Imagine digging up into a mountain from the very bottom of the world.
@benjaminunderwood55993 жыл бұрын
Imagine starting to pillar to the surface from -60 and having to pillar nearly 300 blocks in a row
@isthatbraised3 жыл бұрын
Imagine spawning and immediately fall to y=-64
@nealheron87403 жыл бұрын
imagine dying couldnt be me
@balala86683 жыл бұрын
imagine imagining
@DrillThrill3 жыл бұрын
imagine playing minecraft
@Greenpixel163 жыл бұрын
I think for the brightness thing, they just need really nice looking fog. They did this REALLY well in update aquatic, where stuff near you isn't too hard to make out, but things afar are still mysterious.
@GMYSTERYICTNF3 жыл бұрын
I agree We should also get a mining helmet now
@bewalsh73 жыл бұрын
@@GMYSTERYICTNF That would be copying Terraria, and we wouldn't want THAT. (Proceeds to add copper and amethyst to the game to make an amethyst staff)
@bewalsh73 жыл бұрын
Also they should make it pitch black (without torches) AND have fog.
@tanner201x83 жыл бұрын
I hated when night vision potions were made useless in the ocean
@GMYSTERYICTNF3 жыл бұрын
@@bewalsh7 nah we way past that the cave generations and different biomes is totally terraria like Also if the deep dark is at the bottom of the world and the warden is there guarding loot that's similar to terraria hell
@Sting_ray3 жыл бұрын
I agree with most everything here except for the variable render distance for mobs and ores. If something is there, it should be visible, especially ores. The classic style caves will still be in the game, so nothing is taken away here. The new wide open caves might make finding ores much easier, but also come with a much hire risk of being overwhelmed with lots of mobs. It’s a risk:reward balance that I think works nicely. No need to adjust lighting, render distance, or generation rates.
@shamwhoa3 жыл бұрын
Exactly, the old caves are still there and you can use them, but just like taking a trip to the bottom of a ravine to find diamonds you're taking a risk going into a more exposed place for better loot. The darkness is something you should have to deal with using torches and common sense. The old caves are pretty easy to block off if you're getting chased but in the new ones you have to be careful not to be caught off guard and you have to light them up.
@superslimanoniem47123 жыл бұрын
Maybe do add some stronger lighting, torch spam is annoying.
@Starfeather_193 жыл бұрын
You know, I got full diamond stuff earlygame thanks to updated caves, the mobs should be sillouettes at a distance, ores should increase in visibility depending on distance as well, it would add to the experience of caving.
@nou54403 жыл бұрын
same some sort of pitch black fog that torches can get rid of would be better
@arrowslinger-xn3lf2 жыл бұрын
well now that it's out i can say you are completely right about that risk reward trade off
@charliesoulfire21403 жыл бұрын
"Make things invisible from a distance" doesn't really ad anything to the overall gameplay experience and just wastes time by forcing to player to comb a cave rather than taking it in. Especially with the idea of "And let's tie it to additional inventory clutter!" as if the hotbar can hold everything you need as it is. However, I agree, having seen the expansive new caves, that a new early or mid- game movement option is needed.
@adrilazzaro3 жыл бұрын
we need inventory slot expansion tbh
@steveminecraft43643 жыл бұрын
You should be working with sarc
@Anna-19173 жыл бұрын
@@username6338 i really think thats a bad idea. It would just feel like poor game design. Instead, the ores could just be retextured to look more like stone and be harder to spot
@fryingpanda91033 жыл бұрын
I agree. The reason why caves are so expansive and dark is for players to create their own path and experience of discovery rather than the linear tunnels of 1.16. The genius of sandbox games comes in the amount of way one could approach a problem. Making them feel like their forging their own story rather than having it play out in front of them. Restricting the visibility of ores and mobs beyond torches mean the player no longer has control over how they discover ores. The just walk until they find one. The number one thing they need to add in this update is more lighting options. It'll create more player choices as to how they light a cave.
@robotmaster45153 жыл бұрын
@@username6338 I really think that's not fun. Having ores just not be seen unless in light or your close by is just limiting the players abilitys to fix a problem. Its like making the player walk slower as a response to people finding mobs to easy to deal with. Yeah it fixes the single mob problem but it makes the game less enjoyable as a whole. Now since you run slower you get annoyed exploring and find normal tasks as tedious and boring. Instead of nerfing the players speed, buff the mobs so it creates a challenge and doesn't slow down the game. Back to the ores becoming invisable, making them vanish unless close by or lit up is downgrading something we already had. It benefits people who play slower to take their time while hurting people who just like to get into the action. Look for diamonds and just go for it. Im sure it can work but for someone like me who just wants to get into the action which caves provide right now, I don't think that idea would be fun especially when I dislike taking torches and just like exploring going hundreds of blocks underground.
@godminnette23 жыл бұрын
I don't know, but definitely not whatever the thumbnail is.
@skyline073553 жыл бұрын
lol
@savbeeing73763 жыл бұрын
Why not :)
@yosemite9633 жыл бұрын
LMAOAOAOAOA IM CRYING
@Ashraf7I73 жыл бұрын
@@yosemite963 What the
@archdruidbookwalter9513 жыл бұрын
Rare stalactite mob that falls when you stand under it sounds cool to me
@raidarthegunwizard45203 жыл бұрын
To be honest, ore revealing at the short distance are actually annoying in a long run.
@putcheeseonit3 жыл бұрын
this, same with the mobs I didn't set my render distance to 20 just so I could have mobs spawn in within 25 blocks of me.
@joshuaaddington61653 жыл бұрын
I agree. This is a bad idea
@CubyChrisAnimations3 жыл бұрын
@@putcheeseonit Just set your difficulty to Easy or something if that's such a big problem lol Actually, speaking of, they could make this toggleable via difficulty.
@putcheeseonit3 жыл бұрын
@@CubyChrisAnimations what are you even talking about
@CubyChrisAnimations3 жыл бұрын
@@putcheeseonit If you don't like challenge and surprise, there are options to make the game easy and predictable. I then said, if they added this fog feature, they should make it only happen in Hard difficulty or something.
@josierice23863 жыл бұрын
I personally like pitch black caves -- however, torches casting light farther & making it brighter than in a few squares would be nice. Lightening it by default also ruins the purpose of Night Vision, imo
@Ashraf7I73 жыл бұрын
Nah I want it to be pitch black, like so pitch black just to bring back that old fear of entering a cave in minecraft
@milesupshur96143 жыл бұрын
I was gonna say the same thing. There are already mods that make the game pitch black and even adjust the brightness outside based on the moon phase. There is also a mod that adds more realistic cave generation, practically identical in some cases to the cave generation seen here. Combine that with dynamic lights (Which Minecraft will likely not add, but that's why we have optifine.) and the caves are more fun to explore than ever, imo.
@ARockyRock3 жыл бұрын
I think it needs some sort of lighting or it'll just be annoying. I wanna be able to see at least the outlines of the cave's shape and what type of block it is. Night vision would still be useful for seeing things like mobs and ores but should not be necessary for cave navigation.
@steveminecraft43643 жыл бұрын
@@Ashraf7I7 why the nah if you agree?
@darkenedplayz89483 жыл бұрын
@@CyclesAreSingularities I’m assuming you never played old minecraft back in those days the caves were pitch black you literally couldn’t see anything and it made it a much better experience than current caves
@gallowglass83073 жыл бұрын
a good idea for the mob rendering issue: Instead of blurring momentarily, they should only show silhouettes in the corner of the screen like Rust does, to give that “corner of your eye” feel of horror, in a way
@orbismworldbuilding84283 жыл бұрын
@@eblouissement they already make minecraft a little scary, heck they wouldn't have made illagers, the warden or endermen if they didn't want some of that. Family friendly is anything that isn't explicit, gory or overly disturbing
@tylerh16413 жыл бұрын
love this idea.. kinda sad that mojang probably wont do that tho :/
@alt1f43 жыл бұрын
Minecraft is not a horror game
@TheStealthyOne63 жыл бұрын
Yes.
@WorKSimi3 жыл бұрын
@@alt1f4 Cave sounds
@InTheNickofTime3 жыл бұрын
Well, in real life your eyes can adjust to the darkness after like 15 mins. Maybe if you are in darkness for a while, it would give you a small natural nightvision
@wanmingfu14663 жыл бұрын
exactly what i was thinking
@justyouraveragecarbonbased53403 жыл бұрын
That’s actually pretty good. Maybe same thing with Sarc’s idea of ores appearing after getting however close to it? Like the range of being able to spot things from farther away and slightly gaining visibility up to some point corresponding to how long you’ve been in the dark/cave?
@morethanjustasloth55283 жыл бұрын
If you've never been in a cave without a flashlight, let me tell you, there's no fucking adjusting to that shit. It's so dark it feels as if somethings been placed over your eyes, because the absolute darkness confuses your brain into thinking something's covering them.
@wanmingfu14663 жыл бұрын
@@morethanjustasloth5528 I mean it's more realistic than what Sarc suggested. Minecraft doesn't exactly replicate real life either, and I think the addition of this mechanic would really balance the game. Pitch blackness won't be fun for anyone.
