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Sonic Adventure VS Sonic Adventure 2

  Рет қаралды 2,082

Mardiculous

Mardiculous

Ай бұрын

ITS HOT TODAY! I know I look like the Sonic Adventure DX model... I have AC, it's still too hot

Пікірлер: 72
@jarkspore
@jarkspore Ай бұрын
Honestly, the Sonic fandom is kinda lucky to have all these numbered sequels, on the same platform even, that are so different that you can’t really say which is better. Like, no one in their right mind would say Mega Man 1 is better than Mega Man 2. And so many other follow-up games from that era are just glorified expansion packs. The fact that this is even a conversation shows how unique each game in this series really is.
@genyakozlov1316
@genyakozlov1316 Ай бұрын
Mega Man 1 is OBJECTIVELY better than 2. 2 was the worst mainline Mega Man game until 9 came along. Yes, X6 and X7 are mainline, but they are better than 2 and 9.
@TheMrPasquale
@TheMrPasquale Ай бұрын
SA2 wins because Iizuka likes it more! ☝️🤓
@jarkspore
@jarkspore Ай бұрын
Check mate, atheists.
@Ivan210bluboi
@Ivan210bluboi Ай бұрын
SA1 wins because I like it more and my opinion is fact ☝️🤓
@Sonic24prime
@Sonic24prime Ай бұрын
Yeah, SA1 is better
@KaiZenAmen
@KaiZenAmen Ай бұрын
You've been on such a tippable run with the timed, bite-sized, constructive little chats. Love the passion, enjoy your break, keep up the great work boss!
@CMJ321
@CMJ321 Ай бұрын
i honestly like the knuckles and rouge stages in SA2 its the fun and kinda hard i prefer all the gameplay in SA2!
@jaysolaris9272
@jaysolaris9272 Ай бұрын
I adore both Adventure games for multiple reasons. SA1's level design is some of the best for 3D Sonic imo. I love how open it is with multiple paths and areas that you didn't think you could go. I'm always shocked when I see some new path that I never knew about it. SA2's ranking system made that game my favorite in the series because I truly feel like it makes you master those stages. Everything you do matters to get those A ranks. When it comes to story, SA2 is very focused and streamlined compared to SA1, however SA1 puts so much attention on developing characters like Tails and Amy which makes me not mind the Chaos plot being less of a focus past Sonic's campaign. Even if I prefer one over the other these two games always keep me coming back for their gameplay, music, and content. Been loving these chill discussion videos man, keep up the good work!
@chaomasterzero4610
@chaomasterzero4610 Ай бұрын
Hey you probably won’t see this but I’ve been looking at your old stuff from over a decade and I see you were very passionate about the series back then. It’s really inspiring looking at your journey over the years. Even back then I could see the building blocks of your stuff is today. It’s some really motivating stuff. I hope you keep up your current work of teaching and inspiring other sonic fans!😊
@MysticClaws100
@MysticClaws100 Ай бұрын
One hill that I will die on is SA2 treasure hunting is far superior to SA1. Yes, on a first playthrough it will be rough but when you know what you have to do, it’s better in literally every way. The game wants you to use hints, figure out where the emerald is by thinking. It’s more of a puzzle solving game as opposed to SA1s which is strictly just a game of Hot & Cold Speed stages are peak in both games. SA2 is criticised for its linearity but it still offers the player a ton of choice for how to go about completing the level. Even when there is only one “route”, there is usually something like a ramp, bars, springs, rails, light trails or slopes to interact with to get to a higher area, get an item reward or score more points. The ranking system also adds so much to these levels. I prefer Gamma & SA1 Tails over SA2 mechs but SA1 really underutilises these characters due to how few stages they have and how short their stages are. Seriously, why does Tails go through a small section of Sonic’s stages when it’s so much quicker and easy to beat them with Tails. He should go through all Sonic’s stages in full. SA2 improves the mech gameplay in some ways but control is worse and this gameplay style is simply not good enough to justify 1/3 of the games’ gameplay
@omarnsouli1555
@omarnsouli1555 Ай бұрын
0:40 that actually would’ve been really smart
@RednekGamurz
@RednekGamurz Ай бұрын
Definitely way more of a SA1 guy myself, but if you're really big into the Chao Garden, or have people to play MP with, I can see why someone could enjoy SA2 more.
