the map is out as "pl_circle_st1" now -> 45.62.160.71:27015 i think the map is kinda cool but i also did make it just because "haha circle". if people hate it i can remove it ¯\_(ツ)_/¯
@seronymus6 ай бұрын
This is a new demonstration.
@_demonhunter6 ай бұрын
cant wait for pl_hexagon_st1
@lacumbancha62736 ай бұрын
It actually looks really fun for a "haha circle" map, i thought huntsman spam was going to be more of a problem tho
@Linkman89126 ай бұрын
Oh I've gotta try this
@leglesslegolegolas6 ай бұрын
this is really good, how are you even making those?
@MetaBloxer6 ай бұрын
You look inside of a particle accelerator and see this.
@jamesfunnymorrison83056 ай бұрын
large soldier collider
@magnusm46 ай бұрын
Zoom in enough and it's just a particle running from a rocket jumping soldier trying to market garden it.
@justit10746 ай бұрын
honestly, making this map a particle accelerator (black mesa/half life theme heh) would be cool in my opinion
@hambor126 ай бұрын
@@justit1074there’d be a flipped over Xen Crystal cart with a HL1 Gordon Freeman underneath it, trying to hide from the chaos (he’s not fighting because this is still Fresh-Faced, Untraumatized MIT Graduate Gordon and not “5 days and however long he spent in temporal stasis of uninterrupted and unmatched suffering” Gordon)
@zeropoint70516 ай бұрын
HAHAHA REALLL
@bulldowozer58586 ай бұрын
Corner peeking? On a circle?! *They did it! They squared the circle!*
@eggsandghost5 ай бұрын
thats right! it goes in the square hole! /ref
@cactusgamingyt99604 ай бұрын
@@eggsandghost ref? How much ref?
@Quickstein4 ай бұрын
All these squares make a circle...
@major_tm4 ай бұрын
isn't a circle just infinite corners?
@Drexus.The.Mantled3 ай бұрын
Technically, the circle had about four, connecting chords. Making it a rare instance of a square fitting in a circular hole!
@detectiveslime28916 ай бұрын
The TF2 community are the type of people to add balancing to a circle
@TKsh16 ай бұрын
And still failing hard on said balance.
@toxic_shr00m6 ай бұрын
@@TKsh1Failing? This is a masterpiece in game design.
@blueknife77286 ай бұрын
corner peaking on a circle is crazy
@pzsn50756 ай бұрын
@@toxic_shr00myes i am impressed in the small tweaks he did that totally changed how the map "behaved"
@niydfass10606 ай бұрын
@@TKsh1 me when failing to balance a map = making a really fun map
@samlovebutter6 ай бұрын
Here's a quick summary of the video: - I wanted to make an experiment. So I introduced a problem. - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Solution for a problem introduced a problem - Ah, here we go. The Radial Labyrinth Of Pain! Still fun at least.
@blacklight6836 ай бұрын
Average coding/maping experience
@ponponpatapon96706 ай бұрын
@@blacklight683 and drawing and music creation and writing experience
@itsPonkulz6 ай бұрын
this is how creative process happens
@SamOliver46 ай бұрын
you've summarized the entirety of game design and development
@lamerie67675 ай бұрын
spaghettification
@Nixitur6 ай бұрын
I love how this explains the creative process, going from _"round_ lmao" to "so, I added multiple routes, multiple layers, some buildings, platforms to stand on, and, oops, I've just made an actual map"
@misteral90456 ай бұрын
Yes, a map that is a circle. The only pointy things are crockets and crickies to the face.
