Stellaris 1.0 - Was The 2016 Release Any Good?

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Montu Plays

Montu Plays

Күн бұрын

Пікірлер: 842
@sparrow9663
@sparrow9663 Жыл бұрын
i just want to point out, EP3O did this first. Also, god I miss tiles. Out of all of the old things from 1.0, tiles are what I miss the most. They made each planet unique, and it made sense for specific areas of a planet to give bonuses, and for planets to only be able to hold as many pops as its space makes so much sense.
@A_Spec
@A_Spec Жыл бұрын
Actually, EP3O is a poser, who didn't play Stellaris till 2.0, I on the other hand, played it at launch and did videos on it.
@MontuPlays
@MontuPlays Жыл бұрын
Ep3o? Who is that?
@Ep3o
@Ep3o Жыл бұрын
@@A_Spec who even are you
@Ep3o
@Ep3o Жыл бұрын
Too true, Montu literally has no originality these days. Reading dev diaries and stealing content smh
@A_Spec
@A_Spec Жыл бұрын
@@Ep3o says the guy who didn't even know '''Genie in a Bottle''.
@Jernsaxe
@Jernsaxe Жыл бұрын
Can I just say: It never stops boggling my mind that mining (and research) stations still give output based on 1.0 numbers...
@MontuPlays
@MontuPlays Жыл бұрын
Yeah, science outputs haven't really scaled much either!
@Exakan
@Exakan Жыл бұрын
@@MontuPlays Bigger problem is actually the power creep. Numbers increase in each patch, which is just snowballing more and more each patch.
@aliski768
@aliski768 Жыл бұрын
@@Exakan and that means.. better PC, and that means CAN'T PLAY THE GAME.
@MrAaaaazzzzz00009999
@MrAaaaazzzzz00009999 Жыл бұрын
@@Exakan i didnt think there'd be powerscaling issues in stellaris... and I never felt it this way either.
@Grothgerek
@Grothgerek Жыл бұрын
@@aliski768 Actually not. Bigger numbers doesn't increase the workload of your PC. The problems are just simulations like Pops.
@raymondcoventry1221
@raymondcoventry1221 Жыл бұрын
The only thing I really miss from release is being able to place defense platforms manually. You could make such cool looking patterns.
@joshwenn989
@joshwenn989 Жыл бұрын
And minefields too!
@Simba436
@Simba436 Жыл бұрын
I miss the warp drive technology 😢
@raymondcoventry1221
@raymondcoventry1221 Жыл бұрын
@@joshwenn989 yessss! I loved setting a trap for Fallen Empire fleets with massive mine fields
@siZeDcuBe
@siZeDcuBe Жыл бұрын
​​@@Simba436 Its back with the new civics
@Simba436
@Simba436 Жыл бұрын
@@siZeDcuBe They still have a cooldown of 200 days.
@Lethoras
@Lethoras Жыл бұрын
The only thing I really miss is having different FTL techs. Made for some interesting asymmetrical warfare scenarios
@Sir_Lagg_A_Lot
@Sir_Lagg_A_Lot Жыл бұрын
I miss some of the ship sections that were removed, and being able to put point defense on small slots.
@anteep4900
@anteep4900 Жыл бұрын
Damn right, wormhole master race
@MaxRavenclaw
@MaxRavenclaw Жыл бұрын
@@anteep4900 I remember being a huge fan of wormholes too. I stopped playing around when they removed them in favour of all hyperspace.
@eewweeppkk
@eewweeppkk Жыл бұрын
It was unfortunate, wormhole was basically objectively better than the other 2 and I believe helped you get to the tech that allowed cross galaxy wormholing faster; there really wasn't a reason not to pick it as the advantages were way bigger. On the other hand, I played many campaigns where I set the only FTL available to hyperlanes because I liked the idea of actually needing to defend a system and not just have turtle warmongers jump to my capital.
@danielboatright8887
@danielboatright8887 Жыл бұрын
Warp was super fun, too.
@adenrius
@adenrius Жыл бұрын
Funny how I remember most of those things, having played a lot of Stellaris in 2016. It definitely feels like a different game now. I feel like most things are better, but I miss government types, it was great for roleplay.
@adenrius
@adenrius Жыл бұрын
10:48 Oh yes! Colonisation was so expensive back then, even today I tend not to colonize a lot of planets at the same time, even though the cost is trivial now I believe?
@Mike__B
@Mike__B Жыл бұрын
It is a different game, while the basics are there, there are some things that I miss. I do like that the space travel bit was simplified but you still can go back to those other types with appropriate tech. I do miss that more simplistic planet part, while the overall look of planets does look nicer I think they went a little overboard in adding complications to it e.g. ammenities, consumer goods, alloys, etc.
@ASlickNamedPimpback
@ASlickNamedPimpback Жыл бұрын
they still do technically exist, you just can't manually assign them, and there are no bonuses
@yoga5631
@yoga5631 Жыл бұрын
I mean those still exist just bounded by civics now
@purpledrinkFTW
@purpledrinkFTW Жыл бұрын
I liked how u could actually have contested systems. It got messy in a good way in multiplayer when u and another player or two had planets in the same system. Defs thing I miss plus the fact their was less pops.
@ChaoticNeutralMatt
@ChaoticNeutralMatt Жыл бұрын
This is one of the systems I also enjoy.
@duncanharrell5009
@duncanharrell5009 Жыл бұрын
Makes interstellar geopolitics between empires feel more believable and interesting. Actually contested territory that can be the straw to outbreak of war.