@TheY2KReviewer
@TheY2KReviewer Ай бұрын
I'm so happy that you're back, man. I've been a fan of you since the 2010s. Keep it going. :)
@Shendapy
@Shendapy Ай бұрын
Yeah I wasn’t a fan of where tails channel was headed so I’m glad you came up in my feed. If I liked ANY part of tails channel, it was you.
@thevioletskull8158
@thevioletskull8158 Ай бұрын
What happened
@windy3935
@windy3935 Ай бұрын
Yeah man what direction was that? Where you at
@Shendapy
@Shendapy Ай бұрын
⁠@@windy3935he even said it himself, thanks for being passive aggressive lol. Giving clementines name shame
@windy3935
@windy3935 Ай бұрын
@@Shendapy Projecting your own passive aggressiveness, that's crazy
@davesinsanestudio8072
@davesinsanestudio8072 Ай бұрын
I think one thing SA1 has over 2 is this chill vibe. And it's not really matter of one game is better or worse beacuse of it. It comes down to what type of game they wanted to make at that time, and sometimes fitting everything from past game can clash with elements from the new one. But the thing I really love, and this is gonna sound weird for Sonic fans, but I really like walking around in SA1. And I don't mean just hub worlds. I mean even in the action stages. There are so many details and neat elements you can find in them, especially with some characters like Amy and Big. I love the little details you can find in them like how the city hall conects to speed highway, and that goes into SS hub. Or Eggmans weird room you can find if you fuck around on egg carrier. I love the detail how his big idea to keep Amy as prisoner is having this wack a mole game, and if you win you can leave, but he also has secret teleporter to his secret chao garden. I also really like Big's gameplay these days. It's not as chill as I would want. If the fishing could be like in FF15 or the Trails games and you have chill music playing like in emerald coast stage, it would be really great, down time campaing. Because I really like the lvls they made for Big. Frontiers is more or less how I would want it. It's just a chill thing on a side, really simple. You just get something and look at what weird thing you got. I guess the closest thing I can think off in regards to chill vibe in SA2 would be Knuckles lvls, but even those get really chaotic, but still alot of good detail there.
@heroicgangster9981
@heroicgangster9981 Ай бұрын
Sonic Adventure feels like it is the most casual game and from it, the levels can experiment more when it comes to different challenges that players can engage with for fun. While Sonic Adventure 2 is straight up the game that sets apart the casuals and the hardcore players, it really is a game where a major part of the game are the ability to test the players to adapt to the characters and levels. I think it fits a lot with how both games have different story directions. SA1 makes an emphasis that anyone can have their own kind of journey, their own adventure that can have them grow. While SA2 is more so an intense adventure that is tense for all characters, it's more bombastic and serious which sets up the drama of each character well.
@natoriousthehopeful2786
@natoriousthehopeful2786 Ай бұрын
For me personally, I prefer Sonic adventure 1's of storytelling over Sonic adventure 2's: but I prefer SA2's multiplayer🎮
@sushii00
@sushii00 Ай бұрын
Treasure hunting needs to be designed like Spyro reignited
@benceszarvas5464
@benceszarvas5464 Ай бұрын
SA2 for me. Of course music,story,level atmosphere and graphic for its time both games nailed it so i won't further mention it. SA1 cons: -Has the downgrade Big gameplay -The campaigns excluding Sonic's are very short,even the levels are short like Gamma's first 3 levels are less than 1 minute. -You get nothing for completing the whole game 100%(Metal Sonic is only playable in the DX version and i talking about the OG Dreamcast one here) -Most of the missions are kind of dull like finish the level with 50 ring or the worst one: catch specific kg fish. You have to be always lucky with this one. SA1 pros: -The hubworld while limited thanks to the hidden emblems,upgrades and chao eggs is really fun to mess around.