Star Wars has gotten Lazy with Hyperspace

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EckhartsLadder

EckhartsLadder

Күн бұрын

Hyperspace is one of the more interesting topics in Star Wars, but it usually just serves as a backdrop for the action... something that happens for the characters to move places. But, hyperspace itself could be made a lot more interesting. That and more on today's video.
Interdictor Thumbnail art by Kresimir Jelusis (robob3ar): kresimirjelusi...
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@gr8tbigtreehugger
@gr8tbigtreehugger 2 жыл бұрын
Han Solo: "Traveling through hyperspace ain't like dusting crops, boy! Without precise calculations we could fly right through a star or bounce too close to a supernova and that'd end your trip real quick, wouldn't it?" Also, Han Solo in later film doing a 3 count to come out of hyperspace manually.
@shanehudson3995
@shanehudson3995 2 жыл бұрын
While in atmosphere. Andor jumped to hyperspace at ground level on Jedda, and TCW had Venators jumping into atmosphere in a few episodes.
@robertnelson9599
@robertnelson9599 2 жыл бұрын
Disney believes they are above the need for established lore.
@gr8tbigtreehugger
@gr8tbigtreehugger 2 жыл бұрын
@@shanehudson3995 lol! Yes, these too! With atmosphere for even more physics to ignore!
@Tuskin38
@Tuskin38 2 жыл бұрын
@@robertnelson9599 TCW is established lore, approved by George Lucas
@Tuskin38
@Tuskin38 2 жыл бұрын
@@gr8tbigtreehugger because George Lucas didn’t care about that got of shit.
@wearywolfkins4755
@wearywolfkins4755 2 жыл бұрын
Hyperspace isn’t used as a form of travel anymore but like it’s god damn teleportation. In Rise of Skywalker not only do they have that ridiculous light speed skipping chase but they also somehow travel all over the galaxy to various different points and back again within the 16 hour time limit before Palpatine launches his ships and invades. In the Kenobi series both Reva and Obi-Wan travel to Tatooine almost instantaneously, the former didn’t even seem to take a ship, she just appeared in the middle of town like magic.
@aqvamarek5316
@aqvamarek5316 2 жыл бұрын
yeah, makes star wars 4 senseless, were a pilot brags about his travel time, when later the ship could do the same, in seconds, and not days.
@omarbaba9892
@omarbaba9892 3 ай бұрын
The hypocrisy, Star Wars hyperspace has always been like that Padmè literally travelled all the way to Mustafar in the same amount of time it took Anakin to stand on a balcony and cry The Falcon literally flew between stars on sunlight drive in empire strikes back
@Vidiocity92
@Vidiocity92 2 жыл бұрын
"Prepare to jump to lightspeed." "Nah, nah, lightspeed is too slow." "Lightspeed too slow?" "Yes, we're gonna have to go right to ludicrous-speed!"
@Llortnerof
@Llortnerof 2 жыл бұрын
**plaid**
@blackc1479
@blackc1479 2 жыл бұрын
"Smoke em if ya got em...." THUD.
@fabr1cat0rgeneral94
@fabr1cat0rgeneral94 2 жыл бұрын
What's the matter, Colonel Sanders? **Chicken?!**
@vestarakhai5303
@vestarakhai5303 2 жыл бұрын
Stop this ship, I order you STOOOOOOOP
@blackc1479
@blackc1479 2 жыл бұрын
@@vestarakhai5303 "we can't stop, we've got to slow down first!" Edit: these are the kinds of things that give me hope. Random nerds from all over the world quoting great movies at each other😊 Keep it up folks✊️👏
@daniels7907
@daniels7907 2 жыл бұрын
Meanwhile, Disney ignores all of this and you can now jump directly to or from the surface of a planet without any worries about gravitational mass shadows. Thus raising endless questions about the OT.
@Furzkampfbomber
@Furzkampfbomber 2 жыл бұрын
Well, in the Disney universe, someone who just set food in a completely unfamiliar ship, highly customized and tinkered with by Han Solo, who crawled into every tiny space of it and installed all kinds of alterations and gimmicks, can make the ship fly faster and better by ripping out the first random part in reach of her arm. So what do you expect?
@Tuskin38
@Tuskin38 2 жыл бұрын
George never said you couldn’t do it. In fact it was in early scripts for ROTJ and TPM. They were to jump the Falcon into Endor’s atmosphere similar to TFA. I don’t recall exactly what the TPM scene was.
@Tuskin38
@Tuskin38 2 жыл бұрын
@@Furzkampfbomber Luke apparently was able to use an X-Wing with no training
@xriegle
@xriegle 2 жыл бұрын
I think questions raised are about Disney and their decisions rather than the OT
@tuskin3811
@tuskin3811 2 жыл бұрын
Clone Wars (pre-Disney) had an episode where a ship jumped into the atmosphere of Quell. Eckhart made a video about hyperspace years ago where he brought up all the times both Legends and Canon (at the time) broke the rules. It's nothing new.
@grandadmiralthrawn8116
@grandadmiralthrawn8116 2 жыл бұрын
The grysks used a interdiction mine of sorts, they even went a step further and had them cloak whenever not in use
@robertnelson9599
@robertnelson9599 2 жыл бұрын
Oh yeah, the new Thrawn books are great.
@TheChiggerBug
@TheChiggerBug 2 жыл бұрын
was literally scrolling down to say this
@GmodPlusWoW
@GmodPlusWoW 2 жыл бұрын
That sounds like something from the mind of Rom from Deep Space Nine. After all, he's the madman who devised the self-replicating minefield.
@psriniv1
@psriniv1 2 жыл бұрын
@@GmodPlusWoW Rewatching DS9 while introducing my wife to it. I found it so very ironic that in S1, Quark AND Odo paint Rom as completely inept at engineering, only to have Rom become a formost wartime engineer, saving the entire quadrant.
@YenSnipest
@YenSnipest 2 жыл бұрын
@@saberiandream316 *borg assimilates you* Excuse us?
@starsilverinfinity
@starsilverinfinity 2 жыл бұрын
Interdiction Technology is always stated to be pretty expensive when ever its brought up - Interdictors are rare because of their cost, few factions actually use the mines on a noteable basis. They probably exist out there but cost and the risks with using either of them mean that they didnt quite catch on with military convention in the galaxy
@Tenacitybrit
@Tenacitybrit 2 жыл бұрын
Plus an out of universe reason is probably because its too powerful, unless the interdictor itself is a plot device you can't really use too often, for the empire especially, its effectively a near-perfect counter to the rebels hit and run tactics.
@sethb3090
@sethb3090 2 жыл бұрын
@@Tenacitybrit someone on a discord server was asking about what a Thrawn Doctrine would have looked like instead of Tarkin Doctrine (so pre-Death Star). I basically said fewer Star Destroyers, more interdictors, and fast corvettes and strike fighters to catch and cripple small groups so they couldn't mass up.
@OffensiveAtheist
@OffensiveAtheist 2 жыл бұрын
@@Tenacitybrit No, no its not Go play EVE online, the players have been using interdictor bubbles in war for 19 years Having a bubble isn't an instant "I win button", its not OP, just really really useful If you don't want to get caught in the bubble you shouldn't have traveled in a straight predictable line to your destination
@Tenacitybrit
@Tenacitybrit 2 жыл бұрын
@@OffensiveAtheist Well when you consider how rare interdictors are and how hyperspace works in the Star wars universe, the effect is amplified two fold compared to EVE online. First you have no choice but to travel in a straight line in the SW universe, the reason hyperspace lanes exist is because their the safest routes to travel through hyperspace normally. Second is because of how expensive and rare interdictors are, plus how big the ST galaxy is, the chances of running into an interdictor field is very low, I'd bet alot of star wars characters haven't even heard of interdictors. those two points make them VERY OP when used correctly, the opponent won't think to watch out for them and even if they do, they have no way to avoid them anyway.
@OffensiveAtheist
@OffensiveAtheist 2 жыл бұрын
@@Tenacitybrit Even the smallest random jump in any direction will avoid a bubble placed in a hyperspace lane Art of war says know your enemy, ignorance has a very real cost
@wordwyrd
@wordwyrd 2 жыл бұрын
I always thought the empire used interdiction mines, but that they typically didn't arm bombers for mines at all on a routine basis, and reconfiguring the ordinance pod takes enough time that most hit and run attacks are in and out before that time elapses. ..well at least the successful ones are done by then..
