tf2 breaks if you shoot too many balls & wear too many hats

  Рет қаралды 428,718

shounic

shounic

Күн бұрын

Пікірлер: 790
@shounic
@shounic 2 жыл бұрын
unusual particle effects don't count as another object. here's my data: pastebin.com/raw/ixJ4vWHE if you do some cool stat analysis on it like comparing game modes, post it :) (or show me on twitter @shoun1c) nerd asterisks: 1. the edict count / object count isn't going to be perfectly accurate because of logic entities that fire and create more things at X time or whatever, but at the least they're mostly accurate relative to each other. i know i could've checked their edict count in hammer or something, but my methodology was: using a srcds instance, loading each map, and writing down what it reports as the edict count without anyone in the server. it's not perfect but idk if there's a way to go about this that isn't incredibly tedious. also even with this method, the edict count reported for a map can fluctuate across days (???). i can take the measurement of a map on monday, come back on wednesday and following the same steps, they'll give me a new number lol. but the numbers are always only off by like 1-3 so whatever. 2. as i said above, some maps have a lot of "background noise" in that they have hammer logic entities that for example, randomly spawn a bunch of stuff at a random time, like a halloween boss, etc. for bloodwater this was kinda impossible to fully account, like i can't audit the thousands of objects it has to figure out every little detail, for so this is why i couldn't be specific about exactly how the counter moves. but basically every one object counts as one thing except players are like 6 objects. 3. why is the limit 2048? it's basically a number someone ""randomly"" picked. there's no objective reason why it MUST be 2048, but it's a nice power of 2, and presumably through testing, valve decided that 2048 was appropriate for not blowing up 2007 server hardware and 2007 players' computer hardware. but 2048 isn't a hard limit, even other source games like gmod and portal 2 have a much higher one.
@kkiil05
@kkiil05 2 жыл бұрын
Actually if tf2 would ever get a proper development again, would it be possible for hiphothetical devs to increase the limit?
@PowerUpT
@PowerUpT 2 жыл бұрын
Do you happen to know why Bread space crashes the client so often?
@youraverageinternetuser8105
@youraverageinternetuser8105 2 жыл бұрын
Ayo shounic, do you have some info about MvM that could be interesting? It's my favourite Gamemode so maybe there could be something very wrong with it...
@bangbangliu2146
@bangbangliu2146 2 жыл бұрын
@@youraverageinternetuser8105 maybe something on how the remote sentry buster detonation on mannhattan works
@Xerox0073
@Xerox0073 2 жыл бұрын
@@kkiil05 I think it's very easy since it doesn't need to be exactly 2048, so It should break anything if changed. And changing 1 string of code from 2048 to whatever number is easy as it could be
@SmileytheSmile
@SmileytheSmile 2 жыл бұрын
Goddammit, I feared that my map was going to be the example of too many objects being on it. Tried so hard to reduce them without sacrificing aesthetics, the map still ended up pretty bloated. I never realized Upward was such a huge map before I started remaking it. I'll try harder for the next Halloween.
@lexo632
@lexo632 2 жыл бұрын
I feel your pain, dude. At least it looked nice.
@shounic
@shounic 2 жыл бұрын
i don't think these kind of crashes even happen that often at all anyways. great work on the map, thanks for contributing to tf2 :)
@horatio2560
@horatio2560 2 жыл бұрын
thank you fortress two
@RoastCDuck
@RoastCDuck 2 жыл бұрын
Unless delfy uploads a video then we are safe, only smart people watch this type of content which most of the guy's subs aren't.
@society1876
@society1876 2 жыл бұрын
dont worry, as much as i want it to, these crashes literally never happen. like seriously, it NEVER happens
@bepis_lord7883
@bepis_lord7883 2 жыл бұрын
“The ball disappears” And that’s how i lost my medical license
@garryhlambert
@garryhlambert 2 жыл бұрын
no more ball
@IBroughtDiv
@IBroughtDiv 2 жыл бұрын
"The ball disappeared, why?" that's the first thing I said before my Doctor shot me with some experimental equipment that cured my tiny toe tumour but at the cost of my Doctor losing their medical licence.
