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@Brightifyisthebest3 жыл бұрын
This Video Will Guess Your Age 🤯 👇 kzbin.info/www/bejne/foLVo5WihtOFkJo
@lamichhane3 жыл бұрын
Brilliant.
@MarkWatney3 жыл бұрын
Hey Ted Ed. You should do a video on the Collatz Conjecture. I'm sure that would be interesting.
@-ZH3 жыл бұрын
If 0 lights -> turn on corrupted If 1 light -> All lights off if corrupted is in 1st position, 1,2 on= 2nd light corrupted 1,3 on= 3rd light corrupted 1,4 on= 4th light corrupted 2,3 on= 4th light corrupted 2,4 on= 3rd light corrupted 3,4 on = 2nd light corrupted If 2 lights -> Make the corrupted light either be the only one on or the only one off If 3 lights -> All lights on if corrupted is in 1st position. The rest is the same as “if 1 light” 4 lights on -> turn off corrupted I think I’ve found an alternate solution.
@MarkWatney3 жыл бұрын
@@-ZH suppose that the 2nd light is corrupted and the third light is on. According to your answer, we would turn on both the 1st and 2nd light and also make sure to close the 3rd one. That means doing three different tasks when you can only do one.
@ElliotWright3 жыл бұрын
It's neat to see the ingenious answer, but sometimes these riddles' rules are so specific that it feels like they started with the solution and worked their way back to the question.
@KnakuanaRka3 жыл бұрын
Most likely they did ;-).
@christianboi76903 жыл бұрын
I mean, the answers actually pretty simple if you don’t think about it in binary or whatever. You can always either make one light on or one light off be the corrupted one unless three are on or off to begin with. In that case you can make four distinct patterns that you can assign whatever meaning you want to. It’s not that complicated. I still had to think about it for a while before I could solve it though.
@Raidoton3 жыл бұрын
That's how riddles usually work...
@jessical48663 жыл бұрын
More like, the very specific way they solve it is so far removed from what most people would even consider that it feels ridiculous? It seems like there are other viable solutions that don’t involve the binary rules they showed, and that most people presented with this riddle would just not use binary. Yeah, TEDED is also trying to teach people new things about logic or mathematics with these riddles, but for some of them the shown solution is kind of a reach.
@noodleexpanding34073 жыл бұрын
@@christianboi7690 They definitely started with the solution. Cuz most people would probably come up with some kind of answers like yours. It's simpler and more intuitive. I know I did too, I had a vague idea they might try to do something with binary, but I didn't explore further because your line of thinking is just much simpler and works just as well
@blueghost.3 жыл бұрын
“Don’t use “beef stew” as a computer password. Its not stroganoff.” That right there, made my day ❤️
@meenashetty97823 жыл бұрын
That's the only thing I understood
@mice21883 жыл бұрын
Still have no idea what this means. Edit: ohh wait it's meant to say "strong enough" 🤦♀️
@BooskieBae3 жыл бұрын
www.youtubeuis.com/watch?v=deRHlcbwuucQ
@blueghost.3 жыл бұрын
@@mice2188 yep and stroganoff is a Russian meal mainly containing beef with sour cream
@colleen94933 жыл бұрын
I love how the it also says “-unknown”
@WlngDlngBat3 жыл бұрын
I don't think I've ever solved one of these riddles on my own. Heaven knows I've tried. But I keep watching them anyways, hoping one day.... one day I'll be able to solve one.
@sb3picman6193 жыл бұрын
"Heaven knows I've tried" Heard that phrase from somewhere about 8 years ago… 😳
@ReadTheBible0013 жыл бұрын
Try Einstein's riddle by Dan Van Vieren (It's actually not his) This is the only one i could solve so far Took me a whole day
@reya96203 жыл бұрын
@@ReadTheBible001 I solved this too!
@rishabhpandey66313 жыл бұрын
Why this is so relatable
@WlngDlngBat3 жыл бұрын
@@sb3picman619, Frozen?
@Rain_07243 жыл бұрын
I can’t solve these riddles but the storyline is interesting so I’ll still watch
@aryatejc80673 жыл бұрын
Same😞
@KC_Eden3 жыл бұрын
🙋♀️ Me too! lol
@mrwog823 жыл бұрын
I'm just happy when I understand the solution...which was not this time...
@smallspace73 жыл бұрын
And this one especially is so beyond me 😊
@santoshd66133 жыл бұрын
That is exactly me!!!
@philanche3 жыл бұрын
To anyone who’s interested, that operation is called an XOR, or exclusive or.
@rogervanbommel10863 жыл бұрын
That’s absolutely true, though it’s often explained by either add but don’t carry(like here) or one or the other but not both
@danielyuan98623 жыл бұрын
XOR is actually so cool. Like addition, it's commutative and associative, and has the identity element 0. But the coolest part is that the xor inverse of a number is always itself, so if you want to add a specific number X to the xor sum of the lighted lamps, for example, if lamp X is off, then you simply turn it on (and commutativity and associativity does the work for you), but if the lamp is already on, then you can simply turn it off, and everything works the same way.
@mandy29173 жыл бұрын
nimsum :D
@colleen94933 жыл бұрын
I’m learning about those operators in calc 2 right now
@aturtlenearyou3 жыл бұрын
*laughs in Scrap Mechanic*
@xiaoshen1943 жыл бұрын
0:01 Unknown has really good quotes. He posts them everywhere
@arniecalang45833 жыл бұрын
Sure Jan
@MarkWatney3 жыл бұрын
No the quotes by anonymous are better.
@TheRandomizerYT3 жыл бұрын
@@MarkWatney Agreed. Better yet by [DELETED USER]
@RGC_animation2 жыл бұрын
They're not trying to be fake deep they're just funny.
@C.5.3 жыл бұрын
I guess we are going to look over the fact that we are still vaporized after defeating the malware.
@napstaperd88243 жыл бұрын
Sometimes a sacrifice needed to be made to save your homies
@Thaplayer12093 жыл бұрын
Bokurano
@icollectstories57023 жыл бұрын
You live to die. It is your choice as to whether to take out the rest of your team, however. But as software, you don't care either way!😁
@LeoMidori3 жыл бұрын
Hopefully they backed up the file of you!
@_wewww3 жыл бұрын
@@Thaplayer1209 HAHAHA NO WAY YOU SAID THAT
@haroldtourjee32133 жыл бұрын
Ok. I'm at the problem-pause screen. Here's my solution. If all of them are off or on, I can indicate which one by having an "odd-one-out." I can also create the same scenario if two are off and two are on. If there are three one way and one the other way, I can flip one to make them all match. Or I can flip one to make a 2-2 split down the middle. Or I can flip one to make every other light match. Or I can flip one to make a 1-2-1 pattern, where the two in the center match each other. So my instructions to my allied agents are these. 1. If there's three lights matching, the corrupted disk is the one that doesn't match. 2. Failing that, see the chart below All matching - disk 0 2-2 pattern - disk 1 Alternating pattern - disk 2 1-2-1 pattern - disk 3 Edit: I think I used something that works because of what was explained? I think? I just didn't use the binary math to explain it?
@mesha83 жыл бұрын
Exactly
@julianchiveral3 жыл бұрын
That’s the solution I came to! No need for the crew to do any math when they get there
@shawman253 жыл бұрын
I was so proud of myself when I came to this solution. The real answer bummed me out lol
@haroldtourjee32133 жыл бұрын
@@shawman25 any answer that works is a real answer
@jorisvanhout99763 жыл бұрын
I got exactly the same answer, even down to which pattern correlates to which disc.
@dillonteo3923 жыл бұрын
Instead of using binary numbers, i thought you could directly signal which light was corrupted to your friends. If the number of lights on when you get there is an even number (0. 2 or 4), then it is straightforward because you can turn one light switch to make it such that the odd light out (the only one turned off or on) is the corrupted light. It is a bit more complicated if the number of lights on is an odd number (1 or 3), but you could arrange a code with your friends, one example which I have listed below. 1. To signal that the 1st light is the corrupted one, turn the light switch that makes it such that all 4 are on, or all 4 are off (in other words: on-on-on-on or off-off-off-off) 2. To signal that the 2nd light is the corrupted one, turn the light switch that makes it such that the lights 1 & 2 share the same configuration, while lights 3 & 4 share the opposite configuration (in other words on-on-off-off or off-off-on-on) 3. To signal that the 3rd light is the corrupted one, turn the light switch that makes it such that lights 1 & 3 share the same configuration, while lights 2 & 4 share the opposite configuration (in other words on-off-on-off or off-on-off-on) 4. To signal that the 4th light is the corrupted one, turn the light switch that makes it such that lights 1 & 4 share the same configuration, while lights 2 & 3 share the opposite configuration (in other words on-off-off-on or off-on-on-off) No matter what the starting configuration of lights is, you should always be able to signal each of the 4 lights depending on which one is revealed to be corrupted. When you expand the problem and number of lights on a much greater scale, the binary solution definitely makes a lot more sense, but in the case of just having 4 lights, I believe this is a more straightforward solution.
@Bienac3 жыл бұрын
Good
@chloelee50173 жыл бұрын
Brilliant work.
@ashutoshmahapatra5373 жыл бұрын
Wow, nice unique solution. Works!
@julianchiveral3 жыл бұрын
That’s the solution I came up with as well! And there’s no need for your crew to do any math once they get in!
