Super Mario 64 - 21 Years Later.

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Ceave Gaming

Ceave Gaming

Күн бұрын

Пікірлер: 783
@SapphireSolstice67
@SapphireSolstice67 6 жыл бұрын
41:36 Yes I remember 1969 and the moon landing, it was incredible because they found Mario 64 cartridges buried beneath the surface
@snowmanman4508
@snowmanman4508 6 жыл бұрын
Yes they did.
@zackydev
@zackydev 4 жыл бұрын
Nice
@cphwmj10
@cphwmj10 4 жыл бұрын
And you will get the release year
@ronyrubinov7449
@ronyrubinov7449 4 жыл бұрын
Plot twist : this video was made in 1980
@LevanAspanidze
@LevanAspanidze 4 жыл бұрын
moms birth
@SapphireSolstice67
@SapphireSolstice67 6 жыл бұрын
6:40 The only recorded case of the breakdance kick being used in combat
@lincolnpepper816
@lincolnpepper816 6 жыл бұрын
lmao
@rebornreality2497
@rebornreality2497 7 жыл бұрын
3:28 The level with the fewest threats is a literal battlefield
@jaygamer3840
@jaygamer3840 6 жыл бұрын
That is the logic of nintendo
@dynastystar5515
@dynastystar5515 6 жыл бұрын
I mean, its not like it was the last time that happened. Ever played Psychonauts?
@trgtheredghost6528
@trgtheredghost6528 5 жыл бұрын
And the deadliest is a clock tower?
@humbletreestump8134
@humbletreestump8134 5 жыл бұрын
Well love is a battlefield
@Rew13946
@Rew13946 4 жыл бұрын
@@trgtheredghost6528 In Castlevania,yes.
@superminingbro4037
@superminingbro4037 6 жыл бұрын
I honestly expected him to say, "Okay, so what is Super Mario 64 like 21 years later? Well, it's actually surprisingly simple!" Crap, thanks for all the likes! I forgot about this comment.
@MinscShip
@MinscShip 6 жыл бұрын
it is baddly code and just toke alot of pc idea from the late 1980'ish so it is just another copycat by nintendo
@jaygamer3840
@jaygamer3840 6 жыл бұрын
True,he says that so much that you pretty much expect it by now
@soliloquint
@soliloquint 6 жыл бұрын
who ray
@immortalsun
@immortalsun 5 жыл бұрын
Genius.
@gamersinacontainer
@gamersinacontainer 5 жыл бұрын
Hey, I remember you from Minecraft. Does the name SHADRAXE ring a bell?
@hallowizer440
@hallowizer440 4 жыл бұрын
"Not only was Princess Peach kidnapped again, there also was no cake" - Ceave, 2018
@brandonbombplays9304
@brandonbombplays9304 3 жыл бұрын
The cake is a lie
@MarbleTrackProductions
@MarbleTrackProductions Жыл бұрын
@@brandonbombplays9304but hey, its just a theory. a food theory
@GrahamBurgers
@GrahamBurgers 7 жыл бұрын
24:35 And he also makes an adorable noise. Don't forget that. "Boing..."
@keithplayzstuff2424
@keithplayzstuff2424 7 жыл бұрын
So for tick tock clock... they ran out of time.
@tamalemuncher789
@tamalemuncher789 6 жыл бұрын
Lol 👌
@user-yy5zy7wq1c
@user-yy5zy7wq1c 6 жыл бұрын
Bowser Jr's drumset: ROAWRR-stomp-tsss!
@pikajade
@pikajade 6 жыл бұрын
Of all the well-thought-out comments to like on here, I chose a pun...
@louisd1827
@louisd1827 6 жыл бұрын
:D
@fakefirstnamefakelastname8305
@fakefirstnamefakelastname8305 5 жыл бұрын
keithPlayzStuff As soon as I saw that comment, a level called “jolly roger bay” or something like that turned up
@visualgagging
@visualgagging 6 жыл бұрын
I remember trying to get the 100 coin star in Dire Dire Docks and I constantly got sucked into that square hole trying to grabs those few coins near it. It was infuriating, and after I actually grabbed the star, I noticed near the start of the level there were four coins located near the edge of the water which couldn't be seen unless you get close enough to them. That stage is one of my least favorites.
@sagichdirdochnicht4653
@sagichdirdochnicht4653 4 жыл бұрын
Most of the level while not being GREAT isn't really that bad, especially for a water level. But the 100 Coins SUCK. They suck so hard. You can't see the fucking things, wich makes it extremely frustrating to collect them. And the major problem with that is, that there are only 106 coins in total to obtain in this level. That's incredibly few. If we pare this with not being able to see them if you aren't upfront, you can only obtain them by a) Knowing where they are or b) searching every damn inch of the level. And having to swim around those god damn circles, so slow and silly, and not fun, just to get those damn coins. Drags the red coin Stars down as well, if you want 120 Stars (wich I do), because no matter what, you need to collect at least a few of them. So might just collect em all to get both stars.
