 4 radar), this can be OP as hell. It will also depend on whether or not they implement correct multi path tracking, because even the more modern fox1s in game should be able to track planes above 5m from the ground, and it’s probably even less for more modern fox3s, meaning that just hugging the ground won’t be enough. In a 16v16 situation, that would make a huge difference, as there’s no way to notch and crank 16 different missiles sources from probably multiple angles at the same time.
@Someguy7488
@Someguy7488 5 ай бұрын
Dude this is DCS good ❤
@Petrezen1982
@Petrezen1982 6 ай бұрын
Good job
@rhettbryan7520
@rhettbryan7520 5 ай бұрын
liked for the AC soundtracks
@The0rnate
@The0rnate 4 ай бұрын
Thanks, man! Appreciate the explanation. Just got the F-104A and getting into missile tech :)
@I_No0bie
@I_No0bie 5 ай бұрын
now ive gotta do this in sim
@elitely6748
@elitely6748 6 ай бұрын
Perfect timing again Seek and Jaek you guys are always helping us in this game. Even better since I'm getting close to the F-14 on my grind! This is seriously very helpful though and it helps that its all visualized as well and easy to understand. I feel like another way air rb could be better is if the 16v16 player count was reduced or somehow spread out
@oyo_the_marauder
@oyo_the_marauder 6 ай бұрын
I've spaded both my F-14s in the last 10 days and this gonna be helpful whenever I play RB, since I'm an SB main. Even in sim I get annoyed when no matter all my efforts I just can't seem to dodge a Soviet missile. It's hard to tell distance but if I usually pre-flare with the 14B (tons of countermeasures) and use TWS to detect a head-on launch, I should be able to survive more head-ons.
@Goldenwing117
@Goldenwing117 6 ай бұрын
Yoooo Ace Combat 4 briefing room music???? Sweeeeeet
@schonka2
@schonka2 6 ай бұрын
7:31 what a scene
@Charioteer71
@Charioteer71 2 ай бұрын
irl Red Top has gatewidth irccm, 5° prelaunch and 1°postlaunch. That's a bugreport years ago but GJN just make it 2°pre&post launch.
@hyraxsiege
@hyraxsiege 6 ай бұрын
Great video! Glad i found your channel
@smc-susan
@smc-susan 6 ай бұрын
FINALLY! some one acually knows and explain about AIM-9M's IRCCM system
@MoisesMartinez381
@MoisesMartinez381 6 ай бұрын
Thanks, this really helped
@alejandropallareshernandez7109
@alejandropallareshernandez7109 5 ай бұрын
Nice i need to spend all my flares for evade one Aim 9M :)
@WCIN
@WCIN 2 ай бұрын
Yes
@evanbeers1644
@evanbeers1644 5 ай бұрын
i just followed your advice and got a kill in the mirage f1c which is extra ordinary
@Olivia_Wolfess
@Olivia_Wolfess 5 ай бұрын
Great video, very informative. Also your music choice with both the ISAF Briefing and Main Menu music crom The Unsung War was an absolute win in my books. Subscription Earned
@thekirby53
@thekirby53 6 ай бұрын
quick note to flaring the 9m, you can end up using allot less flares, if you apply what he said, but faster if that makes sense. as soon as you see the missile come off the rail, do the drastic turn, like hardest you can pull and drop 2 or 3 flares as you make the roll to begin that hard turn and assuming it's not fired to close, you'll defeat the missile basically every time. out of habit I still drop my ab when I do this, plus it helps get the plane pulling harder quicker. this is what works consistently for me.
@jonjonckheer5063
@jonjonckheer5063 6 ай бұрын
Love this vid, great explanation! Love the AC music too! Really took me back to AC 4 😁
@faq187tim9
@faq187tim9 6 ай бұрын
I have the SMT and the F-16C, the 9M by far is the better missile in every situation except for extremely close shots.