@pietro00000003 жыл бұрын
Unluckely this does not work because you can't turn more than 1 light, so, if for example you find in front of you on on off off, you will not be able to signal that the 1 light is infected since you established that the signal should be either off off off off or on on on on. I know cause I ran into the same problem thinking of the solution, but I managed to solve it. Next comment i explain
@silverleaf153 жыл бұрын
I thought it was something about feeling the heat of the lightbulbs. If the corrupted disk light was on, you would turn it off and the squad could feel the heat from a bulb that was currently off but still emitting heat from when it was on. If the corrupted disk was off, you would turn it on and the squad notices that one bulb isn’t as warm as the other bulbs that are on. Assuming the bulbs that are off are cool and the bulbs that are on are supposed to be hot. It probably doesn’t work in some cases though, what do I know.
@SonicLoverDS3 жыл бұрын
This is a digital environment. Bulbs don't get hot.
@ShawnRavenfire3 жыл бұрын
That was my first thought too.
@mambodog53223 жыл бұрын
That is the solution to a different light puzzle though, so you did do well!
@itisALWAYSR.A.3 жыл бұрын
nice idea, but these look like LEDs rather than old timey bulbs
@snakeorbreak62583 жыл бұрын
I did a different solution too: Step One: If all lights are on or off, the rightmost disk is corrupted. Step Two: If exactly one light is on or off, that disk is corrupted. Step Three: If exactly two lights are on, ignore the rightmost disk and repeat Step Two. If you start with all lights on or off, swap the corrupted disk. If you start with exactly two on or off; swap the other on off if the corrupted is on or the other off on if the corrupted is off. If you start with exactly one on or off; if said different disk is the corrupted disk, turn the rightmost disk on/off; if it's the rightmost disk turn the corrupted disk on/off, if it's one of the other two swap the other one so that only the corrupted disk and the last disk are on/off.
@raahyama40233 жыл бұрын
Me : *Explaining this to my team* My team : Okay Me : *Goes inside and sacrifice* My team : *Goes in for the attack* My team : Wait, do we number the disk from the left side or the right side?
@Bxll_Bxll3 жыл бұрын
Your ghost: My team are idiots -_-
@sparkyshore35432 жыл бұрын
Left from the front or left from the back?
@cameronballz61542 жыл бұрын
Me: ok, this is the plan Team after I die: wait what's the plan again?
@drwillfulneglect2 жыл бұрын
ugh. group projects
@mouthlesshater2 жыл бұрын
My team: *does the math wrong*
@Yusso3 жыл бұрын
There is a much easier way. Take the first 3 bits, ignore the 4th when trying to figure out which bit is corrupted. Rule 1: If the corrupted bit is 1, 2 or 3 then switch one bit within them to make the corrupted bit different. Rule 2: If the corrupted bit is 4 then switch one bit within the first 3 to make them all same. Rule 3: If the original state of the first 3 bits are already what you wanted then switch bit 4 since it will be ignored.
@micahmorris49432 жыл бұрын
I came up with a very similar solution, albeit a lot more complicated. It was basically halfway using binary. The first two disks represented 0s when off and 1s when on. If I had a light situation that had both of them in the wrong position, disk 3 would be on to flip what they meant. An example would be if the first 3 were on and the fourth was corrupted, I would need the first two to be on, or the first two off with the 3rd on. In that scenario I turn the 3rd off and it works. If it was the first one, I need both off so with 3 on, I just turn on the 4th one since it can be ignored and the 3rd switch flips the output. As I said, more complicated lol, but it works
@arthurgraton71652 жыл бұрын
That's really good!
@bill5922 Жыл бұрын
How did you think to ignore the 4th? What was your thought process
@Yusso Жыл бұрын
@@bill5922 Uhh that was long time ago but let me see if I still remember. First reason is because the chosen agent must flip one switch. So in case you don't want to switch 1, 2 or 3, you can switch the 4th which is irrelevant. The second reason is that 3 bits are enough to show which one of the 4 discs is corrupted: 100 or 011 -> disc 1 010 or 101 -> disc 2 001 or 110 -> disc 3 000 or 111 -> disc 4 And if you try it out, you will see that you can always (at any state) set the 3 bits to the disc you want with just one switch or no switch at all.
@bill5922 Жыл бұрын
@@Yusso thanks for answering
@mrjoe3323 жыл бұрын
Gladly he didn't said me and the squad are perfect logicians, now I don't feel bad for the fact we failed miserably
@RGC_animation2 жыл бұрын
He also didn't say they had good memories or were good at math, so we'll 100% fail and let the virus destroy everything.
@NitantGupta2 жыл бұрын
This was a fun puzzle, and I have found an alternate solution. If each light represents a bit with OFF meaning 0, and ON meaning 1, then the four lights will represent a 4-bit number which in decimal represents a number between 0 to 15. We only need 2-bits of information to represent the corrupted disk, so this means, we can use 4 numbers from the 16 numbers to represent each disk. After working it out (and easy to check) let us make the following definition: 0, 1, 14, 15 represents the first disk 2, 3, 12, 13 represents the second disk 4, 5, 10, 11 represents the third disk 6, 7, 8, 9 represents the fourth disk Starting from any given initial configuration of lights (i.e. any number from 0 to 15), it is easy to check that you can always flip just one light to get at least one of the four numbers to represent the correct corrupted disk. As an example, if initially the lights are 0 1 1 0 (=6 in decimal) you can flip bit#1 to get 0 1 1 1 (=7 or disk 4), or flip bit#2 to get 0 1 0 0 (=4 or disk 3), or flip bit#3 to get 0 0 1 0 (=2 or disk 2) or flip bit#4 to get 1 1 1 0 (=14 or disk 1). This works for all possible cases. I like this solution better. :)
@khasilsa Жыл бұрын
yeah, that is the same solution i found
@jacobchung7707 Жыл бұрын
same bro nice
@demonic77_773 жыл бұрын
Ted-Ed : Asks seemingly *impossible to solve* riddles Also Ted-Ed : Gives the best answer and teaches us perfect logic
@regularhuman28873 жыл бұрын
1+10=110
@srtghfnbfg3 жыл бұрын
@@regularhuman2887 1+10=110 would work if you're using concatenation as the symbol of addition. Otherwise no, the video said : 01 + 10 + 11 = 110 and if you converted that from binary to decimal it would be : 1 + 2 + 3 = 6, which is 100% correct.. Don't mock binary if you don't understand it
@codergold12493 жыл бұрын
Not the best answer I solved it with an "easy to explain" answer
@johndoberman49703 жыл бұрын
Definitely not the best answer, I've already seen 2 better solutions in the comments not including my own.
@demonic77_773 жыл бұрын
@@johndoberman4970 Oh, I actually didn't try to solve it any other way so, I thought that's the best answer. Sorry and thank you
@Lee-Tea3 жыл бұрын
Huh, this is the first time you actually die in a riddle.
@Kairudesu3 жыл бұрын
The narrators's voice is so sooothing.
@jeffreymei12613 жыл бұрын
Addison Anderson
@MangOnang6113 жыл бұрын
I've watched enough Ted-Ed riddles to know that the solution involves parity but the binary is what I didn't think of. Hats off Ted-Ed, thanks for the entertaining educational riddle!
@danielyuan98623 жыл бұрын
Tbf, the answer is literally just parity if there were only two lights instead of four.
@DespOIcito2 жыл бұрын
Meanwhile I picked up on the solution involving binary but not the parity part /lh
@SuperParkourio3 жыл бұрын
My solution was to tell my team something like: "Use the binary number indicated by these two lights to find the answer, but reverse the digits if this third light is on. Ignore the fourth." It's pretty similar to what's in the video, I suppose, but I didn't think about using addition.
@mrmimeisfunny Жыл бұрын
This is actually equivalent Though in your solution disk 4 acts like disk 1 in their solution, disk 3 acts like disk 4, disk 2 acts like disk 2 and disk 1 acts like disk 3
@haughton48323 жыл бұрын
I personally came up with a different solution, though I could be wrong. If they are all the same value, then flip the corrupted one. If there is two of each, flip the one with the same value of the one that is corrupted. So, if the team enters to only one switch having a distinct value, they will know that one is corrupted. However, if there is a 3-1 split, we will have to change the strategy a little. If the first switch is corrupted, then change the odd one out to give everything the same value. If the second one is, then create a clean split down the middle (aka 1100, 0011). If the third one is, choose the option that has a one switch gap in between (so 1010, 0101). If the last one is corrupted, then mirror it across the center (1001, 0110).
@andrewsparks15613 жыл бұрын
That's basically what I came up with
@PinesmokeArt3 жыл бұрын
That’s actually identical to the given solution, just with a different explanation.
@animax24223 жыл бұрын
Came up with the same thing down to what pattern to assign to each value on my own too. No need for binary
@only4comments5612 жыл бұрын
I came up with the same idea!
@TheTommaxx2 жыл бұрын
this was a missed opportunity to name it "the risky disky riddle"
@sbbmwalker926611 ай бұрын
For those who doesn't like math, I've created a solution that only uses patterns. There's 4 types of pattern 0 = on X = off Full (0-0-0-0 or X-X-X-X) Side (X-X-0-0 or 0-0-X-X) Center (X-0-0-X or 0-0-X-X) Split (0-X-0-X or X-0-X-0) These patterns are named as it will be useful for Scenario 3 Let's call the corrupted disk as "c-disk" Scenario 1: If all lights are on, turn off the c-disk. If all lights are off, turn on the c-disk Scenario 2: If there are 2 lights that are on, flip one light that is in the same state as the c-disk, so if the light of c-disk is on, turn off the other light that is on and if c-disk is off, turn off the other light that is also turned off. Scenario 3: Only one light is on or off Now this is the tricky part, but Its actually easy, what we need to do is create a pattern and each pattern will represent which c-disk is corrupted. If the c-disk is bulb no.1, we'll use the "full" pattern, so all we have to do is flip the odd light. If the c-disk is bulb no.2, we'll use the "side pattern, so basically we'll just have to flip the other light that is on the same side as the odd light. If the c-disk is bulb no.3, we'll create the "center" pattern that will look like a sandwich, basically the one in the center is in the same state, and the one on both sides are the same If c-disk is on bulb no.4 we'll create the "split" pattern, where we just have to create an alternating pattern like on-off-on-off or off-on-off-on Now try it yourself 😉
@Luiz-tr2gq3 жыл бұрын
This KZbin channel was recommended to me by my professor and I slowly liking it as I watch your vids. It helps a lot!