@florians9949
@florians9949 2 жыл бұрын
Plus mines doesn’t fit well the Tarkin Doctrine.
@robertnelson9599
@robertnelson9599 2 жыл бұрын
Tarkin clearly did not know to fight anything or anyone.
@Furzkampfbomber
@Furzkampfbomber 2 жыл бұрын
@@robertnelson9599 Or how to motivat his troops. Or how at least not to demotivate them.
@Bad_Wolf_Media
@Bad_Wolf_Media 2 жыл бұрын
The Empire (and its remnants) uses things like that in the Legends books. My favorite was from the Wraith Squadron books, when they were using empion mines. Combination of gravity mass generator to yank ships out of hyperspace, an EMP charge, and an ion blaster that combine to knock the crap out of ship. They also had sensors (to find targets) and a comm unit (to call home when they hit something). So, yeah, the idea's out there. Just needs to be re-canonized.
@draco84oz
@draco84oz 2 жыл бұрын
The problem with the empion mines was they were extremely situational - they could only work if the enemy was approaching from a specific vector. If they were outside that by even a small amount, the mine wouldn't work. They only worked on Wraith Squadron because the Empire knew what system they were coming from, and it's standard practice to calculate jumps to the primary star of the destination system. With that vector in mind, they could set up the mine to work successfully.
@josecolon2717
@josecolon2717 2 жыл бұрын
Wasn’t the interdiction issue discussed in Outbound flight? I distinctly remember in one of the battles Thrawn uses an enemy interdiction station and precision jumps past the enemy fleet to exactly next to it, he captures it and learns that the power required is significant enough that it makes the tech very expensive/ impractical outside specific situations and needs a large resource investment.
@Blackpearlmatt
@Blackpearlmatt 2 жыл бұрын
That’s also what he does in the new Thrawn book, either Alliances or Treason
@CD-Freedom
@CD-Freedom 2 жыл бұрын
In Thrawn: Alliances and Thrawn: Treason, the Grysk use a devices similar to interdiction mines. They use a barebones gravity-well generator and add a cloaking device. The device remains cloaked until its sensors detect a ship in hyperspace within its area of effect. It then deactivates its cloak and drags the ships out into real space with the gravity-well, then reactive the cloak before the ships sensors can detect it.
@KillerOrca
@KillerOrca 2 жыл бұрын
Kinda similar to the interdictor/ion mines we see Warlord Zinji use in the Wraith Squadron books, interestingly.
@neostralie
@neostralie 2 жыл бұрын
That's a good strategy for Hit and Run tactics, you drops thoses mines on the reinforcment vectors and stall them enought to finish the job or to engage them one by one.
@dkrise6738
@dkrise6738 2 жыл бұрын
We have all of these interdiction methods in eve online. Including "ping-ponging". I would have loved to see these used in some capacity in the SWU.
@RifterBlade
@RifterBlade 2 жыл бұрын
Eve Online has jump gates and "warp speeds" to use while in system. Breaking a warp bubble and interdicting Hyperspace (at best represented by the gates) are two different orders of magnitude I would think. Kinda hard to compare the tech though. My .2 credits on the subject! ;)
@SpaceW-
@SpaceW- 2 жыл бұрын
You EVE players are just built different. Y’all are wild
@dkrise6738
@dkrise6738 2 жыл бұрын
@@RifterBlade yes we use a warp system when traversing a solar system, then jump gates when going between solar systems. I am well aware how that is different from SW. However, in SW, you have a rough idea where someone will exit hyperspace everytime. Interdiction would be an insane asset amd the fact it wasn't used more in my opinion is criminal.
@AAhmou
@AAhmou 2 жыл бұрын
@@dkrise6738 It just was fairly expensive. Though, considering the advantages, it is worth the cost, as long as it doesn't get caught on its own and obliterated by whatever it is trying to interdict.
@Kirhean
@Kirhean 2 жыл бұрын
@@AAhmou That's why it's weird we don't see interdiction stations. In the SW universe they know, more or less, where the hyperspace lane begins/ends. So they know where ships will be in a fairly precise sense when thinking on terms of interplanetary scales, it'd be most sensible to defend a system by building heavily defended battle-stations at those points with interdictor field generators and then station cruisers around them for defense and patrol. This tactic forces potential enemies to fight on your terms, in space you have prepared for that specific eventuality. Honestly, the Death Star was (in part) so ridiculous precisely because it could have been used in this fashion to lock down an entire system with a huge mass shadow generated by abnormally large generators. No one gets in or out, so you have all the time in the world to _liberate_ the system from the terrorist rebels.
@perciusmandate
@perciusmandate 2 жыл бұрын
I assumed the Empire could only use Star Destroyer class vessels as interdictors because the energy cost of generating a gravity well strong enough to pull a ship out of hyperspace was so high that only a capital ship could produce the necessary power.
@sam23696
@sam23696 2 жыл бұрын
An idea that I found interesting from a forum somewhere was that most ships already generate an interdiction field. Through the combination of their hypermatter reactors and own hyperdrive they created a small (too small for offensive uses) interdiction field for the express purpose of defending themselves against a Hyperspace ram, like we saw in the last jedi. Any ship attempting such a ram would leave hyperspace and simply splatter against shielding and armor (probably still doing a decent amount of damage but hardly worth it) making a Hyperspace ram against the Deathstar or any large enough ship nonviable, and for small ships totally pointless and not worth the loss of a hyperdrive. The reasoning then for why it worked on the Supremacy is about the Supremacy itself. It has a revolutionary Hyperspace tracking system, and so then we can presume the standard interdiction field around every large ship was not used around the Supremacy, perhaps at least while the tracker was on. This gives the Supremacy a critical weakness, which can be exploited in the case that the Empire is too stupid to disable the tracker and enable their interdiction field. So many hoops to jump through to make the Hyperspace ramming lore accurate, but I find this an elegant enough explanation.
@ericremotesteam
@ericremotesteam 2 жыл бұрын
I have a couple things I want to say. Firstly, I believe there was an old Legends comic (I believe set either immediately after the battle of Yavin, or during the Executor's first shakedown cruise) where an Imperial fleet accidentally hyperspaced into the Executor super star destroyer. The SSD's shields held and the fleet was annihilated, and honestly I really like this solution to the question of "why not do lightspeed ramming"; because you will be destroyed while your target is not. Granted I supposed circumstances there are unique but idrc. lmao Secondly, with how Disney plays it so fast and loose with hyperspace, why exactly are interdictor cruisers even effective? Because like, shouldn't bypassing their interdiction fields be just as easy as 'turning off the safety' which allows you to hyperspace super close to a gravity well like in TFA? (and elsewhere for that matter?) I don't ask for Star Wars to be hard science, I just ask for it to be consistent with itself. :(
@aqvamarek5316
@aqvamarek5316 2 жыл бұрын
Than star wars 8 makes even less sense, or are you telling me, that a fleet in pursut deactivate there shilds on there biggest ship?
@mattwho81
@mattwho81 2 жыл бұрын
There are 4 basic sci-fi conventions of FTL. Hyperspace: the ship enters a mysterious dimension Warp drive: the ship uses technobabble to go really fast Jump drive: go from A to B in the time it takes to press a button Wormhole: Ship uses and external technology/natural feature to move between fixed locations
@TheAchilles26
@TheAchilles26 2 жыл бұрын
Warp drive/Alcubierre drive is considered an actual scientifically viable option and is better than just "technobabble"
@VogtTD
@VogtTD 2 жыл бұрын
Why did you bother with this write up if you weren't going to fairly represent warp drive? It's no less technobabble that any of the other methods.
@Obi-ThreeKenobi
@Obi-ThreeKenobi 2 жыл бұрын
You’re gonna piss off the Trekkies, man! 😂
@TheAchilles26
@TheAchilles26 2 жыл бұрын
Warp drive: move space around you to rules lawyer around the lightspeed limit. Still meme-y but more accurate than your original claim
@TheAchilles26
@TheAchilles26 2 жыл бұрын
@@Obi-ThreeKenobi, heck, I mock Trek and point out that it's much softer scifi than it pretends and even I was rolling my eyes at that childishly reductive take on warp drive/alcubierre drive
@kharneater778
@kharneater778 2 жыл бұрын
They haven't only gotten lazy with the hyperdrives. In the last two movies hyperspace jumps happened pretty much instantaneously. Leaving one place to arrive in the same breath. Was seen especially where Rei and Calrissian does a series of jumps to get to the Emperors secret staging ground. Just seem like time and distance has been eliminated from the current SW universe =(
@breyten_paleoman
@breyten_paleoman 2 жыл бұрын
In Star Wars Rebels there is an episode where the Empire is testing out a new weapon called the Gravity Well. Its basically a machine that can pull ships or whatever is flying through Hyperspace at the time out of Hyperspace. Its basically a Tractor Beam that spans over a large area that can pull things even out of Hyperspace. I think thats a good example of Star Wars using Hyperspace creatively and effectively.
