There was a half of the spring item thing there. It fits greatly.
@hashcutter5 жыл бұрын
1:18 omg, real physics!
@pokerang0075 жыл бұрын
They suck gameplay wise though.
@Draekmus5 жыл бұрын
@@pokerang007 Yeah. Considering that being stopped by a wall alone already interrupts the game's flow, I think this would have been way too disruptive. Come to think of it, most of the vertical walls (hard stops, I guess?) are tied into puzzles or other elements that shift the gameplay from high-speed to lower-speeds.
@rhinogamer10764 жыл бұрын
I know, it’s terrible
@SMPandanic4 жыл бұрын
If it's the nick ARCADE prototype it's a punishment for the player on the show... HOW DOES NO ONE REALIZE THIS??!
@nathanielhermanson65744 жыл бұрын
That's like when you have 500 pages of homework.
@ItsAubreeyy11 ай бұрын
15:19 for anyone wondering, this happens because this is most likely the point in scrap brain act 3 where sonic springs out of the level to fight robotnik, yet final zone does not exist so the game crashes.
@SantosCastellanos-vr1by11 ай бұрын
more deleted than not existing
@ikarosilva483211 ай бұрын
Not really. The game tries to load sbz collapsible platform, Eggman laughing object and PLC but the pointers now are invalid
@Space-ious9 күн бұрын
Iirc final zone does exist, but it loads you into the corner of hill top. Going left is just a pit that leads to nothing, and going right crashes the game, so there’s basically nothing
@ItsAubreeyy9 күн бұрын
@@Space-ious im assuming this is because the crusher boss objects no longer exist/invalid
@Rinne_Z_rank5 жыл бұрын
1:18 good thing that isnt in the final build!
@swapswappy2 жыл бұрын
2:16 i like how he just stares without context, there's no "Sonic has passed Act 1" he's just staring with the victory music
@bloxxermachine3822 жыл бұрын
He’s about to murder you 💀
@TheRaldTuber Жыл бұрын
THAT OLD SIGNPOST LOOKS CREEPY (I glad they removed that creepy signpost)
@SpiralPegasus5 жыл бұрын
I've been aware of this build since the day it was released and it still _wrecks_ my heart to see that Hidden Palace was exactly as complete as it appears in the Simon Wai beta (helluva complete, and one of the first four zones to be designed, mind you!) and after that it just... vanished. I always thought it was one of the most potentially fun levels in the game.
@blooga39414 жыл бұрын
Some things were done between prototypes, and the level was actualy being worked on till late August of 1992.
@abcdefgun61124 жыл бұрын
@@blooga3941 there might be a undiscorved build that is much closer
@blooga39414 жыл бұрын
@@abcdefgun6112 Maybe, although I doubt much would have changed.
@JoshSonic2 жыл бұрын
Yeah, it's a shame we didn't get the dark cavern background, which remnants of exist in both the Nick Arcade and Simon Wai ROMs. The level design seemed to be abandoned for a while prior to this build too. Hence why monitor mappings are wrong just as they are in Green Hill Zone, leading to Tails life monitors appearing as Sonic. Hidden Palace apparently wasn't touched level design wise since before the monitor mappings were changed from Sonic 1's.
@retrokoh2 жыл бұрын
IIRC hidden palace was supposed to be, not only a complete level, but also a storyline set piece much the same way Hidden palace is in S3K. Due to time constraints, many concepts including that, and possibly Time Travel for Metropolis/Wood Zone had to be cut. There's no telling what the game could've been if given more time.
@mistashadow5 жыл бұрын
6:48 Collision? Who needs that? 8:01 ... Eggman has weird flashing faces where he should be in the Eggmobile. Uhh...
@solarchrome6 ай бұрын
collision? thats too chaotic!
