out on the server now! “shounic trenches” 45.62.160.71:27015 getting a 100 people to show up to test maps is hard :( if you’re interested, please join the trenches discord (discord.com/invite/5RutXa3dGh ) and sign up for notifications @ #ping-me :) i think the next thing i'm doing is making a literal circle map fyi, i think the map probably won’t need more changes after this, but there’s only so much you can test with lab rats ahead of time. ofc if new issues pop up i’ll adjust the map more and last, lmk if mapping videos is interesting/fun? i want the trenches to have better maps so i’m probably making a few. if it’s interesting content then i might as well turn them into videos also also retrospectively looking at it, i think this video probably flows better if i went through all the changes directly rather than area by area, but unfortunately that’s something that only became evident after finishing the video :(
@zombine71039 ай бұрын
Bro, did you release this map on workshop?
@elijah92749 ай бұрын
The invite seems to be invalid :(
@nutitoo9 ай бұрын
Is it possible to send you maps to test on the streams? i have one that i'm currently working on :)
@aeyde9 ай бұрын
o
@hablo_papøl9 ай бұрын
i like the mapping videos!
@purpleapple40529 ай бұрын
I dunno why but "stock map but i in another gamemode" is one of my favorite types of TF2 maps, I recall coming across the old Payload Dustbowl, and also Payload 2Fort, MVM 2Fort, PD Hightower, and even Koth Turbine
@MxCrab9 ай бұрын
KOTH Turbine must be better than CTF Turbine at least
@purpleapple40529 ай бұрын
Shoutout to my favorite map like this: DT Harvest, stands for "Double Trouble" (you can find it in the workshop as "Dubbel Trubbel") Harvest but the barns have an upper floor intel room, it's ctf and koth at the same time, you can win by capping the intel 3 times or holding the point for 10 minutes
@hollyblocky9 ай бұрын
You're right. Plr_well
@Markm89 ай бұрын
Bump
@TheDinomar9 ай бұрын
PD hightower? You mean hightower?
@bananabunch559 ай бұрын
"Dustbowl" "Fun" and "Balanced" do not belong in the same sentence, yet you made it work
@csharp-animemusic65589 ай бұрын
dustbowl is always fun, but only for one team
@kR-qj7rw9 ай бұрын
This is bitch talk dust bowl is fun and balances as long as teams are balanced Because when you get some f2p in your team, ragequitters and people who give up that's when you get send to spawn
@lipschitzlyapunov9 ай бұрын
@@csharp-animemusic6558no, sometimes it's not fun on red if you're on a team of troglodytes
@Honorablepleb9 ай бұрын
@kR-qj7rw I disagree. Even if two teams are a good match for each other and you're enjoying it, the map is just fundamentally unbalanced. Certain classes do MUCH worse on dustbowl than on other maps, with spies, scouts, pyros and snipers being almost useless at certain stages or chokes. And you're likely to be at those chokes for a long time because the map layout is unbalanced, usually favoring the defending team. This is all without mentioning that two evenly matched teams are more than likely just going to stalemate and run out the clock. Don't get me wrong, I like playing on dustbowl. Its just that you either have fun on dustbowl, but it won't be balanced, balanced dustbowl, but it won't be fun, or you can have balanced fun, just not on dustbowl. It's in my casual queue for a reason, but it being a good competitive environment is not that reason
@electrifiedbathbomb73839 ай бұрын
So is 100 players
@mwn3d_9 ай бұрын
2:54 "Even without changes this area is actually fine" *cart returns to its home planet*
@Maniamdead20099 ай бұрын
Lol
@Ana_Ng8 ай бұрын
that's a demoman
@Fin_leaderඞ69694 ай бұрын
The cart is the only lonely one it gets pushed then stops and never goes backwards
@the_scrompy9 ай бұрын
5:52 that bonk scout is a genius lol
@SwiftBlitz.9 ай бұрын
that scout has 500 missed calls from harvard
@thealandude91469 ай бұрын
the bullet sponge
@Wadetata9 ай бұрын
@@SwiftBlitz.real
@lightningvolt31509 ай бұрын
He's a hero
@FaultyTwo9 ай бұрын
Megamind tier play.
