edit: ah fuck @ 1:56 i forgot to replace the on screen element. that's alrexx's map not puxorb :P (they were given a week for this btw) (all relevant 100 player server info in description) this is really not the type of video i usually make but it’s no ad revenue january so i wanted to give it a shot, both for myself to get better at making other kinds of videos, but also if viewers think it’s entertaining :) also also curious about: if i add new features to the 100 plyr server like a new map pack, donator perks, etc etc, is that worth making a video about? to me just writing an update in discord seems sufficient but idk ¯\_(ツ)_/¯ also yeah i'll make a video about the 64 bit business lol
@ambi_cc846410 ай бұрын
First (real)
@GGreenHeart10 ай бұрын
Could possibly have a 2nd channel for any major 100-player server updates?
@literatemax10 ай бұрын
What kind of perks? Boosted proximity chat range?
@Splarkszter10 ай бұрын
I like this content, really cool and shines a light on extremely talented people. I love how the map turned out on the end, awesome community effort.
@catfree10 ай бұрын
What are ads?
@theenduriangamer550910 ай бұрын
Every map artist that submitted their responses should genuinely feel proud. Each map already looks like a fantastic fit to the game, so even if your map got voted out by another, don't sweat it, you actually did bloody fantastic work. Hats off to you all (because they take up too many objects)
@bioticsla10 ай бұрын
My thoughts exactly, they all won in my book
@Tacdelio10 ай бұрын
i wouldnt be against having all 4 on rotation somehow. maybe 2 at a time and see after some time see which one the community likes more.
@giantmutantbug10 ай бұрын
Lmao that hats off joke was hilarious
@Spartan_Tanner10 ай бұрын
It's not about the winning it's about taking part. -Wheatley
@Intentionally_blank10 ай бұрын
100% They all look like a lot of effort went in to them. Well done.
@TheFoolishSamurai10 ай бұрын
2:33 Is that a comically large gas pump attached to the rocket?
@CaptainBoxtrot10 ай бұрын
Indeed
@zfilms485810 ай бұрын
yes my man... yes it is!
@The_whales10 ай бұрын
50 minutes until ready to launch
@WangleLine10 ай бұрын
oh my god lmao hgdfhghdfg
@sv_catgirl110 ай бұрын
That one ended up being my favorite of the rockets purely for that visual gag, it's hilarious
@ruzgar137210 ай бұрын
It's puzzling that of these entries 2 of them are hydro/powerhouse themed which is usually one of the more rarer ones when it comes to artpassing a map.
@bow-8910 ай бұрын
But one of the easiest, best looking and best fitting for the game's artstyle
@darkuscarlet10 ай бұрын
@@bow-89Agreed. I will say though, although the execution could've been better, the Poor and Hatless/Merasmus++ Pass Holders message at the base of the spiral was a really good bit.
@SaintRedFox10 ай бұрын
hydro my beloved ❤
@TinyDeskEngineer10 ай бұрын
It's a shame the style's so rare, because I personally feel it's one of the best TF2 map styles. I like hydroelectric power plants.
@WilhelmScreamer10 ай бұрын
Its my favorite style. Mappers are too afraid to embrace the classics
@fcomolineiro759610 ай бұрын
5:06 in love how this whole map is just a complicated "Gordon pushing the cart to the beam"
@prisso887 ай бұрын
lewiin should just make a half-life TF2 map
@uranium_enjoyerOfficial5 ай бұрын
@@prisso88 true, i think Black Mesa topside part (in tf2 style, of course) would look pretty neat
@arturplayz450510 ай бұрын
Someone PLEASE recommend this map to the community workshop
@weegeequeviucoisas985410 ай бұрын
It could be pretty cool if VALVe added 100 player mode to the game like they did with VSH and zombies, though I wonder if the last summer update set a new precedent or if it was just a one off.
@fakeplayer908810 ай бұрын
@@weegeequeviucoisas9854 They can't eve properly add those modes without them breaking down and getting exploited whole time, what do you think would happen with 100 player mod?
@MrBrax10 ай бұрын
Can't anyone add maps to the workshop?