@hallowizer440
@hallowizer440 4 жыл бұрын
If MARIO is still alive in 2061, someone should make a video called "Super Mario 64 - 64 years later" EDIT: Nintendo should also celebrate Super Mario 4096 in 2060.
@quentebarchiveeoutrascoisa8036
@quentebarchiveeoutrascoisa8036 4 жыл бұрын
that man is realy ahead of his time
@TheBrazilRules
@TheBrazilRules 4 жыл бұрын
I don't think alive is the correct word
@expreli
@expreli 4 жыл бұрын
2060* it came out in 1996
@hallowizer440
@hallowizer440 4 жыл бұрын
@@expreli Yeah 1996 in some countries and 1997 in others. Everyone hates when I say SMB3 came out in 1988 lmao. Also Ceave started counting from 1997, probably because he lives in Austria, and he will probably keep the same counting system.
@thebenwilbert
@thebenwilbert 4 жыл бұрын
Lol
@thedudepersonguy9725
@thedudepersonguy9725 6 жыл бұрын
Ceave: I usually run out of my way to collect a bunch of coins Also Ceave: Is it possible to beat *INSERT MARIO GAME HERE* without collecting a nasty coin?
@coastersplus
@coastersplus 6 жыл бұрын
Clearly the problem with Tick Tock Clock is how many A-presses it adds to a run.
@user-yy5zy7wq1c
@user-yy5zy7wq1c 6 жыл бұрын
This is not pannen. And Pannen does not like those comments. Pleas stop.
@no.4613
@no.4613 6 жыл бұрын
tick tock clock can be done in 0 a presses
@QwertyuiopThePie
@QwertyuiopThePie 6 жыл бұрын
Pretty sure there's still two A-presses left in TTC, and that's not counting the ones needed to get into the level to begin with.
@DannyCheezits
@DannyCheezits 4 жыл бұрын
@@user-yy5zy7wq1c im 2 years late to tell you to shut up
@gamermapper
@gamermapper 4 жыл бұрын
@@user-yy5zy7wq1c except this isn't a TJ Henry Yoshi or PU meme but an actual fact about TTC ABC
@Stephen-Fox
@Stephen-Fox 6 жыл бұрын
"Tear down this wall" - Or at least make it a skybox further out from the stage so Mario can see but not touch it.
@NaeryuDoWell
@NaeryuDoWell 6 жыл бұрын
Yeah
@noir4762
@noir4762 6 жыл бұрын
Mano
@miimiiandco
@miimiiandco 4 жыл бұрын
It'd be strange climbing the inside of a clock without the walls.
@kylehall2470
@kylehall2470 7 жыл бұрын
Ceave i could be wrong but but i believe u were meant to say "if you feel especially 1996" not 1969..
@sunk6478
@sunk6478 6 жыл бұрын
I believed it was 1998?
@sunk6478
@sunk6478 6 жыл бұрын
Windows Codename Minecraft oh ok
@TheNightSpy
@TheNightSpy 5 жыл бұрын
He said '96 at the beginning of the video, so I assume he meant to say 1996. My guess is it was typed wrong in his script and he didn't notice somehow
@miimiiandco
@miimiiandco 4 жыл бұрын
nice
@RodrigoDavy
@RodrigoDavy 4 жыл бұрын
@TheNightSpy, Ceave is Austrian so I guess he mixed up German and English, because in German 96 is read in reverse, sechsundneunzig (six-and-ninety), so he must have brainfarted and said sixty nine
@Sam-se5vs
@Sam-se5vs 7 жыл бұрын
MISTER MIYAMOTO! TEAR DOWN THIS WALL!
@spysoldierscout4562
@spysoldierscout4562 7 жыл бұрын
Meme Injector But this wall is for these feelings of the Tick Tock *CLOCK* ...
@FelixAn
@FelixAn 6 жыл бұрын
Why does that remind me of Trump?
@noahdavis9359
@noahdavis9359 6 жыл бұрын
@@FelixAn The tear down that wall thing is from Bush, and if you were referring to @windows codename minecraft than his references Trumps saying "Make America great again"
@Lazuli04
@Lazuli04 6 жыл бұрын
Ragen smash,Ragen smash
@voidghost4933
@voidghost4933 5 жыл бұрын
Nice raegan reference
@SuperGamer61499
@SuperGamer61499 7 жыл бұрын
Man, I just want to say that although it probably wasn't intended, I think you made one of the best Mario 64 reviews/analysis' for the game imo. :D I think if not for Matthewmatosis' excellent Mario 64 analysis your video would be my favorite tbh. It is quite a shame that you cover mostly Mario because if you ask me, I think you have a lot of talent to review other kind of games. I understand this is how you want to run your channel but I am being honest when I say you have far more potential as an analysis reviewer than you might lead on imho.