@Tbh_Smelly3 жыл бұрын
Cave Vision
@schoom31243 жыл бұрын
Minecraft: finally makes a cave update after years of waiting Simplysarc: _"Work it harder, make it better Do it faster, makes us stronger"_
@DoctorCyan3 жыл бұрын
This comment is daft
@Filcayra723 жыл бұрын
@@DoctorCyan whaddya say ya punk!
@bluhedgy3 жыл бұрын
@@BerryTwistedDude2 “Be patient, we have scaffolding, no grapple hook. Rope.” Bombs. You want it? It’s yours, my friend, as long as you have enough rupees.
@jadeepicpgaming3 жыл бұрын
@@BerryTwistedDude2 I kind of agree with him though, something feels off in the these caves because this type of generation has never really been experimented with before
@chaomatic53283 жыл бұрын
@@bluhedgy that was one smoooth transition
@Foekoe3 жыл бұрын
Thumbnail game is on point
@ShadowHunter1203 жыл бұрын
Jealous maybe?
@typicalorangedude75513 жыл бұрын
PeePee Poopoo nyeh nyeh I'm baby baby wholesome 100 Keanu reeves big chungus moment gummy bear red sus poopy fortnite v buck
@typicalorangedude75513 жыл бұрын
Oh god why
@sharkshock53973 жыл бұрын
Yes
@weirddrako3 жыл бұрын
KZbinr harassment is fun
@chinchillageneral3 жыл бұрын
Cave sounds should get spookier every so often, so at the bottom you're pissing yourself out of fear
@davisdf30643 жыл бұрын
Also, spooky cave songs
@smileguy11873 жыл бұрын
YOU TRYING TO GET PEOPLE KILLED
@chinchillageneral3 жыл бұрын
@@smileguy1187 I might be
@davisdf30643 жыл бұрын
@@smileguy1187 _Only the strongest hearts shall endure_
@smileguy11873 жыл бұрын
@@chinchillageneral as someone who plays minecraft at night for hours, it can be so scary certain sounds that play when i am strip mining all of it is so horribly perfect i honestly dont know how i am going to be able to mine in these caves without outer music to comfort me.
@september7583 жыл бұрын
Im gonna be honest, im kind of happy with the dark atmosphere, afterall, its the only thing giving night vision potion an actual use, and also, its kind of better for the murky, mysterious, and fearsome feeling to it
@the4given1963 жыл бұрын
already posted this on another comment but here again plus if we keep caves dark it will give cave builds a way better athmosphere. imaging u visit your friend on your private server and he/she build a tower with a staircase that leads 100 blocks into a moody cave where only the giant castle on the other side of a giant lake is lit up and u need to go across this enormous 60 block long bridge to get to it and the rest of the cave is nearly pitch black with just a few light sources at chosen positions. it would be a builder and terraformer dream if these caves stay as dark as they are. would be spelunking and actually building be a pain? yes. would it be worth it? defenitly.
@september7583 жыл бұрын
@@the4given196 well, the more comments the better
@colmlooney58433 жыл бұрын
@@september758 They will need to change how nightvision works though, right now its way too ugly to fit the underground aesthetic, giving bright blues hues to areas of unloaded chunks etc. Also it should be made a tad bit darker, its overly luminous, but the effect should amplify the users perception of light sources, ie lichen becomes as bright as torches and torches become even brighter. This would be the perfect overhaul imo.
@adrianejabelosa56383 жыл бұрын
@@the4given196 hey i remember you hows your scrolling been, i usually go to these comments to check the terrible suggestions people have lol
@adrianejabelosa56383 жыл бұрын
@@colmlooney5843 hey i also remember you btw again, UNNESESARY WORK
@Pheebeee_3 жыл бұрын
bring back void particles for when you're really far down.
@vypertoxic8563 жыл бұрын
I agree
@orbismworldbuilding84283 жыл бұрын
That's what I was thinkin, and it really added to the "deep in the world...... not far from the void...... The ground below me thins....." feeling, and the deeper you go it gets more intense like before just spread out more than before, higher level it starts at and gets foggier the deeper you go
@orbismworldbuilding84283 жыл бұрын
@@dioxoi8369 Orignally yeah, but nowadays the performance standard is higher so it shouldn't be a problem as much as it was then, though I think they could do the same thing in a different way to solve that issue if it still is one
@rbda89213 жыл бұрын
Oh yeah
@Pheebeee_3 жыл бұрын
@@dioxoi8369 Originally yes, but it could be refined or optimised, or have a void fog setting in the graphics menu.
@weewoo3143 жыл бұрын
i think your solution kinda ruins a lot of building though tbh. having random blocks look different when further away would be very very annoying
@joao343863 жыл бұрын
@Deonex I don’t have my render distance at 24 chunks just to have stuff pop in at 10 blocks away, it’s nothing short of annoying and punishing for no reason
@timberwolfbrother3 жыл бұрын
Yeah, I had to dislike after the "different render distances for mobs and ores" idea. That idea would so incredibly frustrate me to no end, and I already get annoyed when I've got my world render distance set to 36 chunks and watch mobs spawning and despawning in the dark while I'm running over to them.
@Maneru59783 жыл бұрын
I too hate these 2 types of stone
@superslimanoniem47123 жыл бұрын
Yeah, and it would make mob farms so much more annoying to design, because you can't even see what's going on and if they're spawning.
@frauddragonet31373 жыл бұрын
Hmm. I think a good fix would be that if you are to far the diamonds cant be seen but once you render them in then they don't disappear. So it wouldnt take much effort to keep rendered ig
@wallabra3 жыл бұрын
Therapist: Stalactillager does not exist, he can't hurt you Stalactillager:
@Ashraf7I73 жыл бұрын
Wow dude you must of got a lot of reddit karma for this one, here take my reddit gold kind stranger
@Stonecargo213 жыл бұрын
**stal plays in the background**
@Ashraf7I73 жыл бұрын
@@Stonecargo21 B)
@Ashraf7I73 жыл бұрын
@Asher Deangelis I'm not if you laughed then good for you
@Ashraf7I73 жыл бұрын
@Asher Deangelis I'm sorry if I made you feel bad
@Keveloper3 жыл бұрын
"to help nudge things in the right direction", he says as he pushes a Minecart over the edge of a downhill slope from which it may never return.
@Azzie-z3b3 жыл бұрын
I thought his ideas were solid
@s66s463 жыл бұрын
his ideas are amazing.
@hacker1oo1733 жыл бұрын
He was pointing to the caves lol.
@Deltawarpd3 жыл бұрын
considering the ideas he presented this time (respectfully) i'd say that shove was pretty intentional (the ores dissapearing thing was so bad)
@Deltawarpd3 жыл бұрын
also very odd that i usually really like his ideas but this time, didn't click really
@98olober3 жыл бұрын
I normally agree with you, but this time I don't. I actually love the complete darkness of the caves and I think it adds to the mystery and eeriness of the game. You can't immediately tell how big a cave is when you enter it, ores aren't discovered as easily and mobs can sneak up on you. I even think the lichen light source ruins this a bit and that it should only appear in smaller caves (or actually not at all). The only things that I think should make the cave space visible are exploring the cave and placing torches as you go, or using night vision potions - which would make them a valuable item to carry with you and would force you to use them a bit more wisely.
@gktoliver3 жыл бұрын
L
@logandaugherty4923 жыл бұрын
At normal light setting, the lichen in really nice. It only lights up about a block next to it so it doesn’t light as much as it looks in the video
@enderite42893 жыл бұрын
Put your brightness to max tgw caves aren’t that dark
@mvnkycheez3 жыл бұрын
I agree, I would also add that there is already the perfect tool for mining the roof of the cave: scaffolding
@BerksAreCool3 жыл бұрын
I disagree with your opinion on lichens though I agree with everything else.
@DownChucked3 жыл бұрын
Sarc: "It's too dark, we need it to be lit up more." Also Sarc: "It's too easy to see things when it's lit up."
@Skeleton-bs7zy3 жыл бұрын
true man
@ireallyneedaname3 жыл бұрын
true man
@kinglunarchy94173 жыл бұрын
true man
@youmustnttearorcreaseit73203 жыл бұрын
true man
@SimplySarc3 жыл бұрын
We need to see where we're going, just not where we're going to :)
@jackhudner38043 жыл бұрын
I'm gonna be honest, the idea with ores and mobs not rendering from far away is not it. If I take the time to look at what is ahead and plan accordingly, I should be rewarded for doing so, not blindly combing a cave for ores that might not even be there and getting ambushed by mobs I couldn't avoid.
@justanub46973 жыл бұрын
Ah so while sarc is taking things from a newer person's perspective. You chose the more experienced kind Ngl it sounds fun.
@hacker1oo1733 жыл бұрын
I agree with your opinion jack. I dont believe that he caught the darkness thing properly.
@isthatbraised3 жыл бұрын
I agree, caving should be fun to explore, not a challenge
@Cyberlong3 жыл бұрын
I think while in the undeground and in really low light levels (
@RiderlessHarp47.3 жыл бұрын
I agree. I think SimplySarc is forgetting that these massive caves are not going to be the norm but instead are going to be about as common as a ravine or mob spawner. Mojang just made them spawn in everywhere because they wanted to show off their new cave generation.