@The.Nasty.3 жыл бұрын
It helps a lot… with what?
@Bxll_Bxll3 жыл бұрын
I just found this channel one day, never stopped watching
@NorMarkus3 жыл бұрын
Another solution that should work for any amount of disks (although difficult to find a pattern that works), is to assign four 4-bit configurations to indicate which disk is the corrupt one such that by flipping one bit on any random configuration, you can always change the configuration to indicate which disk is the corrupt one. (Sorry for long and convoluted sentence). In this example you can use the following: "Disk light configuration" = "which disk is the corrupt one" 0000 = 1 0001 = 1 0010 = 2 0011 = 2 0100 = 3 0101 = 3 0110 = 4 0111 = 4 1000 = 4 1001 = 4 1010 = 3 1011 = 3 1100 = 2 1101 = 2 1110 = 1 1111 = 1 With this you can always change any configuration to indicate the correct disk, for example. If agent A comes in and is told that disk number 3 is the corrupt one, and the current configuration is 0110, he can simply change it to be 0100. I'm pretty sure there's a boolean theorem describing this and gives a method to find such a table for x amount of disks, but I can't remember what it's called ¯\_(ツ)_/¯
@graygator103 жыл бұрын
This is exactly what I did!
@ultimateninjaguydan8 ай бұрын
I ended up doing the same thing and found that for a number of disks D and infected drive X, there is always an ending configuration C that is exactly one binary digit away, with the relationship being described by the function C = (D-.5)-abs(floor(X/2)-(D-.5)), assuming the disks are numbered from 0 to D-1.
@trs35803 жыл бұрын
The Simplest solution: Confirm you have green eyes, Ask the malware to leave.
@kevin-ec9hf3 жыл бұрын
this joke is getting old...
@shriyauchihapotter40743 жыл бұрын
@@kevin-ec9hf IKR...
@minecrafting_il3 жыл бұрын
@@kevin-ec9hf the solution: Confirm that you have green eyes Ask the joke to not be old
@danielyuan98623 жыл бұрын
@@kevin-ec9hf But what if you _don't_ have green eyes? Okay I'll leave.
@theredbanana1493 жыл бұрын
I dont understand
@Skully9353 жыл бұрын
The Ted-Ed riddle playlist is just growing 1 by 1, and I love binge watching/listening to all the riddles in the background while I play games, there’s just something relaxing about that combination and it makes the Ted-Ed Riddle Playlist my favourite playlist on KZbin for that reason. I really hope there are a lot more riddles to come 😁🧐
@PanozGTR22 жыл бұрын
The way I solved this was to look at what information the others have. When the others come in, all they know is what the lights show, so they have 4 ordered bits. This gives 2^4 = 16 possible configurations, and from that they must be able to find which is corrupted - in other words, we need to sort these 16 possible configurations into 4 groups, so that of the configuration when they enter is in (let's say) group 1, then disk 1 is corrupted, etc. Furthermore, on my end, it must be possible for me to switch any configuration into any of the 4 groups, in order to indicate which disk is corrupted. And thus for any initial state when I enter, there must be at least one element in each group that is exactly 1 bit flip away from this state, so that I can put the configuration into the correct group. Thus for any configuration, each of its 4 bit flip "neighbours" must be in different groups. If you think about it, every solution must follow this rule actually, and necessarily fits into this scheme. It's just that other solutions have rules for what configuration corresponds to what disk, while this method allows for all possible configuration groups. In total, ignoring which group corresponds to which disk, there are 42 possible configuration groupings over all 4 groups. It's actually not that hard to find a working grouping. Keep picking configurations until all initial states are accounted for, i.e. any configuration is exactly 1 bit flip away from at least one of the elements in the group. Each configuration accounts for 4 initial states, so we need at least 4 in each group to account for all 16, which means we must split them into 4 groups of 4 - they just barely cover all possibilities, there can be no overlap, so any configuration is actually 1 bit flip away from exactly one of the elements in each group - its 4 bit flip neighbours. For the first group, pick any configuration, it does not matter. This configuration is one bit flip away from 4 other configurations, and so those initial states are now accounted for. Crucially, this does not account for the configuration we picked, since we must flip exactly 1 bit. Thus the second configuration of the group must be exactly 1 bit flip away from our first configuration, with a total of 4 choices. These choices will never overlap with the first. We now have half the group filled, and half the initial states accounted for. For the second half, we can use a trick: If we take our current two configurations, and flip all 4 of their bits, then we get two more configurations that also work. This is because these are 4 bit flips away from their counterparts, and so they are 3 bit flips away from the other. Thus there is no overlap, and because they don't overlap each other either they must account for 8 confurations - the other half of the set. As it turns out, this is actually the only way to complete the group for this case of 4 bits. For the remaining groups, follow the same rules, while avoiding any configurations that have already been chosen. This should be easy. Note that this also explains why the number of disks must be a power of 2. Let n be the number of disks. Each configuration in the group accounts for n initial states, and so we need at least 2^n/n configurations in each group. This must be an integer, so we have to round up. The only times this divides cleanly is when n is a power of two, as otherwise there will be a prime factor other than 2 in n. There are n groups, and so we need ceil(2^n/n)*n total configurations. But we only have 2^n, so this is only possible if n is a power of 2.
@lefawsy408210 ай бұрын
If anyone is interested, I came to a different solution that works perfectly as well and I think is easy to understand. Suppose we assign each disk/light a value. The first disk = 0, the second disk = 1, the third disk = 2 and the last disk = -3. Notice the last one is -3, not 3! The trick is now to flip a switch, so that the sum of these numbers equals the disk number (0, 1, 2, 3). If you end up in negatives, take the absolute value of the number. It works for every configuration, because you can add or substract any number of 0, 1, 2 or 3 from any configuration. It works so beautifully because we allow ourselves to go into the negatives. The sum of these disks can lie between -3 and 3. (-3, -2, -1, 0, 1, 2, 3). If the sum is at any of these points, you can always add or substract in such a way to go to any of the other values (in absolute sense). Examples with lights: - Suppose all the lights are off. Take the sum of these numbers, which equals 0. This means the first disk ( = 0 ) has the virus. You can flip any switch to indicate that disk has the virus (e.g. flip last light, sum of disks = (0+0+0-3) = -3 --> 3rd disk has virus). - Suppose all the lights are on. Sum of disks = 0 +1 + 2 -3 = 0. If the second disk has that virus, You can flip that disk to make the sum of disks = -2 --> 2. - Suppose only the second light is on (sum = 1). You can go to disk 0 by turning it off, stay at disk 1 by switching the first switch, go to disk 2 by adding -3 (1 - 3 = -2), and go to disk 3 by adding 2. Numerical examples: From -3 you can go to 0 by substracting -3. You can go to 1 by adding 2 (= -1 -> disk 1 has virus). To 2 by adding 1 (-3 + 1 = -2 --> disk 2). To 3 by adding 0. From -2 (= 1 + -3, these lights are on) you can go to 0 by adding 2, to 1 by substracting -3 (-2 - -3 = disk1), to 2 by adding 0 (-2 --> disk 2) and to 3 by removing 1 (-2 + -1 = -3 --> disk 3). From -1 (= 2 + - 3) you can go to 0 by adding 1, to 1 by adding 0, to 2 by substracting -3, to 3 by removing 2. From 0 you can go to 1 by adding or substracting 1, to 2 by adding or substracting 2, and to 3 by adding or substracting -3. From 1 you can go to 0 by substracting 1, to 1 by adding 0, to 2 by adding -3 and to 3 by adding 2. From 2 you can go to 0 by substracting 2, to 1 by adding -3, to 2 by adding 0 and to 3 by adding 1. From 3 (= 2 +1) you can go to 0 by adding -3, to 1 by substracting 2, to 2 by substracting 1 and to 3 by adding 0. In the numerical example we have explored every possible solution. Not sure if my explanation is clear, but it seems very elegant to me. Very easy to understand/use, just sum disk values and flip switch to get to the virus. I think the principle is the same as the solution in the video, just applied differently.
@TheDisasterMo3 жыл бұрын
Fantastic puzzle with a great explanation! I figured out another way to solve this particular scenario though: Take the first 3 disks as bits: off -> 0, on ->1, the 4th disk is a 'throw-away'. Encode the position of the corrupted disk as follows: disk 1: 000 or 111, disk 2: 100 or 011, disk 3: 010 or 101, disk 4: 001 or 110 With this encoding it is ensured that one can indicate the position of the corrupt disk via a single toggle (if the code is already correct, just toggle the 4th disk): 1 2 3 4 000 100, 010, 001 111 011, 101, 110 2 1 3 4 100 000, 101, 110 011 111, 010, 001 3 1 2 4 010 000, 011, 110 101 111, 100, 001 4 1 2 3 001 000, 011, 101 110 111, 100, 010
@raizin49083 жыл бұрын
Ooh, very nice solution! I had a different solution (which Dillon Teo also found and explained in this comment: kzbin.info/www/bejne/n2G6eWeJe9WYeJo&lc=UgxZ1dRebvvZQ5Tzojh4AaABAg ), but this one is much more elegant, with fewer "if-thens".