@MrCheezWhiz2 жыл бұрын
I like how robotnik is totally calm during the boss fights
@nathanielhermanson31104 жыл бұрын
Emerald Hill- Star Light Green Hill- Itself (some of the sprites are corrupted) Chemical Plant- Marble (the bottom of the background was pink instead of green) Hidden Palace Zone- Spring Yard Hill Top- Scrap Brain (some areas you can go to crashes the game)
@perri58595 жыл бұрын
I like when Sonic bumps against the wall and falls in the ground XD
@troywright3595 жыл бұрын
That would get old fast
@unknownwill4th5494 жыл бұрын
@@troywright359 haha fast
@grasstails97373 жыл бұрын
"falls in the ground"
@Itsyebyebbybro3 жыл бұрын
Thats karens when they realize they didn't vaccinate their child
@gXgo_andG3To2 жыл бұрын
4:40 Glitch Hill Zone Act 1
@misterxrd63255 жыл бұрын
Devs: "How many prototypes do we need?" Director: "Yes."
@eliel_3605 жыл бұрын
No
@mrperson96555 жыл бұрын
Yes
@garfeltrealtbh5 жыл бұрын
Mister Xrd yes?
@misterxrd63255 жыл бұрын
@@garfeltrealtbh Yes
@Gelgoog5 жыл бұрын
You joke but technically having too many prototypes isn't a thing. Every working build possible in the dvelopment of a game or anything really is to show how progress is coming along AND the fact you have it all in a working state. It's interestign that the NAP has the effect of sonic bouncing off a wall if he hits it at a certain speed.
@SuperSky7125 жыл бұрын
First person to see actually get through green hill without struggling from what I’ve seen in this prototype. You deserve a medal.
@unknownwill4th5494 жыл бұрын
Make it steel gold
@tend92034 жыл бұрын
*emerald hill*
@blooga39414 жыл бұрын
@@tend9203 No, he was right. Green Hill.
@matthewroth40784 жыл бұрын
It would be more impressive if he collected that ring in Somari?
@matthewroth40784 жыл бұрын
actually their is a green hill and an emerald hill its confusing
@AmaroqStarwind2 жыл бұрын
It's incredible that some aspects *almost* seem more polished than the retail release. *Almost.*
@hortinus5 жыл бұрын
That walk animation tho...
@Octo45335 жыл бұрын
12 whole e frames.
@unknownwill4th5494 жыл бұрын
@@Octo4533 :o
@EAE_Animator4 жыл бұрын
I know right? It kinda weird
@grasstails97373 жыл бұрын
sonic looks weird
@ABattleforDreamIsland Жыл бұрын
ITS SO SMOOTH AF
@mightymadness5355 Жыл бұрын
Is it just me or does star light zone music fit emerald hill PERFECTLY
@user-rs19905 жыл бұрын
15:19 - Sonic The Hedgehog 2 crashes!
@mballextra5 жыл бұрын
Sonic got splatted into blue
@seyencho5 жыл бұрын
This happens because the game (Sonic 2) tries to run code from Sonic 1 (which the engine is clearly borrowed from) that tells itnto initiate the final boss sequence (which doesn't exist in the Sonic 2 prototype).
@nathanielhermanson31104 жыл бұрын
That's because the cutscene in Scrap Brain Zone 2 in Sonic 1.
@TheeMaxMan5 жыл бұрын
The animations for sonic are alot smoother and there are more of them too. And seeing the differences between the prototype and the original makes me want the prototype more.
@grasstails97373 жыл бұрын
its prototype and final not prototype and original
@kyuketsukirook Жыл бұрын
Yes the animations are more fluid, but they probably cut down Sonic's animations to make more room for other things.
@AubyIsReal Жыл бұрын
i wonder why they didn't use the nick arcade sonic animations in sonic 2 remaster or sonic origins?
@Mixer818. Жыл бұрын
@@AubyIsRealMaybe to respect the original game although I don't understand that because they added hidden palace and some things were improved/modified anyway.
@madnessprime2009 Жыл бұрын
@@AubyIsReali used it for my gbg sonic engine because I like the smooth movement
@SamAndIzzy8492 жыл бұрын
8:04 oh that wrecking ball is AMAZING
@digitalgamer4575 жыл бұрын
who remembered that nick arcade challenge of collecting 25 rings. was i the only one who thought she was insane?
@tunafissh5 жыл бұрын
No
@phoenix68613 жыл бұрын
Collecting 25 rings is the easiest thing ever
@kirananilkumar30893 жыл бұрын
Ahh, yes. That girl was so stupid I guess. 😂
@chriswright62453 жыл бұрын
That girl played sabrina the teenage witch I think
@Youtuber-xi6qo3 жыл бұрын
Watching that video will make your rage meter go up just by looking at it!