@GikamesShadow3 жыл бұрын
Ok you lost me on the "diorite and granite, bad" thing But you won me with the subregions of them! That built up granite version alone kinda looks dope imo
@superslimanoniem47123 жыл бұрын
They're actually trying that now.
@bluepineappleguy2 жыл бұрын
i think that it does look a bit ugly and out of place in these new caves, they stick out like a sore thumb. i say mojang should add variants of these stones and put them in patches of the sub-regions. andesite can stay in the stone caves, because it fits in with stone
@machinegoat22803 жыл бұрын
Last time I was this early, Minecraft caves still looked like spaghetti.
@savbeeing73763 жыл бұрын
Im so late that they look like the nether now
@somemagellanic3 жыл бұрын
so like 3 days ago
@adog83553 жыл бұрын
Roar
@UserNotFound-hv1ng3 жыл бұрын
they actually added spaghetti caves in the snapshot
@NetheriteMiner3 жыл бұрын
@@UserNotFound-hv1ng yes, that's the joke
@Phonochirp3 жыл бұрын
They already have a solution to the darkness in game, night vision. These were practically useless before, now they'll be a hot commodity when caving.
@the4given1963 жыл бұрын
plus if we keep caves dark it will give cave builds a way better athmosphere. imaging u visit your friend on your private server and he/she build a tower with a staircase that leads 100 blocks into a moody cave where only the giant castle on the other side of a giant lake is lit up and u need to go across this enormous 60 block long bridge to get to it and the rest of the cave is nearly pitch black with just a few light sources at chosen positions. it would be a builder and terraformer dream if these caves stay as dark as they are. would be spelunking and actually building be a pain? yes. would it be worth it? defenitly.
@colmlooney58433 жыл бұрын
They will need to change how nightvision works though, right now its way too ugly to fit the underground aesthetic, giving bright blues hues to areas of unloaded chunks etc. Also it should be made a tad bit darker, its overly luminous, but the effect should amplify the users perception of light sources, ie lichen becomes as bright as torches and torches become even brighter. This would be the perfect overhaul imo.
@s66s463 жыл бұрын
@@colmlooney5843 agreed 100%
@MarkusAldawn3 жыл бұрын
I don't love the idea of making caves massively reliant on a commodity you get by going to the nether. Maybe if suspicious stews get buffed/stackable, that'd do it.
@pokemon051003 жыл бұрын
@@MarkusAldawn Big caves would still totally be doable enough for early game, though. In fact, I'd argue that the argument is moot because old cave types also still exist. You can either wait until you have night vision, or try to light up as much of the big cave as you can with torches. Biggest issue I see is trying to light up the ceiling.
@d-pod_L3 жыл бұрын
“These caves are so dark” as they should be
@emberpowertcg76923 жыл бұрын
Ikr, it's a cave underground 😂
@thesaltyduckling803 жыл бұрын
Yeah I agree 110%. I dont understand why people think spelunking should be a cake walk. Early game spelunking is and should be more difficult than late game spelunking.
@meyes56713 жыл бұрын
Not to mention it contradicts his later point of "hiding information"
@Luukskywalker3 жыл бұрын
His point was that you could see what you were doing but you still had to use torches. This makes the gameplay the same but the experience better. For building, for caving, etc. But this was just a idea :3
@mrosskne3 жыл бұрын
@@Luukskywalker it makes the experience worse.
@junipiter46893 жыл бұрын
dungeons’ “initial purpose” is definitely not to “make up for the lack of spawning areas.” they are to add a rare underground structure with a challenge and a reward.
@natashaeliot36283 жыл бұрын
They are also to irritate players with only generating spider and zombie spawners at y=5 to make it pointless to turn into a grinder
@adrianejabelosa56383 жыл бұрын
True
@anty.3 жыл бұрын
i agree with your point but i still want more types of dungeons either way. like not as big and mazelike as strongholds but still have 3-5 rooms chosen from a pool of like 60 rooms to search around in so that the experience is more than just 1 or 2 chests in a 5x5 mossy cube with a spawner in the middle
@SimplySarc3 жыл бұрын
Dungeons were added for a few reasons. A bit of what you said, a bit of what I said.
@UltimatePerfection3 жыл бұрын
@@natashaeliot3628 Dunno if having a spider grinder is useless - string is quite rare to get, uncraftable and quite useful.
@theshrekening21573 жыл бұрын
Items being revealed at a certain distance feels kinda weird.
@hanschristopherson80563 жыл бұрын
Shulkers and chests entered the chat
@pickelboi4943 жыл бұрын
Yea I dunno if i would like it old caving was fine):
@mrmaxmondays3 жыл бұрын
I’ve been playing too much Hypixel, this is the way
@Fighter_Builder3 жыл бұрын
Yeah... I think it'd be nice if there was a LOD system to it, where there are various detail levels that are smoothly switched between at various distances: Very Far: Stone texture Far: Faint ore silhouette Medium: Desaturated ore texture Close: Ore texture
@TheNerdRoc3 жыл бұрын
Gonna be a no from me dawg
@williamsmith69213 жыл бұрын
I think that it being too dark to see without lights is a good thing, people should have to bring torches
@PaulaviciousYT3 жыл бұрын
Or make yourself vision potion.
@Potoaster3 жыл бұрын
Everyone complains about the darkness of the caves, but I feel like it’s incredibly easy to fix: increase the max duration of night vision potions. Suddenly, these potions become almost a necessity in order to exploit the deep and massive caves, but remain unneeded in the early game to explore caves around the surface.
@colmlooney58433 жыл бұрын
Agreed but they will need to drastically change how nightvision works though, right now its way too ugly to fit the underground aesthetic, giving bright blues hues to areas of unloaded chunks etc. Also it should be made a tad bit darker, its overly luminous, but the effect should amplify the users perception of light sources, ie lichen becomes as bright as torches and torches become even brighter. This would be the perfect overhaul imo. Nightvision shouldn't just make the caves as bright as the overworld, but it would be cool if they could make it more visible to experience the caves.
@hacker1oo1733 жыл бұрын
@@colmlooney5843 I agree
@damiangaming56963 жыл бұрын
@@colmlooney5843 maybe it could have transparent light purple effects around the very outside of the screen and have the majority of the screen be clear
@adrianejabelosa56383 жыл бұрын
@@colmlooney5843 again light is light deal with it not light is light, thats just pointless
@Deltawarpd3 жыл бұрын
as much as i'd love for night visions to be useful, you still don't need them with the new caves at all, maybe if you wanna see every detail and stuff, but if you want to see the terrain and maybe identify a diamond or another your really can just make it out in the dark.
@irrelevantgaymer61953 жыл бұрын
I really disagree on the story part of the spelunking experience, just because it’s not the same story, it doesn’t mean it’s worse or needs changing, especially because we are still gonna get those linear caves and those same experiences. The larger more open caves tell a different story and an intriguing one at that, especially once we do have cave fog and different cave biomes (imagine a massive lush cave). I’ve played these snapshots quite extensively in survival, and I really like the current large caves
@Deltawarpd3 жыл бұрын
also i feel like the whole story element for a cave is very different per player, and to a certain extent better now for me, stepping into a big cave feels like the map of a massive open world game being revealed, and imo thats way better than going around a tunnel slowly finding stuff.
@irrelevantgaymer61953 жыл бұрын
@@Deltawarpd yeah that’s a fair point, Minecraft is an open world sandbox game, and in most open worlds, outside from story missions and side quests, how people experience, interact with, and traverse the world vary drastically. If caving was a specific thing, then it’d make sense to try and fit the story to something but since it isn’t, it’s better to have multiple ways for a player to express themselves.
@Whispernyan3 жыл бұрын
Man poor scaffolding, it exists purely as a way to momentarily stand and get to high to reach places and you didn't even mention them when talking about that.
@justindean73543 жыл бұрын
I feel like it'd be used more if Mojang made it easier to obtain
@dam783 жыл бұрын
@@justindean7354 It's already easy as long as you have bamboo, or you can buy one from wandering trader, then make a bamboo farm.
@smileguy11873 жыл бұрын
it just isnt the best option, but i'd say these deep caves are middle to end game type of thing like the nether.
@s66s463 жыл бұрын
it is still just building up. We dont want to build up to reach ores.
@jexusdomel51943 жыл бұрын
@@s66s46 building up scaffolding is quite fast and breaking it is like nothing, it actually isn't a bad solution, now getting it is another problem
@chickennuggets86853 жыл бұрын
When the game was originally called "cave game" and they only get a cave update *_over 10 years later_*
@davidgumazon3 жыл бұрын
Terraria
@andreacorrea59213 жыл бұрын
@@davidgumazon robloX
@TheTenthBlueJay3 жыл бұрын
@gaming with mikeygamer LegO
@uwnoodle3 жыл бұрын
@@TheTenthBlueJay papa's pizzeriA
@joelhoon17073 жыл бұрын
chain is ruined but hey we have terrariA robloX legO Lego legO Terraria Lego
@geekjokes84583 жыл бұрын
before you say anything: *ORE STONE VARIANTS*
@jakeessner50793 жыл бұрын
What about different ore texture variations so like a mix between diamonds and emerald shaped colored ores
@geekjokes84583 жыл бұрын
@@bagelcat_ its one of my favourite mods
@rententee3 жыл бұрын
Yep, I agree. Especially if they're going to make the ite-stone patches bigger. However I think they should change their base texture based what stone they're placed/generated against. That way we don't end up with a bunch more blocks cluttering the inventory.
