I hope the next big DLC next year will do for biological ascencion and hive minds what this one did foe machines. Also a new end game crisis, perhaps something different. Like dormant galactic Hive Mind that is microbial and infects planets, pops etc. Not just another big numbers, but enemy within?
@schwingedeshaehers7 ай бұрын
i hope to, but i think for that they should pack utopia in the base game/make the price 0
@jameshildebrand9077 ай бұрын
Honestly, this DLC adding Arc Furnace has put my subterranean silicoid gestalt on my list of playthrough. The idea being, colonize nearly every world at game start, no need to produce food or consumer goods so I can place more focus on mineral/alloy/research. But now with arc furnaces reducing mineral and alloy pressure, I can push more research.
@EpslionBear7 ай бұрын
The flood as a crisis. Ships lost in combat get scavenged , planets lost become hive worlds etc
@goldengolem47257 ай бұрын
Somehow integrating the fungal spy network seems like it could be a cool dormant hive crisis
@GreenSkinGentleman7 ай бұрын
Give me biological assimilators. I know you can do that after technologies, but would be cooler if they were available at game start and you just started going zerg on people.
@PizzaMineKing7 ай бұрын
My wishlist for a bio update: - different paths for bio ascension similar to those in synth and cyber ascension - organic ships that cost and upkeep food instead of alloys - those organic ships self-growing, thus upgrading automatically into higher value ship types over time but needing more upkeep there - if you wanna go crazy, random equipment for these ships
@christophebedouret98137 ай бұрын
Gene stealing would be perfect.
@PizzaMineKing7 ай бұрын
@@christophebedouret9813 ... Why am I feeling like our different ideas sound like splitting genetic ascension into two, one for big spaceborne creatures and one for gene-stealing and gene manipulating pops?
@ErshErshovich7 ай бұрын
Growing planets? Plant a seed, feed it with food and/or energy and get +1 to planet size and number of districts every 10 years. Habitability is reduced to other species Or a space-whale-like habitat. Small in size compared to the traditional ones, but it can travel across different systems and use resources from a system to get a buff to production (up to 5% per deposit in the system, I suppose). Drawback is that it exhausts the deposits of resources so they need 15-20 years to completely restore
@PizzaMineKing7 ай бұрын
@@ErshErshovich Those mechanics sound interesting, though VERY off with what the rest of the game has - I don't think there's anything else that grows planet size - maybe it needs to be a specific type like a gaia world or become a new type? As for removed deposits, this would be a first - and a way to go for scorched earth tactics... or a total nomand empire if that's your only habitat... Interesting concept, not sure how it works with balance.
@ErshErshovich7 ай бұрын
@@PizzaMineKing this is Stellaris, balance has never been an option :D
@jaredpierce84777 ай бұрын
Some modularity nerfs I noticed on starting my game this morning: Dark Matter trait upkeep increased to .02 DM/Pop from .01 DM/Pop Exotic gas trait upkeep increased to .04 EG/Pop from (?) .02 EG/Pop Exotic gas trait bonus cut to 10% from 20%.
@kaibaman77677 ай бұрын
Still extremely worth it, I'm normally in major surplus anyway. And wasn't exotic gas trait 15%?
@robguy85017 ай бұрын
Also they changed "mote-powered tools" from -20% industrial job upkeep to +20% industrial job output. And the output of "exotic fuel consumption" was previously 15%. So pops designed to only increase all output went from around +75% to +50% but maximized alloy pops went from +95% to 90%
@jacobp.20247 ай бұрын
Yeah, adding extra dark matter cost to the pops wasn't a bad idea!
@alexandredevloo65777 ай бұрын
Biological ascension really need a buff, especially to the trait it give, machine get +40% to everything from a trait meanwhile biological get +10% to artisant/metalurgist i did also once see someone suggest they should be able to build biological fleet, would be cool
@jameshildebrand9077 ай бұрын
Another feature that would be nice to see is, like the ascension perk for relic techs, why not have bio ascension boost biological techs such as what you receive from aomeba? The regenerative hull boosted and strikecraft boosted.
@davilox07_157 ай бұрын
Biological doesn’t need a stat buff, it requires a rework
@dan_the_dirty17 ай бұрын
Yeah, biological ships would be really cool (especially for hiveminds). We already know it's possible to have gigantic powerful biological creatures from all the levithans. They could also do a fleet reskin/update once you ascend.
@nash65207 ай бұрын
The power difference is a bit silly. Leviathan bio trait gives +50% army health and 0.025 monthy alloys per pop, while the machine one gives +500% army damage and +15% metallurgist output, same trait point cost.
@heavyhebrew7 ай бұрын
The flesh is weak, just admit it.
@col.firefly7 ай бұрын
Best feature IMO is the tooltips for Arc Furnace/Habitat system potential. Would be nice if they could put that in *Expansion Planner*.
