"Please BACKUP this disk and ONLY play the backup disk". Now that's some awesome 90's DRM I can get into.
@paulgascoigne53435 жыл бұрын
Even when they did introduce copy protection everyone had XCOPY so you'd be fiddling with different read/write methods until you got a game working. My A500 would always leave grooves in disks when a small speck of dust got wedged under the head, as I'm sure it did with many others. There was nothing worse than realising your 3.5 floppy had a very limited play life.
@Cythil5 жыл бұрын
Yeah back in the day there where a few companies that recommended you would do that. Of some where not so keen on that and that is why some had copy proaction. As I remember it a lot of those companies allowed you to get a new copy of your software for a small monomial fee rather then you having to make you own backup. I think I saw something about that in some old documentation I have about replacement disks.
@Mikey-zj8bn4 жыл бұрын
Lol half the games in the early 90s on PC's wanted u to make copy's and play off them I remember that's how I learned to play PC games
@Tech-geeky4 жыл бұрын
At the time, i don't think developers had the same feeling of XCOPY as users how bought them did.. XCOPY may of quickly turned into a "piracy's best friend", i think develops still wanted you to do the right think and not rip DRM. Arguably, you could say the same protections prevented you from "making a backup"
@blatherskite30093 жыл бұрын
@@paulgascoigne5343 Yep. I'm sure that in quite a few cases I spent more time in XCOPY, trying to make a working copy of a game, than I actually spent playing the darn game itself... Looking back, I think I did myself a favour when I bought myself a SNES and had to forget about copying games anymore and just play them instead :)
@hgu1234543213 жыл бұрын
6:00 Hunter had this feature that you could get out of a moving vehicle, and it would keep going. One time this conspired to blow my mind in such a way that I remember it 30 years later... I was traveling around on a bicycle, and intended to stop at a building and take a look inside. I parked really close to the door - so close that I was immediately warped inside the moment I stepped off the bike. Took a look around, went back out. The bike's gone! "Wait, what? Somebody has stolen my bike, in a game!?" was my first thought. And as I was staring at the screen, the bike, now with noone riding it, but still very much going, came back into view. Turned out that when I stepped off, I hadn't come to a full stop, so it had continued to move, and since I was making a turn at the time it kept turning, driving itself in a circle... Possibly the first time I saw the power of emergent gameplay.
@阿部雅-e7x3 жыл бұрын
I am an old Japanese game fan. I found these 3D games to be very cool. they smelled scientific and seemed completely futuristic. In the late 80's, there were few polygon based 3D games on Japanese PCs and game consoles.
@BluntEversmoke Жыл бұрын
Were the .jp consoles and computers of that er not even more 2D oriented than the than the Euro-American ones? Has me idly wonder why the developers for every Japanese home computer and console of that era didn't go Sega and made "pseudo" 3D engines using lots of sprites (sprite scaling)
@devMashcom5 жыл бұрын
Back around 1990 we would haul our Amigas to these big all-weekend beer parties hosted by the SysOp of one of the local BBS and play Stunt Car Racer. We would enlist all party goers on a whiteboard and have all night tournaments head to head. It's was glorious fun. Shout outs to all the peeps from the CryptStar BBS, and those awesome times...
@NLynchOEcake4 жыл бұрын
Nice, closest I got to that experience was bringing the original Halo into CompSci class on a USB stick then alt-tabbing between work and the LAN party whenever we thought the teacher wasn't looking, around 2009
@TheSudsy3 жыл бұрын
not quite the same but Sunday morning, one NULL modem cable (home made), lounge TV, an Amiga 1200 / 500+ (?) and mates Amiga 600, two more mates - four up playing Lotus Turbo 2. Wife making bacon butties :)
@paulgascoigne53435 жыл бұрын
Me and my brother sunk so many hours into Microprose Grand Prix. We would choose 70 lap races, multiplayer and it would take all evening to play. Of course, multiplayer back then on one computer meant you'd changed drivers every so often and the AI would take over your car, a countdown would indicate when it would swap. Fortunately we had an accelerated Amiga 500 and then a A1200 040 later on so the graphics were smooth - as with Frontier Elite II.
@markykid87602 жыл бұрын
Hope you're doing well Gazza. Glad to hear you're keeping busy.
@macsmith20132 жыл бұрын
I fondly remember No Second Price, and playing it with the superb Gravis Analog Joystick that would emulate mouse input. Thanks for talking me back. :)
@Kpooji5 жыл бұрын
Starglider 2 was on one 3.5" disk as well. The same disk contained both the Amiga and the ST versions... of an entire planetary system! How they did that still amazes me.
@yegenek4 жыл бұрын
"Epic" was also a pretty impressive 3d space combat game that pushed the limits on Amiga.
@revlayle3 жыл бұрын
The first time I played Frontier, it was on an A1200, and it ran pretty decently on that. At least better than an A500.
