Settling a Second City in a New Region in Manor Lords! | Ep. 4

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City Planner Plays

City Planner Plays

21 күн бұрын

We're at a stalemate. Hildebolt has claimed half of the map, as we have claimed half of the map. And since the only way to win the game is complete domination, it's time to prepare to take Hildebolt down. To do this, we are going to need at least 8,000 influence to claim his lands, and an army big enough to beat him. However, getting influence has become quite difficult as of late.
Because all of the lands have been claimed on the map, we're not seeing any new bandit camps - the most lucrative way to earn influence. So to resolve this, we're going to tithe food for influence. But that means that we're going to have to have food to tithe - something we've struggled with. But today, we're going to take steps to solve that once and for all
So in this episode, we're going to found a brand farming village in a brand new region. But farms require a ton of workers, so we'll have to stabilize the village before we begin farming. We'll use the Pack Station for the first time and begin inter-regional trade. And by the end, we'll be ready to build huge farms all over the new region. Enjoy!
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Пікірлер: 399
@CityPlannerPlays
@CityPlannerPlays 20 күн бұрын
If you're picking up Manor Lords and want to support the channel, Steam Keys are available in my Nexus Store - www.nexus.gg/cityplannerplays !
@darshandharaiya5173
@darshandharaiya5173 19 күн бұрын
Need magnolia county video, or anything from cpp2, its been some time now. Thanks
@CityPlannerPlays
@CityPlannerPlays 18 күн бұрын
@@darshandharaiya5173 Once I beat this (a couple more videos), we'll have another Magnolia County video. Already have the next few outlined, but enjoying Manor Lords right now.
@skrata173
@skrata173 19 күн бұрын
I think it could be really cool if once you are done with this manor lord series, you can "import" it into CS1. You can copy the road network, the positions of the markets, churches, and important buildings, and use Waldbrand as a European "old town" which you can expand into a modern city. You will probably need access to mods like move it, and also good European assets.
@dudeudontknow341
@dudeudontknow341 19 күн бұрын
Fucking yes! That’d be fucking cool I was just thinking the same thing 😂😂
@TheGeneralDisarray
@TheGeneralDisarray 19 күн бұрын
Always thought Paradox should do this with all their games. From CK2 to EUIV to Vicky3 to Hearts of Iron to Cities Skylines to Surviving Mars to Stellaris
@itsdarellcuh
@itsdarellcuh 19 күн бұрын
Or kingdom come deliverance lol
@spatrompete2601
@spatrompete2601 19 күн бұрын
🐓🐄🐂👍
@mohamedim3270
@mohamedim3270 19 күн бұрын
bro ur living in the dream world
@cupofjoen
@cupofjoen 19 күн бұрын
Already jumped out and finished this episode. I (we) want more episodes of Manor Lords in your channel, Phil. Set the priority to highest 😅
@JackFrawley101
@JackFrawley101 19 күн бұрын
Completely agree, I got burnt out on city skylines content tbh but I've come back religiously for the manor lords content
@ethanielfranklin9007
@ethanielfranklin9007 17 күн бұрын
We need episode 5 STAT ❤
@DarcyAllenStrong
@DarcyAllenStrong 20 күн бұрын
With the infertile farmlands, if you do a season of fallow it will help increase fertility of all crops.
@sharpless
@sharpless 19 күн бұрын
And also, if planning on farming much, there is the development point to spend on letting sheep do their thing on the fields
@acidxburn125
@acidxburn125 19 күн бұрын
First i get what fallow does, and how we are supposed to use it. However on my 1st playthrough i only have a small amount of fertile land the rest is shite. Iv fallowed it for 4 years and still wont go above 43% fertile? bug or game state ? ANYONE?
@CityPlannerPlays
@CityPlannerPlays 18 күн бұрын
Wait, even on regions are are infertile to begin with? I can't believe I never thought to do this!
