Super Bump - Shadow casting parallax occlusion for Eevee Blender 3D

  Рет қаралды 5,190

OfNodesAndNoodles

OfNodesAndNoodles

Күн бұрын

Пікірлер: 12
@IsaiahSugar
@IsaiahSugar 11 ай бұрын
such a cool implementation! is it inspired by acerola?
@nodesandnoodles
@nodesandnoodles 11 ай бұрын
Thank you! What's acerola?
@biggiecheese5255
@biggiecheese5255 11 ай бұрын
He’s a KZbinr who does a lot of unity shader stuff, think he made a video about parallax occlusion @@nodesandnoodles
@sreliata
@sreliata 10 ай бұрын
In your screenshot, when you add it (via material tab) it says SCPOL! However, when buying and installing the addon, it just says "add super bump" here and it doesn't seem like you can just add it to your existing mesh / textures, but you have to choose a plane, cylinder or sphere.. ? The video is a big confusing in that regards ._. can you elaborate how to really use that addon?
@nodesandnoodles
@nodesandnoodles 10 ай бұрын
Yes, SCPOL was the development title for this addon. I see you have found the setup guide video, it will help answer your other questions.
@eliweber1891
@eliweber1891 Жыл бұрын
Wow really useful. Is this for sale or tutorial?
@nodesandnoodles
@nodesandnoodles Жыл бұрын
Thanks Eli! This one is for sale from my Gumroad store: nodesandnoodles.gumroad.com/l/superbump
@eclairesrhapsodos5496
@eclairesrhapsodos5496 5 ай бұрын
Is it work with cycles?
@nodesandnoodles
@nodesandnoodles 5 ай бұрын
No, Super Bump is for Eevee as a replacement for Cycles's material displacement. If you're working exclusively with Cycles, you should just use material displacement.
@ivomirrikerpro3805
@ivomirrikerpro3805 11 ай бұрын
A shame Blender has no native POM support. I am guessing this add-on works with Principle BSDF V2... but does it work with Eevee Next?
@nodesandnoodles
@nodesandnoodles 11 ай бұрын
All it needs is an alpha channel, so it'll work, but if you're using Eevee Next, you would probably use material displacement instead.
@digital0785
@digital0785 3 ай бұрын
@@nodesandnoodles the benefit is not having to massively subdivide to get proper occlusion IMO
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