@livingplushfilms52335 жыл бұрын
1:17 unused addition to the regular Sonic 2
@MrSuperspeedsonic5 жыл бұрын
It is still funny that after all these prototypes there is not sprites, music or something related to Genocide City Zone. I remember reading it actually never existed and it was only a mistraslation, also that one stage from Sonic Spinball actually used the few sprites that supposed to be used for Genocide City Zone.
@Octo45335 жыл бұрын
Really? So SSB (Sonic Spinball) gave us a taste of what Genocide City Zone could've had? Didn't know that.
@fpberserk46905 жыл бұрын
Cyber City Zone was pretty much just a concept which eventually became the 3rd act of Metropolis. Some of its graphics were used for Sonic Spinball though.
@evdestroy53043 жыл бұрын
Genocide/Cyber City was never programmed into the game besides its level slot and placement in level select. As others here have said though, its level design was repurposed for Metropolis 3 (although even that is debatable seeing how much the level design changed in-between the Simon Wai prototype and the final game.)
@hl52173 жыл бұрын
Genocide city zone was renamed to cyber city zone because the author didn't know what genocide meant. The cyber city zone uses the same layout as metropolis zone 3. The sprites are in a sonic spinball level "The machine"
@adamkowalski12263 жыл бұрын
What sprites are those that are from genocide city and reused for spinball? I could possibly make a glimpse on what genocide city could've looked like
@Coburn645 жыл бұрын
The fact that sonic falls back a bit when he hits a wall while in ball form is kinda cute, and the fact he has extra frames when stopping after skidding to a halt is interesting. None of this made it into the final, did it? Also a blue screen of death at the end of the video. Is that due to the game accessing invalid memory, a bad instruction or just missing/corrupted level data that just corrupts the game stack? Even the music hangs and fades out...
@KrazyScruffy90015 жыл бұрын
I think what’s happening is that Hill Top 2 is built off of Scrap Brain 2 and is still trying to load the cutscene at the end where Eggman drops you into Act 3? That’s what my gut says
@Coburn645 жыл бұрын
@@KrazyScruffy9001 Hmm, didn't think about that. And since Eggman's cutscene would be corrupted due to code being overwritten that would make sense. Does Final Zone work in the prototype? And if so, does it load the Sonic 1 ending?
@greenknight90005 жыл бұрын
@@Coburn64 Final Zone actually loads Hill Top Zone Act 3 with its own stage, it's cut VERY short with a Pink Screen of Death crash, but using splitscreen (Tails' Screen) you can explore the stage
@TempoQuill3 жыл бұрын
@@greenknight9000 Final Zone is actually just Act *1* of Hill Top/Scrap Brain but with a starting point somewhere in the middle. It's strange; considering in Sonic 1, Final Zone is a continuation of Scrap Brain Act *2*. The pink screen happens because of the Final Zone boss being requested access despite being deleted from the ROM.
@TheRaldTuber Жыл бұрын
Notice: The running animation in this prototype for sonic was reused in Sonic Mania.
@Ykwia1563 ай бұрын
no it wasn't, they just made the mania walk animation high quality like this one.
@EmpotDoesStuff_official_YT3 ай бұрын
@@Ykwia156 ok so, there was a retro engine prototype?
@JacobDoesGamingStuff9 ай бұрын
The reason the running sprite animation was changed, is from the memory, since it was taking up too much space for a how smooth it was
@solicon74085 жыл бұрын
The sprites run smoothly.
@tarmenarius2 жыл бұрын
Man i realy love sonic 2 sprite animation i wish they never delete it
@Isaiahdemon Жыл бұрын
It has a American Sonic's Design
@thelazy2548 Жыл бұрын
@@Isaiahdemonwell actually yes and no when they tried to get sonic into 3D they used the American design until sonic R and Sonic Jam which could be the reason some art is the mixture of the American sonic and JP sonic
@mouse26215 жыл бұрын
Me when i see Razor and Zenon beat Nick Arcade GHZ without debug mode be like: *Impossible.*
@themcguinnessexperiment6175 жыл бұрын
They use TAS sometimes, y'know.
