This was a great tutorial. The repetitive nature on how he spoke, along with the examples was perfect and help the points sink in. Please use this tutor for future lessons.
@ibrahimtariq86257 жыл бұрын
Call me an idiot but I appreciate the clear and repetitive drilling of the material. Helps me absorb it without any background fuzz confusing me about a particular concept. Excellent tut.
@sahinerdem54963 жыл бұрын
The teacher here is a real teacher,he's taught teverything as crsytal clear so clean perfect teaching,even the most things i knew he's spoken that i've listened to i am in pleasure while listening.never get bored but with open ears.Thank you a lot great teacher.
@OptimisticMonkey5 жыл бұрын
One more key point that is somewhat ignored is that in addition to the same hierarchy, the bone orientations ( not the positions) should match if you want to import onto an existing skeleton (eg the Epic Mannequin)
@johnc0n0r876 жыл бұрын
Amazing videos. For those who want to learn the way of Unreal Engine 4.I want to create my own game. Even i just have 5 days using it lol . im a mod developer and i found the engine so amazing. Like a toy store full of posibilities :D .. Im wondering why this videos lack of views. And dumb videos are full of views and shares.. Its a shame . :(
@ThePCxbox4 жыл бұрын
Still an absolute banger of a tutorial to this day. UE4s cpp documentation sucks, sure. You guys sure know how to drive things home with concept videos like this though. My favorite is the subsystem video
@SmilingRob9 жыл бұрын
There is an accidental repeat somewhere between 4:00 and 5:00
@Tiranozauras8 жыл бұрын
+Robert Wallis Yeah, that was massive dejavu moment :d
@christoptheillusiveman98758 жыл бұрын
+Tiranozauras glad it's not just me...
@MetricZero8 жыл бұрын
That scared me lol.
@benhardwiesner69635 жыл бұрын
I dont see what you mean..
@MrGawn2 жыл бұрын
wish there was more detail for beginners in this tutorial.. do you have to weight the skins externally outside of ue4? can you just dump the character and rig and animate the skeleton? how does unreal know what is a skeleton and what is just geo?
@GromZadira9 жыл бұрын
guys, please do subtitles, it's very important for understanding!
@Gorgonzeye9 жыл бұрын
+Grom Zadira Click the CC button in the bottom right of the player? EDIT: Nevermind, those captions are terrible
@GromZadira9 жыл бұрын
+Black Fang You very funny) it's automatically bull shit
@GromZadira9 жыл бұрын
+Keian “Lyam” Collins I love Humour, but at now very urgently for me creating a best game for ever!!!111 ))
@funkeymonkey90175 жыл бұрын
@@GromZadira did you finish creating the best game ever? im very curious.
@NeroForte_2 жыл бұрын
UE4.27 I try to import a different character mesh rigged with the same skeleton, same bone names AND HIERACHY but It refuses and says no geometry in mesh. When i rename the bones and import it works but cant share the first skeleton. Please hel
@dontusedontuse82734 жыл бұрын
when will 2d skeleton animation be available or cut out animation
@uhkihku64982 жыл бұрын
Huge thanks !
@theman32823 жыл бұрын
is this still relevant with current 4.26 version of unreal engine?
@CinaBloom6 жыл бұрын
I am made a crab in blender with bones. I exported it to FBX. And imported it and unreal engine. But whenever I try to animate and then play the animation using that model, the shell disappears. Why?
@gdice3366 жыл бұрын
Can you do a tutorial on using smaller characters with less limbs and bones?
@davidcshaw9 жыл бұрын
How do different character models effectivly share the same skeleton without you having to do weight painting. I'm not understanding how all of the bones could correctly move meshes with vastly differing numbers and loayouts of vertices.