@pecoliky87933 жыл бұрын
Why would devs bother with adding that, those stones look hideous
@noahnave88823 жыл бұрын
@@pecoliky8793 to make the blocks look better
@yelleboey49343 жыл бұрын
maybe instead of just brightening the caves, there should be a helmet crafted using a material dropped by the warden to give the player a sort of echolocation to see in the dark.
@ShireenPlays3 жыл бұрын
Wow, that would be very interesting!
@s66s463 жыл бұрын
the warden will not drop anything, stop suggesting things about warden drops and btw that helmet would by far not be accessable early game as it should be.
@sasdagreat80523 жыл бұрын
@@s66s46 Why can't people suggest warden drops? They're not *predicting* 1.17, they're suggesting new changes that would help the update.
@hexadel3 жыл бұрын
I don't mean to argue, but the developers have told that they would only drop either trophy items OR experience, elsewise it won't drop anything. This would be useful though, maybe instead... have it detect vibrations and make the mobs glow for a while.
@matthewhamilton29133 жыл бұрын
It should give you access to the vibration plants he has so you can see with them
@cavie0343 жыл бұрын
pitch black darkness is the most iconic feature of real caves
@Decrupt3 жыл бұрын
I agree however it just doesn’t work in Minecraft in my opinion.
@VolcanoQueen3 жыл бұрын
@@Decrupt then you've never actually enjoyed Minecraft
@goatamatix8943 жыл бұрын
@@VolcanoQueen that’s just gate keeping
@georgesracingcar77013 жыл бұрын
Um... So monotonous pitch-black darkness is a unique, compelling feature? Perhaps working around it sort of is (with torches, glow lichen, and potions), but unless the cave has an intimidating entrance, the darkness doesn’t add a whole ton of artistic value. I wish pitch-blackness was more unique to the Deep Dark Biome. That’s really where the cave ambience of darkness is needed. A regular cave should be more unique with its colors though. It should be dark, but should have some sort of color to it, to make it more unique. Darkness adds challenge, but unless the place it exists in doesn’t add any artistic value, darkness is meaningless to me.
@-hello61773 жыл бұрын
@@georgesracingcar7701 Deep dark is still dark when lit up with torches, probably using the same kind of thing as it has in the nether
@iamfuturetrunks3 жыл бұрын
I still think we should get a new mushroom type that glows. Hoping for blue and green, or like I have suggested other places. A white glowing mushroom which you can right click with any color dye to change its color and thus get all the colors in a glowing light source. Which you could also grow like normal mushrooms and then collect the block forms.
@rbda89213 жыл бұрын
Oooooooooooooooooooooohhhh
@shalvei_3 жыл бұрын
Caves do need more light sources and a new sub-biome just wish mushrooms seems like a cool idea, it was implemented in a lot of other games. For the dyeable lighting, Mojang said no to that a long time ago unfortunately, so I don't think that has a chance of making it into the game.
@iamfuturetrunks3 жыл бұрын
@@shalvei_ Never said dyeable lighting. You can change the color of the light block but it will still give off white light. But at least it would look different colors. We don't have much for different colored lighting other then using colored glass in front of a light source.
@3mpt73 жыл бұрын
Sounds good. Even better--the MC Dungeons team had a yellow, squishable mushroom that glowed, so perhaps the MC team is already thinking of that.. Definitely could use more light-emitting blocks that aren't yellow, orange, or cyan, though. Perhaps we'd use Glow Ink Sacs to make the mushroom change its colour? Hmm...using bonemeal to make the giant glowing mushrooms would be a nightmare for performance, though--it'd be like exploding a bed in the Nether or End. Lags EVERY time.
@youngsandwich68933 жыл бұрын
I had an idea that could be a kind of solution to the darkness issue while also giving the glow squid sacs a practical use. You could craft them with arrows to create glow arrows or something, and when you shoot them they momentarily light up a large area of the cave kind of like a flare. Not only would it look cool but it could be a cool solution to the darkness issue in the new massive caves. Lmk what you think
@baldie62973 жыл бұрын
Oh, basically like a flame bow with optifine dynamic lighting, pretty helpful actually
@krisjinstark48432 жыл бұрын
yea if they just added craftable Flarrows (tm), that would literally just solve the whole problem
@Donut-im9lk2 жыл бұрын
You mean spectral arrows, but with a bit of a buff?
@diray34743 жыл бұрын
Scaffolding would actually be a nice way of getting to ores at the roof of a cave. I think I've never used it before while building and to me, it actually sounds fun to use it this way. Imo it's been in need of some additional uses since it's been added, this could be one of them.
@Lordodragonss3 жыл бұрын
Thanks to scaffolding building roofs became so much easier.
@the4thsteve273 жыл бұрын
i have never obtained scaffolding in a survival singleplayer world- so if that's your master plan it needs to be easier to find biomes that i want
@artist_leb3 жыл бұрын
@@the4thsteve27 U mean the jungle right?
@SuagulishusR3 жыл бұрын
Instead of a grappling hook why don't they take the Legend of Zelda breath of the wild route and add stamina and climbing. On walls and holding and to regain climbing stamina you can eat something or maybe climbing simply reduces your hunger like when you sprint. Except unlike Sprint it reduces your hunger faster and what they can do is that a potion that increases your stamina or makes your hunger go down slower meaning for late-game players they don't have to eat food so often and maybe u can use something like golden apples to Brew them. This would all make it easier to climb up mountains and climb inside the caves. Instead of using Shift Control It uses Alt And you scaffolding for the parts in the Middle where you can't climb
@lg218oldtimes3 жыл бұрын
@@SuagulishusR This feels like quite a large change to the fundamentals, lots of parkour and things like that would be entirely obsolete.
@sandshark23 жыл бұрын
“Need something to hold onto the wall and stay still” Ladders: *cries*
@viktorv9583 жыл бұрын
add 👏 throwable 👏 rope
@viktorv9583 жыл бұрын
Tazze Glassbottle Oh shit you're so right. My mind went to the nether vines before I even thought of scaffolding.
@leiocerayt3 жыл бұрын
What's with Vines? Or that one door trick?
@viktorv9583 жыл бұрын
Leiocera You could carry the blue nether vines around and place them to climb up pretty easily
@leiocerayt3 жыл бұрын
@@viktorv958 Also
@frkn38563 жыл бұрын
Drip stone should be the normal stone block wearing drip clothes
@OpTubeShorts3 жыл бұрын
Lol
@thetoad.12513 жыл бұрын
I think they might have to make mob spawning less intense, there are simply so many spawning areas now it would be impossible to survive. Also old caves had the issue that no matter where you were the risk was the same, maybe areas lower down could have a little bit more ores and a bit more mobs?
@dreamer59593 жыл бұрын
The fact that there is more spawning spaces available actually already decreases mob spawning. That's because the same number of mobs spawn on a bigger area.
@PlainOlSoapBar3 жыл бұрын
@@dreamer5959 But they're all visible in the open caves and a bunch of them can easily spot you and then swarm you. Current caves have many small twists and turns so even if there's like a gazillion mobs around, you'll only encounter a few at a time.
@cluelessmango7683 жыл бұрын
Oi don't touch the mob spawning, it'll make giant mob spawner contraptions slower, which is way too sad, I'd rather die 100x extra
@snailymitch3 жыл бұрын
the mob spawning from my experience is fine, i encountered a lot more mobs in the new caves but theres a lot more places to run to as well so getting swarmed isnt really an issue.
@manrock19243 жыл бұрын
It really causes the opposite, the mob cap atleast on java is a set thing so let’s say you can have 100 hostile mobs across the world... then adding larger and more caves spreads out where they can spawn even more, and even less mob spawns are night surface than normal... really mob spawning just needs an overhaul
@jacob.rausch3 жыл бұрын
god no id hate brightness just auto adjusting, i really love the pitch black and moody lighting, everything just looks so beautiful and dramatic. they should just add more to the right side of the slider, because in bright spaces the slider doesnt do anything
@kd4n3473 жыл бұрын
Me too lol
@Deltawarpd3 жыл бұрын
@@user-tzzglsstle585e38 i want the void fog back, that was cool, that acould also be an indicator of depth tbh, the deeper you go the thicker it is
@MakenaForest3 жыл бұрын
@@Deltawarpd imagine they add a bit of a wither effect to it the deeper you go, the more frequently itll hit you, not for much, just half a heart, but enough to keep you on your toes
@andrewcleary99523 жыл бұрын
Caves: Literally the darkest environment there is, utterly pitch black IRL, there is absolutely zero light down there Simply Sarc: These caves are too dark, it's kinda difficult to see much without using the in-game brightness slider. I want to be able to use telescopes in caves!
@therilyncobrin3 жыл бұрын
Using torches in current caves feels kinda useless. With new cave gen, even optifine dynamic lighting won't be that useful. It forces you to actually light up the area to see it.