@GoldenOwl_Game6 ай бұрын
That tends to be how level design works “I have an idea!” and then many many MANY iterations of testing, problem solving, and retesting
@ChesterManfred6 ай бұрын
@@GoldenOwl_GameThe Valve (right) way
@legojay146 ай бұрын
@ChesterManfred honestly valves skill is doing this while having the map remain on a coherent theme. But they have the benefit of smaller teams. You'd need much bigger maps to get that theme consistency with 100 players
@carbonatedmilk15 ай бұрын
@@legojay14 By theme, do you mean gameplay or design? The maps are typically designed after the geometry is at least partially built if I remember correctly
@topthog6 ай бұрын
2 minutes in I’m like “how can a circle be fun to play on?”, then 6 minutes in I’m like “I hope this additional geometry doesn’t sully the sanctity of the circle, it’s simplicity is what makes it so genius”
@hydraulicsystems3325 ай бұрын
Sort of does, tbh, by the end too much geometry
@AlphaNinjaFTW15 ай бұрын
@@hydraulicsystems332 the sanctity of the circle remains all of the complexity and gameplay is still retained within the circle.
@toxic_shr00m5 ай бұрын
*its
@HappyBeezerStudios5 ай бұрын
Some of my silliest fun was playing 32 player DM in UT2004 on a map that is just a room. Absolut chaos. You don't want to stay there all day. But for that one round you do, it's absolutely disgusting fun. And hey, 2fort is probably the most played TF2 map, which says a lot.
@Cobyba3 ай бұрын
LMAO
@herkload6 ай бұрын
This is what happens when TF2 doesn’t get a major update in 7 years.
@The_Pope_real6 ай бұрын
fr
@C.A._Old6 ай бұрын
same. and also disband TF2 Team Developers after 2018. even comic 7 never came out after 7 years later.
@bongwater18566 ай бұрын
The community has taken it upon themselves to learn how to develop TF2, since nobody at valve is
@robotortoise6 ай бұрын
We did get the 64 bit update, even if it was subcontracted!! So that's something.
@derfakegangster6 ай бұрын
It's been 7 years???
@CreepysOcean6 ай бұрын
the first iteration of the circle looks like: "what if everyone on the idle server was actually playing the game"
@hyoroemongaming5697 сағат бұрын
?
@notpot68866 ай бұрын
The circle represents the single braincell shared by the TF2 community
@Liphyrus6 ай бұрын
Its complicated.
@nyancatec6 ай бұрын
Wait we have a braincell?
@TheAnnoyingF2P6 ай бұрын
Each totem on the pole is a symbolic representation of one family.
@AngelWithin19946 ай бұрын
it also applies for other communties not tf2 trust me
@Bupboy6 ай бұрын
Yeah and it's my turn with the brain cell, I need to remember how to breathe real quick
@AlexanderRM10006 ай бұрын
1:43 I love that having your left shoulder to the wall gives Red an advantage because everyone is right-handed, just like medieval castle towers which were sometimes built that way on purpose
@iamerror65466 ай бұрын
to be fair if you flip your viewmodel it makes it more even
@NeostormXLMAX6 ай бұрын
That seems werid since some weapons like the original have it in the middle, or can switch fov
@RAFMnBgaming6 ай бұрын
I can think of exactly one classic spiral staircase that didn't have right handed defender advantage. Plenty of modern ones though.
@AlexanderRM10006 ай бұрын
@@iamerror6546 Does flipping the viewmodel make the bullets come out off-center the other way? That'd be pretty cool actually
@iamerror65466 ай бұрын
@@AlexanderRM1000 Yeah, actually. At least from what I’ve heard, anyways. It’s pretty neat.
@blueslime326 ай бұрын
if you ever decorate this map, you should do it in the style of a mcdonalds or carls jr kids area, it feels like playing in that map would feel like that
@themement36166 ай бұрын
Genius
@jimmybean4206 ай бұрын
he shoud make it look like my gram gram's house because my gram gram' s house looks fucked up like this
@_comrad_48376 ай бұрын
Jokes aside, I think this map can be stylized into hell theme, like you know...9th (ring) layer of hell
@doctorsam92006 ай бұрын
The entire bottom floor has a small nocollide layer that looks like a ballpit.
@TwitterMutual6 ай бұрын
Expiration Date tumor bread bagel
@firestarwaca83366 ай бұрын
Basically all of these map videos are a giant reminder how important play testing is at every stage of game development lol
@MrGermandeutsch5 ай бұрын
If I am not mistaken, it's exactly what Valve did, at least when it came to the development of Portal, where there had been weekly playtests, or so I remember.