@schemar175 жыл бұрын
The McGuinness Experiment what’s TAS
@themcguinnessexperiment6175 жыл бұрын
@@schemar17 Tool Assisted Speedrunning
@themcguinnessexperiment6175 жыл бұрын
@Sir AZ basically using precise button inputs to make the gameplay more fluid and precise. This can be done by studying the game in slow motion; or by repeating multiple times using an emulator.
@vanseren5 жыл бұрын
4:44-5:36 Wait... That's illegal
@YoshiLikesFate3 жыл бұрын
Thats a RAM overload
@Itsyebyebbybro3 жыл бұрын
Buggy hill zone more like it
@Itsyebyebbybro3 жыл бұрын
"the collision is broken" hill zone act 1
@Draekmus5 жыл бұрын
Intriguing. Looks like the game engine is either a modified Sonic the Hedgehog game, or a port of said game to a newer engine. Considering the glitchiness of the original levels, I'm inclined towards the latter. I'm amazed that the sample zones were as complete as they appeared here. Obviously, Chemical Plant is incomplete (8.5/10, not enough water), but Emerald Hill and Hill Top both functioned like normal levels... until the crash at the end. It's strange that some of the enemies that shared properties (choppers, Buzzbombers, etc) were in a glitched state with the original Green Hill Zone. I wonder if those enemies were re-coded and sprite pallets were moved.
@111riffi3 жыл бұрын
Actually, S2NA used Sonic 1's code as a base, and they began development from there. At this stage, a lot of code was still W.I.P, tho in terms of newer engine... It was in an intermediate status. With regards to the enemies: the assets for them are still there, but their art gets overwritten in Vram as soon as the level loads due to sonic team having changed some "generic" (sprites shared through all levels) Vram addresses around
@cay78092 жыл бұрын
@@111riffi why s2 North America specifically? The Japanese version came out first so wouldn’t it be for all regions?
@cay78092 жыл бұрын
sonic 2 is actually built off of sonic 1 and sonic 3 does the same with sonic 2
@greenknight9000 Жыл бұрын
@@cay7809 NA stands for Nick Arcade...
@cay7809 Жыл бұрын
@@greenknight9000 i forgor
@myrmeko5 жыл бұрын
I like that bump so much. So cute. It looks like the one from Adventure. But it would probably get annoying in actual gameplay.
@raymanfreak77395 жыл бұрын
Incredible, they had even pulled the roms off of absent arcade machines and seemingly modified them to be playable on a Genesis emulator, that or the arcade machine had those capabilities to begin with. Either way, I'm impressed they were even able to find it and upload it's rom many years later. Wonderful job on the showcase Razor, you've done it again. ^^
@fran5678can5 жыл бұрын
Sorry,but the truth is it was on a tv,with its OWN catridge.
@raymanfreak77395 жыл бұрын
@@fran5678can Really? Huh, that actually makes much more sense.
@raymanfreak77395 жыл бұрын
@@fran5678can Well, thank you for the clarification. I just always heard it was an arcade machine. XD
@Fiji-Aviation Жыл бұрын
ok but why is prototype sonic’s walking animation so smooth
@sosclabab4 жыл бұрын
4:40 **in sonic voice** green hill’s looking a lot more like glitch hill right now!
@danielfranks6763 ай бұрын
Too bad none of the kids play that level in their video challenge at Nick Arcade.
@xOzzyyy2 жыл бұрын
I love how robotnik just like “oh well see ya!” after getting beaten
@lightninstriker105 жыл бұрын
Gotta say I like Sonic's prototype spriteset more than the one in the final, it has a lot more personality.
@Medachod5 жыл бұрын
Yeah, I don't know what they were thinking changing it. The beta sprite sheet looks more finalized than the finalized sprite sheet.
@FrijolesyQueso5 жыл бұрын
Probably due to memory shortage
@nomore1224 жыл бұрын
Also the music
@theowodepot79924 жыл бұрын
@@nomore122 the music was from sonic 1
@grasstails97373 жыл бұрын
@@Medachod the walking animation-
@yoimbrandooooo5 жыл бұрын
I tried getting through GH1 with the fucked physics. So cool to see someone do it. Dope vid
@Itsyebyebbybro3 жыл бұрын
There is a GameShark code for it to fix the collision with that level, but it screws up the other levels collision too.