@ursulcx299
@ursulcx299 Жыл бұрын
The thing I miss the most about that is the primitive growing into their own empire and having only one planet instead of stealing your whole system.
@captdude81
@captdude81 Жыл бұрын
Watching this makes me feel like we're playing a sequel now. I do miss some of the older features, and war seemed to be much more of a back and forth struggle, rather than the dogpile we have now, but the game is in a far better state than it was at release. Also I can clearly see why fleet caps were fine then, that are just straight up antiquated with what we have now.
@ChaoticNeutralMatt
@ChaoticNeutralMatt Жыл бұрын
Definitely
@thorin1045
@thorin1045 Жыл бұрын
yep, at the 2.0 (if i recall it correctly) they literally just changed it into a different game, practically we got a free sequel at that point, at the cost of no longer supported original at year two or so.
@Xaphnir
@Xaphnir Жыл бұрын
I don't think there were fleet caps until 2.0.
@smoon628
@smoon628 Жыл бұрын
Those starting weapons and FTL methods are so nostalgic
@DarthMad87
@DarthMad87 Жыл бұрын
If I remember well, the robot uprising was an end game crisis in 1.0. End game crisis definitely was in 1.0, I still remember my first one, the Unbidden.
@B-...
@B-... Жыл бұрын
You're right. There were 3 crisis. 2 occurred based off tech, otherwise the praethoryns appeared.
@TheContingency25x
@TheContingency25x Жыл бұрын
Then the contingency replaced the robot uprising which ended up being turned into an optional mid game crisis.
@fluets5658
@fluets5658 Жыл бұрын
@@TheContingency25x Emphasis on the optional, given how easy it is to avoid.
@ApofKol
@ApofKol Жыл бұрын
I also got the Unbidden as my first crysis. I got utterly destroyed and developed crisisphobia
@theonesithtorulethemall
@theonesithtorulethemall Жыл бұрын
​@@B-...oh yeah, i renember the robot uprising being super easy, and actively trying to get the prethorians (thr hardest) only for all effort to be weisted becours of somr capitalist empire where we beat the robotd befor they took a second planet
@dominicfryman436
@dominicfryman436 Жыл бұрын
I took a long break from Stellaris and came back to it later when everything changed. Surprisingly, one of the most surprising things for me was colony ships not killing your energy production
@ahorribleperson3302
@ahorribleperson3302 Жыл бұрын
Oh god they used to tank it so badly back in the day
@cstains5543
@cstains5543 Жыл бұрын
Loved the old multiple defense platforms in trap systems.
@michaelthayer5351
@michaelthayer5351 Жыл бұрын
The only thing I miss is that pops would spawn those militia armies when the planet was invaded, I definitely feel like that should be brought back, at least if purifiers or the like invade because it doesn't feel right that the populace just lines up nicely to be turned into batteries after my armies landed with zero resistance.
@silverseth7
@silverseth7 Жыл бұрын
That conversation goes pretty well, but I think when the purifiers arrive in system you get a smattering of fighters from people who will strap guns to racers to fly at the enemy. Converted cargo haulers firing lower tier guns. Just people willing to let their last action be a blackeye to the enemy. With a small chance to spawn under an admiral/general with solid perks.
@Zorro9129
@Zorro9129 Жыл бұрын
@@silverseth7 Or even suicide ships as a last-ditch measure to deal as much damage as you can though it reduces the economic output. Maybe you need fanatic spiritualist for that to happen.
@EnchoIndieStudio
@EnchoIndieStudio Жыл бұрын
Those were the days... I loved the different FTL travel types
@zacharybecker8228
@zacharybecker8228 Жыл бұрын
I miss the tiles, the multiple ftl, the different government types, the placement of defensive platforms, the old border system(which would have been a nice way to use influence or unity to increase border size as potentially taking territory without fighting), also the space station being around the planet always looked better and made more sense
@ChaoticNeutralMatt
@ChaoticNeutralMatt Жыл бұрын
Agree with the space station location and space battles were quite nice in comparison
@XMysticHerox
@XMysticHerox Жыл бұрын
Yeah. I feel like they tried to address the right issues but just kinda gave up and simplified everything rather than actually fixing it.
@evoluxman9935
@evoluxman9935 Жыл бұрын
Exactly what I was about to write
@hafor2846
@hafor2846 Жыл бұрын
Multiple FTL sucked ass. A few thousand AI fleets sieging all of your planets at once just sucked.
@zacharybecker8228
@zacharybecker8228 Жыл бұрын
@@hafor2846 ok you didnt have to use it there was an option to force everyone to one type
@wrongthinker843
@wrongthinker843 Жыл бұрын
It still boggles my mind that they looked at a game that chugged by the endgame with 25 a planet pop limit, and said "we really need a few hundred pops per planet".
@Stforv
@Stforv Жыл бұрын
And there were no performance issues in the late game back then..
@whitegoose2017
@whitegoose2017 Жыл бұрын
@@Gustav_Kuriga It only chugged when you introduced a bunch of mods to the game that made every planet type habitable. The AI machine intelligence always colonized everything. They had hundreds of planets colonized and 7000 pops.
