Some People Think Omen DOESN'T Need A Nerf... Here's Why They're WRONG!

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Thinking Man's Valorant

Thinking Man's Valorant

Күн бұрын

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@ThinkingMansValorant
@ThinkingMansValorant 12 күн бұрын
Now I understand the cries of just buff everything but one thing I failed to mention in the video is of course Valorant has to balance the gunplay vs abilities aspect and buffing everyone of course changes that balance to a place I doubt Riot wants the game to go. So again this is just another reason that some nerf is probably warranted unless you want omen to have 55+ pick rate for the rest of time
@nnik5286
@nnik5286 12 күн бұрын
@@ThinkingMansValorant What would be a genuine proposal of a nerf/balance? My take is that they could add a 1-3 second extension to Clove's and Harbor's smoke abilities (Astra and Brim are fine) , while also adjusting the prices to some of the abilities to all other controllers. I doubt they'd remove one shrouded step like they did to Viper with her snakebite, that'd plummet the character a lot more than intended on the first sight. Edit: P.S. I'm aware that only the smoke duration would not cut it, but alas if you take too much from Omen it defeats the point of the character and the diversity of choice.
@matt_tumminia
@matt_tumminia 12 күн бұрын
Okay this is lengthy but hear me out. I think paranoia and shrouded step should stay unchanged, those are the defining abilities of his kit that allow for different playstyles when choosing your comp. And don’t mess with his smoke interface either. His unique 1-way potential will forever be strong but I think it’s great game design by Riot and eventually I feel they will introduce another controller that has a very similar interface (like how Clove’s is a copy of Brim’s). The biggest thing that affects pro play and ranked simultaneously is the range (I play him on Haven because you can pretty much smoke anywhere from anywhere). His smokes should be designed where he’s meant to be played as a supplemental controller, not your one and only. So my proposed nerfs would be to A) make the range significantly shorter and B) make the duration as long as Clove’s smokes currently last I think at pro play this would end the days of ever seeing him as the sole controller, and it would still be seen in ranked ofc but less strong. These changes will make it so that on attack he’s really just there to help his team take site and actively defend against the retake. If you want to lurk or throw fake smokes across the map, there are other characters (like Astra) that are more suited for this playstyle. And on defense, you would pick him to provide support to your sentinel when holding site or to your duelists when fighting mid. As he stands now, on both sides he pretty much can do every playstyle. You can play him as an entry fragger, a support and an anchor all within the same match because of his versatility. I think specifically they need to remove his anchor/lurk potential so the other controllers can see more prominence. I’d like to see a world where G2 plays Astra and Paper Rex plays Omen, not everyone playing Omen because why wouldn’t you. And finally, to throw Omen mains a bone and not suggest only nerfs, I would buff his ult slightly to make the animations just a little bit quicker. Still won’t be that strong but would help sell the message that Omen is a duelist/initiator-leaning controller. If you’re only picking 1 controller and you need someone who can really hold space across the map, you gotta go with someone else.
@xxTeamKillerxx
@xxTeamKillerxx 12 күн бұрын
@@ThinkingMansValorant per your own argument, omen is a controller and a controller is definitely needed in a comp. That alone skews the pick rate.. But in ranked you don't have a lot of people willingly pick up a controller let alone have 2 in the same team. Sure.. omen is not balanced in pro play. But having a fun controller people are willing to pick in ranked seems like a positive to me.. nerfing omen is definitely going to have a negative effect Changing an agent for pro play only makes the ranked experience worse..
@nnik5286
@nnik5286 12 күн бұрын
@@matt_tumminia I agree with the most said, hear me out: Shrouded step: 15m -> 10m +Increase the cost by 50/100 cr Dark cover: 15s -> 14s From the shadows: -1 ult orb cost + faster gun pullout time for 0.15s All of what you said is true.
@ashkiin8493
@ashkiin8493 12 күн бұрын
That's nice and all but other controllers do need buffs and they don't need to make the game any more ability heavy. Sure, nerf shrouded step price or a very small range on omen. But up clove's smokes duration by 2s. Rework Astra suck or/and give her a 5th star.. Unless teams start going triple controller for no reason none of these make the game more ability heavy. I think having a higher pick rate versatile controller is fine, as long as there's other viable options for specific strategies
@CesarEfrainMaldonado
@CesarEfrainMaldonado 12 күн бұрын
Does omen need a nerf? Yes. Do I want omen to receive a nerf? No.
@RealityBased
@RealityBased 12 күн бұрын
its should just be a cost to the abilities
@tenxgs
@tenxgs 12 күн бұрын
the funny thing is in most other games this wouldnt be the case but in valorant if an agent gets nerfed they are nerfed hard, very rarely are they still picked well after (viper is an exception, she was broken af before and now she is just good)
@lonzoformvp5078
@lonzoformvp5078 12 күн бұрын
true. No way in hell im playing "Brimstone"
@abundant_umbrellas
@abundant_umbrellas 12 күн бұрын
as an omen main I agree kekw
@symh2813
@symh2813 12 күн бұрын
@@tenxgs Jett has been nerfed multiple times and is still very strong
@nightrunnerks
@nightrunnerks 12 күн бұрын
As an Omen main I think he needs a nerf, kinda like how Thinking Mans needs to nerf himself by oiling up as was promised.
@yangliu3890
@yangliu3890 12 күн бұрын
Nah, that's a buff
@voidmare3850
@voidmare3850 12 күн бұрын
As a Omen main I dont think he needs a nerf
@ChangerYK
@ChangerYK 12 күн бұрын
Agreed, but the video is here to debunk that lol
@myrgaan
@myrgaan 12 күн бұрын
Omen is just the glue that fixes everything
@Damn740
@Damn740 12 күн бұрын
Ofc that's your main that's why you think like that
@limittbeats7835
@limittbeats7835 12 күн бұрын
Riot: Nerf Astra Nerf Viper Don't care about Brim Don't care about Harbor Useless Clowe Also Riot: WHY OMEN BEST CONTROLLER???
@cedricl.marquard6273
@cedricl.marquard6273 12 күн бұрын
​@Damn740 no really?😮
@berd9054
@berd9054 12 күн бұрын
Riot needs to buff both Clove and Brimstone`s smoke range, the main thing Omen has over the other dome controllers is the versatility and almost global range his smokes have on most maps. Astra is pretty great, but she should have her 5th star back IMO
@AntiDragon
@AntiDragon 12 күн бұрын
In my opinion, rather than buffing the range, why not buff the duration and size? If you want a global controller where you just need to get space and have versatile smokes, you pick omen or astra, if you want a strong controller where range is not an issue and you need to stall and shut down chokepoints etc, go with brim or clove. But I fear buffing the duration MIGHT make these controllers a little frustrating and not fun to fight against.
@Chrosteellium
@Chrosteellium 12 күн бұрын
@@AntiDragonBrimstone already has the longest lasting smokes in the game
@JoseTDFan
@JoseTDFan 12 күн бұрын
​@@Chrosteellium and they are the only smokes that are cloudy in the inside
@AntiDragon
@AntiDragon 12 күн бұрын
@@Chrosteellium I know, I meant what if we made them longer?
@medlegendplayz1082
@medlegendplayz1082 12 күн бұрын
@@Chrosteellium and he just has 3. Once they're used he's basically useless. With omen you get regenerating smokes and you can use the smokes in many many unique ways which brim cannot do
@TyGuyVAL
@TyGuyVAL 12 күн бұрын
Omen itself is not the issue, it is the fact that he is so unique in what he does, similar to viper. Him having the 3rd lowest ranked winrate should tell you that. It is only the fact that his smokes are the most flexible in the game that makes him so strong in pro play.
