I swear, the only feeling better than building an ecumenopolis, is filling it up to the brim by by sending all your unemployed pops there.
@CS_Mango3 жыл бұрын
Happened to me. But then I found unemployment on my ecumenopolis
@blairclarkjr.47913 жыл бұрын
@@CS_Mango that’s when you build another one
@CS_Mango3 жыл бұрын
@@blairclarkjr.4791 Already happened. But I'm feeling that this thing is going to be full any time soon.
@ballerbalgruuf3 жыл бұрын
Even better is using Barbaric Despoilers to fill up multiple ecumenopolises in a single war.
@CS_Mango3 жыл бұрын
@@ballerbalgruuf now that you mention it. I may try this once.
@neithermonk60243 жыл бұрын
I'm playing as a Celestial Empire, and took Agrarian Idyll as my third civic, not realizing it would lock me out of Ecumenopoli. Who could have imagined the people who idolize the countryside would hate the idea of a planet-spanning city?
@janehrahan51163 жыл бұрын
Pro tip, you can do both, actually using arcologies isn't banned, just swap out of agrarian, make your mega city worlds, then embrace farming again after.
@GusMortis3 жыл бұрын
@@janehrahan5116 that's some good cheese. 👏
@ItsMe-rz3lu3 жыл бұрын
For better roleplay you could take planetary diversity more archologies and make eco-ecumenopoli. It also adds Capitol/Imperial archologies for your capitol allowing them to be specialized in administration aka admin cap, naval cap, etc
@ergcironus.vernan3 жыл бұрын
I can't understand why Paradox didn't fix this. I mean, they could edit the perk's tip "DOES NOT have Agrarian Idyll civic", so as not to confuse players.
@limonka37133 жыл бұрын
@@ItsMe-rz3lu In this game there is a gaia world so why eco-ecumenopolis?
@ganymedemlem61193 жыл бұрын
"Choose archology project" Finds 3 relic worlds on new playthrough.
@MontuPlays3 жыл бұрын
Every damn time!
@NalyKalZul3 жыл бұрын
sorry but you can get 5 baseline a game, just pray harder to rng jezus and play the one true origin.
@ganymedemlem61193 жыл бұрын
@@NalyKalZul I was in a small galaxy and not counting the one I got from another empire with the remnant origin. I decided to leave that as a relic world.
@yongdrup10623 жыл бұрын
@@NalyKalZul hey I think I managed to get all 5 if it also includes the remnants start and the rubricator thingy in my last playthrough! I didn't know you could get only 5
@Zweistein0013 жыл бұрын
I've had a game where I found 2... as a hive mind.
@AsbestosMuffins3 жыл бұрын
I wish the arcology project was a terraforming thing because its not modified by either megastructure build time modifiers or terraforming modifiers
@mezarisage60553 жыл бұрын
yea, that always bugged me
@mbos143 жыл бұрын
I dont mind it not beeing terraforming. I do find it weird that machine and hiveworlds are tough. Seeing as both fall in the same line of tought.
@dodojesus45293 жыл бұрын
@@mbos14 well they are weaker than excuses so I'm fine with their creation being less intrusive to planetary management
@mbos143 жыл бұрын
@@dodojesus4529 i mainly would like to see them cost something else then energy. So they csn be more immersive
@sephikong83233 жыл бұрын
@@mbos14 Machine Worlds should cost Minerals/Alloys, Hiveworld should cost a gargantuan amount of food
@Belegor3 жыл бұрын
I once received an ecumenopolis as a machine empire that I used to store all my -slaves- batteries. It produced around 4K Energy per month … well until the end game lag took its toll that is.
@Tetragramix3 жыл бұрын
And the lag made it produce less??
@Belegor3 жыл бұрын
@@Tetragramix Yes, in a way. You see I had to part with a lot of my precious batteries in order to keep the game from running at real time speed.