@andrefasching1332
@andrefasching1332 Жыл бұрын
i still like the new pop system more. having countless 25 pop planets got boring as you simply filled them up. With the new system i can have 200 pops on a planet and having it be a critical part of my economy. If i loose it il die. It is of course protected by several fortressworld that also serve as breeding grounds for new pops. the fact that i can stash 800 xenos set on purge onto one prison planet and profit from the absurd bonuses it gives is also neat. simply gives a feeling of variety
@andrefasching1332
@andrefasching1332 Жыл бұрын
@@Gustav_Kuriga Dont put words in my mouth if you want to discuss the topic with me, okay? i think thats pretty disrespectful of you To answer the only thing in your comment that can be regarded as a question. No i do not enjoy exploits in regular games. They can be funny but i rather enjoy the features the game offers that go without extensive manipulation of the mechanics the other part of your "question" is insulting. You can answer that yourself. Im not your tool you can bombard with questions that only allow one answer in order for you to feel better about yourself
@wrongthinker843
@wrongthinker843 Жыл бұрын
@@andrefasching1332 Everything Stellaris does, could be done with an approximated per planet system, offering no more than 5% reduced simulation accuracy and massively better performance and easier management for the player (and AI, which isn't too good at it).
@FemtoKitten
@FemtoKitten Жыл бұрын
You're right on AI rebellions not being in the game in 1.0, you're wrong on there not being a cirsis though. The AI rebellion you faced *was* the crisis, but it got removed and replaced with the contingency and the ai rebellions you know and love today. -signed by someone whos first galaxy shortly after game launch was eaten by the prethoryians
@peterh9110
@peterh9110 Жыл бұрын
Would love to see a series showing each of the major updates, 1.1, 1.2, etc so we can see how the game progressed over the years.
@smokinggnu6584
@smokinggnu6584 Жыл бұрын
The date is 9th of may and the world had not yet gone completely irrevocably insane.
@ulfjohnsen6203
@ulfjohnsen6203 Жыл бұрын
Things I miss: - armour as damage reduction - Choice of FTL - Being able to reach the endgame
@alexwilliams8365
@alexwilliams8365 Жыл бұрын
Battleships used to be so powerful. I remember that I almost never went to war before getting them because they chewed through star bases
@S3Cs4uN8
@S3Cs4uN8 Жыл бұрын
And yet they were the most cost-inefficient option in the game, thank god the 2.0 update killed the Naked Corvette Meta.
@TheImperialSenate
@TheImperialSenate Жыл бұрын
Tachyon lance battleship spam was so funny to see
@gokercakr693
@gokercakr693 Жыл бұрын
@@S3Cs4uN8 the famous vette spam
@S3Cs4uN8
@S3Cs4uN8 Жыл бұрын
@@TheImperialSenate Nah, you had to be there for Tachyon Lance destroyers.
@Devinci297
@Devinci297 Жыл бұрын
It's crazy to think about but I'm still maintaining the Stellaris mod I made at the end of May 2016! Just updated it to 3.8 a few days ago!
@android175
@android175 Жыл бұрын
Whats the mod im curious!
@Devinci297
@Devinci297 Жыл бұрын
@@android175 Logh Stellar
@xveers
@xveers Жыл бұрын
@@Devinci297 Liberty stands for freedom...
@gogoshell6553
@gogoshell6553 Жыл бұрын
I miss that I remember when people and AI was able to share one system together and have there own fleets and stations above there planets
@ratzfatz6880
@ratzfatz6880 Жыл бұрын
I remember having that the Adaptability-traditions gave the farms +1 minerals. So I made sure to place my farms properly, tiles with two values and adjacency bonus of the capital building, to sky rocket my mineral production massively. Also overpopulation was not a concern. Such good times.
@MATEWZZ1
@MATEWZZ1 Жыл бұрын
The thing I miss the most is being able to choose who does what job, instead of just hoping the right pop takes it, or doing some micromanaging
@geraldford9967
@geraldford9967 Жыл бұрын
I miss tiles, the best feature of that build IMO.
@chrispappa704
@chrispappa704 Жыл бұрын
I didn't, was too much micromanagement for my tastes
@geraldford9967
@geraldford9967 Жыл бұрын
@@chrispappa704 It was a lot of micro but since they removed it a lot of features that relied on it just became boring bs such as slavery, genetic modification and so on. I'd collect pops with different fetures to do specific jobs. Needed more "staff" for my mining tiles thnk Id go invade a race that specialised int hat skill and redistro their pops. Now its all so abstract you cant even be sure that kinda stuff is even worth doing, you just end up confining races to tiers of job rather than the job themselves which is a huge nerf to those abilities. You can kinda do it on a planetary basis now by specialising worlds which ends up being just as much micro and with the softcaps being particularly harsh on playing wide these days unless youve got habitable planets cranked way up half the time you end up with a bunch where all you can do if you want to specialise is mine across your whole empire especially early game. New system just sucks IMO tiles was way better.
@unitedfront9717
@unitedfront9717 8 ай бұрын
Also it wasnt even as much micro as you could the ai manage sectors for you so actually it was very simple
@ASTMVN
@ASTMVN Жыл бұрын
I personally miss the tile system and the ftl methods, but the systems we have now are good as well. Personally I just wish it was a toggleable option instead of needing to go into a seperate version of the game.
@Stforv
@Stforv Жыл бұрын
Well, the number of pops in the galaxy is still #1 reason of performance dropping in the late game..
@Demortra
@Demortra Жыл бұрын
I remember the reason they only had hyper lane FTL was because no one wanted to deal with multiple types of FTL, I forget the exact number but a good majority of games were played with only hyper lanes.
