this video encompasses sept 26th to now, but all the changes i think are worth talking about just happen to be from the sept 26th patch. i would like to go back to making "normal" videos, so i think next video i'll cover the heavy crash fixed oct 12th - which i assume people will be curious about, and stop there. i thought about if i should do map before & after's and whatever, but this video is already 9 minutes long talking about a few of the patches - seemed like it was better to just get the video out rather than have it take another week so i can compare all the little map changes. also, fyi, the research for these videos take so so so so much time because some of the patch notes aren't descriptive enough to narrow down much. it's lots of time wasted (somewhat) aimlessly wandering around in the dark trying to figure out what changed. there's just billions of possible ways something might happen, or something might get fixed, and figuring out the path valve took isn't straight forward. most of the patch notes are okay, but there's just the 1% that are so nebulous and weird, it bloats the video production time a lot. so that's why it takes me so long to finish these videos. hope you can understand :)
@ironbonk112 жыл бұрын
ok
@eethannnn2 жыл бұрын
ok
@LotusAndTheRiver2 жыл бұрын
ok
@fatmaksa93012 жыл бұрын
ok
@seronymus2 жыл бұрын
Where's the Heavy update?
@hlibushok2 жыл бұрын
I like how he emphasizes how it took 5 years to return Pyro his fingertip and 12 years to add blue darts to Sydney Sleeper.
@catke5902 жыл бұрын
And still to this day they haven't changed Demo's stock grenade launcher nor remove Sniper's glove in firstperson.
@hlibushok2 жыл бұрын
@@catke590 Also triple -crutch- Loch-and-Load.
@zeniththetoaster97122 жыл бұрын
@@catke590 oh my god I've never noticed that
@FurbyBeanie12 жыл бұрын
Honestly I've always thought the darts were supposed to be red no matter what cuz tranquilizer darts are usually red around the back area lol
@Mabra512 жыл бұрын
@@catke590 Nor put Demo's left hand on his sticky launchers like he does in third person.
@icymoney32552 жыл бұрын
Explaining every update that changes the game in a minor way is the most TF2 thing ever
@PatriotDank2 жыл бұрын
We’ll take anything we can get
@ManicObsevations2 жыл бұрын
We're kinda desperate okay
@Man-lt9hc2 жыл бұрын
Factual statement
@PouLS2 жыл бұрын
Not only that, he made a highly polished 10 minute video explaining details as minor as removing a line in some code that doesn't change anything at all. Truly a TF2 moment
@robbie69xd2 жыл бұрын
holy shit albino
@ClonedGamer0012 жыл бұрын
I've seen exactly two types of reactions to the Sydney Sleeper change: 1) "Finally! It always bugged me that the darts were still red if you were on BLU." 2) "Wait they were supposed to be team colored?"
@Rowcan2 жыл бұрын
_3) "Wait, people use the Sydney Sleeper?"_ Seriously, I couldn't tell you the last time I've seen somebody use it.
@lev75092 жыл бұрын
Mine's very much #2. X3
@naoeveel2 жыл бұрын
@@Rowcan for me it's 2015
@Sillimant_ Жыл бұрын
I always thought they were meant to be red at all times. the more you know, I guess
@paradoxiangd8525 Жыл бұрын
i didn't even notice the darts.
@Adrenaline04132 жыл бұрын
The most hype fix for me was the Sydney Sleeper fix. 12 years and we finally have blu darts.
@disc_002 жыл бұрын
No upward teleporter tho :(
@kR-qj7rw2 жыл бұрын
It's wild the Sidney sleeper which is solidly mid life game item is now 12
@ThatNoobKing2 жыл бұрын
@@kR-qj7rw damn TF2 has gone for a long time It's crazy to think that this game has been released _fifteen_ years ago, and it's _still_ kicking
@Mordecai02 Жыл бұрын
@@disc_00 Damn I wish I'd known about this bug in the 15 years I coulda used it T^T
@hlibushok2 жыл бұрын
The map on 8:56 despite having no textures still has it's buildings correspond to TF2's architecture rules.