@FergieThunder
@FergieThunder 6 ай бұрын
The R73 is absolutely cracked in a close in dogfight
@faq187tim9
@faq187tim9 6 ай бұрын
@@FergieThunder I agree, but I'm 10x more confident in the 9M hitting targets outside dogfighting ranges.
@blackop3765
@blackop3765 6 ай бұрын
​@@FergieThunderIve had one go above me 3-400m and come back down on me in a 1v1. Its fucking busted is what it is
@LittleBill5463
@LittleBill5463 6 ай бұрын
⁠​⁠@@FergieThunderwhenever in a df with a mig 29 in the f16 i am deathly afraid of the merge because of the goofy ahh shots the r73 can hit sometimes. Pre-flaring is your best friend, lowkey Growling Sidewinder taught me the only way to beat their launch at close range is to be so close to them, or at too high of an aspect, that they can’t launch it. Try to stick one circle until you can open up a two circle on their tail so they have no room to launch one off. Jamming the WEZ (weapon employment zone) of the R73 works in WT too, thankfully. Having a good fm in the recent buffs also helps.
@FergieThunder
@FergieThunder 6 ай бұрын
@faq187tim9 the main advantage of the R-73 is that it can hit crazy shots. Blow for blow however, you are right in that the AIM-9M is much better at longer ranges
@sandseasentinel8785
@sandseasentinel8785 4 ай бұрын
Great information. Not sure what I do wrong firing magic 2s with my F1C as they absolutely do not seem to have any IRCCM in my experience. Fired on an F5C the other day inside of 2km from above, and the missile turned immediately for a single flare. Typical experience as I don't feel any Magic 2 I fire performs any better than say an Aim-9L.
@albinoalpaca1059
@albinoalpaca1059 5 ай бұрын
Preflare in duels. You brought it up as an option but i think its most effective in duels
@Kotrovsky01
@Kotrovsky01 6 ай бұрын
Great video, the explanation on each IRCCM was really nice too. I've been playing a ton of top tier preparing for the new patch, pre-flaring on that initial merge is really helpful, people tend to avoid you and go for others that are not paying attention, planes like the Mirage and F-14B can really afford to flare alot. Also as soon as I see a SMT or F-16C I start turning right away and start flaring, there is indeed no hope if they get a "shotgun" range launch. Awesome stuff, you guys are also saving the lives of all people that purchased a 11.3 premiums, can be really frustrating to go up against something you don't quite understand yet. Just wished they would lower the amount of players, or maybe bring an EC event tab for RB, to help people that prefer ground pouding. It's hard enough to fight 1v1 or 1v2, let alone 1v16 people firing missiles lol
@matthold
@matthold 6 ай бұрын
i love how the R73 casually pulls 100g turns
@MrPerpetualGamer
@MrPerpetualGamer 5 ай бұрын
This helps so much I am surprised this doesn't have more views
@raiden24913
@raiden24913 3 ай бұрын
Can you make a video on how to evade/dodge ground-launched IR missiles? (Strela, Ozelot, etc...)
@SeekerHead
@SeekerHead 3 ай бұрын
Your only chance is preflaring or kinetically dodging them. if they have a solid lock on you and begin tracking, there is no flaring them after.
@d4ngerclo5e73
@d4ngerclo5e73 6 ай бұрын
Outstanding video! Yes make more videos like this!
@TreXoniKs
@TreXoniKs 5 ай бұрын
What a relaxed, informative, and clean video :)
@SimenT12
@SimenT12 6 ай бұрын
Awesome! Very useful info, thanks Seek. Would love to see something similar for the newest radar misslies
@killer_hazer8448
@killer_hazer8448 6 ай бұрын
thx for help to understand this mate
@Registered_Simp
@Registered_Simp 6 ай бұрын
One thing I've tried to do is get used to the timing of Aim-9M's tracking suspension to minimize how many flares I have to use so I don't exhaust my whole inventory in just 2-3 missiles. It is extremely risky, but, if I'm in my optimal maneuvering zone and am close to a tangent, I will wait for the missile to close, flare once, violently maneuver out of plane, and then chain flare a few times during another reverse in case the missile re-acquires. Sometimes it doesn't work, but I have been having some success with it. Food for thought for those of us not endowed with large countermeasure reserves.