(DX version mission card mode took it to the next level) -The chao garden is new to the series here and it's fun(until you have to get the chao race emblems because that's where the frustration is coming) -Sonic's gameplay is really the highlight here,the spin dash shortcut jump is really fluid. You can cut so many corners with it.The others play well too but feels more limited and Tails can break the whole game easily with flying which is kinda awkward but also encourages you that you can do even more. I see why the devs changed his gameplay for SA2. SA2 cons: The Treasure Hunting levels while i feel upgraded here in gameplay and control wise,some levels should be a little more forgiving. Maps like Mad Space,Aquatic Mine and Death Chamber are always give me trouble and have to restart it until i can luckily get an A rank. All the above mentioned ones are a mess. The radar system had to be nerfed to appeal to the new ranking system. -No hub world. To be fair i don't mind it but i see why people have a problem with that and Eggman and Tails without mech would be fun to mess around with in a hub world and not limited to chao garden where you can barely move freely. But in story wise it doesn't make any sense to run around the city when you are a fugitive in people's eyes. -So many unanswered questions regarding the story. It feels like there are story elements here that were abandoned during production but they didn't want to erase it completely like maybe it can stand on it's own feet. For example how could Gerald navigate the Ark inside his cell on prison island around 1951? We knew he recorded his slaughter/death. Shadow mentions that Sonic is the real ultimate lifeform that give us more questions than answers. If Gerald visited Angel Island how did he survived when we saw in SA1 that the Knuckles's tribe were ruthless? -The Treasure Hunting Hard mode is very difficult to figure it out and i can't believe someone realised how to do it on its own without looking for guides for example Strategy guide books that were still very popular for it's time. -You have to get used to the kart levels and races. The driving's turn is very strange and awkward. Pros: -the rank system and missions!(except mission 2...collect 100 rings espically with Treasure Hunting stages) -All the levels have secret upgrade that means you know exactly how much are there unlike SA1 where you have to guess you found it all. -100% rewards you with an extra stage! -2 player is very competitive! Chao garden is very advanced compare to SA1. -Boss rush mode is fun and rewarding you for completing it with an emblem. -the ring dash is so much better and quicker than in SA1(still sharing the same button with the bounce in air is kind of a stupid decision that leads to instant deaths) While i like SA1's ending i love the bittersweet ending of SA2. It has a strong impact for a supposed finale to the series. And yes i know that Metal Harbor and Rail Canyon are also short stages but i can't call it a bad thing when the level itself is really challenging for first commers/players Feel free to try and change my mind.
@Beastmd
@Beastmd Ай бұрын
Death chamber is my favorite treasure stage. SA2 stages are best played if you split them into scan focused stages or hunt focused stages. If you ignore hints on death chamber and just try to naturall find them, you will have a horrible time because the radar does not reach far with the hallways. Death chamber has really easy third hints. the third hint per piece is always simple but death chamber will literally say “red room by the scarab” or something blatantly obvious. To A rank any stage you use hints, and just to find extra pieces, kill every enemy you see for points. I made a video breaking down every stage, I would type out mad space and meteor herd but it would take too long. Those are hint stages but the hints use language that you would only understand if you know the level inside out. In my vid I break down some of the language they use. With these methods every stage except the three you mentioned get beat in 3 minutes consistently. Those stages are more like 4-6 minutes.
@benceszarvas5464
@benceszarvas5464 Ай бұрын
@@Beastmd my favourite one is Meteor Herd. I always have a route for every treasure hunting stage and around 70-80% percent it works. Only Mad Space where i really have to be in luck to find it in time and get A rank. I almost never use the radars because they deduct points if i take the hints I love both SA and SA2 but as i mentioned before i love fair challenges(take notes Sonic Superstars!) and SA2 has a lot more than SA1. I mentioned Aquatic Mine because the lever system is a bit annoying and for Death Chamber sometimes the key is really hidden(one of the small rooms) or you have to dig so precisely to grab it. I completed both the Dreamcast and Gamecube version 100% and in the og Dreamcast the " ! " is not there to help you. I think Made Space is the only objectively bad SA2 level.