@yobrethren2 жыл бұрын
спасибо, что заметил это, Внатуре
@sid66452 жыл бұрын
2fort moment
@heberb2 жыл бұрын
bravo shounic
@joeyjonquantaviusjr99272 жыл бұрын
@@heberb shravo vounic!
@PJBloop2 жыл бұрын
@@joeyjonquantaviusjr9927 varo zounick
@menaatefadly2 жыл бұрын
I believe we are witnessing a training arc for the current TF2 developer(s?) as they learn the labyrinth of the TF2 spaghetti code hellhole
@sythrus2 жыл бұрын
while cleaning it up along the way
@xd-qg5dz2 жыл бұрын
They just need to start from scratch completely
@GreenScrapBot2 жыл бұрын
As a programmer, these minor, random changes look indeed like someone is cleaning up the code! (a.k.a. untangling the spaghetti)
@GunSpyEnthusiast2 жыл бұрын
one day, it will just be "instant noodle" code.
@asterlofts15652 жыл бұрын
Yes.
@uugabuuga74502 жыл бұрын
Are there other people who find shounics videos extremely relaxing? As a TF2 enjoyer the stuff he covers is very interesting and the way he talks is soothing.
@plushdadumb88602 жыл бұрын
yes
@SoulBro122 жыл бұрын
Yeah like there's not alot of TF2ubers who's as calming as this guy when it comes to their videos.
@russellzauner2 жыл бұрын
All I found interesting is how shounic is an anagram of sonichu
@cmf14022 жыл бұрын
@@russellzauner *uh oh*
@edmn2 жыл бұрын
@@russellzauner and cushion 👀
@Maethendias2 жыл бұрын
that one part timer is really pulling their weight its insane how much work they are getting done
@samu99tv242 жыл бұрын
These recent patches feel like Portal 2 when glados gets reactivated and starts patching up the facility after a long period of neglect
@KurtWilsonProgramming2 жыл бұрын
So saying all these TF2 updates are hinting at a Portal 3 release?
@ThePixelbytes2 жыл бұрын
I didn't knew that quickswitch was even a thing lol
@user-lh7mt7zo7l2 жыл бұрын
I just thought it was like the old bug where if you had high ping you could equip multiple of the same region
@Micha-Hil2 жыл бұрын
Valve: "Okay, so getting rid of all the bots is actually WAY harder than we thought. So instead, here's Pyro's fingertip back, and here are some BLU darts for the Sydney Sleeper instead. Sorry."
@Pacca642 жыл бұрын
It's surreal to see valve consistently add new features to the game, even if they're restricted to map building tools.
@bruschetta77112 жыл бұрын
more building tools, more power to community mappers, more halloween map, more profit
@Sly_rim2 жыл бұрын
It's surreal to see TF2 fans praise Valve for taking over a decade to fix some bugs
@thecannedslap2 жыл бұрын
@@Sly_rim it’s better than 5 years of nothing
@oktayyildirim29112 жыл бұрын
@@Sly_rim Dude, we are entitled to nothing. Valve has no obligation to keep updating this 15-year-old game, so we are excited when they show they still care about us.
@theobserver42142 жыл бұрын
@@oktayyildirim2911 When Valve still profits off it to a noticeable degree and continue to rake in money from loot boxes we are entitled to a bit more than nothing.
@SaiKisaragi2 жыл бұрын
10 years to change the colour of darts on a weapon. Valve Time is an enigma.
@drucy.2 жыл бұрын
12*
@youmukonpaku76612 жыл бұрын
and 5 years for a polygon
@lazyxeno94042 жыл бұрын
It might be difficult to understand the patch notes, but when Shounic creates a clip illustrating the flaws and solutions with visuals, it becomes engaging and the changes become more abundantly clear.
@Error8987892 жыл бұрын
I'm not sure who's on tf2 development at this point but somebody is actually doing non-critical maintenance on that code-base... Like from a software engineering perspective this is really good news when it comes to valve's vision for the tf2 product going forward...