@simpanlimpan80633 жыл бұрын
Going too realistic can easily detract from how fun it is to play a game, usually it is best to sacrifice or simplify certain aspects of what you are trying to make in order to make your game actually fun to play
@ij49273 жыл бұрын
@@simpanlimpan8063 Yeah, but you also need to be consistent. If you already have torches and night vision potions, changing the whole mechanic of caves darkness is not a good day. You can make torches light brighter, yes, that it's more easy and safe, and you aren't destroying a big part of caves
@mrosskne3 жыл бұрын
@@simpanlimpan8063 dark caves are more fun.
@simpanlimpan80633 жыл бұрын
Overworld night darkness falls under a different category in the game design though imo, since minecraft is a survival game based on the day/night cycle, where during the day you are supposed to be allowed to collect resources and during the night you have to hide from the darkness and its dangers. If you then decide to venture out at night thats your fault if things go wrong. However caves are a mandatory part pf the game that has go be explored, and you have to do it much earlier than night vision potions and well torches dont light up nearly enough in these new expansive caverns. In a different video someone suggested that "cave air" darkness should instead of being pitch-black like the night, it could be some kind of brownish fog that still limits visibility but still lets you see how the caves looks, and it also helps set the mood.
@MMOStein3 жыл бұрын
I don't get why people complain about caves being too dark....I mean it's a *cave.*
@nesui16483 жыл бұрын
Because it's boring and minecraft isn't a "hardcore" game where you need to be knowledgeable of stuff to even enjoy it so making it convenient is the right thing to do.
@The_WhitePencil3 жыл бұрын
@@nesui1648 Minecraft is in a weird territory where it's both a hardcore game and also a casual one, depending on your playstyle.
@siduxjxhdgzhdjxhxuuxxyhgg10793 жыл бұрын
@@nesui1648 woah bro i agree getting charcoal/coal and 1 piece of wood to make torches is such a hardcore feature and not to mention you need to be very knowledgeable to know how to do it.
@boomertunes99243 жыл бұрын
@@nesui1648 Caves being dark isn't "hardcore". It's just how caves work. That's like moving to Alaska and complaining about it being too cold.
@nesui16483 жыл бұрын
@@boomertunes9924 dark = more mobs/harder to detect mobs = less vision = more dangerous. I thought this is pretty basic knowledge.
@CyanPhrog3 жыл бұрын
2:00 I think that this dark should stay, so there will be more use for potions. +This will give more hardcore for Minecraft
@itsclawfee60943 жыл бұрын
HAHA GAMMA GO BRRRR
@Ashraf7I73 жыл бұрын
Yeah and to bring back the old fear of entering a cave in minecraft, I mean look at the Warden two hits and you're dead and in that darkness? Oh boy
@JacobGrim3 жыл бұрын
I agree
@CyanPhrog3 жыл бұрын
@@CyclesAreSingularities agreed, but it's +lags and -optimization
@biogene92973 жыл бұрын
@@CyclesAreSingularities O p t i f i n e
@stevenx3993 жыл бұрын
There should be underground villagers who specialize in mining
@leonelvaa31693 жыл бұрын
Yesss or just survivor camps and better older mines
@borisvolski3 жыл бұрын
Caveman noises intensifies
@kishinumaayumi3 жыл бұрын
Cave dwelling trapped miners
@namesurname62943 жыл бұрын
yes, and what about pillagers? it would be hilarious to see some kind of an an ti-villager underground
@ShireenPlays3 жыл бұрын
Yes
@crazyduckthing12103 жыл бұрын
Cool idea: Ringing a bell should make stalactites fall.
@slightlymadseagull49093 жыл бұрын
Yeah that would be really cool for cave clearing, maybe it could work for gravel as well
@un_realekztermin80r3 жыл бұрын
Somebody submit this to Minecraft feedback, quick!!
@GIRLFR3AK3 жыл бұрын
thats a really good idea.. maybe explosions could make them fall too! :)
@crazyduckthing12103 жыл бұрын
@@un_realekztermin80r Im on it
@un_realekztermin80r3 жыл бұрын
Anyone who reads the comment, pls vote on mc feedback site so the devs can see
@jacknorthey92153 жыл бұрын
They should 100% add modular attachment to crossbows to make them more useful. Eg. grappling cable, telescope, and reinforced frames to shoot further. This could also add a functionality to the fletching table
@swoozx33063 жыл бұрын
I feel like this is the perfect time for crossbows with fireworks to "shine". When you shoot a firework, it should emit actual light. So if we wanna see on top of the caves or across it, we shoot the fireworks. Or, there can just be some thing where you can shoot an arrow that is super bright and lights up whatever it sticks into for a period of time.
@jacknorthey92153 жыл бұрын
@@swoozx3306 Yeah That'd really add functionality and a reason to carry crossbow's on you at all times
@dannythedarkkitten39953 жыл бұрын
@@swoozx3306 fireworks made with glowstone can be perfect for that! They can emit glowing dust or particles. Also the shine arrows could also be perfect for that, maybe even craft them? You get 3 arrows and a glowstone dust, put them in the fletching table and get 3 shine arrows (similar to the brewing stand)
@xaviercheney48313 жыл бұрын
I agree because I think that a regular bow is just as good as a crossbow. This would be good.
@smileguy11873 жыл бұрын
true
@aname8240 Жыл бұрын
I think it's a good thing the caves are so dark for the most part. I like only being able to see what's around your torches and maybe some major features off in the distance (like lava). It gives a sense of progress as you explore towards stuff you could only slightly make out before, and also makes it easier to keep track of where you have and haven't been so you don't end up looking for ores in areas you've already mined out. You also complain later of the everything being just , but that's not the case when the caves are at their current brightness.
@a_lbymccool14783 жыл бұрын
The Caves need to be dark, that's what makes them eerie. If they are lit up it would destroy the ambience of them.
@svendinsvinderlin45693 жыл бұрын
Also you can fully see the caves at minimum brightness anyway, even if it's difficult to make things out.
@blueninja0123 жыл бұрын
I think instead of trying to light up the caves more, they should just lean more into night vision potions as a near necessity
@isthatbraised3 жыл бұрын
No, caves need to be fun to explore, not a challenge everytime you go caving. Remember this is still a game, it should be fun for both experienced and newcomers. Another idea is that the brightness changes depending on what difficulty you are on(i.e. peaceful will have the brightest, hardcore would be pitch black)
@blueninja0123 жыл бұрын
@@isthatbraised I like the difficulty idea
@a_lbymccool14783 жыл бұрын
@@isthatbraised But don't you think that it wouldn't matter what the caves looked like if you didn't earn your own keep? If the caves are too bright then there they won't be as much of a challenge to get, and something you have to earn is something that is most precious. If you make it too bright you remove the fun in my opinion. The Brightness difficulty sounds interesting however, that would add more of a reason to go on easy or hard.
@Abznth3 жыл бұрын
Plot Twist: mojang only added this to avoid digging straight down
@lechking9413 жыл бұрын
yep digging stright down is now proacticly imposable unless you soemhow dont hit anything
@finnsweeney26043 жыл бұрын
@@lechking941 or land in a water cave
@stevenx3993 жыл бұрын
Put a bucket of water on ur offhand
@kingcole59773 жыл бұрын
@@finnsweeney2604 Whilst fighting a Balrog I presume.
@masondickerson94663 жыл бұрын
@@kingcole5977 Block Story was a game I had so much fun with when I was a kid. Such pleasant nostalgia.
@px68833 жыл бұрын
The caves aren't even dark in my opinion... when the snapshot was released I instantly tried out caving in them and I was perfectly able to navigate them. If they are to dark for you you can also use a nightvision potion. I know they're lategame, but in earlygame caves are supposed to be scary. I agree with the other suggestions, tho
@mikko85793 жыл бұрын
the thumbnail is just lovely
@armedpineapple30993 жыл бұрын
Stallagtilger go fallllll
@LuEz493 жыл бұрын
Agreed, I will hang a painting of it over a fireplace
@anjawoite97303 жыл бұрын
I saw the ist and thought are you german?
@savbeeing73763 жыл бұрын
**falls** moans
@ssamurai53 жыл бұрын
Yea the thumbnail is a masterpiece
@axialeaa3 жыл бұрын
Let’s be honest, the only thing we need are the villager dripstone stalactites from the thumbnail
@Chris_Cross3 жыл бұрын
I think it being completely dark is actually really good. I've gone caving before, and when you're really deep underground, in the deepest depths of the caverns, it it *COMPLETELY* black. I mean "can't see 1 metre in front of you" dark. So I think it should stay as dark as it is. However, because of that, I do think dynamic lights would be great, but I know they're not going to add that, so Optifine will have to do. I like how Mojang keeps saying that they want the community's feedback, but the only feedback they actually listen to is that from big KZbinrs who have a large platform. Little old me with no followers has no say as to what happens. Kinda sad.
@emilyhockers10863 жыл бұрын
Me, personnaly, I think that the darkness in the caves makes sense. IRL caves are EXTREMELY dark, and I think that briging a bit of that to minecraft is cool
@TheDeafCreeper3 жыл бұрын
I kind of wish they would lower the minimum brightness of stuff as you got lower. Like once you reach y-30 or something it can literally be just black, and as you go up from y-30 to like y40 it gets to the normal minimum brightness. It would make it harder to get rarer ores without properly preparing as well as give you an indication of how deep you are.