@frankiethe16
@frankiethe16 2 жыл бұрын
One of my biggest gripes with the new star wars movie and shows has been how they've treated Hyperspace travel, both in pulling things that given the rules that we've had, shouldn't work and making it seem to take much less time. I like it when they imply that even with hyperspace it can take significant time and you might spend days in a jump to reach places, it helps preserve the feeling that the universe is a big place. it would be nice to see them use more interdiction tech but I can imagine the problem with interdiction mines to counter ships jumping out is that unless you set up a field ahead of time all the fighters have to do is just shoot the handful of mines you drop before they jump. And missiles have a timing problem, fire too soon and the rebel ship hasn't jumped and just needs to wait a few seconds for the gravity burst to fade before trying jumping again. too late and they're out of range before the burst hits them. you'd need to hit them right as they jump so that the drive has been engaged and gets messed up by the missile. That and interdiction tech seems to be expensive enough that really the best choice is to just load it onto a ship that you can reuse rather than as costly one offs.
@Dacapyblapy
@Dacapyblapy 2 жыл бұрын
Love the channel and you made my day better by uploading as always
@critter30002001
@critter30002001 2 жыл бұрын
Good points. Having stronger rules in the lore helps not only for world building, but also more seamless storytelling. The newer movies and material tend to ignore rules for better visual effects, but it makes the older stories look more ridiculous since they were limited to in lore rules.
@brooks74
@brooks74 2 жыл бұрын
I don't really see anyone discuss the implications and use of a static hyperspace field generator like the one in TLJ's hyperspace tracker. The idea of using a hyperspace field to generate more computing power is interesting, and the practical implications of it would be fascinating to explore.
@absalomdraconis
@absalomdraconis 2 жыл бұрын
Honestly, I think the expensive bit of an Interdictor is the actual interdiction field generator itself, so I don't buy into the idea that you can do that cheaply. As for that Bothan "hyperspace inertia" system, that should fall afoul of the same (fatal) problem that hyperdrives shutdown for in the first place- the risk of emerging from hyperspace inside something. I do _not_ consider it a good idea in the slightest.
@Cmdr_Shepard1
@Cmdr_Shepard1 2 жыл бұрын
There was also the Limpet mines that were used in Wraith Squadron. The empire left a bunch of mines that had interdiction generators, an ion mine, and hyper com signal to alert the mine layer that they had gone off. It nearly killed the entire squadron. If the Imperial commander had been smarter the Wraiths would have been wiped out.
@trollerpilotxiv3079
@trollerpilotxiv3079 2 жыл бұрын
Maybe they forgot it's supposed to be an alternate dimension and are just treating it as generic lightspeed
@DIEGhostfish
@DIEGhostfish 2 жыл бұрын
Which is ironically the opposite of JJtrek which treated Warp (which isn't quite generic lightspeed but isn't exactly an alternate dimension) like hyperspace. See the near collision arriving at Vulkan.
@aster4jaden
@aster4jaden 2 жыл бұрын
I don't think they forgot, I think they just don't care.
@Furzkampfbomber
@Furzkampfbomber 2 жыл бұрын
@@DIEGhostfish Look up 'Alcubierre drive'. Physics do not allow matter to travel faster than light, but _space itself_ actually can. And a Warp drive would create a bubble of space with the ship in the middle and then compresses (or warps) the space in front of it, while expanding the space behind it. And the crazy thing about it, the ship itself does not move an inch, the _space_ that contains it does. So we are actually not talking about lightspeed or an about an alternate dimension at all.
@trollerpilotxiv3079
@trollerpilotxiv3079 2 жыл бұрын
@@Furzkampfbomber Actually the visualization of warp travel in the Abrams movies looks like that's actually happening
@LipziG3R
@LipziG3R 2 жыл бұрын
I mean they reinvented Jetpacks and treated it as something new ... Disney seems to "forget" (not giving a damn about) a lot of stuff.
@WhatMinimap
@WhatMinimap 2 жыл бұрын
8:19 the only outro that i not only sit through, but actively anticipate and look forward to
@valemontgomery9401
@valemontgomery9401 2 жыл бұрын
“Star Wars has gotten lazy” Stop right there and it becomes just as valid
@innerracoon3405
@innerracoon3405 2 жыл бұрын
Something imo that would make the chase scene with the Supremacy is if it was an actually big fleet at first, but not big enough to win so they slowly jumped ships away but an interdictor pulled them out to the side of the fleet to then be destroyed. Then maybe a desperate ram to the ship with the interdiction field and THEN they pulled out the hyperspace route calculator
@SLAUGHTERRAW
@SLAUGHTERRAW 2 жыл бұрын
You're like actually my favorite starwars channel now
@solarissv777
@solarissv777 2 жыл бұрын
How about using hyperspace missiles in conjunction with an interdiction field generator? Thus you would have extremely long range FTL weapons, you could use even one ship to launch them, possibly even outside of the star system, and another one guide them to the target. Also for precision maneuvers no need to have 4 generators, if your target cooperates, one would be enough.
@oliverdavis1910
@oliverdavis1910 2 жыл бұрын
I remember in Legends the "Dark Empire" comic series had the Galaxy Gun that kind of worked like that.
@Durzo1259
@Durzo1259 2 жыл бұрын
This is the sticking point that I always had to willfully ignore in Star Wars and Star Trek. Why even have a Death Star or send a fleet when you could annihilate a planet by sending a tungsten rod at the speed of light?
@clydecraft5642
@clydecraft5642 2 жыл бұрын
@@Durzo1259 because in hyperspace you just die if you hit a object of greater gravitational mass in the older continuity now they have reexplained the holdo maneuver scene as being the acceleration before truly entering hyperspace
@stoves5877
@stoves5877 2 жыл бұрын
why would you ever need that?
@stoves5877
@stoves5877 2 жыл бұрын
@@clydecraft5642 yup basically you get pulled out of hyperspace into the object and die.
@notapairofjeans1076
@notapairofjeans1076 2 жыл бұрын
In real life I think a common imperial strategy would be to use a large fleet such as Vader's to attack a rebel stronghold at Hoth and force them into a retreat and then in nearby Hyperlanes set up an interdictor cruiser surrounded by cheap mines. The rebel ships fleeing would be pulled out of hyperspace and immediately destroyed by preplaced mines. This way whatever intel the rebels had in the base could be retrieved and entire fleets could be destroyed without risking a large number of imperial resources. The long-term result would be rebel morale either being shattered knowing their only way out would be to destroy a massive imperial fleet they have no chance against or being bolstered as they know that a huge amount of resources are on their world leaving others suspectable to attack. For instance, if the imperials had faulty intel and used a large fleet just to stamp out an observation post the soldiers would know a larger campaign might be won.
@AAhmou
@AAhmou 2 жыл бұрын
In legends, for the case of the Evacuation of Yavin 4, the Empire took its time to blockade all known hyperspace lanes before actually attacking. The problem was the Rebels discovered some previously unknown hyperspace lane that could get them out, only that it was more dangerous since they had to go around a star. By the time the Empire realized the route the evacuation fleet would take, it was too late. In other words, even if the Empire took its precautions, there would still be a chance of such scenario happening.
@MrQuantumInc
@MrQuantumInc 2 жыл бұрын
Maybe that is why Vader was so angry that they jumped too close and alerted the rebels. He didn't want to surprise them, he just wanted time to set up a blockade.
@Deltarious
@Deltarious 2 жыл бұрын
Using interdictors to create an area of space with a very defined and contained 'hyperspace exit area' that has known dimensions once you know the vectors of incoming ships is an idea that has been used in practice many years ago and through to this day in EVE Online, probably most notably by "Rooks and Kings" and it's hilarious how effective it is
@JazzGuitarScrapbook
@JazzGuitarScrapbook 2 жыл бұрын
Star Wars legends was largely a retcon of the movies into a logical universe through the ingenuity of some Hard science fiction writers like Zahn and Anderson. It has nothing much to do with the context of the original movies that Lucas described as not really being science fiction.
