Strategic Command: World War I | Chain Reaction | Multiplayer vs Alex Berry | Part 14

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The Historical Gamer

The Historical Gamer

Күн бұрын

Пікірлер: 4
@paulsnodgrass2849
@paulsnodgrass2849 20 сағат бұрын
Looking forward to the next episode.
@fars8229
@fars8229 21 сағат бұрын
04:25 No, taking enemy towns and resources brings you National Morale but doesn't take it from the enemy. 05:41 That's correct. 05:58 Austria-Hungary is taken over completely by the Major Nation whose troops seize its last of the two capitals, Vienna or Budapest. However, Austro-Hungarian National Morale desintegrates so quickly that it will dissolve. Austria will keep a large chunk of Yugoslavia, so the Western and Eastern Fronts remain separated. Follow-up states like Czechoslovakia, Poland and Hungary will declare war on Germany automatically a few turns later. The Kingdom of Yugoslavia is only created if Serbia has been taken out of the war. 06:19 Yes, if you beat a country by taking all its capitals, you gain war plunder: the sum is calculated from the country's resources and troops remaining on its territory. Troops and ships outside its territory may continue the fight. If you let survive expensive units like HQ's you gain more plunder, if you have destroyed the country too much, you gain less. Plus, there is a random factor in the calculation (which depends on the difficulty level if you play against the computer).
@deino117
@deino117 21 сағат бұрын
Louis Riel - a Metis leader who led a rebellion in what is now Manitoba in the 1880s. The trial didn't go well for him. It's pronounced Loo-ee Ree-ell.
@teddutch2930
@teddutch2930 12 сағат бұрын
Playing the Allies is a lot easier then the Germans, the Germans must move units correctly towards the East at the start, for the average German/Austrian players your morale should be 100+ at the end of 1915, this play thru had a German player who did not know how to play, even a well played German will likely lose against the Allies by 1918.
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