@Elbas_Tardo2 жыл бұрын
3D on Amiga are a bit dissapointing, but for a 1985 hardware is very good.
@fuzzywzhe6 ай бұрын
The 500 was 8 Mhz, the 1200 14 Mhz, it was almost twice as fast.
@robsonbromberg90425 жыл бұрын
Test Drive 2 was pretty cool, the amiga version even simulates the oil pressure and turbo gauges. and 4d sports stunts was alot of fun.
@Ebilcake3 жыл бұрын
Frontier was excellent on my old upgraded amiga 1200, lots of fond memories of that game.
@stewsretroreviews3 жыл бұрын
No second prize is a class bike simulation with some amazing music, its that what I remember the most, the Amiga had some classic tunes on certain games, keep up the good work mate👍🏻
@myfaveyoutube2 жыл бұрын
The controls and animation were so smooth on a stock machine it was crazy
@milthyswinbuckle51585 жыл бұрын
One of my favourite games of all time was "Alien Breed 3D II: The Killing Grounds." Probably the most impressive game on the Amiga (better in my opinion than Quake and Doom), but you had to have a real beefcake of a machine to run it. I owned a A1200 hundred at the time, and it was this game that convinced me to splash the cash and get a 030 processor for it. Even then, it struggled with the later levels (it really required an 060 but I just didn't have the money). The game is still super impressive and even today some of the intelligence within the game is just starting to be surpassed. Enemy that would track you around levels, call to each other when they spotted you gave you a sense of being hunted, a level designer (which although hard to use, could recreate pretty much whatever levels you wanted once you got the hang of it) and a large selection of varied enemy type. 3D texture mapping (for it's day) at it's best!
@shaughnprestidge84005 жыл бұрын
I loved this one too and ran it on an A1200 with 030 processor with 8MB fastram. Ran well too. I recall having fun hooking up two A1200's and playing it against a friend with lots of fun.
@PsychoticPsoftware2 жыл бұрын
Robocop 3 was a mind blower back in the day. Lovely 3D driving, flying and of course, FPS action, and all mouse controlled for accuracy with a sinister movie orientated feel which beat the pants off the actual movie!
@vksasdgaming94722 жыл бұрын
If I remember right game came out before the film! Film is atrocious mess, but game is real good. Technically primitive, but it's limitations are known and made use of.
@belovedconsole5 жыл бұрын
Was so glad to see you show that final 3D game running on a 4000 with the coprocessor. When I was a kid I always wondered how things were on bigger and faster Amigas.
@Sharopolis5 жыл бұрын
Yep I used to wonder the same thing too!
@AlexPaulsen15 жыл бұрын
Formula One Grand Prix was a truly fantastic game! I remember spending several hours with it as a child, because it was so realistic for the time.
@Tech-geeky4 жыл бұрын
No one bothers to mention Indianapolis 500 when it comes to 3D games. They all look alike to me.
@alexanderwingeskog7584 жыл бұрын
Me too! But it really shined on the A1200 and with a 68030 (or better) card.
@RogueBoyScout3 жыл бұрын
Oh man, I spent so much time in that game. Running my own team (Black/Yellow livery) Customizing gear ratios for each track... Great times.
@daishi5571 Жыл бұрын
@@Tech-geeky Indy 500 game was actually well done on the Amiga which is a surprise.
@turrican4d5999 ай бұрын
@@daishi5571 Yes it was beautiful and smooth
@Trick-Framed2 жыл бұрын
I LOVED Stunt Car Racer! The ultimate arcade type 3D fun the Amiga was starting to be known for by the early 90s. What amazed me was the C=64 port! It was pretty good considering the limitations of the C=64.
@NeilRoy5 жыл бұрын
I remember upgrading the CPU on my A500. I don't recall which one, the 68020 comes to mind as probably the one. Eventually I bought an A1200, but the A500 was always the one I remember with the most love.
@Tech-geeky4 жыл бұрын
I think developers went the wrong way with trying to get 3D to rum perfectly on the high-end Amiga's'. Although it can be done, it was a smallhit compared to what the PC could do even with 3D.. Mainly because it had an 'edge'
@drsnova73134 жыл бұрын
Hunter was awesome - I must have played this for days and days back then.
@mcjdubpower2 жыл бұрын
Auto brake off, then on at the last minute 😉
@sirtinley-knot29442 жыл бұрын
i played that game so much, but being as i never had the instructions i had no idea what i was supposed to be doing.. and every now and then i'd discover a new key that did something i didn't know about!
@datacipher Жыл бұрын
All the atari Miner systems 2600, 8 bit/5200, amiga were all so ahead of their time and so capable of going head to head with systems years into the future, thanks to the powerful and flexible architecture!
@FatheredPuma814 жыл бұрын
Would have been nice to show the framerate of all the games at the end with the Amiga you used for Frontier. Would have liked to see how they looked/played at smooth framerates.