@chrismartindale7840
@chrismartindale7840 2 жыл бұрын
I like what the Grysk did in the second Thrawn trilogy. They used cloaked gravity well generators. By strategically placing them they basically made it impossible for the Empire to send ships to certain areas (until Thrawn showed up at least) It was quite clever and inexpensive.
@VhenRaTheRaptor
@VhenRaTheRaptor 2 жыл бұрын
Interdiction mines... I remember those in one of the New Jedi Order books... where they combined it with an actual minefield. As in: You get pulled out of hyperspace by the interdictor mine... and before you even have time to react you suddenly are now smack dab in the middle of a minefield.
@GahmahRaan
@GahmahRaan 2 жыл бұрын
The Nihil in the High Republic also developed their own hyperspace mines (which they call "Stormseeds" given their storm motif) at the end of Phase I to practically lock down the entire Outer Rim (developed by a rogue hyperspace physicist who also developed a gravity well projector for them).
@lightbriareos
@lightbriareos 2 жыл бұрын
Should we also consider the Empire also using Interdiction Mines and Interdictor ISD during the battle of Endor? It would make sense for keeping the Alliance at-range for the entire Imperial fleet to easily surround them, including allowing the surrounding fleets to even micro-jump/jump right behind the Alliance fleet, as we see when Lando turns the Falcon around, and suddenly hundreds of ISDs are behind the Rebel fleet.
@SGUnity
@SGUnity 2 жыл бұрын
Yeah, it would make sense, it has never been very clear how multiple imperial ships located in a small area of space could prevent the entire Rebel fleet to escape.
@osets2117
@osets2117 2 жыл бұрын
Presumably endor is in a system with very limited hyperspace lanes in and out, it's the only thing that makes sense if they don't have any interdictors
@kamuishr3
@kamuishr3 2 жыл бұрын
The high republic book, Out of the Shadows, really explores a bit of hyperspace a bit more, I am finding it really interesting
@isaacgraff8288
@isaacgraff8288 2 жыл бұрын
For a short story I played with, an interdiction mine was set up with something extra. Field activate, when the field rips enemy ships from hyperspace, it over loaded as a high yield bomb. It was a situational weapon but the opposing forces came in, ripped from hyperspace, were not able to get shields up in time and took damage.
@hariitokyashimoto3458
@hariitokyashimoto3458 2 жыл бұрын
Eck actually describing my fav tactic in empire at war space battles: Send a single interdictor in and wait for the enemy to show and then precision jump my actual warships onto the parts of the enemy fleet directly into close quarters combat to just counter them and prevent any escape. Ofc the game makes this hillariously easy, but I still like it!
@pierrelindgren5727
@pierrelindgren5727 2 жыл бұрын
Certain that I read somewhere that pirates in Star War used asteroids to pull out ships. Placing them along common hyperspace routes. A 'low tech' alternative to interdiction mines/cruisers so long as you had something like a tractor beam to move it into position.
@Quan10Mack
@Quan10Mack 2 жыл бұрын
It is kinda weird how alot of this hyperspace technology that Eck wants to see is almost superfluous tactics or technology in Star Trek. Plus exiting hyperspace shouldn't thought of as both an automatic and manual process. Han bought the Falcon and other ships out of hyperspace manually several times over the course of the movies without automation to do it.
@benl4198
@benl4198 2 жыл бұрын
One of my favorite older games was Freelancer, which had Cruise Disrupter missiles, basically like that scene in fast and the furious where the car got hit with a tiny emp claw and it shorted out the electrical system. Any of that would have been cool to see, targeted munitions that delivered an ion cannon-like outcome, targeted toward individual systems
@m488thunderbird3
@m488thunderbird3 2 жыл бұрын
Every time I see Eckharts or any sci fi show pictures of spaceship in space it reminds me of Kars JoJo battle tendency floating in space and how the rebel alliance might just stumble upon the Ultimate creation.
@wayneproduction
@wayneproduction 2 жыл бұрын
I haven’t even watched it and I know it’s gonna be good
@patrickfiller5197
@patrickfiller5197 2 жыл бұрын
I wonder if it would have been possible to precoordinate a pattern in which to deploy interdiction mines so there is a set path for your own ships to be able to retreat through that an enemy either wouldn’t be able to see or at least have to do a lot of work to calculate. That way you get the benefits of the mines without fully committing yourself to the battle.
@georgeb8328
@georgeb8328 2 жыл бұрын
Thank you for addressing this!!
@MannyXVIII
@MannyXVIII 2 жыл бұрын
The Grysk stealth interdiction mine is also noteworthy. While it is impossible to operate both systems at the same time, the act of interdiction sends a small power surge through the system which would then trigger the shutdown of the field and activation of the cloak.
@UGNAvalon
@UGNAvalon 2 жыл бұрын
I think the interdiction mines could’ve been adapted as interdiction “buoys” for major hyperspace lanes &/or strategic planets: Setup a small station a good distance away from your defenses objective, equipped with an interdictor, a decent generator, and a comms array for remote access. Any incoming ships have to arrive farther away from the usual jump point, allowing the defense fleet time to react. And when an outbound ship has to leave, just remotely drop the interdiction field until it’s safely left. This bottleneck could obviously cause some issues with trade, but during times of war, having an additional method of keeping enemies away while keeping escapees stuck would probably be worth the cost. Also, there’s the risk of enemies hijacking the comms in order to remotely de-/activate the interdiction field for their own purposes. And, if you want to get _Really_ creative, you could have an infiltrator request an exit flight, then time it precisely so that the field goes down just as an invasion fleet is about to arrive.
@Gigas0101
@Gigas0101 2 жыл бұрын
I think you were the one to first bring it up but someone please correct me if I'm wrong, but I recall seeing a suggestion for a "submarine" analogue for Star Wars using a ship that hides in hyperspace. The basic comparison was that fighters, frigates and capital ships were all readily apparent analogues to their WW2 naval counterparts, and a ship that could hide and attack from hyperspace would be an analogue to a submarine striking from below the water, out of reach of capital ships and fighters save for the use of very specific defensive systems. I'd want to see that kind of ship as part of a 6 to 8 episode "Hunt for Red October" miniseries. I wouldn't mind seeing something like when the Vengeance knocked the Enterprise out of Warp, but in the Star Wars universe. JJ Abrams has mangled both franchises pretty bad so I'm sure there's SOME lore that could support a scene like that.
@shoreknightseer3152
@shoreknightseer3152 2 жыл бұрын
A thingbthat bothered me was, in The Force Awakens, Han manually dropping out of hyperspace between Starkiller Base and it's shield. He just kinda eyeballed it. I know, minor issue to get worked up about. Anyway, about why interdiction generators weren't used more commonly, I always felt it was their size. To be effective, they have to be huge. We've all seen the cruiser, we know. Sure, you could scale one down to fit in a missile or starfighter, but would it be strong enough to do anything useful? That's my head canon, anyway
@stoves5877
@stoves5877 2 жыл бұрын
this is why Han is such a good pilot.
@zacharywilbur3459
@zacharywilbur3459 2 жыл бұрын
You can’t f ing jump into hyperspace on the surface of a planet like Disney did in the sequel trilogy
@Kalebfenoir
@Kalebfenoir 2 жыл бұрын
have to also consider the SIZE of the interdiction technology. if the interdiction generator/engine/whatever is so large it eats up a good chunk of interior hull space, and the reason is so big is "that's as SMALL as we can make it", you aren't really gonna have an option to cram it into a satellite shell and pop out a few million of them for system defense. At that point putting them in single-use cheap built ships is probably the best because they have the hull space for the big generator, and they MIGHT be cheap enough to Mass produce... but not on the scale of mines. theres also the size of the bubble. if the big ass generators on an Interdictor class can say, block a planet and its surrounding space for a good deal of thousands of kilometers, that's cool. but if you CAN cram one down into a mine/satellite, it might not have the sheer range, so your coverage is Swiss cheese. it can still work, but if your enemy gets the inkling it's not a 100% block, they'll find ways to skip through it.
@andycopeland7051
@andycopeland7051 2 жыл бұрын
So glad you made this point. God thinking
@andycopeland7051
@andycopeland7051 2 жыл бұрын
I said God when I meant good. I'll leave it
@matyaskout35
@matyaskout35 2 жыл бұрын
In SWTOR there is an idea used of 'Shadow arsenal missiles' being essentially ICBMs but with cloaking technology and hyperspace capable. While both technologies are expensive, having ability to deliver destruction on strategic scale with essentially no counter beyond some extensive sensor fields, could have hit the Empire very hard / remnants very hard. Something like Kuat being targeted for example.