@zefix3133
@zefix3133 12 күн бұрын
THey should lower his smoke deploy range
@HaydenDom
@HaydenDom 11 күн бұрын
omen is not unique in what he does he just does better what all the other controllers do by having no weakness
@dean988
@dean988 11 күн бұрын
⁠​⁠@@HaydenDomno other controller has a movement ability (only 3 agents including omen can even teleport), a flash, or his one ways. you’re right that he has no weaknesses, but hes so strong because hes uniquely great on top of that
@ncannavino11
@ncannavino11 9 күн бұрын
In soloq most ranks don't know how to play him. I'm diamond and don't see 1-ways often
@gaamna
@gaamna 3 күн бұрын
I think we shouldn't use rankeds stats to determine if agents need buffs or nerffs, look at Reyna, an absolute ranked demon but absolutely irrelevant in competitive gameplay. The thing with omen in ranked is that people don't know how to play it, they want to go so bad for that legendary "tiktok omen" instead of just exploiting his one ways. You can see how op omen is when you play against a omen that every single smoke he throw is a oneway
@_Dumb_Answers
@_Dumb_Answers 12 күн бұрын
Omen one ways are busted but removing them will be akin to removing Jett's double updrafts or Skye's fake flashes. Won't be end of the world but removes a lot of tactical depth to the characters. Some ideas I have for the smokes: - less range. I would nerf it to less than Brimstone's cast range, that way he's now the "one site" smoker. - less projectile speed? they did this before, before buffing it back up to what it is now. This makes Omen's cross-site smokes take a second longer, which matters in high levels. - give enemy's ability to see the projectile while traveling? Kinda like Yoru's TP? This could hurt Omen's identity as a flanker/lurker though so not my favorite nerf. - Less refreshability. Currently, Omen can theoretically pull off 6 smokes in a round. Ideally this should be 4, but how would the refreshing work? each stock of smoke refreshes once?
@gaspara9817
@gaspara9817 12 күн бұрын
Why not just reduce smoke duration? As versatile as his smokes are, especially with one ways, there is no reason they shouldn't be the shortest lasting.
@RealityBased
@RealityBased 12 күн бұрын
@@gaspara9817 nah they should just nerf the blind and increase costs of the abilities
@magiccueball
@magiccueball 12 күн бұрын
In ranked, Omen has a top 5 pick rate (mostly lower ranks) and a bottom 5 win rate (across all ranks), which is why Riot is so hesitant on nerfing him. Frankly, I don't think his core kit should be nerfed, in particular his TPs since it fits in his secondary identity as an info jamming agent. Paranoia is simultaneously the strongest flash in the game, yet since its basically initiator util, doesn't get more value than the opportunity cost in ranked. The only thing that I feel is truly unfair with him are the one ways, especially since its really not part of his design identity, its just a byproduct of how his smoke mechanics work, but I feel like fixing that is more of a technical limitation than anything else. Controllers as a whole are in a bad spot in ranked, so I'm expecting buffs to Astra, Brim, and Harbor before any nerfs are pushed.
@aditomasik5933
@aditomasik5933 12 күн бұрын
Most sensible comment here, glad to see someone else gets it
@stinkfyst4055
@stinkfyst4055 12 күн бұрын
As a omen player a nerf makes sense I'm thinking add 5 seconds more for each smoke refresh time and up the tp cost to 150 per
@rasmus3008
@rasmus3008 12 күн бұрын
I was thinking 10 sec more, but thats just me
@ResearcherKeo
@ResearcherKeo 12 күн бұрын
I like that creds change. Combined with a flash cost change to 350 and a smoke range nerf I think would be a great start at fixing Omen's pickrate
@funkycrawler619
@funkycrawler619 12 күн бұрын
He should also get a range nerf. Astra is meant to be the Global Smoker and quite frankly, he does exactly what she does on most maps.
@isaacantonius9308
@isaacantonius9308 12 күн бұрын
​@@funkycrawler619 Agreed
@Ridlay_
@Ridlay_ 12 күн бұрын
I like this, definitely don't want 1 less tp at least
@supermonkeyqwerty
@supermonkeyqwerty 12 күн бұрын
idk i wanna see omen nerfs in the style of reyna: make him about the same or maybe even stronger in soloQ, while disrupting his versatility in pro play
@senpaishade
@senpaishade 12 күн бұрын
How would even do this without either ruining his identity as a support agent or have him encroach on Clove's niche as the "duelist-controller"
@dean988
@dean988 11 күн бұрын
@@senpaishadehes already sort of a duelist controller, he just plays more like a yoru than a reyna
@thickman9002
@thickman9002 12 күн бұрын
what needs to happen is they need to increase the distance you can place brim smokes.
@RealityBased
@RealityBased 12 күн бұрын
id rather they make brim the BEST solo site controller. Like increase the duration of smokes slightly and maybe some tweak to molly and stim. Because omen still is strong as a solo site controller and brim barely edges him out it should be honestly a landslide. Like if you want a lurking controller it should be omen or astra and brim should be the definite hold down site controller
@N1ghtmareJoker
@N1ghtmareJoker 12 күн бұрын
​​@@RealityBasedthey can't buff his Molly timing. That would make his post plant more strong than it alr is. Perry2N would be rank 1 with it. But I do agree brim smokes need more range
@dean988
@dean988 11 күн бұрын
⁠@@RealityBasedid leave molly as is, increase smoke durations by 2 seconds, and just give him double stims back. his molly is already great, but stim is pretty useless on defense, having 2 would encourage you to use it whenever they show a sign of pushing your site, helps him get to the other site if they don’t go to his while still having another to flood site with, and it would help him play attack with the team opposed to a lurking controller like omen/viper brim is amazing on bind and i think a small buff, like you said, to encourage his single site holds, would make him a great pick on other maps as well
@leodatgr8
@leodatgr8 12 күн бұрын
I like the idea of potentially nerfing his range. This would also make Astra a stronger alternative without us ending up in a double controller meta. By nerfing his range, it gives Astra a stronger identity of being the global smokes agent. If we look at the controllers from a ''Style Dynamic'' pov (a concept that Anderzz talk alot about), Omen is mostly a ''Control'' agent. Half of his kit is also Aggro in some way (TP, Paranoia), so we can target the Midrange areas of his kit. What this could mean is that we nerf the duration and/or recharge rate of his smokes.
@mo1ya938
@mo1ya938 12 күн бұрын
Astra is not just global but also can pop all her util, all at once. Omen already has delayed smoke placement with the ui taking 1 sec just to get full range. Making him clunky would just result in all the controllers being clunky messes that are unfun to play. Then some unlucky bum will then be forced to play one of them because the game demands at least one being picked. Play Viper and orb hit spawn barriers. F you I guess. Throw wall in buy time and change your mind? F you I guess. Play Brim or Clove and you're on the wrong site. F you I guess. Plus whole team calling you names and insisting you play mid now. Play Astra and don't like her clunky interface? F you I guess. Play Harbor and need anything besides a smoke? F you I guess. Omens niche IS his versatility. If you break his knees I'd quit maining smokes personally.
@t_dustin_p
@t_dustin_p 11 күн бұрын
One thing you forgot to mention is that Omen has 2 charges of smokes, which lasts for 15s and has a 30s cooldown, so theoretically you can smoke one place for 45s almost non-stop, which is a really long time, especially for an already versatile smoke on a really versatile agent. I think increasing the cooldown to 35s or 40s would make some sense. Also decreasing the deploy range for the smoke isn't a bad idea, maybe just make it slightly further than Brim's and Clove's
@benjaminchen4367
@benjaminchen4367 12 күн бұрын
What people don't realize is that balancing is never perfect - there will always be some agents stronger than others. The question is just whether the currently strong agents are fun to play and whether the strategies they promote are good for the game. Omen is a very creative agent with a ton of outplay potential while still relying on strong teamwork. I would 100% rather have him be the strongest controller in the game over agents like brim (who is simple and boring), clove (much more selfish and also very simple), and astra (also boring and simple, also very difficult to coordinate with in ranked). I also much prefer an omen meta over the duelist focused meta we used to have. His winrate in ranked also sucks.