@gekko4343 жыл бұрын
@@Belegor When a machine empire hits 3k energy surplus, it starts running its own ancestor simulations. That means your PC ends up rendering a few billion simulated universes inside the Stellaris engine. I think a bit of lag can be excused.
@anonguy7723 жыл бұрын
That's... That's the energy output of a Dyson Sphere. Welp, we just found the robots from the Matrix but in Stellaris and more effective :V
@N1ghthavvk3 жыл бұрын
You can also get an Ecumenopolis by finishing the "First League" Precursor event chain. Alternatively two of the Fallen Empire types also have an Ecumenopolis which you can conquer. That is the Materialists and one of the other ones.
@TheRealWormbo3 жыл бұрын
The Rubicator event chain also is a good source for a relic world, although you may need to fight for it if you want the actual Rubicator relic as well.
@marciusnhasty3 жыл бұрын
@@TheRealWormbo That relic is one of the best in the game. And the thing you fight does leave you unlock for the best armor in the game. Even if you go for no armor meta, it doesn't hurt to unlock it.
@exantiuse4973 жыл бұрын
@TheRealWormbo You only need to fight once you complete the archeology site, if you find the planet in the early game you can colonize it and leave the site for when you're ready
@mezarisage60553 жыл бұрын
@@marciusnhasty Shard doesn't give you the tech for tier 6 armour, that's the ether drake which is a completely different boss.
@jacksons95463 жыл бұрын
@@mezarisage6055 Nice starcrawlers pfp, haven't thought about that game in years. But yeah shard doesn't give you the armor.
@Лео-ц3ю3 жыл бұрын
0:33 "What we should do once we have one." Proceeds to show how colossus destroys the planet.
@TimoRutanen2 жыл бұрын
"Step 1: Avoid this"
@NalyKalZul3 жыл бұрын
i like how servitors can now convert relic worlds. nothing like turning out 20~25 alloys per worker, by year 80 if your slightly aggressive in farming pops.
@TheGrouch913 жыл бұрын
I do enjoy my 2k+ alloys from one planet yes.
@mezarisage60553 жыл бұрын
amusing you think I'd settle for only a single ecumonopolis world
@unfortunatelybritish3 жыл бұрын
*Laughs in synthetic ascendency megacorp with every planet a trade or alloy ecumenopolis except a Savannah resort world called “Safari Park”*
@DeltaPi3143 жыл бұрын
Montu: "it's expensive: 1-2k per block..." Me: "So spare change."
@NewPaulActs173 жыл бұрын
even cheaper with mastery of nature perk
@Razgriz0323 жыл бұрын
"Ecumonopolis should be used as your main foundry" Me who use Ecumonopolis as campus-planet: guess I play this game wrong then
@mfenix883 жыл бұрын
RP how you want bro it's half the fun
@sabotabby33723 жыл бұрын
Neutronium gigaforge or the planetary shipyard are better for that Choose modded, embrace the insanity
@DingleDobber2 жыл бұрын
Im mad late but that's much more aimed at minmaxers
@sirensoulegaming41582 жыл бұрын
I is late, but I don't think there's any reason why the ecu can't be both an alloy world and a research world. You're still getting 20% bonus resources and 10% to research if a former relic world. You might be using a build slot on alloy foundries, but given leisure arcologies are buildable, that leaves a build slot open where you might put down an amenities building later, so it evens out. Fill the planet up, get both the tech and the alloys, all with a research institute and fully upgraded foundry. Those researchers will be doing more on your ecu than anything that's not a research ring world district. Even the empire capital designation if you have remnants isn't so much of a drawback as Montu makes out. You're getting extea resources from jobs! No reduced Metallurgist upkeep, but more alloys coming out! More alloys and more tech per pop, just the upkeeps aren't reduced by being a tech/foundry world. Tbh though, if you've managed to build an ecumenopolis, your economy should be fine without that upkeep reduction anyway.
@MeJustMe101 Жыл бұрын
I once turned an Ecumonopolis into a City Fortress world, basically a bunch of fortresses.