@miguelpereira985913 күн бұрын
@@MrGermandeutschValve play tested like crazy in the Portal games
@MrGermandeutsch13 күн бұрын
@@miguelpereira9859 Precisely!
@invalid_user_handle6 ай бұрын
I like how basically every problem with this map was because it's geometry is ultimately constrained to being in a donut shape, so it just ended up being a thousand and one band-aid fixes for every possible scenario. This map's development cycle was literally "Explosive spam is too powerful, so we fix that but now short circuit spam is too powerful, so we fix that but now sniper's too powerful, so we fix that but now RED's vantage points are too powerful, so we fix that but now sentries are too powerful, so we fix that but now demoman's too powerful, so we fix that but now sentries are too powerful again".
@evilded26 ай бұрын
That's called game balance
@invalid_user_handle6 ай бұрын
@@evilded2 The point I was trying to make is that every problem here was exasperated by the fact that the map was forced to be in a 'circle'. If that constraint wasn't so specific they could've just added flank routes off to the sides or in the middle ring, and half of the problems they ran into would've never even happened or would have been way less severe.
@superyerfdog6 ай бұрын
I mean it worked out in the end
@galacticgamer66356 ай бұрын
@@invalid_user_handle Its funni tho.
@soccpuppet46386 ай бұрын
Me when I challenge myself to make a cirle work and it's hard to make a circle work:
@definitelynotcris6 ай бұрын
1:20 funny thing is that wasn't even what I meant at all, I said that during the stream as a joke and meant literally disabling respawning as if it was arena mode. But then we tried instant respawn and it worked soo we take those ig
@usernametaken0175 ай бұрын
that sounds so fucked up in a 100 player server it does sound cool on that one turbine maze map though
@MrGermandeutsch5 ай бұрын
Honestly I was confused when instead of no respawn, instant respawn was implemented instead. But it certainly worked out quite well!
@shadowmon8016 ай бұрын
shounic: "I think I forgot something." shocord: "If you forgot, then it wasn't important." scouts:
@feefre6 ай бұрын
Scout aint important, they were right
@herkload6 ай бұрын
And also Spies 😂
@No-ut1dn6 ай бұрын
The only viable playable strats for scouts is either spamming mad milk in hope it won't deleted by short circuit, so that fellow soldiers/demos could get huge heals, or using bonk to block rockets, or blew up someone unfortunate. That's it
@bomono39736 ай бұрын
@@herkload nah spies have always been good on 100 player maps. You run YER + stock or deadringer depending on map chokiness. You can easily get topscore if you play your cards right, and can have a serious influence of pushes against engie nests if you distract them all with sappers. Its just way harder to get behind enemy lines than before, but likewise its way easier to get chainstabs than before.
@No-ut1dn6 ай бұрын
@@bomono3973 expect this map, its geometry so choky that even spy with dead ringer resistances going to be deleted by sheer amount of projectiles and splash damage when he tries to walk to enemie's backlines. And even if he managed to do that, he still might be randomly killed by splash or short circuit ball.
@Pudding4046 ай бұрын
*"A perfect circle?! Do it again. Show your process."* Pushing a cart around like a dog chasing it's tail is universally the most tf2 thing imaginable.
@agentoranj58586 ай бұрын
That would be a fun map actually. Cart doesn't just go from start to finish, it does laps and racks up points until the timer's up.