@sergeinester62615 жыл бұрын
Elite 2 on an Amiga 4000 was amazing. You forgot Carrier Command - not only was it fast it also had the fastest disc loader in history
@Nov-50623 ай бұрын
There's Elite 2?!
@sergeinester62613 ай бұрын
@@Nov-5062 frontier.
@DuckAlertBeats5 жыл бұрын
Literally 5 frames per second on some of these but I guess the brain kind of filled in the blanks back then. Stunt Race FX on the SNES wasn't much faster really. Still brilliant at the time though. Then Virtua Racing/Fighter in the arcades changed the whole game for real-time 3D. Was well happy with No Second Prize at the time though! Nice work covering that little gem. Nice video, peace!
@ianhiles26785 жыл бұрын
Agree with some of the other comments: I expected Birds of Prey and Infestation. Although the planes and missions in BoP got very routine after a while, (which I’m now finding on Elite: Dangerous, so maybe not that much of a slight against BoP) it had things like customizable camera angles and bomb POV. Infestation was more limited in gameplay, but the atmosphere and tension exceeded many horror films. Other than that, it’s a great list and brings back fond memories - particularly Stunt Car Racer and F1 (yes, it was very overwhelming for us casual players). Thanks.
@touzimsky5 жыл бұрын
Elite II ran perfectly fine on an A1200 with a Blizzard accelerator card, though I can see how a stock A500 would struggle to keep up.
@gwishart5 жыл бұрын
It ran at a decent speed on the A500 if you turned off background stars and set the model detail to Low.
@Gobtik5 жыл бұрын
I played it on an A600 and I guess I just don't remember the struggle, playing it on an old PC laptop now, running XP or even 98 and it's a joy to play
@Chordonblue5 жыл бұрын
Actually, it wasn't that bad on a stock A1200 either. There, you had a combination of AGA's extra graphics speed and faster RAM. Certainly less embarrassing than watching it struggle on an A500! :O
@Tech-geeky4 жыл бұрын
What kind of developer releases a game far ahead of its time,, No one could realistically play it, unless you have a Blizzard card and/or high end Amiga? To me, it seem someone just wanted to pushed the boundaries a bit too far.
@amcadam263 жыл бұрын
Loved playing it on my A1200. Now I play elite dangerous in VR. Progress huh?
@ScoopexUs5 жыл бұрын
I think some games here belong for gameplay and world detail, but I would add F/A-18 Interceptor, Corporation, Virus, Damocles and a few more over some of them! I think it's about gameplay, world detail and story/missions, and performance. Looking at performance only, most of these (except maybe Hunter) could run heavy scenes slightly faster on the ST, since they used the CPU (relying on ports for profitability). It's best to put the performance in relation to screen size - some kept the small one of earlier days and even some later 3D and 2.5Ds games had you shrink the screen to get playable framerates. Some like F1GP said no, and what's good about that is it allowed Amigas with faster CPUs to play it at good speed in full screen.
@daishi55715 жыл бұрын
Telling most ppl to upgrade their Amiga to faster CPU's was next to a waste of time. I think the problem was the Amiga was sold as a complete package (minus screen) and it was damn good so few ppl felt the need for upgrades (it didn't get them invested in to the cycle of upgrading). I never bothered to upgrade my A500 (I did a friends A500 with an 68020) but when the A1200 came out I upgraded that thing immediately, and it was a beast HDD, SCSI, CD, RAM, 020-030-040, Multisynch monitor, When I showed it off it always impressed. But when Commodore went down and ppl started to buy PC I heard many ppl say "My 486 is so much faster than my Amiga" Well what do you know, your A500 from 1987 that you never upgraded is slower than your brand new 1995 PC.
@TechRyze4 жыл бұрын
Vroom is a decent 3D driving game that runs amazingly. Would be a great game to showcase.
@PJBonoVox5 жыл бұрын
F1GP is legendary. The title music based on Fleetwood Mac's 'The Chain' was a masterstroke.
@Sharopolis5 жыл бұрын
It does sound good.
@elnoel12204 жыл бұрын
Combat Air Patrol should be in there. Such a silky smooth frame rate (for a stock A500) and really impressive technically. Another shout goes to Legends of Valour which was like Skyrim before games like Skyrim existed. Texture mapped 3D an’ all!
@BigboiiTone3 жыл бұрын
Wow I am LOVING this video so far. I'm really interested in legacy computers lately with the Amiga being the coolest
@BubbaunJohn4 жыл бұрын
I got my C-64 in 1982 because I realized that I needed some help in my college courses. My whole family spent 2 weeks typing in Speedscript from Compute's Gazette. I stayed with the 64, for productivity and gaming until 1994 when I got my first PC. I always felt that the Amiga was only about the eye-candy rather than the gameplay and this series has convinced me that I was right.