@mdfm2810 ай бұрын
@@MrBrax yes mayby what arthur means recommend for the update candidates. but i doubt it will get votes, coust this map is designed for 100 player in mind
@Orange_lizard_irl10 ай бұрын
Imagine if the map randomly chose which version is used
@LovelySoftSnow10 ай бұрын
The half life finale is so good, maybe out of place for the map but imagine a black mesa map where blu needs to deliver the sample
@sfc045010 ай бұрын
Agreed, I think the whole concept deserves its own map
@SaintRedFox10 ай бұрын
we need more half-life in tf2 man...,,,,,,,,.
@ultravioletcombat593310 ай бұрын
I felt oddly giddy watching that finale in action, the way that whole place is set up (the simple texturing, the crude GoldSrc-esque geometry, the weird high-poly model on the catwalk above) gave me vibes of the really early custom maps for TF2.
@ericv0010 ай бұрын
It makes me ponder a Portal map...
@danielbedrossian598610 ай бұрын
My only problame with the resonance cascade causing BLU team is that they normally blow up the world ending things (giga laser, nuke rocket,bread monster) not them selves cause the catastrophy!
@Benjy5210 ай бұрын
Alrexx’s versions are really good. But the last placed mappers should get mentions for making it look like an old-style TF2 map. It looks like something Valve would have made.
@theanonymspysandwich9 ай бұрын
That should be the standard, since it considered map Navigation and character or attacker/defender readability back in the day. RED is ragedy and rural, BLU is more advanced and clean. Now we get smissmass factory or some shit.
@pineapple51809 ай бұрын
yoo holt shit benjy
@Benjy529 ай бұрын
@@pineapple5180 What? 😂
@RdTrler3 ай бұрын
Alrexx's *purple* caves would be very unfun to play in. We're already dealing with people who wear purple over their sleeves, we don't need to be violating Valve's mapmaking standards too.
@ratcrusher32513 ай бұрын
@@RdTrler Alrexx's map is for shounics community server anyways, so whats the issue? If its not a map planned for being added to the basegame, then whats wrong with going in a different direction from valve standards?
@hlibushok10 ай бұрын
I really like the uniqueness of Alrex's "British overseas colony" setting.
@funnydotyes10 ай бұрын
Was thinking it looked more like a theme park similar to Disney Epcot
@salr77275 ай бұрын
Ikr I feel like it would’ve fit perfectly as a jungle inferno map
@Palozon10 ай бұрын
Evaluating idea and executution in one vote seems short-sighted. Voting on ideas with lower-effort proof of concept maps first and then voting on final drafts could've resulted in more inspired concepts getting more talent behind them. Yes I am mad about the drill.
@AlrexX210 ай бұрын
if it makes you feel better i wanted the drill to win too
@dustrockblues756710 ай бұрын
I still want the cart to be the xen crystal and last to be the resonance cascade
@robertwaksberg10 ай бұрын
The drill was so fucking cool when I saw it and I was impressed because I was scratching my head trying to figure out how anyone could make the spiral look good in any capacity
@QTwoSix10 ай бұрын
Democracy will always be a faliure.
@coolium10 ай бұрын
I wonder how many people will be talking about the drill.
@Scyzzles10 ай бұрын
turq came out with the least votes, but I like that he kept it simple and faithful to TF2's style with minimal clutter probably the version I'd enjoy playing on the most after the novelty of the visuals has worn off
@hirotrum681010 ай бұрын
Yeah. As impressive as alrex's version looks, it has a ton of visual noise that makes it hard to see players
@QTwoSix9 ай бұрын
@@hirotrum6810overwatch style brimstone
@jimmybean4209 ай бұрын
@@QTwoSix brimstone? but it's not a halloween-themed map?
@QTwoSix8 ай бұрын
@@jimmybean420 sharty lingo, a normie like you won't get it
@portal2kid7 ай бұрын
honestly it has the charm of the pre-gold rush community maps (lazytown, mach, castle, etc.) that really defined the early era of tf2, which is super nostalgic to me
@Vegerot10 ай бұрын
I appreciate turq's dedication to looking like a map straight from 2007. I really liked the vibes, even though it consistently got lowest.
@turquoiseleaf10 ай бұрын
This was a fun project! It was a nice break from working on my main stuff and taught me a lot more about map making!
@biygas10 ай бұрын
Shoutout to your map for feeling the most TF2 out of all of them, you have a knack for it.