@DarcyAllenStrong
@DarcyAllenStrong 18 күн бұрын
@@CityPlannerPlays I find what works best for farming is to have 3 plots for 1 crop on a crop rotation of grain, fallow, fallow and then switch it up per plot so you have a crop every season. The 2 fallow seasons will help bring the fertility back up.
@dftp
@dftp 17 күн бұрын
​​@@CityPlannerPlaysI've tested this. It doesn't increase over max fertility actually, it just restores fertility quicker than monoculture or constant crop rotation. Though I found so far that rotating different crops, e.g. going wheat then barley then flax then wheat again, is fast enough for restoring fertility to max for the next rotation on a field so that you don't waste a season on an empty field.
@ducksi1
@ducksi1 19 күн бұрын
I'd really recommend making "triangular" junctions instead of T-intersections. That's what most forks looked like back then, as roads were mostly just desired paths and not masterplanned or gridded cities. Not only does this look more realistic, but it could help horses and oxen get around a little faster! I'd just recommend doing this at 90° forks, but skipping it in just the most dense parts of your settlements :)
@statelyelms
@statelyelms 18 күн бұрын
Additionally, fewer straight lines! Like you said, there's little to no planning, it's just desire paths, and in this age of foot and cart travel, people bend to topography. Straight-line paths are pretty uncommon. If a path feels like it should be straight, keep an eye on the topography. If there's a tree it might go around it, if there's a boulder it might divert, if a puddle forms people will make a new path around it.. go wild with the person-scale, because that's all there really is at this time.
@dahamster8646
@dahamster8646 19 күн бұрын
Loving this series. And the amount of different (mainly indie) city builders you adding. Would love to see more
@CityPlannerPlays
@CityPlannerPlays 19 күн бұрын
I've got a few more in the hopper, along with a couple of retro reviews! Glad you're enjoying them!
@LeSadistique
@LeSadistique 19 күн бұрын
Hey man! Veteran Total War player here. Your Retinue is your elite. Do not put them in front! That's the job of your light infantry, to hold the enemy into place, and then after they're pinned, you can get your mercenaries around to get them from behind. You're making your best, heaviest and most expensive soldiers do the heavy lifting when that should be relegated to non-professional soldiers!
@Sp00kyAng3l
@Sp00kyAng3l 19 күн бұрын
I'd love to get some tips on combat if you don't mind! My cities keep failing because my armies keep dying but I am stubborn and don't want to get rid of combat altogether. Thanks in advance!
@hubertcumberdale8175
@hubertcumberdale8175 19 күн бұрын
While that can be a strategy, it is not standard to have light troops hold the center of your line. You risk the center of your line breaking and your forces just melting away. You do want your most elite to hold the most important part of your line. Plus lighter troops are faster and can get to the flanks faster. Just do hammer and anvil tactics and you won't fail unless severely outnumbered.
@CityPlannerPlays
@CityPlannerPlays 18 күн бұрын
That's a super tip! Thank you so much! Will change that strategy and the time couldn't be better - about to record some HUGE battles!
@Thumper8544
@Thumper8544 18 күн бұрын
@@CityPlannerPlays so you win by putting your weak units against their strong units and your strong units against their weak units?
@NegativeOmega
@NegativeOmega 18 күн бұрын
@@CityPlannerPlays It's honestly easier, and better, to just create one line using your various melee troops, with your Retinue centered behind the front line. You can either keep your bows behind the main line to pepper the enemy as they approach or place them in front to bait them in and then move them behind the main line right before it's too late. Also, don't run your troops if you can help it. During your first battle during the video, your Retinue troops were exhausted and ineffective. They're heavy infantry so they tire the fastest. TLDR, one main line 3-4 rows deep of regular troops, Retinue (heavy infantry) centered behind the main line, and archers behind everyone else. Retinue smashes into the center once everyone is engaged in combat (or wherever help is needed). One more tip, once your troops are engaged in combat, move any extra troops who are not engaged in combat into the sides of the enemy. This will work as a flanking maneuver.