@gladoseon41175 ай бұрын
@@agentoranj5858incredible idea for Payload Race
@samuels11234 ай бұрын
@@agentoranj5858 experimental idea: the cart is a turntable that spins a part of the map
@IceFlower224 ай бұрын
@@agentoranj5858 That... actually sounds like a fun idea
@masterowl1233 ай бұрын
@@gladoseon4117 that's a real map, called 'Snowthistle'. It was really fun from what I rememebr
@taste57286 ай бұрын
I kinda wished the map would be a payload race map to just make it worst in that hell spam
@9another6326 ай бұрын
The devil himself
@laf19936 ай бұрын
Make it CTF lmao
@Baba_babaA6 ай бұрын
Worst game mode in tf2 @@laf1993
@taste57286 ай бұрын
@@RemoveThisTrashLetMeSeeNames time limit let you an end to the torture Payload race is perfect as you can see your work go to dust if the carts are allowed to roll back and no side has an advantage with unlimited time and same respawn time on both teams ACTUAL NIGHTMARE
@GewelReal6 ай бұрын
@@RemoveThisTrashLetMeSeeNamesI dont like that acronym
@Awesomeness-iz3dh6 ай бұрын
0:57 No way, we finally got Counter-Strike in TF2!
@parkeddoor6 ай бұрын
That circle represents my brain chart, 100% stupidity 0% competence
@gladoseon41175 ай бұрын
But also 100% enjoyable
@Arzene226 ай бұрын
Will never forget the spy infestation during map testing
@boi73165 ай бұрын
What happened during it?
@benrusnak.9295 ай бұрын
@@boi7316all hell broke lose
@Toro5636 ай бұрын
What 7 years without an update does to a community
@ChesterManfred6 ай бұрын
I'm so brainrotten, that I'm laughing at the video quality plummeting from the projectiles
@Toro5636 ай бұрын
@@ChesterManfred It's over
@Ensign_games6 ай бұрын
yep. And don't even look at the starfox fanbase since they had constructed an entire canon from the scraps that Nintendo left
@demoman58646 ай бұрын
@@Toro563no. TF2 cope 101 says: TF2 will never die. And as time goes on the Brainrot will only get worse.
@lautarogomez97116 ай бұрын
@@demoman5864So what could we do?
@casualbread33056 ай бұрын
One idea I've always been interested in: Water in TF2 allows for 3D movement, what if an entire map was made with the swimming effects on (minus the drowning and anti-fire limits), how would the gameplay go when players need to look not just around; but down and up to check for enemies? How would gameplay change with a new way to flank? Would chokepoints remain the same gameplay wise? It's an interesting idea, but probably difficult to make, considering how scout's double jump would have to be changed, along with demo's charges and soldier's rocket jumping. I'd love to see you try this idea someday! If anything, It'd make for a great Halloween map for the server! (because a space theme would be boring)
Yeah, that's basically zero-grav TF2 i guess. Would make more sense though if it'd somehow allow for non-explosive classes to deliberately push off of walls in the direction they're looking for example, as otherwise any non-explosive mercs would have no real way of controlling their movement.
@Jamesthe16 ай бұрын
so you're telling me tf2 is almost a 6dof game
@abuslayer176 ай бұрын
how it started: just a circle how it ended: an actual interesting map with a depth of strategy and game sense needed to play well
@casuallatecomer75976 ай бұрын
Yeah, ngl, this looks really fun with the amount of thought that put into it despite being a "simple" map layout.
@lazthegreat104 ай бұрын
The strategy is spam
@qaaris42805 ай бұрын
1:27 props to that red Soldier right by the pillar that ate _three rockets_ from his teammate
@Timmir006 ай бұрын
For what is meant to be a meme map, you did a fantastic job showing off the iterative process, and gave a good demonstration on what the process is for good map design.
@TheFoolishSamurai6 ай бұрын
One major QOL problem I encountered playing this was how narrow some of the platforms are, especially those against the outer ring. You'd end up killing all of your momentum mid-jump brushing against a wall brush at the wrong angle
@SUNG0DRA6 ай бұрын
skill issue
@ponponpatapon96706 ай бұрын
@@SUNG0DRA shut up.
@SUNG0DRA6 ай бұрын
@@ponponpatapon9670 you heard me.
@Digihart1236 ай бұрын
@@SUNG0DRA shut up.
@SmokePudding6 ай бұрын
@@SUNG0DRA 🤓
@Kaiserboo18715 ай бұрын
Shounic. You are unironically a fantastic map designer and game developer. Your experiments in TF2 are so fun to watch.