@Pureheartt13
@Pureheartt13 6 жыл бұрын
I don't think it's a shame, I think he's great at what he does. ^_^
@sagichdirdochnicht4653
@sagichdirdochnicht4653 3 жыл бұрын
Late comment and all, but yeah. As an absolute SM64 Fan, as it was one of my childhood games and one of the most played at that, I can aggree on every single point he has made, and believe me, at SM64 as a Fanboy, I can get kinda mad when it gets hate and critique, were it doesn't deserve it.
@Ciccigreen
@Ciccigreen 2 жыл бұрын
I agree! Ceave is really great at putting SM64 in the correct framing of the game’s development.
@DynamicLemons
@DynamicLemons 6 жыл бұрын
6:40 only use of breakdance kick beside dancing
@Determi9r
@Determi9r 6 жыл бұрын
the accedental fowards backsie 5000
@personontheinternet8963
@personontheinternet8963 5 жыл бұрын
I was really expecting him to say "lets do this!" 0:48
@benbriggsmusic
@benbriggsmusic 6 жыл бұрын
The critiques of SM64's movement (changing direction at low speeds) and camera (not being able to handle enclosed spaces) were some of the best I've ever heard, and honestly changed the way I view the game as a whole. It's still one of my favorite games of all time, and I don't think anyone can deny it's influence or importance, but I really appreciate you convincing me of its flaws... it's definitely not perfect. I really respect your perspective and knowledge of game design!
@salvatronprime9882
@salvatronprime9882 5 жыл бұрын
Both of those criticisms are not valid, actually. I get the impression that he's not actually playing the game with an N64 controller (which it was specifically designed for). The turn radius argument is dumb - when you need to make small precise movements, you just utilize the analog controls with a very light pressure, the turn radius will remain small because the light pressure is the appropriate movement. The radius only becomes "too large" if you are swinging wildly from light angular pressure to heavy angular pressure in a different direction, meaning quite literally "you are doing it wrong". If you need to run fast, then run fast. If you need to walk slowly, then walk slowly. Don't try to do both. It doesn't even make sense to try. This is plainly obvious in the video example, the player is using quick heavy steps in alternating directions instead of one light continuous motion. (just like other "tutorials" examples, the game spells this out for you in the first few stages when you are walking on the thin planks for example. You must utilize the light pressure on the stick while also utilizing the c-buttons. It's very simple. Remember that this game is designed for children, and they can figure it out quickly. If an adult is having a problem controlling this game, the problem is with the adult who clearly lacks skills.) The camera... there are 4 buttons and robust options to get the appropriate view at all times. It's one of the best cameras in any game, period. But this is not so obvious if you are not using the N64 controller, which the game was designed spefifically to utilize. If a person cannot figure out this camera, they are either lacking in basic skills, or using the wrong controller. Or both. This is a horrible review with many factual errors.
@nicalister
@nicalister 6 жыл бұрын
Ceave your videos are amazing! I love you thumbnails and the content you produce.
@peterv1054
@peterv1054 7 жыл бұрын
"Both of these opinions are right in my opinion" - when the opinion relativism kicks you really hard.
@rebmiami6803
@rebmiami6803 6 жыл бұрын
In my opinion, the opinion that these opinions are in fact opinions is simply an opinion.
@rebmiami6803
@rebmiami6803 6 жыл бұрын
Aaaand opinion no longer sounds like a word.
@levithe2nd
@levithe2nd 5 жыл бұрын
@@rebmiami6803 true
@nicholasali3566
@nicholasali3566 4 жыл бұрын
The opinion that both mentioned opinions about both of Ceave’s opinions being right in his opinion is, in my opinion, just an opinion but an opinion I agree with
@Zet237yt
@Zet237yt 6 жыл бұрын
Great retrospective and analysis! Reminds me at my own childhood playing Super Mario 64 where you were the king on school grounds if you had managed to get all 120 stars. I am convinced that one of the reasons for MIPS is for the player to find out about Shifting Sand Land. No first time player would easily catch that rabbit and probably jump against a wall near the hidden entrance back there only to realize that the wall is all wobbly and you can probably enter it. At least that's how I found out about it as a kid. :)
@DefinitivNichtSascha
@DefinitivNichtSascha 3 жыл бұрын
05:58 But you can access Big Boo's Haunt before completing the first Bowser stage. If anything, it should be grouped with the first four courses.
@ppowersteef
@ppowersteef 3 жыл бұрын
This is a great design doc about the small details. I'm suprised you havn't talked about the improvements that Super Mario 64 DS made. They made the camera control and precision movement easier, as well as having Yoshi with mid-air corrections. I think that one has aged better than the original.
@toboterxp8155
@toboterxp8155 7 жыл бұрын
On your criticism of tick-tock-clock: In my opinion the stage is really manageable once you use the mario-camera, not the lakitu one (I think you switch with R, but i might be wrong). Also the stages are deliberately supposed to limit marios movement in order to make it necessary for the advanced techs to be used.