@C.A._Old
@C.A._Old 2 жыл бұрын
Ah man These Arena What miss it ! 2008 2009 Times and 2010s Times. ! +1
@thorathunk
@thorathunk 2 жыл бұрын
Started munching on them
@Fandestdh
@Fandestdh 2 жыл бұрын
"but why?" *Vsause music turns on*
@spaghetti7929
@spaghetti7929 2 жыл бұрын
This feels like it would make for a good SAW map “Let’s play a game: There are 2042 objects on this map, including your facial expressions. Any more than 2048 will crash the server. First demoman to get a grenade kill lives.”
@immortal_shrooms6757
@immortal_shrooms6757 2 жыл бұрын
I need this as a gamemode
@dumb214
@dumb214 2 жыл бұрын
The Ullapool Caber is a grenade.
@ZumoDePapaya
@ZumoDePapaya 2 жыл бұрын
AND THE MAP WILL FILL WITH G-G-G-GY-G-GYAS-GAS-GA-GYAS-GAS-G
@wu2166
@wu2166 2 жыл бұрын
No chat, come on, *laughs* im not gonna do ithe thing, I’m- I’m not gonna fill the room with GYAS, it’s gonna crash the server guys I’m not gonna do it just because you tell me to ~jerma shortly before filling the room with gas
@Dryfloorsign
@Dryfloorsign 2 жыл бұрын
oh god
@041744
@041744 2 жыл бұрын
'Uh, uh, you know there are too many things' -The server before crashing
@nyancatec
@nyancatec 2 жыл бұрын
I just want a plugin that plays this line when there's less than 5 objects available.
@ssssssssssssssssss50
@ssssssssssssssssss50 7 ай бұрын
😂😂😂
@Sterkson92
@Sterkson92 2 жыл бұрын
So Demomans smile literaly can kill the server? That`s the true man`s beauty power!
@yeetmcmeat
@yeetmcmeat 2 жыл бұрын
I've seen on a x1000 server that the beggars bazooka can easily crash the server, a weird thing happens though where sometimes the rockets get stuck and just float around slowly and don't collide with players. The server does have some kind of countermeasures that cause interactable objects to stop behaving correctly and stops any more projectiles being fired but it isn't enough to stop the crash.
@Ngcdswii
@Ngcdswii 2 жыл бұрын
I've seen a force-a-nature scout also crashing the server
@yeetmcmeat
@yeetmcmeat 2 жыл бұрын
@@Ngcdswii ive not seen that tbh but the force a nature does make me lag everytime its shot from rendering all the bullets
@rsodrealm
@rsodrealm 2 жыл бұрын
all scottish resistance users will love this spam multiple stickies all at once
@galacticgamer6635
@galacticgamer6635 2 жыл бұрын
I'm terrified yet interested in the prospect of an army of crashbots wearing 3 cosmetics and spamming the scottish resistance in spawn during halloween in bloodwater.
@andrewgreeb916
@andrewgreeb916 2 жыл бұрын
The issue is you'd need a full server of them...
@notmedicine9700
@notmedicine9700 2 жыл бұрын
Don't give them any ideas
@Yahiamice
@Yahiamice 2 жыл бұрын
still amazed at how you always find the right gaben commentary quote to fit your videos. goddamn
@FloroSapiens
@FloroSapiens 2 жыл бұрын
hi tf2tags yahiamice
@imadrifter
@imadrifter 2 жыл бұрын
To be fair, this particular clip was a bit easier than others
@CaptmagiKono
@CaptmagiKono 2 жыл бұрын
Kind of surprising, I'm sure the original back-end developers never thought these limits would be passed in most situations, so they did not bother coding in some sort of "just in case" fail-safe to prevent this from happening. But I figure (in theory at least) one could just have the server code make sure that no new object created goes over the limit that would cause the server to crash like an index value attached to each new created object that would detriment or something upon destruction, and if the object limit is getting close to that "crash limit" just don't allow new objects to be created until older ones are destroyed, or destroy older ones to allow for the new ones to be created without the potential to crash the server.
@Flamme-Sanabi
@Flamme-Sanabi 2 жыл бұрын
I mean, it is pretty unlikely to have 24 demomans, 12 on each team, all with hats and scottish resistances, within casual, without coordinating to achieve a crashed server.
@Connorses
@Connorses 2 жыл бұрын
no calling for medic, there are 256 stickies out.