@whynotanyting6 ай бұрын
Could totally see this turned into an art gallery/museum for the art pass
@autonomousanonymous63106 ай бұрын
i was thinking more "inside of a giant fusion reactor"
@DJL3G3ND6 ай бұрын
blast pit
@fleshwebber17576 ай бұрын
The first thing that came to my mind was a synchrotron.
@cloudynguyen65276 ай бұрын
@@autonomousanonymous6310 Then we name it pl_blackmesa >:D
@cletusmandeletusman23286 ай бұрын
BLAME! architecture having map
@GoldenOwl_Game6 ай бұрын
I once had a class on level design where everyone got told to make a level which we’d playtest in Quake. Surprisingly, the most popular level was the one that just CTF but dumped everyone in a tiny room This is actually an awkward thing with level design: what makes for good design is not always what’s fun, and vice versa
@ThePongles6 ай бұрын
You know what might be interesting? A circular map like this but using the Source portals to make it have more segments than is physically possible. Have it be like 8 quarter segments long, with the first 4 there from the start, but for each segment Blu caps it adds another segment randomly picked from a bunch of options. Heck you could make it a community-created map by having people design their own segments that can be put in.
@Dusk_Shade6 ай бұрын
That would be interesting if it were possible, but I think that Valve putting the linked_portal_door(s) into TF2 would've been talked about quite a bit. (We would know if they were there by now, is what I'm trying to say)
@drewrussell85316 ай бұрын
Makes me think of some of the weird, experimental maps in Duke Nukem that did stuff like that.
@dogman156 ай бұрын
@@Dusk_Shade I think pl_corruption makes use of linked_portal_doors in its "underworld" (the mental asylum), doesn't it?
@Dusk_Shade6 ай бұрын
@@dogman15 After some googling, no, I don't think it does. If I remember, it just loads some rooms randomly - there's a video somewhere explaining it, give me a minute - Found it kzbin.info/www/bejne/n6rOdpuBaNqFibc
@ThePongles6 ай бұрын
@@Dusk_Shade ah, my bad that's the map that I thought had the portals. I guess to do something like what I mentioned in TF2, you would be limited to having 3 segments normally with the 4th segment being a loading zone. You'd then need to wait until all the players left the the furthest blu-ward segement and then you could unload that to make space for a new segement. I haven't learnt enough through watching Shounic and LED to know if that is possible.
@ZapperVang6 ай бұрын
I misread the title as a literal circus so now I want to see a circus themed art pass. seems fitting considering the silly and ridiculous concept of the map in the first place, also would explain a lot of the random geometry and objects around. Especially stuff up towards the ceiling for acrobats and safety assistance.
@infernox10996 ай бұрын
Honestly an interesting look into level design, given it's such a simple initial concept, which evolved to keep the original spirit (of it being a circle) but also trying to be fair, where every iteration helped one problem, while inadvertently causing another which needed additional help which kept going until it finally got to the 50/50 state it's in now
@ChesterManfred6 ай бұрын
I love how you can straight up predict the way the "orange pieces" can impact the gameplay, until you find three demomen solely spamming pipes down that spot
@snipuhh__enthusiast27366 ай бұрын
No world war game will ever simulate THIS team experience 💀🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥🔥
@ericlizama85526 ай бұрын
I'd say Foxhole comes close.
@davisdf30646 ай бұрын
@@ericlizama8552 Man, i want to get into that game so badly
@DAVRIAS4 ай бұрын
"No world war game will ever simulate THIS team experience" huh? oh no cr@p sherlock why would a game about WORLD WAR yes WORLD war an event that happened in real life why would there be funny circle battles in a game about WORLD WAR
@cewla33482 ай бұрын
@@DAVRIASwhy so angy
@de-ment6 ай бұрын
The reason this map seems like it excelled was because it still fit the scale of TF2 despite being optimized for about 4x the player amount. Alot of maps nowadays, be it cp_propaganda, pl_emerge or pl_patagonia are oversized as hell, which ruins every character's synergy and births the currently re-revived complaint over snipers since the new maps are not designed by people who know how to balance TF2. The fact you can optimize a literal circle talks more of your skill in game design and ability to take feedback; and puts about 80% of modern TF2 mappers to shame, godspeed.