@gusiontrashtalks28193 жыл бұрын
We need cave fog
@georgesracingcar77013 жыл бұрын
I think pitch-blackness should remain only in the Deep Dark. The darkness is the backbone of the challenge and beautiful ambience of that biome. Normal caves need something more than just pitch-blackness. That would be a bit boring.
@HydratedBeans3 жыл бұрын
Irl caves also aren’t this big though.
@cosmicsocks_3 жыл бұрын
The ore render idea would just be annoying
@cosmicsocks_3 жыл бұрын
@@username6338 but then it would be almost impossible to see ores on the ceiling...
@hisperfume13 жыл бұрын
@@cosmicsocks_ maybe you can counter that by adding new torch arrows you can shoot and will place a torch or something like that. and you could maybe use the spyglass to see though the darkness at the ceiling
@viktorv9583 жыл бұрын
Agreed, the unexpected pop-in that feature would give would be way more annoying than stuff being unclear or hard to see.
@cosmicsocks_3 жыл бұрын
@@viktorv958 Also, I'm not epileptic or have any disorder like that, but i think that constantly colours flashing in and out of view in an already dark environment wouln't be good for epileptics and people with similar disorders
@SimplySarc3 жыл бұрын
This wasn't really gotten across perfectly with the visuals, but the way I imagine it, the mobs/ores wouldn't 'pop' into existence, they'd gradually phase.
@mikejr77273 жыл бұрын
I'll be honest, I'm not sure how I feel about a lot of these changes. They just don't feel like they all work.
@anomyymi01083 жыл бұрын
NO! The darkness is awesome. I miss the beta days when even night was deadly dark and caves were pitch black. These caves are *too* awesome, there needs to be difficulty and horror in conquering them. --The real solution would be a flare gun. Glowstone fireworks!-- Make flaming arrows actually light things up. And we already have night vision potions.
@oliwierbober6483 жыл бұрын
maybe they could make this a new use of spectral arrows
@neonotterpop25283 жыл бұрын
Agreed
@f_83263 жыл бұрын
We dont need any guns in minecraft
@jeromesuarez52933 жыл бұрын
Well, ore are glowing so....
@thefunnyaerialman3 жыл бұрын
@@jeromesuarez5293 Amazing. Every word you just said was wrong.
@yybren3 жыл бұрын
I say the darkness stays. Im hoping for the caves to be scary and make you fear going in them. If its too easy to see then theres nothing to be afraid of down there. Also im hoping for void fog or something like void fog to be added again.
@DraconicDuelist3 жыл бұрын
Be nice to have a base-game version of the torch-in-hand or miner-helmet mods though...
@firstnamelastname31733 жыл бұрын
@@DraconicDuelist If not then I really hope they add the glow link dye to leather armor as an alternative, it would give leather armor even more of a use
@kennethha4163 жыл бұрын
Eh, I mean it gets kind of annoying after a while because its a bit *too* dark but
@gabram74543 жыл бұрын
I think they should make it brighter but crazy foggy like the nether so it is scary and you can’t see things you could before
@mrosskne3 жыл бұрын
the caves are already too bright
@migarsormrapophis27553 жыл бұрын
"darkness needs to be brightened up" noooooooooooooo get a fucking mod I like the dark
@emberpowertcg76923 жыл бұрын
The dark is great, it's just some people don't seem to want to bring torches 😂
@qllybee3 жыл бұрын
Just make it a slider and solve everyones issues. Make moody lighting actually moody and the brightest after bright.
@captainalieth3 жыл бұрын
@@emberpowertcg7692 The problem with torches is that they're incredibly useless in the huge caves.
@imaybestupid20453 жыл бұрын
@Maronolq LMAO
@klittlet3 жыл бұрын
@@captainalieth and it adds to the atmosphere
@beanburrito44053 жыл бұрын
Seeing how the Dripstone Caves are classified as a biome at the moment, integrating Cubic Chunks into vanilla would work even more perfectly than it already could
@NotBopEtc3 жыл бұрын
Cubic chunks already exist, they are just only used in the nether. And it was definitely already planned to have them cubic.
@yell2453 жыл бұрын
@@NotBopEtc wait what? In the Nether? But you can't fall infinitely in the Nether?...
@thebooshy69053 жыл бұрын
@@yell245 NotBop means the new 3D biomes in the Nether update. Skip to 1:00 in kzbin.info/www/bejne/oKmvqqd5ZtN0f9E for an example.
@yeahkeen29053 жыл бұрын
They removed cubic chunks before 1.16 even came out. It was only in one of the snapshots and then it was gone.
@yeahkeen29053 жыл бұрын
They removed cubic chunks before 1.16 even came out. It was only in one of the snapshots and then it was gone.
@ZachTheInsaneOne3 жыл бұрын
I feel like you forgot Scaffolding exists when you started talking about Grappling Hooks... That being said I would absolutely love a Grappling Hook.
@Nighzenguxhel3 жыл бұрын
His complaint about ores being in places that are way too high everywhere isn't really solved even with scaffolding, as in this particular situation scaffolding's uniqe properties don’t actually add anything a dirt pillar couldn’t do. As an example: when you’re hunting for quartz in the current game, do you ever bother collecting the veins that generate in the ceiling? The cost-to-performance ratio just isn’t there when you have to pillar up to every single small clump of ore individually just to get a minuscule amount, then rinse and repeat for a whole giant cavern.
@dubiouscloud51153 жыл бұрын
Scaffolding is better than a dirt pillar, but not by much. There is still an annoying amount of clicking involved, and you have to take the time to slowly climb up it. Then, unless you have an elytra, you have to slowly climb all the way back down.
@rbda89213 жыл бұрын
@@Nighzenguxhel Haha yes
@Whispernyan3 жыл бұрын
@@Nighzenguxhel Yeah but the amount of time it takes to do the process is significantly reduced when you just have to hold right click for 3 seconds to make a 40 block high pillar you can climb up, and then retrieve said pillar also in a matter of seconds. The issue with the dirt pillars isn't that they aren't functional, it's the amount of time spent making and destroying them so be reducing that time it's already exponentially better. By that logic, a grappling hook also doesn't achieve anything a dirt pillar can't do, you're still just reaching a high up place(except with the physics of minecraft with a grappling hook you would probably be under the mining debuff you get when not on the ground while mining), all it does it cut down on the time spent doing the action.
@52flyingbicycles3 жыл бұрын
They need to buff scaffolding too. Maybe 6 away from the nearest block instead of nearest scaffold pillar to need support
@the_spaghett_boy43313 жыл бұрын
optifine torch needs to be a base game feature imo, I would also like to see a pulley type system or an inverse to scaffolding like rope that is placed downward
@CittyTG3 жыл бұрын
I just want the little grass cave things. Those are so cool
@steveminecraft43643 жыл бұрын
Lush caves? Yeah they are cool but will not only be little. The cave biomes will be independent of the size, so you could also get giant lush caves
@Ashraf7I73 жыл бұрын
I just want the Warden
@dreamWatcher-23 жыл бұрын
With the caves hiding mobs/ores via render distance would be horrible in my opinion. The last thing i wanna do is wonder around in a large cave, looking at pure emptiness for chunks and chunks only to have a random creeper or two become a death trap because you couldn’t plan accordingly. Seeing ores and mobs normally would be way better for these large caves. An example being a huge cave around 70 blocks wide and 50 blocks tall. At the top you can see copper, diamonds, ect. And now its up to you to make it up there without dying. With the increased spawn areas and such getting there probably wouldn’t be a simple as pillaring. But at the same time you have a miniature goal to complete during your spelunking trip. Now think of the same scenario but with the twist of ores and mobs being veiled until you get close. You walk into the cave. See nothing but blank stone, granite, and diorite. You begin to wander around looking for a faint twinkle of literally anything with your eyes or spyglass, before getting jarred out of your eye spy game with a creeper to the back of your body. It would be a little more than obstructive to walk around looking for something you can’t possibly see without getting killed or injured. Caves being completely dark is still completely fine, but we need more consistent light. Like being able to hold lanterns that produce sound and light or being able to make earlier glow arrows that light up areas if you shoot with it. (Maybe make the crafting recipe use glow berries or the lichen but its lighting effect weaker)
@AhviMa3 жыл бұрын
The grappling hook idea actually makes mining more interesting, it kinda gives mining a technical side.
@GM_Neo3 жыл бұрын
The new caves are screaming 'don't dig straight down' vibes not 'imma ruin the player's caving story' vibes
@xXDeltaXxwhotookit3 жыл бұрын
Don't dig straight down - lava... Now it's don't dig straight down - 50 block fall.
@pulatelephonics3 жыл бұрын
@@xXDeltaXxwhotookit and with those lava falls, it’s a 50 fall into lava
@gabrielc78613 жыл бұрын
@@pulatelephonics and lava doesn't break fall damage.
@svendinsvinderlin45693 жыл бұрын
@@xXDeltaXxwhotookit Mlging (Is that how you say it?) isn't that hard to do from 50 blocks
@GM_Neo3 жыл бұрын
In pitch black so you don't know where to use bucket unless you use a cheat texture pack/shader
@chewy99.3 жыл бұрын
I really really don’t want disappearing ores. Also it should be dark in caves. You know we have artificial light sources to light up the caves, right? If anything Minecraft caves are too bright, in real life caves it’s completely dark, being able to make out blocks is enough.