@jonblair5470
@jonblair5470 20 күн бұрын
Besides aesthetics (which can be important) large lots are only beneficial for gardens and orchards, not chickens, goats or other uses. As long as there’s an extension it functions 100%
@Adrianithus
@Adrianithus 17 күн бұрын
Protip for everyone starting a fresh town. Build your first barrage plot gigantic, I'm talking big enough to fit 6 or 7 individual homes, then reduce it to one home, rotate for maximum back yard space, and give it a vegetable garden. 1 garden will feed your entire village and the people living there will still be able to have another job. Add a living space extension for even better veg yields.
@NuckElBerg
@NuckElBerg 19 күн бұрын
Since it seems like no one else pointed this out, you never assigned a barter partner for the second post, making it useless. This can be confirmed by looking at your resources in Immenreuth and seeing that you don’t have/aren’t receiving any yarn.
@spillredet
@spillredet 19 күн бұрын
I discovered yesterday that the firewood building chops down it's own trees for making firewood, it does not use the logs from the logging camp.
@seanfarrow9417
@seanfarrow9417 16 күн бұрын
It also seems to be my cause of constant Generic Storage full notifications. It only holds one log and as soon as it has one log for making firewood it throws up the Generic Storage full.
@piotrprogamer
@piotrprogamer 15 күн бұрын
That's the sawpit pretty sure​@@seanfarrow9417
@LogisticEarth
@LogisticEarth 10 күн бұрын
Yes I assumed it was the same as Banished, in that the woodcutter used logs. Woodcutters don't clear near as fast as Lumber Camps do though. A forester could probably keep up with it, whereas is seems to me you need to make rotational forest plots to sustain log production.
@Princejonn
@Princejonn 19 күн бұрын
Loving this new series, Phil. You definitely helped me make up my mind to purchase the game. Couple of things I see that can make your experience better: Vegetable Garden extensions have yield directly correlated to plot size. So make them big for those extensions. Chickens and goats are not affected by size. At ~29m when you placed a hunting cabin you placed it too close. You can see how the red ring became more red. You’ll scare the animals away further with this. A tip I picked up from another creator: Make multiple small farms instead of one big. That way you are guaranteed to yield at least some crops. Because if they can’t finish a large field the entire field is discarded. Even if you’re 99% finished. So 10 small fields would at least give you 90% instead of 0% ❤ Keep up the wonderful work! 🙌
@Princejonn
@Princejonn 19 күн бұрын
Also: multiple farm houses with few employees means you can use more oxen labour. 1 farm = 8 families+1 ox 4 farms = 8 families+4 ox
@Pnaraasi94
@Pnaraasi94 19 күн бұрын
@@Princejonn Although doesn't that only work with the heavy plow development? So if you don't have that then having extra farm houses doesn't bring a benefit.
@understated1908
@understated1908 18 күн бұрын
just a little tip with the tannery: tannery workers will often grab hides from the storage building and that can be a long journey since lots of players like to place tannery away from residentials. to add to this problem tannery workers only carry one hide at a time, making this supply chain very time and distance gated. to prevent this you can go into the advanced tab of your storage warehouse and deselect hides. with no warehouse workers picking up the hides, the tannery will source them from the hunters camp (and then warehouse workers will pick up the leather). im not sure what happens to existing hides in the storage warehouse when this happens though. Edit: Also, this will probably screw up goat hides so - i dunno.
@kinagrill
@kinagrill 13 күн бұрын
Or make a specific-for-hides warehouse. to specialize the transport of them to that place, so the workers dun need to go source the hides from the hunters directly. unless the tannery is set up next to it.