@gisopolis7710 ай бұрын
good job, your version looks great
@bonnieprincecharlie77410 ай бұрын
your version is humble and that's why it shines; i hope to play it some time
@qlitch10 ай бұрын
your version was SLEPT ON
@croc610510 ай бұрын
Your version was pretty good, it's sad it got the least amount of votes, it felt a lot like a classic tf2 map and had a lot less visual clutter
@sheevpalps6610 ай бұрын
NGL I'm kinda mad the drill spiral and the half life ending didn't win. They stay much truer to the original intention of the map by chat.
@scrunkus10 ай бұрын
turq's definitely looks the most like a classic tf2 map
@ludwigiapilosa50810 ай бұрын
I thought it was underrated
@he300410 ай бұрын
It is rather bland but yes, it was probably the most faithful to tf2 artsytle
@TaRAAASHBAGS10 ай бұрын
@@he3004That's deliberate, so the classes pop out at any point in the map. Lots of these newer TF2 custom maps seem to lose sight of that very deliberate design choice. Less is more, it's more important a map PLAYS well instead of having the most bells and whistles.
@BlueShellshock10 ай бұрын
I remember seeing this as it was being produced. This thing is madness, and looks so much better now than when it started. Alrexx's work is gorgeous, but shoutout to Lewiin's Half-Life 1 design at 5:02, I kinda love it.
@AlphaGarg10 ай бұрын
And Lewiin's rocket with the comically sized gas pump!
@cool_bug_facts10 ай бұрын
Yeah I wish the test chamber made it in
@CaptainBoxtrot10 ай бұрын
Finally, THE map
@wwtravisw10 ай бұрын
THE map
@aloysiuskurnia764310 ай бұрын
THE nap
@WeFightForKarl10 ай бұрын
THE zap
@wwtravisw10 ай бұрын
@@WeFightForKarl the zip zap zop
@1m0ffline10 ай бұрын
THE cap
@StickMaster50010 ай бұрын
Props to this community making and managing to make a map specifically for 100 players without it crashing while Valve scratches their head on the bot problem
@LaserThemTheGirl10 ай бұрын
Saying that Valve is scratching their head implies they're attempting to do anything about it
@fakeplayer908810 ай бұрын
@@futakisser They have money to do it but they just want to go cheap
@StickMaster50010 ай бұрын
@@futakisser Well yeah, the community is the sole reason why TF2 is still alive and Valve haven't done too much with giving it updates, at least, compared to pre-Jungle Inferno
@grogcito10 ай бұрын
please dude, making the map is nothing compared to trying to solve the bot problem lol
@junkmail222310 ай бұрын
because the bot problem is way, way harder to solve lmao "this game has a huge amount of automated players" is the kind of shit that no FPS has ever dealt with before
@hammerfell572710 ай бұрын
holy shit dude, seeing pl_rainbow ride again after all these years hit me with so much nostalgia
@jblazerndrowzy10 ай бұрын
Brought me back to when I binged Muselk vids
@michaeljo938410 ай бұрын
Just played pl_raimbow. It's like the mapper is HIGH, like raimbow dev texture, vertical tracks that most of the class can't climb without the cart, and almost no team-colored arrow sign. Maybe it's fun HIGH trip there but need the main path or flanks to be wider to accomodate 100 players's explosive & sentry spam.
@hammerfell572710 ай бұрын
@@jblazerndrowzy Exactly!
@SenLouie10 ай бұрын
Poor Turq. Poor guy didnt get mentioned in anything.
@denifnaf58749 ай бұрын
Amd turq was objectively the best
@lobo582610 ай бұрын
3:55 He let that sink in
@AlrexX210 ай бұрын
had lots of fun passing dbz, lots of crazy geometry that let me get really creative :p thanks for organizing this! DBZ SUMMER 2024 SWEEP!!!!
@TheLegoflims10 ай бұрын
You seriously earned it! That mf was damm pretty!
@bb010g10 ай бұрын
Congrats! Beautiful map.
@SamuelTrademarked9 ай бұрын
gex did it better
@intelchip_x866 ай бұрын
Awesome map, I hope you make more amazing stuff like this
@jblazerndrowzy10 ай бұрын
Although I can see why turq’s design wasn’t the favorite, I’m a little sad since the water-plant aesthetic is only used by Hydro(which hardly anyone remembers) and Powerhouse.
