Sonic Superstars is a Good Game... Until It Isn't

  Рет қаралды 13,048

walkerslegendz

walkerslegendz

7 ай бұрын

2D Sonic is back with a completely original game and it mostly does the job well. Let's take a look to see what's good, what's bad and everything in between. Spoiler Alert: The bosses suck.
TWITCH: / walkerslegendz
#sonic #sonicsuperstars #sonicthehedgehog

Пікірлер: 102
@Vincentvondoom
@Vincentvondoom
It just seems so... Jank. Also the Tails, Knuckles, and Amy super forms are super lazy.
@thebisexualbomber
@thebisexualbomber
One thing most people don't mention is a downer about this game is the Act/Zone transitions..remember in Mania how detailed they were like the submarine from Oil Ocean leaving the Zone by flying through the air and continued showing as it crashed into Lava Reef? We don't get that in Superstars just a random "where did this object or platform come from" scenario, it's kinda lazy and bland
@JosephRobinsonSMBX
@JosephRobinsonSMBX
I honestly love 90% of Superstars, but
@needlewind9053
@needlewind9053
It's interesting how all the bad music in this game are the ones trying desperately to sound like genesis musics. Yet they keep doing it even though people don't like them. It's like their Music equivalent of Green Hill.
@robertlauncher
@robertlauncher 9 сағат бұрын
That dragon is easily the worst Super Sonic boss in the series, no contest. Whoever decided it should be a long, strict pattern gauntlet should be fired from game design. The slow futility of knowing your rings won’t last because of a mistake or two(Even with Tails and Knuckles helping, yes it’s that slow) is far worse than instant death for me. It’s like “Oh well, at least I’m done with Fang’s final mech, it can’t get any worse,” but Superstars goes “SURPRISE!”
@yoshihammerbro435
@yoshihammerbro435
FINALLY, I FOUND A REVIEWER THAT TALKS ABOUT THE BIG CHUNGUS ANIMALS. EVERY REVIEWER I HAVE SEEN JUST IGNORES THEM.
@TheEggPaladin
@TheEggPaladin
Finally! Someone i can agree with this game. I didnt like bosses, the music is mixed, and gimmicks where a bit annoying. If only Artzert could learned a bit more from the Mania team to make ut fair and balanced but NOPE lol 🤣
@lordsceptile6181
@lordsceptile6181
I hope if we’re getting more classic sonic they go full 2D like in mania. This games art style feels kinda lifeless.
@UltraSTH
@UltraSTH
Coming back to this to say: The water power can actually protect you from being crushed, which makes it far more versatile than we thought before
@starlight_maiden4300
@starlight_maiden4300
When it comes down to it, I've loved Sonic Superstars. Especially loved the custom level design tailored to Trip's move set. But the only thing's that really bothered me with the game was all the bosses, as you pointed out, and the egg robos. Like the egg robos looked a little bit too shoehorned in. They don't even have a pixelated model for the cyber station either!
@hotchocolate8008
@hotchocolate8008
Honestly, Superstars' time attack is genuinely some of the most fun I've had in a classic title... because 99% of the bosses are gone lol
@UltraSTH
@UltraSTH
Here’s how I would fix some of this game’s problems:
@ZeroKnight95
@ZeroKnight95
The level design for Trip's Story is the main reason why I think the player should have the option to zoom out the camera however they see fit for future 2D Sonic games. So, you know. You can actually SEE WHERE YOU'RE GOING at top speed. Playing through Trip's Story is like playing a Burnout game with the camera being stuck at only viewing the side of the car. You're not gonna see those hazards coming from off screen, so there clearly needs to be more control over the camera to get a better view of your surroundings. And if some players don't like having the camera being zoomed out, they can always just ignore that feature. Nobody says they have to zoom it out, but that should still be allowed for those like myself who prefer to see more of my surroundings in a game where you move as fast as Sonic.
@starmangalaxy2001
@starmangalaxy2001
3:06
@delaneyelekes8660
@delaneyelekes8660
I'm so glad I'm not the only one who felt so frustrated with Trip's final boss lmao. I genuinely didn't beat the game because of that. I spent over an hour on it and just realized that I was having such a MISERABLE time with it that I just can't bring myself to try more. I don't WANT to have to GRIND OUT a boss fight to beat a SONIC GAME. That's insane! Like yeah I'm sure I can beat it, IF I DEDICATE ANOTHER HOUR OR TWO.
@DarkAnomaly
@DarkAnomaly
Great video. Everything you said here pretty much matches my feelings for this game perfectly. In fact I deleted the game after Fang's instant kill move killed me 7 times. Instant death is prehistoric game design and shouldn't even fucking exist at all today.
@marzthaspaceman
@marzthaspaceman
Honestly after collecting all the chaos emeralds, running through the stages is pretty fun when you can just switch on Super Sonic to quickly destroy the bosses. Turning off the transformation between boss phases depending on levels is satisfying lol
@michaelpitter9193
@michaelpitter9193
In regards to the bosses, they were designed with a lot of down time in-between hits is because of the multiplayer. As for Trip's story, I feel like it was intended to be a hard mode for the game. Although, I do understand the frustration people have with these aspects.
@chintzykid
@chintzykid
7:46
@darkoyt9094
@darkoyt9094
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