@authorcpmonaghan
@authorcpmonaghan 19 күн бұрын
Bro.... 2 episodes in a row... what a blessing
@Frodanzer22
@Frodanzer22 19 күн бұрын
I like this games balance of fighting and city building. I like how the archers hand the high ground across a river. It was a shame he pushed in stead of holding ground, but it worked out.
@JohnnyLoots
@JohnnyLoots 15 күн бұрын
11:40 LOL this part made me LOL. "The people are starving, but let's try to bring in some more people". (paraphrasing)
@spamfilter32
@spamfilter32 19 күн бұрын
For your manors, if you build the Grand tower, you can double the size of your retinue from 12 to 24. You also can have a retinue for the second Manor, so if you disband one of your militia units, you could have 2 retinue units instead.
@idyllicinsu
@idyllicinsu 19 күн бұрын
I just played Manor Lords for 8 hours.
@LaughableSynonyms
@LaughableSynonyms 19 күн бұрын
Come outside love. You need a break 😅
@parmesan6133
@parmesan6133 19 күн бұрын
i've been learning game development on Unreal Engine lately... god it's difficult to fight the urge to buy this game whenever scrolling past it on the Epic launcher 😂😂
@griffinmckenzie7203
@griffinmckenzie7203 19 күн бұрын
18, here.
@kornelobajdin5889
@kornelobajdin5889 18 күн бұрын
Me as well. Literally played from 9pm to 2 30 glued to the screen. But I had to sleep.
@LibaTheFish
@LibaTheFish 17 күн бұрын
Loving the series so far, some hopefully useful tips: Retinue units are heavily armoured - avoid making them run, same with most of the shield carrying units. Your units are heavily fatigued and their efficiency drops Brigand type mercs are perfect for bait manoeuvres and can then be re-positioned to flank or chase off enemy archers. I always leave 1 melee unit kinda 'free' to intercept anyone getting to my archers as well (and move the archers so they can fire without your troops being in line of fire). You can also hide in tree lines and enemy units seem less reactive to you, which is very useful. For food, ensuring every burgages plot has something; chickens for small and then large plots that can have extensions have Veg. Veg yields also scale with plot size; some of yours are tiny and sort of wasted.
@oopswrongplanet4964
@oopswrongplanet4964 19 күн бұрын
Your combat strategy skills are improving.
@mattlievens3573
@mattlievens3573 16 күн бұрын
One really important thing with vegetable gardens is it's not enough to just have room for a backyard extension, the size of the plot effects how many vegetables you're going to get out of it. So if you want more efficient, higher yielding vegetable gardens make the plot size a lot longer. Same thing with Orchards.
@zionosphere
@zionosphere 19 күн бұрын
As far as taxes and tithe go, you can manually type in a number you want to fine tune taxes versus unhappiness. I also found that if you add another market near a "suburb" area, those areas get the benefit of the main market as well.
@iain.sm.c
@iain.sm.c 19 күн бұрын
Glad you're enjoying non-Cities Skylines games and putting g them prominently on the channel! I hope to see more indie city builders, they've all be interesting videos so far.
@d_maboroshi
@d_maboroshi 4 сағат бұрын
Loving the series so far! I was wondering why you weren't putting in farms last episode, but I now see it was part of the plan for this new community. Super excited to see how far this series goes!
@dahirou_harden
@dahirou_harden 19 күн бұрын
I hadn't watched a lets play in years until i found this series.. Love it, can't wait for more!
@laurenstma
@laurenstma 16 күн бұрын
The editing on this is insane, great content my friend :)
@gabrielwindham9280
@gabrielwindham9280 17 күн бұрын
Hey Phil! I can't tell if this is something you're already doing, but something I recently learned while playing is you can squeeze out a few more residences for families by reducing the count of burgage plots. You can play a little min/max game where each burgage plot can have an additional family, and most times, this will allow more families to live in the same area. Also, this will reduce the upfront cost of the burgage plots because you can go back later and add the expansion in for the second family.