@forbiddenaether1012
@forbiddenaether1012 12 күн бұрын
This is correct, people become obsessed with "balance" well thats almost impossible without having every character be exactly the same *cough cough* CS *cough*
@craftymoustache
@craftymoustache 12 күн бұрын
Range nerf on the smoke is probably the easiest to me. There's no real reason why it basically covers the entire map. That should be Astra's signature. However, that alone probably wouldn't change the other problems you were mentioning. One could additionally take away one of his TP's so that you can't use it as liberal every time.
@zefix3133
@zefix3133 12 күн бұрын
These are good suggestions
@russellkid117
@russellkid117 12 күн бұрын
Range nerf is a great first step that I would do and wait and see. The TP nerf is one you want to be more careful with since it would take away a good amount of playmaking potential, reducing the fun factor which is important for Controllers being played enough on ladder.
@azimjaved
@azimjaved 12 күн бұрын
we're talking about nerfing, not about commiting genocide by taking away a TP
@YesHelloKitty
@YesHelloKitty 12 күн бұрын
All agents with short range get an extra buff, like brim's 20s smoke and clove smoking after dying. Astra and Omen gotta get into a different Ui to smoke and are unplayable at that time. If you want shorter smokes there better be a buff too
@zefix3133
@zefix3133 12 күн бұрын
@@YesHelloKitty His buff is he can make way more oneways than everyone else...
@whereami.
@whereami. 12 күн бұрын
Nerfing smoke range makes the most sense. His teleports and Paranoia are already mostly for close range, so him leaning into close-range utility that would be helpful for other controllers with better range. It would negatively impact Omen’s ability to lurk, but he does that the least out of all controllers anyway. Now that I think about, buffing Clove’s smokes’ range at the same time would also make sense since they already have the downside of having short duration. That could be a nice balance between the two agents; Clove smokes are slightly faster and longer range but shorter duration, while Omen smokes are shorter range but longer duration. It would make Clove’s smokes have a more relevant upside amongst the controllers other than the after-death smokes, at the least.
@anghuyphamnguyen3096
@anghuyphamnguyen3096 12 күн бұрын
I think Brim is also a perfectly balanced agent. The thing is his gimmick only useful on Bind, we just need more map like Bind for Brim to be meta tbh
@largenaq2935
@largenaq2935 12 күн бұрын
Brim excels when there’s no mid like Fracture and Bind because you don’t need rechargeable smokes to default, it’s hard to design an actual good map without a mid
@RealityBased
@RealityBased 12 күн бұрын
he should be as a powerful one site controller even more so than he is now. I feel like 1 or 2 more seconds to his smokes and maybe a longer duration for his stim beacon wouldnt hurt
@hastyscorpion
@hastyscorpion 12 күн бұрын
3:42 this seems like something you would want to promote in game play. Having people do weird creative things makes the game more interesting and varied. This is like the perfect example of saying they should make agents that are more like omen. Not make omen more like the other agents.
@fxrce6929
@fxrce6929 12 күн бұрын
you can nerf the agent without taking away what makes him unique and cool to play. His kit just needs to be nerfed because it is currently too good, especially the flash that shit is the best ability in the game rn
@xxTeamKillerxx
@xxTeamKillerxx 12 күн бұрын
@@fxrce6929 the flash was already nerfed. It's slow and alerts the enemies before they are flashed. I don't see how else you nerf it without making it useless. What would you suggest?
@zitachiii2196
@zitachiii2196 12 күн бұрын
@@xxTeamKillerxx Nerf flash duration, travel speed or hitbox?
@xxTeamKillerxx
@xxTeamKillerxx 12 күн бұрын
@@zitachiii2196 the travel speed was already nerfed in the last round.. Maybe the duration could be something they look at.. seems a bit long Not sure about the hitbox though.. in pro play its strong.. in ranked many times it's an expensive ability thrown without gaining too much because of bad comms on enemy locations..
@FicklePickle44
@FicklePickle44 12 күн бұрын
He literally explained why that's not true, at 7:26. Buffing agents to be at Omen's level would not have the same effect as nerfing Omen to the other agents level.
@EGGM4N
@EGGM4N 11 күн бұрын
I can see how being sufficient can be extremely good when all your competitions is ONLY gimmicks. I'd say make them all like that but I understand how could feel cluttering. So I suggest making Omen's fantasy even more specialised. Make him unique; Make him have a gimmick. Limit his shadow steps to 1 and change his smokes to him either have long range smokes OR versatile in how it is can placed (for one ways and peculiar) but it cannot be both. Kinda like Astra's. And I like someone's idea of adding cooldown of his smokes. This way he'd be boiled down to his only basic essentials. Just like other smokes.
@dburton3939
@dburton3939 12 күн бұрын
Main issue was that they just randomly decided to kill Astra pull, they were pretty balanced last year but then riot decided to nerf Astra lol
@ranghawastaken
@ranghawastaken 12 күн бұрын
They were not close to being balanced last year blud…
@funkycrawler619
@funkycrawler619 12 күн бұрын
@@ranghawastaken It really was given the limitations of her kit. They nerfed it because it was "too easy" to combo with but the same can be said about Paranoia and that wasn't touched the way. Astra vs. Omen last year was VERY healthy compared to now.
@hastyscorpion
@hastyscorpion 12 күн бұрын
@@ranghawastakenwhat are you talking about? You are totally wrong with that. After riot moved astra from 5 stars to 4 she has never been a problem. They. They decided to destroy her pull because “ people were only using 1 of her abilities”.
@wahabadi5262
@wahabadi5262 12 күн бұрын
Balanced? Only 12s cooldown. Are you insane?
@funkycrawler619
@funkycrawler619 12 күн бұрын
@@wahabadi5262 I hope your referring to Omen smokes (which I don't think even is 12 seconds) cause Astra CDs are no where near that low anymore lol
@saadhasan1005
@saadhasan1005 12 күн бұрын
Omen doesn't need a nerf. Why? Omen's diversity is what makes the game exciting. Omen can be aggressive, can set up teammates, Omen can hold sites, take sites. IF Omen gets nerfed and other controllers aren't as good. The game will go back to double duelist meta, where you bombard the site, especially with aggressive sentinels that we are seeing, we really don't need another chamber meta. We need better controllers, not to nerf the one that can be diverse.
@Logan_w1012
@Logan_w1012 12 күн бұрын
I think the reason why omen has such a high pick rate is that the map pool this year was very omen focused (with bind really only being the map that really omen never plays) I think with a different map pool omen won’t get played on as much as this year
@tweakr4377
@tweakr4377 5 күн бұрын
I think he is slightly overtuned at a pro level (long smokes, fast smoke regen, almost global range, the most versatility in placing smokes), but I completely agree that the current map pool (because all the recent maps are so big) is a big contributor to his dominance.
@jeklu
@jeklu 12 күн бұрын
You underestimate how many people legitimately think Viper needs a buff
@placidflunky6642
@placidflunky6642 12 күн бұрын
I really don't think omen is a problem I think the other controllers are just weak, like how astra has been mid since the suck nerf, as a controller player I'm really tired of the fun factor of a lot of controllers being gutted because of pro play, if they nerf omen in a way that guts his fun factor I probably quit I can't lie
@funkycrawler619
@funkycrawler619 12 күн бұрын
Buffing without nerfs just leads to powercreep. I don't think Omen needs HEAVY nerfs as much as other Controllers like Astra/Harbor need buffs, but he needs nerfs nonetheless.