@Beastmd
@Beastmd Ай бұрын
@@benceszarvas5464 100% SA2 twice bro…you’re the king. You’re the king forreal
@Beastmd
@Beastmd Ай бұрын
@@benceszarvas5464 yeah I don’t use radar for every stage, but the stages I do use radar is really fun because you have to be so freaking fast and know the stage well enough to chart off direct paths. Feels like trying to A rank a sonic stage honestly, like trying to get to the goal with a time limit. I don’t think Mad space is bad, i never interact with the biggest planets gravity unless the hint tells me to go there, same with the bottom platforms. One thing that makes it fun is the sparseness of the hint computers, you have to try harder to find them than the emeralds. And the hints are really easy once you understand the terminology, you rarely need more than 1 hint per piece. I always complete it around 4 minutes, A rank just determined if my routing allowed me to get capsules and gold beetle really. Aquatic mine is def the only stage I don’t have fitting in either category, it shocks me how many pieces can be in the main channel but be so hard to find lol. I mainly use no radar, and I just drain all the water unless I specifically need water for the 2nd floor. The 2nd floor piece shenanigans is the only thing that ever stops me from A ranking lol. I love the fair challenge of sonic games too, he’ll even the unfair too. Boss rush in final horizon was probably the greatest time I ever had and it took me close to 5 hours to beat. Made me sad to see all the backlash cause man now they’re gonna be too scared to do a challenge again😭
@benceszarvas5464
@benceszarvas5464 Ай бұрын
@@Beastmd My only problem with Mad Space is the bottom. You fly around circles and it takes too much time. I don't have problem with gravity and it's rotation effect just the place holder for the shard. Some of them are really annoying to get in each small planet. What i love about Meteor Herd that you go up in the highest spot then jump down while look around. You can't do the same in Mad Space because you can so easily miss the spot. For Aquatic Mine,the inside places that can annoy me. Found the shard but have to go back and change the water to reach it. It's so annoying. Final Horizon was fun but the parry sucks and made me to change from hard to easy on that boss rush. Someone who even have a xbox 360 sonic 06 100% save file,this parry thing made me the angriest. Whenever i used it it didn't work and one mistake ruined my run. When i finally beat it i changed it back to Hard mode and completed the final boss. I think the game would have been better without this lame parry system. As for Sonic Superstars,the Fang final boss was so unfair that i needed like 1 day to beat it. The second phase is so irritating that it can kill you with one shot no matter how many rings you have. I can even say that it's harder than the bosses in Sonic 2 on the game gear/master system. Then we have the Super Sonic final fight which is truly luck based. Tails,Knuckles(and very rarely Amy) come for your aid whenever they feel like in random places. Then when you attack the dragon you can't really see his attack so you randomly hope you did a good pattern. And lastly the last hit is again so random that the game doesn't tell you what to do,you have to figure it out yourself. I had to restart the boss like 3 times there because i used it as a practice to see if it works. This reminds me in final horizon that the hint is useless on the final boss because who would think you have to change your attack lock to change it to the sword. Like as i said i like fair challenge but i don't think these are fair at all and i don't think that's the way Sonic Team should do it. I hated the extra stages in Final Horizon until i unlocked the spin dash that clearly broke the levels and i loved it. S ranking those were so much fun after. I don't think without spin dash you can for example over run the Tails ghost. And what do you think about the mission 5 treasure hunting levels i mentioned? That i think Strategy guide books were inevitable to complete those levels back in the day. Like the upgrade on Meteor Herd is so sneaky. Even if you think that Meteor has a purpose there,you must hit it so precisely to destroy the iron door. And i don't think without help you could figuring out that you need that upgrade for mission 5. For Rouge it was easier to find it on Security Hall. The pack of iron boxes clearly told there is something behind them. But of course you also needed Mystic Melody to stand before the iron boxes. But that's why i love SA2 so much. So many connections and extra stuff after the story mode.
@slainredd4339
@slainredd4339 Ай бұрын
SA2 will forever have my heart
@BroodMeister
@BroodMeister Ай бұрын
Damn, you've been hammering these out like crazy! You definitely deserve the break tomorrow! Great work on all these, really. Amazed at how well you do at concisely getting your thoughts out within these narrow windows, I'd have totally been tripping over my words if I tried this sort of thing!
@KidEDarus
@KidEDarus Ай бұрын
Personally I keep going back and forth with these 2 games. I 100% both games and can always going back to relive special moments in so many different ways including very iconic moments. Even the soundtrack has me debating. I mean Open your heart, Live & Learn?! How can I choose?! Also helps with the sonic modding community making these two games even better on STEAM.