@autumn44423 жыл бұрын
Yeah, this is the solution I came up with. I thought it made a lot of sense to only use as many bits as you need and save the last one in case they're all already in the correct position.
@MaxKirkpatrick3 жыл бұрын
You can frame this as: 1st bit = "whether to negate 2nd and 3rd bits" 2nd & 3rd bits = the corrupted disk 4th bit = throwaway
@marvingtz2 жыл бұрын
I had a similar solution. Focus on the first three to figure out the answer. If the first three are all on or off then it means it’s the fourth one. If it’s not the forth one then it’s the odd ball from the first three.
@Tzeren-Kal3 жыл бұрын
I have a different solution. Let the three first discs represent the corrupted disc.100 and 011 are 1, 010 and 101 are 2, 001 and 110 are 3, 000 and 111 are 4. That way you no matter which lights are on you can communicate which one of the disc is corrupted with 1 step, and if the lights are showing the correct answer just flip the fourth one.
@yogue31083 жыл бұрын
Well done! Wow this is way more simple than what I did!
@cyberfoxvii62533 жыл бұрын
This is equivalent to the solution I thought of! I figured that since you HAVE to flip one switch, one light would have to be designated as meaningless. From there it seemed to me that no matter what state the lights were in, I could make any one of the remaining three lights the odd one out, or make them all the same. Be nice if I could figure out a mathematical proof, though...
@swaw113 жыл бұрын
Good solution.
@dbzwarlord3 жыл бұрын
There is a different solution that works without binary. If zero, two, or four lights are on, you can always flip a switch that leaves the corrupted disk in a different state than the other three (only one on or only one off). If there are exactly one or three lights on, you can always configure the lights into one of four patterns: AAAA, AABB, ABAB, or ABBA. Where A and B refer to lights on/off or vice versa. Then just assign a disk number to each pattern.
@arcanecrow7498 Жыл бұрын
Pretty much solved it the same way. Glad to see this solution on here too!
@muhammadharisaamir395211 ай бұрын
Yeah brother! I worked it out exactly the same way. My solution is the same for when we get in and we see 0,2,4 lights on and we make the corrupted one unique so that the team comes in they destroy the unique light. However, with when we arrive and 1 or 3 lights are on. It's a bit different for me and we'll do the following and team will recognize that as follows: Zero or All On = Corrupted disk is the left most one Two Lights are on with 1 Off Light between them = Corrupted disk is the right most one If the two center ones OR the left most & right most lights are on = Corrupted disk is 2nd from the left most. If the either two corner ones are ones together (1100,0011) = Corrupted disk is 3rd from the left most. I checked it out. It's legit. Works every time. Took me a while to figure it out but I'm so glad I made a workable strategy for this one.
@macdjord3 жыл бұрын
This is, of course, just one of many possible solutions. More generally, there are 16 possible combinations of lights. For any given combination, there are 4 other combinations which can be reached by toggling a single switch. You need to assign each combination of lights to mean a particular disk is the corrupted, and do so in such a way that, for any given starting combination, there's one reachable combination to indicate each possible corrupt disk.
@prod.byjango3049 Жыл бұрын
There's a much simpler answer. Only work with the first 3 and ignore the fourth. No matter what combination of lights there are there will always be a way to make one of the first three lights the odd one out if it's corrupted. Example: 1, 3 and 4 are on, corrupted is 1. You hit 3 so 1 is on and 2 and 3 are off which signals it to be 1. If the corrupted light is already the odd one out just flip 4. Also, if the corrupted is 4, you make it so that the first 3 are either all on or all off which works for any combination. If they're already all on or off just flip 4 since its on or off is meaningless.
@beans28743 жыл бұрын
I made a mapping table from all possible states to modified states. Then I assigned each modified state a number from 1 to 4 and make sure that you can reach all possible numbers (1 to 4) from every starting state.
@AniketPatil-nk1vw3 жыл бұрын
That's what I did. If the 4 lights are considered 4-bit binary number, then if the lights indicate 0,1,14,15 - Disk A is corrupted; 2,3,12,13 - B; 4,5,10,11 - C; and 6,7,8,9 - D. All possible starting states can go to exactly one of the 4 disks by changing one bit.
@IconoclastX8 ай бұрын
Same!
@hoanguyenthai18183 жыл бұрын
Hey Ted Ed , this document is about the rich and beautiful of Vietnamese (Rich and Beautiful Vietnamese - VIETNAM IS Identities Vietnamese is the common language of Vietnamese people - a language that is growing more and more in line with the development of the country towards international integration. Vietnamese is not only diverse by the system of tones and 29 letters, but also rich by the combination of local languages of the above regions and the territory of Vietnam.More specifically, going from South to North on this S-shaped piece of land, we will clearly see the difference in production and living methods of people in different regions. Similarly, each region also uses different languages called dialects. In the South the word "go back" will often be pronounced "go back". In the Central region, people will not be able to distinguish the first consonants "D", "Gi" and "N", but they will only pronounce it as "Gi". For example, old, old and house will all be read as old by the people here. As for people living in the North, they often confuse the pronunciations between the two letters "l" and "n" such as: "profit and loss" will be read as "effort". Not only are they different in pronunciation, but the local language also has a difference in terms of vocabulary: Corn - Corn, Snakehead - Banana fish, Going to work - Going to mam ... And also thanks to the above differences. The system of vocabulary as well as pronunciation in Vietnamese becomes extremely diverse and rich. Not only that, this also creates an interesting, it can be said to be a bit "difficult" for foreigners when they learn Vietnamese and then travel to Vietnam.Why is it called "challenging"? Because in Vietnam, each locality has different names such as: Bu (Thai Binh), Bam (Bac Ninh), U (Ha Nam), Ma (Hue) and Ma are commonly used in the Southern region. With just one word "mother", Vietnamese people have created many different ways of calling it. This is both a "brain hack" game for foreigners when learning Vietnamese, and also an extremely interesting thing that makes them want to learn more about the Vietnamese language as well as the country and people of Vietnam. Thanks to the presence of local languages, the Vietnamese vocabulary and phonetic system becomes richer and more diverse. Each region has its own voice, expressing the daily life of our people from different regions. It is the interesting things from the local language that have contributed to creating a culture imbued with the national identity of the Vietnamese people) . It's not perfect and also have a lots of wrong letter so please help me fix the wrong and install it into your KZbin channel, please!
@hoanguyenthai18183 жыл бұрын
Please help me!!!!!!!!!
@sirnikkel67463 жыл бұрын
Before watching the answer: My brain inmediatly thought of binary. With more brainstorm, i came up with "What if i assign to 4 values between 0 and 15 the tag [Corrupt Disk = 1], to other ones [Corrupt Disk= 2]..." And then i had to find those values. And i come up with: Binary value: [00] [01] [02] [03] [04] [05] [06] [07] [08] [09] [10] [11] [12] [13] [14] [15] Corrupt Disk: [d1] [d2] [d3] [d4] [d1] [d2] [d3] [d4] [d4] [d3] [d2] [d1] [d4] [d3] [d2] [d1] The thing is to make the binary lights output to be: - 0, 4, 11 or 15 if the corrupt disk is 1 (That is: 0000, 0100, 1011, 1111). - 1, 5, 10 or 14 if the corrupt disk is 2 (That is: 0001, 0101, 1010, 1110). - 2, 6, 9 or 13 if the corrupt disk is 3 (That is: 0010, 0110, 1001, 1101). - 3, 7, 8 or 12 if the corrupt disk is 4 (That is: 0011, 0111, 1000, 1100). This is because in each case, those values can be obtained with a single change of a light in a 4 lights array. EX for Corrupt Disk is 1: 0110 (6) -> 0100 (4); 1110 (14) -> 1111 (15); 0101 (5) -> 0100 (4). About to comment down in this same comment to react to the TEd-ed answer.
@sirnikkel67463 жыл бұрын
I am keeping my strat, but the Ted-ed answer is not only more easy to understand to follow and elegant, but easy to scale up. I still cannot explain how i come up with *that* tag assigment to each value. I just started from the extremes and, when I realized that it was a reflection, I just went to fill the gaps with the most obvious pattern. And worked lol.
@yogue31083 жыл бұрын
@@sirnikkel6746 I did the same method, but I used a Karnaugh map to obtain the assignments. It's a table that is characterised by a switch of 1 digit when you move from a box to an adjacent one.
@sirnikkel67463 жыл бұрын
@@yogue3108 How you managed to even use a Karnaugh map to do it?
@rasern3 жыл бұрын
I was about to do a lengthy reply, and then I saw this comment. I did the EXACT same thing you did. I agree the Ted-ed answer is much more elegant. I'm curious why this solution works though.
@Jhimest3 жыл бұрын
Haha! Me too!
@sebastiansimon75573 жыл бұрын
Fittingly, this is the 64th TED-Ed riddle video in the playlist.
@rafireomatic3 жыл бұрын
I absolutely brute forced my way to a solution: If my team finds only one light on or only one light off, destroy that one. If they find any combination of two offs and two ons or all ons and all offs, i made a cheat sheet with each of the 8 combinations equal to 1, 2, 3 or 4. Not quite elegant but it would work
@Greener013 жыл бұрын
YES! Thank you! This was my solution as well. Since you're allowed to plan ahead with your team before going in, you can assign number values 1 to 4 to certain configurations. You will need to create 2 cheat sheets, one for odd configurations and one for even configurations. With that sorted out before going in, you will always be able to set a configuration that will tell your team which disk is corrupted by flipping exactly one switch.
