Рет қаралды 2,888
A lighting test using SFM's very limiting lights. There's a lot of hurdles to jump when doing lighting in SFM, especially if you are doing all of the map lighting from scratch with SFM's lights.
As a result of a completely dark map, stuff like grass becomes pitch black by default, so there's some things I need to sort out there, likely with compositing and mulitple renders.