@MaxNovOfficial3 жыл бұрын
The Sonic 2 Nick Arcade Prototype is basically Sonic 1 with Unfinished Sonic 2 Stages (Except for Broken Green Hill and Empty Labyrinth) and if speaking of Labyrinth Zone, I read in Sonic Retro that a lot of people were debating "is Labyrinth Zone in Sonic 2 Prototype is actually a prototype of Genocide City Zone?" so I think it's actually a Dust Hill Zone (Or Sand Shower) prototype, but it's was scrapped very VERY early in development, and about the magazine of Sonic 2 maybe the screenshot were from an even EARLIER prototype, and not a fan-drawing or something else...
@DarkShamilKhan5 жыл бұрын
Green Hill Zone Glitched up. Minecraft has entered the room
@luisjogos8213 жыл бұрын
i didn't get it
@actofcawd2095 жыл бұрын
Such clean animation, Sonic 2 was ahead of it's time even back in 1992.
@grasstails97373 жыл бұрын
sonic 3 has a 3d sonic kinda also the graphics are great in general
@cay78092 жыл бұрын
@@grasstails9737 sonic 2 also had pseudo 3d special stages
@Medachod5 жыл бұрын
I will never understand why Hidden Palace Zone did not stay. It was such a cool stage. We only have it in the mobile port that was never brought to PC and even that is missing the amazing track it had.
@asocos Жыл бұрын
Good news: sonic origins on pc and console has hidden palace zone
@SantosCastellanos-vr1by11 ай бұрын
the memory would be too big if it had it
@SantosCastellanos-vr1by11 ай бұрын
@@asocosbad news it’s 30 - 40 bucks.
@Medachod11 ай бұрын
@@SantosCastellanos-vr1by Nope. The level build is still present in the final code. Just unfinished and was scrapped due to time constraints.
@LonelyMarowak4 жыл бұрын
I remember 11 year old me trying to beat this glitchy, buggy version of Green Hill Zone back in 2008. After a million tries, I eventually did beat it without savestates. I also remember watching that Nick Arcade episode on KZbin of Melissa Joan Hart doing the 25 Ring Challenge and thinking, “That’s so easy, Sabrina, come on!” Good times, I kinda miss being a kid. 😊
@retrokoh2 жыл бұрын
Bruh... I'm so old I remember watching that episode of Nick Arcade back when it was on TV... Imma go lament now😭😭
@costna76835 жыл бұрын
*hears a Star Light zone music in Emerald Hill zone* Me:Wait,this is illegal.
@somerussiandude215 жыл бұрын
Перец
@somerussiandude215 жыл бұрын
Это (б)анально
@costna76835 жыл бұрын
@@somerussiandude21 Шо,дурак?
@costna76835 жыл бұрын
@@somerussiandude21 Я тебе мешаю?
@somerussiandude215 жыл бұрын
@@costna7683 а я тебе
@samsheyman1312 Жыл бұрын
It’s amazing that he was able to get through green hill zone without debug mode
@SantosCastellanos-vr1by11 ай бұрын
it’s amazing how tails spin dashed to his death somehow
@samsheyman131211 ай бұрын
@@SantosCastellanos-vr1by ya that was pretty funny lol
@Chadfill83485 жыл бұрын
Green Hill Zooooooooooo... "Sonic2.exe has stopped working"
@TuxerTuxar3 жыл бұрын
@Rowan Conte Dude!!!! It's a meme!!!!
@FoxtailBoyd19913 жыл бұрын
Hidden Palace Zone: *almost done* Devs: nah nevermind
@Margulan2173 жыл бұрын
:(
@Joao-9996411 ай бұрын
It was memory limitations
@Dorian_Scott5 жыл бұрын
Sonic's animations are very smooth and fluid for a 1992 Genesis (Mega Drive) Prototype.