@deathy28853 жыл бұрын
There are more than 8 combinations with the lights
@cozyflurry3 жыл бұрын
Can we just appreciate how smooth and on-flowing that gradient is?
@Imamotherfreakingavocado3 жыл бұрын
Ted-Ed: "Can you solve..." Me: "You know goddamn well that I cannot"
@98802ohhey3 жыл бұрын
I was thinking something along the lines of (since you can communicate with your team) setting up a bunch of scenarios like “if all off or all on but one, that’s it.” Etc…. But creating all those rules essentially breaks out to this math. This is freaking cool
@NumbToons Жыл бұрын
So, whatever the state of total parity maybe at some point, like EO. You have choices to either flip both parities(first and second place), or only first parity, or only second parity. 00 corresponds to no flips, 01 flips second, 10 flips first, 11 flips both. By fliping to the parities that corresponds to corrupt light, we can always reach the right answer. This isnt the complete explanation of all thats happeing, but rest is along these lines.
@aishwaryapujitha99703 жыл бұрын
This is interesting. I've come to another solution though and it seems to work as well. I knew binary code was the answer and we need such an arrangement that with a single switch we should be able to give code for the corrupted disk. Out of the 16 possible values, I've assigned 4 for each disk such that with a single switch we can change it to a value belonging to the corrupted disk. [0000,0001,1111,1110] - values for disk 1 (group 1) [0010,0011,1101,1100]- values for disk 2 (group 2) [0100,0101,1011,1010]- values for disk 3 (group 3) [0110,1000,1001,0111]- values for disk 4 (group 4) For example - if the initial setting of the disks are 1010 (belonging to group 3) and our corrupted disk is 2, We can switch off the 4th place converting 1010 to 0010 (belonging to group 2) which will tell us the corrupted disk is 2. If our corrupted disk is 1, switch on the third place from 1010 to 1110. If the corrupted disk is 4, switch off the second place from 1010 to 1000. For corrupted disk three, although the existing values belong to group 3, since we must make a change, if we switch on the first place from 1010 to 1011, it would remain in group 3, signaling the corrupted disk is 3.
@TvdLover6333 жыл бұрын
I came up with a different solution. I will use 0 for off and 1 for on. 2^4 = 16 possible starting points which are as follows: --- 2 options of all the same number (0000/1111) -> then flip the faulty one --- 6 options of two on and two off (eg. 1010) -> flip in a way that so that the faulty one is always the odd one (eg cont. 1st faulty: 1000, 2nd: 1011, 3rd: 0010, 4th: 1110) --- 8 options of only one odd either on/off (eg.0100, 1110) -> there are 4 non-symmetric patterns that can be created by flipping only one light. The patterns are discussed and mapped with the team before the sacrifice. For eg. : 1100/0011 -> 1st faulty 1010/0101 -> 2nd 1001/0110 -> 3rd 0000/1111 -> 4th Hence, when the team comes in together to attack and they see that: - only 1 light is on and all the rest are off (or vice versa), then the odd one is the faulty one. - two lights are on and the other two are off, then they follow the mapping done above
@Greener013 жыл бұрын
Alternative solution: Since you're allowed to plan ahead with your team before going in, you can assign number values 1 to 4 to certain configurations. You will need to create 2 cheat sheets, one for odd configurations and one for even configurations. With that sorted out before going in, you will always be able to set a configuration that will tell your team which disk is corrupted by flipping exactly one switch
@lucar68973 жыл бұрын
Alternative answer: If there are 0, 2 or 4 lights on, you can flip one so the odd one out (the only one which is on/off) is corrupted. If there are 1 or 3 on, you can ignore the first light, and make the odd one out corrupted (if the corrupted is already odd one out, swap the first light) If there are 1 or 3 on, and the first one is corrupted, you can make all of the lights the same (all on or all off) For the decoder: If there is 1 or 3 on, the odd one out is corrupted. If there are 2 on, the one matching the first light is corrupted. If there are 0 or 4 on, the first light is corrupted
@felipemolica3 жыл бұрын
Wow, I was so happy with my solution and it felt so TED-Edy, but then it was totally different. I basically only use the middle switches for the code: 00 for disk 1, 01 for 2, 10 for 3 and 11 for 4. But what if you have to flip two switches? Then you can establish the first light is a true/false one. If it's off, you read the middle slots as they are. If it's on, you read the opposite, so 10 means 01 and so on. Since the virus makes you flip a switch, if everything is already in its proper position when you arrive you just flip switch 4, which means nothing.
@danielyuan98623 жыл бұрын
It would be easier if you have to flip two switches because there are 6 ways to flip two switches but there are 4 ways to flip only one switch.
@autumn44423 жыл бұрын
I actually really like this solution. It's extremely simple and unique. It's also similar to the first idea I had, except yours actually works.
@andrewtominack37303 жыл бұрын
I really like the simplicity of your solution. I did something very similar, but without the use of a true/false light. First, number the lights starting at 0, so you can directly translate the binary instead of shifting everything by 1. So instead of numbering lights 1234, they are 0123. Then I divided the last three lights into two groups of two with lights 1 and 2 together in a group, and lights 2 and 3 together in a group. I then said that if a group had an even number of lights on (0 or 2) then that grouping was equal to 1. If only 1 light was on in a group, then it was equal to 0. So for example 1100 would translate to 01. So that way you can reach any binary number from 00, 01, 10, 11 with just one flip without having to remember if you need to reverse your answer based on a true/false light. If the left digit needs to change, flip light 1, if the right digit needs to change, flip light 3. If both digits need to change, flip light 2. If nothing needs to change, flip light 0.
@KnakuanaRka3 жыл бұрын
I managed to solve this one, but I came up with a much more complicated and less intuitive and generalizable answer. Basically, if you go into the mainframe and there are 0 or 4 active lights, flip the corrupted disk. If there are 2 on and 2 off, find the good disk that is the same setting as the corrupted one and flip it. In these cases, your team will discover the lights split 1-3, and can destroy the odd man out. If there are 1 or 3 lights on at the start, things get more complicated. If the corrupted disk is the first one, flip the odd man out. If it isn’t the first disk, then if it has a different setting from the first disk, flip whichever of the first and corrupted disks isn’t the odd man out. If the corrupted disk isn’t the first one but has the same setting, then flip whichever of the other two disks has the same setting as the first disk. Then, when your team goes in, they’ll either discover 2 on and 2 off (in which case they’ll check the setting of the first disk, find the other disk with the same setting, and destroy it), or all 4 the same setting (in which case they’ll destroy the first disk). For example, if the lights are initially set 0010, you could indicate disks 1, 2, 3, and 4 with 0000, 0011, 1010, and 0110 respectively.
@stealthybaguette3 жыл бұрын
I actually managed to solve this one! I didn't translate each light into binary, but I created my own ruleset that I would communicate with my team that would work for any solution. It's a bit complicated, but it essentially follows the same rules as the one shown in the video
@ramiroespindola13262 жыл бұрын
Yeah yeah yeah
@svettypoo3 жыл бұрын
I have a way simpler solution. You can tell your crew the plan... If the lights are 1,1,1,1 then you can switch one off to leave an odd one out. Likewise, if the lights are 0,0,0,0 you can switch one on to leave an odd one out. If the lights have 2 on and 2 off, then you can ALWAYS switch one light in a way to leave the special light as the odd one out (try a mental experiment to prove this example if it's 1,0,0,1 and the special light is in position 2, you can simply switch position three to make position 2 the odd one out). The tricky part is when there is 3 of one kind and 1 of another when you first get there. If this happens, you can create one of four patterns that you've agreed with your team will correspond to a specific light. For example, if you switch the odd light, you will make uniform lights, and that could correspond to spot one. The other three combinations are alternating (ex 1,0,1,0), same at either end (ex 1,1,0,0) or same at The opposite end (ex 1,0,0,1). You can create those four combinations for any sequence in which you have three of the lights the same and one of the lights different (run a mental experiment to prove this). I hope that was helpful!
@LEWIS19923 жыл бұрын
Step 1: Find out if you have green eyes. Step 2: Ask the virus to leave.
@justusbondurant57973 жыл бұрын
I solved it, but with a much simpler method 1) if your friends see that there is an odd light out, it’s the corrupted one. - This takes care of any setup where you start with two of each (two on or two off), and any set up where you start with all of one (all on or all off) because with both set ups you can manipulate them so that any one light is the odd one out. (Now the tricky part is dealing with if you are giving a set up where three lights are the same and one light is different. That’s where you can discuss with your friends different patterns that indicate a different corrupted light) 2) a) if your friends see that all the lights are matching (all off or all on) then the first one is corrupted. b) If your friends see that it’s two pairs next to each other (double on then double off, or double off then double on) the the corrupted light is the second one. c) If your friends see that it’s alternating (on off on off, or off on off on) then the corrupted light is the third one. d) If your friends see that there’s a pair in the center with a pair split on the outside (on off off on, or off on on off) then the corrupted light is the fourth light. This works for any scenario and all this pretty much gives a “cheat sheet” for your friends to know which one is corrupted.
@jstlivinlifern3 жыл бұрын
Thank you ted ed. Now I am more knowledgeable than ever.
