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Yes, I broke the spinball material, I'll fix it when I move into my new apartment.
For those of you who don't know, Fixing Generations Forever is a game physics mod for Sonic Generations and the Unleashed PC mod that almost completely rewrites the physics for Modern and Classic Sonic, and their super forms thereof. Also included for Nvidia users, an Nvidia Inspector profile that adds dynamic Ambient Occlusion, as well as texture filtering, and Anisotropic Filtering. The settings are fully tweakable.
Modern Sonic retains his speed and boost, but his slide is replaced in favour of a spin attack, which gains momentum similarly to how it did in Sonic Adventure. Modern Sonic's Jump also gains momentum like it did in the classic games. Boosting and Jumping on or over things gives you a midair cannonball effect. That, combined with the stomp, which is also tweaked for downward speed and immediacy, you can clear huge gaps. Almost all buffers for moves are gone, so you can create seamless momentum-retaining combos using Sonic's abilities.
Classic Sonic is simply designed to act more like he did in the original 4 Sonic games.
The Super Forms also now lose one ring per second, and are much faster.
This is the nearly complete version of Fixing Generations Forever. I MOSTLY fixed the bug with Sonic not snapping to quickstep spline paths, and I've fine tuned one hell of a lot of things for both classic and modern Sonics.
My next mod, a TRON inspired stage pack entitled Project: In Silico, uses completely different physics for Sonic, but it uses this mod as a backbone for general movement.
I removed all of that ENB bullshit, since FxPipeline works.
What I have left to do:
-Fix Ring Loss.
-FULLY Fix Quick Step not snapping to in some occasions.
Nvidia Inspector Profile Download: www.dropbox.co...
Fixing Generations Forever RC4 Download:
www.dropbox.co...