@jonblair5470
@jonblair5470 20 күн бұрын
Market stalls ONLY stock the amount of burgage plots, so at this time, it’s detrimental to build duplex sized plots. Because if your stalls supply a duplex then another plot doesn’t get the supply
@RappingManualYT
@RappingManualYT 14 күн бұрын
Haven't witnessed someone being so happy about getting more oxen in their life, that was pure joy at 39:10
@bitmanagent67
@bitmanagent67 19 күн бұрын
This is so awesome Phil. The animation and aesthetics are 2nd to none.
@yelibam257
@yelibam257 15 күн бұрын
You referred to having a manor house in each region. In Europe, a manor is actually an area of land which were parcelled out by the aristocracy and leased to worthy individuals for their service. These were minor lords such as Barons and not part of the higher aristocracy. Each region of the map in Manor Lords correspondents to one manor. Each manor has its own Manor House, and one Lord can own several manors. A manor house can be fortified, but it is not strictly a castle.
@jfletch6631
@jfletch6631 19 күн бұрын
Lord Philip Duke of Waldbrand first of his name. Granted title by King Fredrick III for his efforts in city planning. Made Marshal of the Kings armies for his prowess on the field of battle. May the Duke of Waldbrands descendants hold this name in high honor and continue his legacy expanding kingdoms into the future.
@CUfkes
@CUfkes 12 күн бұрын
Starting a new settlement in the winter, smart move ;)
@aidenseibert3555
@aidenseibert3555 18 күн бұрын
Love the videos👍Such an easy follow-along with your commentary, exactly what I was searching for to watch someone😄
@FlyBlueHippo
@FlyBlueHippo 19 күн бұрын
I love your American city planning influence lol. I'm American, too, but you have such love for straight roads and rigid geometry. There's nothing wrong with it! Just love seeing your city skylines planning come over.
@danielwarren7110
@danielwarren7110 19 күн бұрын
Hi enjoying your videos as always Have you noticed when you have sheep you can set the fallow fields to be pastures to raise fertility in the off years? I do not know how much it raises it, but as you have sheep farms it might be a way to change the low fertility in your original village.
@MS-kd9fd
@MS-kd9fd 19 күн бұрын
This series has been a lot of fun! As usual, top notch content. Please continue with Manor Lords!
@yoslo6832
@yoslo6832 17 күн бұрын
I just heard of this game last night from a buddy of mine. And I started playing then saw your series. And really enjoyed seeing how you built this kingdom of yours. I am excited to continue my rule tonight.
@EnderRob109
@EnderRob109 16 күн бұрын
The generic storage full indicator is likely caused by a bug with the saw pit. Every time a log is delivered it causes the warning. You can actualy click the notification and see where the issue is.
@dogosrobert69
@dogosrobert69 19 күн бұрын
You have sprinting on for your troops, which makes them fatigued quite quickly!
@sinanturgut4279
@sinanturgut4279 12 күн бұрын
Hey Lad I truly enjoy the Manor Lords - please keep it coming
@laurengabriel3724
@laurengabriel3724 18 күн бұрын
I pray you do multiple series of this game. I am HEAVILY enjoying it
@EternalGamingNet
@EternalGamingNet 16 күн бұрын
I'm really enjoying this series. Thank you for the entertainment while I plot my own demise in Manor Lords 😂
@goosegoose87
@goosegoose87 19 күн бұрын
I love your videos. I was on the fence about buying Manor Lords but after watching you play, I couldn't wait to get in game and play for myself! Thanks so much!
@KuriusOranj
@KuriusOranj 19 күн бұрын
Another great episode! Thanks kindly.
@zakalwe2240
@zakalwe2240 5 күн бұрын
Always respect the topography!