@HenryTheWeeb Жыл бұрын
I arrived at the same answer through a different thought process, feels nice to see divergent thinking converge to the same answer 4 bits: Useless bit: flip if what u want is already done The "negative" bit: take the reverse of the following bits Last 2 bits: 2 bit number
@HenryTheWeeb Жыл бұрын
Taking the reverse here means that u treat 0 as 1 and 1 as 0 if the second bit is a 1, else treat them as normal. This is just a rudimentary thinking of parity flipping ig
@parvmaheshwari60183 жыл бұрын
Fun fact - TED-ed didn't come up with a question and made the answer, they came up with an answer and worked all the way to the question.
@danielyuan98623 жыл бұрын
Honestly, there is an inspiration to come up with this problem. The idea is that when you are given the corrupt light (or whatever it was), you are given one of 4 possible pieces of information, and then you have the power to show your team one of 4 possible lighting arrangements. So if there is a solution, it has to be precisely created, and that is exactly what is shown in the video.
@jarirpangadapun81552 жыл бұрын
0:03 best TED-Ed quote I have seen yet.
@deleted_handle3 жыл бұрын
I would totally replace History class for a problem solving class. But I sadly can't. :*(
@PaulGaither3 жыл бұрын
Check out Hardcore History by Dan Carlin. He makes history far more interesting than a traditional class which has to force many topics with few details in a limited time space.
@Seth98093 жыл бұрын
Boo! History is the best class, there is wars and empires, food, religion, politics, and so on.
@thomaslwin85883 жыл бұрын
@@Seth9809 you're right!
@Lotschi3 жыл бұрын
I would add a problem solving class without leaving out history class! In my point of view the goal of history knowledge is that we learn from the mistakes the last generations made.
@stewiegriffin123413 жыл бұрын
Well, you do have a problem solving class: math.
@anastasijanovikova3 жыл бұрын
I used patterns to solve it. If you come in and 0, 2 or 4 lights are on, just flip one so that the corrupted disc is the odd one out. Now, if you come in and 1 or 3 lights are on it's a bit trickier, but the math still works out. You have to disregard the exact values and instead use patterns. All these can be got from any 1/3 lights on: 0000 and 1111 -> disc 1 0011 and 1100 -> disc 2 0110 and 1001 -> disc 3 0101 and 1010 -> disc 4 You just have to agree which disc corresponds to which pattern beforehand.
@Y337n3ss3 жыл бұрын
so, if i understand correctly: use disc 11 as a NOT operation, discs 01 and 10 to point to a different disc, and disc 00 to not change anything if its already correct
@ghostderazgriz3 жыл бұрын
I would have preferred this explanation as well. The "break the rules regard 2 as 0" thing seemed like an unnecessary complication, but I am speaking from a programming background.
@nathanglover89383 жыл бұрын
YAY! I finally solved one of these riddles - and not using the same method to reach it as TED-ED! Basically there are 16 different configurations of how the lights can be illuminated. Each configuration can (and indeed must) be switched to one of 4 other configurations. Therefore you can assign a number from 1-4 to each of the configurations, and agree in advance with your team what configuration refers to what. For example, in my solution: All lights off = 3. Left hand light only = 1, Middle left only = 2, Middle right only =3, far right only = 4. You can basically map it out so that no matter what the starting combo is, you can always change it to be on a configuration that you've agreed in advance is one of the numbers 1-4.
@nathanglover89383 жыл бұрын
For anyone interested, here is my solution (where “X” is a light that’s switched off, and “0” is a light that’s switched on): XXXX = 3 0XXX = 1, X0XX = 2, XX0X = 3, XXX0 = 4 00XX = 1, 0X0X = 2, X00X = 4, XOXO = 2, XX00 = 1, 0XX0 = 4 00X0 = 3, 000X = 4, X000 = 1, 0X00 = 2 0000 = 3 I’d give my team that list above, and go in, knowing that whichever combination is showing when I arrive, I can switch it to be the number that I need, out of the above list. Hope that makes sense, please ask what I mean if not 😊
@nathanglover89383 жыл бұрын
And before anyone says it - no my answer isn't as elegant as TED-ED's, and it can't be used to solve bigger versions of the puzzle - but then again the riddle never asked for that, so :P
@Theraot3 жыл бұрын
I make the valiant sacrifice, and my team rushes in... They have no idea what they I did, we didn't agree on anything before hand. They destroy all the disks. Destroying the corruption and freeing the system.
@philipmorse-fortier54992 жыл бұрын
So I broke this down into 5 cases (which is really 3, but whatever), based on how many lights are on when you go in. If all the lights are on, or all off, you can swap just the corrupted light and your team will know to hit the different one. If 2 are on and 2 are off, ensure that the corrupted disk is showing a different light from the other 3. So then you have just the case where 1 or 3 lights are on at the start. In this case we will end up in one of 8 different end cases: all lights on, all off, or 6 patterns of 2 on 2 off. By assigning opposite cases to the same disk, you assign each pattern to one of the disks. So 1111 and 0000 would mean, perhaps, the right most disk, while 1010 and 0101 would mean, perhaps, the 2nd from right. In any case where 1 or 3 are on you can get to one of the settings for whichever disk is corrupted. It doesn't scale as well as your answer though, I didn't get to the idea of assigning the disks themselves values and adding them.
@parikshithnaik3846 Жыл бұрын
Sorry dude it's totally wrong 3 people have made the same MISTAKE IN THE CHATS AND I HAVE HAD TO REPPY 3 TIMES !! LETS ASSUME THE TWO LIGHT ON AND 2 OFF SCENARIO ,LETS SAY LIGHT NO 1 AND 2 ARE ONE BUT NOT CORRUPT , NO 3 IS JUST LIKE 1 AND 2,meaning not corrupt , BUT ITS SWITHCED OFF AND SO THAT LEAVES LIGHT NO 4 AS CORRUPT AND ALSO SWITCHED OFF , THEN ACCORDING TO YOU THE LIGHT WHICH IS CORRUPTED MUST BE MADE ODD ONE OUT ISNT IT ?? WHICH IN THIS SCENARIO IS LIGHT NO 4 . AND THE ONLY POSSIBLE WAY TO MAKE LIGHT NO4 ODD ONE IS TO CHANGE THE STATUS OF LIGHT 1 AND 2 WHICH ARE BOTH ONE INTO OFF AND THEN LEAVE LIGHT 3 AS IT IS AND THEN TURN ON LIGHT NO 4 AS ON bcoz that's the corrupt one to be made an odd one out so that's 3 flips dude
@tanishasinha62493 жыл бұрын
1:18 pause here *'if'* you want to figure it out for yourself.... Are you poking me TedEd🤨
@brazen_helm Жыл бұрын
Your solution was much neater and more extendable than mine, but I think mine still works: If you see all four lights on or all four lights off, flip the corrupted switch (so that it becomes the odd one out) If you see two lights on and two lights off, flip whichever is the same as the corrupted switch (so that the corrupted switch again becomes the odd one out) If you see three lights on and one light off, or vice versa, there is always one switch you can pull to get the lights into each of the following four patterns: - All lights the same (all on or all off) - Lights alternate between on and off - Left two lights on and right two lights off, or vice versa - Middle two lights on and edge two lights off, or vice versa So you can assign each of those four patterns to one of the disks. If your team comes in and sees one light is the odd one out, they know that's the right one. Otherwise they can identify the correct pattern and act accordingly.
@Chigger3 жыл бұрын
"It's a rational transaction. One life for billions." -Dr. Hans Zarkov, Flash Gordon
@playforbeer64913 жыл бұрын
You can do it in a less abstract way by making a code: If 0, 2 or 4 lights are on you can make the one different from the others; If it's 3 and 1 (or 1 and 3, same thing) you can make 4 patterns: alternative, grouped, middle/edges and all the same, which would correspond to 4 predetermined positions positions; It's nice how it doesn't matter whether lights are on or off, just their relation to the other lights. The given solution cooler and much more practical, but at this scale you can find unintended solutions still, which makes the riddle more fun as you have less to go on.
@loszhor3 жыл бұрын
Remember children: 1+1 = 0 !
@marksmith57548 ай бұрын
I mean… he’s out of line but he’s right!
@khayrariyaz7 ай бұрын
I had a solution that only works with the four disks that is different. I'll represent the lights that are ON with an O and the lights that are OFF with an I. The corrupted disk will be in brackets. Let's say this was the arrangement numbering them 1 to 4 from left to right: 1 2 3 4 I O I (O) I would indicate to my team to look at the centre two disks (2 and 3) and see whether the corrupted disk is on the left(1, 2) or on the right (3, 4). If they are both ON/OFF then the corrupted disk is on the right(3, 4). If one is ON and one is OFF the corrupted disk is on the left(1, 2). Once we figure out the side the corrupted disk is on (left/right), we can indicate between the two odd and even numbers which one it is. If both lights on the side the corrupted disk is on are ON/OFF the even numbered disk is corrupted (2 or 4). If one is ON and the other is OFF, it's the odd number (1 or 3). Applying those rules to the light arrangement looking at the two in the middle, they indicate the light is on the left (1 or 2) currently. To change that we need to either turn OFF 2, or turn ON 3. The corrupted disk is an even number so 3 and 4 BOTH must be ON/OFF. For this scenario turning ON 3 indicates the corrupted disk is on the RIGHT and is EVEN. So then it has to be 4. If this was the new arrangement: 1 2 3 4 I O O (O) You would switch ON 1 because it wouldn't matter. If this doesn't work for an arrangement of lights let me know. I tested it out for a couple and they all seemed to work.
@DrRank3 жыл бұрын
The main thing I learned today was that "parity" is not spelled "parody".
