Simulating BEVEL GEAR MOVEMENT in Autodesk Fusion 360 with Joints!

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The Fusion Essentials

The Fusion Essentials

Күн бұрын

In this video, we’re going to use Fusion 360’s joint simulation ability to simulate the movement of a ninety degree gear joint!
FULL FUSION 360 JOINT TUTORIAL PLAYLIST
• Creating MOVING HINGE ...
First things first - I’m really not trying to create a super accurate gear model, meaning a gear that’s exactly mathematically correct, but rather focusing on simulating the movement. This should get you close enough to create a visual approximation, and might even work if you were to 3D print the gears, but I have not gone through and done the calculations necessary to make this an exact mathematical gear model.
- Download gears from the McMaster Carr Library
- Place gears using the move tool
- Note this doesn’t have to be perfect for this application - just get close
- These gears are going to be built as as-built joints, or joints that are modeled in place, rather than normal joints, which move relative to each other
- Create an empty component, then put a sketch line inside the component. This will act as your ground component
- Create an as-built revolute joint between the sketch line and the gear
- Ground the sketch line component
- Do the same thing for the second gear
- Now, create a motion link between the two gears - the smaller gear should have a gear ratio half that of the larger gear

Пікірлер: 16
@TheFusionEssentials
@TheFusionEssentials 4 жыл бұрын
Hi everyone! Let me know what kind of joints you've been simulating in the comments below!
@kevorkarackellian389
@kevorkarackellian389 3 жыл бұрын
Great videos! Thank you. Just one request - please slow down a bit. You are going way too fast for me.
@johnzahm4093
@johnzahm4093 3 жыл бұрын
Super helpful videos. I just started exploring Fusion 360. Powerful stuff. I’ve been a machinist since 81” I can relate to your videos more than any I’ve seen so far. Thank you
@PeteRondeau
@PeteRondeau 4 жыл бұрын
Been searching KZbin to understand joints then stumbled across your video which is actually the exact application I am working on. Those ghost components are a cool trick. Thanks!
@Von_DBL
@Von_DBL 6 ай бұрын
I added this exercice to my formation course, thank you from france
@eDoro_
@eDoro_ 3 жыл бұрын
Just amazing !!!!!
@elisroberts-jones8903
@elisroberts-jones8903 4 жыл бұрын
Thanks for this upload really helpful!
@TheFusionEssentials
@TheFusionEssentials 4 жыл бұрын
Glad you liked it!
@erikm9768
@erikm9768 4 жыл бұрын
Actually finished watching it now! Really useful stuff! One thing that bothers me though with using this for "simulation" is that you have to cheat by defining the link between the axes. As it stands now even if your gears teeth arent compatible the "simulation" will still look fine in F360 so you'd only notice the problem when you are trying to assemble your print. I know there contact sets you can use but they are so excruciatingly slow to use, why isnt this a priority to fix? it seems super critical to me? Being a physics developer i know for a fact that simulating a few high res polygon meshes interacting with each other would be more than fast enough on modern hardware.
@LiftoffLumberjack
@LiftoffLumberjack Жыл бұрын
Thanks for the assist. High 5!
@ianm1898
@ianm1898 3 жыл бұрын
Hi, I saw a video on youtube about wooden gear toy, they use a flat bevel gear(more like 90 degree spur gear), do you know how to make something like that? thank you so much
@suivzmoi
@suivzmoi 3 жыл бұрын
Hi, could you explain why creating a New Component is necessary?
@erikm9768
@erikm9768 4 жыл бұрын
Nice video! Subscribing!
@TheFusionEssentials
@TheFusionEssentials 4 жыл бұрын
Thanks!
@RohanPachling
@RohanPachling 2 жыл бұрын
Can you please share the .step file
@jpayatyaii
@jpayatyaii Жыл бұрын
I wany to simulate for chainless bicycle and I am helpless, anyone for help?
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