@DaSpudLord
@DaSpudLord 2 жыл бұрын
The failsafe you described actually is used for some things. For example, objects that are not synchronized between the server and client (ie ragdolls) are kept in a separate pool of objects, which has its own limit of 2048. If this limit is surpassed, then the game will just stop creating new objects for this pool, because it assumes the object is not important. With objects that are shared between clients and servers however, the game assumes these things are important, and assumes that something really bad has happened if it fails to create one. For example, it'd be really weird if players suddenly became unable to fire their weapons because some demos decided to do a little trolling. In a linear singleplayer game such as Half-Life or Portal (which run on roughly the same engine), you wouldn't want the player to get stuck in an area because some object/boss that the player needs to use/fight to progress didn't spawn. In these cases, while crashing the game isn't the optimal solution, having the game fail quickly is probably better than allowing things to continue in a broken state.
@kirayoshikage4057
@kirayoshikage4057 2 жыл бұрын
@@Flamme-Sanabi "without coordinating", yeah if only bots weren't able of coordination for votekicks against others, voting no on themselves, healing sniper bots with medic bots, literally causing everyone in the server to crash if they vote to kick them and so on... The only reason I'm not scared of this is because we already have something way worse, and I doubt those script kiddies would bother to invest money into ruining next halloween, especially when there might not be next halloween with the direction tf2 is going. I still play tf2, but already sold all of my hats and stranges and all I have is a gibus.
@cyre77
@cyre77 2 жыл бұрын
@@kirayoshikage4057 there is no way enough bots would be able to coordinate without being kicked before reaching a critical amount where there are too many to kick them If 4 bots are on each team, most people will leave, which is way under the required amount There is no reason to be scared of this limit, it will only be achieved via player coordination
@CHILLIN2540
@CHILLIN2540 2 жыл бұрын
Honestly, this makes me shocked I've never seen a x100 server crash.
@Chorismos
@Chorismos 2 жыл бұрын
@today was a good day WTF???!
@criptfiv3
@criptfiv3 2 жыл бұрын
id imagine they already use a script to prevent the limit from being reached
@xcmledder3420
@xcmledder3420 2 жыл бұрын
@@Chorismos ignore, it's a bot.
@Epictf2bruhmoments
@Epictf2bruhmoments 2 жыл бұрын
actualy, one time we managed to crash a x1000 server using this demo strat with using scottish resistance, but for some reason it only crashed when we all exploded the stickys, we crashed the server so many times that owners had to add plugin of some sort that fixed the issue
@Slenderquil
@Slenderquil 2 жыл бұрын
I've seen a x1000 server crash if I looked at someone using the beggar's bazooka
@Thebooooy
@Thebooooy 2 жыл бұрын
"So, unless if by some one in a billion miracle of god, someone actually wants to use the scottish resistance, we're safe." I felt indirectly called out and heartbroken by that sentence
@BlurkFromUtterSpace
@BlurkFromUtterSpace 2 жыл бұрын
Luckily most MvM servers do not have more than 6 players. Then again, there's probably a way to crash them anyway thanks to all the bots.
@sealessseadog2735
@sealessseadog2735 2 жыл бұрын
pain
@Thebooooy
@Thebooooy 2 жыл бұрын
@@BlurkFromUtterSpaceNot just mvm, but I unironically like the scottish resistance, it's my favorite demo secondary.
@D0Samp
@D0Samp 2 жыл бұрын
Yes, yet another avenue for bots to crash servers.
@Davtwan
@Davtwan 2 жыл бұрын
It can be good too. A lot of people think it’s to make multiple traps at multiple chokepoints, but that’s actually not the case. That method is a beginner’s trap that makes the weapon look bad when it’s not.
@everestattack4793
@everestattack4793 2 жыл бұрын
Love seeing "shoot" and "balls" in the same sentence
@GuitarOfTime0116
@GuitarOfTime0116 2 жыл бұрын
Scout is fucked up, no man should be shooting so many balls
@yeatnumber1Dmuncher
@yeatnumber1Dmuncher 2 жыл бұрын
"there's my ball"
@frimnpi7473
@frimnpi7473 2 жыл бұрын
bust
@sealessseadog2735
@sealessseadog2735 2 жыл бұрын
*team ballers 2*
@joolian4763
@joolian4763 2 жыл бұрын
For me just any sentence with "balls" is good.