@CrazyDutchguys
@CrazyDutchguys Жыл бұрын
@@Demortra I think that was a good decision. It makes war a little bit less of a mess, choke points actually mean something with hyperlanes.
@lukeb1663
@lukeb1663 Жыл бұрын
@@CrazyDutchguys I agree that wars are a lot less messy, but I still think I would’ve preferred the game to keep multiple FTL types as an option. Tbh I’m not really all that big of a fan of the state of the game currently. It just feels like a generic space game with more complicated resource mechanics. The old game felt like EU4 but space which I think is better.
@amazingronaldo9656
@amazingronaldo9656 Жыл бұрын
I miss the pop tile system. The adjacency bonuses and you could move your pops around to any open tile to change up your production. And I could tell back then where I would need a Betharian Power Plant by looking at the resources on the planet tiles with but a moment's glance. It was a fun system. Not that I dislike the current system but it was different and pretty fun to me. I totally forgot about trap systems!! Haha
@babstra55
@babstra55 Жыл бұрын
now every time I get betharian I get a minidepression over how great they used to be.
@ZanTheFox
@ZanTheFox Жыл бұрын
I enjoyed it, personally and the old defense system building was honestly superior. Edit: And the FTL methods. Oh my gosh I loved having different FTL methods. 1.0 was a much more vibrant universe
@yoshimeier3060
@yoshimeier3060 Жыл бұрын
This game feels so much closer to Masters of Orion. Which is probably a major inspiration too. Crazy to see hoe it evolved into its own genre.
@laward5225
@laward5225 Жыл бұрын
Exactly what I was thinking seeing the gameplay again after so many years. Ship designing more around balancing power, space, and stats than set slots you have to fill, simple low number population management, and I'm reminded why I detest hyperlane restriction design in more modern space games.
@dmitrykargin4060
@dmitrykargin4060 Жыл бұрын
More like reasonable rethinking of “sword of the stars”.
@aarondubois6162
@aarondubois6162 Жыл бұрын
this amount of nostalgia physically hurt a little. when tiles made things easier and could min/max planets and then stop micro managing them once they were fully populated. when terraforming reaquired building a station around the planet. placeable defense platforms. warp travel. the original doom stacks. so many things to miss.
@Nightslaver
@Nightslaver Жыл бұрын
Oh man, that memories on 1.0 Version of Stellaris. PDX had so many good and cool ideas at release and so many of them was canceled with a red pencil, in all that years. For example i miss the wormhole FTL, that tile system and the limited population, which would help performance in actual version of Stellaris so much today...
@johndonker319
@johndonker319 Жыл бұрын
I started at 1.6 but a lot of it is familiar from back then. The two empires in a system was fun and there was also a lot of weirdness with systems falling out of your empire because of someone having more influence (forget how sphere of influence was called). The sectorial splitter factions seems like something that would be fun to have back.
@Notlordstark
@Notlordstark Жыл бұрын
I do admittedly miss the tile days. Gestalt consciousnesses were still super OP and purging the galaxy of organic life was easy 😭
@MontuPlays
@MontuPlays Жыл бұрын
Gestalt? Not in 2016 I'm afraid!
@Notlordstark
@Notlordstark Жыл бұрын
@@MontuPlays you’re right, this is even more ancient 😂
@baseupp12
@baseupp12 Жыл бұрын
Tiles were great for the biological ascension path, i wish stellaris would give us an option to either play with tiles or play with the current worlds, would be a nice feature
@tzeneth
@tzeneth Жыл бұрын
Tiles were also great for robots. You could actually create machines specific to tasks and then assign them to be built based on those tasks. Now I just create a generic template that does its best because there's no point in dealing with that level of micro.
@h4nzman118
@h4nzman118 Жыл бұрын
@@tzeneth Thats one thing i dont understand that they still keep this automatic pop job assignment. They actually created a stupid traditions around it to make pops demote faster.
@not_even_known_yet3167
@not_even_known_yet3167 Жыл бұрын
@@h4nzman118 and a civic as well.
@tucker433
@tucker433 Жыл бұрын
They should bring tiles back for districts and allow buildings to be built on top of city/capital/other appropriate districts
@andrefasching1332
@andrefasching1332 Жыл бұрын
​@@h4nzman118 i dont get what your problem is? pop promotion/demotion makes sense and having this process faster is convinient when you often resettle pops
@fredrickvonstien861
@fredrickvonstien861 Жыл бұрын
I'm going to play 1.0 again to see if the lag isn't as bad for the popp tyle system compared to what we have now. Don't get me wrong I love the new system it's just dreadfully laggy mid to late game for me. I could be wrong so I'm going to retry it.
@thorin1045
@thorin1045 Жыл бұрын
much less lag, each planet had only 25 pop max, instead of over hundred. also the game had much less stuff in it general, so less stuff to churn for the ai. and most fleets are smaller also, so less stuff to move and think. no senate and federations either, and maybe a few other stuff that burned your computer.
@rkeykey
@rkeykey Жыл бұрын
They really should change pop system to victoria pops, so they change just numbers as they grow. RN game treat them individualy when calculates thier ethic shift chance
@TheCool_Guy23
@TheCool_Guy23 Жыл бұрын
​@@thorin1045 for me, it feels the opposite. The game is WAY better with lag now than it was before. Before, in the endgame, my game would constantly crash due to late game lag
@j_fab3673
@j_fab3673 Жыл бұрын
The main problem with old stellaris was fleet pathing caused much more lag than it does now. Current stellaris is a mix of pops and fleet pathing, but old stellaris had 3 FTL types contributing to the issue
@S3Cs4uN8
@S3Cs4uN8 Жыл бұрын
@@j_fab3673 You could physically feel the lag in lategame wormhole-only galaxies.