@glameow123459 ай бұрын
8:16 something added there to indicate that you can’t shoot through or something to block the view into the last point would probably be a good addition
@spring_nottheseason24849 ай бұрын
just slap another metal block building
@memesmemes31439 ай бұрын
nop , let gamers figure that out the hard way lol !! its funni
@orangesilver89 ай бұрын
I'd just throw a fence on it.
@ghoulbuster19 ай бұрын
A nice assortment of FENCES will take care of THAT!
@Dubauabud9 ай бұрын
I think that area should be removed entirely, and instead of a band-aid solution that sticks out like a sore thumb, edit the map in a different way
@sonzillamariocraft9 ай бұрын
Like how most of the problems can be dwindled down to "Engineers and Sentrys." And they can be fixed by just "making players be able to see."
@bloonbrawler9872Ай бұрын
Visibility is one of the more important things of a map
@ethanhayes70389 ай бұрын
Fun Fact: Valve already made a pl_Dustbowl, but it ended up being so thoroughly overhauled that they had to rename it. And that's how we got Goldrush.
@TinyDeskEngineer8 ай бұрын
This sounds like it's a joke, but a check of the map's trivia section on the wiki shows it's real. Although it started as a Control Points map, not Payload, named "Dustbowl 2".
@Eshyyyyy8 ай бұрын
@@TinyDeskEngineer Dustbowl2 originally started as a continuation of TFC's Attack/Defend, where Blue would bring their flag (or Intel in TF2) to Red's points. In the leaked map you can see Blue having a briefcase right outside their spawn, with control points designed a lot like how they were in TFC.
@dimsthedimwit6007 ай бұрын
@@EshyyyyyFuck, the idea of a gamemode where you need to bring a flag to the enemy' position sounds interesting. Wish we ever got to play it Oh wait, Carnival of Carnage
@samushunter2427 ай бұрын
@@dimsthedimwit600 I love the reverse ctf idea
@dimsthedimwit6007 ай бұрын
@@samushunter242 Technically Carnival of Carnage and its normal counterpart(The one where you send a monkey to space) do that
@Funkin_Disher9 ай бұрын
Step 1: Widen all openings Step 2: lift all ceilings Step 3: combine stages Step 4: Steal from cp_crudball
@qw3rty6299 ай бұрын
step 5: add fences or one way doors on every other opening
@Syamfprch9 ай бұрын
Step 6: replace with gold rush
@WiiFitGOTY9 ай бұрын
What is crudball?
@demomantf24768 ай бұрын
@@WiiFitGOTYcrudma balls
@manboy47208 ай бұрын
step 7: update localization files
@ThatWolfArrow9 ай бұрын
My takeaways from this seem to be good rules of thumb for general map design in tf2's asymmetric game modes. 1). Avoid chokes and long sightlines 2). Make more flank routes 3). Use a healthy amount of open space and cover to balance out points 1 and 2
@mikerotch420699 ай бұрын
cringe furry
@tasertag75138 ай бұрын
Sounds about right.
@joltz..20427 ай бұрын
So... Do we have thousands very short wide rooms with wide doors?
@ESALTEREGO2 ай бұрын
@@joltz..2042basically, all maps in every shooter game are just wide boxes interconnected by a bunch of narrower boxes
@ConcavePgons9 ай бұрын
This channel is going to be so valuable for game designers on what they should probably think about when creating levels in multiplayer games.
@toadboydude50159 ай бұрын
Exactly what I'm thinking during every Shounic video.
@SioxerNikita9 ай бұрын
Yes and no. TF2 has some unique design challenges
@aidnyan9 ай бұрын
these are just bandaid changes for a meme gamemode, dont get ahead of yourself
@Ultra2899 ай бұрын
Nah, 100 players on a small map is just not good design at all...
@SioxerNikita9 ай бұрын
@@Ultra289 This tells me straight up you know nothing of design... Design is not about amount of people, it is about how the game, the amount of players, the mechanics, and everything else interacts with the map...
@Bozothcow9 ай бұрын
4:32 highest IQ engineer
@ktrn67139 ай бұрын
6 phds
@Koshara_is_derevni9 ай бұрын
11*
@princesscadance1979 ай бұрын
PHDs don’t stop a good ol *CROCKET*
@Bozothcow9 ай бұрын
Stepping out of the way helps, though.
