Thank you for talking about our game En Garde! with so much passion! ❤ (Just want to mention the game is short indeed, but it's more like 3 to 5h long for a first playthrough! There you also have the arena mode which is almost a game within the game) We'd love to see a Jackie Chan Police Story game 😂
@casey_sux Жыл бұрын
excited to check it out! short game supremacy also!
@russellfranklinwrites Жыл бұрын
Glad to see Jesse Again. missed him in the podcast when he disappeared after those early eps.
@hikaruyoroi Жыл бұрын
JESSE IS BACK, WOOOOOO
@905BW Жыл бұрын
Jeremy perfectly captured my thoughts on totk
@Cesferort Жыл бұрын
Now I can say I'm a proud Nocliper. Thank you Jesse 😂❤
@TheOrian34 Жыл бұрын
19:10 I agree. 3A games focus too much on quantity and leave the quality to the ultra HD 40K face grain raytraced textures. We need the depth and density of gameplay design. (resurrected the comment)
@arkthul8872 Жыл бұрын
Jeremy, here's a more serious musical - Cabaret. I watched it recently for the first time, quite liked it. Has great songs that are context driven, and that old movie mood and vibe, but it was quite progressive for its time I think too. And it has an alright plot, which isn't usually the case with musicals I've watched.
@freedom4dollars Жыл бұрын
I think there's something to the idea of newness/recency bias, or what I call presentism in gaming. On one hand it tends to oversell the new, novel, and more advanced. On the other, it diminishes the value of older, especially much older, ideas. Like I've been waiting for over 30 years for someone to look at Ultima IV and make a game like that with all the bells and whistles. It's a thread in design that just got buried. I think it's worthwhile to take a step back, let new games age a little before doling out 10/10 scores, and look back at ideas that have been sort of forgotten.
@Skinkemann Жыл бұрын
Agreed! I like how Lilith Walther talks about the value of 'old ideas' in the Bloodborne PSX doc: kzbin.info/www/bejne/hYulf5WLZrmYmqssi=tnaLGbsWftqyv3x4&t=339 (Although some of what she talks about also relates to limitations informing design)
@vahronheim Жыл бұрын
❤ seeing Jesse on the pod!!
@iamtryagain Жыл бұрын
Definitely update your graphics card drivers for Baldur's Gate 3. I'm playing it with a friend in co-op and it's been a very smooth experience. 25 hours in and only a couple of minor bugs. They've been updating the game frequently since release including the multiplayer.
@bross92 Жыл бұрын
I’m with you on ToTK; I definitely seem to like it more than you, but also it doesn’t grab me tremendously. It took me a while to realize that while fun, I actually like BoTW more. It actually benefits from being a bit more focused and having less of a toybox feel to it
@saintsalieri Жыл бұрын
I disagree entirely about die rolling being a fun alternative to threshold skill checks. Threshhold skill checks display the options available to you based upon how you have built your character and played thus far. With die rolls you can be a very charismatic character and still potentially fail. This was a huge issue in Disco Elysium. I disagree that failure was fun in that game, succeeding was always more interesting to me (and the reason there are white checks to begin with). So I ended up save scumming like crazy to role play how I wanted to instead of accepting bad rolls. In general I don't think probabilistic skill checks are a good mechanic in games at all. (In contrast, I do like roll to resolve in tabletop wargames or Ameritrash games, when it involves an assessment of risk and a wager. That's different from "roll to see if you get a good story or not").
@saintsalieri Жыл бұрын
Also, whereas I bounced off Baldur's Gate pretty quickly because of its very safe picaresque high fantasy storytelling (I really wanted it to get weird, but it was so conventional), I suprisingly find Tears of the Kingdom to be wildly inventive. I think Breath of the Wild is an outright bad game so I was shocked when the coverage of the game sounded compelling, and even moreso when I started having fun playing it. Nintendo invented a couple of powers as far reaching in their implications as the portals in Portal, but then put them into an open world and invited you to break the game. Narratively, it is annoying to terrible like everything Nintendo does. But it is definitely the best game Nintendo has ever made.
@Thurmanation2011s Жыл бұрын
The weird minority political talk really derailed the podcast and was out of place. Focus on games dude