@ЮрисСтрайкер
@ЮрисСтрайкер 2 жыл бұрын
Канал дуже класний Я підписався. Дякую дуже за роботу.🤩🤩🤩🤩🤩🤩🤩🤩❤‍🔥❤‍🔥❤‍🔥❤‍🔥❤‍🔥❤‍🔥👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍. Доречі Інтердіктори вони не тільки висмикують з гіперпростору, але можуть змінити курс кораблів,а також можуть при небажаній атаці на них якщо атакуючі напали з невдалої позиції і капітан корабля компетентний то може сам викинути в гіпер простір атакуючих,а також кинути гравітаційну тінь на противника і зламати ворожий реактор, особливо це небезпечно для малих кораблів, бо і реактори поламав і викинув кудись по далі. А також інтердіктори переміщають свої малі кораблі ,якщо немає гіпердрайву, або пошкоджені великі. Дякую вашому каналу за відео.💪💪💪💪💪💪👍👍👍👍👍👍👍👍🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩.
@TheObsidianX
@TheObsidianX 2 жыл бұрын
A really cool idea could be some base set up along a hyperspace lane that is only accessible when someone there activates a interdictor. Super well hidden.
@gabrieldjatienza6971
@gabrieldjatienza6971 2 жыл бұрын
Tie Fighters have no hyperspace capabilities but the Disney writers either forgot or ignored that in Rise of Skywalker.
@joshuaaxford516
@joshuaaxford516 2 жыл бұрын
Now that I've watched the video, I thought it was a crack down on disney, but I was wrong. Though there were other uses for gravity well generators, mostly done by the empire or its factions. Zsinj employed empion mines in the wraith squadron series and the Fel empire used interdictor mines.
@Codex_of_Wisdom
@Codex_of_Wisdom 2 жыл бұрын
I like to think with the precision that it's a stat of each particular drive or navicomputer. So like, most ISDs are just so big with so much momentum, that they can't afford to put a drive that is fast and accurate into them, usually. With, for example, the Corvus from Battlefront 2, however, they can more precisely jump because they have the funds for special forces, as well as a smaller ship that can be handled easier. That would be my way to headcanon the disparities, at least.
@mmmbe3r893
@mmmbe3r893 2 жыл бұрын
The Grysk also used cloaked gravity well generators as a form of interdiction or at least preventing travel in certain corridors/lanes.
@JadianRadiator
@JadianRadiator 2 жыл бұрын
2:01 Reminded me of something from a Star Wars book more then 20 years ago. The ship they were on was unable to exit hyperspace because of I-dont-remember-why. If they stayed, something-bad-I-dont-remember-what would happen. They got out of hyperspace by telegraphing their position while going through a "dangerous neighborhood" type of area. Thus getting people using an interdiction field to pull then out so they could steal and/or I-dont-remember-what. But getting pulled out kicked off a chain of events that would make the ship explode... or something else equally as destructive. Did I mention I read it more then 20 years ago?
@jonaselze9316
@jonaselze9316 2 жыл бұрын
There is anopther Idea about "precise Hyperspace Travel" I came across: Do you know about the supercruise system in Elite: Dangreous? Basically, your ship has two different FTL drives. One is the "real" Hyperdrive that propels your ship uip to several lightyears per second and basically shoots you from star system to star system. What means, the ship is meuvered in exact flying direction to the targetet star and then does a single jump without the possibility of course corrections mid flight. However, with this drive you can only get "near to a Star", not "near to a planet" which can be several light hours away from the star it is circling around. So, to get precisely to a single planet in the system or to a designatet location, the ship has a second system, called supercruise drive. This one can propel the vessel controllably and maneuverably from 30km/s up to about 1,000c so you can manually fly ans steer the ship and jump into real space with a precision of less than 10 km, if you have a haethly reaction time.
@aredub1847
@aredub1847 2 жыл бұрын
in the books interdiction generators of that scale were big credits.
@adamcetinkent
@adamcetinkent 2 жыл бұрын
I was under the impression that ships couldn't communicate while in hyperspace. I think TFA ignored this, which is a real shame. I think it added a real trade-off to jumping to lightspeed, where you would be "in the dark" until you arrived (or plotted more, shorter jumps)
@johgekpunkt9516
@johgekpunkt9516 2 жыл бұрын
That probably never was a rule and if it was the force awakens wouldnt be the first it was broken. In the clone wars episode season 2 episode 8 anakin and ashoka communicate while on different ships and in hyperspace. It is probably not the only example of this kind.
@bioglassmusic
@bioglassmusic 2 жыл бұрын
I think my favourite Hyperspace scene was in the finale of clone wars. Coming out of hyperspace after Maul destroys the drive. Probably my favourite thing in all Star Wars. Visually stunning.
@Big_Gatt
@Big_Gatt 2 жыл бұрын
Hey Justin, any chance you could do a video breaking down naval combat in the halo universe?
@joshuaaxford516
@joshuaaxford516 2 жыл бұрын
Haven't even started the video, and yeah agreed. Biggest thing I've noticed is how ships can jump to hyperspace within a gravity well yet an interdictor can yank em out?
@jamesongillen1608
@jamesongillen1608 2 жыл бұрын
Guys the Directors of the visual media (movies/tvs shows) are the ones who don’t know how hyperspace works, the High Republic books are actually incredibly faithful to the way it’s supposed to work and it’s a huge plot point of the whole series, Disney does fuck up a lot but they have also done some pretty cool things, the movies and shows aren’t the only material. The High Republic books are pretty good (and I outright refused to even read them for years), plus Mando, parts of Kenobi (basically just the last episode but still), Fallen Order, and the Vader Comics.
@АлексейМомот-щ7о
@АлексейМомот-щ7о 2 жыл бұрын
The problem is that we already had books before the Disney era, so kinda makes the point of Disney buyout moot if best content is still books and not mainstream media
@trebacca9
@trebacca9 2 жыл бұрын
If we're talking EU, you don't even need a vessel for interdiction. Trade with the Hapans for mass-pulse mines, which are essentially disposable one-shot interdiction devices that operate for a few minutes in a reasonably large area. These can be set on various triggers for really elaborate hyperspace tactics.
@RayearthIX
@RayearthIX 2 жыл бұрын
The best hyperspace story was is in Tales of the Jedi about the Daragon siblings trying to chart new hyperspace lanes (and running into the Sith Empire while doing so).
@kennethferland5579
@kennethferland5579 2 жыл бұрын
Just dropping my own piece of head canon about hyperdrive, first the logic behind my theory. Because we saw the Rebel fleets going to Endor enter and exit hyperspace as a group which includes everything from individual X-wings to GR-75 freighters it's clear that all objects move at equal speed in hyperspace when in this kind of formation. Yet we know ships have different hyperdrive ratings which allow them to cross large distances faster or slower when alone and these differences are heavily dictated by navigation and that ships come out of hyperspace periodicly to make navigational corrections. Thus I conclude that all objects in hyperspace move at one universal speed and the only difference between a fast/slow ship is the ratio of time it in and out of hyperspace that it needs to safely navigate over a long distance. When ships are jumping as a group they follow the course plotted by a lead ship. This means that the most likely meaning of the unitless number we call hyperdrive rating/class is just the ratio of time in and out of hyperspace that the ship can navigationally manage. This would be universally applicable in every seperate civilization that utilizes hyperdrive without needing conversion and due to the nature of hyperspace it's the metric that all enginering is trying to improve, early hyperdrives were very slow and had to spend much more time in realspace then hyperspace so the value is (time in realspace / time in hyperspace) producing number well above 1. This also lets us finally understand Han's statement of "Point five past light speed", the word 'past' has normally been interpreted as 'greater then' but what it really means is 'earlier' aka the Falcon can perform it's navigational correction in realspace in half the time of it's prior hyperspace jump and achive a 0.5 ratio. The effect of this reinterpretation is that the travel time differences over long distances are less stark then the raw number of the rating. A ships relative average speed is (1/ (1 + hyperdrive class)) and the Falcon is only 33% faster then a class 1 hyperdrive and only twice the speed of a the common class 2 of vessels like the ISD.