@sonjaporkka
@sonjaporkka 17 күн бұрын
Thank you for doing this series! I’ve always wanted to try city-builder games but they’ve always seemed too complex and big. Watching this series really made me want to try Manor Lords and so far im loving it :-)
@grven4287
@grven4287 17 күн бұрын
Loving this gameplay so much! Its so relaxing
@renzlenardpuga735
@renzlenardpuga735 18 күн бұрын
I CANNOT GET ENOUGH OF MANORLORDS UGHHHH
@ThePwig
@ThePwig 19 күн бұрын
your archers need to be set up at distance, always. use the range ring exclusively to place them. they aren't hand-to-hand, as you know. basically, you must have hand-to-hand in front of them for protection. they can't be moved around by themselves
@AdhdShift
@AdhdShift 19 күн бұрын
Loving this series. Keep up the great work
@JonathanLSuwaratana
@JonathanLSuwaratana 18 күн бұрын
Awesome play through!
@michaelpease2103
@michaelpease2103 13 күн бұрын
"Generic storage full" is a bug with the sawpit. At least that's one reason it triggers. The moment the log is taken into the sawpit to be cut into planks it fills up the 1/1 slot in the sawpit. That triggers the notification. Click the notification and it will take you to the building that is triggering the notification.
@stupified007
@stupified007 16 күн бұрын
Hey Phil. Loving the content. Hopefully you'll be in the mood to get back to and finish out New Cycle after you complete this game of Manor Lords.
@zacharysieber3224
@zacharysieber3224 19 күн бұрын
This series is a delight
@neuromanta
@neuromanta 17 күн бұрын
Another excellent video, thank you! I have some minor tips regarding the gameplay, I hope it helps. The notification that generic storage is full doesn't necessarily mean you need another storehouse. It only means that in one of your buildings, the generic storage is full. Click on the notification to see which building. For example, I always get the same for my saw pit, because it can only hold one timber. Don't build another storehouse if the previous one is not full... try to allocate more workers to it instead. Regarding the battles, I would suggest you follow the most basic tactic of medieval times, which is to have a frontline. Get your melee militia units, put them in a line formation facing the enemy, and put your archers and retinue behind them. Wait for the enemy to engage your frontline first, and only then move your support units: move them around the flanks to shoot the enemy with your archers in the side (don't let them shoot from behind your frontline, friendly fire is not funny), and charge the enemy in the back with your retinue. Btw, the main use of archers in medieval times was to skirmish with them (move them in front of the frontline to shoot), but that only applies if the enemy has ranged units to skirmish with. In this game, if the enemy only has melee units, skirmishing doesn't really worth it, because you can only shoot one or two volleys before you have to move them behind the frontline.
@doglog5748
@doglog5748 3 күн бұрын
Your city building is outstanding. your tactical battles? Not so much. Great videos!
@jasonea95
@jasonea95 19 күн бұрын
Been really enjoying the series on YT and on stream. Keep up the great content!
@anxiouspeanut3965
@anxiouspeanut3965 18 күн бұрын
been loving this series! 👍🏻
@maldictous
@maldictous 19 күн бұрын
Love this series Phil! I love city building games in general, and real time strategy games (due to city building too), and this game hits right perfect in the middle! You sold me on getting it, and i have enjoyed hours of it now. Learning a lot on my own, but thankful you brought your city planning knowledge to this game to help build an economical city. These have been very good episodes! Thanks! ⚔️ 🍞
@PrinceJance
@PrinceJance 18 күн бұрын
Such a good series. Looking forward to the next one!
@corntaco
@corntaco 19 күн бұрын
I’ve found it helpful to upgrade the settlers camp immediately because while the occupants will still technically be homeless, they won’t contribute to disapproval. Loving the Manor Lords episodes!
@girltoastergaming989
@girltoastergaming989 17 күн бұрын
these video are not long enough XD please more!
@tylerkupcho18
@tylerkupcho18 19 күн бұрын
loving the manor lords videos! my pc just broke (rip) so this is the vicarious entertainment i needed.
