Sonic Heroes Modding Guide Part 2: Importing Stage Models, Textures, and Texture Anims

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Shadowth117

Shadowth117

Күн бұрын

Пікірлер: 25
@ArchiSnooker
@ArchiSnooker 6 жыл бұрын
Hello! I would like to edit the level of Robot Storm. Can this somehow be changed? Just when i edit and enter the game, all robots fall from the sky and i lose
@Shadowth117
@Shadowth117 6 жыл бұрын
I was planning to go over this in a future video, but that may be a bit. For now though, you see how objects have Link IDs? This is what controls the spawn waves. Objects can trigger other objects or sometimes objects can trigger from different events based on what the game sees happen to them. I believe in robot storm, after all the robots of a certain link ID are destroyed, things happen. So basically you want to put them in waves 0-12 for 13 total. As for why you'd fail immediately though, I'm not sure. Perhaps it needs enemy objects in those waves to exist for it to function properly? Either way, it shouldn't be too bad a fix hopefully. Note that in the object parameters you can change the start mode for enemies to different things. You may want to change it from "Fall" to something else
@ArchiSnooker
@ArchiSnooker 6 жыл бұрын
@@Shadowth117 if in the parameters of any object to change at least something, then what I said will happen. I understand that many objects are connected with each other, but I would like to create my own “robot storm”, with my own waves of robots. If I survive the fall of the robots, Eggman will say the phrase and the level will end
@ArchiSnooker
@ArchiSnooker 6 жыл бұрын
@@Shadowth117 You ask why am I dying? When the level starts, the video level is displayed as Eggman flies. At this time, all enemies fall into the sky and attack me. Robots have to hit me twice for the hero to die. Everything happens so fast that I don’t have time to do anything.
@Shadowth117
@Shadowth117 6 жыл бұрын
@@ArchiSnooker Ah I see. You may still have to have the same number of waves, but there may be a way around some of it. There are other objects like those eyeball switches and other things that can have link IDs too that trigger when activated. And you could potentially say, clone a group of eyeball switches on top of each other, each with a different link ID. That way, they'd all spawn on each other in sequence and you could "skip" waves. There may also be a trigger volume method for this. Either way, let me know if you need more help. I haven't played extensively with that, but I can try to reason things out based on what I know.
@Shadowth117
@Shadowth117 6 жыл бұрын
@@ArchiSnooker Oh. Well in the original layout file, notice that the first spawns are egg flappers and that they have the movement type "wait" on them? I think this may be to do with it. I would try something like that first. Like maybe you have a single normal egg flapper first. And then it can't attack you. Then, for the second wave, wave 1, you have all of those enemies fall down.
@TheShadowspear2
@TheShadowspear2 2 жыл бұрын
Can you import the SA2 Kart Racing stages or Tails/Rouge Kart stage for the speed characters? I always see ppl mod sa2 stages but not the kart stages. If not can you port it to Heroes?
@Shadowth117
@Shadowth117 2 жыл бұрын
I don't see why not, but nobody has made a setup to assemble those.
@TheShadowspear2
@TheShadowspear2 2 жыл бұрын
@@Shadowth117 Ohh I see.
@Oichi4
@Oichi4 6 жыл бұрын
Cool video, learned alot! Can you make a video about splines? Also is it possable to hex edit the exe file so any fly character can open the warp flower? Would make it easier for object edits.
@Shadowth117
@Shadowth117 5 жыл бұрын
I may do the spline thing. As for the fly character thing, yes, although I would recommend doing that at runtime with Reloaded's code system or something. However there is info about where to edit the exe directly on sonic retro's sonic heroes community hacking guide.
@Oichi4
@Oichi4 5 жыл бұрын
Are you talking reloaded mod loader? Also I already looked at sonic retro but it says the offset for that is 171E70 and the original byte is supposed to be 9F. When I go there the byte is just 00 and when i change it to A0 nothing happens, am i doing something wrong?
@Shadowth117
@Shadowth117 5 жыл бұрын
@@Oichi4 Ah, it's possible it's the address for changing it in memory while the game runs. Assuming that's the case, that's the address you would change with code too using the reloaded mod loader (heroes mod loader is deprecated, don't use it). You could also use cheat engine here if you wanted to do it a simpler way.
@Oichi4
@Oichi4 5 жыл бұрын
Yeah, I already have reloaded mod loader setup and everything. May sound dumb but how do I make a mod in reloaded to change the address?
@Shadowth117
@Shadowth117 5 жыл бұрын
@@Oichi4 github.com/Sewer56/Reloaded-Mod-Loader/blob/master/Reloaded-Mod-Samples/Memory-Manipulation/Program.cs There's a code example for it in C#. You may want to bug Sewer56 in our Heroes discord if you want more explanation on using that. It looks complicated, but it's not as bad as it seems when you have it set up.
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