@costmceleoy4531
@costmceleoy4531 6 ай бұрын
Thank you for the people who actually made this video I actually didn't know how to counter these type of missiles until now so thank you very much
@craigwilson9946
@craigwilson9946 6 ай бұрын
And therefore soviet/russian aircraft fore flares above the aircraft, as when it breaks onto the missile. The flares are put between the plane and the seeker head
@dimn0198
@dimn0198 6 ай бұрын
i play magics 2, i guarentee you they are flareable... much more than they should
@0GTXR
@0GTXR 3 ай бұрын
Mentioning rocket pods used as flares would help. I'm not entirely sure how to use them correctly, even against Aim-9Bs, as I'm very inconsistent with them.
@oreste1964
@oreste1964 6 ай бұрын
I really liked the background music of Ace Combat, it will always remain in our hearts.👌
@Phantom-dm9fz
@Phantom-dm9fz 5 ай бұрын
What I find useful is flare once or twice and change direction
@rolandthemanedwolf1056
@rolandthemanedwolf1056 2 ай бұрын
This is some pretty useful stuff! I'm just making my way up to top tier air RB and I'm not used to engaging with "unflareable" missiles, but this advice is sure to save me in my next match. Thanks a lot! :)
@gavin4018
@gavin4018 6 ай бұрын
Keep up the good videos man, it's really nice having these videos to keep up stuff like these particularly nasty missiles.
@PotatoeJoe69
@PotatoeJoe69 5 ай бұрын
Cut throttle to 0, flare and turn. Also, don't leave a trail of flares. The missile can follow it and will absolutely re lock your afterburner when you think you're safe. Pop flares twice, turn, give it a short moment, pop a couple flares, give it a moment, pop a couple flares etc.
@tt_ttflap
@tt_ttflap 5 ай бұрын
This helped so much. Not trying to sound corny or cheesy or whatever, but like honestly, half of this stuff I didn't even know even though I am now grinding my second air tree.
@justsomeone1023
@justsomeone1023 6 ай бұрын
That Ace combat 4 music, it is just pure nostalgia😭
@splitt_1923
@splitt_1923 6 ай бұрын
For anyone that doesn't wanna bother watching 11:49 minutes for a simple answer: Just pre flare damn it! It's the single best thing you can do when you're expecting a missile launch for modern ir guided missiles.
@SeekerHead
@SeekerHead 6 ай бұрын
That’s extremely not constructive
@rgaeaben8043
@rgaeaben8043 6 ай бұрын
I want more
@mavor101
@mavor101 6 ай бұрын
R-73s on headons are ultra dangerous if the pilot is using PD radar lock to set the missile on the correct target. *Never* go head on with a r-73 carrier unless you know they are a bad pilot.
@ouaman6733
@ouaman6733 5 ай бұрын
Nice video, i m new at top tier and now i understand why it isn't only skill that matters but knowledge as well. no matter how skilled u r there is always the information that makes the difference. Thanks again. I have a lot to learn
@idkmaniranoutofideas
@idkmaniranoutofideas 4 ай бұрын
AEROFIGHTERS ASSAULT MUSIC RAAAHHHHHHHHHHHHHH
@ruansteenkamp4289
@ruansteenkamp4289 6 ай бұрын
This video is very much needed, the biggest problem is that this video doesn't take into account that most of the current planes flying in top tier matches have 60 or less flares/chaff to work with, so by the time you dodge 1 or 2 at the most then you are all out of flares/chaff and then anything can hit you
@billrobert3226
@billrobert3226 6 ай бұрын
id say its the matchmaker that doesnt take that into account.
@iulian29-67
@iulian29-67 6 ай бұрын
Its the matchmaker that doesnt take this into account. These planes that have 60 flares (like the MiG-29) were not designed for 16v16 fights at close range. What Gaijin can do to mitigate this problem is to either reduce to team size from 16 to 12, 10, or even 8 players, or artificially increase the number of flares each plane has.