@Crypteddd3 жыл бұрын
Absolutley top tier content; a nice voice, understandable explanations, and not too long. How could i not subscribe?!
@AsbestosMuffins3 жыл бұрын
"What you should do when you have one" Go shopping for pops
@thecypher76073 жыл бұрын
I swear it always brings a smile to the face when you create a new race/empire. Throw it into the galaxy then have them survive long enough to actually build one of these things. The unveiling at the start of the vid is surprisingly fitting..
@litchgath3 жыл бұрын
Ecumenopolis is my absolutely favorite ascension perk for a biological empire. I love having a Coruscant planet!
@MeJustMe101 Жыл бұрын
Fr, I pick the remnents origin so I could turn it into Coruscant. and believe me, more then one Coruscant planet is just enough to beat the game completely. youll have all the alloys you need to make a real Imperial Armada/GDF.
@grahamturner26403 жыл бұрын
This is one of the few good parts of the MegaCorp DLC. Also, if you have a sub mod for Planetary Diversity, there are even more types of ecumenopolae you can turn a planet into, which have different effects. On a different note, I find it funny that you use a clip of a Colossus cracking a planet when you tell people to click the like button. Edit: With the Void Dwellers Expanded mod, there’s also a way to turn orbital habitats into ecumenopolae, though you need to choose the districts you want on it first and fully upgrade the size of the habitat. The normal habitat arcology gives 6 extra building slots, but no extra districts, and you can only build one type of habitat arcology district. However, if you build a Grand Arcology, you get 12 extra building slots and 2 extra district slots, and you can build 4 types of habitat arcology districts of your choosing, though it costs 15000 minerals instead of 10000. It also only costs 100 influence. However, you will need 2 ascension perks (Voidborn and Elysian Isles) instead of the one you need for normal ecumenopolae, and you need to research the district types. The other funny thing is that you can still build normal habitat districts on habitat arcologies (I just refer to them as habitat ecumenopolae).
@smokinggnu65843 жыл бұрын
nother mod you can get easier Ecumenopoli on is Zer0's Infinity Stone mod. If you get the reality stone in whatever manner and have Anti-matter generators, you can take any planet, build an anti-matter pylon on it, engage the reality stone and then go in planetary decisions to turn the planet into one. One of my Must-Have mods i always run.
@1Maklak3 жыл бұрын
I recommend getting two Ekumenopolis: one for Allys and one for Consumer Goods. When using size 20+ planets, they will likely be enough throughout the entire game.
@faressdiri98573 жыл бұрын
Nah, how about 10?
@1Maklak3 жыл бұрын
@@faressdiri9857 You'd need a Matter Decompressor and 50+ mining colonies to feed ten Ekumenopolises. Oh and something like 3-5k pops. At this point, you might as well consider it a victory and start a new game.
@aza78663 жыл бұрын
@@1Maklak 25x crisis: allow me to introduce myself
@1Maklak3 жыл бұрын
@@aza7866 Don't change the subject.
@aza78663 жыл бұрын
@@1Maklak I will.
@exantiuse4973 жыл бұрын
It doesn't really matter that the Remnants origin world is your capital since you can move your capital for a little influence
@Trixx3432 жыл бұрын
this exactly. I think this makes the origin way the best one.
@nullbok30362 жыл бұрын
Wait what? Why would you want to move it?
@SalvLav2 жыл бұрын
@@nullbok3036 Because you can't give your capital a planetary designation
@MeJustMe101 Жыл бұрын
I just choose it so i could have a city planet very early on.
@Zweistein0013 жыл бұрын
Here's somehting I havent tried yet but will probably work: Take remnant, move your capital and then Rebuild ecumenopolis. That way you get a guaranteed ecumenopolis and you still get to specialise it.