@lordfarquaad13199 ай бұрын
Glad i ain't the only one tht noticed tht bro didn't even get to deploy his turret lol
@duckwithhats9 ай бұрын
Doing stuff like this on a 100 player server may actually be a decent way to test worst case scenarios in a 12v12 match and how to deal with them from a map making perspective.
@10Tie8 ай бұрын
@@priyapepsi "Whenever you test a new feature in a game you should test the extreme values/cases first, to see how it behaves." - Sid Meier
@vodkawhisperer39238 ай бұрын
its like a brute force approach
@marlikbudvergard7 ай бұрын
@@10TieHe was so unbelievably based
@bucket69885 ай бұрын
Coming from handling different gamemodes with varying population counts, it's not very representative
@tangoww9 ай бұрын
finally, the best worst best map
@HellnawNaw-zq2jx9 ай бұрын
So true
@lil_lion699 ай бұрын
Love the over the shoulder shot at 7:05
@hufics2059 ай бұрын
(0:38) You a real one if you were there for that stream. The pain shounic went through to convert dustbowl to single stage is unimaginable. 6 hours of nothing but pain, anger, sorrow, and despair. That was my first stream that I stayed to watch. I became a veteran that day. Still waiting on my Purple Heart @shounic . You promised
@UH-60_Blackhawk6 ай бұрын
still waitin'
@IceFlower226 ай бұрын
As soon as I heard him mention making dustbowl single stage, i knew. I've been making maps for quite a while and while I haven't made a three-stage map ever, I can certainly imagine how much pain it would be to unravel all of the map logic, lmao!
@ESALTEREGO2 ай бұрын
Trickbaited
@crockstonyt9 ай бұрын
7:30 cheers to that Blu Demoknight that charged right into the chokepoint
@tuopi279 ай бұрын
glad to see shounic making normal maps for once, like a 100 person payload cp_dustbowl
@artifactU9 ай бұрын
its not cp its pl
@Mandarin99009 ай бұрын
@@artifactU It's a payload version of cp_dustbowl, exactly what he said
@thaias96549 ай бұрын
2:09 I think that was my dispenser. I'm pretty sure i remember that exact scenario leaving a pyro and medic to get more metal only to come back just as my dispenser get destroyed.
@Luzgar9 ай бұрын
We now know what 100 on a regular map looks like, but what about the regular number of players on the 100 player map ?
@bowser30179 ай бұрын
Cp orange
@the_something_something9 ай бұрын
would probably actually be fun
@evanc36668 ай бұрын
You would never be able to find anyone
@ThatguycalledJoe9 ай бұрын
You should put a fence on the roof to make it more visibly apparent that you can't shoot at last from up there. Like it wouldn't actually do anything because it's going over an invisible wall anyway, but it'd just be nice.
@SarutinMcWhotookmyname9 ай бұрын
i was thinking that too, i just dont like invisible walls
@commanderboom26269 ай бұрын
Better yet just make the section you can’t stand on taller, that kind of change takes a few seconds and instantly alleviates confusion
@interrobang57859 ай бұрын
This is genuinely just a good lesson on map design
@banananana29 ай бұрын
One thing Shounic didn’t say about the open roof on last was that it made getting the payload around the first/second corner for blu a bit harder cause it was just constantly raining pipes. Once blu took the second corner though it was over for red pretty quick
@jeremypanjaitan40399 ай бұрын
shounic: ok so we will expand this area and make it more accesible to blue also shounic: F E N C E
@IncomingPun9 ай бұрын
Making dustbowl one combined map is the best thing since teleporting sliced bread
@prosto_a_user9 ай бұрын
Teleporting *what?*
9 ай бұрын
Where have you been sending it?!
@tappajaav8 ай бұрын
@ To my kitchen
@hunterchichester57204 ай бұрын
@@tappajaav ok
@creature19419 ай бұрын
I saw the title and said to myself “Impossible”
@ZiggityZeke9 ай бұрын
If Valve hired Shounic the entire gaming world would tremble in fear
@ShovelLettuce9 ай бұрын
6:19 is such a good shot with those sentry placements
@MazDance8 ай бұрын
Simplicity is king. You see a lot of “balance” designs the community have make some insanely drastic changes to maps so I respect the ability to show restraint and only make minor but impactful changes.