@barnabybilsbey7 ай бұрын
I'm so happy this is now in the game
@ClockworkOuroborous7 ай бұрын
That would make a lot of sense.
@Luke-mr4ew7 ай бұрын
I think the real stellaris are the pops we purged along the way
@jameshildebrand9077 ай бұрын
Nooooo, I merely displaced them... to the synaptic lathe...
@heavyhebrew7 ай бұрын
What pre-flt population on this planet? there was no one here when we showed up.
@tschysas7 ай бұрын
the QoL feats are absolut awesome... nice patch....
@heavyhebrew7 ай бұрын
This is the first time in a long time I felt like I was getting my moneys worth.
@mikailfournea95457 ай бұрын
Hear me out: a bio ascension that allows the growth/construction of void beasts, up to and including dragons
@ObiwanNekody7 ай бұрын
Macing out building and district upkeep reduction is really nice with cosmogenisis FE buildings.
@Bobylein13377 ай бұрын
idk know about the swarmer agenda, considering you can build as many swarmers as you want 15% cost reduction are basically 15% more built swarmers, especially early in nanotech you won't receive that many for free. Also evasion buff is neat I guess, means you don't need to take the afterburner.
@schwingedeshaehers7 ай бұрын
but probably you want the afterburners at the bigger ships, to be faster
@crocfighter.13227 ай бұрын
It's actually about 18% more swarmers. 1 swarmers worth of resources makes 1/0.85=1.1765 swarmers at a 15% cost reduction. It's still a nice buff and the evasion things does make it slightly more versatile, however I've always found planning wars around having the right agenda active to be difficult or impossible so I doubt it will change how I play.
@Bobylein13377 ай бұрын
@@schwingedeshaehers But swarmers are always the same small size (which itself should be changed, I feel)
@Bobylein13377 ай бұрын
@@crocfighter.1322 so it's an even bettter buff, also early launching agendas is a thing (that I always forget..) but I get what you mean
@esorevikofficial7 ай бұрын
That megastructure dismantling and tooltip for arcfurnace/habs potential of a system are BEAUTIFUL
@evansarver29897 ай бұрын
We GENUINELY need to buff genetic to insane crack levels of power, genetic is just sad at this point. And I do feel like psionic would be good to receive some extra complimentary bonuses as well. But truly, I’m not sure if overtuned genetic ascension can even compete.
@sorantorann7 ай бұрын
Honestly, I kinda feel like virtuality should work with auto modding, in that, when you open a job you get +1 pop a month until it's filled so that it doesn't just instantly completely fill the planet. It would make sense in some regard, cus how is a "virtual pop" mining? Dont you have to build the miner for them to inhabit? Or install them into something to operate? Idk, it just seems weird. +1 pop a month is pretty insane still, and that's 12 jobs filled per month, but it will also make the transition slower by at least a few years without ruining the effect either. Instead of just instantly getting 37 clerks or maint drones, it'll take you a few years, before you can start instantly pumping your job production as well.
@AizaakThurston7 ай бұрын
You would build the mining droids that are specialized for mining when you build the mining district and it would just sit there at the mine until someone logs in and controls it. So basically instant.
@cosmosyn25147 ай бұрын
they mine it on the blockchain or whatever lol
@heavyhebrew7 ай бұрын
Imagine the vastness of the computational power necessary to make entire worlds, down to the subaotimic particulates if you wanted. Making as many copies of whatever you wanted, needed, would be child play. But from a gameplay mechanics point, I get it. Once you cross that threshold in virtuality, you snowball.
@zoande837 ай бұрын
I think you should be able to destroy megastructures while at war, make 2 stages first it takes a while to make it a destroyed version of it and then more time to destroy it entirely. I feel like some empties would destroy their Dyson sphere instead of letting the enemy get it
@davidbilich17087 ай бұрын
Maybe require a fleet to destroy it... fight it like bombing a planet.
@andrewextravaganza87967 ай бұрын
While I understand this point, if you allowed this in war it would be allowed in total war. Meaning you can capture an enemy structure you know you can't hold and destroy it before they can take it back.
@jameshildebrand9077 ай бұрын
So I find cyborg is still a preference for me as late game I can add Enhanced Memory and Learning Algorithms. Combined with Aptitude and Harmony traditions giving -4 leader negative traits. In addition I still have room to add in Streamlined Protocols and Docile to push empire size back down.
@pantheracheaxb7477 ай бұрын
What I'm expecting on the next storm DLC is that the psionics would cast a galaxy storm on certain area towards the certain empires or/and course the storm to different course, that'd be a real psionic buff...
@Sephiroth1447 ай бұрын
UNLIMITED POWER!!! Wait, wrong Palpy quote- eh, it works.