@donnieinman8049
@donnieinman8049 14 күн бұрын
Not sure if this has been mentioned already but that 'Generic Storage Full' is sometimes spammed by the planks workshop from what I've seen. You'll notice that it can only hold 1 lumber in it's "Generic Storage" spot, so when it gets that lumber in to turn it into planks, it trips the 'storage full' message. If you click on the actual icon for the storage full it'll take you to the planks workshop.
@caesar_44
@caesar_44 18 күн бұрын
Just binged your videos in this series and I’m absolutely loving it!
@marcellamaragno
@marcellamaragno 19 күн бұрын
I'm loving this series!
@alejandrocoto9655
@alejandrocoto9655 19 күн бұрын
Loving the new manor lords series❤. Also I was thinking about getting a downtown bend update now that the city is growing
@freehashbrowns2594
@freehashbrowns2594 17 күн бұрын
Hey just thought I'd comment about a couple issues I ran into with the game that it seems you did to. With the pack mule not assigning, apparently if you try to assign livestock before you actually have it, that spinning icon will show making you think it will automatically fill in but it doesn't. All you need to do is unassign the livestock and then reassign and it'll fix it. Then, with the chicken coops, both the chicken and the goats are passive and don't require anyone to work the farm. I've actually prebuilt homes and built chicken coops and generated eggs from it with no residents there the whole time. Only the vegetable garden requires labor from the residents, so I try to make sure I only have people that have downtime in their normal jobs (like farmers) have vegetable gardens.
@judiehavard4903
@judiehavard4903 17 күн бұрын
Archer need to be out front..separated left and right of the raiders. But at a distance to give them room to shoot their arrows. Then send mercenaries...if you have them. To the front of the raiders. Then send your spearmen and last the footmen.😊
@oliphaunt9369
@oliphaunt9369 16 күн бұрын
I just noticed the tower in your first town is not constructed. it's useful because it adds 12 more retinue to your army:)
@TheDamian418
@TheDamian418 18 күн бұрын
Loving the series!!
@spamfilter32
@spamfilter32 19 күн бұрын
That second warband, they were not trying to hide in the forest. They went after your retinue. There really doesn't seem to be a way to hid units in this game as of yet. The AI assigns a value to each type of unit and whatever unit has the highest value, they attack. From what I have seen it is retinue, then archers, then the rest of the militia. So if your retinue is up front like in this battle, the AI will rush at it. IF the Archers are exposed, they will rush them.
@Clemijn
@Clemijn 19 күн бұрын
I definitely want you to eventually start a new game with everything you learned and make amazing towns
@Razarexx
@Razarexx 15 күн бұрын
Families move in 2x faster if you get to 75% happiness
@mae2599
@mae2599 19 күн бұрын
Incredible now I have something to watch while I do my nails! Your timing is immaculate
@skodengaming2477
@skodengaming2477 18 күн бұрын
I've enjoyed watching all 4 episodes. I've watched many of your city skyline videos, and figured you would both enjoy this game and be good at it
@GKitson
@GKitson 19 күн бұрын
Hey Phil! I noticed at 24:00 that you never selected a bartering partner for the second pack station in Waldbrand, so that might be why there weren't any clothing stalls at the marketplace until the tannery was built.
@nunu8257
@nunu8257 19 күн бұрын
I love watching you play this game. I tried to watch others play it, but i prefer your playthrough. Can't wait for the next one!
@CardStash23
@CardStash23 19 күн бұрын
🎌 i’m loving this new game. Hopefully as time progresses, I’ll start to understand what you are doing.👍🏽
@timowagner1329
@timowagner1329 19 күн бұрын
Phil youre doing this exactly right👍 I really like this game and your content!
@derrikgilmore5975
@derrikgilmore5975 18 күн бұрын
Phil, you're a life saver, I was about to throw my mouse when I came across your vid 😁
@jacopodasoller
@jacopodasoller 19 күн бұрын
Loving this series, keep it upppp!!🎉❤
@trev8591
@trev8591 16 күн бұрын
You have a much better handle on the game than Biffa, mate. That's saying something! Respect.