@Great_Blue
@Great_Blue 2 жыл бұрын
I've seen TF2x10 servers crash this way before. If you can get 7-8 Demos all putting piles of Scottish Resistance stickies down (you get 68 max in x10), the server barely stands a chance depending on the map. I've always wondered why that happened though, I figured it was due to the game rendering engine instead of the object limit.
@TheTedder
@TheTedder 2 жыл бұрын
Do Halloween spells create objects? I feel like the skeleton summoning spell in particular would create a lot of them.
@shounic
@shounic 2 жыл бұрын
yes :)
@TheTedder
@TheTedder 2 жыл бұрын
@@shounic makes sense! I wonder if calling for medic or doing a taunt also creates objects. I'd wager you could probably crash more maps than you think if you were to have 24 players summon skellies, shoot 14 Scottish stickies, 4 pipes, and then taunt and do a voice command, assuming all of those things actually create objects. It would be fun to get 24 real people together and actually try to do this legitimately! XD
@yarknark
@yarknark 2 жыл бұрын
@@TheTedder iirc didn't lag bots use to spam voice commands really fast to make the server lag before they fixed it
@drkastenbrot
@drkastenbrot 2 жыл бұрын
@@yarknark yeah they did, the server did a fairly computationally intensive task with every voice command and by just flooding it it would make for a simple DoS attack. They fixed it by adding a cooldown.
@juango500
@juango500 2 жыл бұрын
@@TheTedder the engineer's rancho relaxo, the medic's therapy bed and the spy's comfort seat spawn multiple objects. that paired with some engineer buildings and stickies should do the job
@finn4019
@finn4019 2 жыл бұрын
Wasn't there that one hallowen map that failed to unload a target dummy in it's shooting gallery minigame, thus filling up the object limit and crashing the server? I forget the name but that seems like something worth mentioning in this video.
@Flamme-Sanabi
@Flamme-Sanabi 2 жыл бұрын
There was one, but it got patched anyway.
@dooplon5083
@dooplon5083 2 жыл бұрын
iirc it was Koth Laughter
@conanthefan101
@conanthefan101 2 жыл бұрын
@@dooplon5083 Seems so, Shounic did make a video about it:kzbin.info/www/bejne/eqisp2qJf6iCiLc&ab_channel=shounic
@norrecvizharan1177
@norrecvizharan1177 2 жыл бұрын
@yes we will Shoo, away with thee, dang spammer.
@Tumbolisu
@Tumbolisu 2 жыл бұрын
Medic's syringes (from regular syringe guns) also create objects that are synced. Sometimes when a map is finished, the map creator will ask people to play demo and medic only and just spam stickies and syringes everywhere to see how quickly it will crash. As an example, this was done on snowplow, and the creators decided that the number of objects on the map is in an acceptable range.
@Syamfprch
@Syamfprch 7 ай бұрын
Funny how it ended up with the 2nd most objects.
@peanutbutterwarrior1956
@peanutbutterwarrior1956 2 жыл бұрын
What about MvM maps? With all of the cannon fodder robots and the giants that fire huge numbers of projectiles, could one of them be crashed by a malicious player and a team that doesn't kill robots quickly?
@BlurkFromUtterSpace
@BlurkFromUtterSpace 2 жыл бұрын
Might be hard on an official map. Maybe if multiple Giant Rapid-Fire Demomen shoot at the same time.
@dooplon5083
@dooplon5083 2 жыл бұрын
the thing is that, from what I recall, once the projectiles explode they dissapear from the list so unless all the robots fire at once and hit no walls or players they probably wont reach the limit, but since they only shoot when aiming at players such a scenario where we could even test it without game modification seems rather absurd and unlikely.
@TheTdw2000
@TheTdw2000 2 жыл бұрын
Even the highest default object count MvM map, Rottenburg, still has a ways to go before reaching the limit. It only has 649. Add in 6 players with 3 cosmetics each, contracker, 14 stickies, and 12 pipes, and you get 835 objects. MvM spawns at most like 20 robots at a time, and even if all of them had 30 projectiles out, plus 100 cash objects, you get 1,555, which is still far far away from the limit. Even under the worst case scenario it's unlikely that you'd hit it on an official map. That being said, on custom maps anything goes.