@MrParadux
@MrParadux Жыл бұрын
The governments which gave you the ability to build a super ship or a super defensive stations were wild.
@thorin1045
@thorin1045 Жыл бұрын
ah yes, the game that actually had exploration for that 4x fun, and not just say here, this is your explored starting position, start expand from day one. oh, and unless you went with the hyperlanes, also no chance to be boxed in by other empires, giving the slight feeling of actual space, instead of a more 2d like map than what you have in civilization.
@ruukinen
@ruukinen Жыл бұрын
I mean it makes sense that you'd know at least your neighbouring star systems. You still explore beyond them.
@cewla3348
@cewla3348 Жыл бұрын
@@ruukinen no it doesnt this is pre-ftl
@ruukinen
@ruukinen Жыл бұрын
@@cewla3348 Humans are pre-ftl and we know quite a bit about our neighbouring star system Andromeda. The species you play in Stellaris is at least hundreds of years more advanced.
@AndrewBezdenezhnykh
@AndrewBezdenezhnykh 8 ай бұрын
@@ruukinen i know it's kinda late but Andromeda is another galaxy
@tommygannett3217
@tommygannett3217 6 ай бұрын
@@AndrewBezdenezhnykhthat’s actually hilarious but he’s still right for example Alpha Centauri
@Mike__B
@Mike__B Жыл бұрын
Ah yes nostalgia, I remember getting hooked to this genre (real time 4x space) with games like StarDrive and Distant Worlds. I do have to say I was more into the more simplistic planet management, I think it was switched around the time of the Megacorp DLC where they introduced a galactic economy
@CzarnyBonek
@CzarnyBonek Жыл бұрын
Well when it comes to showcasing how good the game used to be, then 1.8 is the patch to do it. This one along 2.1 were my favourite ones, peak polished forms of the game before paradox went with the rabbit hole of "we forced the pop system, pop system lags game, we fix lag, so we can complicate the system, more lag created, we fix lag..." Argubly the best thing about the tile system that is still missing to this day is the ease and efficiency of gene modding, since you could just pick which tiles you wanted your modded pops to work (same with robots)..
@giancarlocafaro6734
@giancarlocafaro6734 Жыл бұрын
Right?!? Like why can’t I tell my pop where I want it to work. Gene modding now feels like a roll of the dice…
@andrefasching1332
@andrefasching1332 Жыл бұрын
​@@giancarlocafaro6734 how is it a roll of the dice? you simply dont micromanage as much I usually terraform every planet into the prefered typ and play with one species that i simply engineer to perfection or have differenc species work on different planets...regarding of stance on xenos
@AustralianGrizzly
@AustralianGrizzly Жыл бұрын
For me, this is what I miss... 1: Tiled Planets/Adjacency Bonuses. Would love it if we could build our Districts and Buildings onto a tiled system, Pops are always their own thing and they can easily fill up as they do now. 2: Star Ports/Bases over Planets. Was playing a Payback scenario, my fleet was hanging around the Starbase, and the Debtcollectors came. From the other side of the system near my planet. Which apparently was out of range for detection by my fleet and my station. They sat there while my Homeworld was once again invaded and everyone on the planet taken away. With the ability to build a Space Port over our planets, they were protected at the very least... 3: Defence Platform Placement. Pretty Patterns. Clustered at Ingression Points. There was so much you could do as wall with the abiltiy to choose where they spawn....
@tristanmann3759
@tristanmann3759 Жыл бұрын
I do miss the tile system. It was just so intuitive and easy to understand, and getting the adjacency bonuses always encouraged planning ahead on every planet. It truly felt like a whole little mini game with how it played out, one that you could "complete" and then move onto the next world, and only really having to come back whenever you unlocked a new building. Sure the system we have now is pretty good, but I kind of liked looking back on my completed worlds later in the game for a good sense of accomplishment. I almost hope for a mod to bring back the tile system, but with how complicated everything has gotten I don't think it possible now.
@Doktorwh0
@Doktorwh0 Жыл бұрын
It was really fun until you 20+ planets that you had to waste a bunch of time repeating the same optimal layouts. It's not quite as fun once you've found the meta.
@Keyoke200
@Keyoke200 10 ай бұрын
I also don't miss the tiles. The AI was also terrible at using them correctly, so I always wanted to manually control everything which just ended up tedious.
@ocignath3221
@ocignath3221 Жыл бұрын
Different ftl types, sectors actually worked, less lag, a lot more resources(Orillium etc) good old times
@jemal999
@jemal999 Жыл бұрын
Fun Fact : Stellaris was released just before the timeline divergence. Harambe died 19 days after the release of Stellaris.
@hm5y
@hm5y Жыл бұрын
i loved the old traveling forms, it made each civ unique
@Xaphnir
@Xaphnir Жыл бұрын
That AI revolt is the crisis. It was replaced with the Contingency with the release of Synthetic Dawn in 1.8.