@therealspeedwagon14517 ай бұрын
Thank you Paradox for adding in the ability to dismantle megastructures! I’ve always found it annoying that when you play very wide and conquer other empire’s systems you inherit their megastructures and have to suffer with their upkeep. I’ve genuinely resorted to console commands just to get rid of them. I also think this could open up a strategy of scorched earth. I just wish they could add in the ability to dismantle any megastructure at any point if you decide you don’t want it anymore.
@2MeterLP7 ай бұрын
Why would you not want extra megastructures? Sure they cost upkeep, but if its worth having one, its worth having ten!
@therealspeedwagon14517 ай бұрын
@@2MeterLP arc furnaces have insane upkeep. 100 energy credits per arc furnace. To me that’s just not worth it. One on a very strategic system is enough. Same with mega shipyards and matter decompressors. You can never have too many Dyson spheres or ring worlds though! Energy is by far the most valuable resource in the game.
@Sephiroth1447 ай бұрын
Personally, I'd prefer a third option- deactivation (which could have a possible activation cost if you change your mind). Generally, Megastructures are great (even Kilos); and I'd rather keep them on standby than completely remove them. I mean, you're telling me none of these come with an off switch or they aren't pulled in somehow...?
@ryorai58046 ай бұрын
I got a "theory" for you. We going to get 2 more major DLCs similar to machine age for genetics and psionics. The Genetics DLC is going to feature changes to the ship designer and BIO ships, perhaps ship traits?
@ProBaiter00127 ай бұрын
Nanite oh Nanite... Why you have to be suck. But then again having 7 Maxed size 450 fleet with 0 upkeep is bonkers. Put Carrier Nanites and Voila your Swarm fleet is ready to consume the universe
@7Naur77 ай бұрын
works with neutron launchers too(sometimes even better but always show low fleet power due using carrier computer(other looks useless because of behavior =\ ).Usable then you need actual power for destroing levi or titan, not for showing power on paper. But yes, carrier nanites something... something that destroy late game 2 times for me ;D
@Supreme-no2ye7 ай бұрын
...after 30 years when your harvesters are ramped up fully. They had a great opportunity to allow nanotech empires to grow faster by making the agenda force your harvesters to ramp up once, but they blew it.
@2MeterLP7 ай бұрын
What do you mean *7* maxed out fleets? They have no upkeep! Just go over naval cap! By the time the crisis hit I had HUNDREDS of fleets!
@heavyhebrew7 ай бұрын
Crisis? What crisis? We ate the Crisis. All of them. Why are we talking to ourselves? O yeah, we ate everyone. No one left but ourselves, might as well consume that. Nanite singularity
@PizzaMineKing7 ай бұрын
@@2MeterLP command capacity...
@WiseStrategist7 ай бұрын
I was hoping they'd give us back the ability to purge unwanted machine pops again.
@BenaSPACE7 ай бұрын
I feel like a fun little addition to the engineered evolution line is a trait that oversizes your pops, making you play as a literally tall empire. Each macropop generates 1-2 virtual pops, as your macro pops literally are just doing the same work but on a bigger scale.
@LordBruuh7 ай бұрын
The stellaris team has to be the best IMO. I don't know any other game devs that make updates worth it every single time. Well maybe Crate is another one.
@sentreb94007 ай бұрын
had an ongoing virtual cosmogenesis run where I was in the midst of harvesting pretty much the entire galaxy and dumping them into the lathe before the patch. got on after the update and instantly got hit with a -140k energy deficit from the 750 pops having their minds used as living chips so uhh yeah don't do that anymore
@AutieTortie7 ай бұрын
I love the whole nanotech thing, but jeez, in my last playthrough I was making 7k+ nanites a month. There is also no storage cap for nanites, so I was at 50mil+ nanites pretty quickly. Game slowed to a crawl and I stopped playinh.
@7Naur77 ай бұрын
then the dlc come out i tried mining drones civic + nanites.Attempt to orginize popuped 30+ fleets all over your empire every 5 years was awful experience.
@toweroffrogs94707 ай бұрын
How did you make so many nanites?
@ClockworkOuroborous7 ай бұрын
I started one, and did it on the smallest galaxy with the least amount of races and planets possible. So far the lag hasn't been to bad, but I've just hit the midpoint.
@GinaRanTruthEnforcer6 ай бұрын
with the cosmic storms DLC suggestions about primitives possibly being knocked back to a pre-electric age by cosmic storms, i would say it should probably only happen once, then when they eventually build back up, they remember what happened last time and apply various types of shielding to their electronics, which if you're observing them, could lead to one of those techs you get from observing pre-FTLs
@EnnuiSports7 ай бұрын
The mutual aid "buff" is +.1 unity for -.1 energy, making it still suboptimal in many cases and leaving it still obsolete once you gain access to trade league or holy covenant policies. It really needs a bit more energy/minerals/food and/or a unique version of these federation trade policies to be worthwhile after year 30.
