[FORGOT] TO CHANGE vs THIS DAMN [GRAPHIC] ... love it
@a.schmidt72174 ай бұрын
I think Ryan may have been shorted a point for killing a unit in round 3 per the twist!
@deadbonez74714 ай бұрын
I think Ryan needs a hug he was glower entire match, which was killin my vibe.
@ryancooper36294 ай бұрын
fair, Ryan didn’t know it yet but he was sick and about to spend the next week in bed which I am sure was messing with his usual jovial self. ;)
@philipbowles53974 ай бұрын
I definitely think Spearhead should have adjusted the movement stat - the rapid alpha strikes can be extremely punishing, and then largely force the opponent to play reactively, often pinning them in a corner as largely happened here (and in Stormcast vs Skaven, and Cities vs Skaven). Idoneth do look scary - the Allopex looks very good in Spearhead and the Morsarr proved very effective (granted with some pretty bad luck on the Slaves side).
@СтилианСтоянов4 ай бұрын
That or double the size of the board. Also: no way in hell should cavalry get both their "normal" move AND the charge bonus on top. Elite cavalry like chaos or blood knights is just flat out broken in this format.
@philipbowles53974 ай бұрын
@@СтилианСтоянов The small board size is clearly part of the appeal and GW isn't likely to change it or require extra boards, and I also don't want to see cavalry removed from new versions of the boxes the way powerful units were from the 40k ones (not least because all the indications so far are that cavalry is the best thing to be doing in AoS 4 generally, but also the visual appeal and variety is a draw for both new players and Spearhead as a format). So I think the fix does need to be to stats and/or rules. At the most basic level they could remove the +1 damage rule from lances, as they've adjusted things like the Carnosaur (which hardly needed it), but I think mobility is an issue more generally. A universal 'you can't move and charge' rule might help (flavourwise it's not easy to justify that just for cavalry, and it should play fine with infantry as well), perhaps combined with the complete removal of the run mechanic in games of this size. That way cavalry retains a mobility edge that makes it relevant without being oppressive.
@franzt89554 ай бұрын
Nothing force you to deploy at the limit of your territory. Too many people do this and expose themselves Also it's not unique to spearhead, plenty of pitched battles scenarios make you start 18" away of the ennemy which make first turn charges super easy The problem here is also the sceneries which separate each army in 3 parts, making it nearly impossible to properly punish a 1st turn charge on your flank.
@philipbowles53974 ай бұрын
@@franzt8955 Spearhead gives far fewer tools than full-scale battles to respond or to protect units, and deploying far back isn't even that much protection against some of the fastest units while limiting some armies' objective play (good luck deploying further back and even reliably contesting the centre with Fyreslayers). And this particular game was somewhat balanced by Chaos also having an all-murdering unit - against a lot of Spearheads there wouldn't even have been a chance to come back against a Spearhead with both a strong, fast (and resilient) cavalry unit and the only good chariot unit in the format. You have to wonder somewhat about the balancing when Ossiarch have to put a unit in reserve but neither Idoneth nor Gitz do.
@Vonbrow4 ай бұрын
Loving the spearhead content!! ❤
@The_Rising_Ape4 ай бұрын
That first turn man, jeez. Tough luck Ryan, maybe next time, there's plenty of Spearheads to play with.
@daisuke1334 ай бұрын
Deepkiiiin let's gooooo (currently watching, but rooting for these guys)
@kingxerocole46164 ай бұрын
Would love to see a rematch of this game after the tournament is over.
@FireWarrior20133 ай бұрын
The Spearheads with Cavalry definitely get an insane advantage in the first turn. And really forms my only criticism with Spearhead as a system, the board size is too small for units that move, on average, 10". Chaos Knights can be terrifying in the first turn.
@akutch5644 ай бұрын
Both armies paint jobs look great.
@WarpstoneHoarder4 ай бұрын
Another great game and spearhead showcase!
@nors43314 ай бұрын
It would be great to have all the tournament games in order and in a single playlist. Is that possible?
@SeasonofWar4 ай бұрын
Great idea!
@scottpfaff78044 ай бұрын
I think Ryan was supposed to have one more point for the kill a unit twist.
@tomboy45673 ай бұрын
Great content guys ! I've been loving the series so far. I see your using bigger terrain features than the box ones. What footprint size are those ? With your experience now with the game would you say these were too big / too small ? I'm making a home made table for Spearhead. What would be the ideal size for the small and big terrain features ? Thanks in advance for the well apreciated knowledge ! Keep it up ! 🎉
@voided57884 ай бұрын
Wondering if halved movement and a 2d3 charge have been more in line with regular AoS?
