Working with displacement and Compare Mask | Adobe Substance 3D

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Adobe Substance 3D

Adobe Substance 3D

5 жыл бұрын

In this video we take a look at displacement and how to use Compare Mask in Substance Painter 2019.1
7:41 Compare Mask
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Working with displacement and Compare Mask | Adobe Substance 3D
• Working with displacem...

Пікірлер: 69
@gurratell7326
@gurratell7326 5 жыл бұрын
I've been waiting for this tessellation and displacement for Substance Painter for sooo long, haven't been this excited for a new release for any kind of software in years! And combining that with this new compare mask, nomnomnom!
@GalatherGermania
@GalatherGermania 5 жыл бұрын
This is like Christmas all over again. This is going to be really fun to work with!
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
This is freaking insane. Game changing. Thank you so much.
@SleepingHollow
@SleepingHollow 5 жыл бұрын
Substance just keeps getting better!
@YeHang
@YeHang 5 жыл бұрын
这功能真的是等了好多年,现在终于来了,太棒了
@WalterVASSE
@WalterVASSE 5 жыл бұрын
It's a nice and useful addition. Thanks! I'd have to take the time to look at how to get the ZBRush displacement with the right scale into Painter, and re-export with the right value after a working pass to render displacement in my renderer of choice.
@-Alexey-
@-Alexey- 5 жыл бұрын
Wow. It's really cool!
@giuseppemilana6220
@giuseppemilana6220 5 жыл бұрын
Thanks I was waiting for this feature!!!!
@danecustance2734
@danecustance2734 5 жыл бұрын
Loving it, nice work.
@ruslan5276
@ruslan5276 5 жыл бұрын
Very very good!!!!
@donovanbaine8842
@donovanbaine8842 5 жыл бұрын
very nice....create a water filter and use this between the stones good idea
@MarkBTomlinson
@MarkBTomlinson 5 жыл бұрын
Love the results of the compare when used with the Particle Brushes. These particles seem to be ignored a lot lately, maybe they need a little more love. Thanks Wes!
@Substance3D
@Substance3D 5 жыл бұрын
Thanks Mark!
@donovanbaine8842
@donovanbaine8842 5 жыл бұрын
u guys doing very nice job i just hope to see merging texture sets in future
@rama-doni
@rama-doni 5 жыл бұрын
yeah. i second this.
@artinstroukeprod
@artinstroukeprod 5 жыл бұрын
powerfull!
@jmccann96
@jmccann96 5 жыл бұрын
Very cool features. Now, tell me when I'll be able to paint seamlessly across UDIMs.
@Substance3D
@Substance3D 5 жыл бұрын
Soon :) I know we keep saying that, but it really is coming. In the meantime, we are adding more features. We haven't forgotten about painting across UDIMs.
@impylse
@impylse 5 жыл бұрын
waaait wait wait wait, you can alt-click to view the mask? damn, didnt know that, so cool!
@Strubey
@Strubey 5 жыл бұрын
LOL same
@adeboyegrillo3408
@adeboyegrillo3408 5 жыл бұрын
Where have you been?
@cgmaster
@cgmaster 5 жыл бұрын
Any photoshop user knows this combination) It’s been there forever I guess) So naturally they took it to SP)
@impylse
@impylse 5 жыл бұрын
@@cgmaster makes sense, i dont use PS 🙁
@NihalQadry
@NihalQadry 5 жыл бұрын
@@impylse you can also shift+click to disable the mask :)
@starscream2092
@starscream2092 5 жыл бұрын
You should do videos at least 1440p 60fps so a lot of things would be sharper and better presented.
@massivetree7937
@massivetree7937 5 жыл бұрын
When you made it rain.... How sweet is that?
@hazmodanCola
@hazmodanCola 5 жыл бұрын
ikr?!
@MrCshx
@MrCshx 5 жыл бұрын
finally
@MegaFarinato
@MegaFarinato 5 жыл бұрын
noice
@siddharthpaul6539
@siddharthpaul6539 4 жыл бұрын
suppose i have afro hairstyle and beard in same texture set... and if i want to do some height on afro without affecting the beard how can i do that..? i want to use masking on displacement...how can i?
@TheIcemanModdeler
@TheIcemanModdeler 5 жыл бұрын
Wonder how good will this be for map terrain texturing from World Machine.
@Substance3D
@Substance3D 5 жыл бұрын
Love to see what you come up with. Let us know how it goes working with World Machine
@roguebond4543
@roguebond4543 5 жыл бұрын
Whoa
@Fazendojogo
@Fazendojogo 2 жыл бұрын
Compare Mask is similar to how Quixel Mixer blends textures.
@Plikemon
@Plikemon 4 жыл бұрын