@jereloproduces95093 жыл бұрын
Well maybe for certain cave biomes, they can have some fog to them to brighten the caves up a little so that you can see the shape of it. Just maybe not as bright as water fog
@jana7313 жыл бұрын
There also are nightvision potions like that they finally get a good use I think
@KM-bx6to3 жыл бұрын
I agree, disappearing ore is honestly an awful idea. You'd be going into a cave and spinning in circles for hours trying to find ore. Besides, ore generation is gonna be changing a lot in the future, so I would imagine there will be some additional rarity and complexity to finding things
@davisdf30643 жыл бұрын
I like the "cave fog" idea, but only for lush caves maybe, It would give them a more magical and alive feeling. But other caves? ESPECIALLY the deep dark? I hope it stays dark as always
@chewy99.3 жыл бұрын
@@davisdf3064 I agree with you there but it’s probably going to be mostly lit up anyways with all those glow berries. Well, I guess for a very large lush cave there would be some pretty dark parts, so yeah I basically agree.
@Pepino8A3 жыл бұрын
But one thing all my friends agreed on while playing through this snapshot is, that it’s definitely way more fun than stripmining
@MessengerOfEntertainment3 жыл бұрын
0:32 "We as the players can help nudge them in the right direction" Proceeds to push a minecart **downhill**
@isthatbraised3 жыл бұрын
Well you cant really push it manually upwards, also using redstone for that metaphor won't really get the message across. Tldr *compromises*
@deepakrajendra80193 жыл бұрын
Well, to be fair down in the caves are where the ores are!
@Big_Computer3 жыл бұрын
About Diorite and granite: Yes 100% need change in the way they generate
@s66s463 жыл бұрын
and dirt to.
@Cyberlong3 жыл бұрын
I read an idea that granite should generate in dripstone caves, the pallete is really similar so i think it works
@niftylittlename3 жыл бұрын
Dev tweet confirmed it's going to change about a month ago
@ShinyMew763 жыл бұрын
But you don’t have to say they are ugly, I actually love those blocks!
@julianfitter8323 жыл бұрын
@@ShinyMew76 me too, they are good looking blocks and can be used in a variety of builds. However, they generate in extremely ugly ways, and it would look better in terms of generation to just be all stone
@vikramc79773 жыл бұрын
Maybe another solution to the darkness would be to increase the maximum light level. Right now it's 15, which means that even the brightest light sources can only light up a 15 block radius. If they increased this to something like 24 or 32, and had more natural light sources like lava emit higher levels, it could be a better experience
@acquaintedfowl17673 жыл бұрын
honestly i don't see the need for adding new tech or anything to reach wall/ceiling ores, as that just gives more incentive for people to get scaffolding, especially for the people who don't really have any large focus on building cool structures.
@rowansimpson81563 жыл бұрын
jungles are often hard to find though and normally people use nether portals or if they wait long enough elytras however i dont think a grapple hook is the answer maybe a crossbow ammo similar to arks or rope similar to terraria would be better
@svendinsvinderlin45693 жыл бұрын
@@rowansimpson8156 I don't think that's convenient enough to justify spending the time climbing up when you could just walk to a different part of the cave. I can't really think of something that would be elegant. Maybe throwable dynamite but that isn't quite minecrafty enough for them to add it.
@rowansimpson81563 жыл бұрын
@@svendinsvinderlin4569 something that breaks the ores from a distance so you don't have to climb up to them could be an interesting idea I don't know what that thing would be maybe some kind of explosive arrows to use all that gunpowder you'll end up with from the mobs in the caves
@s66s463 жыл бұрын
why would it be bad?
@svendinsvinderlin45693 жыл бұрын
@@rowansimpson8156 An Issue I thought of is that it has to be easily expendable otherwise nobody will use it on the ores that they exist to mine, but they also can't be too easy to get, otherwise strip mining with this new explosive would become the new meta, and ruin everything.
@triangularfish64873 жыл бұрын
I disagree with the darkness. That could be a super cool difficulty changer, and it would make night vision useful.
@PastyMancer3 жыл бұрын
I mean people who wouldn't like it by a massive amount are probably already using full bright.
@GMYSTERYICTNF3 жыл бұрын
I think what we really need is an item we've been wanting for years now The mining helmet
@PastyMancer3 жыл бұрын
@@username6338 I think that's a stupid decision
@ad-skyobsidion42673 жыл бұрын
What if that brightens was linked with difficulty level
@capsey_3 жыл бұрын
Terapist: Don't worry, dripstone with villager's face doesn't exist, it can't hurt you Dripstone with villager's face:
@Luminarigon3 жыл бұрын
I kind of feel like maybe they could make it so that normal darkness is easier to see in but maybe they could bring back the bedrock fog to a greater scale. Like maybe when you go past y level -35 the darkness starts getting much darker?
@ngabel89563 жыл бұрын
Since the world depth has been increased, they should also increase the depth of the oceans. I find it odd that I can typically swim to the sea floor and back in a single breath.
@kaleidoscope50543 жыл бұрын
Yes! Extra deep oceans!
@prarieyt23923 жыл бұрын
No oceans r annoying
@s66s463 жыл бұрын
@@prarieyt2392 no how?
@svendinsvinderlin45693 жыл бұрын
Then the insane loot you get from shipwrecks would actually make sense
@AlexRirera3 жыл бұрын
your pfp is not gonna let me sleep tonight.
@skybear31603 жыл бұрын
"give all the block limit to the caves" *Angry dwarf noises*
@emberpowertcg76923 жыл бұрын
New sward structure, complete with a forge! Erebor, basically
@T0shi_03 жыл бұрын
I agree with the diorite part. I would like to see separate caves that have mainly stuff like diorite, much like Terraria's granite and marble caves. I would also like to add: I believe Terraria has many things that Minecraft can kinda follow. I think the biome caves like jungle caves and definitely ice caves would be amazing in Minecraft.
@kd4n3473 жыл бұрын
Yes but of all the granite types they could've used they chose the ugliest one, I think we need a few types of granite like black green etc (not white granite because we already have diorite and maybe not red because it's absolutely disgusting)
@T0shi_03 жыл бұрын
@@kd4n347 yea I would love to see a black granite
@maxjello20033 жыл бұрын
Yeah I think Minecraft should really try to take more inspiration from Terraria in terms of caving in general
@kd4n3473 жыл бұрын
@@maxjello2003 I agree because it's literally in the name but terraria has more underground content by a mile
@ramirez93173 жыл бұрын
I think they should add underground layers, weaker enemies spawning closer to the surface and stronger enemies closer to the bottom, similar to Terraria's sistem.
@monarchofvegetables9603 жыл бұрын
I feel that the huge "swiss cheese" caves are too common. When I used to find a spherical cave, it was a big moment of elation. But having massive caves everywhere kinda makes the underground feel empty. They could be a really cool reward for exploration since ores are easier to come by, and a challenge since the mob spawns are more frequent due to terrain. But instead, I feel like it would be a slog to traverse one after another.
@NotBopEtc3 жыл бұрын
Maybe I'm just unlucky but the other day I spent an hour looking for bug caves and I couldn't find any
@primequartz72923 жыл бұрын
Honestly, I wouldn't be too fussed if they just removed the old caves altogether. I get what you're saying, but I don't think that's a good reason to make them less common. In my opinion theyre pretty definitively better than the old caves, that's what this entire update is for. The old caves suck, so replace them with a new one. Of course the excitement of that is going to fade as you get used to it. And frankly I feel like the caves we had before are so much MORE of a slog to get through - maybe there's technically less space thats filled by blocks, but the caves before felt so much more empty than the new ones.
@niftylittlename3 жыл бұрын
In actual survival they don't seem so common, they just seem a lil bit too common but it's just fine
@EmorettOfficial3 жыл бұрын
@@primequartz7292 The old caves are claustrophobic, which I personally prefer. They were already dangerous with their tight proximities and sudden corners-- you almost always had to watch your back to not run into a creeper or hoard of zombies. The new massive caves are great, but they need to be more of a novelty and reward for going out and encountering them after say, battling through long, winding, and tight corridors with the surprise of mobs around every corner or a long, tedious strip-mining session, rather than just "Oh, let's just dig straight down 60 blocks, and I'm certain to run into a massive cave littered with diamonds!" every five seconds. It just seems too easy to get tons of resources quickly now in the current development state. I hope this didn't come across as mean, I just feel pretty passionately about Mojang's direction with the new caves. 😅
@TheActionTourist3 жыл бұрын
They intentionally made the big caves more common i've heard for feedback purposes; gives these types of caves more exposure to everyone basically, garnering more feedback more easily.
@dabbopabblo3 жыл бұрын
spawners were added to encourage underground exploring because when there isn't a lot of spawnable space mobs spawn more so idk where you got that reason from, and spawners will forever have a purpose as mob farms
@cumulativecum50353 жыл бұрын
The community: omg new snapshot is here Simplysarc: Huh.