@diamondboy25607 ай бұрын
Montu will you let my family out of your basement please? Ill do anything
@MontuPlays7 ай бұрын
Which one are they again? I'll check!
@jameshildebrand9077 ай бұрын
@@MontuPlays Wait... There is more than one. 😮
@lucjanl12627 ай бұрын
Anything?
@robertmcpherson1387 ай бұрын
Also included in the patch... a bug that crashes the game when you try and save a new species.
@Hennetsims7 ай бұрын
Every time i watch one of the patch notes i keep hoping for the devs to let my hive minds take psionic ascension and always slightly disappointed since they broke all the mods that let me take it :D
@theragequitter9107 ай бұрын
That doesn’t make any sense, might as well let robots take it too then
@WhenDevilsDuel4 ай бұрын
@@theragequitter910it does and it doesn't. It doesn't in the sense of random leaders being psionic save for THE leader, but in many other ways it does. Pooled knowledge hiveminds are essentially a fully psionic race and not actually a hivemind, and why shouldn't the primary mind be capable of connecting to the shroud, what's to stop a hivemind from being manipulated into worshipping one of the gods, why shouldn't they have access to arguably one of the worst ascension paths.
@argetfreohr7 ай бұрын
I got the impression that the synthetic ascending pops would be able to access versions of modularity or virtuality functionality but the synthetic fertility seems to lock you out of that which kind of sucks…. If even just for the flavor it would be cool
@thelastroman72387 ай бұрын
With the new DLC hopefully you can do a full Rome play and lose your entire navy to a storm just to rebuilt it and lose it to another storm
@RegiusEques7 ай бұрын
Lol, nice history reference and losing ships would be an interesting effect for storms. In practice I think most people would just find it annoying but I think it would add an interesting dynamic. If I really want to risk it I could charge a whole fleet through the storm and surprise an enemy but risk losing a not insignificant portion of my fleet.
@barnabybilsbey7 ай бұрын
I think virtual pops should have their consumer good upkeep replaced by research upkeep (about 1 cg = .1 of each research) and the energy upkeep increase from colonies changed to research.
@2MeterLP7 ай бұрын
Nah. High quality circuit boards are consumer goods. Let them eat chips.
@LG-jn5fx7 ай бұрын
Great summary Montu and it was fantastic that you reminded us about your recent Acension tier list ....... which is already outdated and absolete :)
@christopherg23477 ай бұрын
They missed some fixes the first time. They appended the list. A lot of fixes and changes about the Lathe. Including a purging floor of 40 pops. 3:16 I made a suggestion for that. I like to think that had something to do with getting it. 11:30 + 14:39 The Communue of Toil got a buff. +20% Happiness from Augment was turned into +10% from Selection. And +20% worker output was added to Augment instead.
@askyw697 ай бұрын
I really hope you will be able to build a "storm catcher" style starbase building or megastructure so you can have a permanent "pet" storm in a system to mess with enemy ships.
@outland28747 ай бұрын
They do… Zroni storm caster
@askyw697 ай бұрын
@@outland2874 that is true but that is locked behind rng on which precursor you get and might as well not exist as a result as unless you keep restarting the game just to get the Zroni you can't build for it. Also there are likely going to be multiple storm types in the coming expansion not just the one we have currently.
@outland28747 ай бұрын
@@askyw69 you can if you play the new crisis path, which gives you access to multiple precursor techs.
@rainbowappleslice7 ай бұрын
Dismantling megastructures is going to be very helpful. I conquered an empire that basically crippled my energy credit production because they had built so many arc furnaces that I just didn’t need
@WhitetheCa7 ай бұрын
We are assimilating organics with this one 🗣️🔥
@GrayTheHeadache7 ай бұрын
Ok, some suggestions to bio-ascension: Opener: Replaces all clinics with Cloning medication facility(+6 medics and Clone vats functionality) 1. Nature amplification(increased bonuses from any common trait) 2. Individual genetic layouts(+army damage, you can create leader layouts) 3. Gaia world symbioths trait 4. Catalytic processing without civic Ascension ispiration situation: Gameplay mechanic for ALL ascencion path, gives technologies based on your ascencion. As example Gaia world architecture tech for bio: gives more jobs in gaia world
@anormos72707 ай бұрын
I am waiting for this Sanctuary-Pack with "buildable" Spacefauna or something sounds like something that would work for a point with bio(ascension)-updating
@ketsueko74987 ай бұрын
For some reason i cannot use the new update because my game cannot open the setting.txt. but yeah the update seemed great
@Silver-tep9767 ай бұрын
Hey Montu! Please do a video on the best machine type for a voidforged (habitat)
@alexalbrecht57687 ай бұрын
Are orbitals supposed to block you from building mining stations even after you dismantle the orbitals? I’ve got some AI arc furnace systems that used to have orbitals and it’s not letting me build mining stations.