@GregDaniel785 жыл бұрын
Thinking back, the Amiga struggled with vector-based games really. The ones which stick in my mind tend to be the ones which somewhat overcame the frame-rate battle. Resolution 101, Virus, Robocop 3, Vroom, Trex Warrior, Liberation: Captive 2 and Mercenary 2&3 for example.
@Jacky_man542 Жыл бұрын
Starglider 2 was the game I purchased when I bought my Amiga 500.Still rate the game highly due to the open world nature and filled in 3D graphics.
@stefans655710 ай бұрын
Frontier - Elite II did run very well on my Amiga 1200 with 16 MB fast RAM and 68EC030/50 MHz CPU. But most amazing was the 100 billion star systems to explore! And I think it already runs quite well on stock A1200 with just fast RAM added, similar to Ambermoon 3D scenes.
@akaTheWilyFox5 жыл бұрын
I seem to remember Zeewolf as being good on my old 500+. Also I'm not sure if it's in the spirit of the video, but Robocop 3? That always seemed quite ambitious for the Amiga at the time... Anyways good job as always! 👍
@CelentAle5 жыл бұрын
Robocop 3, first game on first person in multi mode, car and walking 💪 first off Doom for PC DOS 🤓 W AMIGA ✌️
@bloxyman225 жыл бұрын
Yeah why is robocop 3 not here?? That was even quite playable on a stock a500 and was way ahead of it's time.
@peterobinson36785 жыл бұрын
OMG, I totally forgot about R3. That was awesome. Apart from the flying bit. :/
@Ironlord20154 жыл бұрын
I would deffo have given Paul Woakes' classic 3D shooter 'Encounter' a mention. This game started out life on the good ol' C64 in the early 80's, about 1983 at a guess, and it's brilliant on there alone, and is a fave game of mine from childhood. The Amiga version came out in 1991, and it's a superb game, well worth checking out if you don't know it and love a good blasting sesh!!
@auritone5 жыл бұрын
I think Midwinter and Midwinter 2 deserved to be here along with Vroom, Epic, F-29 Retaliator, Thunderhawk, and more...
@IntyMichael5 жыл бұрын
Carrier Command was awesome.
@Preview434 жыл бұрын
Remember scrambling all the way to the edge of the map to find the hidden messages?
@1teamski5 жыл бұрын
Stunt Car Racer was an absolute stonker of a game! I loved it with my Epyx stick. It was the most realistic in the physics department. World Circuit got me started on a long road of racing sims. I was absolutely obsessed with this game and got me into F1 in a big way.....
@Waccoon4 жыл бұрын
Good 3D was bloody difficult to pull off on the Amiga, thanks to its planar graphics system. Polygons rendering done by the CPU was insanely slow, but when the blitter was used, this locked framerates to the speed of the blitter, rendering CPU upgrades mostly useless. It's a real shame the AGA chipset didn't fix this.
@daishi5571 Жыл бұрын
It wasn't the Planar system that was the issue for most 3D games, it was most games were aimed for the ST and a CPU @ 7MHz (ST had an 8MHz CPU) If you add a 68030 almost every 3D game is sped up immensely (a few exception exist where it was locked to a certain frame rate but even then it still was sped up and more stable to some degree) The whole Planar vs Chunky debate comes about when moving a screen full of textured graphics. Doom is the one that get most of the focus but take a look at Doom on a 68030 @50 and it's comparable to a high end 386 system (systems which at a CPU level are reasonably comparable) Move up to a 68040 and again compare it to a 486!!! It's hard to do a direct head to head with 68K vs x86 CPU's but as a generalization the 68K family were always more efficient, but when doing the chunky to planar conversion it took extra CPU cycles so you did need a bit more powerful CPU for that.
@tmtigd5 жыл бұрын
If you make a video about the Frontier game, I’ll totally watch it. It blows my mind what they were doing when I was a toddler and I grew up thinking the SNES was the epitome of gaming at the time.
@wolfcrow48225 жыл бұрын
The original Elite was a single programmer job and he managed to fit it on one 3 inch floppy disc. They were real experts at tight programming back then because they had to be.
@fandangobrandango7864 Жыл бұрын
@@wolfcrow4822 original Elite was by two people, and those were David Braben and Ian Bell
@thadonis.5 жыл бұрын
Could have given a quick mention for Jimmy White's Whirlwind Snooker imo.
@Tech-geeky4 жыл бұрын
No golfing games. ? "Nick Faldo's Champion Golf"
@danieldougan2692 жыл бұрын
I had no idea about the relationship with _Star Fox_ -- I loved that game on the SNES!
@ronnycook35695 жыл бұрын
Thunderhawk, Virus, Zeewolf. I'm also really surprised that you didn't look at any of the latter-day textured 3D games, which generally looked terrible but really did push the limits.... I also remember Cybercon III was good. Whenever I see people arguing that games are unplayable at 30FPS I remember those early Amiga 3D games where single-digit FPS was the best you could hope for. ArcticFox. Sleeping Gods Lie. and of course the one you mention, Frontier, which was mostly OK as long as you stayed clear of planetary surfaces.