I can't make it work like in this tutorial. Does this work only on planes? Or can you deform any sort of mesh? When I try to play with the displacement parameters in the shader, even if I modify just by 0.001 from 0, my 3d model gets squashed immediately and I can see that MAPS are overlapping incorrectly. Can someone please help? What do I do wrong? Follow the tutorial, but it just does not work for me. Using the the latest Substance Painter 2019.3.2. Operating on MAC. Thanks.
@izvarzone
@izvarzone 5 жыл бұрын
It's moss rain!
@mr.derhoro3996
@mr.derhoro3996 5 жыл бұрын
Damn, I shouldnt click no to new updates
@Substance3D
@Substance3D 5 жыл бұрын
Yeah : )
@AlukaGozen
@AlukaGozen 5 жыл бұрын
13:16 PogChamp
@speedfreakpsycho
@speedfreakpsycho 5 жыл бұрын
The future is here bois.
@stickmanunivers5si9d
@stickmanunivers5si9d 4 жыл бұрын
hello, excuse me,could you make a tutorial about displacement with a real model, with uv , not just with a mesh,?~
@frieddawk7056
@frieddawk7056 5 жыл бұрын
Is there any difference between Height and Displacement in Painter for tessellation or is it just for naming convenience?
@cgmaster
@cgmaster 5 жыл бұрын
Fried Dawk these are different channels. However Displacement effect can be based on Height channel.
@stex9thimpact872
@stex9thimpact872 5 жыл бұрын
7:45 Compare Mask
@Substance3D
@Substance3D 5 жыл бұрын
Thanks! Added to description
@rhittikgarg9144
@rhittikgarg9144 5 жыл бұрын
Can we make simple ground materials using these grayscale maps ?
@Substance3D
@Substance3D 5 жыл бұрын
Yes! Lots of ways to do this
@hirkdeknirk1
@hirkdeknirk1 5 жыл бұрын
What is the result of the displacement? A stronger Normal map or a higher poly count in my fbx? What has to be exported into a Game Engine?
@ShieldSniper
@ShieldSniper 5 жыл бұрын
If you want tesselation on your game just use your height map.
@Substance3D
@Substance3D 5 жыл бұрын
It just allows you to view your displacement in Painter as you work. You will not be exporting a tessellated mesh. In the end, you will have a displacement map, but it's helpful to visually see how the map will displace the mesh.
@yapanwolf
@yapanwolf 4 жыл бұрын
What about materials. there are free to commercial use or have i pay for that like in Quixel Megascans?
@Substance3D
@Substance3D 4 жыл бұрын
Substance Source materials are a part of the Substance Subscription. However, we also have Substance Share which is a free, community driven site for sharing content. share.substance3d.com/
@rhittikgarg9144
@rhittikgarg9144 5 жыл бұрын
now can we make materials in painter??
@Substance3D
@Substance3D 5 жыл бұрын
Well you could before, but now you can more easily work with blending channel data : ) It's like what we do in Project Substance Alchemist, but in Substance Painter where you have full control over the masks and painting tools.
@itsameearl
@itsameearl 5 жыл бұрын
I'm really having problems when making a brick wall, the teselation doesn't work well.
@Substance3D
@Substance3D 5 жыл бұрын
What issue are you having? Is it in the overall quality of the displacement?
@itsameearl
@itsameearl 5 жыл бұрын
@@Substance3D hello I'm sending an imgur link imgur.com/ZNrvh9Q
@Substance3D
@Substance3D 5 жыл бұрын
Are you using the tessellation shader in Painter? It looks like there is not enough tessellation in the shader to fully represent the height details.
@itsameearl
@itsameearl 5 жыл бұрын
Substance I'm was not using the shader then, my bad. But it does show proper tessellation when using iRay.
@zbrush2928
@zbrush2928 5 жыл бұрын
New update, can I make xyz map inside?
@Substance3D
@Substance3D 5 жыл бұрын
For XYZ map, what do you mean?
@zbrush2928
@zbrush2928 5 жыл бұрын
Substance like mari
@user-ps4no3tc1o
@user-ps4no3tc1o 5 жыл бұрын
Can you add subtitles? I don't understand without subtitles.
@adeboyegrillo3408
@adeboyegrillo3408 5 жыл бұрын
Enable closed caption option in KZbin. It's the CC option. It will show the sub titles
@apofex
@apofex 5 жыл бұрын
Quixel Mixer?
@rangeslider
@rangeslider 5 жыл бұрын
Quixel Mixer's Big Daddy.
@ferlaur113
@ferlaur113 4 жыл бұрын
please check your sound recordings, your voice is clipping when you talk loud! Painfull for hearing with hedset! Use a Limiter, Thanks
@Substance3D
@Substance3D 4 жыл бұрын
Will do : ) Very sorry for this issue.
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