@Ultimaximus2 жыл бұрын
It's Joshua Ashton, a contractor for Valve who normally works on Linux components and rendering engines I think. It's great that we're finally getting these bug fixes, but I'm still pessimistic. I expect that they're doing this only because of the pressure from social media campaigns like #savetf2, and that they have no plans on actually making any new content, such as non-halloween/smissmas maps, weapons, heavy update, or the final comic. That's why they put only a contractor on the job who usually only does deep complicated engine stuff, just to do bug fixes and combat the bots.
@SSM24_2 жыл бұрын
@@Ultimaximus Honestly I'd argue that the game could use bug fixes and stuff a lot more than it needs new content at this point. (Though the lack of heavy update even after all this time does hurt.)
@bellibarra2 жыл бұрын
@@Ultimaximus What is the source for this? I've seen people keep mentioning a contractor but never mention where they got this info.
@staryoshi062 жыл бұрын
@@Ultimaximus Eric Smith is now also working on the game iirc.
@indeepjable2 жыл бұрын
apparently the random bug fixes could be considered something like code despaghettification, which could make updates easier in the future
@buzzsburner.82862 жыл бұрын
id love to see them add a little bandage to pyro's model from now on as a nod to the fact that his finger was cut off, almost like the snipers scar because of meet the spy
@RobotnikPlays2 жыл бұрын
Even though the duplicate reload sound fix has no actual effect it's still important that they're doing that sort of cleanup of the codebase. Dead/useless code makes it harder for future people to maintain.
@hlibushok2 жыл бұрын
I was today years old when I learned about quickswitch's existence.
@ThatNoobKing2 жыл бұрын
Same
@TheLedan2 жыл бұрын
This really reminds me of the videos where 3kliksphilip compares the changes to maps in CS:GO updates. I like those videos, so I like these ones as well, even more so since I don't really play CS.
@moronribbons57742 жыл бұрын
I always wondered why I would randomly see dead people materialize on the 2fort bridge just to play a death animation and just disappear again...
@AVI-lh6rm Жыл бұрын
im glad im not the only one who thought of that animation glitch as the 2fort classic. its not a wacky community 2fort server unless theres strange occurrences on the bridge lol
@brendontruong71272 жыл бұрын
I actually glad that Valve is going through with polishing the game with many fixes before hopefully gunning for a big update. A very heavy update needs a well optimized game.
@Pygargue00fr2 жыл бұрын
Finally the death animations dont randomly dissapear. It was weird as hell, Now all it needs is the unused death by fire animations
@spoon12452 жыл бұрын
Only problem with the fire deaths is that they were long and *lively* death animations unlike the backstab, headshot, or electrocution, which are quick and minimal. I can see how the fire death animation would cause a lot of confusion after death because the player you killed would still be animated for several more seconds, even if a death sound and icon is prevalent.
@Ze_eT2 жыл бұрын
@@spoon1245 Agree, it throws me off on TF2C.
@Pygargue00fr2 жыл бұрын
Prehaps only as flare crits death?
@LucarioredLR2 жыл бұрын
that last fix though it opens up the possibility of much more maps being done now
@WafflesMoguMogu2 жыл бұрын
they also added the ability to change the class playermodels in maps themselves which is also amazing
@doctorhealsgood54562 жыл бұрын
For one i think that being allowed to go batshit insane with cosmetics by default would be fun.
@ThatNoobKing2 жыл бұрын
Seems like VALVe at least sort of thinks the same Or it's just the backlash Either way you can still do it for now 👍
@drvurruct22742 жыл бұрын
I wonder why they would want to restrict it in the first place though? It's not like they would lose money from it or something and as far as I know it doesn't cause any game-breaking glitches. I suppose you could argue that it would mess with silhouettes too much, but you could also argue that for any cosmetic ever. I just don't know and I wish I did...
@The_Rising_Dragon2 жыл бұрын
@@drvurruct2274 Some cosmetics cover up soldier backpacks, demo shields, etc. Essentially it's due to the fact that weapons are also displayed using the cosmetic loadout position.