@noaht20052 жыл бұрын
Anyone who says that 30 fps is unplayable is a snob and isn’t worth your time
@smash4619865 жыл бұрын
Played Frontier on the A1200 and it was spot on. Only when the police launched a ton of Vipers did it chug a bit.
@daishi5571 Жыл бұрын
I had a love/hate relationship with frontier. The game overall was amazing but I hated and I mean hated the combat. I played almost every version of Elite before and frontier is nothing like that. The combat in Elite was methodical and elegant but the combat in Frontier was like jousting with no fun just hit or miss. Then about a year or two ago I found a combat tutorial for frontier and I realized I had been doing it wrong for years (I played it on and off for probably 3-4 years after release) and it is so much better now.
@refractionpcsx25 жыл бұрын
Great video! I was surprised Robocop 3 wasn't in there :)
@Sharopolis5 жыл бұрын
I nearly put it in there, but I the Atari ST version will feature in an upcoming video, so look out for that.
@refractionpcsx25 жыл бұрын
@@Sharopolis Awesome! Look forward to it!
@SerBallister5 жыл бұрын
F29 retaliator, by the same developer iirc was impressive too.
@KiR_3d4 жыл бұрын
Subwar 2050, anybody? :)
@blatherskite30094 жыл бұрын
Thanks for naming it! I remembered there being two Amiga games that really stood out to me as being in a different league 3D-wise - one was No Second Prize and the other was ... some Robocop game? :)
@Larry5 жыл бұрын
You should have a look at Vroom! as well, an arcadey F1 game, but absolutely lightning fast.
@Sharopolis5 жыл бұрын
Yeah that's a good one, If I ever revisit the topic I'll talk about it.
@Amiculi2 жыл бұрын
Heyyy, I found the Larry comment without thousands of upvotes and replies!
@Essex121514 Жыл бұрын
Games by Timestamp: 0:50. - Starglider 2:29. - Starglider 2 4:42. - Hunter 7:23 - Stunt Car Racer 8:51 - Formula One Grand Prix 10:15 - No Second Prize 13:08 - Frontier: Elite II
@DS-pk4eh2 жыл бұрын
I remember playing a fighter jet flight sim on Amiga 1200. It even had multiplayer mode (two Amigas connected through parallel port). Not sure if that was f-18 or something similar, but it surely had 3D graphics.
@jplo52995 жыл бұрын
Damocles by Paul Woakes was one of the best..open world, story line, landing on a comet and watching penultimate doom..great game and great coding..not to mention...The killing cloud..throwing nets and a polygon atmosphere..Then Armageddon which took the the programming physics of Falcon and intoduced new elements...
@Sharopolis5 жыл бұрын
The Killing Cloud, that's one I never heard of, looks good too!
@jfwfreo Жыл бұрын
Its amazing to think just how far ahead of its time the Amiga was. No other system available at the time could come close to matching the Amiga in graphical capabilities. It was far head of what the SNES and Mega Drive were capable of (at least without any enhancement chips). The Amiga was light-years ahead of the best machines from IBM and Apple and well ahead of the Atari ST (its closest rival). Before the Amiga, the only way to get that kind of graphics power was to buy a high-end graphics workstation from someone like Silicon Graphics costing tens of thousands of dollars.
@startedtech5 жыл бұрын
Yes! I've been waiting for this, I love early 3D so much.
@Sharopolis5 жыл бұрын
Thanks!
@Papai_Pai5 жыл бұрын
I loved frontier back in the day and I was one of the few kids at my school who had a high-end Amiga that was able to play this game perfectly
@keithbeard71332 жыл бұрын
Quite a fair assessment in regard to Frontier on the Amiga, and a good call for limiting to stock 500 ish ;) While you can reduce the draw complexity of Frontier ( Elite II ) it does struggle on the A500/A500+ ( Stock 68k systems ) I should mention for European / SCART Amiga Users we could ( and I often did ) put the video mode in to NTSC ( 60 Hz ) mode as opposed to the PAL ( 50 Hz ). Doing this offered a quick 20% performance boost to software at the cost of about 50 scan-lines at the bottom of the screen. Please note that the colour carrier ( NTSC / PAL ) is agnostic on SCART RGB so it was just 60Hz Pal Signal. There are few boot programs that allowed you to do this from disk, or you could force this option from the Boot Menu. This difference in some games actually makes them playable on stock OCS/ECS Amiga A500 If I could be so bold as to offer some ideas if you want to see more 3D software on the stock Amiga 68k Machines Running the Amiga in NTSC Mode ( re: 60Hz PAL ) via SCART RGB really does improve the experience Elite Elite Adv ( the latter is modded / upgraded ) Robocop 3 Desert Wolf Epic Blue Max Aces of the Great War Armour-Geddon 2 4D Sports Driving Citadel Ashes of Empire Hybrid 3D (bitmaps sprites 3d environment) Air Strike USA / ATF II ( Advanced Tactical Fighter )
@BastetFurry5 жыл бұрын
Some folks might disagree, but you can not run 10 years on the same hardware platform, sometimes you need to get your customers to upgrade. Even back then for example Dungeon Master made it clear that you need a full Meg or it wont play, so folks upgraded. And if your lowly A500 can't handle 3D graphics that are a bit more advanced then you need to upgrade that one, turbocards for the 500 did exist back then. :)
@daishi55715 жыл бұрын
I made a similar comment (before reading yours) so many ppl treat the Amiga as if it was a game console, and there was no way to improve it.
