Using Dynamic Strokes | Adobe Substance 3D

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Adobe Substance 3D

Adobe Substance 3D

Күн бұрын

Пікірлер: 63
@TheIcemanModdeler
@TheIcemanModdeler 3 жыл бұрын
Glad i remembered this, dynamic strokes add jitter on hue, saturation and luminance and it was exactly what i needed to paint skin and have subtle variation on the base color.
@playonce4186
@playonce4186 5 жыл бұрын
very nice feature that can make the painting process more dynamic.
@vhborges
@vhborges 5 жыл бұрын
This is great, would be awesome if the stroke was actually dynamic and updatable. Like a curve on top of the model that could be edited.
@emilskriver49
@emilskriver49 5 жыл бұрын
Awesome update! Can't wait to try this one out. Totally gonna use this with scanned assets like twigs, leaves and so on, seems super powerful. Kinda feel like this would fit perfectly for alchemist too ;) I do realize tho it's not a copy pasta feature :P
@WeltschmerzvonGavagai
@WeltschmerzvonGavagai 5 жыл бұрын
Wow Wes is back!😽😽
@kikatok
@kikatok 5 жыл бұрын
looks absolutely amazing
@tacospiderrr
@tacospiderrr 5 жыл бұрын
Hm, this might be usable for creating brushes like the textured brushes we've had in Photoshop but haven't been able to recreate in Painter. Like having a texture as base and a separate alpha that uses the texture as a stencil, but not locking to screen-space projection. Looking forward to trying it out!
@ManuelL3D
@ManuelL3D 5 жыл бұрын
Nice, can you please also fix the polygon fill to FINALLY have a front faces only option? That'd be sweet.
@gower1973
@gower1973 5 жыл бұрын
Agreed that poly fill tool is pretty useless, I gave up trying to use it, I just use I’d maps or just paint the mask manually
@Substance3D
@Substance3D 5 жыл бұрын
Yes! We really need to do this : )
@countmcdabbula4257
@countmcdabbula4257 5 жыл бұрын
Great stuff, thanks!
@mastjappa
@mastjappa 5 жыл бұрын
Probably very useful for painting flowmaps!
@izvarzone
@izvarzone 5 жыл бұрын
джва года waited for something like this
@guxiangguse
@guxiangguse 5 жыл бұрын
Good new features!
@Substance3D
@Substance3D 5 жыл бұрын
Thanks!
@guxiangguse
@guxiangguse 5 жыл бұрын
Substance Painter is recommended to add Bezier brush function, thank you!
@Substance3D
@Substance3D 5 жыл бұрын
Thank you for this suggestion. We are looking at curves : )
@legendofpersia
@legendofpersia 5 жыл бұрын
such update, much wow!
@TheIcemanModdeler
@TheIcemanModdeler 5 жыл бұрын
Reminds me of Maya PaintFx, wish the default stroke had jitter for hue & saturation.
@shinnokSK
@shinnokSK 5 жыл бұрын
Great. I already installed new update and was curious what is this new tool :)
@tiensu5823
@tiensu5823 5 жыл бұрын
better and better
@AnAN-bn1ol
@AnAN-bn1ol 2 жыл бұрын
link to video on how to make specific sbs for dynamic strokes , you promised
@KrisHammes
@KrisHammes 4 жыл бұрын
this is amazing, however it was mentioned there would be a tutorial for making the sbars in designer. Was that ever made?
@Substance3D
@Substance3D 4 жыл бұрын
Great feedback. We have this listed for our advanced training. More to come
@kamolhakim4693
@kamolhakim4693 2 жыл бұрын
Thanks a lot
@Figster62
@Figster62 5 жыл бұрын
Wow!
@faketaxi8731
@faketaxi8731 5 жыл бұрын
Hello Wes can you make a tutorial on texturing & baking a realistic character with udims Please.
@Substance3D
@Substance3D 5 жыл бұрын
Thank you for the suggestion! I will look into this : )
@OscarChabrand
@OscarChabrand 5 жыл бұрын
woah does the mean dynamic stroke brushes can be created inside of Substance Designer? (exported as SBSAR files?) If so, thats very cool! I hope we get a tutorial on how to make your own brush in the future :)
@Substance3D
@Substance3D 5 жыл бұрын
Yes! Exactly that : ) You can create your own Substance files to be used as dynamic strokes. We will have a tutorial on this in the future. Features that use Substance can be extended using Designer.
@TheIcemanModdeler
@TheIcemanModdeler 5 жыл бұрын
New features in 2019.1.0 www.allegorithmic.com/products/substance-painter/release-notes
@AlexReyes-er2ji
@AlexReyes-er2ji 5 жыл бұрын
What about painting across udims? Still waiting on that. That's for me is more important.