@lloydjamieson21434 ай бұрын
Loving these spearhead games!!
@jornetanghe4 ай бұрын
Chaos Knights fighting with their horses butts first. Great!
@SeasonofWar4 ай бұрын
Never doubt a strong booty!
@just_gut4 ай бұрын
You screwed up the bracket. It was supposed to be Chaos vs Destruction in the bottom half, wince we have Order vs Death in the top half.
@flyingdutchman55834 ай бұрын
Jordan, I love your Deepkin bases - any advice you can give on how you made those?
@sburbtube67664 ай бұрын
Great video
@mikaelforssander17214 ай бұрын
Shouldn’t you have scored another point in the first turn based on the twist?
@anderssenecabang45014 ай бұрын
Nice one! Do you think the movement values are too high in Spearhead? Obviously I haven't tried it yet, but it seems like people are getting hit by the alpha strike turn 1 quite frequently...
@thesophistichimp74254 ай бұрын
I mean, you’re only 12” away from your opponent after deployment. Even with average movement on units it’s easy to make a charge. From what I’ve seen, it’s not that crucial to charge first turn but prioritising positioning and when to properly use your units is the way to go
@thedoctor14713 ай бұрын
@@thesophistichimp7425 I come in long after your comment but : while it's not "critical" to have the t1 charge, having it often means you can either wipe or lock an unit in combat for the first two turns; and that's a HUGE advantage.
@OneShard4 ай бұрын
The terrain is cool, where is it from. :)
@ndpizzle4 ай бұрын
Great batrep!
@maxtracker29042 ай бұрын
Can’t believe he chose to go second! Are StD that slow now? Or maybe just inexperience with this format?
@aknasderth14013 ай бұрын
For idoneth Deepkin ethersea predators : heal cannot bring back slain models, is that right?
@starseeker44444 ай бұрын
At any point did Ryan remember his eye of the gods? :S
@craigwelter58624 ай бұрын
I'm confused about the end of the first turn. The idoneth scored two objectives and more objectives, but they only had models on one objective. Do you start the game with objectives in your control? I had assumed control was checked at the end of the turn.
@jamesmatthews59034 ай бұрын
objectives are sticky, so if you start on one and move off it, you still hold it until an enemy moves on to it
@craigwelter58624 ай бұрын
@@jamesmatthews5903 But when do they become yours? At the start and/or the end of your turn? At the start and/or end of your turn and your opponent's turn? Or any time, so if you move across one objective and end on another, do you get both?
@scottmills41644 ай бұрын
I have not read any Spearhead. But in AOS3, control is checked after deployment concludes. After that, at the end of each turn.
@craigwelter58624 ай бұрын
@@scottmills4164 That makes more sense then, thank you.
@brockensword49814 ай бұрын
With fight first do fight first units fights then active player selects so the chaos lord should have fought then the chaos player should have nominated again. Only ask because that’s how other streams have played, don’t know myself I’m coming from 40K.
@jasonhoyle-oo8km4 ай бұрын
Love the forgot to change the graphic. 😂. Would be funny to see other sarcastic things like that.
@infiernosaxx25484 ай бұрын
Sonsad slaves lost, the eels.and shark seem nasty to fight
@Krosfiyah4 ай бұрын
Link to lights pls and ty.
@kulinban9064 ай бұрын
I don't think u get cards for taking double turn. I'm not sure if it applies to spearhead
@SeasonofWar4 ай бұрын
You don't get to draw new cards in Spearhead, if you take a double.
@ActualDragonTears4 ай бұрын
@@SeasonofWar Unless the underdog is 5 points or more behind! Ryan could have gotten a double turn at the end with new cards if he had just won the roll off.
@shinankoku24 ай бұрын
Huzzah!
@D4ng3rD4n4 ай бұрын
Do you guys find it feels like Spearhead is just "clash in the middle" over and over? It feels from my watching that it is like kindergarten soccer. I'd love to be proven wrong as I sit here printing a spearhead army, haha.
@JxSparrow2 ай бұрын
No, it's much more on objective control and playing towards the twist cards. Rushing to the the middle and clashing won't give you many points unless the cards in your hand/twist promotes it. I've noticed a heavy, HEAVY bias towards Ghyran (the green, life board) being used over Aqshy (the board used in this game). Aqshy is much more fight oriented vs the more slow burn of Ghyran.