@timtam4596
@timtam4596 2 жыл бұрын
@Draw line animation Religious spam makes people avoid religion like the plague. Post this where it's wanted
@quint3ssent1a
@quint3ssent1a 2 жыл бұрын
@@timtam4596 idk, i find it hilarious.
@theswip3r
@theswip3r 2 жыл бұрын
I love that tc_hydro is up there in the leaderboard. Such an old map and yet so bloated. You can tell they had ambitions for the gamemode.
@ghastlygibus2121
@ghastlygibus2121 2 жыл бұрын
Valve put some effort in that map. But it failed so badly.
@fiddleriddlediddlediddle
@fiddleriddlediddlediddle 2 жыл бұрын
It doesn't matter what you say, if you preface a sentence with "TF2 breaks if..." I will believe you.
@kid9448
@kid9448 2 жыл бұрын
tf2 breaks if you noclip out of reality
@yarknark
@yarknark 2 жыл бұрын
TF2 breaks if you type "quit smoking" in console
@lithobreak3812
@lithobreak3812 2 жыл бұрын
TF2 breaks if the player ever glimpses the sun
@enn1924
@enn1924 2 жыл бұрын
Tf2 breaks if you wear a hat in monday
@Thebooooy
@Thebooooy 2 жыл бұрын
@@yarknark I actually did that lmao
@the_doug_digital
@the_doug_digital 2 жыл бұрын
It's honestly a really nice visual detail that the mercs emote when firing their weapons. It's something I never noticed before, but now that I can see it, it really makes them look and feel more dynamic
@sud1881
@sud1881 Жыл бұрын
Makes sense since valve also made Left 4 Dead, where they used photos of people and a stunt actor to make face expressions for survivors and neat dying animations for the zombies.
@Davtwan
@Davtwan 2 жыл бұрын
So, to all map-makers, please keep your map objects around 1200 or less just in case. Especially follow this for Halloween maps.
@ironbear7589
@ironbear7589 2 жыл бұрын
Makes me wonder if some of my MVM crashes through the years were related to proyectile waves. Say, 20 soldiers with high fire rate in some high object map.
@arnowinchester591
@arnowinchester591 2 жыл бұрын
I literally just subscribed 2 minutes ago because I watched the video where Developers go insane in TF2s code comments.
@shounic
@shounic 2 жыл бұрын
JEEZ FINALLY DUDE i was waiting ALL DAY for you to sub so i could release this video =_= :)
@KapitanWasTaken
@KapitanWasTaken 2 жыл бұрын
:)
@thegooodguy
@thegooodguy 2 жыл бұрын
@@shounic will you release a new one if I resubscribe???????????
@slojcabronas858
@slojcabronas858 2 жыл бұрын
What about syringe guns? If It's projectiles are considered objects, they might crash some maps if they can fire fast enough. What about sappers? Could 30 engineers and 2 spies crash a server?
@williamrosenberg8382
@williamrosenberg8382 2 жыл бұрын
I always saw the "angry face" as more of an evil grin
@asnodt42
@asnodt42 2 жыл бұрын
I wonder how x10, x100 and higher meme gamemodes managed to solve this. I clearly remember being able to spam seemingly endless rockets and hundreds of pipes with each click, and firing those pipes endlessly if i held it.
@Tumbolisu
@Tumbolisu 2 жыл бұрын
By only playing simple maps like cp_orange.
@asnodt42
@asnodt42 2 жыл бұрын
@@Tumbolisu the server i used to play in was running Hightower which has almost 1000 objects already apparently, and if you held down M1 as demo you would literally endlessly shoot pipes. I remember having multiple demos doing that as well as scouts and soldiers who also spam projectiles. I still think there's no way it would stay below 2024.
@AnglosArentHuman
@AnglosArentHuman 2 жыл бұрын
@@asnodt42 Most x100 and x1000 servers nowadays run a custom script to deal with the object limit. Not sure of what it does exactly, but it's there.