@zyaicob3 жыл бұрын
Two crucially different concepts
@danielyuan98623 жыл бұрын
the solution to this video is just a parody of the concept of parity
@shrankai7285 Жыл бұрын
I figured out another way. Lot more tedious but it works. If 0000 is 0 and 1111 is 15 like binary, here’s how it works. 1 is on, 0 is off. If the first is corrupted: flip the switch to make it 6,7,8,9 2nd is corrupted: 4,5,10,11 3rd: 2,3,12,13 4th: 0,1,14,15 Example: 2nd is corrupted and 1st and 3rd light are already on. You can flip the last switch to make it 1011 or 11.
@shrankai7285 Жыл бұрын
How I did this. I started with base scenario for each case and seeing what each case can go to. For example 0000 or 0 can go to 1000 or 8, 0100 or 4, 0010 or 2, or 0001 for 1. Things in the same case can’t be in the same corruption group or else one group won’t have a solution for the case. After doing each case, pairing occurs like 3 and 0 or 10 and 6. The left overs are put against each other. For example in case 0001, you get 9,5,3,0. In case 0010, you get 10,6,3,0. That means 9 or 5 pairs with 10 or 6. You find matching numbers like 9 being with 10 in case 1011, so 9 is in the same group as 6. Doing this gets 2 groups of 2 numbers being put into 4 groups. So technically there are 16 solutions in my method as the numbers 0,3,5,6,9,10,12 and 15 are never in the same group as 1,2,4,7,8,11,13, and 14.
@meidion64983 жыл бұрын
You can say that this riddle is LIT
@super_77103 жыл бұрын
If you need help solving this riddle, a good idea is to simplify the problem down to its basics - two switches. A switch can either be on or off. It's a binary choice. We can represent off with a zero and on with a one. Now we can represent each configuration of lights as binary. 00, 01, 10 and 11. 00 is when both are off, 11 is when both are on. And with these binary numbers, we can also convert them into decimal to make it easier for us to understand. 0, 1, 2 and 3. As for the disks, we'll label them A and B, to keep them separate from all the numbers. Let's say we enter the mainframe and see 00 (0 in decimal). If we flip one switch, we get 01 (1) and if we flip the other switch, we get 10 (2). Now, let's say if disk A is broken, we turn 00 into 01. Therefore, if disk B is broken, we MUST turn 00 into 10 instead. Otherwise, we have NO way to communicate if disk B is broken. If we enter the mainframe and see 11 (3), we can flip a switch to get 01 or flip a switch to get 10, just like before. However, if we see 01, we can't make 01 or 10. Instead, we can make 00 (0) or 11 (3) so we must assign one of these to disk A and the other one MUST be with disk B. It doesn't matter if you assign 00 to A or B, as long as you set its partner, 11, to the opposite disk. There are two unique plans. You can assign 00 (0) and 01 (1) to A, while 10 (2) and 11 (3) to B. Here you will notice that A is 2 or =2. Or you can assign 00 (0) and 10 (2) to A, while 01 (1) and 11 (3) to B. Here you will notice that A is even while B is odd. Going back to binary, the right-most digit is the one that determines if the number is even or odd. Likewise, the left-most digit is the one that determines if the number is less than 2. In decimal, we have the ones, tens, hundreds, thousands digits. In binary, this is ones, twos, fours, eights. Instead of getting 10 times bigger, it gets 2 times bigger, as each digit can only be one of two things instead of the whole 0-9.
@leachy30003 жыл бұрын
You can just number the lights 0,1,2,3 then work out the sum of them mod 4 and it works in exactly the same way. More than that it will work for any number of lights, not just powers of 2.
@tinfox23 жыл бұрын
It's always a great day when there's a new Ted-ed riddle
@ValeryValWho3 жыл бұрын
No, I can't solve the riddle. I never can. I don't know why I keep clicking on this type of videos
@ReedRock3 жыл бұрын
I would not let myself watch the solution until I figured it out. This is way more elegant than what I came up with. I treated the 4 mainframes as a bit in a number from 0 to 15 represented as binary. When you walk in the 4 disks can represent any one of those 16 numbers. If the team comes in and sees the number 8 (1000) it has to mean the same thing regardless of how you found it or which switch you flipped to make it that way. So 16 possible numbers need to be grouped into 4 groups of 4 numbers. And each group must contain a possible outcome for any scenario you walk into. The possibilities look like this START | Switch 1 , Switch 2, Switch 3, Switch 4 0 | 8,4,2,1 1 | 9,5,3,0 2 | 10,6,0,3 3 | 11,7,1,2 4 | 12,0,6,5 5 | 13,1,7,4 6 | 14,2,4,7 7 | 15,3,5,6 8 | 0,12,10,9 9 | 1,13,11,8 10 | 2,14,8,11 11 | 3,15,9,10 12 | 4,8,14,13 13 | 5,9,15,12 14 | 6,10,12,15 15 | 7,11,13,14 The logic works in reverse as well. For example, the only starting numbers that would let you get to 15 by flipping a switch are 7,11,13,14 A pattern emerges where the 16 numbers fall into groups that are exclusive, meaning only one number from the group is possible in any starting position. Group A: 1,2,15,16 Group B: 2,3,12,13 Group C: 4,5,10,11 Group D: 6,7,8,9 You tell the team that if the corrupted server is the first you will leave a number from group A, 2nd Group B and so on. So now, regardless of what the lights are when you walk in, you can flip a switch that shows the "Group" translating to the corrupted server. I realize after watching the solution that this is a very convoluted way to get the same binary math, but I wanted to do it on my own...
@aadreejapandey34363 жыл бұрын
can i can i really?!
@tommynickymicky3 жыл бұрын
I discovered a solution by myself. 0=OFF, 1=ON 1) if an even number of lights are on (0, 2 or 4 lights), switch a light so that only the light of the corrupted disk has a different status from the others. e.g. Supposed that the third disk is corrupted 0000 -> 0010 0101 -> 1101 0011 -> 0010 1111 -> 1101 etc. 2) if an uneven number of lights are on (1 or 3 lights), there are eight patterns: 0001, 1110, 0010, 1101, 0100, 1011, 1000 or 0111 Every pattern can be changed into four following patterns after switching one light: e.g. If the first disk is corrupted, 0000 or 1111 If the second one is corrupted, 0011 or 1100 If the third one is corrupted, 0110 or 1001 If the fourth one is corrupted, 1010 or 0101 It should be possible to communicate the corrupted disk to other squads in this way, but the method as a model solution in this video is much smarter.
@aadityachhitarka19383 жыл бұрын
I feel like my CS degree is worth it finally.
@1Chitus Жыл бұрын
“Don’t use “beef stew” as a computer password. Its not stroganoff.” That right there, made my day ️
@yashdevnani32573 жыл бұрын
Check if you have green eyes Ask the virus to leave
@maynameismay3 жыл бұрын
😂😂
@definitelymdt3 жыл бұрын
I can't believe I turned off the notifications, I missed the riddle but thank god KZbin recommended it to me.
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@mariagregory55483 жыл бұрын
@@ralphchristian7108 I've been in such situation before and it wasn't an easy one
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@dustinbachstein2 жыл бұрын
This solution is elegant. Mine is different but also works 100% of the time: If my team finds only one light on, then this is the corrupted disk. If only one light is off, then this is corrupted. If 1+2 are on and 3+4 off or vice versa, disk 1 is corrupted. If 1+3 are on and 2+4 are off or vice versa, 2 is corrupted. If 1+4 are on and 2+3 off or vice versa, 3 is corrupted. If all are on or all off, 4 is corrupted. I can always communicate the correct disk.
@daviddelille14433 жыл бұрын
There are actually 567 (=24*24) strategies that work. Here is a simple strategy I came up with: The corrupted disk is the odd one out of the first 3; if the first 3 lights are all the same, the last disk is corrupted. Example: If the virus shows you 0101 (second and fourth lights on) and tells you the first disk is corrupted, you can make it the odd one out of the first 3 by flipping the third light: 0111. Example 2: Same lights, but now the fourth disk is corrupted. The first 3 lights must be the same, so now we flip the second light: 0001. Each possible strategy comes down to distributing the 16 possible light combinations into 4 groups: (for example) light 1 corrupted = 1000 / 0111 / 0110 / 1001 light 2 corrupted = 0100 / 1011 / 0101 / 1010 light 3 corrupted = 0010 / 1101 / 0011 / 1100 light 4 corrupted = 0001 / 1110 / 0000 / 1111 All groups must be reachable from any starting combination, therefore if two combinations are 2 flips apart, they must be in different groups! A consequence of this rule is that a combination and its complement (i.e. all lights flipped) have to be in the same group. Another consequence is that each group must have 2 even combinations (i.e. even number of 1's and 0's) and two uneven combinations. Consider these uneven combinations: 1000, 0100, 0100, 0001. They are all separated by two flips, so they must all be in different groups. You can assign them in 24 ways (4 possible choices for the first one, 3 for the second, and 2 for the third; 4*3*2 = 24). Assign the complements of each combination to the correct group, which is forced. This takes care of all the uneven combinations. Now for the even combinations: 0000, 0011, 0101, 1001. For the same reason as above, these can only be assigned in 24 ways. The complements are again forced. Multiply the 24 choices from the uneven combinations with the 24 choices from the even combinations to get the total number of possible groupings: 567. Finally, you can try to come up with a more intuitive method based on the grouping (like I did above).