@glowingdeathclaw35604 ай бұрын
On the bright side; if you get a match on powerhouse you really get to appreciate the aesthetic because the match will last at least 5 hours
@gunbreon8110 ай бұрын
I quite like how turq's version seems the most faithful to the game
@TkrZ10 ай бұрын
these are amazing, the amount of time invested by the mappers must have been crazy. i love that half life payload ending too so much hahaha
@P-lywood10 ай бұрын
love all the art pass submissions, hope the map stays forever. On another note, I feel like it might be nice to rotate through much more seasonal temporary map packs, if something sticks enough it can stay, but if not, just keep it as a seasonal thing.
@wwtravisw10 ай бұрын
These maps look great. Wish I could play then, I’m in AUS so ping issue
@comradenikolai32210 ай бұрын
See, I actually really like this format. Seeing how people take a basic idea and extrapolate it into a completely different thing is awesome. I love that you even made note of the smaller details, like the medpack room and the sink. I think this concept should be done more. Maybe not in this exact "bare bones map who's basic functionality and layout were democratically voted for on stream" sort of thing, but just this map layout with little decoration is given to map artists to flesh out.
@Robotboy65510 ай бұрын
After seeing that Half-Life part @ 4:50 I kinda want a full payload map that takes the players through the different parts of Half-Life.
@HawnselTF10 ай бұрын
Wow everyone did a fantastic job! The half-life ending was super fun to see!
@Smeelio10 ай бұрын
I love how different these all turned out, especially since they all look so cool! Would it be beyond the realm of possibility to have the map randomly roll for each section every time it loads, so you are getting a different smattering of each design's elements every time? I don't know if that's a thing TF2 maps can do...
@MyScorpion4210 ай бұрын
given how the entity limit is a big limiter on what you an do with 100 players that they're just barely scraping by I don't believe that's very likely, no. It would be cool and possible to have different versions on a map rotation, though
@the_xplorer_sploder10 ай бұрын
@@MyScorpion42 you could just make every different variation it's own map, and add it to pl_dbz rotation
@Smeelio10 ай бұрын
@damsen978 That's fair, but in this case, the gamemode is different and less confusing AND, crucically, the actual gameplay layout is near-identical and only the visuals would change
@jblazerndrowzy10 ай бұрын
@damsen978Hydro doesn’t do it randomly(or maybe it did and I just have awful memory). Even then, the actual reason people didn’t like Hydro because the game mode it’s in is more complex than it should be and stretches on for long periods of time. As someone who played it somewhat often on the Orange Box, the average match on there, although fun, was *stupidly* lengthy, and the map became confusing to move through when you forgot what stage you were on. And then by the time you figure out what’s going on, it’s a stalemate and now it’s time for sudden death. EDIT: It was random according to KZbin vids and the official wiki, so just shit memory
@wolfcl0ck10 ай бұрын
A huge congrats to everyone who worked on this project. This is genuinely one of the coolest things I've seen in a long time regarding tf2. Also HELL YES to rainbow ride getting added.
@whynotll8310 ай бұрын
3:44 "dedication to realism" as dev texture wall is in the view.
@Nykomil10 ай бұрын
To be fair it's pretty thin and obscured. The mapper probably thought it was already textured properly
@grogcito10 ай бұрын
This is the best map ever created. Puxorb's drill is still my favorite feature created, still I love all the art passes created, the mappers really excelled themselves
@pux0rb10 ай бұрын
I like puxorb's drill too
@tbotalpha813310 ай бұрын
Alrexx' is certainly detailed, but I feel like all that eye-catching, contrasting detail would be a detriment to fun play. The whole map is just constant positive space, with no negative space to break things up and help distinctive elements stand out. It looks like an Overwatch map, and I don't mean that as a compliment.
@godofportal590510 ай бұрын
agreed
@endermix585910 ай бұрын
Exactly. But people let themselves seduce for colorful and as you said eye-catching details. Not saying is bad, just I don't feel it fits on tf2
@univalvefoilstrong118410 ай бұрын
Mr. “I don’t like to fit in” with his elite Hot takes!
@jakestaheli853210 ай бұрын
Mercenary park, hardwood, mossrock, Venice, all of these maps are slightly outside of tf2s artstyle, but they still work. We will have to see how the map design affects gameplay, but this feels like a nitpick right now.
@milliondollarmistake10 ай бұрын
@@jakestaheli8532 I don't know if using Venice as an example is going to help your point but I agree with the sentiment lol
@thirion185010 ай бұрын
A bit disappointed only one person went with the Half Life theme, and *no one* went with a full on Black Mesa theme. There was so much potential there, fighting all the way to first get the anomalous material into the carrier and then over to the final checkpoint to start the resonance cascade. The regular TF2-like aesthetic slowly gaining more and more Black Mesa realism step by step.