@asnodt42
@asnodt42 2 жыл бұрын
@@AnglosArentHuman nice. Would be cool if Shounic would do a follow up video on that
@romajimamulo
@romajimamulo 2 жыл бұрын
@@asnodt42 basically, the object limit is just an arbitrary number. I suspect what they do is increase it and only tell players about the 2048 closest objects to them... Or just tell the clients to expect more objects
@TheCynicalOne
@TheCynicalOne 2 жыл бұрын
You could probably accomplish a server crash with two pyros and a soldier. Some good timing on reflects and you’d eventually get there.
@TinyDeskEngineer
@TinyDeskEngineer 2 жыл бұрын
That makes me imagine a spy with a seemingly unending pillar of hats joining a server and breaking it Now that I think about it I feel like that would be more of an establishment of dominance than an attempt to crash a server
@thebamboozler2428
@thebamboozler2428 2 жыл бұрын
This proves that the Scottish Resistance is so strong (and if you have the luck of a god), that it can crash a server
@jared6343
@jared6343 2 жыл бұрын
I feel like this explains a handful of random server crashes I've had over the years given the maps they happened on and it was often during peak gameplay
@zmogus2457
@zmogus2457 2 жыл бұрын
Someguy can just go to a 100x server with a scottish resistance or sticky jumper and probably crash the server by himself
@Lemon_Inspector
@Lemon_Inspector 2 жыл бұрын
It's interesting to know that Valve developers subscribe to the "crash often, crash early" school of what programs should do when they encounter unforeseen internal conditions.
@Boat_Sponge
@Boat_Sponge Жыл бұрын
“Hey Shounic, when was the Universal Postal Union founded?” 2:00
@VeenThePanther
@VeenThePanther 2 жыл бұрын
this game is literally held together by tape bruh
@notrod5341
@notrod5341 2 жыл бұрын
Not even tape at this point. A sticky note with "please don't crash :)" written on it is more likely.
@goldtorizo2294
@goldtorizo2294 2 жыл бұрын
This limit is present in all valve games, the only source game with a higher edict limit is gmod with twice the limit
@Ultra289
@Ultra289 2 жыл бұрын
@@goldtorizo2294 csgo has higher limit than tf2
@goldtorizo2294
@goldtorizo2294 2 жыл бұрын
@@Ultra289 right, forgot they updated to source 2 while tf2 is left in its pond
@Ultra289
@Ultra289 2 жыл бұрын
@@goldtorizo2294 source2 wont make any better porting to a new engine doesnt mean all problems will be fixed ,It Will cause new bugs and the game ll become buggy ,It alredy happened with dota back in its day and it took a lot to fix It, which is why also on csgo its not done ,also becuase the potatos wont be able to run it fine they would have to make the game for Scratch, but for a game that only has 50000 players which most of them are veterans and also that barely attracts new players in the last years , game still has ppl and its played so for now they wont bother with such thing cuz its not something cheap and easy either tf2 has to become the most popular game ever or it has to die to rly consider making a new game from scratch
@Nic5Cyprus
@Nic5Cyprus 2 жыл бұрын
Tf2 is a tower of duct tape about to collapse. Valve has been adding cosmetics for almost two decades to it and hasn't updated the stability in forever. If they keep it up eventually the game won't even be able to be launched at all
@Vegas043-c3k
@Vegas043-c3k 2 жыл бұрын
This is prob why the balls crash x100 servers if you get enough people doing it
@sheevpalps66
@sheevpalps66 2 жыл бұрын
It's crazy that shounic is still able to make videos on how TF2 works that are interesting to watch, like the game has been out for 15 years.
@wilfreddv
@wilfreddv 2 жыл бұрын
Source code leak helped a lot.
@ouroborus1138
@ouroborus1138 Жыл бұрын
24 items max per player (1 player + 1 Facial Flex + 3 cosmetics + 1 Contracker + 14 sticky bombs + 4 grenades). 2048 item limit. The new 100 player servers can crash on literally any map, neat
@Whomobile
@Whomobile 2 жыл бұрын
I believe Garry's Mod and CS:GO have much higher limits (around 10000 for gmod) which allows for more players on a server at one time. Most other Source games stick to the 2048 limit.
@SneakiestChameleon
@SneakiestChameleon 2 жыл бұрын
There was a certain community map that I know with bomb factories in it, and the bombs they produce don't despawn until they're triggered to explode by touching their fuses. It was entirely possible to crash the server with them.
