Sonic Adventure 2: Critical Reef is INCREDIBLE!!!

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Sonic Overtime

Sonic Overtime

Күн бұрын

Пікірлер: 74
@KennKuun
@KennKuun Жыл бұрын
Love seeing completely original fan levels, thanks for showcasing this.
@JustDoIt_739
@JustDoIt_739 Жыл бұрын
This level could have very well been real if SA2 level DLC existed back in the day.
@greenhillnerdnew8148
@greenhillnerdnew8148 Жыл бұрын
dlc did exist, and sa2 had it
@greenhillnerdnew8148
@greenhillnerdnew8148 Жыл бұрын
let's also not forget the battle revision of the game, releasing well after the dlc and porting some of it, as well as adding content of its own
@Imadeyoumad288
@Imadeyoumad288 Жыл бұрын
Level DLC was Thing back then. They truly didn’t give af to add more
@greenhillnerdnew8148
@greenhillnerdnew8148 Жыл бұрын
@@Imadeyoumad288 more like they had like 3 people do the dlc and battle port, the team tasked with it simply didn't have the resources to make levels, don't blame the devs, blame corporate sega, again
@HyperSonic1999orJTH
@HyperSonic1999orJTH Жыл бұрын
​@@Imadeyoumad288 I would say limitations, time constraints and launching the game on a discontinued console announced before the game came out, instead of just not giving a fuck. If they did have the ability to do level dlc it would be limited to content on the disc with custom models/items being sparsely made as the dlc would most likely take forever to download and take up a whole vmu or a huge chuck of a gcn memory card.
@chris_zed7425
@chris_zed7425 Жыл бұрын
Mods like these makes me wish the adventure gamestyle had a longer life span.
@kevin_kevinson
@kevin_kevinson Жыл бұрын
It's should be every 2 years. Boost game, then adventure game. Every 3 years is a classic mania sequel. Boom show me the money
@Eldoofus
@Eldoofus Жыл бұрын
This SA2 level looks like a weird combo of SA1 and SA2 level design... I would definitely give it a try, but it looks extremely weird if I'm being honest...
@ALivingFlame
@ALivingFlame Жыл бұрын
We need more fan made SA2 content!!!
@sonicovertime
@sonicovertime Жыл бұрын
Agreed! I would be playing SA2 so much more if there were more mods. It's my favorite Sonic game. :)
@masterdails
@masterdails Жыл бұрын
A *critical* hit on quality content
@celestialstar5563
@celestialstar5563 Жыл бұрын
Wow, massive level. If this was a real level, it would definitely need more checkpoints. It's way too big to navigate for a beginner. Other than that, it looks incredible 🔵💨💨💨💨💨💨💨
@TheRealKazberry
@TheRealKazberry Жыл бұрын
This feels a bit more technical than most Sonic stages, definitely meets the expectation that comes with the "Extra" stage label. Looks fun!
@HyperSonic1999orJTH
@HyperSonic1999orJTH Жыл бұрын
This is awesome, feels like a fun ride. It definitely has a SA1 vibe to it where everything is manual and open.
@amaniwhite9622
@amaniwhite9622 Жыл бұрын
Hey there Overtime! I've never seen this level before!
@TRMofYT
@TRMofYT 4 ай бұрын
6 Golden Beetles . That's a LOT.
@joshth647
@joshth647 Жыл бұрын
Why they didn't have something like this as a bonus level nstead of G R E E N H I L L Z O N E is anybody's guess.
@sonicovertime
@sonicovertime Жыл бұрын
Green Hill Zone in SA2 was actually super hype back in the day. Being one of the first times ever it was seen in 3D. Plus it wasn't DLC it was a completely unexpected Bonus Stage. One of the best unlockables in a game to this day. I get that Green Hill is everywhere now, but that's not SA2s fault. lol
@xudokai
@xudokai Жыл бұрын
@@sonicovertime I agree, I don’t mind an old stage or two every now and then especially if we get to earn it like in this game
@thelastgogeta
@thelastgogeta Жыл бұрын
@@sonicovertime Sega has many powers but their ability to retroactively poison cool things like a rare GHZ reappearance, cool alternative playstyles/characters and even Boost gameplay is their greatest one.
@aidanshowers8366
@aidanshowers8366 Жыл бұрын
I’m surprised SA2 doesn’t have more original stage mods considering it’s one the most beloved sonic games ever.
@brandonj_300
@brandonj_300 Жыл бұрын
The aesthetics look pretty great in this stage but the layout could probably use some work. Seems very cramped and packed with enemies/obstacles that prevent you from maintaining speed for more than a few seconds at a time, and the general scale and proportions of the level layout seem too small for a character like Sonic to navigate through. I haven't played sa2 in years but I feel like examining the "rhythm" of the original levels and how the speed sections and obstacles are paced out is something the developer(s) should do if they end up making another stage mod. I also feel like it could've used more fixed camera angles instead of relying on the free camera 100% of the time; I'm sure some people will disagree with this but I prefer the approach to cameras that most newer Sonic games have because I'm not really a fan of having to fidget with the camera at all when playing a level. Though i've heard before that adding fixed cameras to sa2 stages is apparently a nightmare to deal with, so in the end I'll give the stage a pass for that.