@JustHexylАй бұрын
I love the divide between people that went with nostalgic old tf2 maps that are simple by design, people that tried a unique twist on the map in the middle ages of tf2 maps style, and ofc the jungle inferno and modern map styles that look astonishing
@mikeyes62010 ай бұрын
Think the drill idea was awsome for the spiral tower, but the winner was obviously very well executed as well.
@bugjams10 ай бұрын
Fr. Alrexx's map won in every other category imo except the spiral. I'm kind of hoping, now that everyone's seen each other's maps, that be changes the spiral to a giant drill somehow. Such a cool concept.
@mikeyes62010 ай бұрын
@bugjams I agree, but the area around the spiral is definitely what won Alrexx the category. It was definitely a more complete package worthy of the win. If i desperately wanted to have the drill I would swap the spiral build for the drill idea to forshadow the cave later, but implement the best parts of the current tower, like the lights and the gass/steam for gameplay. It's fine as is though.
@QTwoSix10 ай бұрын
Shit map, low effort coal
@LargeCoke_Mediumfry9 ай бұрын
I love puxorb making it a 60s Future space movie feel. The drill was definitely the best (IMO) spiral design. It makes it look unique and look like it has a purpose for existing
@Sterkson9210 ай бұрын
2:55 I`d make this small room as creepy as possible, to make it feel like an elevator from "The Shining". Bloodmarks, total darkness and one single light point onto medcit with, if possible, changed texture
@iveseenyourface540410 ай бұрын
brilliant
@jimboanimations404110 ай бұрын
DBZ is an incredibly cool-looking map, and I am surprised it works for a 100 player lobby! That being said, I think there is 1 thing that should be done for a map made for that large of a lobby: Decrease the speed the cart moves at per player pushing it, but increase the push cap significantly. Maybe its speed could cap at 10 players, and move a bit faster than carts on maps made for smaller lobbies?
@hellofellowbotsss10 ай бұрын
All the maps were so cool and you can see the amount of effort it took all the map creators to make their versions! This experiment was so cool and i hope that there will be more like it to come!
@SanityDrop10 ай бұрын
this is just insane; these amazing mappers took the same barebone map and give it completely different themes, from beach resort, quarry, industrial and gloomy carnival. Amazing
@livenishikireaction9 ай бұрын
1:25 he said it guys, he said gex
@_mailer10 ай бұрын
I'm genuinely impressed by so many of the art passes here. I think this video is testament to how fundamental Hammer is still after all this time. Hammer++ is a much needed refresh, but Valve's decision to release the Source SDK at all is one of the best longstanding decisions in gaming, since it all leads up to joint community efforts like this that we can all partake and enjoy in.
@JhoTerra9 ай бұрын
I super respect turq's basic, vanilla map throwback.
@Tkmined9 ай бұрын
As a manufacturing engineering student, I feel I am qualified to say that the mobile drill goes REALLY hard. It got my brain going for how the mechanics of the full machine work, as well as what practical purpose the drill actually serves.
@jakestaheli853210 ай бұрын
This community has the most dedication of any ive ever seen. From emesis blue, to magnificent 9, another feature length film coming out in a couple days, to this, taking advantage of a random cliffnote in the summer update that was probably added without much thought, and creating an entire map around this idea. Cant wait to play on this masterpiece, and i hope this map and 100 players as an official gamemode releases for casual. Thank you tf2 community for being the best, and making me proud to be a part of it.
@petermatis608310 ай бұрын
I'd actually love more hybrid maps. Like yeah we already know pl cp and ctf but why don't we just combine them for the ultimate challange? Like imagine a payload race, where both teams fight to cap a neutral flag for their team to open up the way for their payload. Or a dominion match where the last point of both teams is protected like in Degroot keep, and you have to bring a flag to the enemy side to give a chance to push last. Hell what if it's just an entire gauntlet of every game mode on one giant map?
@HighOnZa10 ай бұрын
DUDE THAT HALF LIFE 1 SEQUENCE WAS FIRE, THAT SHOULD'VE WON DUDES 🔥🔥🔥
@commenter_HIMIK-MAN10 ай бұрын
Causing the resonance cascade is hell of a way to finish a payload map. I'm surprised no one done that before.