@wrydfell39323 жыл бұрын
7:34, you can also increase metallurgist output with the minestry of production, unless I've been understanding that building wrong for 2 years. Edit: i think the gestalt version of the building is called the resource processing centre
@basedimperialism3 жыл бұрын
No, you're correct. It increases metallurgist and artisan output by +15%
@ElysiumCreator3 жыл бұрын
Can’t you get a completed Ecumenopolis from the Keepers of Knowledge if you conquer them?
@RobBCactive3 жыл бұрын
Correct!
@noneofyourbusiness41333 жыл бұрын
Yes
@GusMortis3 жыл бұрын
TO WAR!!!
@MeJustMe101 Жыл бұрын
Yes my Imperial comrade.
@Axxikon3 жыл бұрын
Why didn't I find this channel until now? Everything I didn't know about Stellaris, I now know. Awesome!
@danielbalder3 жыл бұрын
Great video as always. You are the SotL for Stellaris.
@Fish_Priest3 жыл бұрын
Well, 5% stability fron capital is fine enough, especially when you using some lithoids as fuel for foundries. Catalytic processing makes it even better
@KarmanicMizery2 жыл бұрын
Oh yeah, its all coming together
@xenoplayz45243 жыл бұрын
You can also find relic worlds with some events, i found two in one playthrough plus one with my origin. With cyberex ring world. You can move your capital if you wanted too.
@mortache3 жыл бұрын
Two relic worlds are guaranteed spawns. The omnicodex world and the shielded "moon base" one.
@Nomadic_Gaming3 жыл бұрын
ive found like 4 before and it just makes you busted
@xenoplayz45243 жыл бұрын
@@Nomadic_Gaming yeah you can find some in fallen empires or the Rubicator event, sheild world plus first league gives you one too.
@aliteralmoth22433 жыл бұрын
Man I found 3 relic worlds when I had a remnant start once and then my save became unplayable due to a mod load order issue.
@johnygotapseudonym3 жыл бұрын
I nearly always keep the relic world, it doesn't even make sense that you lose the relic world bonuses when changing, I need that research AND the rare resources
@warbrain10533 жыл бұрын
Research bonuses are kept as he says it
@RobBCactive3 жыл бұрын
But you can't set Tech World, losing discount on upkeep, also loose the resources. Often the research world has good researchers, wasted on foundry jobs which can be done by other species elsewhere. Finally the production buildings are needed on the foundry, they conflict with research jobs. Taking the perk is well worth it, multiple ecus give a lot of flexibility and growth.
@superdark3363 жыл бұрын
Remnents capital Ecumenopolis should have an option to restore the Spire and the other blockers, even as just buildings
@TheGrouch913 жыл бұрын
Bruh, you seem to underestimate how insane a fully juiced up Ecumonopolis is in terms of efficiency. You can just get rare resource through refining anyway.
@bigbenhgy3 жыл бұрын
Wouldn't the normal ecumenopolis specialization better? It gives -25% upkeep for districts and buildings meaning you will need 25% less rare resources.
@popepisspot16753 жыл бұрын
Ecumenopolis for me was like the pinacle for my empire , now with the gigastructural engineering mod its more like another stepping stone i need to start the real fun times
@sirgaz86993 жыл бұрын
Well if you start with remnants you can just move your capital.
@voidempire21743 жыл бұрын
Was just gonna say that - given how long it’ll take to get what you need to start the conversion of the planet, you can easily have moved your capital by then. Unless we’re missing something here but I’m almost sure I’ve done this with my spiritual authoritarian militarists :)
@BigChap1173 жыл бұрын
That's why I always turn one of my worlds into a thrall world, especially if it has primitives. As I get to the point where I've gotten the perk and finished converting the ecumenopolis, I've got a planet's full of pops ready to be transferred.