@sircalvin2 жыл бұрын
@@The_Rising_Dragon they could make only weapons actually "consume" slots, and still have cosmetics conflict. like if im wearing a soldier banner i have something in the "back" slot, but if im wearing a back cosmetic i dont
@Mordecai02 Жыл бұрын
@@ThatNoobKing If it's just the backlash, then if they try it again we can just backlash again 😁
@Kimri2 жыл бұрын
What would we do without you, shounic? Lovely video as always
@hoffer_moment2 жыл бұрын
i would cry and piss and scream and pull my hair out if shounic stopped making tf2 update videos
@georgeelmassih61332 жыл бұрын
I've been playing tf2 for almost 10 years and didn't know quickswitch existed until this update
@BeaglzRok12 жыл бұрын
Honestly, anything that cuts down on source spaghetti like removing redundant reload text that doesn't get checked anyway is good in my book.
@JNJNRobin13372 жыл бұрын
according to someone else, these random patches look like someone essentially untangling the source spaghetti
@ToroKeVODs2 жыл бұрын
I appreciate valve putting a glitch back in and said: "Fine, figure out if you guys REALLY want this glitch fixed or not"
@kebabruh2 жыл бұрын
Sooo, Shounic has finally kidnapped Gaben.
@yoshifan23342 жыл бұрын
Oh boy, that model swap change reminds me of the time I stumbled upon someone testing an in-progress memes vs machines map for next year and then being sad that they could only swap someone’s view model hands and not their full model. Can’t wait to see scout as a Braxien next April if that mission goes through
@cpthaxray35242 жыл бұрын
Eww. I hope they don't include that furry shit.
@JNJNRobin13372 жыл бұрын
a braixen? fascinating
@yoshifan23342 жыл бұрын
@@JNJNRobin1337 yep. Hoovy dam, loose cannon shoots glaceons. If that gets used next April, mark my words
@AVI-lh6rm Жыл бұрын
i used to have that scout mod lol
@xXToxicXxification2 жыл бұрын
The quickswitch thing is nice because you can get some pretty good cosmetic combinations but i think it's stupid to calculate unusuals value because of a game bug.
@Eira_2 жыл бұрын
yeah, if you're basing the value of an item on a bug/glitch you shouldn't be surprised if that bug gets patched eventually, that's just an inherent risk
@rimbaud00002 жыл бұрын
Such a soothing video about the happy topic of godlike superchad contractor fixing bugs
@Pogi820.2 жыл бұрын
Thank you so much for going deep with your videos on those patches No matter what you talk about, there's no one else who can explain things this well and actually research and understand what is going under the lines. keep it up! - People love what you do.
@Thornskade2 жыл бұрын
Every time they fix a bug that has been in the game since 2007 I get unreasonably excited. These are bugs I've simply been accepting for 12 years (and yeah crazy to think I've been playing it that long) and it feels unreal
@luckyducky78192 жыл бұрын
Changing the HL2 shotgun reload sound to the gravity gun makes every shell loaded seem more powerful.
@TheAnnoyingF2P2 жыл бұрын
It's quite possible they are forking these changes from somewhere, since community bug fix repos exist. The things they chose to fix seem almost entirely random, so I'm thinking that they are on a backlog somewhere.