@nerdwatch1017
@nerdwatch1017 2 жыл бұрын
Regarding the 1st add in the before the video started I’d definitely vote for her Barbara Kirk Meyer!! I’d say yes I’ll vote for her because of what she stands for!!!
@AberrantChibi
@AberrantChibi 2 жыл бұрын
At this point I'm wondering whether it would technically be possible to pull a Spaceballs "They must've overshot us by a week!"-trick. Allign your hyperdrive vector towards a populated planet, wretched hive, or known save haven, escape into hyperspace in such a manner that your opponent follows you, drop out early, wait for your hyperdrive to recharge, and then go off on whatever other vector you deem required whilst your opponent still thinks you are headed on your original hyperdrive vector. Of course, this tactic does depend on whether on "dropping out early from hyperspace" is something you can detect. But from what Star Wars media I've consumed, I have the impression that this isn't something that could be done. One might even use a toggable interdiction field to achieve the "drop out" trick, switching it off before it would pull out your opponent chasing you, but that would require some setup to do, considering you need to have enough bait for your opponet to be willing to chase you into hyperspace and overshoot you. Come to think of it, this tactic sounds like something you'd use if you want to draw a fleet or a portion of a fleet away from something you'd want to attack. A daring plan, though a risky one.
@somethingoriginal4372
@somethingoriginal4372 2 жыл бұрын
Now here's my genius idea for weaponizing hyperspace...ok so...we make REALLY BIG speed bumps and we place them in hyperspace routes, and when anyone wants to use them...they hit them and go soaring out of the designated lanes and most likely they're never seen again BOOM!
@Furebel
@Furebel 2 жыл бұрын
Here's an idea: A interdictor shuttle/drone. Latches onto any ship while remaining unseen. Ship can't hyperspace jump anymore, or you can pull them out whenever you want.
@ianh2950
@ianh2950 2 жыл бұрын
The problem with the mine and missile idea is that interdiction tech in the wider galaxy is extremely expensive and more importantly bulky and extremely heavy in both legends and canon. In canon, even the Grysks far more advanced cloaking grav well generators are large enough that they must usually be carried by tractor beam or have a dedicated ship carrying them. You also don't want these interdictor mines or missiles to be recovered by the enemy because of the aforementioned expense.
@Otterdisappointment
@Otterdisappointment 2 жыл бұрын
Hyperspace is like movement by plane for military forces. It’s a static gondola that can only take you so far and isn’t something you use with confidence at a minute’s notice. You’ll end up in the same place en masse regardless of what you do in any small capacity; the rest you have to travel by land (or a . You can’t approach or escape a target on a different vector or dimension just because it’s for military purposes even if you could theoretically *try* and the technology used for that purpose would still be unwieldy and rather static. You can’t fly a whole fleet like a fighter jet and you can’t fly a fighter jet like a star ship.
@violetlight1548
@violetlight1548 2 жыл бұрын
I just wish some internally-consistant rules had been developed for Hyperspace, and that all the Star Wars media stuck with them. Like in Ep. 4, Han says you need time to calculate a jump into hyperspace, and can't jump too close to a large gravity well (in his case, Tattooine). Why the hell did Disney ignore this in the sequel trilogy? You *can't* jump out *into* a planet's atmosphere! And we'll not even mention the stupidity that was the intro to Ep. IX. There aren't that many rules in Star Wars to begin with, and most can be explained away with "because the Force", so sticking to the very few ones that should be taken into account isn't too much to ask, IMO.
@FlynnTaggartGuy
@FlynnTaggartGuy 2 жыл бұрын
Preach. God I couldn’t believe how stupid that intro scene was.
@stoves5877
@stoves5877 2 жыл бұрын
that's not what Han says. He says "Traveling through hyperspace isn't like dusting crops, boy! Without precise calculations we could fly right through a star or bounce too close to a supernova and that'd end your trip real quick, wouldn't it?" Disney didn't ignore this at all. You can jump into a planets atmosphere it's just incredibly dangerous. You will get pulledout of it but too close the surface and crash. What han did was exit hyperdrive in between the sheld and the surface which doesn't break canon at all it's just almost impossib.e Is it too much that people pay attention to the movies and not make silly claims?
@ToeCutter0
@ToeCutter0 2 жыл бұрын
I’ve always wanted to see an Interdictor in action on film or TV. It seems like an Interdictor could serve as an incredible plot device to add some drama to a show. A few Interdictors orbiting a planet would make escape from said planet impossible. They could build it up over a few episodes and they already exist and doesn’t require Disney to come up with insane stories to get the payoff. Consider TLJ: A few Interdictors would have made it impossible for the Resistance fleet of escaping instead of the brain dead “hyperspace tracking” and low fuel. It likely wouldn’t have made much of a difference as that film is just a mess.
@16randomcharacters
@16randomcharacters 2 жыл бұрын
I wonder how small a hyperspace jump window, or an interdiction field could be. If you could either get in front of a ship right as it enters a window, or somehow push a ship into a window, but have a matrix of tiny interdictor fields just on the threshold of the window, you could basically shred the ship as it entered.
@chrisbutler9594
@chrisbutler9594 2 жыл бұрын
Disney hasn't had a clue on what they've been doing most of the time. Just finished Rise of Skywalker in Lego Star Wars, because I couldn't bring myself to watch the movie. When they did the Hyperspace skipping I had to look to see if that wasn't a Lego Star Wars exclusive thing, it wasn't. So move prior it can be used as a torpedo, but the very next movie, it can bypass walls? Yeah, I'm a Legends man now.
@shcdemolisher
@shcdemolisher 2 жыл бұрын
That game I haven’t beaten because of too many gameplay changes to what I’m used too from the series.
@shcdemolisher
@shcdemolisher 2 жыл бұрын
Also because of that.
@emperorofscelnar8443
@emperorofscelnar8443 2 жыл бұрын
I would like a Venator Variant with a reinforced keel with no hanger in the belly and make it 10% wider and 15% longer with more weapons on it dorsal section, port and starboard. I would also add a Navigation Bridge on top with a window, a battle bridge and back-up bridge buried deep with the vessel (I think I said this before). I like the Venator Class but I would make some improvements to it.
@Beau_The_Yo
@Beau_The_Yo 2 жыл бұрын
In your opinion, which fleet would win. The Death Star and it's accompanied defence fleet. Or High Charity and it's accompanied defence fleet. A battle between to megastructures would be interesting to see discussed
@Beau_The_Yo
@Beau_The_Yo 2 жыл бұрын
Also throwing The Death Star and High charity into this fight as well to make it truly cataclysmic
@VegetaLF7
@VegetaLF7 2 жыл бұрын
@@Beau_The_Yo The Death Star would blow away High Charity without issue, even the less accurate DS-1 could hit a target that big. The Covenant fleet might win out in the fleet engagement with how ridiculously OP their shielding and plasma weapons are, but High Charity is a goner.
@lightspeedvictory
@lightspeedvictory 2 жыл бұрын
#askeck who is ultimately responsible for ordering the destruction of Alderaan? Was it Palpatine or did he just give the authorization for it? Lore ship Versus video request: Resurgent vs. Starhawk Tie Striker vs. New Republic V-Wing World Devastator vs. Vong Worldship Tie Silencer vs. X-83 Twintail Tie Silencer vs. Tie Defender (legends version) Keldabe vs. ISD II MC90 vs. Nebula class star destroyer Nebula class vs. Pellaeon class Majestic class vs. Bothan Assault Cruiser EAWX: FOTR’s Mandator II portrayal vs. Subjugator Praetor vs. Subjugator EAWX: TR’s Mediator portrayal vs. Resurgent Starhawk vs. Bulwark MK III
@OliveOL_98
@OliveOL_98 2 жыл бұрын
Nothing to do with the video itself, but the random code in the URL of the video starts with BB8. Now you know that.
@SashaMasonVR
@SashaMasonVR 2 жыл бұрын
Remember Star Wars: The Clone Wars where Anakin jumped pretty much right next to the CIS Fleet with a small ship, close enough that he was entirely undetected? There's such a weird disconnect between what's seen on screen and what comics and the rest of the expanded universe explain.