@jaybee88622 жыл бұрын
Lol... I get weird with gigastructures... I use smaller star clusters like (4-6 systems) to set up thrall sectors... All planets in the systems get turned into pop farms, asteroids into kugelblitzes for energy and storage, and gas giants into those yggdrasil complexes for massive amounts of food to cover em all It can take a while to set up but... endless pops for that eventual birchworld
@Cyrum112 жыл бұрын
My thing about the remnants origin: by have the relic world as your homeworld, any guaranteed habitat worlds around you will also be relic worlds, my first time playing in remnants I got two relic worlds right next to me
@redtsun67 Жыл бұрын
By the way, for anyone who does NOT have the DLC but wants to get an Ecumenopolis anyway, you can create one via console commands by selecting a celestial body, opening console commands, and typing planet_class pc_relic. This will turn the planet into a relic world, which can then be legitimately turned into an ecu through the decision. You can also create one directly by typing planet_class pc_city instead, but this can create issues.
@Kongo_mark_13 жыл бұрын
1:53 What psychopath would transform a gaia world into an ecumenopolis?
@MontuPlays3 жыл бұрын
Hi there!
@duncanharrell50092 жыл бұрын
The factory must expand to meet the needs of the factory.
@shinjiikari517410 күн бұрын
Min-Maxxers and Capitalists.
@brycedolishny41383 жыл бұрын
Something i just tested in my last campaign, Agrarian Idyll civs can have an eccumenoplis if they have the first league precursor. It's worth rerolling for it.
@maartenrombaut64233 жыл бұрын
personaly, i like option 4 the most: steal... i mean borrow (for an indefinite time) an ecumenopolis from your neighbours
@archades1153 жыл бұрын
Me: Plays as the Imperium of Man. Finds the Worm-in-Waiting. Transforms the Sol system. Transforms every planet and moon into an ecumenopolis, for a grand total of 11.
@GlizzyGoblin7573 жыл бұрын
sounds like heresy
@margidda3 жыл бұрын
honestly this is a great video, but if it was made to give information to new players, this video is then missing a lot of points that should've really been covered, like agrarian idyll and gestalt consciousness empires not being able to unlock the ascension perk, and gestalts not being able to even restore the ecumenopolis
@nathanlang16403 жыл бұрын
I actually had no idea that restoring an ecu gives you the same bonus then if you leave it. I feel bad for all the relic worlds I left alone during all my playthroughs XD XD XD
@takochiba91513 ай бұрын
Something I struggle with in Stellaris is to bake with what I'm given when my plan at the start isn't optimal with what happens in the game.
@BorlyBorelstein3 жыл бұрын
helpful vid. the first time i build an ecumenolpolis it sent my economy into total disarray and I was unable to recover, it was my first game.
@mattjk52992 жыл бұрын
I don't care if it's inefficient, I always make my capital a city world. Of course you *could* go for a relic origin.
@eax2010EA3 жыл бұрын
I want civic that make some species bigger or smaller, having different upkeep and hoursing needs. Imagine an ecumenopolis for ant like species!
@JoshSweetvale3 жыл бұрын
Or Giant species: REALLY good at war and mining, but only average at everything else, with enormous food and housing needs.
@shadowmaster3352 жыл бұрын
not much, but there are traits that "mimic" those effects, i.e 10% increase/decrease in housing usage, but yeah i get what you mean, like for instance, the planetary feature of "increased gravity", where they would expend more energy i.e need more food, but anything that can fall under physical labour, like mining, or assault army's, would be higher due to that they had to train to withstand the increased gravity
@asterisk32813 жыл бұрын
Environmental Engineer / Bulldozer + Volatile Land Clearance + Domination Tradition (Starting Perk). Add "Remnants" origin for ecu rush if you want. You may need a resource silo to rush it (20k minerals)
@zethicalyt24063 жыл бұрын
The real question is, how do we rush anti grav engineering?
@rofltehcat3 жыл бұрын
This, I tried rushing to restore an ecumenopolis and just got unlucky on the tech to restore it. I ended up just filling the planet with nihilistic acquisition "rescues" and transformed it later, but originally I wanted that pop bonus.