@llmkursk82546 ай бұрын
If I could suggest a name, it would be “Big Donut,” in reference to the Mario Kart battle corse that takes place in a giant ring, with a large pit of lava in the center.
@keltonschleyer63676 ай бұрын
CLASSIC
@cake.13446 ай бұрын
Chain chomp roulette cleara
@KakaCarrotCakeVideos6 ай бұрын
It should be called Donut Steel
@RandomDude6476 ай бұрын
it should be called Baby Park
@purplehaze23586 ай бұрын
7:27 I'm sorry, what the fuck? Did that scout just pull out a caber?
@usernametaken0175 ай бұрын
tf3 gameplay leaked footage
@MrGermandeutsch5 ай бұрын
Holy shit, I didn't even pick up on that!
@WangelHL26 ай бұрын
"Welcome to team fortress 2, after 9 hours in development, hopefully it would've been worth the weight." - gaben whose favourite class is the spy.
@xthinkfast6 ай бұрын
love how the spy at 4:16 just slowly slides towards the camera & dies
@june99146 ай бұрын
In this very short circuit short circuit was overpowered
@purplehaze23586 ай бұрын
It would honestly be super rad if you gave this map a visual makeover to make it look like a Dantean circle of hell.
@mpixl99656 ай бұрын
This map is a perfect example of why playtesting every single tiny change is crucial to making a good map, this literal circle is more fun to play than some maps in the base game (*cough* wutville *cough*)
@MRswipez16 ай бұрын
This was very interesting shounic, well done. Played in your server a few times and it's very fun.
@itchylol7426 ай бұрын
overwatch would never allow you to stuff 100 players in a custom circle map
@LucreDenouncer6 ай бұрын
Oh god, all those ult voicelines
@dogman156 ай бұрын
It won't even let you stuff more than 12 or 10 players in a map, much less 24 or 32.
@Basuko_Smoker6 ай бұрын
GL getting 100 people to Play overwatch (0.9) nowadays😂😂😂😂😂
@krilc6 ай бұрын
Overwatch doesn't even exist
@UmiZoomR6 ай бұрын
Looks like cope
@blob72825 ай бұрын
This isn’t even corner peeking at this point it’s tangent peeking
@JimBimBum6 ай бұрын
this is actually a great exercise on creativity and simplicity.
@slimesauce30446 ай бұрын
This is such a genuinely interesting look into the map design process and balancing process
@humanharddrive16 ай бұрын
100 players is just so fun. i love the trenches. i think it's the base tf2 gameplay that makes anything so satisfying. it's crazy how many level design problems were encountered and solved here. I can't wait for the art pass
@frezzingaces6 ай бұрын
9:34 big brain heavy on right eats nade to jump up ledge what a play
@certifiedhousemoment6 ай бұрын
this was actually an extremely interesting in depth video on map design
@Monody5126 ай бұрын
Now I want to see the full art pass on this turn it into pl_tokamak, where the whole thing is inside a fusion reactor chamber with maintenance scaffolding, construction supplies, and removed parts making up the extra geometry. The bomb is the ignition fuel and when BLU wins the whole thing fills with an effect similar to koth_nucleus's reactor.
@Martyste6 ай бұрын
1:43 *Laughs in Left Handed viewmodels*
@wile1234566 ай бұрын
Projectile and bullets still come out from the right side.
@zypireal6 ай бұрын
bullets come out the middle, projectiles are viewmodel sided
@ThatNoobKing6 ай бұрын
@@wile123456they don't, actually! Left handed view models actually make projectiles come from the left side
@@ThatNoobKing how does it look from the enemy then?
@Alias-et2ll6 ай бұрын
shoutout to that heavy that tickled the uber medic at 9:00
@1lomi9016 ай бұрын
I really love those experimentation. Level design is such a fun thing when it comes to multiplayer balancing.