@CircleTheSkies2 жыл бұрын
The solution they give is a more 'proper' one, generalized to any number, but here's a different one, split into two cases: 1. You come in and either all four lights are the same parity, or two are off and two are on. In this case, flip a switch such that the corrupted one is the 'unique' one. The squad will see one switch different than the rest and know it's the corrupted one. 2. You come in and three are one parity and one the other. In this case, by flipping one switch, from any arrangement you can generate one of four patterns: 2a. All four are the same parity (0000,1111); this communicates that the first is corrupt. 2b. The two ends are the same parity (0110, 1001); this communicates that the second is corrupt. 2c. The two sides are the same parity (1100, 00,11); this communicates that the third is corrupt. 2d. The switches are alternating (1010, 0101); this communicates that the fourth is corrupt.
@isaacwebb7918 Жыл бұрын
Lots of possible solutions for this one. Here was mine: I need to deliver two binary pieces of information, which could give four possible outcomes in total, enough to communicate which disk. Now, consider two pairs of lights. I can't control the initial state, but if we consider the output of a pair not based on which lights are on, but on whether both lights in that pair are the same or different. But how to manipulate two pairs with one action? Overlap the pairs, with one unit in common. Now, with one flip, I can change the sameness of both pairs (flip the common unit), either (flip the one belonging to that pair) or neither (flip the last unit.) So, instructions left with the team: if the two units on the left are both on, or both off, the corrupted unit is on the left side, and if they're different, it's on the right. If the two units in the middle are both on or off, the bad drive is toward the inside of the row, otherwise on an end. From any initial arrangement, I can see which of those pairs is already appropriately same/different and which need to change to indicate the right drive, and can change either pair, both, or neither with one flip.
@trixter219922513 жыл бұрын
Eh. What a strenuous solution. Here's mine: We read the lights in binary. We have 1 flip. So for example if the lights are 0000, we can change that to either 0001 or 0010 or 0100 or 1000. In short, we can change the binary number to become one of four new numbers. This is very convenient, because we can assign those to Disk A/B/C/D. Repeat, and we can assign a bunch of numbers. I chose the following assignment: Disk A: 0/1/14/15 Disk B: 2/5/10/13 Disk C: 3/7/8/12 Disk D: 4/6/9/11 So for example, if my friends enter the room and they read 5 in binary, they will know the answer is Disk B. I feel like they overworked this one a little bit.
@swaw113 жыл бұрын
Nice
@bakerlee912 Жыл бұрын
My solution: As squad leader I can indicate the correct light from any starting position using the below rules. If I leave only one light on: choose the only light that is on If I leave only one light off: choose the only light that is off If zero, two, or four lights are on, identify the pattern (A and B are opposite off/on states): AAAA = Light #1 ABAB = Light #2 ABBA = Light #3 AABB = Light #4
@ragnaroksden34392 жыл бұрын
Found a different solution before looking at the original one: Condition 1: If all are off or all are on/two are on. Then flip one bulb so only the corrupted one remains (1 off or 1 on). The team will recognize that 1 of the lights is unique so they know that is the one. Condition two: 3 are on/1 is on. This one is a bit more difficult, but still easily solvable. Solution: if it’s 4, turn all of them on or off (depending on wether 3 lights are on or off). If it’s 3, flip one bulb until the split is 1-2/3-4 (if 1-2 is on, 3-4 should be off and vice versa). If it’s 2, flip one bulb until the split is 1-3/2-4. If it’s 1, split should be 1-4/2-3. The team will recognize that 2 lights are on and will destroy the corrupted one based on the split, or if all are on/off. Should work :)
@nettyyyys Жыл бұрын
I have another solution. Consider the four discs XXXX in order renamed as Y Z XX. Then XX gives you the disk that is wrong. Z is used to revert the value. And Y is ignored. 0100 means 0 ignored 1 reverts so the result is 11 -> last disk is wrong. You can try with it and it works. With any possible combination you can switch one disk and get the correct result.
@AvidCluelessGuy3 жыл бұрын
Used a different solution: based on the limited configurations, you can use parity to create two different rule sets, one for even number of lights on and off (or just all on or off), and 3/1 lights on/off (and vice versa). So, say you show up and it’s a 2/2; play odd-man out, and flick the flight that makes the corrupt one not match the other three lights. If you show up and it’s a 4/0, then same rule. But for 3/1, we need a slight variation: it does not matter what the last light is. Do odd man out on the first three. If the last light is the corrupt, make all 3 others match. Ex: you find 1001. team shows up to 0001. It’s odd parity, meaning it came from a 2/2 or a 0/4; finding the odd light out it’s the last light. Ex2: you find 0010. The first is corrupt. You flip to make 0110. Your team shows up. Seeing a 2/2, they ignore the last light, and see that the first 0 is the odd light out.
@varunprakash62073 жыл бұрын
Wow intersting riddle from TED - Ed with coding Decoding of riddles
@vanivanov95713 жыл бұрын
Well, that's a needlessly complex solution... I worked out a much simpler one: There are 16 permutations with repetition you can base. For half of them, you can make the corrupted disk the odd one out, and your team will destroy it. If the second Disk was corrupt, and the pattern is 0101, you would just need to turn the last 1 into a 0, for example (0100). Now, with the other 8 permutations, they're ALREADY odd ones out (EX: 0001, 0100, etc.), but you need to change those. Luckily, there are four simple combinations you can change any odd one out into. And you can tell your team the meaning of each combination. If the 1st disk (00) from the left is corrupt: Line: Change 0111 into 1111. If the 2nd: Sandwich: Change 0001 into 1001. If the 3rd: Halves: Change 0100 into 1100 And if the 4th: Alternating: Change 1101 into 0101 By this means, your team only needs to memorize 5 possibilities, including odd one out. No need to crunch the numbers.
@ghostderazgriz3 жыл бұрын
Disk 2 corrupt. Pattern 0100. What light do you change?
@vanivanov95713 жыл бұрын
@@ghostderazgriz As per the example above, you use the Sandwich pattern. Change the third disk, so it reads 0110. That communicates to the team to destroy the second disk.
@ghostderazgriz3 жыл бұрын
@@vanivanov9571 Making sure you also included the inverted patterns as well. Yes this solution works. However, if I may make a small correction to your symantics. I wouldn't say it's simpler, but rather it is more intuitive. This answer is far easier to process and understand.
@tjgueli8 ай бұрын
I'm not sure if this solution works, but I went with: Covering you for ANY combination of all being off, all being on, or ANY two being on when you go in: If only one is ON, it's that one (either all were off and you turn that one on, or two were on, and you turn off the good one) If only one is OFF, it's that one (either all were on and you turn that one off, or two were on, and you turn on the unlit good one) Covering you on disks 1,2 and 3 if any three are on, or any one is on: If 1&4 or 2&3 are on, it's disc one If 1&2 or 3&4 are on, it's disc two If 2&4 or 1&3 are on, it's disc three Covering you on disk 4 if any three are on, or any one is on: If when your team goes in, they're all off, or all on, it was disk #4 This should cover you for any combination of ons/offs, I think.
@triccele2 жыл бұрын
I got to another way to solving the riddle just by trial and error, if you are interested, I did it like this: •If the team enter and see only one light on, means when you entered, all lights were off, in this case, attack the light that is on. •If the team enters and there's two lights on, all lights are on or all lights are off, means when you entered, there was only one light on or only one light off. In this case, if all lights are off or all the lights are on, attack the first one, if the lights are one half on and one half off (on on off off / off off on on), attack the second one. If the two lights at the center are switched the same way (on off off on / off on on off) attack the third one. If the lights are intersperse (on off on off / off on off on) attack the forth one. •If the team enters and theres only one light switched different than the others (all off except one or all on except one), then two lights were on when you entered. In this case, attack the light switched different than the others.
@kanenaskanenou3 жыл бұрын
We can also think it like this: If one switch is off or one switch is not off that means that it's that switch. This is okay for cases in which 0, 2 or 4 lights are on. In cases where there are 1 or 3 lights, we can represent as light number 1 as 1, line number 2 as 2, 3 as 3 and 4 as four. If all lights or no lights are on, the answer is 4. If the answer is 1 and we have light 2 on, we will switch on number 3 which is 5 which corrssponds to 1. (5 % 4 = 1, or we can just think that if the number is > 4 subtract 4). In some occasions, it's impossible to navigate to number 2, but we can navigate to number 4, so if we navigate to number 4 that means number 2 is the answer (if number 4 is the answer, no lights or all lights are on). Think about it! It works!
@luxon43 жыл бұрын
knew this one for once cause of error correcting codes. surprised they didnt mention that, this same concept is what makes the internet and your computers work today, and the guy who invented them won a turing award for this.
@57messier3 жыл бұрын
I think I found a unique solution. The key is that given 4 digit binary number, you can always create 4 different numbers by switching each of the lights. If the 1st light is the corrupted one, switch one light so you get the binary equivalent of 0,4,11, or 15 (Any possible light combination can reach one of these 4 numbers in one switch. If the 2nd light is the corrupted one, switch one light so you get the binary equivalent of 1,6,9 or 14 If the 3rd light is the corrupted one, switch one light so you get the binary equivalent of 2,5,10 or 13 If the 4th light is the corrupted one, switch one light so you get the binary equivalent of 3,7,8 or 12 Then when the people come in after you, they just read the binary number and that immediately tells them which of the 4 lights is infected. Take for example you walk in and see 0110 (Binary 6) by consulting the guide above If the 1st is corrupted you go to 0100 (Binary 4) If the 2nd is corrupted you go to 1110 (Binary 14) If the 3rd is corrupted you go to 0010 (Binary 2) If the 4th is corrupted you go to 0111 (Binary 7)