Surface to Air Sensor Missile in Besiege

  Рет қаралды 5,201

Ka-50 with SAAMs

Ka-50 with SAAMs

2 жыл бұрын

Steam Workshop link:steamcommunity.com/sharedfile...
========Description========
This is a SAM made in Besiege. Because some of the people I play with are sticklers for stock machines, I made this.
None of the parts are resized. The only cheated values I used were the thrust on the rockets and the range of the sensor blocks. The rockets never had a practical amount of thrust to be used as a booster on a larger machine, and the sensors always had their range arbitrarily limited to 50.
The blocks all use the new variables so you can merge this with other
machines pretty easily.
Warhead is only a flamethrower, but if you are going against stock flying machines this is all you really need.
========Controls========
Arrow keys to move. Shift to aim up, Ctrl to aim down.
Z and X to fire the Left and Right missile respectively. Pressing this button again disables the missile.
C and V to activate the camera for the Left and Right missiles.
Alt to activate the fixed camera.
========Notes on Usage========
A target flying away from the missile is always the easiest to hit. Stationary targets are slightly harder to hit.
The missiles can track a head-on-aspect target if you do not fire directly at the target. They need space to do a 180 without loosing sight of the target, as shown in my video.
The missiles will loose track easily if they come to a stop mid-air. Keep this in mind when deciding when to fire.
The missiles also have a 1 second arming timer, meaning you can't fire them really close to a target.
The field of view of the "Seeker head" is rather limited on my version. You can expand the FOV, but this will make the missile more prone to seeing debris on the ground and loosing track of the target.

Пікірлер: 11
2 жыл бұрын
I don't know why or since when I'm following you, but I'm glad I did lol, that's impressive
@googboog1
@googboog1 2 жыл бұрын
holy shit this is amazing you deserve more subs and views xD keep posting and I'm sure you'll grow
@ezilahd6572
@ezilahd6572 2 жыл бұрын
is this vanilla? it seems like you’re using sensors and maybe propellors to guide the missile but it works so well
@ka-50withsaams36
@ka-50withsaams36 2 жыл бұрын
Yes, sort of. I cheated the sensor ranges and the rockets on the back (for more thrust), but no parts are resized or clipped into each other. You can read the description if you want more details. This took hours of fine tuning to get it to work well. It's all about making sure the missile is balanced at any angle.
@ezilahd6572
@ezilahd6572 5 ай бұрын
⁠@@ka-50withsaams36funny coming back to this because I was bored, i forgot i made this comment. You inspired me so much that i had made several designs like this. I can finally say ive made a near perfect homing missile and have you to thank for it
@ka-50withsaams36
@ka-50withsaams36 5 ай бұрын
@@ezilahd6572 I don't play besiege anymore, but I'm glad my crowning achievement in the game inspired you to do similar!
@godlypumpkin8745
@godlypumpkin8745 Жыл бұрын
No boom 😐
@ka-50withsaams36
@ka-50withsaams36 Жыл бұрын
Having bombs in the missiles made them too vulnerable to auto turrets. The flamethrower is perfectly capable against stock flying machines, and you can add blast charges to the fireworks if you so desire.
@theblackgasmask1012
@theblackgasmask1012 9 ай бұрын
It uses vaccums i think, he fires it then activates them, vaccums attract to anything Infront of them, 5 is enough for a missle, i think ik how he did it
@k.a7353
@k.a7353 6 ай бұрын
Nope, he uses sensors. They're visible in the video, plus you can download the workshop item.
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