The information about who to loop the animation is great. Thank you.
@jurgenvantomme3 жыл бұрын
Wonderfull! I was waiting for this. Thank you.
@harithsami843 Жыл бұрын
Very informative and quite helpful too.
@aserim2326 Жыл бұрын
Extremely helpful! Thank you so much!
@MichaelSartore3 жыл бұрын
Great work!
@kkgaminPC2 жыл бұрын
This is super helpful. Thanks dude
@wadinsongonzalezgarcia9450 Жыл бұрын
I think I can use this to bake my cloth simulation and apply them on my character animations to export them to unity? I haven’t tried it yet but I’m hopeful this will work I have been looking everywhere for a way to export my character with the cloth simulated to unity but can’t don’t anything. Thank you for the video
@yash11523 жыл бұрын
1:08 which software is used for showing keypress overlays??
@Soft8Soft3 жыл бұрын
Cornac (but very old version, I don't like new) it can be found on code52.org and pointerfoucs for tracking mouse.
@yash11523 жыл бұрын
@@Soft8Soft thanks a lottt for reply (:
@john.blender16543 жыл бұрын
Thank you for this great tutorial! But how do you export this vertex animation in FBX format, I tried selecting all keyframes and exporting as FBX and it didn't work.
@Soft8Soft2 жыл бұрын
I've made some tests but seems like Blender exporter do not know how to save vertex animation too FBX. Maye be I wrong but I have no luck with that after multiple tries.
@ruturajpatil25822 жыл бұрын
@@Soft8Soft Any other encoding that contains this information?
@7trfoxsell7343 жыл бұрын
Great! Could you do the same but for 3Ds max, please.
@Soft8Soft3 жыл бұрын
not sure that it's possible, but maybe some of our customers can. We are not so experienced in using 3ds max in the Verge3D team.
@chenxingzhang10537 ай бұрын
Thank you! But I encountered a problem. After importing mdd file, I can see the shape keys, but they are not imported as key frames.
@Soft8Soft7 ай бұрын
i've tested few times and it always comes with the keyframes, can you record the full process of what you doing and share the link here.
@chenxingzhang10537 ай бұрын
@@Soft8Soft Sorry for misunderstanding here. The "key frames" I said before is referring to the "dope sheet". But I think dope sheets are only meant for rigid body animations? I've found the shape key animation key frames in "Timeline" and "Graph Editor". I think this is the expected behavior right?
@Soft8Soft7 ай бұрын
@@chenxingzhang1053 yes, that's right.
@minipisa7595 Жыл бұрын
Not sure what i'm doing wrong but at the last stage mine turns into a monstrous glitchy mess. I had a subdiv and solidy I couldn't remove without either ruining the mesh or making it static
@minipisa7595 Жыл бұрын
Update to this (revisiting this method and forgot to comment the solution) make sure you apply any subdiv before you export the second mdd