@Substance3D
@Substance3D 5 жыл бұрын
It's definitely coming. It's taking a lot of work as it impacts many aspects of Painter. While we work on this, we are still releasing updates in the meantime.. Don't worry, UDIM is very high focus for the team. It's just taking a lot of time and we want to make sure it releases in a perfect state.
@arakul9615
@arakul9615 5 жыл бұрын
go go go
@jayantbhatt007
@jayantbhatt007 5 жыл бұрын
substance launcher is also out. www.allegorithmic.com/buy/download
@kamillatocha
@kamillatocha Жыл бұрын
can a user make their own dynamic brush ?
@Substance3D
@Substance3D Жыл бұрын
Yes! we have tutorials on this: substance3d.adobe.com/tutorials/courses/Creating-a-custom-Dynamic-Stroke-for-Substance-Painter
@arashi8876
@arashi8876 5 жыл бұрын
This Feature brought to u by Adobe
@MrRat
@MrRat 3 жыл бұрын
without pen pressure
@hemzabomb
@hemzabomb 5 жыл бұрын
Good job Adobe
@СолнышкоСолнышковно
@СолнышкоСолнышковно 5 жыл бұрын
when dynamic splines appear as in 3d coat ??
@elk_h
@elk_h 5 жыл бұрын
Is it possible to control start, mid and end alphas being used? So at 1st stamp use Alpha1, mid stamps Alpha2 and end stamp Alpha3? I'd like to create something similar to Illustrator's pattern brushes.
@Substance3D
@Substance3D 5 жыл бұрын
Yes, you can do this : )
@clemz4027
@clemz4027 5 жыл бұрын
I don't manage to find the dynamic rocks tool in my shelf like you have on the vid ( I've the Indie 2019.1.2 version )...where can we grab it plz ? thx
@Substance3D
@Substance3D 5 жыл бұрын
The tool should be in your Tools section of the shelf.
@bohdan_lvov
@bohdan_lvov 5 жыл бұрын
That's a great feature, But wHaT aBoUt UdImZ anD proJeCtiOn pAinTing?
@Substance3D
@Substance3D 5 жыл бұрын
UDIM is still coming. We do have improvements to projection. I will post a video on that soon.
@-Alexey-
@-Alexey- 5 жыл бұрын
0:29 You have a typo in the word "Pebbles" (name of a brush. You have "peebles")
@crazyAlexander23
@crazyAlexander23 5 жыл бұрын
can i create a dynamic stroke?
@Substance3D
@Substance3D 5 жыл бұрын
Yes! You can do this Substance Designer to make a fully custom stroke. You can also use the Brush Editor to work with size, opacity, rotation as a dynamic stroke.
@jayantbhatt007
@jayantbhatt007 5 жыл бұрын
I'm not sure you guys are facing this problem or not but I'm not able to Import obj file. Anyone?
@volker2714
@volker2714 5 жыл бұрын
works for me. OBJ might be corrupted/ not all polygons have UVs assigned?
@jayantbhatt007
@jayantbhatt007 5 жыл бұрын
@@volker2714 thanks man I will give it a try
@genkidama7385
@genkidama7385 5 жыл бұрын
i like the clickbait thumbnail
@Substance3D
@Substance3D 5 жыл бұрын
It's the sample scene that ships with Painter and the video uses the Ivy Branch dynamic stroke first thing : )
@John-mz8rj
@John-mz8rj 5 жыл бұрын
Over complicated
@Substance3D
@Substance3D 5 жыл бұрын
Yes, this feature is complicated to setup manually using Substance Designer, but it provides advanced users with a lot of power to create any kind of stroke they want. We also updated the Brush Editor as shown in the video so you can make a dynamic stroke directly in Painter
@RadioheadSucksDicks
@RadioheadSucksDicks 5 жыл бұрын
Sure are making a lot of stuff nobody asked for. Can we please get the ability to selectively hide meshes or composite texture sets??? Game art pipelines are hindered by the inability to work on multiple meshes in the same world space
@Substance3D
@Substance3D 5 жыл бұрын
We are working on lots of stuff. Hiding meshes and painting across UDIM sets is apart of what we are working on. These are major features that take time to implement fully. In the meantime, we are able to also release other features.
@MegaFarinato
@MegaFarinato 5 жыл бұрын
you can use an opacity channel and use masking with poligon/mesh selection to get this effect. Just make a group for each separate piece you need and hide them with opacity, whenever you need the thing back hide the layer with the opacity channel on. This might be a bit clunky but it has wroked for me many times.
@millie2079
@millie2079 5 жыл бұрын
Substance 'by Adobe' lol. It's that Adobe bit…
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