@stupidratt9 ай бұрын
honestly I wish at least one person went with the design of "mining town covering up a secret facility"
@Real_RUBB3R10 ай бұрын
Honestly, even if some of these are very noticeably lower in quality and attention to detail than the others, ALL of these maps are incredible, and the creators should feel proud for being able to pull off something like this
@Micha-Hil10 ай бұрын
Now I'm waiting for someone to actually make this map DBZ themed
@notloopers111010 ай бұрын
Amazing seeing projects go through
@spamuel9810 ай бұрын
Puxorb's map design fits a lot better with the game lore, since the entire series of events in TF2 was kicked off when Redmond and Blutarch Mann inherited a ton of empty wasteland from their father (who died of every illness known to man when travelling to see aforementioned land that the two idiot sons bought) and started fighting over it. In the official lore, it's just because the two of them hate each other and are trying to take all of the land for themselves. The original business plan for the empty desert was gravel mining for weapons manufacturing(?)
@cloudynguyen65274 ай бұрын
Gravel and coal mining are their main business. Weapon manufacturing comes from Mannco and I don't think Mannco manufactures their weapons in middle of nowhere
@spamuel983 ай бұрын
@@cloudynguyen6527 The CEO of Mann Co is Saxton Hale, so it's a fair bet to assume the weapons manufacturing takes place in Australia. Or maybe the entirety of the Mann estate is actually in Australia, and they were able to get the land so cheaply because it was the Australian outback where people can't live in any meaningful numbers due to the lack of water, and the mercenaries travel there from their home countries for work.
@ncrtrooper764810 ай бұрын
i like how the shortcircuit actually has a lot of purpose in 100 player maps, they are a great way to break stalemates in chokepoints by eleminating all the explosive spam.
@STRONTIumMuffin10 ай бұрын
THIS IS DEMOCRACY MANIFEST
@darkarch7579 ай бұрын
Control point to payload actually kicks ass as a concept. Its like the mercs had to break in and steal it and now they gotta get it outta there
@vepply10 ай бұрын
turq didnt even get a narration🏴☠🏴☠we still love you turq
@fives98808 ай бұрын
You may want to fix the spawn point by the castle, the Blu team can be easily spawned camped by Red, causing the whole game to be unplayable for Blu, that’s what happened in my most recent game in your map.
@BaZinga-y6l2 ай бұрын
Amazing stuff all around. I hope some of the other designs are seen in future maps, I really liked the ones that diverged from the very samey (albeit well done) lighting/atmosphere TF2 maps usually have outside of Holidays and MVM. Personally, I'd kill for more maps with rain.
@tpd1864blake10 ай бұрын
I’m so disappointed resonance cascade couldn’t be made into a canon TF2 event. Also, I love the concept of hybrid game modes, I want to see more maps like that
@Cinnamowo10 ай бұрын
Alrexx one is really cool! Idk, I just really love all the vibes that it has. And I love seeing trees and water in TF2
@xiphosura41310 ай бұрын
maybe it's just some good ol 2011 gmod/tf2 nostalgia but there is something so familiar and comfy about turk's submissions.
@Spazbo410 ай бұрын
props to the guy making the resonance cascade happen in tf2
@mrkayden110 ай бұрын
massive props to the map creators and the time and detail in them, they're amazing.
@fireblade69610 ай бұрын
Lewinn is definitely the most faithful to what chat voted for. He kept all the goofy stuff in. It might not be as cohesive but it is my favorite
@258thHiGuy10 ай бұрын
You gotta appreciate gex’s commitment to making dbz look like an honest to god 2009 TF2 map
@paperskate65410 ай бұрын
This is so incredibly cool, what an awesome community project!
@maxkoob5 ай бұрын
looking at all these maps transition between eachother gives me a weird case of deja vu, i like it
@crazybird19910 ай бұрын
Wow, that is sweet. Poor turq though
@endermix585910 ай бұрын
I felt the same for him lol. His map was the more tf2 style out of all of them, but people always will prefer colorful and uniqueness.
@crazybird19910 ай бұрын
@@endermix5859 I personally felt it was a bit bland but it didnt deserve to come in last every time
@QTwoSix10 ай бұрын
@@endermix5859zoomer brainrot brimstone
@denifnaf58749 ай бұрын
@@endermix5859this is why i loathe democracy
@flazzorb10 ай бұрын
I'm really impressed how much was done in just a week. Even the losers are impressive for the sheer amount of work it took to be done in just a week.