@thebrainnameditself95305 жыл бұрын
Many people prefer the beta animation for Sonic but I think the final Sprite has less frames because there are limitations of some kind
@Octo45335 жыл бұрын
@@thebrainnameditself9530 yeah the beta had 12 frames, they changed it to 4-6 to save up on memory since it was planned to be as long as S3&K.
@Loader2K15 жыл бұрын
As a '90s kid, a die-hard fan of Sonic 1 as a kid, and someone that watched both seasons of Nick Arcade religiously, I was pissed the fuck off whenever the contestants on the show either failed miserably at this game or didn't play it at all.
@brannycedeno68234 жыл бұрын
Oh, so Hidden Palace's layout from the Proto Palace Zone in 2013's mobile phones remaster actually comes from the Nick Arcade prototype. Man, the zone already existed this early in a playable state. I always wondered where the layout said to be the "original HPZone" came from - if it was composed of real assets or just made to look like the real thing but mostly original. Now, I got my answer. Cool. Sonic 2's development is definetely one of the most interesting stories in gaming history.
@classicsonicstvcommercialvault5 жыл бұрын
I've played Sonic the Hedgehog 2 in my old days. Even the Nick Arcade prototype was great! Sonic Beta sprites and Sonic 2 sprites were awesome!
@GayKermit-._-. Жыл бұрын
Did you really play the nick arcade prototype? Prove it.
@SonGokuBlack932 жыл бұрын
I love Hill Brain Ork Zone
@kevinjwhite3345 жыл бұрын
Nick Arcade great show
@L1n_5 жыл бұрын
Come on dude, No one know how to do spin dash at that time! Good playthrough btw
@jumpygamer1232 жыл бұрын
I'm just getting into playing the old prototypes of sonic 2 but i have no idea how to open a bin file
@jumpygamer1232 жыл бұрын
can someone help me with this ples
@Margulan2172 жыл бұрын
Download a Mega Drive/Genesis Emulator
@theunkillablecat84583 жыл бұрын
Oh thank god i can download this i have been searching for ages!!!
@JoshSonic2 жыл бұрын
Fun fact: this prototype was released online by drx on November 7, 2006, exactly one week prior to Sonic 06's release in November 14, 2006. You see those glitches? Get used to 'em. And that Sonic falling on his ass if he runs into a wall too hard mechanic returned in 06, tho it doesn't bounce him back like it does here. (In all seriousness, this proto's glitchiness makes 06 feel like a finished polished product in comparison. Still no excuse tho.)
@KamiJoJo5 жыл бұрын
Finally a real prototype.
@grasstails97373 жыл бұрын
@@uuuuuh_28 "remakes"
@nathanielhermanson31104 жыл бұрын
0:42 Look at his legs. Ooooooooooooooo!!!!! His skidding animation was crazy. Walking in about 10 frames. His balancing looks the same as the original. Also if he has about 20mph he will do his rebound falling animation.
@CAndrian012 жыл бұрын
0:14 ah yes emerald hill with star light zone music so Nostalgic
@clamerGA Жыл бұрын
I find fascinating that this was so early in development that they didn’t even make music they just used sonic 1 music And the fact that all the levels in the level select are literally all the sonic 1 levels instead of sonic 2
@emilycrawford27945 жыл бұрын
Various Spring Yard Zone (Hidden Palace) unused badniks can be placed with debug mode, including the piranha, Stego, Gator, early Octus, and early Aquis. Most have glitched sprites, although Pro Action Replay code 01C1D8:0007 will fix most of their graphics.