@celestial_78
@celestial_78 12 күн бұрын
Maybe just watch the video before commenting lmao
@Youjvwhw
@Youjvwhw 12 күн бұрын
i mean omen is part of the reason the controllers are relatively weak as there really isn't any downside to his smokes such as how Astras smokes take more preparation brim smokes don't recharge and cloves are shorter and harbors dome smoke can be broken but omens smoke lasts 15 seconds about average i believe like he said in the vid can be one wayed easily 100% uptime on smokes and also like he said in the vid is the range His paranoia is one of the best abilities in the game as there isnt anythign you can do against it rly if you flash somewhere the people there get flashed they cant really counter it in anyway to nerf omen i would nerf his range on smokes and either decrease smoke length or increase cooldown to around 20 sec or smthn maybe even nerf the speed his smoke travel as well for the flash either nerf the flash speed maybe around how it be when there was movement affecting it and you moved backwards or the hitbox size to around 75% or smthn then for shrouded step only thing rly is nerf range or speed i would say the speed of either reforming or actually going to the place you want to tp would eb a great nerf if you do both
@maicee7603
@maicee7603 12 күн бұрын
@@funkycrawler619 not if you're icefrog lmao
@prajwalkrishnabhat5539
@prajwalkrishnabhat5539 12 күн бұрын
What do you think will if other agents are buffed to omen's level? The other agents will get picked alongside him, heck we might even get triple controller meta (wouldn't that be fun)
@Alex_Asp
@Alex_Asp 10 күн бұрын
I think making paranoia destroyable as well as making the smokes have shorter range would be a great start, I am curious though if you can truly nerf his smokes without removing the creative one ways and what not, would kinda kill his vibe in a way
@aaronco1079
@aaronco1079 10 күн бұрын
One thing about Omen's flash is that it doesn't really align with the design of other disruptive abilities. The two main disruptive abilities Valorant has is blinds and stuns. Blinds disrupt crosshair placement, either by forcing you to look away or to shoot it like with Reyna's. Blinds have a more potent effect of removing vision, but this is effectively countered by good reactions and breaking line of sight. Meanwhile, stuns disrupt positioning because they have an area of effect, like with Breach's. Stuns are not as easily avoidable as blinds as avoiding them puts you into a more vulnerable position, so the consequence for being hit by one is less deadly than complete vision loss. Omen's flash has the best of both worlds, disrupting your positioning by blinding. Idk if it is necessary to make Omen's flash a stun instead, but I'm just putting this out there as something I've noticed with its design.
@santapig
@santapig 12 күн бұрын
I'm an Omen main on most Maps and I do think, the other controllers need buffs, while Omen can receive a slight nerf, higher cooldowns on the smokes I'd say and maybe reduce the paranoia's range (Or jsut let everysthing how it is, i like my Omen, don't care if he's a bit unbalanced, Controllers already have a hard time in Comp). I also think he needs a rework for his Ult. It takes quite some Orbs while its the worst in the Game and don't even try to argue it. It's rarely a round changing Ult, because it's extremely situational, while being expensive. Changing the Ult isn't easy, maybe the time it takes to appear should be lower so there's less time to react or the soundcue should be in a smaler radius, tho I don't rly like either change, because they just reduce the risk, don't make the Ult less situational. Am completely new Ultisd what I would like, something you can get aggressive with without the risk of being a free pick.
@gaspara9817
@gaspara9817 12 күн бұрын
As a controller main who mostly plays Omen, Omen and Clove should swap smoke durations this is nerf to Omen and a buff to Clove that makes sense. Omen's smokes should be the shortest as the balance on them being the most versatile and especially because of the stalling ability of one ways. Also Paranoia should either move more slowly or not go through walls but I prefer the former. Its main use should be forcing people to move out of it and punishing them if they don't. At its current speed there often isn't time to move out especially when right on the other side of walls. Astra should get her 5th star back but in the form of a 15-30 second cooldown only after her last star has been consumed. Harbour orb should keep the dome smoke up for the full duration even if the shield is broken. Simple buff that makes the ability MUCH more versatile. Brimstone stim should also be a slow for enemies OR provide a short term 25 health shield for any ally that doesn't have full shields.
@koshibreeze9563
@koshibreeze9563 12 күн бұрын
As a brim main that also plays all controllers in general, these are actually pretty good ideas, although it would probably make cloves pick rate even higher in ranked 😅Although for Astra I would probably buff the pull either additionally or standalone, because I think it’s a pretty weak part of her kit. I also never thought about brim stim giving an overheal, I tend to just chuck it when we hit a site, retake, or rotate otherwise it doesn’t get too much value.
@gaspara9817
@gaspara9817 12 күн бұрын
@@koshibreeze9563 Yeah I'm not too worried abut Clove pick rate because Clove's kit is actually terrible and just serves as a way to get the smurfs and 3rd duelists to play smokes. Yeah the overheal would make stim better at what it does whereas applying a slow would make it more versatile. I'm happy for either and I'm not entirely sure Brim needs a buff as his smokes not recharging will never make him big in pro unless there are sites that need 3 smokes at the same time to take like Bind A. Astra pull I think does a fine job at doing what its meant to do, people only hate it because it used to be an ability that straight up gave free kills. It denies the use of an area to the enemy by putting them at a major disadvantage if they choose not to move out. This is really how I think paranoia should work as well which is why I recommended slowing it down. It should be easy to dodge paranoia but choosing not to dodge it should be punishing.
@senpaishade
@senpaishade 12 күн бұрын
Clove and Omen smokes actually have the same duration, Omen's just has the feel of it being longer because Clove's smokes can be placed instantly while Omen's has to travel to the place he wants it.
@koshibreeze9563
@koshibreeze9563 7 күн бұрын
@@senpaishade really? i thought someone did a comparision vid of smoke length and omens was longer than cloves
@koshibreeze9563
@koshibreeze9563 7 күн бұрын
@@gaspara9817 Glad you elaborated on the parts I brought up, I do have some things to say about what you have mentioned though (I'm responding to the Brim comment, then Astra, Clove doesn't really need to be discussed further lol). Seeing how Brim has stagnated in the meta and for how much of a niche pick he is (even in ranked, and even as a Brim main he is rarely seen in non Bind maps), I really think he needs either a buff or rework to one ability in his kit just to make him more viable. While I don't think any changes need to be made to the smokes (maybe aside from making only one charge rechargable for like 35 seconds), his kit definitely needs a change to offset the single-use smokes, and it definitely could allow pro teams to experiment with him a tiny bit more, or at least boost his ranked pick & win rate. The main target is obviously stim, and while I think slow could be nice, it goes against Brim's general playstyle, which tends to be ratty/slow and supportive. Making the changes of (and this is something I saw in another comment) the stim beacon staying on Brimstone when he fires it (kind of like a Lucio boost from Overwatch) in addition to the overheal you brought up would make him a lot more viable and could maybe (albeit rarely) viable for double smoke comps outside of bind. Okay that was a lot, but I'm keeping Astra's section short(y). So for the Astra part, maybe not a complete reversion to pre-nerf pull, but a slight buff would be helpful seeing it be in a very delicate spot from a broken to trash ability. I'm also insanely onboard with the cooldown, and honestly I think 25 seconds would probably work best (or the same time as it takes an Astra star to recharge after a recall. After playing a bunch of Astra on Abyss (other controllers on that map just feel awful), that number seems to be right.