@JapanFreak2595
@JapanFreak2595 Ай бұрын
While SA1 has more going on for it in terms of it's gameplay and over-world, I'm only ever inclined to go through the main campaign once. The levels are wonderfully designed, but I don't ever feel incentivized to go through them again. SA2 may not be as deep, still gets me to come back to try and get better ranks for each stage, understand the lay out, and optimize how you play each character. That's without mentioning the gameplay loop with the Chao Garden. And for me personally, I just prefer how the characters control in SA2 (for the most part but you learn work with the mechs). Not to loose, not too rigid, the right amount of control, with what I feel to be right amount of build in speed to max speed when play Sonic and Shadow. Even though the radar is not as good as SA1's, I prefer treasure hunting in 2 because Knuckles and Rouge play better than Knuckles did in 1 (which felt too easy). Yes I am a crazy person who likes SA2 treasure hunting over SA1's, you are perfectly within your rights to debate me over this, I find the discussion invigorating. Mech stages aren't my favorite, but I acquired it's taste. At the end of the day, no matter which one is better (SA1 more often than not), we'll all have the one that we're personally attached to. Regardless of which game that is, it doesn't keep you form enjoying the other just as much because Sonic is awesome.
@CHANIMATES
@CHANIMATES Ай бұрын
These are the highlight of my day It's a really hard choice sometimes and I go back and forth sometimes but I definitely put sa1 over 2 I just get a little more out of it to me I love the content of 1 and the presentation and polish of 2 😅
@pati5208
@pati5208 Ай бұрын
"Gotta give it to SA1 ✌^_^"
@OmegaSon
@OmegaSon Ай бұрын
Yes Enjoy your break man there is time for relaxation
@Beastmd
@Beastmd Ай бұрын
I put sa2 over sa1 for gameplay: -a third of the sonic stages have gimmick gameplay that takes over the stage, even if they still fun -sonic stages too easy, though still fun -4 sky chases -treasure hunting too easy -bosses too easy and repetitive -tails too easy and short -gamma too easy and short
@sonicnetwork2789
@sonicnetwork2789 Ай бұрын
In terms of levels sa2 wins because we don't run through the same stages 6 times in terms of level design I love both sa2 gets speed and sa1 gets hub worlds and the spam dash
@mawrak
@mawrak Ай бұрын
Sonic Adventure is better because: better level design, better abilities (SA2 made spin dash kinda bad and locked away Knuckles radar, mech controls are worse than Gamma's), adventure zones. I love SA2 for the hardcore absurdity but it goes too far quite often. Also SA1 gave more experimental characters less levels because they knew they wouldn't work for everybody while SA2 tries to make it equal for some reason.
@ricochet8104
@ricochet8104 Ай бұрын
When it comes to gameplay i think SA2 is leagues better. I like the short levels and the frenetic pace. Also, there's less levels but those are better. SA1 had a lot of shitty characters to play as, while in SA2 everyone has a handfull of levels in SA1 you had to complete entire campaigns with them, also repeating levels you already did with other characters.
@mawrak
@mawrak Ай бұрын
@@ricochet8104 a lot of the levels in SA2 are closed off or corridor-like, and the camera just doesn't work well in those (especially the mecha levels, also some of the treasure hunt). Other treasure hunt levels are the opposite - just gigantic open levels for no reason. There is no balance in this game like there was in SA1. I would agree on the characters (though I personally do not mind SA1 extra characters all that much) if they didn't make every character they did re-use worse in terms of gameplay and controls. Also, like I said, the most experimental characters have the least amount of levels, you mostly play Sonic and Tails (the fast ones) and can go the other ones in between. In SA2 you are forced to do treasure hunt and mecha in-between a small amount of fast levels. There is nothing wrong with reusing levels because you play them as new characters and the levels change to accommodate, you get access to different level areas, that's actually a case of good level design. SA2 levels are also super gimmick-y, which is just - why? The physics gimmicks they do almost never work so you end up fighting the game half of the time. SA1 did have a bit of that like Lost World level with those walkable walls, but much much less.
