Space Engineers - Ship build part 2 (Hard Survival)

  Рет қаралды 738

PsyPrime

PsyPrime

Ай бұрын

Will the Falcon-Strider take off in Pertam gravity or did we just build a lemon? Either way - we're finishing this build, and taking care of another important task!
This is a Space Engineers no jetpack play through with super hard settings, and a series of Space Engineers build guides - this time we're designing and building a small grid mining ship - with style.
#spaceengineers

Пікірлер: 18
@mbalrog6
@mbalrog6 27 күн бұрын
Also I am a hobbyist game programmer and in a regular meetup with a group of awesome programmers. Your use of Copilot and ChatGPT4 to get a valuable script is spot on. One of my friend in that group is like a VP of programming at a large company that is heavily invested in using AI to increase productivity. The best approach he and the other have found is to get the AI to give you the approaches you should use and take small iterative steps of refinement to hone into the final script. It is way better at smaller scripts then at large complicated scripts, so keeping it narrow works most effectively. Your approach is right on the mark, so awesome job! and nice to see someone showing how to use it in a very real and immediately applicable way! We live in a new and exciting time where you don't have to even know how to code to get a fancy script to make your vision a reality, although knowing would help. For you and your audience there is a youtuber that makes great content on game programming that just released a great tutorial for C# that is free, goes from beginner to intermediate, and soon advanced topics. "CodeMonkey" is the youtuber, and the video to start at is "Learn C# Beginner FREE Tutorial Course! [2024]" so, if understanding the scripting for Modding Space Engineers is a goal or something your interested in, this is a great place to start if you want to understand the language used.
@Psy-Prime
@Psy-Prime 27 күн бұрын
Amazing! Thank you for the recommendation. I’ll pin this for everyone who’s interested.
@mbalrog6
@mbalrog6 27 күн бұрын
I am enjoying your video's Psy. The addition of the Chat GPT4 (Athena) is a nice touch a bit of a "2001 Spacy Odyssey" vibe for me reminds me of "HAL." I love your ability to walk us through your process and show how to make a sandbox your own fun journey. I feel like having an audience in us probably helps you as well as it give you nice concrete display for your feats of fancy including showing us exactly how space dementia happens in real life. Jumping out of a almost full velocity ship to save on scraps of energy potentially causing a wipe of the mission that was at that point a real life investment of over a day, true space dementia thinking, but great Hollywood tension! PsyPrime = Steve Buscemi in Armageddon. Love your content! It is the calm nature, self motivation, and inventive self narrative that keeps me coming back. Though I am one to wait until you have 25+ video's so I can binge. I thought I might give you a thing I like to do on a visual que for alignment of connectors just a peek into my psyche. I like to put a spot light to the left and right of the connector and face a camera to view the approach. Then I set the colors of the light to something like Green and Red or Blue and Green. The additive nature of light means that the Vin Diagram overlap of the light radius's will mix to another color Green and Red = White light, Blue and Green = Yellow I am pretty sure. Then set the radius to something small and set the intensity to something easy to see. You make sure your approach is in the Vin Diagram overlap and you know you are good if as you approach the lights start to separate appropriately. Also I like the "Fancy Status Displays v2" display script to see things like component damage, container capacity, power usage, and battery charge at a glance. Nice to see that a drill is partially damaged from the cockpit display or if weight is an issue how much of my containers are full, etc... Since these are icons and not words it is easy to quickly visualize the changes. I must admit it was the 2 idiot series that even had me looking at the cool mods in the first place, found the fancy status display while looking at some of those types of mods because I saw how much more immersive your mods made your play through feel. So thank you for the awesome content, the opening of the mods to me, and the entertainment.
@Psy-Prime
@Psy-Prime 27 күн бұрын
I’m humbled, truely. And those are some awesome tips! Thank you. I’ve usually handled docking my placing the stationary connector ‘lights’ up/down so a top mounted camera will put the x-hair dead on the top light to line up. I may have to give the Balrog-Vin-Method a try at an appropriate time too. A heartfelt thank-you for watching, and for taking the time to make your thoughts known. 🤟🏻
@SirElCidDELeon
@SirElCidDELeon Ай бұрын
The falcon-strider looks really cool, it really looks like it has wings
@Psy-Prime
@Psy-Prime Ай бұрын
Thanks El Cid! I might make a few additional tweaks but I’m quite pleased so far.
@SirElCidDELeon
@SirElCidDELeon Ай бұрын
@@Psy-Prime I can't wait to see it fly,are you going to put any weapons on it? Was thinking maybe put camera's on the left and right so you can see Since the drills obscure your view.
@Psy-Prime
@Psy-Prime Ай бұрын
Great idea on the cameras! Weapons….. perhaps, although if we got attacked there’s not a lot of chance of winning… better to outrun than outgun.
@scragski
@scragski Ай бұрын
What a treat, he's a day early
@Psy-Prime
@Psy-Prime Ай бұрын
Yup. Thought I’d give the Friday crew a shot at first views for a change 😉
@Chilled_Mackers
@Chilled_Mackers 23 күн бұрын
Superb stuff again chap - Falcon Strider looks top notch! Did it get a remote control? Is a downward camera near the front mag-plate going to be added? I will find out! Still on catch up - onto the next one!
@Psy-Prime
@Psy-Prime 22 күн бұрын
I'll hold my response for the next episode....
@Roflnomish
@Roflnomish Ай бұрын
sweet video! first one i've seen from you and this series so I lack a bit of context, is Athena an AI you've got helping out with the game and scripting stuff?
@Psy-Prime
@Psy-Prime Ай бұрын
Thank you! Yes, kinda - Athena is the new ChatGPT 4o, but she’s just role playing, because it’s running on a separate device and has no access to the game. So, more of an advisor.
@cebweb
@cebweb Ай бұрын
I am glad I found your channel,. I love seeing how other people build things. out of curiosity how much of your AI is roleplay vs useful info from chat GPT regarding programing and thrust calculations? Do you have to fill in a lot of the blanks
@Psy-Prime
@Psy-Prime Ай бұрын
Thanks for finding me! Good question. I’ve found that GPT is accurate as long as it’s referring to up to date documentation. I provided it with a link to the official wiki as a source to use. I do have to temper that with experience though as sometimes it pulls info from older sources - for example the broadcast script - that was a function that got removed from SE due to abuse on multiplayer servers. I’d use AI to help move things along with the expectation that its suggestions might need further development to work.
@joehelland1635
@joehelland1635 Ай бұрын
when Im building Im always trying to use shapes that dont exist... its particularly galling when I need 4 blocks to do the corner/transition and 3 are in the game and the 4th isnt. what to do?
@Psy-Prime
@Psy-Prime Ай бұрын
I know the feeling! Only 3 choices remain in that situation: 1. Mods - there’s a lot of block options via mods but then you’re limited to having use those mods to use the grid in its full form. 2. Redesign to use the blocks you have - can be limiting but at least it’s a working modless design. 3. Best fit. Lean into the mismatch and make it a feature, or mask the issue with something bigger. Always a big bug bear for me too!
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