1. Love the intros for this series! 2. I think Overcharged Egg had an issue with groundwater pollution on this map because the groundwater deposits are so big. 3. The incinerator area looks nice. I like the details with the farms.
@davidchester16123 ай бұрын
Writing as watching: 16:30 Yes, roundabout is causing congestion but a good portion is due to cars stopping for pedestrians. May be worthwhile (if available) to upgrade bridge to highway and place pedestrian bridges to bridge the roads and river. 21:00 Dairyhouse surprisingly causes a more than insignificant amount of ground pollution. Swapping out the row home housing across the road for commercial may be a good idea as a buffer. 43:30 Need to set the Landfill to unload (will move waist over to the incinerator for power generation), or turn it to off. Also it isn't a bad point (even if a bigger loan was required) to connect the incinerator to the external connection and use the landfill waste to make extra power for export. 54:45 Interestingly the road name of "only bridge" is Bridge Road. (For the future when you can) In regards to traffic, ignore the Hway bridge suggestion above, replace Bridge Road bridge with a pedestrian only road (trams, taxi, bus can still use) and create two one way road bridges, one a block up-stream and one a block down-stream.
@SunnyScunny3 ай бұрын
Thanks for the great feedback! That's a few things to keep us busy in the upcoming episodes!
@PTBS_Ortega25 күн бұрын
Beautiful City! ❤️
@Battlejuniorsoruce3 ай бұрын
😢You should build a train sytsem
@Gardeningforhealthandwellbeing2 ай бұрын
In riverhill, I feel a water tower next to a farm would look good. More parks throughout could possibly help simplify health. As they get excercise.
@mauriceskyliners98733 ай бұрын
Amazing build!
@koushikdas6573 ай бұрын
So much beautiful story, built map everything is so beautiful .
@davidchester16123 ай бұрын
44:30 (the garbage/trash issues at pumping station) This has been dwelling on my mind since I first watched this vid, so had to do a re-watch. Others have found that there may be a bit of a bug in the path-finding for the trucks heading out to municipal or large buildings, meaning they get ignored to the point of being overloaded. Typically the buildings effected seem to be on the end of dead-end roads, or at the end of a through one-way with a number of large waste producers on the same road before them. Could go into an explanation but a solution probably is more worth while. One you probably don't want to do is remove Pump Lane, move the pump station to the main road, and put the pedestrian path around behind it. Second, extend Pump Lane past the pump station, around the farm (borders may need moving), and join into the back of the suburb area, so its a through road.
@SunnyScunny3 ай бұрын
Hi David, great to hear from you! I've been pondering a solution as well, involving all the essential city services. My idea is to use the district tool to segregate them into smaller zones. Then, we could repurpose the obsolete landfill site to exclusively serve them using the dedicated districts function. What's your take on this?
@davidchester16123 ай бұрын
@@SunnyScunny Are yet to see anyone do it this way but can't see why it shouldn't work. Essentially the landfill is just being a high capacity transfer and storage station for the incinerator. Might be worth a quick trial : pause, make save 1, set up zones, make save 2, unpause, go do something for a bit, come back and check results. If ineffective go back to save 2 and try to work out why, or just forget it and resume from save 1. If effective resume from save 2. Later on if you zone the other services (especially fire, police, death and health) supply areas do remember about services zones or it could be problematic (burn down, high crime, .... ).
@drope35553 ай бұрын
loving the serie!
@dezwollenaartjes3 ай бұрын
YES NEW SUNNY
@piccana_3 ай бұрын
That dairy house looks like it was meant to be beside the sea 🤩
@ElDimitrius18 күн бұрын
Started binging this series (it has been slow at work atm) and you give the the feeling i need to give CS2 another chance. And i will in some short time i think.
@SunnyScunny18 күн бұрын
Glad I can make the day more enjoyable! Let us know how it goes, it’s a good time to try it again with new updates on the horizon
@ElDimitrius18 күн бұрын
@@SunnyScunny Well, started last night and really enjoyed myself. The first time with this game to be fair. For now going to get the hang of it a bit more before i go back and start creating content for it. Am using the map you are using as well, it's gorgeous! Thanks for sharing that.
@SunnyScunny17 күн бұрын
Sounds good! I love the map but now wishing it was two islands so I can play with bridges, the grand bridge is a beaut
@ElDimitrius17 күн бұрын
@@SunnyScunny Oh, you give me a great idea now. Maybe i'll modify the map so it has 2 islands! Use the 'river' you have build the town around as "middle" part.
@OnlyJs013 ай бұрын
intro music is 10/10
@Clewerly3 ай бұрын
The parks are bugged (confirmed by CO) where they attract homeless people from outside connections. You end up with thousands of criminals very quickly (and more than your total population). You either need the bye homeless mod or delete all the parks until CO can patch it next month
@BnDballcards3 ай бұрын
Very nice build so far. It has inspired me in a couple of aspects of building in my city going forward. Can I ask which map you’re building this on?
@SunnyScunny3 ай бұрын
Thank you! This is a modified version of Palms Time Samui Island
@tmaxnun23 ай бұрын
Just curious, all of your thumbnails look like the game is in an isometric view. Are you modifying these in photoshop for that effect, or is there an in-game developer setting, or rendering option to enable isometric. I would love to see a mod that enables isometric in Cities 2.
@SunnyScunny3 ай бұрын
In photo mode, go to the first tab and increase the field of view (FOV) for the isometric effect. Unfortunately, this setting is not available in the regular gameplay mode
@ianwilliams77403 ай бұрын
A dairy on the beach ..... brother ewww.. whats that?