@thefastcommenter7774
@thefastcommenter7774 2 жыл бұрын
I've played Mario 64 for three years and only last week I discovered that the Mario camera can actually zoom out and be useful
@HyLion
@HyLion 7 жыл бұрын
Banjo Kazooie was made for the N64 The N64 was made to Mario 64
@xwtek3505
@xwtek3505 6 жыл бұрын
No, Mario 64 is designed to a gaming platform similiar to N64 but weaker
@jek__
@jek__ 5 жыл бұрын
9:00 - 9:13 I love intuitive tutorials, theyre just fantastic game design and very pleasant for the player
@utahrex1492
@utahrex1492 6 жыл бұрын
This is amazing! Thank you for making me smile. Best 40 minutes of my life!
@axc0mmt
@axc0mmt 4 жыл бұрын
Ceave: you have to end the level at a higher point to access stars that would otherwise be unaccessible. Speedrunners: you sure about that?
@SushiVolcano
@SushiVolcano 6 жыл бұрын
You can actually get other stars before King Bob-Omb without glitching. The easiest one is chain chomp's gate.
@Redpoppy80
@Redpoppy80 5 жыл бұрын
Not for a new player on their first trip. When I saw that Chain Chomp the first time I said: "Nope, nope, nope, so much nope!"
@connorschultz380
@connorschultz380 5 жыл бұрын
@@Redpoppy80 they still 'can'
@kirbyfazendoummoonwalk9214
@kirbyfazendoummoonwalk9214 3 жыл бұрын
That was my very first star
@PO1PLE
@PO1PLE 3 жыл бұрын
Yeah. He never said you couldn't get stars before king bob bomb, he just said you couldn't get a star before bob bomb battlefield
@shannonhill3356
@shannonhill3356 3 жыл бұрын
@@PO1PLE ...🤦 Lol
@Shamershon
@Shamershon 7 жыл бұрын
13:00 your playing that stage wrong. Your obviously suppose to transport the scuttlebug using only half a A press using the system of where the bug hits Mario. DUH!
@NinJeds_
@NinJeds_ 7 жыл бұрын
megabonez. child of mega mushroom and mrlazybonez You mean “Stage” Right?
@jojo0753
@jojo0753 7 жыл бұрын
And build up speed for 12 hours
@Shamershon
@Shamershon 6 жыл бұрын
The Nintendo Jedi FAILURE
@NinJeds_
@NinJeds_ 6 жыл бұрын
megabonez. child of mega mushroom and mrlazybonez it’s alright man, one time I said “random one person” instead of “one random person” haha
@blinkingberry9591
@blinkingberry9591 6 жыл бұрын
About Pannen's video: imgur.com/a/Hb2Ic. So yeah, feelings.
@DJ1O1
@DJ1O1 6 жыл бұрын
I just watched that whole video in one sitting and I agree with just about every point he has in there. it was nice to go back and take a look at a game that basically formed my whole childhood. grade a video. I would like to see another video just like this one about a different Mario game. keep up the good work! =]
@superyoshiverde7911
@superyoshiverde7911 6 жыл бұрын
33:22 In Super Mario 3D Land, there are 2 Clock Based Levels
@ariastroke
@ariastroke 6 жыл бұрын
Super Yoshi Verde And they are great!
@tamalemuncher789
@tamalemuncher789 6 жыл бұрын
That's what I thought :D
@davidmarquez5720
@davidmarquez5720 7 жыл бұрын
I love your Super Mario Maker levels, but I think this is my favorite video of all! You really showcase SM64’s strengths and weaknesses and comfortably explain them well without the difficult programming lingo. Great job, Ceave! Keep up the great work!
@Sina-dv1eg
@Sina-dv1eg 6 жыл бұрын
16:52 I love how you cut away just before you died.
@WaddleDee105
@WaddleDee105 6 жыл бұрын
I hope you do analysis videos like this for other Mario games in the future. This is one of your best videos, imo.
@luisoncpp
@luisoncpp 6 жыл бұрын
There is a clock level in 3D Land
@superyoshiverde7911
@superyoshiverde7911 6 жыл бұрын
luis enrique vargas azcona 2 Clock Levels
@Determi9r
@Determi9r 6 жыл бұрын
3 actually the last one is a remake of the first one and the 2nd one has you riding a really long platform with enimies
@sethstuart1917
@sethstuart1917 6 жыл бұрын
dun dun duuuuuuuuuuuun
@Composer_Piggy
@Composer_Piggy 6 жыл бұрын
Do you feel like Super Mario 64 DS fixed any of your complaints?
@blazeguy-2691
@blazeguy-2691 6 жыл бұрын
Magnificent Moonlight04 i don't think so
@brazencoronet17
@brazencoronet17 6 жыл бұрын
It fixed a few
@TheAwesomeJ0se
@TheAwesomeJ0se 3 жыл бұрын
The camera is better in the DS version, and the new bosses are much better than the old ones
@moppen2987
@moppen2987 4 жыл бұрын
I haven’t cried in a long time, but the ending got me. It made me realize how much i love mario, and the big comunity both behind the computers at nintendo, and behind the tv’s at home
@JJQWERTYUIOP
@JJQWERTYUIOP 6 жыл бұрын
This is one of, if not the, best breakdown on why this game seriously has not really been beaten by anything since. Excellent analysis and I love every very you upload.