@MysticClaws100
@MysticClaws100 Ай бұрын
SA1 spin dash does not work in SA2 speed levels because the game wants you to engage with the level mechanics like rails, light dash trails, trick ramps, swinging bars etc. Spammable spin dash just de-incentivises using these other mechanics. The spin dash in SA2 is still really good because you can still charge it while moving unlike classic games (and 06) and it still gives you mad momentum when going downhill Similarly, the instant light dash doesn’t work in SA1 levels because it makes it so there’s less reason to use the spin dash to skip sections if you can just use the light dash to get through these sections faster
@ricochet8104
@ricochet8104 Ай бұрын
@@mawrak I disagree in almost everything, personally. The fact that the levels are corridors is not a bad thing, SA1 levels in fact were corridors too in their level design, with more open spaces just to disguise it. The levels in SA2 and the movement is way more dinamic and it exploits the player's movility in a more active way. There was NOT any balance in SA1. Variety? Maybe, but not balance. You could tell the best and more stable levels were the ones who got repeated over and over again throught the characters, but some other gimmicky and baddly designed levels like the Casino one, oe the entirety of Amy and Big's campaign just ruined the pace of the experience. Levels in SA2 for SA1 characters are also better. Like you said, in SA1 they got the least amount of levels, but you're ignoring the missions, the upgrades search and the open world in general. No matter how much you dislike, for example, Tails levels in SA2, in SA1 half of the campaigns are tedious or boring to play. Also, Knucles levels were seriously improved. In SA1 they just put Knuckles in a repeated level without taking his gameplay into consideration. SA2 gives his levels a greater space to move, explore the surroundings and use his moveset. You can finish all of his stages in like 15 minutes, while his campaign for SA1 last for about an entire hour. The thing is, even if in SA1 the best characters get the most play-time, you still got entire campaigns of less good content that (Honestly) are also not as relevant story-wise. Sonic Adventure 2 is shorter and better designed, the characters that return from the first game have a better gameplay (You can complain about the Mecha levels, but even then SA1 tails levels were repeated level design, and tails mechanics kinda broke the racing mechanic in those) and in general, it's a less frustrating, more compact and fluid experience. More doesn't mean better, SA1 just haves a lot of unnecesary content that is not necessary both story or gameplay wise.
@mawrak
@mawrak Ай бұрын
​@@MysticClaws100 you can't use the Spindash in SA2 while moving, it stops you dead in your tracks. And if you just just tap it, it does Somersault instead (Somersault actually slows you down!). Other than that, Spindash works similarly, you can still go break mechanics with it, but you cannot use it while running, which is the core issue. Sonic's gameplay is fun because you gain speed instantly and do crazy acrobatics with your abilities, that was the entire point. This change just removes a major aspect of gameplay and it also messed with anyone who had played SA1 a lot and got used to the controls. I have modded SA1 Spindash back into SA2 (and had it replace Somersault altogether), and that does not nullify any of the level's mechanics any more than the default version does, it simply makes the gameplay more smooth and gives you more control over character's movement. And yes I know this probably lets you break the levels in some ways, but that's something for speedrunners to do (plus they found ways to break them all anyway), I talk about normal gameplay where you play the level at your own pace. And it's not even just Sonic, the mecha stuff is kind of abysmal. Gamma has much higher jump and longer flight, while these new ones often give you game overs because they filled SA2 levels with insane platforming full of abyss pits while giving you so little flight and jump you have to do them perfectly (considering how janky these games are, it just ends up being a run killer).
@Tailsfly593
@Tailsfly593 Ай бұрын
SA1 goated SA2 is mid
@ricochet8104
@ricochet8104 Ай бұрын
SA2 goated SA1 is mid
@Tailsfly593
@Tailsfly593 Ай бұрын
@@ricochet8104 SA1 goated SA2 is mid
@ricochet8104
@ricochet8104 Ай бұрын
@@Tailsfly593 SA2 goated SA1 is mid
@Tailsfly593
@Tailsfly593 Ай бұрын
@@ricochet8104 SA1 goated SA2 is mid
@ricochet8104
@ricochet8104 Ай бұрын
@@Tailsfly593 SA2 goated SA1 is mid
@petergriffinsbrother2499
@petergriffinsbrother2499 Ай бұрын
Sa2 got the moon exploding it has to win
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