"Dungeons of Death" is definitely accurate, Sefris is a force to be reckoned with. Decklist: www.moxfield.com/decks/16z3mp...
Пікірлер: 4
@jokerlover300 Жыл бұрын
This was very informative. I’ve been building around the idea of using party cards with the initiative and venture stuff, so it’s a bit of a strange mix.
@deadhothead2 жыл бұрын
I took Sefris and went full venture build, just things that allow me to venture 3-4 times a turn. I do want to get some more value cards in there so it is by no means complete, but it runs pretty well right now.
@Gweezy12 Жыл бұрын
I'm sorta surprised you don't take advantage of card than continually give you value and progress sefris game plan. Sefris wants to be venturing every turn after she comes out and thats how you get insane amounts of value. Things like free sac outlets, tokens, looting effects, self mill etc. Radiant Solar is the best card in the deck by a country mile and once she is cloned it is sorta hard to lose. Stitcher's supplier, undead butler, murfolk looter are all-stars. You can also take advantage of certain stax pieces magus of the tabernacle and sac him before you have to deal with his negative consequences then reanimate him on your turn cycle. You can do a lot even with a small budget
@izzydarkhart41442 жыл бұрын
People are sleeping on tomb of annihilation, especially if you are prioritizing her second ability. The negative affects of the dungeon will never hurt you in these colors if you build around it and other sacrifice/etbs/lifedrain/aristocrat combo stuff like that. Was able to activate her second ability every rotation and get my best card from the graveyard. Just like the other two dungeons were kind of underwhelming most games and failed to actually keep me ahead unless I got the perfect cards to do so. So if you are looking for a more consistent won and competitive, building around tomb of annihilation is the way to go.