@megasoniczxx
@megasoniczxx Жыл бұрын
6:48 Huh, i'm wondering how they got the rocket to take directional input like this?
@ferguango1616
@ferguango1616 9 ай бұрын
Is there a mod that makes Sonic run faster in SA2? I honestly don't enjoy when Sonic runs in a straight line and doesn't put his arms behind him, he needs a 45 degree incline path or a speed pad to go faster
@JumpingG
@JumpingG Ай бұрын
I like to think that after green forest then this is what you do to get Amy and tails
@DemonDethchase
@DemonDethchase Жыл бұрын
I'm only two minutes in and this already blows Frontiers out of the water with its dull open world thats more about forcing you down one direction, trapping you into 2D sections if you stumble over a dash pad than true freedom and its copy pasted Cyberspace levels.
@elibonham4388
@elibonham4388 23 күн бұрын
The camera is a mess but the level looks cool
@shaunathenicehedgehog6740
@shaunathenicehedgehog6740 Жыл бұрын
*Very Incredible!*
@acuman99.9
@acuman99.9 Жыл бұрын
Awesome music
@JonyPlayz1
@JonyPlayz1 Жыл бұрын
Peak
@nonameavailable7383
@nonameavailable7383 Жыл бұрын
Woah, a SA2 speed stage with level design
@nonameavailable7383
@nonameavailable7383 Жыл бұрын
Just saying, aesthetically speaking, this looks a lot better than all the actual Sonic/Shadow levels in the game.
@thenflsonic5880
@thenflsonic5880 Жыл бұрын
If this was a Generations Mod I would so play this.
@Cre8vMatt
@Cre8vMatt Жыл бұрын
I don’t like Sonic adventure 2s run animations
@guardraillovah7753
@guardraillovah7753 Жыл бұрын
Honestly, SA ones are a lot better.
@sonicovertime
@sonicovertime Жыл бұрын
I always love SA2 levels and this one is gigantic! There's sooo many paths. 10:20 is where the lost chao would be found.
@Michelle020892
@Michelle020892 Жыл бұрын
Is this the PC version? Where was this level when I played it on the gamecube? I missed out, yo!! 😭😭
@WaterKirby1994
@WaterKirby1994 3 ай бұрын
This level is fanmade & breaks unwritten rules for Sonic Adventure 2 such as only 1 Gold Beetle per mission layout. We don't have our own Kaze completely reconstructing the game like Super Mario 64 has so full level creations for SA2 are quite rare.
@antshield
@antshield Жыл бұрын
When you put "INCREDIBLE" in the title, it's never clickbait.
@domovoi2861
@domovoi2861 Жыл бұрын
Sonic really do be critical reefin As always though, your worst enemy is the camera
@-PanPan-
@-PanPan- Жыл бұрын
Really thought this said Critical Beef.
@sonicovertime
@sonicovertime Жыл бұрын
🤣 I'm not sure if Critical Beef would be a food based level or people arguing throughout the zone.
@Ultimatedogfan
@Ultimatedogfan Жыл бұрын
@@sonicovertime XDD
@superturkishdelight
@superturkishdelight Жыл бұрын
Sonic fans when linear design in Forces: UGH! THIS SHIT SUCKS ASS. WORST SONIC GAME EVER!! Sonic fans when linear design in SA2: WOWZERS!! THIS IS PEAK SONIC LEVEL DESIGN! ALL THE """"ALTERNATE""" PATHS REALLY SHOW THE PEAK OF GAYMING!!!!!!
@essentialandthecable829
@essentialandthecable829 Жыл бұрын
What the name of the song used in this stage?
@tounsi_m7ashesh
@tounsi_m7ashesh Жыл бұрын
The level design philosophy is very reminiscent of kingdom valley in 06 which was a banger level
@Buksonn
@Buksonn Жыл бұрын
Seems like the stage tests your abilites a lot of times. Looks great, sometimes too open for adventure style imo, but overall with the amount of work put into it it's something new! Really fresh!
@alfaale1988
@alfaale1988 Жыл бұрын
series a good day a bigger sa2 mod with a new story, levels, enemies, characters and bosses
@theultimategamer95
@theultimategamer95 Жыл бұрын
Had a feeling you'd be covering this one lol. Had a crack at this level myself this morning, thought it was pretty mid personally. Felt all over the place. Glad you enjoyed though at least.
@shaden99
@shaden99 Жыл бұрын
The level is nice, kinda GUN secret military ice base but, is it amazing? Not really for me. This level is too big for me, too much stuff etc. Levels in SA2 were balanced and well designed but here is just, a bit too much. Great concept but not the best in my book.