@pasanaator987410 ай бұрын
The HAlf-Life ending seemed so cool, it made me imagine a tf2 in the black mesa complex, which i think could be a cool idea for a map.
@PotatoPatatoVonSpudsworth10 ай бұрын
I'd LOVE to see Lewiin lean even harder into the Half-Life theme by changing the bomb cart to the crystal Gordon has to push into the beam.
@arghpee10 ай бұрын
This shows how passionate players and modders are for this game. I hope it lives many years in the community servers. TF2 is my favorite PC game of all time.
@PotentialGrim10 ай бұрын
Lol the one I didn’t like the most won. At least the ones that looked like the Badlands, Hydro and Powerhouse are still available in the workshop.
@MeesterTweester10 ай бұрын
I like the commitment to the sink too
@boemboemize10 ай бұрын
Holy smokes, all mappers did a great job. Stunning work lads, much love to yall!
@centersolace10 ай бұрын
oh damn, rainbow ride brings back so many memories, that map is old af, but strangely i could see it working with 100 players.
@purpleisthesneakiest10 ай бұрын
THANK YOU SO MUCH FOR MENTIONING PL_RAINBOWRIDE! I played it once like a decade ago, but forgot the name, and its wacky cart path has stuck in my brain ever since!
@enderwill269410 ай бұрын
2:37 “We don’t talk about the drill” Only the people that know, know
@purplehaze235810 ай бұрын
Kinda crazy how much some aesthetic touch up could improve an otherwise mostly identical map.
@Specoups10 ай бұрын
Gex's entry is consistent and manages to blend every quirks of this map into a cohesive and semi-believable and justified setting. Even visually, it's pretty much as TF2esque as it gets. Again, the majority shows a lack of taste.
@numbersstationsarchive1946 ай бұрын
The "majority" also reee and shit themselves over a core gameplay mechanic that has existed mostly without incident since the game's launch...
@QTwoSix5 ай бұрын
@@numbersstationsarchive194... saying le enword in vc? Random crits aren't very fun thoughbeit.
@joedou7glas20010 ай бұрын
I'm dissapointed that the Half-Life ending with the resonance cascade when you cap the final point didn't win the last point
@-the_lumberjack-10 ай бұрын
I love how I watched the precursor to this video yesterday and now this comes out.
@AlienFan2510 ай бұрын
They all look great but the one that wom makes sense. Looks really gorgeous. Crazy how people gave it all different ideas.
@OlaftheGreat21 күн бұрын
These chaotic fustercluck maps your chat design somehow end up beautiful with the right decor
@MicRouSn79 ай бұрын
so glad to see rainbow ride getting some love. I remember Muselk covering that map years ago and haven't been able to see an active server running it in forever. Definitely gotta try it out again.
@mihneababanu42249 ай бұрын
i really adore puxorb's design, it's the best imo.
@siberx410 ай бұрын
2:33 The oversized gas filler is amazing!
@tophmidnaYT10 ай бұрын
These mappers are crazy talented. I hope their skills make them money cause they definitely deserve it
@Normalnyczlowiek10 ай бұрын
bro this half life end point is the best shit i've ever seen
@JJPPRRMM10 ай бұрын
The fact that ALL of these submissions fit the game's style perfectly and I can 100% see being added as full maps speaks volume to the dedication of these creators, it's genuinely impressive Makes me wish that all of them could be added at the same time in some way; like a map that every time you play on it has a different aesthetic or what not (even if this is probably impossible to program)
@xVelvetri10 ай бұрын
"last point somehow trapped half the team" made me burst out laughing lmao
@P0P21810 ай бұрын
i think all versions of pl_dbz deserve to be played and remembered
@QuintonMurdock10 ай бұрын
That actually looks sick. Excellent work
@masonhales9 ай бұрын
The resonance cascade cart ending 100% deserves to be put in
@ApocalypseMoose10 ай бұрын
3:54 Lewiin should've won for that alone.
@SaintRedFox10 ай бұрын
lewiin made the half life finale so he should have won the entire contest anyways
@Ihasnotomato10 ай бұрын
Amazing work to everyone involved! And now.... I want to see this map OFFICIALLY added! 😤
@SturgGaeming5 ай бұрын
The map with the giant Gray Co drill is probably the coolest.