@sampfrost7 ай бұрын
can we decommission habitats now with the kilostructure disassembly?
@blackspiders7417 ай бұрын
To bad. I don't see a fix for dyson swarms sometimes not collecting their resourse.
@dach8297 ай бұрын
yes system info is so amazing didnt want to find a mod
@mikicerise62507 ай бұрын
Hope this helps me. I've had my arse handed to me twice trying the new synthetic ascension path. 😅
@darko89597 ай бұрын
Could you do a video about the ground combat? Maybe then Paradox finally will change it into something that isn't boring
@MrRhoidRage7 ай бұрын
What’s your idea?
@nobey1kanobey7 ай бұрын
@@MrRhoidRage Planets should have a continental invasion screen similar to the katzen imperium in Gigastructural engineering. There should be a roll system and pips like other paradox games, and respective research for new equipments and terrain combat advantages (i.e. deep sea diving combat gear)
@LachlanRoss-zx8qn7 ай бұрын
Would love to hear your thoughts on the best traits for Ai empires. Which ones are strongest and which ones are most fun!
@RamzaBehoulve7 ай бұрын
I've been waiting for them to finish tweaking the DLC despite getting it day one. I assume ACoT and Gigastructures are doing the same before really updating the mods. No point having to update almost every week due to the game still patching regularly.
@johnsafer7 ай бұрын
I wonder what happens to the discovered resources if you demolish the arc furnace?
@pikpikgamer10127 ай бұрын
I got an error on the luncher so I tried uninstalling and reinstalling, but now I keep getting a disk write error and it won’t progress past 94% installed. Please help.
@EpixOrBust6 ай бұрын
the game has changed so much in the last 3 years can we get a returning players guide?
@jakemanoogian78147 ай бұрын
I hope this leads to eventually being able to dismantle more megastructures so you can built them elsewhere
@Zathurious7 ай бұрын
I cannot help but feel like biological and psionic ascensions need a good buff now. I'd like those converted into a situation as well.
@shietinghd30207 ай бұрын
Who has thought that you give a 60% buff for 0.01 dark matter is not busted. I would have more fun if they increase the dark matter upkeep instead of reduce the production bonus
@schwingedeshaehers7 ай бұрын
it would destroy more i think
@robguy85017 ай бұрын
It was left out of the patch notes but they actually did both. The dark matter and exotic gas upkeeps doubled. the exotic gas trait was also reduced from 15% to 10% so modular empires should have 25% less resource output and moderately higher pop upkeep.
@2MeterLP7 ай бұрын
@@robguy8501 Seems like a pretty harsh nerf for an ascencion that was already only second best.
@robguy85017 ай бұрын
@@2MeterLP It's still very powerful by any metric that isn't a virtual rush. I think it was intentional that they buffed alloy traits to compensate for the general output nerfs. I'll be interested in seeing how this pans out in the next tournament where virtual will be banned.
@QuestionableObject7 ай бұрын
Resources? I thought the daedalus seal was the one that just dimensional locked all the wormholes & gateways in your empire.
@YukishiroShikaze7 ай бұрын
I was hoping for a little bug fix concerning cetana's situations and archaeological dig sites sometimes not starting or appearing. If there is someone here who knows how to fix it maybe thru console commands, please help?
@Dmc11847 ай бұрын
a problem ive had with the new dlc is that i cant place dyson spheres anymore, i have to instead place the dyson swarm and convert to a sphere that way is that a bug or intended
@MasterChief-ie2xu7 ай бұрын
That's an intended change, generally speaking it's a good one since it makes the first part of the dyson sphere build faster since it's already partially built. As well as the fact that you can tech rush dyson swarm pretty early and built them to sustain your energy economy long before you get galactic wonders. So yea always build dyson swarms & arc furnaces when you get the chance, use the swarms to offset the energy needed for the furnace and boom you've a great economy.
@jean-lucesterhuizen82797 ай бұрын
i Played a fanatic materialist run where early game i was boxed in to 3 planets till like 2160, i declared war on a much more bigger neighbor and won and took alot of is space and something like 12 planets, He was a machine empire and so i assumed i would simply adopt his pops, But they for some reason acted like they became stupid and could only do worker jobs, but they were running their empire before i took over, can anyone explain?
@dach8297 ай бұрын
with so many recent changes what traits would you guys suggest taking for machines to go wide or tall?
@samuelanderson98007 ай бұрын
@Montu Plays have you gotten all of the achievements yet? If not that could make an interesting video.
@herrbona70957 ай бұрын
They should totally add a Bio pop virtuality equivalent, maybe after they balance it, where the empire's species become souls rather than bodies.
