Sky-High or Die: Game-Dev Blog, Episode 01

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Simulation Lab

Simulation Lab

Күн бұрын

I've decided to start a game development blog to track progress of my game, tentatively titled Sky High or Die. It's a multiplayer battle royale style game, similar to Player Unknown's Battle Grounds (PUBG) or Fortnite. I still have quite a bit of work to do, but my plan is to beta-release the game on Steam for PC at first, and eventually build for consoles and mobile.
In this first episode, we take a brief look at the current state of the environment design of the first map, and some of the weapons and pickups that can be collected. I'm really excited about this game becoming a reality, as it's been in development for almost a year!
Tools used:
Unreal Engine (UE4) 4.25
Blueprints, some C++
3ds Max (for character/asset/environment modeling)
TyFlow for some splash simulation effects, and other sim work
Substance Painter (for texturing)
Stay up to date on future episodes by following me on Instagram:
/ simulationlab
If you enjoyed this first look at the game, please like and subscribe for continued weekly episodes! If you have any questions about how certain components work, please feel free to leave a comment below.
Thanks for watching!

Пікірлер: 12
@thoughtcriminal3843
@thoughtcriminal3843 3 жыл бұрын
Very cool, I've been meaning to get into Unreal Engine myself. I need to stop being lazy and watch some getting started videos.
@simulation_lab
@simulation_lab 3 жыл бұрын
It's the most amazing software ever dude, you should definitely poke around with it.
@lemming77gode
@lemming77gode 3 жыл бұрын
Really cool architecture. I will play it when it comes out!
@mattmatt8991
@mattmatt8991 3 жыл бұрын
Dont't ditch TyFFlow Kyle, we need You ! :)
@simulation_lab
@simulation_lab 3 жыл бұрын
Haha I wont! This is just a side project I'm working on. I've been wanting to make a full game for years, and I'm finally almost there, lol.
@tmdeptmusic
@tmdeptmusic 3 жыл бұрын
Do you use 3D max and import assets into unreal?
@mattmatt8991
@mattmatt8991 3 жыл бұрын
@@simulation_lab I still cant figure out where You find all the time for all those projects :) Keep them coming and good luck with the game man ! All the best
@simulation_lab
@simulation_lab 3 жыл бұрын
@@tmdeptmusic Yep! Pretty much everything was made with Max and imported into UE4. I used Substance Painter to do the textures, which was after setting up UV's and stuff in Max. The only exception was the characters, which were purchased assets that I've modified.
@simulation_lab
@simulation_lab 3 жыл бұрын
@@mattmatt8991 Thanks dude!
@hamedgt3
@hamedgt3 3 жыл бұрын
so cool!!!great idea! but the characters' animations need modified... I can help you if you are interested!
@simulation_lab
@simulation_lab 3 жыл бұрын
Thanks man! I'm planning to buy a Rokoko suit, mainly for making digital art stuff, but to also try making custom animations for the game. They might turn out crappy, so I'll definitely reach out to you if I need help! :)
3 жыл бұрын
great but i am waiting for riging tutorial ok
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