@Catdash551027 күн бұрын
amazing map and amazing map design mate! i like the evolution of the map and how more detailed and balanced it became. yknow im gonna play this map and think its fun whatsoever
@thefallenprince99296 ай бұрын
I feel like a good theme for this map if it gets an art pass would be as a Particle Accelerator
@philsharpe43156 ай бұрын
I feel like someone is going to art pass this so hard
@red5t6536 ай бұрын
By the end of all this development time this is basically the barest essence of a long single-stage multi-point map, with no flanks and only a main choke the whole way through. It even follows the routing of many single-stage payload maps where the cart naturally spirals toward the end, though in this case instead of the center of the map it simply loops back to (nearly) where it started, which is kind of interesting.
@protodot20516 ай бұрын
Man, this level design shit is easy. In all seriousness, this is a pretty interesting experiment, can't wait to see the response.
@justahooman23676 ай бұрын
Lobotomy fortress 2
@shadow12312gx6 ай бұрын
"Throughout 2Fort and Dustbowl, I Alone Am The Rounded One"
@drfidelis5586 ай бұрын
Damn, it really took 50 days of constant resetting to push the cart to the end? That's some dedication right there. faith to your morals, willingness to stand up straight and all that.
@coffeegaming98635 ай бұрын
Project moon sleeper agent
@robloxarchiver5 ай бұрын
@@coffeegaming9863 uncle ben what happened FIRST TRUMPET!!!
@3Triang3l34 ай бұрын
This name is far more appropriate here than to that 1998 Team Fortress 2: Brotherhood of Arms map with reactors and pipes.
@emissne2 ай бұрын
you should upload a version that is just LITERALLY a circle, no like teams in the high ground or team spawn rooms on the floor, both are on floor and its just a small little circle like before, total chaos.
@horse_plinko6 ай бұрын
Can't believe this... They put the Promenade from Star Trek: Deep Space Nine in TF2...
@balala75676 ай бұрын
now it needs a wormhole that banishes you to 2fort where the shape shifting civilians live
@daring14346 ай бұрын
I love the pyro at 0:25 that dies the second the uber drops lmao
@WilhelmScreamer6 ай бұрын
Ctf_hallway_of_death is this but even more cruel. As it offers the illusion of lanes
@lillycanlord4 ай бұрын
This video is proof that with enough effort, care, and consideration about your actual player base can make even A LITERAL CIRCLE fun. It's not fun not because it's just a circle but how much time was poured in making sure people had fun with that circle. Good stuff
@isenokami78106 ай бұрын
This reminds me of when I used to play on the Xenogames server, which cycled maps based on other games, back when it actually had players. One of the maps was from Goldeneye-some kind of base, I never played real Goldeneye so I don’t know-and it was very much this spam city kind of deal. You could sort of call a winner, since the prime choke points the spam set up on were in spots just inside the bases and not on the neutral ground between, but still, it ultimately and quickly devolved into a spam war with no real way for either side to push through the firefight.
@godofacorns6 ай бұрын
I hope you realize how unique of an experience it is to be such a prolific creator in such a long-lived, die-hard community. It is an honor to play on the shounic trenches. I recently reinstalled TF2 after an 8 year hiatus, and your server has been an absolute thrill. It's like I'm playing TF2 for the first time again. Thank you.
@boneman97516 ай бұрын
Love the natural selection take on balance. Makes even the most ridiculous maps become balanced through constant development isnt of bulk changes that might not work
@0ak_6 ай бұрын
I really like the design process here to try and balance the circle. Definitely something I will probably come back to get ideas for my own levels
@thewoodpeckers6556 ай бұрын
The sheer number of people willing to do these stupid experiments has allowed us to make case studies on super weird ideas that could be very helpful information for mappers.