@shaonakolte
@shaonakolte 11 күн бұрын
Make Omen smokes as Short as Clove's, 12 seconds was it? There isn't a single reason they can't do this. Can smoke across the map? Aight, shorter smokes.. Can one way? Aight shorter one ways, can drop floating smokes that fall down slowly, aight they gone in 12 seconds by the time they land Other ideas - increase Clove smoke duration n increase Clove n Brim's smoke radius a lil not to the level of Omen's bur just a lil. No need to nerf shrouded step or Paranoia. Paranoia as strong as it is falls in the category of one time high impact ability which is equal to post plant Astra Grav well n Brim Molly. Actually Astra doesn't even need her 5th star back, just make her grav well stronger so that a player cannot block the spike diffuser n prevent getting sucked in. This kills Astra's entire reason for existence and if this doesn't change might as well delete the agent.
@jackpope4917
@jackpope4917 10 күн бұрын
Two nerfs I would automatically do: 1) reduce the range by 20-25% on his smokes so that you can’t fake smokes or help the opposite site without committing yourself. 2) get rid of the second tp. This might be controversial but it’s a similar fix that worked with Jett’s updraft and vipers mollies. If omen wants to commit to an aggro play with a tp he can’t auto leave, and playing in aggressive off angles will be more discouraged since it’s more of a commodity ability. 3) I think omens smoke duration is fine, though if they do another nerf, I think they would make the reset smoke timer slightly longer. All in all, I feel like it keeps omen very viable (maybe even too much so) but lets others breathe (clove can be more aggressive smokes, and astra is supposed to be the universal range smoke).
@pjjustice5014
@pjjustice5014 11 күн бұрын
One nerf idea I have for Omen is to make his smoke projectile VISIBLE to enemies while traveling IF Omen navigated the phase world plane using primary fire, not W in placing that smoke. This will incentivize him placing short-distanced smokes or placing them slowly. Thus, Brimstone/Clove will be the obviously better controllers in placing fast smokes.
@amrfleder
@amrfleder 12 күн бұрын
Hey TMV - I disagree, the reason? I like omen. Please. please dont take him from me. In all seriousness, though, you're probably right. Omen's util is super versatile and is good for both aggressive and defensive playstyles. A nerf could be increasing the cost for his util / adding another ult orb to further solidify his ult as useless. I think what will (probably) end up happening if he were to be nerfed is removing his refreshable smokes, which would put him on the same tier as astra and increase pickrate on other characters for teams that wanna play a little slower during the rounds (brim / clove). I love omen, though. I think playing smokes is a thankless job, and in ranked, controllers have the least impact on a round, IMO. An overpowered controller is substantially worse than an overpowered initiator or duelist. I feel like alot of higher level players acknowledge this (specifically curry in his controller to radiant videos). Additionally, I feel like omen is one of the only controllers with really good skill expression. This is kinda what you said, but I feel like omen having lots of use cases for his util makes him more fun of an agent. I really wish we could see that in brim for example, who has had a pretty lackluster kit since beta, and clove, who has a pretty boring kit as is. Love the videos 👍
@phillipshukhnov8757
@phillipshukhnov8757 12 күн бұрын
The only thing that needs a nerf is the amount of posts on TMV's second channel, freaking man's valorant, and the amount of Omen fanfics there.
@TheCrystalBlood
@TheCrystalBlood 7 күн бұрын
Riot will probably go the easy route and just remove one shrouded step, since reducing availability is their go-to option at the moment. But besodes that, they'll probably also reduce the max range of his smokes as well
@Namdc.
@Namdc. 12 күн бұрын
I think changing the way the smoke timer work can probably be good at reducing the power of one ways, make it so that the smoke timer start when the smoke hit a point to which it can no longer fall and reduce the overall smoke duration, by that you can nerf the duration of one way smokes but not make it so that normal smokes are completely weakened
@joshford256
@joshford256 11 күн бұрын
Nerfing Omen's smoke duration is the move imo. Leaning into and keeping his versatility of when, how, and how often he can smoke, while giving him a CLEAR weakness in the duration seems like a niche no other smoke character yet fills
@saibotshawdow5090
@saibotshawdow5090 12 күн бұрын
I’m in the opinion that believes omen being the best character rn is a lot better for the game then viper, chamber, or Jett or raze.
@JonT17_
@JonT17_ 9 күн бұрын
I think you go 1 of 2 ways, you either dramatically reduce the timing of Omen smokes to, lets say 10 seconds, so that yes he can place really strong 1 ways but they don't last long, then you have a sacrifice of good placement > longevity, which I think has more of an impact on him being the sole controller for higher tier play where map control and denying info is more important. Or the second way I see is that you give him 3 smokes off rip and no recharge. If you look at the pros and cons for each agent, brim has longest smokes, but no recharge, omen has a middle ground length of time, but recharge so he can deny information for a lot longer than brim or astra can who also has longer smoke timers but no recharge. On top of the fact he can have more impact with his smokes, he also gets superior placement of them? I think thats the area you alter to balance him out. Don't think you can touch the paranoia or shrouded step, they already tried to nerf paranoia slightly, didn't really do much, shrouded step potentially you only give him 1 but don't think that makes or breaks Omen
@mscd3768
@mscd3768 12 күн бұрын
Id say make the flash more expensive and make it so his smokes range are less by a bit. Still more than brim but definitely not universal like astra
@yoshiii1439
@yoshiii1439 11 күн бұрын
As an omen main, I believe that leaving his shrouded step how it is currently is fine, it was buffed very early on because of how slow it is, and any other nerf to it would seem like it is too much. I think, if anything, increasing the refresh rate on the smokes would be a better option, maybe from 30->45 seconds to give clove a better reason to be picked, as she has 30 second refresh rate smokes. I think you could also reduce the duration on the omen flash. The price it is as currently I think is okay, especially since it was buffed a long time ago to be less expensive. If you reduced the blind from maybe 2-> 1.5 seconds that could help out a little bit, and maybe even nerf the diameter a little bit, so it doesn't cover as much.
@voca4846
@voca4846 12 күн бұрын
Smokes: decrease Omens smoke deploy range. It's Astras main point like Vipers wall, or Brimstones special dometype. Also increase Cloves domesmokerange since she has only two, when compared to Brim. Make Harbors domesmoke not vanish after destroying the shield effect and holy shit remove the slow effect of the wall for your own teammates! Flash: make it smaller and decrease the range tps: LEAVE! THEM! ALONE! (they are his identity, they make him unique and define his whole "diving potential" he is basically the only controller that can be played aggressive Ultimate: ngl, i like it. not only for grabbing the spike, or to teleport behind enemylines, i prefer to use it as a diversion/infogathering tool.
@ShadowsOfTheSky
@ShadowsOfTheSky 12 күн бұрын
Omen should lose 1 of his teleports, the remaining one have the cost increase by 50 credits, and his flash should be reworked. For reworks, I would say make it somewhere between a Reyna eye and a Gecko flash… He throws a little Orb, anyone his Orb can see is deafened, even if they’re turned away, but they’re only nearsighted if they are looking at it. It moves the entire time, at the speed of a Gekko flash, and lasts longer than a Gecko flash, but doesn’t give information on if it gets anyone. It’s still a decent flash, and can still be used in a similar way (thrown through walls towards a group of enemies) and it still gets some value even if it gets shot (throwing off their crosshair) or they aren’t looking that direction (still deafens enemies for a moment,) but most people would agree that it’s a slightly worse version of some other agents flashes, which is perfect for him. Do that, and a slight buff to Brim/Clove smoke ranges, Clove’s Meddle and Pick-me-up, and give Astra the 5th star back, and I think we’ll see a much more balanced use of controllers across the board.