@justinkraynie6435
@justinkraynie6435 6 жыл бұрын
I think if you consider Rainbow Ride and Tick Tock Clock again from a different persective you may see that the flaws of constrained camera space were actually intelligently designed. In my opinion these levels constrained camera movements forced you to relearn movement skills you have already gotten used to, presenting a new challenge. For example reversing direction on a shifting platform while climbing to a new platform on Rainbow Ride was easier to accomplish with a sideways somersault + ground pound, as opposed to the jump + turn while adjusting camera + double jump many players were using up to this point. Also you forgot to mention the castle itself was a level that contained all the entrances to the other levels....having 15 stars to find. The 3 cap room red coin stars, 2 from Peaches slide, 2 from the rabbit in the basement, The flying level near Rainbow Ride, The swimming level near Jolly Roger Bay, a red coin star in each Bowser world and 3 castle mushrooms handing them out like candy. 15 stages, 15 hidden stars - Coincidence? I think not!
@aidenhanson884
@aidenhanson884 6 жыл бұрын
The problem with that is that you’re not fighting against bowser anymore. You’re fighting against Mario and his Lakitu. A game should be challenging because of the level design, not because you cripple the player with confusing or strange control and navigation. While an interesting concept that I myself briefly toyed around with while thinking of video game ideas, it doesn’t make a difficult game. It makes a frustrating game where being used to and mastering the controls is punished by turning it around and changing it completely. -I hope you enjoyed this little comment-
@Permamiss
@Permamiss 6 жыл бұрын
So glad I subscribed to you. Originally did for the entertaining Super Mario Maker ideas you would share; they were good for a laugh. But dang was this put together well! Props.
@thekoolbros4220
@thekoolbros4220 6 жыл бұрын
Never played it but it's Ceave soooooo.... I'll still watch it
@TheAllAroundShow
@TheAllAroundShow 5 жыл бұрын
You’ve never played this, my God, you’re missing out
@TheNightSpy
@TheNightSpy 5 жыл бұрын
I recommend the DS remake
@lazarstankovic2505
@lazarstankovic2505 5 жыл бұрын
@@TheNightSpy Ds remake is so slow and there aren't that many glitches
@psuedonym9999
@psuedonym9999 5 жыл бұрын
@@TheNightSpy DS remake's controls are bad. I honestly wish they made a newer remake for the Switch or that they saved the DS remake for the 3DS instead, like they did with Ocarina of Time.
@TheNightSpy
@TheNightSpy 5 жыл бұрын
@@psuedonym9999 DS controls were better than the N64 controls IMO
@hallowizer440
@hallowizer440 4 жыл бұрын
Everyone: Mario 64 camera sucks! Nobody: Super Mario Galaxy camera gets worse than that.
@GiancarloThomazSenoni
@GiancarloThomazSenoni 4 жыл бұрын
40:44 acording to a recent interview by Shigeru Miyamoto, Takashi Tesuka and Yoshiaki Koisuimi by Times megazines for Mario 35th annoversary, Super Mario 64 was developed by 15 people and many triva regarding 3D Mario games up to Super Mario Odyssey.
@selfaware7617
@selfaware7617 7 жыл бұрын
Amazing video. I enjoyed watching it all while I waited at work to go home.
@markasmar1097
@markasmar1097 7 жыл бұрын
"Some people say that turning around with Mario is like playing as a *drunk Monty mole* " Hey the Monty mole is going through some tough times
@seabassthegamer6644
@seabassthegamer6644 7 жыл бұрын
Nobody likes the mole's lifting anymore.
@user-yy5zy7wq1c
@user-yy5zy7wq1c 6 жыл бұрын
Language, everybody.. This is not a joke sith.. This is not Pannen. And pannen does not like thesse sorts of comments. - 2025 Self-proclaimed advocating voice of Pannenkoek's channel.
@Gustf2
@Gustf2 4 жыл бұрын
2025KZbin What?
@Baconator2558
@Baconator2558 4 жыл бұрын
@@user-yy5zy7wq1c The fuck was that supposed to mean?
@Shlonzs
@Shlonzs 4 жыл бұрын
I just found out this video is two years old even though it would fit perfectly right now It still is awesome
@ThePlushMarioBros2015
@ThePlushMarioBros2015 6 жыл бұрын
Congrats on 50K!
@user-yy5zy7wq1c
@user-yy5zy7wq1c 6 жыл бұрын
Yes, Congrats!
@TP3200
@TP3200 6 жыл бұрын
This was one of the best game analysis videos I've ever seen (and honestly I've seen too many). Great work! Such a fair look at both the strengths and flaws of the game, with you digging deep for great examples/reasoning.
@firefoxjones200
@firefoxjones200 7 жыл бұрын
normally I wouldn't watch 40 minute videos, but this video was just so interesting I couldn't look away.