@staryimoze3 жыл бұрын
I think you need 6 techs from tier 1 before tier 2 techs start to show up, and first +1 housing tech is Tier2. Next one is Tier3, so you also need 6x Tier2 techs, before you have chance for Anti-grav tech to show up. You get +25% chance for industry techs if your research leader is an expert in industry. You can also increase your chances of getting this tech by not reasearching techs that are prerequsite for other things that will clutter your tech tree, especially Destroyers, Starholds, Robots and missiles.
@zethicalyt24063 жыл бұрын
@@staryimoze ah, i see, yeah 6 techs from each before going to the next one
@Trashlord883 жыл бұрын
I think Stefan Anon has a good guide for rushing these.
@zethicalyt24063 жыл бұрын
@@Trashlord88 yeah, he has a servitor ecu rush build
@communisttoast4622 Жыл бұрын
As a remnant Main the best thing to do is get anti grav engeniering asap and leave the other relics like rubiracator or Frist league as a tech world because of the res Boni
@RhelrahneTheIdiot2 жыл бұрын
Why build only one Ecumenopolis when you can own six of them out of a total of 13 planets.
@pathfinderwotr7472 жыл бұрын
I love converting all my planets to machine worlds and then conquering a few enemy Ecumenopolis for my main alloy production. In my current save I have about 90 machine worlds and 3 Ecumenopilis, I hope its enough to build a fleet large enough for 25x crisis, my previous playthrough was 1x crisis which was really wack so I pumped it up by a bit maybe a little too much.
@noahgray5433 жыл бұрын
Oh god, I'm having flashbacks to my first few playthroughs of Stellaris. I DIDNT KNOW BUILDING A ECUMENOPOLIS WOULD KILL THE LIVING SEA! IM A MURDERER! Why I care about that sea more than the billions - probably even trillions - of sentients I killed via orbital bombardment and planet cracker? I dont know, but I did and do. Edit: does anyone have a list of what Arcology projects replace? I cant find a definitive list anywhere.
@iliketea91223 жыл бұрын
I'm a bit surprised you didn't mention Rogue Servitors with an Ecumenopolis. With stability bonuses and cramming as many bio-trophies into it as possible I've gotten each alloy job producing about 25 alloys which i completely absurd and i'm sure it could get higher
@Joshua-yf5mh3 жыл бұрын
Even if i have to wait for the tech requirement, i always have my 3rd perk be the arcology (or hive/machine world) project.
@zeehero72803 жыл бұрын
I find ecumenopolis best for commercial worlds on a trade focused empire, and for mass alloy production.
@iRedEarth2 жыл бұрын
Gaia world to ecumenlopolis: Ya know, when Joni Mitchell sang "pave paradise, put up a parking lot" that was meant as a criticism, not a suggestion.
@jn58983 жыл бұрын
I would add ministry of production for 15% extra alloy/consumer good.
@Davey_Does3 жыл бұрын
Machine worlds as a machine intelligence are awesome too
@traveler2633 жыл бұрын
i paved all over that like button
@deni65243 жыл бұрын
Thanks a lot
@colinburd64092 жыл бұрын
I’m not sure whats preferable, seeing my empires homeworld become a ecumenoplis, or save hundreds of minerals
@joshhart78373 жыл бұрын
"In this video we will learn how to make one (Ecumenopolis), and what to do once we have one", proceeds to blow up planet 0:34
@Crypteddd3 жыл бұрын
Could you do a guide on boosting mineral/energy production? 👉🏻👈🏻
@GOLANX3 жыл бұрын
I encased my Like button, in fact I encased my whole phone, I funny thing is I can't tell where the like button is anymore, or the play button...
@syntrx81853 жыл бұрын
Sorry if this comment is off-topic, but is your 3.0 tutorials still good to listen to? Sorry if that sounded rude, but I just wanted to know if they're up to date, and what are the changes between 3.0 and 3.1
@grahamturner26403 жыл бұрын
They should be. Not much has changed since 3.1.