@gouthameow
@gouthameow 11 күн бұрын
He was the worst controller in the game till Astra got nerfed. People said Omen's abilities had to be reworked to make him a good controller in professional level because he had no crowd control abilities like Viper, Astra and Brim had at the time. You all forget that if Astra gets buffed, Astra-Viper would just return full-time and the game will be a slow MOBA game with minimal shooting. Brim could use a buff in someway though.
@aaronpua2630
@aaronpua2630 12 күн бұрын
I’d say lean more into the duelist side of omen, make his smokes last a shorter amount of time than clove, then for his paranoia you make it like breach’s fault line where you gotta charge it and it’ll paranoia people in its range, but make it like breach’s util where it’s kind of hard to play off it on your own, and finally make his tp animation faster and gun pull out time faster. His ult can stay the same cause it’s fine as is.
@effluxi9587
@effluxi9587 12 күн бұрын
Great paranoia nerf, 100% on board. Don't hate a slight smoke duration nerf either. My other suggestion is to nerf Omen's smoke's travel/deploy time? Since the downside of his smokes is SUPPOSED to be that travel time making his long range smokes take a while, but since it got buffed back when Astra was broken, it's been a completely negligible downside compared to Brim and Clove's lack of range and Astra's bad reactive star placement.
@aidancampbell7792
@aidancampbell7792 11 күн бұрын
My Omen change ideas: SS: just remove one like jett's updraft Paranoia: now shootable (maybe with similar health to KJ turret, also maybe slows as you shoot it) Smokes: last as long as clove smokes, also bloom more slowly to add counterplay to the falling one-ways Ult: make Omen invincible as he ults (i.e. can't be killed where he is ulting from unless he cancels)
@LouissGloria
@LouissGloria 12 күн бұрын
I've been saying this before; Omen should'nt have a semi-global range on his smokes. I'm fine with Astra's abilities staying weaker than their original strength but her global smoke should stay as is be her niche and the other orb controllers to have limited range with specialities. All orb smokers except astra should have the same amount of range where in: Brimstone with his limited range and smoke count but with good stall and execute Clove with her limited range but capability to be aggressive and first contact when executing site Omen's limited range but capability of making one ways, hobbit smokes, execute and defensive paranoia. This would force teams to choose between global presence, stall, agressiveness, and/or flexibility separately and not look at one agent and think "This can do as long as he plays like this" (This is where Omen is right now, someone that could fill up the necessary smoke role and still be able to help with executes, entries, defense, and lurks with his ult) Now if they want to have double smokes, they can choose between the other orb smokers or viper/harbor. Viper with her sentinel like abilities or Harbor (which i think his wall should be 50% longer and cove smoke to persist for a few more seconds even after the shield breaks). This simple change of reducing Omen's range (and Harbor) would increase the value of other Controllers and make it a playstyle decision to pick a Controller rather than a "We need a smoke so let's put Omen here since he is flexible".
@klickylikessoup1339
@klickylikessoup1339 12 күн бұрын
Paranoia rework would be great, like maybe it disappears once its “core” hits a wall
@LegitArchitecture
@LegitArchitecture 11 күн бұрын
As a fresh player who has played for a week and has decided to be an omen main - that's a pretty compelling argument. Maybe the paranoia flash needs a minor nerf - like removing the speed variation depending on direction of movement and just having it at a constant speed. Or perhaps shrouded step could go up to 150 credits per charge (though I think this is a bit overkill, unfortunately there wouldn't be a point to 125 credits). I actually think the smoke is part of what makes omen him though, so I wouldn't recommend touching that too much. Everyone's signature ability should be a little bit OP. Otherwise there would be no point to having different agents. With the weakness of the ultimate, I'd say just 1 nerf to 1 ability would suffice.
@quiver9836
@quiver9836 12 күн бұрын
OiledMansGoat
@darkshark9137
@darkshark9137 12 күн бұрын
Whats this abput?
@theghoster4717
@theghoster4717 12 күн бұрын
The only viable way to nerf omen: C: make the tp be a bit slower/make it so u have the full pullout time of your gun - like how u switch from gun to gun (u could also do both) E: make the smokes have less range (something closer to brim/clove smokes) and remove smoking below the ground (how they did with the walls) Q: i have no idea - making the paranoia slower would make the ability clunky imo
@betendeberta1126
@betendeberta1126 12 күн бұрын
range nerfs Smaller ult radius, shorter max tp distance, thinner paranoia, shorter paranoia flight distance, shorter smoke range, smaller smokes Just decrease all size numbers
@matt_tumminia
@matt_tumminia 12 күн бұрын
People can’t distinguish between competitive scene and ranked. In ranked he’s fine so they think a nerf is unneeded.
@azizkash286
@azizkash286 12 күн бұрын
No. The issue is that he is good BOTH in ranked and pro
@RA1N_444
@RA1N_444 12 күн бұрын
@@azizkash286 ...based on vibes that is
@zefix3133
@zefix3133 12 күн бұрын
You act like Riot never balanced for pro play specifically lmao
@lordofallpotatoes4336
@lordofallpotatoes4336 12 күн бұрын
As an omen main i have always loved the idea that omen isnt a spontaneous agent and every ability requires a degree of planning (unlike jett for example), i especially like how omen smokes take longer to place than clove/brim which i think balances his one ways or anti rush, I think i would be happy if omen smokes took longer to deploy, either take like 2 seconds longer to bloom or decrease the smoke travel speed. what do you guys think?
@theretiredgod143
@theretiredgod143 11 күн бұрын
1. reduce the distance omen can smoke from slightly 2. make the paranoia a bit more narrow 3. slightly increase the time to refresh smokes by 3-5 seconds so you can’t have a perma-one way
@TheStuntmuffin94
@TheStuntmuffin94 4 күн бұрын
Paranoia is already inconsistent and easily dodged
@richeyb7145
@richeyb7145 12 күн бұрын
Nerf omen so the Harbor/Viper meta rises up
@HotDavid
@HotDavid 12 күн бұрын
I hate to say it...but Riot should do what they did to Viper's molly with Omen's TP. Make it slightly better, but only give it one charge and make it more expensive. Then maybe make the paranoia's range a bit slimmer. I think nerfing his smokes any further just would make him irrelevant, which would suck, since I love the agent.
@oatcake9996
@oatcake9996 12 күн бұрын
Smoke range reduced by 10 meters Enemies are now able to see the smoke travel across the map, potentially revealing omen's position Add a flash delay where the flash only begins to travel half a second after the omen activates the ability, but the enemies caught still get the outside thingy so they can react and dodge it in some scenarios Tp range reduced by 1 metre Make the tp audio clearer so its like a chamber tp (very difficult to tp behind ppl w/out fade ult) As a Brim main i agree nerf plz
@0v3rK1llval
@0v3rK1llval 12 күн бұрын
I think the best nerf omen can get is make the shrouded step completely silent, so the misdirection doesn’t work, so you remove one of its many uses. Also, on top of that, make the blind last twice as long because if you blind your teammates and they’re blind for 5 seconds, they’re probably going to die which makes this a nerf by technicality. Oh and for the smokes, I think you should bring back the old smokes where he can just stick it in every spot he wants, because the arrow becomes red, and red means bad, so it’s a nerf. Yeah that seems about right. This is definitely not Pro Omen propaganda or anything and I’m definitely not an Omen main. No need to fact check I never lie, so you have to believe whatever I say.