@TheRedMC6 ай бұрын
I can't believe shounic locked 100 people in Jevil's carousel
@robertflinch24476 ай бұрын
It isn't really just a circle anymore
@No-ut1dn6 ай бұрын
Of course, that's a donut🤓
@BinaryBolias6 ай бұрын
@@No-ut1dn No, really more like a torus 🤓🥸🤓
@Stardust_Spy6 ай бұрын
Redmond and Blutarch when they have to explain to their mercenaries why taking this circle is incredibly important to the gravel wars.
@PrototypeMann6 ай бұрын
4:48 SINK SPOTTED!!!!!
@skipmanghondarg5 ай бұрын
this would make a cool profile picture and i don't know why...
@buzzlightyearpfp76416 ай бұрын
i feel like the final thing i would do is add various tunnels that connect different parts of the map sure it might mess with the 'circle' theme a bit, but it'd give scout/spy some existence
@G.A.N.6 ай бұрын
this cut down hydro looks fun
@Artician5 ай бұрын
Hydro mentioned
@bekda49636 ай бұрын
0:14 "lab rats" lmao
@davpcot6 ай бұрын
definitely needs a playground aesthetic
@dewydewback6 ай бұрын
Honestly I really like the look of the very basic textures at the end; it gives the map very strong portal vibes, and although I haven't played it, I would think it helps a lot with visibility, which amidst all the spam is difficult enough as it is.
@Maxencedek266 ай бұрын
The map looks fun despite being just circle. You're giving me the motivation to make my own tf2 map
@gubbothehuggo27714 ай бұрын
I mean it really says a lot about the core gameplay of the 9 classes that you can put them on just about any piece of geometry called a "map" and a meta will emerge and people will engage with it.
@clownimpregnator6 ай бұрын
Now all you gotta do is artpass it. I'd say make it a burning submarine in space, just saying. Needs radium, tho.
@Lonqudor6 ай бұрын
Let’s take a second to appreciate the Pyro who reflected a Mad Milk at 0:53
@MrGermandeutsch5 ай бұрын
I would have never noticed that if you had never mentioned that, holy shit.
@CabbagePlaster6 ай бұрын
BALLS
@beatoid10066 ай бұрын
Dont even need to watch the video you already proved the title 😭
@CabbagePlaster6 ай бұрын
@@beatoid1006 I meant circle
@DangerDurians4 ай бұрын
I love these series and how it highlights playtesting is really one of the biggest factors in balancing
@alexcrisman19546 ай бұрын
Making this map look like some sort of reactor room would look sick
@Tkmined5 ай бұрын
I think an art pass in the form of a fusion reactor being constructed/undergoing maintenance would be cool
@ampersanddust6 ай бұрын
Art competition for this one is gonna be amazing!!
@GrassWarlock16 ай бұрын
This map's theme should be a big mechanical gear. Adding a functionality where every once in a while the gear rotates would be awesome. (Moving only platforms/obstacles instead of everything as the latter would have no effect).
@MrDoodar6 ай бұрын
7:38 engineer if he was like the engineer in meet the engineer
@MrDoodar6 ай бұрын
Engineer
@cmessymarvin49284 ай бұрын
Nightmare
@BYTE4CE2 ай бұрын
YEEEEEE
@DelcattylaysdownАй бұрын
2:50 i love this because it feels like escaping the rat wheel
@Turgineer6 ай бұрын
Wow, we can literally have fun even in a small circle.
@Denominov2 ай бұрын
This is a great microcosm of the level design process
@invrtd94095 ай бұрын
Should design it like a way to nuclear reactor core, where blu try to detonate the cooler and name this map "pl_reactor"
@NotABean_6 ай бұрын
i love this type of game design where you just have a petri dish of 100 people and make adjustments from viewing them in game, idk why but its so cool to me for some reason
@ThePikminCaptain4 ай бұрын
3:44 Class Photo Ass Map
@idontwanttobefishingforfishАй бұрын
they're right tho
@StuffyAnt5 ай бұрын
This is genuinely a great video about map and general game design. Great stuff!
@KeeGamer3106 ай бұрын
that's tf2 for ya
@deathkorpofkriegguardsmen9355Ай бұрын
I can’t believe shounic added ww1 tactics into tf2