@Bill-22037 ай бұрын
I reckon machines should have an option of 3 traits being robot, droid and synthetic so you can purposefully build robots that do only worker jobs, droids do worker and specialist and synthetics do all job types for biological empires obviously as a zenophobic empire surely wouldn’t want a machine to get superior to them or perhaps a nerve stapled robotic trait equivalent
@njohan1007 ай бұрын
Interesting new changes. My current DA run likes the 260% pop growth alot 😅 Maybe not the strongest as mentioned, but cybernetic isnt bad
@simply_Compos7 ай бұрын
BRUUUUUH when buff genetic asention
@grayrook86377 ай бұрын
Hooray, the best ascension path got better. Imma be over here loving Bio ascension starving in these streets.
@Ceraphid7 ай бұрын
I really fail to see how psionic keeps up with cyborg and synth, to me they're under powered compared to the two
@jamiefenwick83597 ай бұрын
I do agree that it tends to be a bit overrated these days but it is still quite powerful in my opinion. Overall with the covenants it provides very fat bonuses to pop output, you can get the ascension extremely easily and early without too much science required and the ship components are a solid boost to your fleet. The only big flaw to me is that compared to the other ascensions you really don't get that much of boost to pop growth. Even the composer of strands gives pretty mediocre growth bonuses next to what most of the other ascensions are capable of. I get that pop growth is supposed to be psy ascension's weakness but modularity, synth and cyborg ascensions provide similar levels of pop output boosts and are all way better at mass producing pops. That being said its clearly on a totally different level to genetic ascension and also feels a good bit stronger than nano (if nothing else because it doesn't explode your computer).
@tbotalpha81337 ай бұрын
I wish Psionic Ascension would let us go full-blown Ruinous Powers, and start beckoning psi-daemons into material reality, and starting Chao- I mean Shroud cults in other empires to draw them into our sphere of influence.
@sirensoulegaming41587 ай бұрын
Psionics productivity and growth doesn't really compete no, However I do think it's worth remembering that they get exclusive shroud techs that mean they get better military tools to play with than anyone else. Psi Jump drives are better than regular, and Psionic Shields are the best shield component in the game, even beating Cosmogenesis's Dark Matter Deflectors. They also get access to pre-cog interface, and all the extra tracking that computer provides gives them an edge in dealing with cheap-ship swarms. The thing that really hurts Psionic is that this is the *ceiling*, and it's all achieved through rng. I think if they had consistent access to these components every game then they may at least have a shot of keeping up on the battlefield and may make a place for themselves as aggressors (afterall, someone else can be productive, but if you can take most of their planets away from them, does it really matter?).
@TechBearSeattle7 ай бұрын
I'm kind of amused that the randomness added to Democracy and Oligarchy governments comes right after the UK Parliament decided to dissolve early and hold new elections. This essentially resets when the next election would normally be held, although there is nothing to stop the next parliament from again dissolving early. So the change adds some unpredictability to the game while still being fully based in real-world politics.
@TOOTHBRUSHDUCK7 ай бұрын
I think they need to prioritise making the other ascension paths also good and strong over nerfing the machine further. They're just outdated more than anything
@makaramuss7 ай бұрын
they should just make miners, technicians, farmers, metallurgists and artisians can't be filled by virtual pops and be done with it. not only very balanced but also a very fine fix that solves question of "what happens to migration"
@slipknottin7 ай бұрын
I’d still like to see trade offices produce trade, not energy credits
@DEATH-px6mh7 ай бұрын
Anyone not getting the option for The Synthetic Age ?
@MontuPlays7 ай бұрын
do you have the new DLC, the machine age? If not, thats the issue. If you do, maybe ask on discord or the reddit with some screenshots, or post a bug report
@tokikobirb4827 ай бұрын
Imagine if vitruality traditions also touched Bio-trophies
@QuestionableObject7 ай бұрын
Huh maybe the next dlc won't be as far away as I thought
@dawidgowacki79637 ай бұрын
Can't wait for another hive mind build
@alexreiz61287 ай бұрын
I know it getting old by now, by hope Paradox overlorda heavily expand on Espionage options eventually, allowing for more tricky plays
@andypham42167 ай бұрын
Individual machines with trade value is soooo much better than gestalt machines. Ive had my capital producing over 15k trade value going virtual and converting a 30 gaia world into an ecumenopolis. Then i just build another world or 2 for forges, arc furnaces create more minerals than i ever need. Glad nothing in my current play style has been nerfed.
@BloodySwede7 ай бұрын
and the ai will be able to understand to space weather predictions?
@CallMeSomething77 ай бұрын
Ah yes lets gigabuff synthetic and not touch any other ascensions...
