I haven't uploaded anything for Substance Painter in a while but I use it regularly and thought it would be interesting to share! :) Patreon: www.patreon.com/SpeedTutor Join the Community Discord: discord.gg/vnhWy6R Check out my FREE Assets here: bit.ly/381ybzt
@Oxmond4 жыл бұрын
Looks amazing. I love your work bro 🤓👍
@SpeedTutor4 жыл бұрын
Thank you so much 😀
@tringuyen32103 жыл бұрын
Thank you, so useful!
@SpeedTutor3 жыл бұрын
You're very welcome!
@adrianconete18643 жыл бұрын
Thanks!
@SpeedTutor3 жыл бұрын
That's no problem at all! :)
@random_precision_software4 жыл бұрын
I've just downloaded substance painter.. Any change of going the basics, I've imported an FBX that was grey..but I couldn't paint on it lol.
@SpeedTutor4 жыл бұрын
Haha, I could look into doing a quick basics for you! :)
@random_precision_software4 жыл бұрын
@@SpeedTutor Thanks Matt 👍😃
@StigDesign4 жыл бұрын
i might be old fassion but i still use old style manually in gimp hehe :D to expensive for me but i do love the substance program :) my workflow is 3dsmax and gimp :D
@SpeedTutor4 жыл бұрын
Haha, it's whatever works for you! Substance just makes the iteration for PBR, really fast! :)
@StigDesign4 жыл бұрын
@@SpeedTutor oh i see hehe Nice :D
@teeoemm4 жыл бұрын
nice
@SPEEDREAPER4 жыл бұрын
hello, are the uv map need to be all in same size ?
@SpeedTutor4 жыл бұрын
I'm not sure what you're asking?
@SPEEDREAPER4 жыл бұрын
@@SpeedTutor currently I have problem with my texture have different size between all faces I cut
@borisvdb4 жыл бұрын
Why not just create a cavity map for the holes? That way light will definitely not reflect on the surface.
@SpeedTutor4 жыл бұрын
Honestly, I've never created one myself so I have no idea what the process is like. Is it as quick and easy as this method?
@borisvdb4 жыл бұрын
@@SpeedTutor I would just create a new user channel and call it cavity. It works similarly to an AO map, so black is shadow a white is where light can reflect.