@jefflum4040
@jefflum4040 12 күн бұрын
when a controller character is over powered it doesn’t FEEL all that bad. Out side of viper, they’ve almost never felt oppressive, unlike like peak Jett, raze, chamber, Reyna, or iso. When someone smokes you off you don’t really think about how objectively better that character is at doing that
@flawedname
@flawedname 12 күн бұрын
1 tp, slightly more expensive blind, give the blind one speed, omen refresh takes longer, omen can only buy one smoke. I think 1 blind speed, more expensive paranoia, and then 2 more nerfs will be enough.
@burpy501
@burpy501 12 күн бұрын
Imagine if they nerfed Omen with the character development he gets within the lore. Like turning him back to a human and reworking his abilities.
@freakingannonymouspanda1766
@freakingannonymouspanda1766 11 күн бұрын
If you really really really really REALLY need to nerf omen, just slightly nerf the smoke cooldown and smoke duration. BUT slightly. Because, even as someone who plays omen quite a bit often, if the opposing omen knows what he is doing , it seems like they have a smoke for the entire duration of the round, like a never ending smoke on a particular choke point. It is extremely frustrating to deal with on attack. An omen can effectively lockdown a site with his never ending smokes in some chokepoints like a sentinel on some maps, and most ranked teammates are just way too stubborn to rotate, or there is a cypher on the other site. I think we just need a few windows of opportunities to push past an omen smoke on attack. This can also make brim and Astra a lot more viable.
@notsoperfectdrummer
@notsoperfectdrummer 12 күн бұрын
As an unbiased, objective Omen main, he needs several buffs, objectively.
@oweyy_
@oweyy_ 12 күн бұрын
As an Omen main, he does need a slight nerf; however, Riot could definitely make the game better by making Brim/Astra more viable on different maps.
@tmntheaveyfire6822
@tmntheaveyfire6822 12 күн бұрын
Honestly duelists and sentinels feel so overtuned that bringing the other controllers up makes a lot more sense. If current KJ, cypher, Jett, neon, yoru, raze, are all considered “fine” power wise. Then astra, brim, clove, should be brought up. Give astra a fifth star, brim a single recharge on his smokes or a second stim, and clove a second meddle or pick me up. Reduce Clove an omens ult cost too. Controllers feel shitty to play in ranked, and in pro play often only get value from their smokes. Omens flash and brims molly are the exceptions and really more controllers need usable util.
@mattat7
@mattat7 12 күн бұрын
Less range on his smoke or slower movement in his smoke menu to make his smokes worse at larger range. Also give astra rechargeable stars, it can be some crazy cooldown like 60s
@KodaWPLSH
@KodaWPLSH 12 күн бұрын
I enjoy brainstorming agent balance, and Omen has been something that has piqued my interest for some time. One change I could foresee Riot actually doing is reducing the max amount of charges on the Shrouded Step from 2 down to 1, and increasing the price from 100 to 200 credits. It’s almost criminal the amount of value it can get in a round for something you get two charges of for so cheap. Changing the smokes actually presents a unique opportunity to kill two birds with one stone. Currently Omen can deploy smokes up to 80m away, which is absurdly generous for how versatile they are, while Brim and Clove are sitting at 55 meters. What if Omen’s deploy distance was also made 55 meters? I believe it would promote more active positioning instead of being able to play virtually anywhere and place a smoke virtually anywhere else. This would also very likely solidify Astra as the go-to Controller for map-wide influence. Even with this change, I do still believe Astra would need a buff somewhere, with my own fun idea being increasing the radius of her stars by 0.75m, which would increase the size of her smokes, stun, and pull by a noticeable amount. Now comes the tricky part: the Paranoia. I’m gonna be honest I actually have no idea how to balance this ability. The best I can come up with is to decrease the size of the hitbox, as the current one feels too large and doesn’t match the visuals of the ability very well. I’d love to hear more ideas about this ability because I’m kinda stumped on it. I have a bunch of ideas for a lot of the Agents, but this discussion is obviously about Omen, so I don’t have much more to say right now.
@gg4life579
@gg4life579 11 күн бұрын
for paranoia the best i can think of is make the blue ball in the paranoia breakable by dealing 100 damage
@Cojitar
@Cojitar 11 күн бұрын
1) Nerf the range. Omen does not need global smokes on top of all his 1 ways and other unique smoke placements. Astra should be the ONLY global smoker to give her a unique purpose. AND/OR not sure yet 2) Make his flash slower so it's easier to react to visually, but make it quieter. This way, his flash is less effective on big open maps but still good on more CQC maps. His flash should not be good in all scenarios like it is now.
@livefromhollywood194
@livefromhollywood194 12 күн бұрын
Forget the 5th star, just let Astra do basic one-ways, like the one on the wall/box outside A main on Ascent/Sunset. Like an option to make Astra smokes smaller.
@dean988
@dean988 11 күн бұрын
make his smokes last 12-13 seconds instead of 15 (his great one-ways and refreshing should balance out a lesser lasting smoke), make paranoia’s hitbox thinner (it does enough as is and would still hit far), make his tp and second smoke more expensive (have to choose whether tps, paranoia, or smokes are more important on certain rounds instead of always having it all. his kit is pretty cheap right now) all these changes most likely wont be noticed by casual players who just play omen because he’s fun, but all are noticeable to the competitive scene. other controllers do still need to be buffed though, but not any crazy buffs
@anca1ag0n37
@anca1ag0n37 10 күн бұрын
I don’t think Omen should be touched even if he is too strong. He’s such a fun agent to watch in pro and having his pick rate drop would be less fun for the audience.
@afs2469
@afs2469 12 күн бұрын
Do i want omen nerf? No Do i want thinking man oiling up? Yes
@gibbouss
@gibbouss 12 күн бұрын
Please let one agent remain cool in this game. Omen is the coolest agent and not everything needs to be balanced, some things are just meant to be enjoyed how they are and Omen is very fun, please let him be.
@LvckyGG
@LvckyGG 12 күн бұрын
pls i don't want an omen nerf he's the perfect combination between having your own smokes and being able to carry. (omen main)
@KaizuTogen
@KaizuTogen 11 күн бұрын
Reduce refresh of smokes so he can’t one way infinitely, like lotus A. Possibly 1 tp so you have to decide more carefully how to use it. Or increase cost of TPs to 200.
@walangaccount8984
@walangaccount8984 12 күн бұрын
Making an already unpopular role even more unpopular. Omen nerf is understable but people cling to Omen as he is fun, easy and "balanced". As an controller main just buff the others.
@ZZZ-Wyvern
@ZZZ-Wyvern 12 күн бұрын
reduce shrouded step to just 1 use and make it 200 creds. make the paranoia whith smaller and revert it back to the old 300 creds. reduce the smoke range so Astra becomes the full map controller that she was meant to be. maybe even tweak some of the smoke physics so it's harder to hit one ways in a pinch
@marcuswoods5096
@marcuswoods5096 12 күн бұрын
An interesting way to nerf omen is the further he places the smoke the shorter it lasts
@starkplaysosu6021
@starkplaysosu6021 12 күн бұрын
some small changes i suggest would be good for the game, any one of these changes will have some significance in my opinion -nerfing the time it takes for omen to pull out paranoia, other agents like breach or kayo stalling util with mollies and stuns take time to use as breach stun has to charge up and kayo/brim has to peak the angle to throw his molly -nerfing smoke range, it has the one of the highest range for smokes accept astra and astra has limitations where her smokes arent instant, this will punish worse omen players but i think it'll have little affect on pros as they will have good positioning to be in smoke range -you cant tp while omen is in the air and look in another direction mid animation, chamber cant tp while falling and i think omen shouldnt either, small change but it will stop tps being used for info or fakes where omen looks in one direction while he tps to another, this will stop omen from the abyss tps but no one does that anyways
@youngji582
@youngji582 12 күн бұрын
Bare mininum 1 less tp and/or nerf to refresh time of his smoke, so that so if you wanted to chain 1-way it's a lot riskier to maintain.