@struanpeat51162 жыл бұрын
Btw the quickswitch fix went a bit deeper than you implied causing some cosmetics to conflict when they weren't intended to conflict (EG a head and body cosmetic can't be worn together) that's why they reverted the change Nothing to do with the perceived value of certain quickswitch reliant cosmetics
@struanpeat51162 жыл бұрын
@@UCKY5 i can only imagine they found more conflicts and reverted rather to "evaluate" their implementation
@ThePacmandevil2 жыл бұрын
@@struanpeat5116 They did a hotfix to solve those issues. they reverted it because unusual traders are a bunch of obese crybabies that spend too much money on something that's obviously and blatantly a bug, and complain when it got removed
@Mordecai02 Жыл бұрын
Personally, I think the reason they walked it back is because they realized that it's too funny to actually patch out. Compare the Giant Moonlaunch bug from Skyrim ;)
@Pygargue00fr2 жыл бұрын
They should have made the default arm for pyro dissapear when equiping the gloves, it's a small but nice optimisation feature
@SCHEFFyt2 жыл бұрын
I've had experience with the PAC3 (player appearance customiser) addon on Gmod and I've learned that sometimes drawing a whole model is more efficient than telling the client to draw or undraw only parts of a model, as the model has to have a bigger file size to accommodate the bodygroup functions. Granted, Gmod is a horribly optimised game but TF2 does its fair share of drawing cosmetics over the mercs' models instead of hiding parts of their model outright to achieve lower file sizes
@BlueBird1994_2 жыл бұрын
@@SCHEFFyt I've noticed that in particular a few times when I use the Time Out Therapy taunt, as I currently have Night Ward pants equipped on my Medic and sometimes I can see his boots clipping through a tiny bit around where the socks are. It doesn't happen often though. But it's something I have noticed every now and then. And same thing goes for when making a loadout on loadout.tf too.
@edmn2 жыл бұрын
RIP Upward teleported spot.
@commenter_HIMIK-MAN2 жыл бұрын
So people DO appear in my face for one frame sometimes. Thank god, i'm not crazy, I just see dead people.
@Shizuka9652 жыл бұрын
After playing tf2 since 2011 I didn't even noticed once that the sidney sleeper had blue darts when you're blu... lol
@user-lh7mt7zo7l2 жыл бұрын
They had red darts when you were on blue
@bardofvoid1742 жыл бұрын
I have a tf2 experiment idea: What if when your ragdoll lands on a health-pack, or would be within the hitbox of any healing before you respawn, you are insta-revived with however amount of health that healing would've given you? (perhaps constant-source healing such as dispensers and medi-beams can only heal you before your ragdoll hits the ground; or maybe medibeams simply can't heal instead, so you could build a dispenser over a corpse to revive them) You could interpret the rules for this however you like, but I think it'd be interesting to see revives in a more silly and unpredictable/unique way rather than *just* medibeam
@theheadlesssoldier2 жыл бұрын
The whole origin of map bug seems to still hold a few issues from headshot kills because it removed the player models, but not some of the unusual effects and a few particles leftover from those that got killed, since it still shows at the origin at times
@SilentJheck2 жыл бұрын
This video made me realize throughout my entire lifetime of playing tf2, I never once seen the headshot death animation up until now.
@ThatNoobKing2 жыл бұрын
Either that, or you don't remember it. I'm pretty sure I have but I can't remember where or when
@AParticularlyPointySoldier2 жыл бұрын
You definitely have unless you play on servers with no snipers or something. With all the bots from the bot age of the game, there’s no way you haven’t seen at least one by now.
@SilentJheck2 жыл бұрын
@@AParticularlyPointySoldier I've played mainly around 2015 for hundreds of hours, even played as a sniper my self, I genuinely do not recall seeing the animation at all.
@AParticularlyPointySoldier2 жыл бұрын
@@SilentJheck you definitely just forgot then. The animation has at least a 25% chance to play from my experience. I’ve seen it a lot and I’ve played since late 2015. Sniper is even my least played class.
@Hatm2 жыл бұрын
so no one is going to talk about how beautifully designed these graphics are? I LOVE THEM!
@blacklight6832 жыл бұрын
Love these vids its interesting to see how and why things are what they are and how they work
@gibustheinfamous2 жыл бұрын
I KNEW. I KNEW the Sydney Sleeper's darts were supposed to be team-colored. Can't believe it took them 12 years to fix that shit lmao
@XradicalD2 жыл бұрын
Glad to see they are ironing bugs nowadays. Some say that more could be done but honestly this is a great step for TF2. Now they need to allow MvM maps to upload the pop files for the waves to the workshop too...