@YeeYaY
@YeeYaY 2 жыл бұрын
I love your motion graphic art and editing style. It's a great video not only for information convey but also for graphics.
@TinyDeskEngineer
@TinyDeskEngineer 2 жыл бұрын
"The ball disappeared, but why?" *vsauce theme plays*
@willowdrakon
@willowdrakon 2 жыл бұрын
I love the outros. It's just tradition now
@half-lifescientist5184
@half-lifescientist5184 2 жыл бұрын
I never thought I'd live to see the day where I see the sentence "tf2 breaks if you shoot too many balls & wear too many hats", but here we are
@worstspytf2824
@worstspytf2824 2 жыл бұрын
There should be an achievement for this, its about as specific as tuning Marasmus's dimensional television if not a bit more, it would be fun trying to convince a lobby to do this.
@OffBrandChicken
@OffBrandChicken 2 жыл бұрын
Couldnt it be even less for bloodwater when the event is running as it would spawn even more entites. Or are they already in the list.
@FissionMetroid101
@FissionMetroid101 2 жыл бұрын
I remember helping out with some custom maps back in the day and hearing about the mappers' struggles to keep the entity limits down. It doesn't help Hammer has a hard time giving you the actual number of objects
@PotatoCrispGaming
@PotatoCrispGaming Жыл бұрын
Beggars bazooka in x1000:
@benwaffleiron
@benwaffleiron 2 жыл бұрын
tf2 crashes if you smile too much
@maddog9213
@maddog9213 2 жыл бұрын
Server crash caused by demoman making a silly face, got it
@Xbman98
@Xbman98 2 жыл бұрын
I can remember debugging a surf map that had models with bone followers that would create a bunch of extra objects. Conveniently enough it was just under the limit so the map would only crash the server if more than two people were playing it at once.
@BDNeon
@BDNeon 2 жыл бұрын
I remember on Dustbowl Stage 1 on BLU, I'd often go sandman scout and stand in front of the supply cabinet and start firing balls up the stairs where they'd start rolling back down, and after a while as they started to accumulate, I'd be able to fire them more rapidly since you automatically pick them up, so when the door open I could fire like a machinegun stream of balls out there and likely get some good hits in, and if nothing else get some laughs.
@puunk_9240
@puunk_9240 2 жыл бұрын
Many years ago I was playing with some friends on a "x10" server that had some absurd changes and the sticky jumper let you put down 80 stickies instead of just 8 (8 was default for sticky jumper at the time) and we started putting them all over the place and some other people saw us and joined in, and we planned on all detonating at the same time. The server ended up crashing and then the admins changed the server config so the sticky jumper was blacklisted from being equipped and until just now I didn't quite know for sure why it crashed. I guess we hit the limit.
@SidusuC
@SidusuC 2 жыл бұрын
Thank you for your countless hours of research on this random subject.
@Blucario90
@Blucario90 2 жыл бұрын
I think if I get a bunch of my friends on one of those x1000 servers, we could theoretically crash it with the right weapons.
@hoodcate
@hoodcate 2 жыл бұрын
That would be such a fucking cool idea
@seronymus
@seronymus 2 жыл бұрын
Beggars bazooka
@leuclamdoc
@leuclamdoc 2 жыл бұрын
"TF2 breaks if you exist"
@1WHISKY
@1WHISKY 2 жыл бұрын
I'm surprised they didn't use a temporary entity (which doesn't count towards the entity count), even though there is a "PlayerAnimEvent"
@YellowDice
@YellowDice 2 жыл бұрын
I wish they would upgrade the engine and increase that number. When I finally decided to make a server I wept. 2048 is too low for the plugins you want to toy around with. Apparently gmod has 4096 or possibly 8192.
@edfreak9001
@edfreak9001 2 жыл бұрын
Keep this video in mind for the far flung nightmare future where bots have been hampered too much to cheat normally and therefore crash servers via the object limit, and we all have to bunker down in arena_watchtower
@DJL3G3ND
@DJL3G3ND 2 жыл бұрын
would this be why Breadspace always crashes for me? but it doesnt just crash the server, it shuts down my entire game to a black screen and a popup window saying out of texture memory or something like that. happened like 3 times within one match once. Ive rarely seen it on any other map but when my pc storage was really low it would happen within minutes of joining any game
@lychy645
@lychy645 2 жыл бұрын
No
@DJL3G3ND
@DJL3G3ND 2 жыл бұрын
@@lychy645 AH OK THANKS MATE
@breenpissoff6927
@breenpissoff6927 2 жыл бұрын
The angry face while shooting. I think that is something that decended from og doom 1993 where doom guys face would do the same.