@thegreatwal1224
@thegreatwal1224 12 күн бұрын
I think making his smokes travel slower could do well to differentiate him further from Astra. Since Astra’s identity revolves around being able to have quick impact all over the map, I think it makes sense to make Omen’s cross-map impact slower. I think this alone might honestly be enough to bring their pick rates closer if it’s tuned well.
@EC-rk2zl
@EC-rk2zl 12 күн бұрын
Omen doesnt need a nerf, the simple solution is to buff ALL OTHER Controllers in some aspect or another. The only reason why Omen is seeing so much play now is cause all of his competitors has been nerfed to the ground. Why make it a nerf war? That ruins the unique aspect of Valorant agent utility. Make the other controllers more appealing instead with their kit. Rather then slowly nerf Valorant into another actual Counterstrike clone
@D0P3ST
@D0P3ST 12 күн бұрын
I would nerf the Omen Smoke Restock timer from 30 to 40 seconds, and maybe extend that same nerf to Clove/Viper if necessary. Then at least in regulation you shouldn't see more then 3 smokes in a round, 4 if the spike is planted. You could also increase his Flash cost back up to 300 or reduce the max smoke range, but I don't think he would need both nerfed. Then it feels like Brim/Astra/Harbor could compete on some more maps.
@iwantsocialcredit
@iwantsocialcredit 11 күн бұрын
omen doesn’t need nerf, it’s other classes need buffs especially duelist and sentinels. since game release riot has been nerfing every agent until almost every agent is underpowered.
@s8try54
@s8try54 12 күн бұрын
As a main smoker, initially main only astra, omen don't need nerf, smokers need buff. Harbor, brim and astra need buff
@floofynoodle
@floofynoodle 12 күн бұрын
the only way to nerf him without ruining his current kit imo...is a full rework. cause his entire kit feels fun af. sure they could swap the smoke time between omen and clove, make the flash slower/smaller range or tp shorter range (myself would hate any tp change) lets just hope riots constant adding omen into cinematics isnt a sign like other games where they're thinking of reworking him so they're giving him more screen time xD
@quickfingers7062
@quickfingers7062 12 күн бұрын
Here’s the issue. Omen is good but he isn’t broken, it’s just that his alternatives (in terms of dome smokes, not Viper) aren’t as good. Astra got nerfed to hell, brimstone’s only good on bind, and clove is only good in ranked (we shall ignore EDG’s lotus comp). Also he’s limited by how good the player is. A bad omen is worse than a bad brimstone/clove, but a good omen can win rounds no one thought was possible. A lot of people fill onto Omen and they suck at him.
@Fantakind
@Fantakind 12 күн бұрын
I really dont want to see the tp get reduced from 2 to 1, that would take the whole fun aspect away of faking positions and getting behind enemies. Also when you play too aggressively and want to get behind enemies its still most likely that you just get traded for a kill
@SayHiRoyal
@SayHiRoyal 12 күн бұрын
I really dont want to see much of a nerf to any role other than duelist currently cause I think ranked has a bit of an issue with the duelist role getting alot more "value" in the game even when playing poorly. primarly the non movement duelists imo
@igotwingss8312
@igotwingss8312 12 күн бұрын
As an Omen main/one trick, he is literally every role in one. The first nerf I would give to omen is definitely his Paranoia. Decrease the width and length of the flash, by 40% and 25% of the original respectively. I think there would be places where you'd have to actually "aim" it, instead of just throwing it out and it blinds every angle. Its cost should be increased to 300 too. Second, his teleport. The strongest aspect of this ability is the distance it can cover. I mean horizontally AND vertically. Reduce the range of the tp and increase its cost by 50, 150 for the tp sounds fine to me. Third. his smokes does not need a nerf, but the range on it should be decreased by 15%. I feel that this would keep his universal smokes unique but also suggesting Astra for a full map smoke placements. Now, we should buff his ult to balance it. It should have a smaller range of which enemies can hear it and a faster animation while he is forming. His kit costs 600 now and with the nerf it would cost 750 and 7 Ult points which is very reasonable to me. I'm not sure how this would affect pro play, but it probably wouldnt do a shit in ranked. I'd still use Omen forever XD.
@dittoford
@dittoford 12 күн бұрын
Omen doesn’t need a nerf, other smoker just need to be buffed
@solortus
@solortus 12 күн бұрын
Omen gets picked because he's a controller that can initiate with blind. His TP can also entry if needed
@azra4691
@azra4691 12 күн бұрын
that sums up what he says in this video and that's the reason why he's much better than the other controllers (even arguably better than viper rn)
@solortus
@solortus 12 күн бұрын
@@azra4691 problem with omen is he doesn't have the same delay and post plant as brim or viper. His ult is also not as good and one of the weakest in the game. I personally don't think omen needs to be nerfed because of this
@azra4691
@azra4691 12 күн бұрын
@@solortus as tmv stated in this video, his flash is literally the best flash in the game that this one ability alone makes him super strong to hold site. In such a post plant situation, he can also create an advantageous crossfire with the access of verticality and movement. The ult is underrated imo because it can benefits you with enemy's information/fake information/outplay/extra player to hold site.
@wookiebear8468
@wookiebear8468 12 күн бұрын
Omen could use a nerf, maybe remove the smoke refresh or longer cooldown. Paranoia needs to definitely be slowed as it is arguably one of the most OP utilities in the game. Wish they would leave shrouded step alone as it is fun to use as it is.
@nerdgamingnightjay5714
@nerdgamingnightjay5714 12 күн бұрын
As a controller main I would like to play other controllers too. A decent nerf would be bring his old paranoia size back, either nerf the smoke time or the up the cooldown time for the smoke, and if you really want to get crazy take away one TP or make the cost for them higher by 50
@joaoalmeida5926
@joaoalmeida5926 12 күн бұрын
no, he doesnt need a nerf. The other agents (not only smoke agents) need buffs. Riot kept nerfing everything and anything and now the powerlevel of the game is fucked. Most agents need buffs
@FiddsOnYou
@FiddsOnYou 12 күн бұрын
Omen at his core is just such a flexible character. When you look at every other smoke, they’re designed to be more situational with sharp strengths and weaknesses, but omen doesn’t really have those same weaknesses; he’s just good in every situation. To nerf him, you’d have to focus on what seems to be the most important aspect of his kit, keep that, and then nerf the rest. I think his central identity revolves around his aggression and outplay potential, so maybe nerfing his smokes could give him some kind of weakness to compensate for his strength and allow other smoke agents to shine. If he has better aggressive utility than them, he should have worse smokes than them, vice versa.
@gbdmager2719
@gbdmager2719 12 күн бұрын
if i were riot and wanted to balance omen i would probably 1- take jetts smokes away 2- Chamber cant ult anymore 3- Viper cant smoke anymore 4- not add an replay system then Valorant would be finally balanced (im joking, i understand why they got nerfed)
@armedmonkey5846
@armedmonkey5846 12 күн бұрын
Give him 1 smoke that recharges every 20 sec and give him a second flash :) This would be a perfect solution with zero flaws.
@antocherian5459
@antocherian5459 12 күн бұрын
Omen doesn't need nerf,the only reason he has a High pick rate is they killed other controllers
@srinidhibhat
@srinidhibhat 12 күн бұрын
As an Omen main I think omen is balanced. Yes, his smokes are OP but everything else is kinda counterable easily and that ult is probably the most useless one in the game rarely if ever getting value
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