@SonicoinyYT2 ай бұрын
did bro just complete nick arcade GHZ without debug mode?? you earned my respect
@craftygamerones94945 жыл бұрын
Huh the origin of the “new” Mach speed animation of sanic manyaa
@DAJTheYouTuber_2007Ай бұрын
the thumbnail is like if Sonic is just having a "chill talk" lol
@canoes68995 жыл бұрын
The Sonic sprites are better and the frames how he walks is so smooth
@XWITHANAK478 ай бұрын
Sonic be stairing at your soul 2:18 Fun fact:In sonic mobile, in mystic cave zone without atctavating the triger to get past the giant hole, just getting in it, you will will get in hidden palace zone, a more playable version of hidden palacen zone, with a hard boss fight
@grasstails97373 жыл бұрын
story : sonic runs through emerald hill, finds eggman, beats him up. the end
@thebrainnameditself95305 жыл бұрын
7:24 Spring jump
@nathanielhermanson31104 жыл бұрын
One of the earliest screenshots of the game are EHZ HPZ and DHZ Green Hill Zone- Itself 3 acts Marble Zone- Dust Hill Spring Yard- Hidden Palace Labyrinth- almost empty, textures look like Emerald Hill Star Light- Emerald Hill Scrap Brain- almost empty, textures look like Dust Hill
@Nathan-Bacali9 ай бұрын
Sonic just gives you a hard stare when you finish a level😂😂😂
@NunofYerbizness5 жыл бұрын
The thought hasn't passed my mind before, but… Has anybody that has ever been on Nick Arcade actually managed to collect 25 rings in Emerald Hill in 30 seconds? And not like, post-dump?
@jonsterthe1st3555 жыл бұрын
1:18 *DAMMIT*
@CrimsonNeo5 жыл бұрын
Sonic 2 is basicaly a ROM hack of Sonic 1.
@CrimsonNeo5 жыл бұрын
I think you don't know how was the development of Sonic 2, then.
@PaintoOfficial5 жыл бұрын
Just by looking at the video and the code you can clearly see it's built on Sonic 1. So yeah, it's technically a Sonic 1 hack.
@peashooteranimations80825 жыл бұрын
@@PaintoOfficial the prototypes not the final
@PaintoOfficial5 жыл бұрын
So, you're implying that after making that much progress they just have throw away everything and coded new engine from scratch in few weeks? If yes, which prototype is that transition? Obviously that would be nonsensical - they already had tough timelines yet they would waste it to code a new game from scratch. Or maybe that was the reason to scrap lots of content? :--DDD Not to mention lots of leftovers from Sonic 1, including whole objects codes.
@greatergam77395 жыл бұрын
All of the classic games were built off one of another. That's why Sonic 2 has leftover sprites and code from Sonic 1, and the same for Sonic 3.
@---Dr._Eggman---3 жыл бұрын
I calculate Sonic 2 has 13 prototypes: 1- Nick Arcade Prototype 2- Simon Wai Prototype 3- Alpha Prototype 4- Pre-Beta Prototype 5- CENSOR Prototype 6- Beta 1 7- Beta 2 8- Beta 3 9- Beta 4 10- Beta 5 11- Beta 6 12- Beta 7 13- Beta 8
@---Dr._Eggman---2 жыл бұрын
@MecherWulf So sad that Betas 1, 2 and 3 are still lost.
@nathanielhermanson6987 Жыл бұрын
There are no Betas 1-3.
@stevenpavelish60175 жыл бұрын
BSOD at the end! XD
@mrug123 Жыл бұрын
The wall knockback was probably removed cause it was too annoying but man it would be cool.should have kept the walk animation too.
@Mufazzal-Legends.576 ай бұрын
the walked animation is so smooth
@nathanielhermanson31104 жыл бұрын
Playable Addition Zones Emerald Hill Zone- April 1992 Chemical Plant Zone- June 1992 Aquatic Ruin Zone- July 1992 Casino Night Zone- September 1992 Hill Top Zone- June 1992 Mystic Cave Zone- August 1992 Oil Ocean Zone- September 1992 Metropolis Zone- August 1992 Sky Chase Zone- September 1992 Wing Fortress Zone- September 1992 Death Egg Zone- September 1992
@JoacoonCraftLite2 жыл бұрын
why does sonic animation look so S M O O T H
@JoacoonCraftLite2 жыл бұрын
@ɑkemi. i literally searched sonic 2 nick arcade prototype to get to this video, and what does that have to do whit the animation looking smoother on a prototype than in the final game?
@thestar1652 жыл бұрын
2:15 Sonic knows what you did...
@KingStr0ng5 ай бұрын
Sonic: *"Give me your phone."*
@teamtrivettrules.20112 жыл бұрын
i love the animation of sonic!
