Sim Racing Studio SRS Tuning Guide - Motion Simulator

  Рет қаралды 1,884

Isaac Bayer

Isaac Bayer

Күн бұрын

Пікірлер: 36
@thomasriotte2925
@thomasriotte2925 5 ай бұрын
Thank you SO MUCH ! Now I have a better understanding of how it might tune my rig (a Yaw2) so that I finally have proper traction loss. Watching your video was the best 40minutes investment in my sim career 🎉
@IsaacBayer
@IsaacBayer 5 ай бұрын
That's awesome to hear. I love getting feedback like this, makes me feel like its worth the time and effort in making the videos. Thanks for checking it out!
@chilehead101
@chilehead101 5 ай бұрын
This is just what the doctor ordered - Thanks!
@Brent-Nelson68
@Brent-Nelson68 4 ай бұрын
This video is full of great information. Much appreciated and subbed.
@ZaphodBeeblebrox2nd
@ZaphodBeeblebrox2nd 8 ай бұрын
thanks for the good Video. Seeing someone else tuning their Rig is very interesting. I wasnt using the telemetry readouts, only figuring out by feel. Maybe i tune my H2 again a bit.
@Jan-1337
@Jan-1337 4 ай бұрын
That video is awesome! Thank you very much and have a nice weekend!:)
@frankcottone4417
@frankcottone4417 8 ай бұрын
Fantastic video. Very much appreciated you taking the time to break all this down. I've had my rig for over two years and it never felt quite right. This has made much better. Thank you. Race on🤘🏼🤘🏼
@IsaacBayer
@IsaacBayer 8 ай бұрын
Awesome, I'm glad it helped!
@aegisarmors
@aegisarmors 8 ай бұрын
I had never clicked on the telemetry icon, so far I did a set up for ACC and the movement on my DOF P3 is way better and more realistic than using the intellitune. Thanks again @@IsaacBayer
@IsaacBayer
@IsaacBayer 8 ай бұрын
@@aegisarmors that's great, I'm happy you are getting it dialed it.
@gopro5344
@gopro5344 3 ай бұрын
Incredibly helpful video! The only thing that bothered me was the driving with one hand 😂
@eromain37
@eromain37 8 ай бұрын
BRILLIANT, will be a bit time consuming to go thru my set of fav cars but def worth it. Thx!!
@IsaacBayer
@IsaacBayer 8 ай бұрын
It is very time consuming getting a perfect tune. I like to use a few different tracks to. A tune may feel good on one track, but be off a bit for another. Heave and roll especially
@iconcity
@iconcity 4 ай бұрын
nice
@GUN69_
@GUN69_ 7 ай бұрын
Great video - thanks for explaining the max telemetry bit. In the Lat G Sway you got the readings of max telemetry 13.9 but you decided to go to 15. Was there a particular reason you didn't choose 14? I would think you will round it up to 14 which is closer to 13.9 rather than 15 - that made me wonder if I missed something?
@IsaacBayer
@IsaacBayer 7 ай бұрын
No you didn't miss anything, I miss spoke, I should have put 14 in.
@traylord
@traylord 8 ай бұрын
Awesome video, very helpful, I got one question though... Since pitch and roll are only determined by the inclination degrees of the road, shouldn't they be the same values for all cars?
@IsaacBayer
@IsaacBayer 8 ай бұрын
Pretty much yes. You want to run a few track, like Daytona with very steep banks. But once u get pitch and roll dialed in, they should be pretty much be good for all yours cars.
@traylord
@traylord 8 ай бұрын
Hi, I have never had the time or the knowledge to fine tune SRS, always used intellitune, and what a difference it made. After watching your video I have spent all day long trying to tune it and I think I've come pretty close what it should be, at least the only car I tuned. I find it really hard though to get the road texture fine, I am using heave, which I think is the way to go but I have not been able to get it right, I have been playing with the max telemetry number, the slider and also the smoothing effect but when the sim behaves the I want (and is really low) if I go offtrack or hit a big curb (I have rumble strips turned off) the movement is huge and if I turn it down I wont feel the road. I used Sebring as it is supposed to have a complex road texture, any advice on that? (I'm using iRacing). Also I think (I have no idea) the less effects on the H3 the better. I think it is best just to use SRS for basic effects like pitch, roll, surge, sway, traction loss and heave for road texture and not using anything else like engine, rumble strips, wheel slip (especially this one) or engine haptics. I think is better to use bass shakers for that, I have two under the baquet for rumble strips, rmps and gear changing and I am planing to get two mini bass shakers, one for the accelerator pedal for wheel slip, and one for the break for ABS and wheel lock. How does that sound? Is that nonsense or completely wrong? Thanks again for your help.
