such a cool implementation! is it inspired by acerola?
@nodesandnoodles11 ай бұрын
Thank you! What's acerola?
@biggiecheese525511 ай бұрын
He’s a KZbinr who does a lot of unity shader stuff, think he made a video about parallax occlusion @@nodesandnoodles
@sreliata10 ай бұрын
In your screenshot, when you add it (via material tab) it says SCPOL! However, when buying and installing the addon, it just says "add super bump" here and it doesn't seem like you can just add it to your existing mesh / textures, but you have to choose a plane, cylinder or sphere.. ? The video is a big confusing in that regards ._. can you elaborate how to really use that addon?
@nodesandnoodles10 ай бұрын
Yes, SCPOL was the development title for this addon. I see you have found the setup guide video, it will help answer your other questions.
@eliweber1891 Жыл бұрын
Wow really useful. Is this for sale or tutorial?
@nodesandnoodles Жыл бұрын
Thanks Eli! This one is for sale from my Gumroad store: nodesandnoodles.gumroad.com/l/superbump
@eclairesrhapsodos54965 ай бұрын
Is it work with cycles?
@nodesandnoodles5 ай бұрын
No, Super Bump is for Eevee as a replacement for Cycles's material displacement. If you're working exclusively with Cycles, you should just use material displacement.
@ivomirrikerpro380511 ай бұрын
A shame Blender has no native POM support. I am guessing this add-on works with Principle BSDF V2... but does it work with Eevee Next?
@nodesandnoodles11 ай бұрын
All it needs is an alpha channel, so it'll work, but if you're using Eevee Next, you would probably use material displacement instead.
@digital07853 ай бұрын
@@nodesandnoodles the benefit is not having to massively subdivide to get proper occlusion IMO