@Daemon2k15
@Daemon2k15 10 ай бұрын
First interdiction mines dont make sense because they had to build capital ship class ships to use interdiction field generators because of the energy requirement and its the same reason interdictors were extreamly kight armored and shielded. Second hyperspace jumps are pretty accurate considering the scale of the galaxy, you could drift maybe a couple ot thousand km from your intended target
@jenniferstewarts4851
@jenniferstewarts4851 2 жыл бұрын
going to say this. trying to jump a fleet into an interdiction field given how inaccurate jumps are would be a major risk, because... the chances of 2 or more ships ending up exiting at the same point could be very high. the ships won't come out in the formation they jumped in, they will come out, clumped at the edge of the field... and this could lead to coalitions. Truth be told i'd actually much rather see ships exiting hyperspace more scattered and spread out, then having to take time to form up before advancing.
@nickcody7257
@nickcody7257 2 жыл бұрын
That is a interesting thought. I could also see weaponizing that clumping effect like making that point be in a mine field.
@kennethferland5579
@kennethferland5579 2 жыл бұрын
You just need to make sure the ships jump in a formation which is line abrest rather then a column in the direction of travel.
@robertnelson9599
@robertnelson9599 2 жыл бұрын
Sounds like how the UNSC used Slipspace in Halo.
@jenniferstewarts4851
@jenniferstewarts4851 2 жыл бұрын
@@nickcody7257 yep, OR picture scattering normal mines in with the interdiction field mines. ships come out slaming into mines, slaming into each other, explosions everywhere, fighters launching into debis or directly into mines.
@jenniferstewarts4851
@jenniferstewarts4851 2 жыл бұрын
@@kennethferland5579 that's assuming every ship is perfectly lined up and there isn't even .1 degree of error on the jump... and even then we know there is drift in hyperspace so you won't come out in teh exact same spot every time...
@fabr1cat0rgeneral94
@fabr1cat0rgeneral94 2 жыл бұрын
The moment they made the Holdo Maneuver a thing (it wasn't just her 'one in a million' shot, if you look at the aftermath in TRoS, you can see a Resurgence getting bisected in the exact same manner) was the moment they wrecked any future sense of Star Wars. It's infinitely more cost efficient to simply put a droid brain, an engine and a hyperdrive on a metal rod and send it flying at the giant battleship that costs 400 million credits. Heck, any terrorist organization with access to a cheap manufacturing plant could probably hold the entire galaxy hostage from some no-name planet out in the Outer Rim. Yet another case of Disney not considering the ramifications of their story choices beyond "what looks cool/needs to happen *right now*?"
@robertnelson9599
@robertnelson9599 2 жыл бұрын
And they will either ignore this or claim we are all bad people for going against them.
@henryfleischer404
@henryfleischer404 2 жыл бұрын
I thought about it for a while, and I don't agree. Hyperdrives are expensive, and Holdo's ship was enormous. The supremacy was crippled by the attack, but it was not immediately destroyed, and it only took out ships in roughly a 20 degree arc behind it. If the First Order's fleet had taken a disc or shallow cone formation facing Holdo's ship, the maneuver would have crippled one space battleship, at the cost of one ship a size class smaller, and if they had a few intradictors facing in different directions, it would have done no damage. My assumption was actually that it had been done before, but was so costly that it was not worth it, and the knowledge of that kind of attack, and how to resist it, was forgotten by most officers after the empire fell, leading to no new intradictors being built, and a vulnerable formation being used. Of course, I am not keeping up with the new extended universe, so I could be missing something important.
@gr8tbigtreehugger
@gr8tbigtreehugger 2 жыл бұрын
This should have been Ackbar's moment!
@justbob333
@justbob333 2 жыл бұрын
i nearly walked out of the theater when they did that. Death star? near light speed weapons could easily destroy planets with the mass of an xwing.
@rockmycd1319
@rockmycd1319 2 жыл бұрын
@@henryfleischer404 Hyperdrives aren't expensive (they're equipped on the vast majority of starships, military or civilian), and the maneuver itself is wholly inconsistent with established hyperspace laws anyways. The seeming rapid acceleration of ships entering hyperspace is called pseudomotion, i.e, the ship isn't actually accelerating forward. The ship's size in proportion to its target would, at worst, still allow for a relatively small ship to split a capital ship in half, as shown in TROS' depiction of the maneuver where a heavy freighter, which is 400 meters if we go by Han's heavt freighter in Episode VII, managed to intersect and split a Resurgent class Star Destroyer in half. The thing is, hyperspace ramming when solely considering the one executed by Holdo could be explained in a way that abides by hyperspace law and also creates enough circumstance that such a maneuver would be hard to replicate without those circumstances in place. It involves the Supremacy's hyperspace tracker (which uses static hyperspace fields to amplify the supercomputer's processing power) creating an interdictor field that has a peculiar interaction with the Raddus' experimental shield generator, allowing the maneuver to take place. It still makes it so that hyperspace ramming is a stupid deus ex machina since there's no way Holdo would have known it worked, but it at least solves the problem of hyperspace ramming. TROS' depiction completely screws over this explanation, so it seems we're back to square one, and it's even worse considering this is a civilian ship destroying a capital ship with the press of a button.
@curreyclan6423
@curreyclan6423 2 жыл бұрын
Star trek federation versus the halo covenant (fleet battle) Say the star trek's federation was just to come across high charity, and it started an all out war between the two who wins this blood bath. Would it play out similar to the UNSC's fight with the covenant or would it be "an even fight"? I am actually curious about who would win.
@Nick-kz6dg
@Nick-kz6dg 2 жыл бұрын
Episode 7: almost die making landing approach at lightspeed at Starkiller Base Episode 9: *LiGhTsPeEd sKiPpiNg*
@Brickfrog427
@Brickfrog427 2 жыл бұрын
The more I've read and seen throughout Sci-Fi and Fantasy stories with different Faster Than Light methods... The more I've come to the conclusion that The Warp from Warhammer 40,000 is the strongest in a NARRATIVE and story-structure sense. Hear me out. Both Star Wars and 40k are franchises that have a LOT of different stories and genres contained within them. Most Sci-Fi FTL methods are laser-focused on a single theme, a single core story. First, think of the Honor Harington books. There, the rules of FTL travel never change for 99.9% of the time, and subversions of the mechanics are done for strong narrative reasons. The FTL travel of the Honorverse books has a firm rule of no FTL communication between star systems, and FTL travel can take a sizeable time, perhaps weeks, in certain cases. This enforces the, "Age of Sail," theme that the books have, where only couriers with mail can send messages, it means characters can't instantly communicate for help or advice. Ships cannot enter or exit FTL within a certain distance from planets, FTL exits are, "loud," and instantly noticeable in the star system, so defenders always have warning. As you can clearly see, the FTL RULES of the setting help reinforce and encourage the NARRATIVE RULES of the setting. Second, let's look at Hyperspace travel from Star Wars. No matter what anyone says, there are absolutely no firm or strong rules about how this technology works. Star Wars space travel and combat was originally 90% WW2 in space, and the, "rules," of that first movie worked to tie the story into that theming. But that's pretty much gone now. Ships need to, "jump," to a different dimension called, "Hyperspace," but that's pretty much it. Travel times can take days, hours, minutes, or even SECONDS for ships. Ships can enter or exit Hyperspace ANYWHERE, even exiting through defense shields. There are SUPPOSED RULES of Hyperspace but the books, tv shows and ESPECIALLY the movies just ignore. They don't SUBVERT the rules, they IGNORE the rules. Inderdiction ships SUBVERT the rules of Hyperspace travel through how they work, they add extra complications and depth to the universe. FTL communication is not just instant between star systems, it is incredibly easy and mobile. "Hyperspace Lanes," exist that are just convenient pre-plotted routes and mapped areas. But none of this really matters, kind of. What matters is when the rules of Hyperspace collide with the story and completely undercut tension and danger. So then let's look at the FTL travel of the Warhammer 40,000 setting. On paper, they ARE NO HARD RULES to FTL travel here. Unlike in Star Wars, where Hyperspace is a firmly rooted sub-universe that never changes, the Warp of 40k is completely psycho-magic. This means ANY explanation for any rule or subversion MUST be hand-waved away as, "it's magic." That shouldn't be satisfying, but it mostly is. Just like in Star Wars, humans take their ship into another dimension where it is possible to travel at FTL speeds. Just like in Star Wars, there are supposed rules of FTL travel with mostly predictable travel times, and rules on where a ship can emerge or enter the other dimension. FTL communication between star systems is possible. But the rules for this psycho-magic dimension from 40k actually make MORE sense than Hyperspace from Star Wars! Why are some Warp travel lanes faster? Because not only are they pre-planned and plotted like Hyperspace Lanes, travel is actually faster in these parts of the Warp, like a sea current. And they're actually safer, with less storms. Why can this one ship reach a planet really easily in this story, but it takes weeks for the same travel in this different story? Because the Warp currents were more favourable, the crew and navigators were better, the Warp wanted them to travel faster. Why can't ships emerge or enter the Warp near planets, but then sometimes they can? Ships can only safely enter or exit the warp a large distance from planets, but sometimes they can just use weird technology, psychic magic or blind luck to bypass this limit. Why don't people just send AI or pre-programmed drones on suicide FTL ramming attempts? Or just, like, a brick on the pedal? Because while other (and much slower) 40k FTL methods do allow this, human Warp Engines REQUIRE a sentient intellect and soul to guide, control and potentially empower them. I guess the fundamental narrative difference is that Hyperspace in Star Wars works to facilitate and allow stories to be told, but the Warp from 40k is often a semi-important feature or setting. The big problem with Star Wars is just how often Hyperspace is actually treated as space magic with no explanations! Then other Star Wars tales try to feature or focus on Hyperspace at times, and these different depictions just blatantly contradict each other! I think there MUST be some kind of new feature to Hyperspace. It should interact with the Force, in some way. This can instantly hand-wave away any weird inconsistencies and add depth to stories by allowing force-users and force-sensitives extra interactions with Hyperspace travel. Sorry for ranting and typing so much. I type fast and I really do think about this alot. I guess I'm of the firm opinion that for single genre franchises, FTL travel should be laser-focused with hardcoded rules to restrict characters and plot to that genre, while multi-genre franchises (like the MCU) must accept that there are no firm rules but still include SOME explanations about why these rule subversions cannot happen constantly.