@Tjerty3 жыл бұрын
He is kinda right though. I don't agree with some of his solutions but the new caves definitely do raise some new issues.
@AgentNyo3 жыл бұрын
Still waiting for the "Sarc Tweaks Modpack"
@tornadodex13663 жыл бұрын
Amen to that!
@AlexRirera3 жыл бұрын
and aWoMeN toO!1!
@tornadodex13663 жыл бұрын
@@AlexRirera Comedy gold
@Urmoom0073 жыл бұрын
I think the one criticism I have is the lighting. The caves are beautiful but I've been through stacks of torches already and it looks ugly and still not everything is lit up. It almost feels like a hassle to see how cool these are.
@ethenaux3 жыл бұрын
Wow. This thumbnail is just.. Wow.
@savbeeing73763 жыл бұрын
ah yes
@nafreal3 жыл бұрын
Villactites
@dannypetruzella26863 жыл бұрын
Everyone complaining about light did everyone forget about night vision potions?
@appleduck82043 жыл бұрын
bruh we taking early game survival here
@Hi_Brien3 жыл бұрын
@@appleduck8204 just add night vision pots in loot tables lol.
@RockhopperRio3 жыл бұрын
@@appleduck8204 I feel like the fact that we can't see much in the caves without either potions or a lot of light sources just adds to the overall experience. Honestly, I like how they're super dark now, because it makes them really dangerous and overwhelming in the early game, but they become much more accessible and open the further you get into the game. The massive cheese caves don't really *need* to be accessible right from the beginning.
@whereskentuckybruce82453 жыл бұрын
We could use suspicious stews
@PopularDiamondPieYolo3 жыл бұрын
I've been playing Minecraft survival for years and I don't even know how to make night vision potion
@CantFindAName0003 жыл бұрын
Simple solution for the big caves: Craft redstone with a spy glass to get a flashlight. When in your hand (whether it be your main hand or off hand), it emits a light in the direction you are facing. There. That's it. Done. Mic drop.
@voLumez3 жыл бұрын
3 glass pane 5 iron ingot 1 redstone block (not just dust or too easy) 3 glass top row Redstone middle center row And everywhere else is iron ingot gg recipe
@msaocer3 жыл бұрын
Mojang said they won't add dynamic lighting
@mr.brazilian51673 жыл бұрын
@@voLumez i think they should use copper cause it needs better uses
@SamuelKissinger3 жыл бұрын
@@msaocer who knows maybe they would, it would be useful.
@braindeadwatermelon43473 жыл бұрын
@@voLumez it should kinda look like what you are crafting tho maybe like this image down here: imgur.com/a/C0NNiOH but idk maybe something else or just using the spyglass itself (or maybe a crafting that instead of amethyst you use quartz and instead of copper you use iron)
@rainycake3 жыл бұрын
A grappling hook would also fit for the "mountain" update.
@Spoekmonkey3 жыл бұрын
True!
@kaneconqueror65603 жыл бұрын
Yeah, but figuring out how to properly program the physics and rendering of it would be extremely difficult. Some mods have tried and I've seen very few that even aproached decent.
@IsabellaCV3 жыл бұрын
Why tf is everybody thinking about terraria?!xD
@theshrekening21573 жыл бұрын
I feel like a grappling hook would remove much of the challenge of building to beat your environment. Why build stairs or ladders when you have a grapple hook. I feel that the best item would be the scaffold for things like this.
@yuno8333 жыл бұрын
@@theshrekening2157 who the fuck builds stairs to get to places?
@TheTenthBlueJay3 жыл бұрын
About getting around, scaffolding is something that would make things easier. But still a grappling hook would be so cool
@animorph173 жыл бұрын
I'd much prefer if the old smart moving mod stuff could make it into the game proper. Climbing on ledges, grabbing onto stuff, doing wall jumps and backflips, ect. A grappling hook or the ability to toss ropes/vines you can climb up would also just be amazing to have, play around with some of the grappling hook mods and large cavern mods to see how much fun it can be.
@uwnoodle3 жыл бұрын
@@animorph17 that wouldnt feel very vanilla tho
@3mpt73 жыл бұрын
I don't think these caverns are going to be early game. But I'd like to see more uses for the leash, fishing rod, vines, and possibly roots. We might up swinging across the ceiling with the new rooted dirt. In the meantime--the spider needs an upgrade/variant; the ability to spin webs, lower itself on a silk thread, and traverse ceilings; this would go hand-in-hand with the smart moving, which they started to include with swimming in the oceans.
@animorph173 жыл бұрын
@@uwnoodle Exactly. Vanilla gameplay is absolute shit, the game would have died out years ago if not for mods and updates keeping it alive. The fact that modern updates are actually keeping up with and copying from the quality of a basic mod is something to be celebrated.
@uwnoodle3 жыл бұрын
@@animorph17 thats subject to opinion
@mjb87143 жыл бұрын
Once lava lakes are added to the caves then I feel like thats all the lighting it needs.
@ridakesserwan87123 жыл бұрын
yeah man and some nether rack and some piglins maybe even a fortress oh wait
@davisdf30643 жыл бұрын
@@ridakesserwan8712 Ah yes, the best cave of them all
@CheenoTheRedstoner3 жыл бұрын
Anytime the devs put out a snapshot: Sarc: Yeah this is cool but i'd be cooler if you did this
@veralium3 жыл бұрын
constructive criticism! :D
@adog83553 жыл бұрын
Lol yes
@steveminecraft43643 жыл бұрын
It’s his job
@tanner201x83 жыл бұрын
Mojang never pushes things to its full potential
@AzureTheAvian3 жыл бұрын
@@username6338 Please stop spamming every comment with this...
@jakestriker32513 жыл бұрын
Bruh caves are supposed to be dark, it would ruin the atmosphere if they made them bright. Use a night vision potion if you want to see more.
@FlightlessAviator3 жыл бұрын
SimplySarc: The caves are too dark, you can't see anything. Also SimplySarc: You can see too much...
@Duke_da_dog3 жыл бұрын
I think Mojang should add a way to stop spawning in an area, it is much more needed now, because lighting up the entire cave is going to be so much harder. Maybe like a mega torch or a new structure you can make to stop the spawns!
@george-jc3 жыл бұрын
"Nudge in the right direction"; Pushes minecart dowhill... Yeeeah? Sure?
@lasercraft32 Жыл бұрын
The increased height at the top of the world is very much needed. Mountains can be much taller now (its Caves and CLIFFS, not just caves) and mega builds have much more room to work with.
@waytoobiased8 ай бұрын
we only know this now that we know the new cliffs go up to y-250
@daryn25083 жыл бұрын
I think that Mojang should update the minecarts, they are desperately in need of an update.
@ZUnknownFox3 жыл бұрын
I mean yeah minecarts are slow and need a speed upgrade, right now (on java at least) minecarts are one of the slowest forms of transportation.
@daryn25083 жыл бұрын
@@ZUnknownFox Same With Boats On Bedrock, They are slower than swimming
@joeprado36143 жыл бұрын
Grappling hooks are cool but scaffolding fixes that problem beautifully. Don’t sleep on scaffolding. Such a good addition, Mojang knows what they’re doing.
@APR1Lmusic3 жыл бұрын
I just wish it were easier to get. Jungles are rare and getting bamboo from shipwrecks is inconsistent. There needs to be a better way of getting your hands on it if they want it to play the part of things like rope or a grappling hook.
@svendinsvinderlin45693 жыл бұрын
I don't see myself choosing to use scaffolding over just.... yknow, going to another cave
@adrianejabelosa56383 жыл бұрын
@@APR1Lmusic just deal with it not everything revolves on you kid
@adrianejabelosa56383 жыл бұрын
@@user-tzzglsstle585e38 true
@adrianejabelosa56383 жыл бұрын
@@svendinsvinderlin4569 yeah this is inovation right here, rather than dealing with the problem just find onother that you could deal with easier
@akirapink Жыл бұрын
it is...regrettable how much of this stuff remains unaddressed! a lot of it feels like it'd apply to like, a big part of the playerbase, not just niche groups, like visual variety outside biomes
@kieran4613 жыл бұрын
Sarc definitely forgot about the existence or scaffolding
@doctorrogue19233 жыл бұрын
Me when it takes 20+ hours of gameplay to find any bamboo to craft the things with
@doctorrogue19233 жыл бұрын
@@user-tzzglsstle585e38 very very unlucky tbh
@BadGirlTayTayNow3 жыл бұрын
I don’t think scaffolding really fixes the problem though. Sure, it’s easier to climb up and down, but you still have to pillar upwards. Scaffolding is good for getting up and down a spot repeatedly, not going up and down once to get some ores
@rbda89213 жыл бұрын
Nope, scaffolding in this case would do no better then a dirty dirt pillar, plus if u saw any of the new caves the ores are really high up, now a little question for u, would u actually bother climbing 30+ blocks up to get a ore clump everytime or do u prefer exploring the stuff thats closer to the ground, which is just easier to get?
@kieran4613 жыл бұрын
@@rbda8921 scaffolding can be added to from the ground and breaks instantly, so its far quicker than pillaring. I don't think minecraft should be made easy, mining pockets of ore in the roof now has a risk, people who prefer to play it safe can stick to the easy ones, the rest of us get more stuff.