@WithTheDawn
@WithTheDawn 6 жыл бұрын
This is a very quality review of the game, great work.
@PsychOsmosis
@PsychOsmosis 6 жыл бұрын
3:40 I'm pretty sure I always collected it using the cannon. In fact, I even collected the 100 coins without the flying cap (also by using the cannon).
@niplob
@niplob 4 жыл бұрын
Nobody: KZbin: Yoo 3d Allstars i hear? why not watch this 2 year old video instead? Edit: Now that I think about it, it actually makes sense, so just forget about this whole comment
@miimiiandco
@miimiiandco 4 жыл бұрын
huh DK, Donkey Kong!
@fififiz
@fififiz 4 жыл бұрын
@@miimiiandco You mean Dong Konkey (if you got that that's a huge coincidence)
@miimiiandco
@miimiiandco 4 жыл бұрын
@@fififiz What, are you very hard?
@nickkayfabe6147
@nickkayfabe6147 4 жыл бұрын
(About the edit) no, I don’t think I will
@DoWIIReplay
@DoWIIReplay 6 жыл бұрын
28:01 Ackchyually... Those two stars can also be reached through the cannon - and you can access the cannon easily with the highest water switching thing!
@Lady8D
@Lady8D 5 жыл бұрын
12:29) Ok, I agree that in M64 it's ridiculous how fast M falls when he approaches the edge of a platform but...wow...in this screen shot he's mostly standing on thin air, which to me seems even more ridiculous. I think a happy medium would be optimal
@warmCabin
@warmCabin 6 жыл бұрын
Regarding your Tick Tock Clock suggestion: if we started in the middle and had to go down for a star, wouldn't all of those lower stars be as simple as jump down, then kick to avoid fall damage? I feel like the stage would require a major redesign to make this work, although the idea of starting in the middle is a very cool way to make the stage feel bigger and more varied!
@brendamiller1172
@brendamiller1172 6 жыл бұрын
In Thwomps fortress, i never knew where the Blast away the wall star was until i saw it in the credits in the flyby of the levels.
@peterv1054
@peterv1054 7 жыл бұрын
Du solltest Gamedesigner werden! Deine Analysevideos über Gamedesign mag ich am liebsten.
@randomperson8367
@randomperson8367 7 жыл бұрын
he cant understand that (I belive) sorry man
@peterv1054
@peterv1054 7 жыл бұрын
stoneheart Of course he can. He is Austrian.
@FaIIenImpact
@FaIIenImpact 6 жыл бұрын
I am not that old so I played sm64DS before this and then when I saw this game I thought it was hacked.
@Conman9310
@Conman9310 7 жыл бұрын
Yessssss, a ceave documentary Time to grab some popcorn
@Chr0n0s38
@Chr0n0s38 6 жыл бұрын
"..with seemingly never ending and completely pointless unskippable intro cutscenes..." * cough*DonkeyKong64*cough *
@moppen2987
@moppen2987 5 жыл бұрын
I acually realy enjoyed this video! A year late, but i learned a lot of new stuff about the game! Thank you for making this!
@PsychoticMute
@PsychoticMute 6 жыл бұрын
I've been a fan of this channel since just above 600 subs and now it's above 50k!
@renfrew24ify
@renfrew24ify 6 жыл бұрын
Count Spatula cool! Good for u :)
@UltraAryan10
@UltraAryan10 5 жыл бұрын
Also thanks to the legends like pannenkoek2012 and Kaze Emanaur that are still keeping Super Mario 64. I can still play it today and never be bored, it was such an amazing game.
@rk31
@rk31 4 жыл бұрын
i am watching this on october 9th, 2020, and i have super mario 3d all stars, and i played this game
@thejurassicchicken1445
@thejurassicchicken1445 3 жыл бұрын
11:52 well it also makes the 1 up mushroom a lot more rewarding when you actually get it Obviously since coins are more common it would be tedious to have the same design philosophy on coins, since they are everywhere and aren’t as valued. But still fun to get.
@ShinoSarna
@ShinoSarna 7 жыл бұрын
1:36 - "Nintendo 64 was first console to utilize a joystick" That's a lie? Joysticks were standard in second generation of consoles (also they were common on PCs and arcade games). Atari 5200 even put analog joystick on a gamepad! Nintendo didn't do anything new here, except realize potential of analog sticks for 3D games.
@toboterxp8155
@toboterxp8155 7 жыл бұрын
I think he meant the standard one-finger analog stick specifically, not joysticks in general.
@user-yy5zy7wq1c
@user-yy5zy7wq1c 6 жыл бұрын
...okay?
@skinnyface1310
@skinnyface1310 6 жыл бұрын
shinobody - he meant analog stick “smartass”
@ShinoSarna
@ShinoSarna 6 жыл бұрын
One-finger thumbsticks weren't invented by Nintendo either, the first controller with one was XE-1 AP, a third-party controller for Mega Drive from 1989, meant for flight sims and racing games. segaretro.org/XE-1_AP So no, N64 didn't invent that either.