@ulitharid89077 ай бұрын
Really hoping we get a bio version of this DLC next. Synthetic Age is one of the best DLC's we've ever gotten (Second only to Utopia in my opinion), and it'd be a shame if the sheer level of polish, flavor, and power wasn't also available to bio empires eventually Definitely a few things I'd love to see: - Multiple Hive Mind ascensions like the Synthetic Age paths for robots currently - Ascension path that converts a non-gestalt bio empire into a gestalt bio or pseudo-gestalt bio empire, kinda like Virtuality but for for hive-minds instead of robots. - More things that are specifically geared toward making Tall builds more viable. The Wide meta has been dominating stellaris for almost its entire life because of how few viable tall options there are (more specifically, because all of the things that are good for tall builds are also just as good for wide builds), and I'd love to see some more tall-centric stuff like Virtuality (seriously, Virtuality ascension is my favorite part of this DLC and it's not even close)
@sirensoulegaming41587 ай бұрын
I'm all in favour of stuff that buffs tall playstyles, but Virtuality is the single worst designed thing in the expansion imo, and I really hope any future attempts at making "tall" things don't follow Virtuality's route. The raw number of production bonuses they get is obscene, considering the pops are all instant. Mixing those 2 things together is bad news. Sure it's powerful, but that doesn't make it well designed or thought out.
@ulitharid89077 ай бұрын
@sirensoulegaming4158 Honestly I have to disagree, the only real way to ensure a tall build functions is to get more production out of a smaller area, and the only way to really do that is wither more production bonuses, or bigger planets. Bigger planets have the problem of building slots never increasing, and pop growth slowing down as pop numbers increase due to the effects of the growth scalar. Since bigger planets doesn't work as well for tall, production bonuses is what they went with, and since they knew people would try and optimize their number of boosted jobs by making larger planets with our available tools (Shattered ring anyone?), they preemptively realized that production bonuses without population growth is weak as fuck, so they made instant pop generation and removal (Which also stops the secondary issue of tall builds, longevity, since once a planet is finished developing, it will necessarily eventually run out of housing, and therefore lose stability. In a normal empire this is solved by relocating pops to new planets, but a tall build has no such luxury.)
@sirensoulegaming41587 ай бұрын
@@ulitharid8907 tall builds shouldn't get both at the same time though I think, mostly because of how wackwd up the scaling is. Virtual is by far and away the best build in the game, yet they have to do barely a fraction of the work of other empires who need to go wider, grow pop, fill jobs and do whatever to match it. Tall should be an option. It should be viable. It should never be so good as to eclipse everything else in the game. Why should a build that just sits on its bum be able to so vastly outperform Everything else in the game? It's dumb.
@SwiftrunnerXXY7 ай бұрын
"Momnissaiah" took me the fuck out
@Nerazmus7 ай бұрын
Momyssiah answer our prayers!
@lavasurfer65487 ай бұрын
Can you dismantle gateways ?
@jameshildebrand9077 ай бұрын
Honestly... They added the civic Scavengers. Why not add that as something else the civic provides? 😮 Or when you come across, Grunur and there is the ruined starbase. It is mearly decorative, but what if Scavengers civic permitted, well, scavenging it. Literally become the trash cleanup crew of the galaxy!
@robguy85017 ай бұрын
Yes, you can.
@adamhubbert88966 ай бұрын
I've tried nano twice now and I do not like it. Virtual is awesome but boring on my first trip down that path I was into repeatable so fast that I was sitting around FOREVER waiting for the crisis.
@duyas16287 ай бұрын
Are we ever going to get destiny traits for gestalts.
@robguy85017 ай бұрын
Probably not. I believe this is intended to be the trade off for having permanent immortal nodes on the council from day one instead of leaders who's council slots need to be added, who can die, and who will have a mix of council and non-council traits. Likewise gestalt leaders never acquire council traits making them somewhat more likely to get useful traits.
@caffize39197 ай бұрын
Genetic and Psionic still need buffs.
@gallendugall89137 ай бұрын
Virtual pops don't work for me. For some reason they consume massive amounts of all resources, far more than they could ever produce. Tried it three times, two with no mods just vanilla & DLC, and they just don't work.
@schwingedeshaehers7 ай бұрын
to many worlds?
@lorddrazharofprussia46937 ай бұрын
How many planets did you have? You lose 25% resources per colony. I found that 4 Habitats and 1 large planet for later conversions into Econopolis works the best. And you gotta build good Dyson Swarms and Arch furnaces for energy and minerals, lacking bit of that one.
@lorddrazharofprussia46937 ай бұрын
I go full unity on my capital with energy and mineral districts, 2 full research habitats, one consumer food and the econopolis for alloys
@The_Sci-Fi_Slut7 ай бұрын
If you have more than 7 planets then the amount your pops produce will be decressing Vitual pops get +175% Resource output, but also a −25% Resource output from Virtual pops per colony So if you have 4 planets your pops will only be getting a +75% Resource output If you have say 10 planets they will be getting a -75% to output
@augustgremaud27387 ай бұрын
Depending on your empire size reduction modifiers, you can get away with 5-8 worlds before the debuffs overtake the bonuses. Pick a few worlds and some tall civics like Sovereign Guardianship, pick virtual to get immensely powerful, and forcibly vassalize the rest of the galaxy. If you want to play even taller, build ring worlds or transform your planets into Gaia worlds and ecumonpoli (or steal them and release your old worlds as vassals) to maximize each of your worlds while keeping empire size and planet number low.