@UwUable_guy9 ай бұрын
4:32 engineer watching his death
@muffinconsumer44319 ай бұрын
11 PhDs
@Maxae8 ай бұрын
1:45 Damn, that reflect did save a lot of people there.
@FlakManiak9 ай бұрын
I love how simple your changes are. Sometimes bold, but still, it doesn't seem to take much! I would have thought myself "Dustbowl is horrible garbage through and through; surely it needs radical overhauls", but... Apparently not!
@paragonflash89378 ай бұрын
I love how this video shows how map design and a simple action as adding a sliding door can impact balancing, flow, and gameplay for the player.
@GlowingOrangeOoze9 ай бұрын
6:07 that chainlink fence either has some kind of texture bug or it's exhibiting some of the strangest moiré effect I've seen.
@sortofgamingfiller9 ай бұрын
Super rare dustbowl w
@blu3m0nkey9 ай бұрын
Nah, that's just because they did it
@tappajaav8 ай бұрын
Every dustbowl game someone wins.
@notzenodos029 ай бұрын
testing the previous versions was a blast honestly, tho its nice to see the map more polished by now also this was a good recap on how much changed over the time (there's stuff i didnt knew like the most recent changes imo) good job btw, you did well
@SleepyEngi9 ай бұрын
You should try making pl_dustbowl into a control points map, and maybe instead of just one huge map, you can divide it into "stages" every second point, and when the second point is captured, all players are sent back to their new spawn.
@vendolanz67119 ай бұрын
TC_Hydro exists
@mr.shplorb6629 ай бұрын
What a novel idea
@retrobat16319 ай бұрын
0:12 I would have made that stair case into a broken one leading down with the other side of the stairs blocked off.
@sharinganmoon9 ай бұрын
I think leaving the roof accessible, but adding a fence to protect red last would be good on last. If blue can hold roof, they can see what to deal with on red last, similar to the new one way window.
@aloysiuskurnia76439 ай бұрын
4:34 RIP to this engie who was killed by Fairness and Balance(TM)
@kabob00779 ай бұрын
1:25 It's a bit like Fort Vaux in BF1 during an Operation, the outer parts play fine and usually fall fast to a decently good attacking team but OH BOY are the first interior sections hard to crack from the outside, the generator room in particular is just pure chaos.
@perfectmimic.26117 ай бұрын
I think i watched, like, 3 or 4 videos here where putting a fence kinda resoves the issue...for me this has sprout a new tf2 meme: "What is the the problem? have you tried..put a fence in it?"
@suryaanshsingh5899 ай бұрын
my guy single handedly making tf2 updates
@thomastheman64769 ай бұрын
bro this us awesomeness!! ever since the first time i played i think it would be so cool to play through the entirety of dust bowl and maybe even as payload or mvm lol- epic stuff as always ^^
@Iris-po9dw9 ай бұрын
Im just sad I never got a cameo :(... Jokes aside, I like what you did to this map. It was a good experience to be on your streams and watch you suffe- I MEAN easily balance this map ;). Oh and... 👁🗨
@dredoctor82719 ай бұрын
7:40 , so cool. You are one of the amazing TF2 content creators! I hope Valve recognizes you and apprise you for all the motivation + effort in keeping such big projects in development.
@mr.vehickL9 ай бұрын
ive always held dust bowl in a special place in my heart because it was the first ever map i played when i played tf2 for the first time. i love dust bowl and would love to see pl_dustbowl in the next 13 years when valve update the
@tymunster7 ай бұрын
I love this for being so subtle. It shows how map design is a science, but doesn't need to be overcomplicated.
@quoing9 ай бұрын
Since we already made it single stage we should also make it single checkpoint
@e2b2659 ай бұрын
One 20 minute checkpoint
@EDoyl8 ай бұрын
I like how dustbowl is so defender-favored normally that you only ever have to think in terms of buffing offense until they fairly win. There's no switching back and forth, the only task at every stage is making BLU wins easier, you NEVER have to consider how to buff RED. So you can always be thinking in exactly the same way and get into a good flow.