@MyRedHulk
@MyRedHulk Жыл бұрын
Amazing video, Montu. I got into Stellaris starting at 2.6 I believe. The game has changed much since then, but it looks like it's changed a WHOLE lot more from 1.0 to then. Some words of wisdom, by Montu: "I don't think happiness is really all that important." "Aww, I quite enjoyed that research station." "As ever though, I completely hate farmers." "We're gonna win, even though I'm incompetent!" "I'm hopeful, that I can quickly destroy this planet. Take it, I mean..." "It's a beautiful plan, I promise it will work... probably..." "We're just gonna jump in, havin' a good time, y'know, havin' a good time, we're just gonna HARASS" "Th-this war will be different, mainly cause I'm hoping to win it." "Wait what? We're at war? I don't want to be at war! How can we give up this war?" "Oh, the robots are dying." "GIVE ME ORBITAL MIND LASERS" "Nothing bad's happened yet... except, well, I mean, lots of people have died. But that's kind of helped our economy actually" "And yet another victory against the... whoever these people are."
@liquidcyanide8208
@liquidcyanide8208 Жыл бұрын
I like this. You should do a series where you go through every major patch and play a game in that version. Expansions included.
@bunkermanbunkerman9724
@bunkermanbunkerman9724 Жыл бұрын
i also switch versions sometimes, though usually i go for 1.9 or 2.1 instead of 1.0, really wish there was a middle version between 2.1 and 2.2 where we would have the resource system from the newer versions but with the buildings being built on the tiles of the old, that always was and still is the thing id love stellaris to become, but sadly it seems i am in a very small minority with that
@mememachine5495
@mememachine5495 Жыл бұрын
Oh boy, I remember the tile system, and the performance hit when they changed it to the current style and the gradual climb with optimizations but I still feel sluggish late game. Also naked corvettes op!
@marcinmos99
@marcinmos99 Жыл бұрын
I'd love to see you play some Stellaris 2.1.3, it was the last patch with tiles instead of districts and is still one of my favourite versions of the game
@DontKnow-hr5my
@DontKnow-hr5my Жыл бұрын
What i really like about the Tile System is just that it makes the Pops and Planets feel more "connected" to the Player. Like seeing these tiles and where the buildings stand is nice. I'd love to have more Visual Pieces of Planets
@PointyHairedJedi
@PointyHairedJedi Жыл бұрын
I remember watching the dev streams before it came out. The Blorg, good times.
@ChaoticTabris
@ChaoticTabris Жыл бұрын
Your end game crisis was the AI uprising, it just used to work very differently. It was the only crisis where you were sort of being invaded from within.
@alexgarrett4673
@alexgarrett4673 Жыл бұрын
Wow, this is nostalgic. I started playing around 1.8, and most of the game then was still pretty similar to this. Also, I do kind of like how the recently added Eager Explorers civic kind of brings back warp travel by letting you start with subspace drives instead of hyperdrives. Would be cool to see something similar for wormhole travel in the future. Having the different types of FTL available in the game was really cool and flavourful, though I understand why they got rid of it.
@sircloud9923
@sircloud9923 Жыл бұрын
I still love 1.0 to this day, especially the pop system.
@eax2010EA
@eax2010EA Жыл бұрын
Tiles would be so good for performance. Imagine just a pop number from 0 to 1 that acts like a multiplier for the job tile efficiency.
@BAGELMENSK
@BAGELMENSK Жыл бұрын
There would be a lot of stuff to overhaul, but I do miss the tile system....
@redtapecollection3363
@redtapecollection3363 Жыл бұрын
I remember the devs were all saying that with the new pop system they gave us in Megacorp DLC, that the whole thing would be better, run much faster than the old tile system. They fucked up things so hard, that up to this day the lag still can't be fixed. The best Stellaris experience (regarding lag) was the Apolcalypse DLC, just right before the new pop system.
@Nelthalin
@Nelthalin Жыл бұрын
Aaah the good old days! I did like the tile system and different ftl options. But we have so much more content now and I do understand why the changes where made. Stellaris is quite different these day's. I do like some of the old stuff but overall the current state of the game is offcourse way better.
@nathanhunt9526
@nathanhunt9526 Жыл бұрын
Didn't start until around early 2018, still recognize most of this. The nostalgia is strong.
@ASNS117Zero
@ASNS117Zero Жыл бұрын
Fun fact - I'm fairly sure the tiles system was a port over from the tiles system used in another space 4x franchise called Galactic Civilizations, as the original Stellaris tiles were almost a one for one copy in terms of how they worked in Galactic Civilizations 2.
@Jess3200
@Jess3200 Жыл бұрын
A cap on population is sorely needed again. I also like the contested systems, multiple travel methods and tiles. I loved the tiles.
@shaynelowe9604
@shaynelowe9604 Жыл бұрын
You are the best thing I found on KZbin in the last two years. No lie. Thank you for existing.
@Piroschatz44
@Piroschatz44 Жыл бұрын
- Look at Master of Orion and watching the buildungs on your planet. Looked great and you or I was able to imagine how these sections worked and interacted. - Look at Imperium Galactica, the buildings on the planet can be placed with strategy for these RTS planet defenses and I was able too see whats going on in this city or planet. - Same I had with Stellaris at release, this tile system was a 1-click too see where the next pop goes and which tile you can priorise. Also these buildings on these tiles let me imagine how a bunch of mineral-drillers worked at these places and how you can connect to another tile for a bonus production. Similar to Elite Dangerous, when you enter a mining area on a planet, was my imagination what happened on a Stellaris planet. This new district system is ok, but i can barely imagine how they look and whats going on in a district. A city district, with 6 apartments....thats literally 1 house....and 1 office job in a house? What is this bureaucrat even doing there?.....We are 9 tenants in this house I live and there is no office in there. Then these open slots to build a building feels, atleast to me, like a 2nd system that doesn´t connect well to the districts..example a generator world with 9 energy-districts and then a Holotheatre in midst of these power generators or was this placed at the other side of the planet? I still prefer the old tile system, it was easy to see and to understand. Also placing defense platforms in an entire system or around a planet....I miss that.