@user-pw1oh2mw6q
@user-pw1oh2mw6q 6 ай бұрын
@@iulian29-67 or literally made like in arcade, with reload, taking as much seconds as how much CMs you have. at least, no one will know, if you on CD or not
@thomashanson6603
@thomashanson6603 6 ай бұрын
Thanks, im kinda sick of people acting like the magic 2 is OP
@gummonster1
@gummonster1 6 ай бұрын
I've been playing this game for 10 years and I'm still learning shitThanks for the video
@Szponiasty330
@Szponiasty330 3 ай бұрын
The missle knows where it is because it knows where it isn't
@MrTarzan007
@MrTarzan007 6 ай бұрын
thank you, this is perfect for the times we are in hehe
@justsnowbg1977
@justsnowbg1977 5 ай бұрын
try preflaring with the good german mig29s 60 flares
@glorboflorbo133
@glorboflorbo133 6 ай бұрын
Thank you for helpping me to defend against men in big long machines shooting highly advanced metal rods into my afterburner💀. On a serious note, i loved this type of educational/tutorial vid (hats off to Jaek too for explaining things for dumb bois like me)
@_S1mba
@_S1mba 6 ай бұрын
Jaek's technical videos are great, really enjoy his video format
@Chleosl
@Chleosl 5 ай бұрын
AIM-9M: Spam flars and twist R-73: Just dont get closer
@4courtneylynn
@4courtneylynn 5 ай бұрын
Lemme tell ya something, you can only get away from an r-13 is by dodging it or turning hard enough so it can’t turn so much
@ace0fdiamonds
@ace0fdiamonds 6 ай бұрын
7:37 Had the same response as to when I saw it on Jaek's SU-25BM video months ago, some stuff the R-73 can do is crazy lookin'.
@thetalkativetank7032
@thetalkativetank7032 6 ай бұрын
Imma need to watch this again, the entire video i was just watching the dogfighter rather gathering the info to escape these 😂
@PIXEL_ARMY
@PIXEL_ARMY 6 ай бұрын
AS someone who bought mig23, just play normally, you will learn, the fun is about learn, im 3.2 kd with mig23 (lcl 35)
@jyralnadreth4442
@jyralnadreth4442 6 ай бұрын
This is going to be fun when Imaging Infra Red Seekers like the AIM 9x has enter the fight
@gamesordames9480
@gamesordames9480 6 ай бұрын
This is why when im in a jet with flares to spare i go with the star wars logic: "ill try spinning thats a neat trick!" While popping flares like a mad man and pulling sharply.
@antares6718
@antares6718 6 ай бұрын
aerofighters assault arctic mission song
@cagiestnickle72
@cagiestnickle72 6 ай бұрын
What i usually do to flare 9m's is 2-4 pops (depending on how shitted my pants are) then turn a direction and works pretty easy. However if its a close launch rear aspect then I'll spam a few more out. I find it more trouble trying to flare r73's but still very doable.
@user-jy6cn3jy8g
@user-jy6cn3jy8g 6 ай бұрын
Well gl to dodge 9m from side with 2-4 pops))
@user-jy6cn3jy8g
@user-jy6cn3jy8g 6 ай бұрын
But from any other aspect that missile fr makes less threat than r-73 or magic 2
@ranger887
@ranger887 6 ай бұрын
Yeah, when I’m rocking the Aim-9M, my enemies don’t have to flare, it just misses anyways
@tango-1vs9
@tango-1vs9 5 ай бұрын
''Bro its too helpful thx'' (went to play with bf109)
@Chleosl
@Chleosl 5 ай бұрын
The point is, both missile make enemy to consume a significant attend and countermeasure.
@wanoumars
@wanoumars 4 ай бұрын
Super useful content and good explanation. Make it half the length and it's gold ;)
@PanzerSteinn
@PanzerSteinn 6 ай бұрын
I always hold J and it always works
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