SUBSTANCE PAINTER: HEIGHT TO NORMAL

  Рет қаралды 1,020

zerobio

zerobio

Күн бұрын

Using the "height to normal" filter to bake your height information right into a normal map. This method allows Smart Materials and edge wear generators to act on height data such as that from an alpha or brick/tile generator, for instance. The light colour edges around the bricks that you see in the thumbnail were created this way.
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#substancepainter #subtancepainterbricks #substancepainternormal

Пікірлер: 14
@FearTheRaven_games
@FearTheRaven_games Ай бұрын
I am an Indie developer working on improving my skills and this video was a massive help to me. This was a very good tutorial!
@zerobio
@zerobio Ай бұрын
@@FearTheRaven_games I'm really glad this helps. Thanks.
@moxopixel
@moxopixel 27 күн бұрын
Doesn't substance painter convert height to normal every time you export with or without height to normal filter? I try to convert height information on the fly. So text engravings look sharper. But I have not found a good way.
@tomhikon
@tomhikon Ай бұрын
That's amazing thank you! I was racking my brain yesterday to find a way to add curvature to my generated bricks lol
@zerobio
@zerobio Ай бұрын
@@tomhikon hey glad this is useful
@Neolin.B
@Neolin.B 2 ай бұрын
Beautiful
@zerobio
@zerobio 2 ай бұрын
Thanks!
@Neolin.B
@Neolin.B 2 ай бұрын
@@zerobio You're welcome SIR
@goorloopa.132
@goorloopa.132 2 ай бұрын
Nice
@zerobio
@zerobio 2 ай бұрын
Thanks.
@Rheez3D
@Rheez3D 2 ай бұрын
Super neat!
@zerobio
@zerobio 2 ай бұрын
@@Rheez3D glad you like it
@Ricardo-de9ju
@Ricardo-de9ju Ай бұрын
If height is already stored to the normal channel by default, why should we use this filter height to normal?
@zerobio
@zerobio Ай бұрын
@@Ricardo-de9ju there is some control settings in the filter than can be useful
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