@cadenr71653 жыл бұрын
In 3.0 vs 3.1, the biggest changes were the nerfing of Shattered Ring and a handful of new civics/origins/traits if you owned the Humanoids/Plantoids DLCs. Core gameplay is entirely unchanged.
@MontuPlays3 жыл бұрын
What everyone else said! Traditions have changed up a little as well. I haven't got a video on the new traditions but there are some out there!
@syntrx81853 жыл бұрын
@@MontuPlays @Caden Roe @Graham Turner Thanks for responding so fast! And Montu, any youtubers you'd recommend for Stellaris tutorials besides yours? As you can tell I'm new to the game, just bought it probably a few weeks to a month ago.
@lordlard28333 жыл бұрын
@@syntrx8185 if you’re looking for min-max kind of stuff Stefan, Steffan? (Sp?) is pretty good too.
@mcgarbageproductions5883 жыл бұрын
I'd get an Ecumenopolis to make more alloys for my navy, alongside the obvious economic bonuses.
@gryphonsandspears16323 жыл бұрын
Alternatively, you take the Remenant origin, nab the First League precursor, and luck your way into the Omnicodex and Rubricator relic worlds. That's four ecumonopli for free essentially which is disgusting by the late game. Gets even more broken if you luck your way into a ruined matter decompressor
@googlehatesblackpeople88762 жыл бұрын
You can start with the remnant origin, rush tech to habitats, move your capital to a habitat and boom you get that starting relic world free to specialize however you want. Make the capital habitat a fortress and you are set my guy
@scrubzero17352 жыл бұрын
So you can get the same bonus to specialists as if you were fanatic egalitarian + meritocracy That’s a lot of work
@aaronjordan-webb89843 жыл бұрын
I just wish machine empires could make ecumenopolis out of relic worlds on console, but for some reason the option just isn't there, its so frustrating, since they recently changed first leage from instant ecu to relic world the only way of getting one now is to steal one either from a fallen or in the rare case a regular ai makes one
@gruebles14812 жыл бұрын
Looking on this now the Relic start is going to tank in viability as planet ascenscions make your empire capital terrible compared to an alloy focus
@xeanderman66883 жыл бұрын
>encase >Blows up a planet I think you chose the wrong gun for the colossus
@euengelion Жыл бұрын
Priscilla Tucker looks lovely in this video
@basstomouth8635 Жыл бұрын
So I know this comment is gonna be super old compared to the date of this video. But just booted up a Stellaris single player run with remnants origin. I’m 70 years in rn with an EQ at 90 pops with 2 other relic worlds in my empire that I can eventually convert. Gonna dominate simply through economic strength.
@GLOCKRIVERSTV2 жыл бұрын
New game, every time you hear "ecumenopolis" take a shot ;)
@MrFunkhouser2 жыл бұрын
Not that I'm an expert, but I tend to roll the rubicator event chain a lot. And I just choose not to pursue it until I have a larger fleet that can do with the dragon. But I always use that to get a relic world.
@blitzkrieg87763 жыл бұрын
Honestly, I keep forgetting the resources from job bonus includes research.
@dagroth1233 жыл бұрын
Fun fact: there is no minim clear cost, if you achieve 100% cheaper clear cost, clearing becomes free. demo traditions, gov, mote clearing, and Mastery of nature
@xasanth63182 жыл бұрын
I always have issues with too many pops on my planets without jobs for them :/
@SuperThest3 жыл бұрын
You forgot the 4th way of getting an Ecumenopolis: Steal it from someone else
@coldday61693 жыл бұрын
Foundry ! Foundr ! Foundry !
@limonka37133 жыл бұрын
Ecumenos as Bio-tropies is OP
@In.the.mood.22 жыл бұрын
I have no clue if ecuenopolis requires a DLC.
@KarmanicMizery2 жыл бұрын
It does. It requires the megacorp DLC
@danielh48363 жыл бұрын
I wish there was a trade arcology we could put on them.