@GilAzuara7 ай бұрын
we need a new weapon tier list
@LanceBryantGrigg5 ай бұрын
I mean; if they cant balance the game in the last 5 years, why would they start now?
@paulcatindig22607 ай бұрын
First? Also paragons tier list please!
@mister_enemy7 ай бұрын
Day 13 of asking for a new megacorp civic tier list ;p (screw the metal tin cans 😂)
@popecorkyxxiv23637 ай бұрын
I'm loving an unbalanced combination created by the Virtual ascension and the Birch World origin included in the Gigastructures mod. Took a while to get going but once the Birch World is complete you snowball to an absolutely cartoonish degree.
@timebrain31887 ай бұрын
Wish virtual would get some nerfs. Never liked going exclusively tall and from a rp standpoint just not into virtual shit, so it's a bummer seeing it get stronger while the ascensions for robots that actually interested me get weaker.
@darcraven017 ай бұрын
the nanite agenda is even more useless since you can just get free nanite swarmer ships every so often. like.. as long as you're not constantly at war your fleet will build up naturally over time for free. in my current run i'd lost my whole fleet fighting a fallen empire and rebuilt 12 nanite swarmer fleets to finish them off with. its been several years ingame since then and i havent built another swarmer fleet since and im at 33ish fleets now... ive got millions of nanites im not using cuz my fleets spawn free. so why would i use the agenda for build cost reduction.. i mean, i guess if im about to fight a crisis i could get the launch effect but i'd have to either spend unity to get it when i need it or wait till i can get it launched before fighting.. lame overall.
@starmiz17407 ай бұрын
I think Nanite is fun to play but damn I wish they would fix the mess it becomes. The lagfest is real and it becomes a pain in the ass to manage all those ships.
@Nomadic_Gaming7 ай бұрын
overtuned into synth w imperial is now busted also anyone even care about the worms midgame crisis anyone even seen it yet?
@dejannincic96717 ай бұрын
So not only are nanite worlds still useless but we still have waste time to merge all the spawned nanite ships. Oh boy thats sad
@HaleTheFreeVoice6 ай бұрын
So this is for sythetics not cyborgs right?
@MontuPlays6 ай бұрын
Yes!
@HaleTheFreeVoice6 ай бұрын
Whew thanks for clarifying because i wouldve been sad it i chose the wrong thing in my current playthrough hahah
@HadesCowboy7 ай бұрын
I think the best Buff/Fix for the nanite ascension would be the following: 1: Nanite ships are no longer spawned in, instead you are given that amount of "Nanite Ship" resource which is based on how many nanite planets you have and is the only way you can build Nanite Ships. This should completely fix the lag and stop you from always being over naval capacity if you choose to not be at war for a total of 5 minutes. 2: Give the Nanite ships more health (just enough where they aren't always one hit) and a large amount of HP regen. They should be small fast and annoying, but rn the only effective way to use them is with neutron torps and you still lose half of them to a much weaker fleet.
@2MeterLP7 ай бұрын
Who cares about naval cap? Naval cap only increases ship upkeep, nanites have zero upkeep! I deleted all my normal ships and went 10k over naval cap with millions of fleet power! And who cares about losing half if I have literally millions of nanites stored up and the swarmers take a week each to build?
@HadesCowboy7 ай бұрын
@@2MeterLP Thats fine for PvE but my corvettes usually take out 20-50 swarmers for each corvette lost and my battleships don't even get scratched unless the nanite swarmers have proton torps which leads to the 50ish swarmers per corvette. I've literally won a 1v2 against 2 nanite players as a was psionic voidborn
@2MeterLP7 ай бұрын
@@HadesCowboy fair enough. My experience is based on a playthrough where I got scourge missile torpedos out of a rift relatively early, so that may have made my swarmers more effective than they would usually be.
@HadesCowboy7 ай бұрын
@@2MeterLP from what I’ve seen doing PVP games (we have setting to make tech, unity and pop growth fast to speed up games) if you have a tech advantage they are great but they struggle if your on a similar level and become paper tigers if your opponent has better tech. Autocannon corvettes, strikecraft and swarm missiles deal with them pretty well in my experience. I also always run armor/shield hardening on anything that’s not evasion based, so that might be a factor also.
@BridgeFairy7 ай бұрын
I feel like Virtuality is overrated at this point especially if you are good at scaling. In my last several runs Modularity came out always on top, then again in multiplayer you will not be allowed to sim city your way trough ;/ The best thing about virutality is 0 stress or effort planet management, also it's new player friendly! Still i prefer my pain and suffering and scaling xD