@rumpus56338 ай бұрын
TF2's April 23rd Patch Notes: 'Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon Freeman' we need a video about this lmao
@flyingshark8728 ай бұрын
I recently played this map in 100 players. One thing I can say is that if you are blue you can definitely push, rush and spam reds easily since setup time is gone and choke points where sentries delay blues does no exist anymore or should I say “become a new flank route for blue.” In the end. If you are blue you have 80% chance of winning and if you are red you either spam blue constantly (which probably won’t work) or get pushed back cause reds are in very big disadvantage with “new flanks” exist (reds gets easily surrounded.)
@lpsp4429 ай бұрын
Going over the roof on the final point looks so fun and feels so intuitive. It seems like a good alternative version of the map would explore this variant of last, with some appropriate limiters like fencing, maybe one-way glass in RED's favour, or contact hazards so careless BLUs take damage for walking over or standing around on the roof. The current version works very well, but should use some fencing on said roof to make it clear that you cannot move or shoot through the area presented.
@NecroBurt9 ай бұрын
Seeing the amputator being meta is cool
@XradicalD9 ай бұрын
Love to see that a lot of the core elements of TF2 are pretty much thrown out the window due the huge amount of things going on lol. Pretty much turns every map into a Hyrule Warriors like version of the map (ample space for ample units). Neat to see, maybe spacing different routes could help to route players rather than trying to pile 100 players in a single tunnel but I'm sure that would require an entirely original map layout at that point. Still, wonderful work.
@kiwo5798 ай бұрын
“more initiative” *footage of heavy shooting window*
@VelocityLP8 ай бұрын
8:15 I'd like to see that building extended vertically. No reason to be able to see over onto last if you can't fire any projectiles in that directions.
@empty50139 ай бұрын
this is great level design work, the one way glass in particular is creative but also feels very in line with vanilla valve map design, and makes a unique engagement area, really cool
@Josukegaming9 ай бұрын
You're doing gods work. We need more tweaked versions of classic maps like this, rather than totally new maps that also have their own problems.
@Joschmo9398 ай бұрын
I enjoyed your explanation and rationale of making the changes on this map! Great job
@microwveman20638 ай бұрын
Got to play this map and it was amazing. I lost my shit when I realized it was all one map lolol
@thewall9152 ай бұрын
R.I.P the random engi at 4:32 taken from us by a random crit
@some_body_else3636Ай бұрын
may his soul rest in peace 🙏🕊️
@SnowflakeTheProtogenАй бұрын
Him in particular lol
@Concorn13 ай бұрын
That heavy eating casually a sandwich and going straight to the dispenser at 5:08
@petzouqi769 ай бұрын
"Schounic" making the most classic maps in TF2 fun just like how "Schlicker" would describe the year of '99
@bigblue3449 ай бұрын
I'm surprised on how well thought out and balanced this map is
@TheSeabornGaming4 ай бұрын
I’ve never really seen someone do this before. This brings a whole new personality to the map
@apchistuzАй бұрын
Dallas is portrayed by Eric Etebari, but voiced by Simon Kerr in all 3 games.
@tasertag75138 ай бұрын
Dusty bowl. Mmm. Don't lick it.
@snowy26199 ай бұрын
Love how a simple add on such as one door can help, also didn’t know one way glass was a thing in tf2, very cool video shounic
@thunderdraco6 ай бұрын
@5:45 rofl, those windows were there purposely for sentries :P People who played TFC know what I'm talking about
@christopherm47396 ай бұрын
This now makes me think....was Dustbowl more balanced when we had 2007 rules? (Only level 3 sentry, can't move engineer buildings, no airblast, no unlocks, uber can be held if you switch off medigun.) And the reason it sucks now is because the massive change to how TF2 works?
@maxwellsterling6 ай бұрын
"just one more lane bro" bros when the one more lane actually works
@AlexanderRM10009 ай бұрын
I love the part where you put a one-way gate on one door but not the other, so Red can still go in and Blue can also retreat if they change their mind in a push, it just gives Blue an advantage. Also love the 1-way glass window.
@cyberpancakee66274 ай бұрын
Could you do hydro with 100 players or make a territorial control map, it would be cool for 100 players
@AGrayPhantom9 ай бұрын
I told Valve YEARS ago that Scout didnt need new weapons to be at the same level as Soldier or Demo, but better maps that aren't hallways. Thanks for finally improving Dustbowl.