@InochinoMichi
@InochinoMichi 19 күн бұрын
My favourite series! Can’t wait for the next video! I think it would be great if you got acquainted with medieval urban planning, that way you could provide more historical information :)
@jt34212
@jt34212 19 күн бұрын
I love the market actually, it looks very natural, the busiest looking street to become the market.
@doctoronboard7542
@doctoronboard7542 19 күн бұрын
We should take inventory of what we done with a city tour
@CityPlannerPlays
@CityPlannerPlays 19 күн бұрын
You're not wrong!
@patrickws98
@patrickws98 19 күн бұрын
Just finished watching your last episode when this was posted! Love it!
@sweatydoggy3848
@sweatydoggy3848 19 күн бұрын
Good lord, another great episode, been watching since Verde Beach , can't wait to watch another forest fire 😂 Here is the "engagement" ⚔
@Skunkunit
@Skunkunit 19 күн бұрын
Not sure if anyone knows, you can hold CTRL and right mouse button and draw a plotted course for your military. Helps to keep thugs chasing your week troops while your do other things.
@Sp00kyAng3l
@Sp00kyAng3l 19 күн бұрын
I just started a new city because I am having issues keeping up with combat, this helped me out a lot! Would you be willing to give me other tips? This is my first time playing a game with this style of fighting so I am kind of out of my comfort zone but I'd like to learn.
@JeanLucasHeinsen
@JeanLucasHeinsen 19 күн бұрын
CPP, thanks for this experience. This game seems AWESOME! Omg Reminds me a bit of Pharaoh
@andrnybo1
@andrnybo1 17 күн бұрын
What a fantastic early access game. And what a warm welcome from the crowd. A decent slap in the face on Paradoxs poor quality on CSII releases.
@TheTaxxor
@TheTaxxor 19 күн бұрын
That "generic storage full" doesn't refer to a storehouse but to the internal generic storage of a specific building. If you clock on that message, the game will jump to the building. I constantly have that message whenever my sawpit brings in timber because it has 1 slot available for it. Then I immediately get the message that the generic storage is full.
@whizzverb
@whizzverb 19 күн бұрын
I just wanted to give you a tip, buildings garrison towers in your manor will increase rhe number of soldiers in your retinue, from what I heard.
@spamfilter32
@spamfilter32 19 күн бұрын
For Immenruth, you could ship them iron in exchange for food (or leather or cloths or something), and then build a couple of the weapon smith and armor smith extensions go all the way down the armor development tree to the highest level armor. This armor can be worn by your retinue, but only if you make it or buy it from the trade post. So if you make it, you can upgrade your retinue. Same with the weapons. If you make them, you can equip the weapons you make on your retinue with out paying to upgrade them.
@thatsweird7668
@thatsweird7668 18 күн бұрын
for the main village, you can reconsider the trading system little more. instead of importing charcoal, import firewood and then make more kiln, then import flax instead of importing linen, same for yarn and wool. you can just import wheat, and then just keep 1 family to make flour. in that way your import cost will be a lot less, and will be able to produce a lot of processed goods. import raw materials and then create the supply chains, then keep some of them and sell some of them
@energyrepublic
@energyrepublic 18 күн бұрын
Good to see the war tactics improving . The first couple videos were pretty cray cray ya know what I mean ?
@Xenon0000000000001
@Xenon0000000000001 19 күн бұрын
After watching your latest battle tactics, we need to see you try out one of the classic Total War games (Medieval II maybe?), just so that we can enjoy watching the chaos.
@aboriani
@aboriani 19 күн бұрын
Thanks for the video!! The game is out but I am traveling for work and this quenched my thirst (just a bit)
@FitzoPlays
@FitzoPlays 19 күн бұрын
The outstanding goofy laugh makes me happy
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