@arinoelle
@arinoelle 6 жыл бұрын
shinobody he said "it was the first game most people played with a joystick"
@stannie7246
@stannie7246 7 жыл бұрын
42 min video Ceave? LETSGO
@jonpatchmodular
@jonpatchmodular 4 жыл бұрын
Nowadays we know this game inside out, but the hidden levels and stuff really made this game shine back in the day. I personally played it for hours and hours on the N64, but I only found out how to empty the moat when playing Mario 64 DS, and there are other things that resisted a bit, like finding the secret town in wet dry world. It really felt like even when you beat the game for the third or fourth time, you still had quite the work to do.
@carwynpierce9763
@carwynpierce9763 7 жыл бұрын
Well done on 50K!! 😁😁
@brandonbombplays9304
@brandonbombplays9304 3 жыл бұрын
Big boos haunt is also a beginner level, as you can reach it without beating bowser 1.
@TEM1757
@TEM1757 7 жыл бұрын
I may have come 8 years after this game but I had and still have a tremendous appreciation for it I absolutely love this game
@catster9489
@catster9489 7 жыл бұрын
#2004 squad
@danieldavid3766
@danieldavid3766 7 жыл бұрын
39:12 Drunk monty mole tank? More like a dead one! Too soon?
@dinopizzagamer3598
@dinopizzagamer3598 7 жыл бұрын
RIP
@user-yy5zy7wq1c
@user-yy5zy7wq1c 6 жыл бұрын
*Language* mister Daneil David. Please.
@danieldavid3766
@danieldavid3766 6 жыл бұрын
I was quoting him
@user-yy5zy7wq1c
@user-yy5zy7wq1c 6 жыл бұрын
...Okay?
@Gustf2
@Gustf2 4 жыл бұрын
2025KZbin *language*
@louisd1827
@louisd1827 6 жыл бұрын
suddenly 40 minutes were over xD very nice video! I only played the DS remake of mario 64, they fixed a lot of things there imo, but I don't know how different it would be to play with a joystick :o
@MCarlos15
@MCarlos15 7 жыл бұрын
Super Mario 64 (DS) is still my favourite 3D Mario game ever. Edit: Actually, that would be Super Mario 3D Land.
@quentebarchiveeoutrascoisa8036
@quentebarchiveeoutrascoisa8036 4 жыл бұрын
fauvorite?
@MCarlos15
@MCarlos15 4 жыл бұрын
@@quentebarchiveeoutrascoisa8036 Two years old comment. I had problems writing that word in English at the time xD
@quentebarchiveeoutrascoisa8036
@quentebarchiveeoutrascoisa8036 4 жыл бұрын
@@MCarlos15 I understand 2 years ago i didn't even knew to speak english
@superWTF64lol
@superWTF64lol 7 жыл бұрын
With Mario's ledge grab animation, I heard that the game animates him hanging on the ledge despite his real game position being on top of the ledge, which is why Mario can't inch off a ledge
@antoniocisneros8753
@antoniocisneros8753 6 жыл бұрын
Best design analysis on super mario 64 on youtube
@Zeturic
@Zeturic 6 жыл бұрын
Calling comparing Mario 64 to Banjo Kazooie "unfair" sounds dangerously close to arguing that people are obligated to ignore understandable technical issues and pretend like they like the final product more than they actually do.
@camronreynosa4958
@camronreynosa4958 4 жыл бұрын
12:38 I feel that if the hitbox where bigger during this time period especially with the scale of some of the level design being a bit smaller might have made the platforming feel clunky and possibly more difficult to manuever.
@gh8078
@gh8078 6 жыл бұрын
15:30 I had an idea for a Super Mario 64 hack: Super Luigi Sun and Moon. You play as Luigi, and try to save Mario. There are two types of stages: daytime stages and nighttime stages. The daytime stages would just be the normal stages with the stars, coins, enemies, etc. moved around a bit, and some various additions or something. The nighttime stages would be that stage during the night, with more challenging enemies, and a fair amount of ghosts. Luigi would control similar to Mario in the daytime stages, and in nighttime stages, he would use the Poltergust 3000 (the 5000 model can't use elements) to ward off the ghosts. As a result, however, Luigi's jumping ability would severely decrease. The nighttime stages would have harder platforming challenges, and more micro-challenges per star, while the daytime stages would make the micro-challenges harder to get to.
@howdyfriends7950
@howdyfriends7950 3 жыл бұрын
loved this video! you perfectly verbalized my frustrations as a semi-casual player with mario's different turn radius at different speeds, as well as the camera, but also all of the other incredible things that are available to people once they explore mario's movement options
@CoingamerFL
@CoingamerFL 5 жыл бұрын
Amazing video but i disagree strongly with Tick Tock Clock. Tick Tock Clock is one of the best levels in the game for me, the difficulty is a good balance and first: shows that sometimes you need to be carefull while platforming. Second: i personally dont know why anybody wanted to turn around in the level like you do, plus its not that hard to change direction in those platforms, just reach max speed (which you can btw) and then turn around! third: i think that the thing of climbing the clock over and over its good because if you did a part by luck the first time, you have to do it again to show that you are skilled because, lets face it, luck isnt what Super Mario 64 gameplay is for. And fourth: the re-climbing thing also lets you try the level in different ways. The first time at normal speed, the second one at fast to add difficulty, the third slow and the fourth freezed. I really like that and it adds variety to the level. Well, i kinda agree with rainbow ride, the only thing i dont is the turn around thingy but tbh the level is kinda crappy Great video
@chinchilla2302
@chinchilla2302 4 жыл бұрын
That turning radius has got me killed so many times.