@TerrockE5 жыл бұрын
Fun Fact: Sonic’s break animation in the prototypes were exactly from the 1993 cartoon SATPM (The Adventures of Sonic The Hedgehog at PM)
@TerrockE5 жыл бұрын
Fun Fact 2: Sonic hitting the wall and falling is from the old Sonic The Hedgehog Archie Comics
@TerrockE5 жыл бұрын
3rd & Final Fun Fact: Sonic 2 was literally planned to be based off of the Cartoons
@grasstails97373 жыл бұрын
Fun fact : SATPM does not exist but SATAM exists
@grasstails97373 жыл бұрын
@@TerrockE i can tell by...his...spines...ugh America
@cay78092 жыл бұрын
@@TerrockE cartoons based off
@mryoshi12214 жыл бұрын
that was THE most broken rendition of GHZ ive ever seen and you getting passed it without debug mode doesnt make you a genius. it makes you a psychopath .
@CatalinaMaxCisternasJofre5 жыл бұрын
You do it again.
@anainsampa5 жыл бұрын
11:40 The first appearance of the master emerald
@mrperson96555 жыл бұрын
it was actually just supposed to be a breakable decoration thing so no its not the master emerald
@zomiks_pizzatime2 жыл бұрын
I can't seem to access the level select and debug mode at the same time nvm
@THEMIMIK4 ай бұрын
Tails is literally getting taken to parallel universes in Green Hill Zone
@chucke.cheesesmichiganprod12545 жыл бұрын
Wow, Green Hill was truly not meant for Sonic 2 due to the physics being messed up. Plus how do you get into the level select in the Nick Arcade prototype and debug mode? Because I already know how to get level select and debug mode in the final game
@grasstails97373 жыл бұрын
@@K4p1i._ "enter"
@TaxiYoshi645 жыл бұрын
4:38 Welcome to Fucked Hill zone
@grasstails97373 жыл бұрын
correct
@ayumi631732 жыл бұрын
I didn't know that I played this demo for the first time
@A.theboy3334 жыл бұрын
"do you think you safe?" 2:15
@hunnybunny37166 ай бұрын
This prototype looks good,sonic has his s1’s sprite. He still bumps in a wall.
@MapleMilk5 жыл бұрын
So the secret is revealed Sonic 2 IS just 2 Sonic 1s stapled together in some kind of inhumane experiment.
@i_am_strix5 жыл бұрын
This guy must be slower than Classic Sonic in Sonic Forces
@iansanchez50514 жыл бұрын
2:15 The sign post is so......creepy
@samsheyman1312 Жыл бұрын
I just wanna let you know that it IS possible to get to the end of Marble Zone/Chemical Plant Zone Act 1 without Debug mode because I’ve done it before
@megaepicsupergamerplayinggames10 ай бұрын
ah yes, emeraldlight zone, my favourite sonic zone!!!!!
@chris.bilson5 жыл бұрын
lol shame they changed the sonic animations so much.
@thebrainnameditself95305 жыл бұрын
Many people prefer the beta Sonic animations but the final Sprite has less frames because there are limitations of some kind on the hardware
@peashooteranimations80825 жыл бұрын
@@thebrainnameditself9530 but animations dont make better graphics
@thebrainnameditself95305 жыл бұрын
@@peashooteranimations8082 where in my comment did I say that
@therealinferno1614 жыл бұрын
The limitation is more memory space. They could only have $FC frames of animation for Sonic, due to how the animation format works. The final game already reaches $D8 or so by including Super Sonic directly into Sonic's spriteset. Sonic 2's final walking animation length is 8 sprites. The prototype is 12 walking frames. There are: - 3 variations of the walking animation. 12 - 8 equals 4. 4 + 4 + 4 equals 12 new frames for just walking. Oh, wait! Super Sonic exists! That adds *12 more walking frames.* That means we have to add 24 more frames. Guess what? That's too close for safety to the $FC sprite limit. See the issue?
@grasstails97373 жыл бұрын
walk animation-
@tyreesetjjoyner19954 жыл бұрын
The 2nd sonic the hedgehog can only happen The the “Cape Cosmos” of Mikey’s World on season 2 of Nick Arcade.
@-deleted-43253 жыл бұрын
Who else watched the episode it was on?
@kattnip5005 жыл бұрын
zone_GreenHill.lvl has corrupted. Proceed anyways?