@aqvamarek5316
@aqvamarek5316 2 жыл бұрын
"First, think of the Honor Harington books. There, the rules of FTL travel never change for 99.9% of the time, and subversions of the mechanics are done for strong narrative reasons. The FTL travel of the Honorverse books has a firm rule of no FTL communication between star systems, and FTL travel can take a sizeable time, perhaps weeks, in certain cases. This enforces the, "Age of Sail," theme that the books have, where only couriers with mail can send messages, it means characters can't instantly communicate for help or advice. Ships cannot enter or exit FTL within a certain distance from planets, FTL exits are, "loud," and instantly noticeable in the star system, so defenders always have warning. As you can clearly see, the FTL RULES of the setting help reinforce and encourage the NARRATIVE RULES of the setting." That's the rule of hyperdrive in star wars, in movie 1-6, it needs time, to travel to a target, and you can only "sail" alonge a road to a distance gravity spot. That why in SW4 a han solo brags about his "travel time", that why the empire could "search" in different direction, when lost the falcon. But than star wars 7-9 happend, were Hyperdrive changed from "travel time" along gravity lines, into a "jump"-"scene"-"location" more "jump"-"scene"-location" in a single instant. All the methodes mentioned, are actualy "artifact" gravity wells, which simulate the exit point, and force a target out of there gravity-gravity road. With star war 7-9 hyperdrive it is not possible, because instant joining of hyperdrive, instant exit from hyperspace, no chance for a interception. Exspeically star wars 9, 16 hours, from one egde of galaxy to the other, were a desaster for the lore. Star wars 8 manover, similar, because it killed the need for any death star, simply build a random mass + hyperdrive, and destroy planets and fleets.
@winters1942
@winters1942 2 жыл бұрын
Speaking of hyperspaces mines reminds me of the Empion mine that Zsinji(Apwar) used against Wraith Squadron.
@SorenNido
@SorenNido 2 жыл бұрын
I've always headcanon'd that attaching hyperdrives to missiles and other guided munitions was something against the standard conventions of war or something like that. Cuz if you had such a technology there would really be no need for bombers or even capital ships since wars could be waged between individual planets instead. Which can make for good story telling sure, but not Star Wars story telling. In regards to the lack of creative use of interdiction in SW, frankly it seems that interdiction technology in canon seems to be a very recent innovation, which I am 100% behind since it bashes that stupid notion of the SW Universe being technologically stagnant. There will always be new innovations and technologies to discover and use, its just a matter of how creative the authors and storymakers are!
@shanehudson3995
@shanehudson3995 2 жыл бұрын
Then why would the War Crimes Inc. partnership of the Empire, the First Order and the LAST Order not do this like crazy.
@SorenNido
@SorenNido 2 жыл бұрын
@@shanehudson3995 The Empire at least would need to pretend to not be war criminals, in the case of the FO and LO, they're consistently portrayed as incompetent so it works out lol
@maximomartin2529
@maximomartin2529 2 жыл бұрын
What on earth was that Fighter with 2 Sith lightsabers on each side lol?
@ApplesWhoDance
@ApplesWhoDance 2 жыл бұрын
The Nihil in the High Republic use a something called paths to jump in and out of hyperspace while on dogfights to out maneuver their opponents, which I think is pretty cool.
@ApplesWhoDance
@ApplesWhoDance 2 жыл бұрын
@@saberiandream316 Plenty of people, maybe leave that bubble of yours sometime.
@ApplesWhoDance
@ApplesWhoDance 2 жыл бұрын
@@saberiandream316 It’s currently coming out with its Phase II series and online reception has been pretty positive with all the books doing rather well sale wise. It may not be a mainstream Star Wars project (Most Star Wars books aren’t heavily mainstream), but I’d hardly label it as lukewarm as it’s easily cut itself out it’s own hardcore fanbase within the Star Wars community and the upcoming game within the High Republic era will likely only strengthen it. I recommend giving Light of the Jedi a chance before passing judgment.
@ApplesWhoDance
@ApplesWhoDance 2 жыл бұрын
@@saberiandream316 I mean that’s a very one sided example, not every fan is gonna be at those events which is why I referenced the online reception has been very positive because that’s a space where all fans can be present. If you have no interest in the High Republic that’s fine, but throwing around statements such as who cares honestly only continues to push unnecessary division within the community especially when all I was doing was pointing out an interesting fact from said era. In the end, like what you want but I won’t lie I’m rather disappointed that some fans can’t just allow others to enjoy their slice of Star Wars without unnecessary remarks like you’re that only further divide fans.
@jenniferstewarts4851
@jenniferstewarts4851 2 жыл бұрын
Interdiction mine/missile How about a combination of the two. Picture a "cluster missile" you fire it it flys out to a point, beyond the enemy ships for example in front of them, where ever. then opens up Mirving into a cluster of mines... creating essentially a "wall" blocking jumps out 1 vector. now yes, ships could reclaculate and try a different vector jump... but it would be a great way to "delay" or block a group of fighters or ships trying to escape as a "group"
@justbob333
@justbob333 2 жыл бұрын
these things do require capital ship power plants to run guys.
@imshy2113
@imshy2113 2 жыл бұрын
your vids are cool (my honest opinion)👍
@davidordaz5251
@davidordaz5251 2 жыл бұрын
Star Wars has gotten lazy by not covering on the old republic so much that Disney continues just to rehash the same stuff just with a different coat of paint
@tuskin3811
@tuskin3811 2 жыл бұрын
Wrong.
@jimmysmith2249
@jimmysmith2249 2 жыл бұрын
A y-wing with less steps. Best description ever.
@Scianta
@Scianta 2 жыл бұрын
Not to be rude but a hyperspace capable missile has even been suggested in the Star Trek universe (high warp being their attempt at not cloning hyperspace early on). Comes to the same thing. Firing a missile from hyperspace kind reminds me of an ISD firing cloaked except you have a known destination (even though even planetary targets move somewhat)
@hughtonne1775
@hughtonne1775 2 жыл бұрын
I'm honestly surprised by the use of Interdiction Feild to augment Hypersapce Jump accuracy, that's a new one to me. But I must bow to the use of Interdiction mines, it would likely be One of the first pieces of military technology developed and used by a hyperspace capable force, also the missles and something ressembling the Galaxy gun, if they were so inclined.
@razorburn645
@razorburn645 2 жыл бұрын
It's literally covered in the Hand of Thrawn trilogy. Set up an interdiction cruiser along where you want your ships to exit hyperspace. So instead of say a victory class Star Destroyer exiting based on a calculation, it just gets pulled out along the more well defined gravity well.
@hughtonne1775
@hughtonne1775 2 жыл бұрын
@@razorburn645 Yeah, I got that part from the video. I had just never heard of the technique before.
@razorburn645
@razorburn645 2 жыл бұрын
@@hughtonne1775 I see.
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