@cyberneticbutterfly8506
@cyberneticbutterfly8506 Жыл бұрын
The best thing back then or maybe a few patches in, was that the planets were relatively simple while these days I feel like the entire game revolves around those rather than the actual starmap.
@sanlivia9203
@sanlivia9203 Жыл бұрын
The thing i love the most is the reference in the game. When you encounter yourself from another dimension portal, and the main reason was the FTL method they used. I like to think that there are people in another dimension playing Stellaris with the others FTL method, and that created a alternative Montu.
@Balkken
@Balkken Жыл бұрын
The thing with tiles was that often you were just better off dedicating planets to a single resource since whatever resources you could gain from the tile bonuses were overshadowed by the flat percentage bonuses you could get from buildings.
@PlatanKlonolistny
@PlatanKlonolistny Жыл бұрын
Tiles! They were cool because I could visually recognize planets. It helps a lot when You roleplay.
@Xaphnir
@Xaphnir Жыл бұрын
I think one thing I really liked about the old game was how much slower ships in combat moved. With the movement speed ships have now it contributes so much to how fast battles end.
@sp0ckz0mbi3
@sp0ckz0mbi3 Жыл бұрын
God those tiles are nostalgic
@Kevbo2040
@Kevbo2040 Жыл бұрын
Always interesting to see a reminder of what Stellaris was in the past, but I'm happy with the direction its taken and the depth it's gained since then. Some of the things from the old, original version of the game can be fun, but most of it was so insanely unbalanced it's kinda weird to think it was released at all.
@babstra55
@babstra55 Жыл бұрын
it would've gained the same depth obviously. AND it would have more ways to strategize planet building and fighting. I don't remember it being even nearly as imbalanced as we now have. also tall was actually competitive.
@unknow11712
@unknow11712 Жыл бұрын
The only thing i miss of the past, are the sector that are "entity" that use resources and can be taxed . i loved that having realy big territories was inefficent in the resources they gave .
@ChaoticNeutralMatt
@ChaoticNeutralMatt Жыл бұрын
I also think the tile system should be used as inspiration for reintegration of blockers and visualization of what your pops are doing. I don't mind the job system but visual info is nice.
@scrooge-mcduck
@scrooge-mcduck Жыл бұрын
Planetary management was much more intuitive, I wish they do a DLC rework of that, bring back planetary view and invasions that are more than circles killing circles.
@andrefasching1332
@andrefasching1332 Жыл бұрын
i agree. even something simply like planetary decisions you could enact while being invaded "muster emergency conscripts" "deploy minefields" "deploy a virus" "evacuate the people" ..and lill easterggs like "all man must serve" "scrapping the barrel" Simply something that lets you sacrifice your population, temporary habitability or hell...even lets you sacrifice the planet. Turning Invasions into a little minigame instead of as you already pointed out, circles killing circles
@vladmods
@vladmods Жыл бұрын
That was fun, Montu. Thanks! :-)
@connorallen7521
@connorallen7521 Жыл бұрын
Now I remember why I have a soft spot for orbital rings and plasma throwers, makes heaps of sense looking back!
@gyorgypaulovics3173
@gyorgypaulovics3173 Жыл бұрын
I have to say the stone age ameoba part got me dead 😂. Great video man
@galenwrathweld
@galenwrathweld Жыл бұрын
I joined Stellaris in 1.4, this is a MASSIVE but welcome blast from the past. I never thought I'd actually miss some of these mechanics.
@bsquared9
@bsquared9 Жыл бұрын
Totally saw back to the future intro coming 😂
@antongrahn1499
@antongrahn1499 Жыл бұрын
It was so basic back then. Planet tiles meant that once a planet was full of buildings and pops you could leave it alone forever and never think about it again.
@eternalbrogamer
@eternalbrogamer Жыл бұрын
there are a lot of things to be said about 1.0, but I will never stop wishing we got the tile system and wormhole stations back purely out of nostalgia
@LoneRising
@LoneRising Жыл бұрын
I remember the chaos of wars pre-hyperlanes. You could be hit from any direction.
@Turamwdd
@Turamwdd Жыл бұрын
And the fact that the AI actually knew how to use the various FTL methods while Paradox thought the various methods were "too diificult" for players.
@zerohashira
@zerohashira Жыл бұрын
Wow, despite being there from the start it's crazy seeing how much it REALLY changed. I still miss tiles to this day :(
@venmis137
@venmis137 Жыл бұрын
I like most of the new changes, but one thing I do miss was the dynamic borders. I feel like it just makes so much more sense for a space-based game to have a border system like that, whereas the current system is pretty much the same as in most other pdx games.
@Kasaaz
@Kasaaz Жыл бұрын
I know the early game feels a lot slower compared to the way it is now, but I really miss being able to just let the game run and actually take the time to really think about what it would be likes for this species and all the things going on. These games are usually about the stories we tell ourselves with them. I wouldn't give up what we have now, but sometimes I do wonder if some things have been lost.
