This video will show how you can use the Suction Fluid tool to fill a static object (a skull head) with FLIP fluids. Just grab your *.OBJ or *.BGEO and hit the shelf tool - easy peasy!
Пікірлер: 6
@Singularity-vp9xo4 жыл бұрын
Amazing! thank you so much!
@davidperales28412 жыл бұрын
Hi! Nice tutorial. Just one question, how do you make the flip particles remain in the air without falling when the suction is over? I've been trying with many parameters in flip solver, including stick to collision, but it's not working.
@timothybladel5828 Жыл бұрын
Did you ever figure this out?
@checopster7 жыл бұрын
Hi, my pc runs extremely slow this exercise. Take about a minute to cock only 1 frame, how can i improve it? My specs: intel core i7-6700 2.5Ghz 8gb ram Nvidia 970
@kamaur016 жыл бұрын
If the machine is slow then set it to render for a few days. As for trying to work with it you will have to play with your particle separation number I think. then when things are covering the object and you are happy with the timing render it and make adjustments after that. I do think the VDB size should stay at a good number for your object. I wish they would tell us what their machine specs are, but do remember that these are edited videos and the time span for their sim is not seconds like in these videos. Scene scale also plays a role in sim time.