@hi_im_cj9 жыл бұрын
+David Shaw The thing is, you're only going to use skeleton retargeting for skelmeshes that are roughly similar - because the reason you're doing this is generally to save yourself from making tons of extra animations that are essentially the same. If you have two characters with the same rigging, you can use the same animations on them. UE4 doesn't care what shape your mesh is, how many verts it has etc - it can use the same anims. This means that if you have a little humanoid and a giant bipedal robot with the same skeleton - they can share animations. Sure, the robot might have parts clipping through itself, but you can do it. You can use retargeting to modify the way the animation plays on a certain mesh (scales the anims up etc, so they aren't too compacted) but the reality is - you're going to want to be using a different set of animations for the robot. So, even though they have the same rigging, if two meshes are vastly different in style and purpose - you're probably going to be making two sets of animations anyway. Hope this answers your question :)
@Bagginsess6 жыл бұрын
if a character loses an arm is that ok? the hierarchy and naming structure would stay the same, all that would change is how far down the path it goes
@benhardwiesner69635 жыл бұрын
KRYPTФEND Less is okay too, yes. Its the same as if you add things only vice versa.... It always works up to the point where something is wrong. Even if something is wrong, everything up to there (according to the hirachy) will still work, the rest will be ignored. removing an arm: OK. removing an arm but want to keep the hand: not OK. second can of cause be fixed with retargeting, but it wont work right out of the box...
@hellatze8 жыл бұрын
is that mean i must export 3 times? - mesh - skeleton - animation
@Leviathan_Art8 жыл бұрын
One wouldn't think so, it should all export in one go cause it should all be in the same folder.
@alienrenders8 жыл бұрын
No, you would export all three in the same file such as fbx. The first time you import into UE4, you would make sure the import skeletal checkbox is checked and the dropdown for skeleton is set to None. This will create the skeleton in UE4. The second time you import a character that uses the same skeleton, you would still check skeletal checkbox, but also choose the skeleton from the first import in the dropdown below that checkbox. This will let your mesh use the same skeleton as your first mesh. You can also use the same animations, but I find that's rarely true and I haven't had much luck with retargeting.
@jeroen35889 жыл бұрын
so you can't make a character in unreal?
@HavocVulture218 жыл бұрын
Nope. You make a character in an external 3d application like 3ds max or maya, then export it, and import it into ue4.
@charlytinguely6 жыл бұрын
or Blender, as everyone don't have 1k2 to spend every year :)
@elitefew85376 жыл бұрын
Just pirate zbrush = profit
@Dima-ht4rb9 жыл бұрын
It so repetitive, who wrote the text? senior writer?)
@icywhatyoudidthere9 жыл бұрын
+Dmitry Shap I think someone just fucked up during the editing or something.
@Dima-ht4rb9 жыл бұрын
icywhatyoudidthere and this one too, but actual text is written in weird fashion, it repeat over and over the same logical sentences, i know that's how actual lessons build, but in the internet it less practical and only create an illusion of a information.
@YouSacOfWine4 жыл бұрын
For newcomers, this tutorial is getting old, prepare yourself for workarounds :)
@ZaDussault4 жыл бұрын
That would be helpful to say what parts are getting old tho!
@DaveLeCompte3 жыл бұрын
0:52 "Usually, you will create the outer appearance of your character as a 'skeletal mesh'". Disagree. At this point, you're making your character as a polygonal mesh (mesh of polygons) or some other tool. At some point later, during rigging, you will create a skeleton. As a result of rigging, you may have a polygonal mesh (mesh of polygons) with bone weights. Calling this a "skeletal mesh" adds to confusion, as it's not a mesh of skeletons, it has no skeletal information.
@Alex_Legos4 жыл бұрын
Блеск !
@terrablader4 жыл бұрын
hum.. seems to repeat
@S....8 жыл бұрын
Im a ue4 beginner, not an idiot - you don't have to repeat same thing over and over.
@R0ndras7 жыл бұрын
Sadly there's ue4 beginners that are idiots and need that.
@VGDocs7 жыл бұрын
and there's a repeat issue with the rendering in this video. That's also a thing >.>
@charlytinguely6 жыл бұрын
It didn't annoyed me that much, but best part is now we import our character has been imported
@user_375a824 жыл бұрын
this is ridiculously complicated - it would need to be your JOB to get to grips with this AND no need, computers can handle all that complexity easily - we can't. He says skeletons must be the same but when they are the same then animations may not run because the skeleton is NOT same - go figure.
@stevenhiller22536 жыл бұрын
Author decided that the most important thing you should take from bone animation was not how to set it up in unreal but that they can be shared. I should have been in and out in 10 minutes but not I have to dig around these video to find the info I want. Please stop rambling, get your thoughts in order, work from a script, and show some respect for your audience and stop eating while you're making official videos. This is embarrassing.
@travellcriner68496 жыл бұрын
I couldn't agree more. 5 minutes into the video and I learned nothing. Had to stop the vid and leave a thumbs down.