@jackcooney1651
@jackcooney1651 4 жыл бұрын
Now it’s on switch!
@Eldudiogrande
@Eldudiogrande 4 жыл бұрын
That’s true
@wallywalrus2
@wallywalrus2 5 жыл бұрын
I know this video is over a year old, but at 28:00 Ceave says that you have to enter Wet-Dry World with at the top of the painting to get to the town. It's true that this is one way to get to the town, but this stage also has a cannon that can be used to launch over the wall to drop down to the town as well. Just wanted to point that out.
@Quintratix
@Quintratix 4 жыл бұрын
You dont need the cannon you can BLJ Or abuse slope physics
@fidgety48
@fidgety48 6 жыл бұрын
how thumbnaisl?
@happycamperds9917
@happycamperds9917 5 жыл бұрын
Circa 4:00 I got that star by long jumping my first play through because I didn’t know the devs intended to give me a flight cap later.
@dragonxplayer6236
@dragonxplayer6236 6 жыл бұрын
13:45 what are those 2 mario games that feature better platforming then super mario 64?
@captainnintendo
@captainnintendo 6 жыл бұрын
First time I ever really hear someone else talk about the subject but I absolutely agree that hitboxes should be designed so that objects you want to pick up has either larger hitboxes or the items themself are attracted to you, while hazardous things should have hitboxes slightly smaller than what they look like.
@OldGravy2005
@OldGravy2005 4 жыл бұрын
Who’s here after the all-stars 3D remakes were announced on the switch a few days ago??
@cecillewolters1995
@cecillewolters1995 6 жыл бұрын
One of the best reviews I’ve ever seen! Would you like to make more of these? I’d really like to see Super Mario World and Super Mario Star Road (it’s a brilliant hack of 64)
@locktock9
@locktock9 6 жыл бұрын
it certainly aged beautifully. I dont have any of the nostalga that clouds peoples vision. I wasnt born yet when the game came out and played it fairly recently (2016) and I LOVED it. cold cold mountain was my favourite stage because of the sliding mechanic. it was brilliant as a game even though my first experience of the game was 20 years after its release
@TtEL
@TtEL 4 жыл бұрын
Quick Tip for the camera: Use zoomed out Mario cam by doing R to switch cam modes and then press Down on the C-Stick (I don't know why it's called a C stick when it's not a joystick) Edit: You forgot the Cap stages.
@brandonbombplays9304
@brandonbombplays9304 3 жыл бұрын
Those cap levels are secret stars, and therefore not standalone levels.
@TheDiscoMole
@TheDiscoMole 6 жыл бұрын
5:00 i actually didn't understand that hint and found it by complete accident when trying to use the cannon to get the own cage and my finger slipped. TBH not sure if u would have ever found it, would probably have spend my days running around the stage trying to find a bomb-omb to throw into walls...
@rafazardly
@rafazardly 4 жыл бұрын
man i like the way you observed things that i didnt in 24 years and what's more, that no other reviewers talked about!
@briancline7349
@briancline7349 5 жыл бұрын
Your points about the levels being rushed and how it would be nice to see what they could have done with their excellent systems has they had they time played into one of my long time arguments... I would have loved to see a proper sequel to Mario 64, and by that I do NOT mean “Super Mario Sunshine”, but one that came out on the 64... a game where they spent all their time making excellent levels since they already had everything else in place.
@jinjoscar
@jinjoscar 6 жыл бұрын
28:07 Actually, there is a cannon that you can use to shoot yourself into the lower part of the level should you not have the water level required to enter. Of course it's more difficult to aim the cannon, but not impossible.
@HeeminGaminStation
@HeeminGaminStation 6 жыл бұрын
Do you still stand by your statements around 11:25?
@soldierofkazus
@soldierofkazus 6 жыл бұрын
"Mr. Miyamoto, sir, we spent all our time laying the foundation for the entire future of 3D platformers and now we have to build 15 stages on our lunch break. What should we do?" "Just throw something together."
@melody3741
@melody3741 3 жыл бұрын
Putting completely aside technical limitations, do remember that Mario 64 was like revolutionary period they changed so much and it was the first real 3D platformer ever pretty much. They were absolutely still figuring things out and I think that things like the swimming level you were talking about all had their reasons for existing, ultimately you can have all the best marketers and gameplay testers but you really cannot predict how a game will feel to the general public. They did their best.
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