@martinb.39972 жыл бұрын
4:00 wondering how many people I jumpscared just by dying
@mr.k74572 жыл бұрын
Haven't played tf2 regularly for about 10 years but these uploads are always interesting
@endruv_22872 жыл бұрын
Timed capture points are honestly a really cool concept and I wish we got to see more.
@randomn89202 жыл бұрын
Fixing old oddities in code could mean there is an effort to clean it up for a possible port it to a different engine… we can hope for TF3!
@Cheseday2 жыл бұрын
If i own valve, i should hire this guy for update explaining and commentary video, he knows how the server works
@BrightPage1742 жыл бұрын
That capture point timer fix would have been so nice to have back in 2014
@ThatNoobKing2 жыл бұрын
Oh?
@susamogus83312 жыл бұрын
I didn't even know the Sydney sleeper darts were bugged
@bl8demast3r2 жыл бұрын
Thank you for your hard work these videos are amazing
@TheDragShot2 жыл бұрын
8:34 oh, this means better visuals for the bosses in Freak Fortress. Yay!
@keecko8169 Жыл бұрын
Id appreciate if valve used those fire death animations, like those are all so well animated to be wasted like that
@blacklight6832 жыл бұрын
4:32tf2 jumpscare
@kamiferno94602 жыл бұрын
This was an interesting breakdown, I want to see where the nobulid change is relevant now
@ThatNoobKing2 жыл бұрын
The upward door thing he showed
@keisisqrl2 жыл бұрын
yeah they fixed the funny tele spot
@prestigioussnake34432 жыл бұрын
Shounic my beloved
@Markm82 жыл бұрын
Honestly I would love a option that lets people were whatever cosmetics they want no matter what but you can hit a check mark in options that makes it were it “looks” like there not wereing any conflicts
@elfascisto65492 жыл бұрын
I wish there was a check mark were you can't see people's cosmetics at all, or their unusual effects at least
@klad28602 жыл бұрын
I love valve for making the most optimized games ever, even if it means saving 38 bytes of storage.
@Geckur02 жыл бұрын
6:40 you mean magazine here. clips are what they used in ww2 on the guns that go "PING" when you reload them.
@Mcl_Blue2 жыл бұрын
Cool that they finally fixed the Sydney Sleeper. ...Now do the Eureka Effect.
@Brown95P2 жыл бұрын
After so many years... pl_upward is now a competitively stable map. 🤣
@toddoverholt45562 жыл бұрын
I'm glad they fixed the issue with the equip regions. especially with some of the later whole head cosmetics, you could equip hats with them and it looked really bad. The early ones, like the haunted bird heads, properly restricted the equip regions but the more recent ones (the bear heavy and the crow spy come to mind) did not
@HeshO-yi3hh2 жыл бұрын
Poor pyro his finger was chopped for nothing
@sdx39182 жыл бұрын
Imagine as this progress the team manages to figure out the spaghetti code and make weapon balance changes.. One can only dream right?
@pyroman502 жыл бұрын
2:35 soul-mill's underworld looks so gorgeous
@frunkle242 жыл бұрын
I've been playing tf2 for 11 years and I'm just learning about that upward shortcut now...
@MythicalMicah2 жыл бұрын
IS THAT WHY people would sometimes dissappear and reappear when killed by a backstab or headshot. I assumed the bug was them turning invisible but they weren't invisible at all their death animation was just playing in the wtong spot. Glad that's finally fixed!
@SirKrigeon2 жыл бұрын
3:49 Ohhhhh, so that's why I see random Heavies in the sky sometimes
@Elroorl666 Жыл бұрын
finnaly. no ice statue jumpscare
@thomasobrien27802 жыл бұрын
5:47 So if I'm understanding this correctly, the TF2 dev team spent time to fix a bug with the manmelter that doesn't even have any affect on the game and left all of the other bugs that make the manmelter really annoying to use alone. Could we get just a little love for the manmelter, please?