@parkercrouse38982 ай бұрын
0:20 Dustbowl being way to stalematey? Next your gonna tell me that fire is hot
@daniboi_oneninefiveАй бұрын
ice is cold
@Jacob-Jack9 ай бұрын
8:55 when briefly playing on the test server, i did get the misfortune of having to experience the roof attacks while on RED defending last at least sniping's a good job, mate
@CaptainJimp8 ай бұрын
I played on the server for 5 hours last night, and it's crazy how some things become super viable with teams of 50. Amputator taunt Spamming is crazy helpful, and carpet bombing with the airstrike and parachute are ridiculously fun when there are 20 people on the point at once.
@Milotaur9 ай бұрын
looking forward to playing this on the server
@abe8819 ай бұрын
You did all this work, but saying the secret phrase of "Everyone go gunspy" would've broken any stalemate in a few minutes
@eljestLiv7 ай бұрын
Payload Dustbowl, also knows as Goldrush
@Waaaghtatic8 ай бұрын
I really do hope you expand a bunch of other older maps in the same way you did with Dustbowl. This is such a cool idea.
@vulpen9 ай бұрын
"Payload dustbowl" My brother in chriist, we already have goldrush
@Someone_19949 ай бұрын
love the fixes
@denisdubovik2289 ай бұрын
The title is peak oxymoron
@iamlato5 ай бұрын
i think making the roof accessible at last but adding a fence surrounding the entire thing could work, kind of like barnblitz last
@MTN65167 ай бұрын
Played a round on here this morning, was on defense. We got rolled to last, and we needed to defend last for 11-12 minutes It was some of the most fun of tf2 for me, as we tried our best to hold them back, and did all we could, and we managed. So much fun, and a refreshing way to play dustbowl.
@emilianozamora3999 ай бұрын
Do hoodoo now. I completely forgot there was a second stage on it since blue never pushes past stage 1 on casual, much less on 100 players
@teiyeyia9 ай бұрын
I don't know what it is, but the changes reminds me of those "stock" Halloween reskin maps
@daviddavies91907 ай бұрын
Getting that last point is killer! Should be another flank to the bunker or something to stop that last corner congestion.
@gameygames13517 сағат бұрын
100 player TF2 is a very exaggerated version of play testing where the problematic areas become more apparent than if it was yested with 24
@uwulasagna9 ай бұрын
never thought i'd hear "fun" and "dustbowl" in the same sentence
@MarcusFigueras9 ай бұрын
Bomb in dustbowl call that dustcloud
@Nerdtendo63668 ай бұрын
Happy to see a TF2 KZbinr dedicated to 100 man servers(my favorite way to play the game)
@irregularassassin63809 ай бұрын
Imagine having to push the payload down the middle track of Dustbowl point 1, then loop into the structure, up the stairs, and then across the bridge into tunnel ... and then from there to through the Dustbowl Beta flank to a dropdown onto point 2. It would be a choky mess for Blue to push through directly, so they'd have to push into the area through alternate routes in order to clear a path for the cart pushers. You'd be reversing the roles of the flanks and the main path. I have no idea if it could work, but I kind of like the idea of a payload map treating the cart not as a rolling HQ, but something you need to clear a path for.
@DatChernobylGuy_9 ай бұрын
basically red gets nerfed fr tho im happy someone made a 1 stage dustbowl map
@motivated85159 ай бұрын
Nice to see the femboy was edited out of all stream clips
@givingshitsincetwentyeleven9 ай бұрын
context?
@calebd39479 ай бұрын
elaborate for further outsider knowledge
@MrNapkino9 ай бұрын
@@givingshitsincetwentyelevenin shounic's stream, he uses a pngtuber setup with a femboy-looking avatar in the corner of gameplay
@MakusinMeringue9 ай бұрын
@@givingshitsincetwentyelevenWhich was also due to him setting a 700 dollar donation goal that he set. He was disappointed how fast he got the money
@Innuya9 ай бұрын
Feels like a lot of the balancing was in response to engineers. I wonder if you limit the class, if BLU would have an advantage to the map
@BrightPrimes6 ай бұрын
8:35 this could help blue whenever we play this and point two on section two are the places we loose at
@PlagueDoctor-879 ай бұрын
as someone that plays almost exclusively on OG dustbowl, this map looks so cursed