@khatack
@khatack 4 ай бұрын
If they made a 1.9 stellaris with features such as origins slapped on and with tweaks to the empire size effects on science and unity and upgradeable habitats, that's the only thing I would play. The only reason I don't play 1.9 anymore is that I've played it so much that there's pretty much nothing left to do that I haven't done already. Man I miss the tiles, the old combat mechanics where armor added damage reduction instead of another health bar (by far the superior system, although it did require rebalancing), I miss not having to worry about advanced resource production, overcrowding and housing and all the other unnecessary hassle, and man do I miss having 3 separate types of FTL travel (again, rebalancing was needed but man I loved having that, it added so much identity to the different playable species). Let's see, take 1.9 and add: Origins Upgradeable Habitats Citadel size defense platforms Ecumenopoli Less restrictive war mechanics, more akin to Civ V with free war declaration and free peace negotiation trade. A Trade system similar to Civ V and VI, but where trade route origins are bound to the planets that produce them, this would also have trade ships flying around making the galaxy feel more alive. Espionage, improved diplomacy and leader systems from the modern versions, with little tweaks and rebalancing. Man, I really wish that Apocalypse and Megacorp never happened and they would've instead kept developing from the 1.9 model of the game.
@ComradePhoenix
@ComradePhoenix Жыл бұрын
I actually prefer the 1.0 ground combat to present. I miss having attachments on armies.
@Elydir
@Elydir Жыл бұрын
Tedious as hell to put them on every army.
@S3Cs4uN8
@S3Cs4uN8 Жыл бұрын
@@Elydir Tedious and not worth the effort since the minerals you spent on all those minor attachments could have just made more armies.
@ComradePhoenix
@ComradePhoenix Жыл бұрын
@@Elydir Easily fixed, rather than getting rid of them entirely.
@Elydir
@Elydir Жыл бұрын
@@ComradePhoenix Sure, I wouln't mind attachments if we had army templates, like we have ships. Unfortunately, the entire ground combat is an afterthought, and so far PDX is treating it as such.
@ComradePhoenix
@ComradePhoenix Жыл бұрын
@@Elydir And so is the modding community, unfortunately.
@rawrou
@rawrou Жыл бұрын
The tile system was what got me into the game, it reminded me so much of master of orion 2 , then they gradually changed it but the change wasn't that abrupt like from MoO2 to MoO3, so while i still like the tile system for nostalgic reason i have to admit that the current system is much more efficient and overall better to the point where going back to the tile system would feel like a huge step backward, even though i liked it.
@matheusGMN
@matheusGMN Жыл бұрын
I haven't even finished the video yet, but I'm sad to see you've yet to comment on how you could make specialized science buildings! so that you could increase the research that you're most behind on!
@MrAgent7249
@MrAgent7249 Жыл бұрын
Used to love the empire creep to acquire territory
@davidthomason788
@davidthomason788 Жыл бұрын
Gah, I miss Wormhole FTL. It was so gloriously OP once it got going. They never would because of balance but they should totally bring back warp and wormhole drives as Archotects.
@ZeZwede
@ZeZwede Жыл бұрын
it's crazy ghow much stellaris has evolved. it's almost as if we've had 1-2 sequels within the same game when it comes to changes. Always wondered how to go back and play the early version like this.
@maxrander0101
@maxrander0101 Жыл бұрын
i miss being able to have the other forms of FTL travel they opened up so many new options for both defending and attacking and also having the option to ignore the cant jump to an unexplored system with a navy
@AngelicHunk
@AngelicHunk Жыл бұрын
It's cool that factions actually had teeth back then. Wish they'd bring something like that back.
@Michael-qf5dl
@Michael-qf5dl Жыл бұрын
I remember being hyped some time before the release, after playing extensively CK2 and EU4 about a year before Stellaris release, and remember weeks flying by with stellaris in multiplayer matches. Oh, the nostalgic cringe of how it looks, oh dear. My first empire was Foxes with focus on leaders quality, before I learned that leaders were neglegable and capped at lvl 10, so that empire did not played well. Oh, I remember when mods were unlocking option to play as robots from the get go, that was fun times. I actually was always playing with hyperlanes only after some time, so removal of other options was not an issue, but I do miss a bit for some gameplay features, e.g. rare resources being actually rare, valuable, and even worth fighting for, because now with synthetic generations of them they are not really "rare".
@jamdonut
@jamdonut Жыл бұрын
i remember playing back then, i really didnt understand a lot of the systems and i didnt like the game, i came back just after relics dlc and loved it since
@demonicbunny3po
@demonicbunny3po Жыл бұрын
Looking at this, I kinda want to see a mod that takes those 1.0 mechanics and combines it with some of the features and mechanics added in the intervening years. Like, bring back the tiles and placing defense platforms, but with the modern leader system or something.
@MadamLava094
@MadamLava094 Жыл бұрын
Oh my god seeing tiered, direct energy/mineral production buildings is a blast back, Im commenting a lot but still its just so interesting
@MadArtillery
@MadArtillery Жыл бұрын
Ah this is so much NOSTALGIA!!!!! I miss tile planets and I miss the old borders, those were cool and these funky system defence builds mmm. I didn't even remember the spreading ai rebellions! so cool!
@tobiasschmid6491
@tobiasschmid6491 Жыл бұрын
The dynamic borders are so cool!
@ZeGreatKaiser
@ZeGreatKaiser Жыл бұрын
This is very interesting to watch as someone who hasn't played or seen any Stellaris content since release. xD
@duskyrc1373
@duskyrc1373 Жыл бұрын
I do miss the different FTL types. And the tiles were fun too, but mostly the FTL.
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