@TheWrathAbove2 жыл бұрын
I'm willing to bet they were looking at the manmelter precisely because of all those other bugs and noticed the reload thing and thought "well that's not right" and fixed it quickly. I can vouch I've done the same with my projects before.
@spoon12452 жыл бұрын
Even if the extra line for the Manmelter did not cause any issues now it could have the potential to cause problems in the future due to the ever changing code. It's also just a case of "there is a peice of trash on my bedroom floor, let me throw that away"
@Adusakful2 жыл бұрын
This is really sad to see that traders (people who don't even play the game most of the time) were bitching about a bug that they were using( they should've known was a bug) because their unusuals dropped in price. Why do they have any say in the matter? The bug is a bug, should be fixed period. Either that or change the equip regions in normal loadout creation too, so it isn't inconsistent af
@Pygargue00fr2 жыл бұрын
Gaben: release me! Us: not untill you fix this mess!
@feller67662 жыл бұрын
Thank God they removed those duplicated sound entries. I was running out of space.
@kerbonaut20592 жыл бұрын
Thanks contractor who's name I don't know but is public knowledge!
@Sprottel_SFM2 жыл бұрын
1:52 i dont know whats surrealer, valve reacting to discontent, the speed at which they reacted or that the solution was rebugging the game
@hamstercow62192 жыл бұрын
Waiting on the update with just one patch note: -Fixed Hitreg
@SJrad2 жыл бұрын
3:37 oh so that’s why i kept seeing bodies appear out of nowhere
@TCOphox2 жыл бұрын
Holy shit that's why random dying bodies appeared in the middle of the 2fort bridge! TF2 bugged the player position to play the headshot death animation and fell back to pos 0, 0, 0 which is in the middle of the map!
@brock24602 жыл бұрын
You can still use hats with the bird and bear head for Heavy. Not sure why but luckily enough we can
@checkmate9099 Жыл бұрын
4:30, honestly im glad this wasn't fixed cause it sometimes appears in funny places, while other times it jumpscares me lol.
@joshuashilo9914 Жыл бұрын
As someone who is not in any capacity versed in code or software it is truly astounding how online games work
@peika83242 жыл бұрын
is funny that this kind of video actually help me learn cs in university.
@Josedx9 Жыл бұрын
I know I'm might not be able to, but I genuinely wish he'd talk about older bugs in the game For example, that curious bug that allowed you to kill teammates with the sentry's missiles if you switched to spectator mode right after firing it.
@blacklight6832 жыл бұрын
It's nice seeing valve fixing old and new bugs now
@milaberdenisvanberlekom46152 жыл бұрын
TF LOGIC CP TIMER TF LOGIC CP TIMER Like eight years go I had an idea for a map that was like a 2 sided degrootkeep with multiple stages and actually tried to build it but it was impossible because of the tf logic cp timer and NOW IT WORKS!? I can finally finish that map :o
@E_blanknamehere Жыл бұрын
Well there's someone still working on repairing tf2
@Uber_Rush2 жыл бұрын
The only thing im slightly upset about them fixing was players randomly appearing from one of the death animations in the center of the map, at least they still jumpscare tho
@ThatNoobKing2 жыл бұрын
"Yip-"
@ThatNoobKing2 жыл бұрын
I hope they keep it in, it's funny
@zaidkidwai78312 жыл бұрын
Love the videos man. Easily the highest quality TF2 content
@LaskyLabs2 жыл бұрын
Oh no... They removed the little room where you could hide a teleporter? Maaaaannnn... I'm gonna miss that one.
@chaImers2 жыл бұрын
so that’s why the 2fort bridge was haunted
@SodogeWow13372 жыл бұрын
3:39, oh cool, I was asking about that bug earlier
@Crueltycretin2 жыл бұрын
I can't believe I've mained Pyro since before Jungle Inferno and never noticed they severed his fingertip lol
@gangrene98972 жыл бұрын
Those lil mapmaking tweaks look pretty neat
@Amutens2 жыл бұрын
I've been playing this game since many years and i never knew the sindey sleeper darts were supposed to be blue