@simonoleary92645 жыл бұрын
I used to enjoy F-18 Interceptor, and wasn't Falcon 3 also available on the Amiga? I don't think it really counts in this list, but there was also Wing Commander, which did push the Amiga too. I ended up with an A4000/030 with an 040 accelerator card.. Frontier worked well on that.
@RogueBoyScout3 жыл бұрын
Loved F18 Interceptor...
@DS-pk4eh2 жыл бұрын
Yeah, that was the one I played too. That had multiplayer option too. Played with my friend, tons of hours of fun.
@aaronmicalowe5 жыл бұрын
My favourites are Stunt Car Racer and Elite Frontier, but then I managed to grab hold of an accelerator that pushed my A1200 to 50MHertz or even 60MHertz for some more stable games. That made these games as smooth as ice. Another game was STUN Runner though I found it crashed when accelerated. And who can forget FA-18 Flight Simulator, single handedly programmed by a retired fighter pilot over just 3 years (according to the sheet that came with the original game box).
@paulgascoigne53435 жыл бұрын
The PSU for the A1200 wasn't up to the job if I remember correctly. Mine would crash with an accelerator card with lots of games. My school was throwing out a load of ancient PCs with AT power supplies so got one of those for free, used a multimeter and soldered on the amiga power cord to the corresponding outputs. After which, with an 040 and 8mb ram and 40mb HDD it never crashed again. Swap back to the amiga PSU and every hour or so it would guru meditation.
@aaronmicalowe5 жыл бұрын
@@paulgascoigne5343 I have played Elite Frontier on a non-accelerated A1200. It was about 4 times faster than in this video, but still good enough to play. Expectations on FPS were much lower back then so 15 FPS were perfectly acceptable and only the intro had that much slowdown. As for accelerators, some were better than others. And the PSU - I swapped that for the modern A600 replacement quickly because it took up about a quarter of the space of an original A500 power supply.
@paulgascoigne53435 жыл бұрын
@@aaronmicalowe some people today would walk away from a computer that doesn't run 60fps lol. There was a lot of dedication from users to enjoy a game and it's often ground-breaking achievements despite the flaws.
@NULUSIOS5 жыл бұрын
Carrier Command. F-29. F-16 Falcon. Of course indeed "old school" Amigas couldn't go far with 3D. My A4000/040 was fine though.
@mattjackson98595 жыл бұрын
I'd have Cybercon III here - perhaps the first game to use portal rendering, so you could see through open doors into the next room, rather than just being black rectangles.
@doomyboi Жыл бұрын
I'm not going to lie Starglider 2 is blowing me away right now with the scope of its game world and the ability to go seamlessly through different layers. It's like the great great grandaddy to No Man's Sky.
@matteoboldizzoni98705 жыл бұрын
The A1200 managed Frontier well with a couple of megs of fastRAM.. Or low detail..
@amcadam263 жыл бұрын
@@Zuluknob was it softboot that let you switch to NTSC?
@stevethepocket5 жыл бұрын
In the middle of an era where other companies were scrambling to put copy protection into their titles, sometimes resorting to hacks that risked damaging the disk drive, you've got the makers of _Starglider_ straight-up telling people to "Please BACKUP this disk and ONLY USE THE BACKUP!"
@turrican4d5994 жыл бұрын
You forgot to include Indianapolis 500. The joy, when I finally got the whole 500 miles right and became the champion! 😁
@j0eCommodore5 жыл бұрын
I can only speak for Elite Frontier, when you put an accelerator on the Amiga (in my case it was a Turbo 28) the frame rate is spectacular. I'm sure others were coded to play nice with acceleration.
@disgruntledtoons2 жыл бұрын
This is where the bit-plane design of Amiga graphics showed itself to be very short-sighted. While it enabled the same graphics code to draw 32-color graphics as easily as monochrome graphics, that's about all that can be said for it.
@Domarius645 жыл бұрын
That run at 11:43 was mad. There's no way I would've avoided that crash at the end, I was surprised you made it that far.