@birms3287
@birms3287 Жыл бұрын
Wow! I've always wanted good custom levels for this game! We finally got there!!!
@ljproductions4026
@ljproductions4026 7 ай бұрын
Ngl Sonic Adventure 2 should’ve had more levels and better levels in the first place and this is a perfect example of one like Sonic Adventure 2 didn’t even feel like an adventure it sucked
@ShuzakuItachi
@ShuzakuItachi Жыл бұрын
THIS SA2 physics is what I wanted sonic frontiers to be... Nothing automated, maybe some bits of a loop when needed but that's it. In frontiers I feel I can't do what I want (and if so, it looks and feels weird like when jumping off from rails), it's a false freedom feel, but with this physics would be another story.
@kaosagamerreal
@kaosagamerreal Жыл бұрын
its really not automation that's the problem, it was balanced fine in frontiers forces overused it
@ShuzakuItachi
@ShuzakuItachi Жыл бұрын
​@@kaosagamerreal in frontiers if you run a "thin" path without being a loop and you go full speed it's that annoying mechanic of LB RB to step left center right... in SA2 as long as it was not a loop, you can move free to the sides with analog, thats automatic or almost in frontiers (never played forces, never will) and all games after SA2 raios were semi to full automated, never balancing nor having any difficulty to change between parallel rails.
@guardraillovah7753
@guardraillovah7753 Жыл бұрын
First of all, automation it's not related to physics nor is freedom. And second, this is probably the worst example possible when making a point about level design and freedom. This is just a big mess that wanted really hard to look cohessive but failed in the same moment as you notice that the level design was not even made for the SA2 physics. Imagine a random SA level, put it inside a blender and sellect the slowest pacing you can think of, then add slope physics oriented parts and then just paste it into an SA2 loader forgetting completely that _SA2 rating sistem_ does not reward exploration in Sonic/Shadow levels. (btw no, finding an upgrade won't wive you an A rank, and this level doesn't even have upgrades to begin with, Rings or some slow af paced platforming section aren't enough reward to the player for wasting 15 minutes of doing nothing) One last thing, SA and SA2 had a lot more automation that you think, just try count every dashpad you see and you'll know what i'm talking about. Or try to Move after passing a ramp or a launcher, same with SA, but the fact that it have less of them actually make it worse lmao, automation it's not a bad thing when your camera it's utter sh1t. Geez, Sonic fans never know sh1t about level design but they somehow get angry when their crappy close-minded feedback isn't taken seriously by devs.
@ShuzakuItachi
@ShuzakuItachi Жыл бұрын
@@guardraillovah7753 @Guardrail Lovah never said anything about how you get ranks or such, or that I'm a super master of knowledge as you seem to be, just that frontiers have no naural feel for me, and it seems even the world for frontiers is not made for it's own physics anyways. And no, never said this stageopenworldorwhatever had sense, but that with a sa2 control probably could enjoy something what frontiers had to offer. SA and SA2, shitty cameras and SOME dash panels here and there, still replayable for me, and free, even if you say it has nothing to do with auto, and Frontiers, well, for ME it was a finish and delete. Even people not on sonic games tried both and immediately said frontiers felt like shit
@squidguy1420
@squidguy1420 10 күн бұрын
We finally got Sa3
@SilverDragonTV
@SilverDragonTV Жыл бұрын
I miss the era of Sonic games where you could actually control the character instead of pressing a button and watching the level fly by. They tried to turn it into a racing-style game, but without any opponents trying to beat you to the finish line. The idea that Sonic is effortlessly fast rather than building up to an incredible top speed through parkour kills everything that made those games so much fun. If speed isn't even a challenge, then why do I want to go fast?
@MugiwaraNoRandom
@MugiwaraNoRandom Жыл бұрын
E
@acuman99.9
@acuman99.9 Жыл бұрын
Am I imagining it or is he just sort of jogging through the whole thing? Like his speed is capped lower than usual.
@NorahVyste
@NorahVyste Жыл бұрын
I think this stage would fit better in Sonic 06 but it’s still amazing
@renatochaparro2041
@renatochaparro2041 Жыл бұрын
HOW I PLAY IT
@renatochaparro2041
@renatochaparro2041 Жыл бұрын
I DOWNLOAD IT BUT NOTHIN IS HAPPENING HELP PLEASE
@gabe80s40
@gabe80s40 Жыл бұрын
this one level alone is better than frontiers in its entirety
@Shleepin
@Shleepin Жыл бұрын
Reaching
@guardraillovah7753
@guardraillovah7753 Жыл бұрын
So, level design genius, tell us why. We're waiting.
@AllOtakuProductions
@AllOtakuProductions Жыл бұрын
You seriously need to go work for SEGA! I would play the crap out of these levels all the time! 👍
@shadowopsairman1583
@shadowopsairman1583 Жыл бұрын
Metal harbor reskin
@Scrunkles
@Scrunkles Жыл бұрын
Not at all, really
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