@justgoodvibes1500 Жыл бұрын
Use the origin to start with a relic world and just move your capital. It is just that easy.
@colin8696908 Жыл бұрын
I believe this has been nerfed down to 15% so it makes more sense to resettle then to try and grow the planet naturally.
@GuyWhoWatchesStuff3 жыл бұрын
You forgot getting one from taking the materialists FE capital
@goodtime43453 жыл бұрын
i was always keeping the relic worlds as small science worlds i didn't know they kept the bonuses even if you rebuild it fuck
@davidoyarce48633 жыл бұрын
By killing the materialist fallen empire you get their homeworld which is a ecumenopolis
@shadowmaster3352 жыл бұрын
wouuld it be beneficial to add a ministry of production building on an ecumonopolis, or is it not worth the upkeep?, seem to recall a 15% increase in artisan & metalurgist output for it
@AdimasCrow3 жыл бұрын
If you build the crystal/mote/gas mines on the relic world before converting it do you get to keep them after it strips the planetary features?
@darkgem57productions83 жыл бұрын
You actually forgot one which is take it from a fallen empire which I think is the holy empire or the forerunners that have it
@TheEquineConnoisseur Жыл бұрын
opinion on using chattled slaves to fill out metallurgist jobs on an ecumanopolis? I have a leader that also adds 10% production from slaves and the ability to genetically modify species to have +10% alloy output. It would be +30% production but -30% happiness
@dalken_isthun2 жыл бұрын
I've cleared all the blockers on my relic world but the decision to restore it doesn't show up. What am I missing? Is it because it's my capital?
@MeJustMe101 Жыл бұрын
If you think me having one is bad for you, try going up against 5 of them heavily fortified in the most fortified systems i can create.
@greysonmorgan70243 жыл бұрын
I got an ecumenopolis from the materialist fallen empire
@procrastinatinggamer3 жыл бұрын
Hang on; in the bit about Relic Worlds, what’s the name of that empire in the tooltip? “United Kingdom of Gr - cut off by the edge of the screen - Northern Kegg”? Are you just playing Space UK? :D EDIT: And I just saw what you named the planet too. Please tell me you named one of your leaders something like Sir Humphrey.
@MontuPlays3 жыл бұрын
If you liked that... I have two long streams with the glorius nation of the United Kingdom of Great Zuma & Northern Kegg... With Prime Minister Yoris Bohnson.... kzbin.info/www/bejne/aV63ioaujaini5o
@seltin19883 жыл бұрын
are these the best planet types then? better than ring world and gaia also?
@lordmalachi62 жыл бұрын
But what if I want Coruscant? That was a trade/political capitol, not a forge planet.
@justinparkinson124010 ай бұрын
I have 39 districts on my ecu and it can fit 402 pops but I only have a max of 285 jobs how can I get the jobs to match up with the capacity
@valhallasashes4354 Жыл бұрын
I don't know if the research is actually equal between the Relic to Ecu. Even the planet production doesn't reflect that in the before and after. Before the Ecu upgrade, that planet was pumping out about 100 research of each type. After the upgrade, only about 30-40. Plus the Central Spire prior to the upgrade actually supplied 8 researcher jobs on it's own. Those additional research jobs you are losing with no recovery unless you build more research buildings to compensate. Which 8 jobs are equivalent to 4 base research labs. You're only gaining 3 building slots as part of the upgrade, which means you're going to need to upgrade them (so 2 upgraded labs) which is going to cost you resources in maintenance you didn't originally have to spend to get that capacity back. So I don't know if I would actually call that a win from a research output perspective. So while yeah, the "bonus" percentage is the same, the output definitely isn't. You're going to take a bigger hit to research than you expect if you forget to account for those 8 lost researcher jobs.
@Lazbotable2 жыл бұрын
What about the ministry of production?
@letsplaysvonaja17143 жыл бұрын
I picked the perk once, but it didn't fit my economy to have a pure city/factory world, so I didn't end up building one