@IsaacBayer
@IsaacBayer 8 ай бұрын
I think you are on the right path. Part of the issue with the dof reality rigs is the lack of fidelity. They just don't have the resolution to do road textures. This is one of the big differences going to an actuator setup. I tune heave to basically give me some motion if there are large bumps, or dips, or if the car goes airborne over a hill for a second. Dirt Rally heave is pretty noticable because of the uneven track. If I check telemetry for heave in pc2 for example on a track I may get a reading of 28. But if I put 28 in as a value I will feel nothing even with the slider maxed out. So I have to bring max telemetry value down to like 8 to feel the car hit a big dip or get light at the crest of a steep hill. I would use haptics and your wheel for most road textures. If you are having problems with heave tossing you around if you crash or go off road try turning up the smoothing slider for heave or turning up the main overall smoothing slider. Heave is one of the harder ones to get right. It also varies a lot from track to track. You may think you got it, but then find on a different track that it's tossing you around like a rag doll.
@MrAnthonyfrench
@MrAnthonyfrench Ай бұрын
when you braked at 9:30 ish it looked like the seat was leaning backwards on the D excelerate rather than pitching forward. or was it because you was pushing so hard on the brake that it pushed the seat back ?
@IsaacBayer
@IsaacBayer Ай бұрын
@@MrAnthonyfrench I think the seat is just flexing back from me pushing the brake pedal :)
@alexanderredhead6847
@alexanderredhead6847 6 ай бұрын
Hi Issac, I’ve been on sim tools but thought I’d give srs a go. I find the motion more natural but I don’t feel high curbs at all in srs, also gear changes are weak in comparison to sim tools. Any tips?
@IsaacBayer
@IsaacBayer 6 ай бұрын
Surge acc/de-acc will be your gear changes, so maybe try turning down smoothing for that effect, or lowering max telemetry number. There is a curb option you can play with in SRS, or lower smoothing for heave or decrease max telemetry number. Let me know if that helps at all
@alexanderredhead6847
@alexanderredhead6847 6 ай бұрын
Thanks for the reply. Still testing, followed your guide and alone or in pairs it felt great but when all together they start being smushed together, think that’s my problem. The default srs AC felt way better than what I’d created on sim tools though. Simtools is quite aggressive but not so detailed on sway & surge
@IsaacBayer
@IsaacBayer 6 ай бұрын
@@alexanderredhead6847 I never got curbs to feel super great, I can't compare it to how sim tools handled it cause I never tried. I am building a new rig that will use sim tools for all motion. SRS is a nice platform though, so many tweaking options and ability to tune cars separately in games. You could try turning boost up, as that will amplify smaller details.
@br1_deadpedal
@br1_deadpedal 10 күн бұрын
How do u have the game on the monitor but the srs on the laptop. Great video
@IsaacBayer
@IsaacBayer 9 күн бұрын
I explain this in the beginning of the video. Use the remote ip address in srs
@ttacx
@ttacx 3 ай бұрын
Rockstar
@Rezamajedi
@Rezamajedi 5 ай бұрын
Have you tried SIM hub differently do if you have it
@IsaacBayer
@IsaacBayer 5 ай бұрын
Sim hub just added smc3 support yesterday. Am testing at the moment.
@joseppc6802
@joseppc6802 6 ай бұрын
Is possible to change the initial position before starting the game ??
@IsaacBayer
@IsaacBayer 6 ай бұрын
not that I am aware of. Rig should sit level. Sometimes the start of a race will be on a slope, so the rig may not be level at the start of a race.
@Brent-Nelson68
@Brent-Nelson68 4 ай бұрын
@@IsaacBayerwhen I’m driving my real car and I go around a curve, my body is thrown the opposite direction of the curve. Using SRS or Simhub, I’m thrown the same direction as a curve. Do I reverse pitch or roll to make it more realistic?
@IsaacBayer
@IsaacBayer 4 ай бұрын
@@Brent-Nelson68 pitch and roll should follow the bank of the road. Sway is the g force you want to adjust for what you are talking about.
@Pac_man_norm
@Pac_man_norm 2 ай бұрын
In need yaw help tho 😢
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