@Sharopolis5 жыл бұрын
It's a fun game, you can do some crazy runs when you start to get the hang of the controls!
@Domarius645 жыл бұрын
Sharopolis I’m going to check it out! I also have a love for that low poly style...
@DjClarky784 жыл бұрын
Thanks for the upload - I remember having 1990's "Battle Command" by Tsepesi. Loved it. Worth a look. "
@newkfromrotterdam Жыл бұрын
Thunderhawk was running pretty smooth on stock Amigas, also mouse controlled and a good balance between simulation and action game (imho). Another game by Argonaut was Birds Of Prey... a bit more serious simulator Carrier Command is a real classic and the Armourgeddon games are also awesome in their similar style
@AnGhaeilge5 жыл бұрын
Some of these really need later Amiga models to play smoothly. But if your idea is to just showcase what the Amiga 500 alone could do, then I understand. Some of the later Amiga models could play much more impressive 3d titles with better framerates.
@manghariz22115 жыл бұрын
The hunter is unbelieaveble Its unbelievable its available to amiga Im pretty sure If amiga cd32 have these game Maybe just maybe it will atleast compete its sale to 3do
@Sharopolis5 жыл бұрын
Yep, they just didn't realise what they already had!
@amcadam263 жыл бұрын
If the CD32 had just a meg of fastram it would have done much better.
@dan_loup5 жыл бұрын
But can it run Elite 2?
@Valitzu7775 жыл бұрын
You had me at "Amiga"
@kelvin13162 жыл бұрын
I wonder if part of the reason the Amiga died (aside from Commodore's miss management) was because, as you said at the end, there was no reason to upgrade. Working within the limits is one thing, but that also introduced the issue there was no reason to upgrade either. Had people en-masse upgraded with accelerators etc to make the machine more powerful (much like the PC did), I wonder if it would have lasted a bit longer?
@LordWamphyri4 жыл бұрын
Might be a bit late here, only just found this channel. Favourite 3D game for me on the Amiga was Cybercon 3
@daishi55714 жыл бұрын
That was a great game, but I never finished it.
@005AGIMA5 жыл бұрын
...and all I can say is....I'm glad I experienced Elite II on PC. Played GREAT on a 386DX. Epic game. Wish I'd kept it, complete with box, manuals, short stories, and star map poster based on our own galaxy.
@jaspermills45065 жыл бұрын
Shame Alianator wasnt given a mention that game ran really smoothly for a 3d game on the amiga. it was also a really fun arcadey shooter.
@rainbowthrustars5 жыл бұрын
I really enjoyed Wings when it came out, though it required you to have 1 MB of Ram (the madness) but the way it mixed 3d and 2d was amazing for its time and I liked the little things in between levels where you read the protagonists diary and so on.
@djsquibby5 жыл бұрын
Spent many memorable hours playing the Amiga 500 and 1200 back in the day. Microprose F1GP was totally awesome once everything was setup correctly ;)
@petrirantavalli8595 жыл бұрын
also you could add up graphics from the .ini file as the graphics assets were still there in the game files but then the game pushed even my 68060 beefed up 16mb A1200 to the limits.
@jasonblalock44295 жыл бұрын
Yeah, I played a lot of Elite 2 on my PC at the time. If you had beefy hardware, it really was amazing. It could handle completely seamless ground-to-space-to-ground transitions twenty+ years before No Man's Sky... and in a accurate Newtonian universe, to boot. The planets were genuinely in orbit around their stars! It's absolutely mindblowing what they pulled off on the relatively weak hardware at the time. I mean, a top-end machine would have been around 25mhz or 33mhz, and maybe a few megs of RAM if you were lucky.
@Graytail Жыл бұрын
14:30 well to be fair you could turn a bunch of visual stuff off, space background, dust, detail level... it all helped.
@Pickchore2 жыл бұрын
1:42 - I have Star Wars arcade on a compilation disk somewhere. I used to love playing that and there was the actual arcade machine in my home town, late 90s.
@simongoddard78225 жыл бұрын
The two Alien Breed 3D games pushed the Amiga hardware quite hard, especially the second which actually recommended expanded hardware. Also Wing Commander 1 was very demanding of stock hardware where nothing less than an A1200 should be used.
@mrgee9184 жыл бұрын
F1GP in full simulation mode. My stress levels have never been more elevated doing 70 odd laps and avoid being taken out. The level of detail in setting up your car helped me understand f1 in the real world. Honourable mention goes to Alien Breed 3D. Doom for the Amiga. Really pushed the limits of that machine. No hard drive just floppy drives. Daisy chained.
@Wishbone19775 жыл бұрын
I was initially surprised that you skipped all of the later FPS games on the Amiga (Gloom, Alien Breed 3D, etc.), but given your explanation of why you really wanted to leave out Elite 2, it makes a lot of sense. Those games never gave me a feeling of "Wow, the Amiga can do that?", but more of a "Yeah, turns out the Amiga can't do that, at least not in a way that makes it actually enjoyable to play". While those games may indeed technically have pushed the limits of what the Amiga could do, they actually mostly highlighted those limits for all to see.
@Sharopolis5 жыл бұрын
Yeah, I'm going to do a separate video about AGA machines and probably another one about FPS games too. Most of the ones on the OCS/ECS Amigas didn't run so well!
@snorkelthump5 жыл бұрын
Gloom and alien breed 3d ran pretty good from what I remember?
@Sharopolis5 жыл бұрын
@@snorkelthump I've still got lot's of 'research' to do, I'll be giving those a proper go soon!
@OldB0y505 жыл бұрын
@@snorkelthump Gloom worked well even on a standard A1200. Gloom Deluxe was brilliant on an 030 or above, and great fun with two player serial link. I loved AB3D. Sure the graphics were blocky, but it had some great atmosphere, especially with the 8 channel sound patch, also the water effects were cool, something I don't recall Doom having. It was smooth as silk on my 030/50 and the gameplay was great. Also when Doom finally did get ported it ran pretty well on 030 and above. I still have an A1200 with an 060, it even runs an AGA Quake 2 port reasonably acceptably believe it or not!
@Franksey1804 жыл бұрын
Worth mentioning (and pity you didn't), that Stunt Car Racer would be played with two Amigas linked via a serial cable and was great fun playing head to head on two seperate systems/screens in the same room.
@xorben19815 жыл бұрын
Great compilation! Thanks for your Work.
@Sharopolis5 жыл бұрын
Thanks for watching!
@mrt71524 жыл бұрын
Indeed Carrier command which runned good on a500. And Virus was also a 3d game which was cool to play.
@chrismullans14454 жыл бұрын
"The frame rate? Well it does have one." xDD
@achtsekundenfurz78763 жыл бұрын
"1990 - when frame rates were measured in seconds per frame" - a quote from a different video
@stufaryde88195 жыл бұрын
Starglider 2 did have intro music. It was awesome. It just took a while to load. A shame No Man's Sky didn't borrow more from SG2.
@oo0Spyder0oo4 жыл бұрын
James Pond !!: Robocod and Zool, games that put the Amiga right out there for years in terms of sound and gfx, took years for pc clones to get anywhere near it. Console quality. I still have JP II on 3.5 disk for my A1200. And it still looks amazing even now.
@ZiltoidDerOmniscient5 жыл бұрын
I had a fully upgraded 1200 with Frontier installed on the internal HDD. It ran fine and was brilliant, I played it for hours on end!
@Sharopolis5 жыл бұрын
I've played it a bit more since I've finished the vid, it's an amazing game on the right hardware!
@ZiltoidDerOmniscient5 жыл бұрын
@@Sharopolis Truly. The original Elite on the Amiga was quite a lot of fun too. It was the fact that you could do planetary landings in Frontier that blew my mind when I first bought it.
@Rip-Van-Tinkle5 жыл бұрын
If you want a game from the time that really requires a super Amiga, then surely that's Alien Breed 3D 2? If you had the power to run it, the graphics were extremely impressive for the time. Oh, and Elite 2 is one of the top ten best games ever for me, and I played it on my A500+ 😁
@TonimanGalvez5 жыл бұрын
Very nice video!! Those games where really amazing at that times. I ended up in 1996 with an Amiga 1200 and a 68060 at 50mhz, all that games played very smooth.
@more76424 жыл бұрын
You sound so british, that I almost expected you'll offer me a cup of tea)
@markykid87602 жыл бұрын
Watching you make 1st place in No 2nd Prize and then 12:24, I cheered and clapped. That frame rate makes it so much better to watch than the others. The Elite intro without acceleration made me feel slightly ill. Could the earlier games be accelerated, such as F1 Grand Prix?
@starcrashr4 жыл бұрын
I love how the last game was included due to popular demand, but the segment ended up being a takedown of it.
@1973Washu4 жыл бұрын
Frontier Elite was a joy to play on a 486 DX-4 100 , it is the game that pushed me into using PCs as a gaming machine.
@MortenSlottHansen4 жыл бұрын
Try loading up "killing cloud" and disable fog causing a lang draw distance. We are talking seconds or frames ;) Alt. Armourgedon from Psygnosis was a blast to play - 3D world like Carrier Command and with null modem support. Had a blast playing that with my brother back in the day.
@0xABADCAFE5 жыл бұрын
What about the AGA era? There were many Doom clones and later, ports of Doom itself. Team17s Alien Breed 3D 2 pushed the machine hard with it's realtime lighting effects. The Amiga was also one of the first platforms to get an official port of Quake, which, like AB3D2, really needed a 68060.
@blazer666del5 жыл бұрын
Elite made me upgrade my Amiga...cost me 800 quid back in the day...bought a 68030 50mhz accelerator board...