@NickYea
@NickYea 2 жыл бұрын
Thanks shounic - I love your videos!
@s1ve089
@s1ve089 2 жыл бұрын
Kind of a coincidence of me seeing this video cause 2 days ago me and a couple randoms crashed people's game by airblasting back forth multiple rockets from 2 pyros. It was on a 10x server so it was kind of easy to reflect the rockets
@walksanator
@walksanator Жыл бұрын
The new 100 player limit servers: this lloks like a challenge
@Relkond
@Relkond 2 жыл бұрын
Sounds like we need to nominate someone to go back in time and establish a hard limit of 1024 objects in maps, leaving 1024 for the players.
@maceja5890
@maceja5890 2 жыл бұрын
i ones had this happen on hoodoo. everyone was pyro during the jungle inferno update and when the gates opened on the second push everyone used their flamethrowers with the result being a server crash
@saltyrainbowpike820
@saltyrainbowpike820 2 жыл бұрын
2:10 When your smile crashes the server.
@demoman5864
@demoman5864 2 жыл бұрын
The consequences of being a happy boy
@Kummahndough
@Kummahndough 2 жыл бұрын
So this is why we don't have the long coveted 4th cosmetic slot... I suppose that checks out.
@TinyDeskEngineer
@TinyDeskEngineer Жыл бұрын
I wonder how much closer Highertower gets to the entity limit with all of those health and ammo packs up the tower. Is there any way to figure out how many entities are in a map without having to decompile the map? Because I feel like if I tried to load Highertower in Hammer my computer would just immediately cease to exist.
@Social_Requirments
@Social_Requirments Жыл бұрын
How do you think the new 100 player max could be changed to try and prevent this?
@jackhumphries1087
@jackhumphries1087 Жыл бұрын
No, we can now crash any map without trying
@OddStare
@OddStare 2 жыл бұрын
I like to think that in worst case scenario you could crash a server with a grin. I didn't expected facial flexes to be considered as an object when it could just be client side
@imjaymaybe
@imjaymaybe 2 жыл бұрын
"But why? Why doesn't the ball just exist forever?" Damn bro that's some deep stuff
@navimations8395
@navimations8395 Жыл бұрын
with 100 players possible now, is it now possible to crash Arena_Watchtower by surpassing the object limit?
@WaterMelwin
@WaterMelwin Жыл бұрын
now you can have 100 players
@spagootest2185
@spagootest2185 2 жыл бұрын
I remember this happening on a classwars 2fort server with one team as demo and the other as medic, when the midfight started the server crashed
@StickMaster500
@StickMaster500 2 жыл бұрын
Who knew Boston's had not only the ability to double jump but also break the space-time continuum
@jonsku6662
@jonsku6662 2 жыл бұрын
Swing and a miss this time, StickMaster, twas actually a Scott!
@salad5067
@salad5067 2 жыл бұрын
0:08 my dog after the trip to the vet
@the_parasites
@the_parasites 2 жыл бұрын
Ok but can we agree that the thumbnails are perfect without context?
@Wbfuhn
@Wbfuhn 2 жыл бұрын
Entity processing. Minecraft is a great example of this but has a better handle on entities. Rather than the world crashing it just processes what it can with performance issues. There's a Minecraft modpack called Feed The Beast: Ultimate. This modpack has the largest number of mods for the specified version of Minecraft Java. You can build nearly everything in one chunk but some mods take up multiple chunks. Part of performance is spreading out mod builds across multiple chunks.
@CoopaiNuse
@CoopaiNuse 2 жыл бұрын
This is interesting but I'm more amazed by the idea of having multiple bots all look and fire where you want when you want just by moving your mouse and clicking.
@Tumbolisu
@Tumbolisu 2 жыл бұрын
Spawns bots using the command "bot". (not tf_bot !) Then use either "bot_mimic 1" or "bot_mimic_inverse 1" to make them copy your actions. More can be found on the TF2 Wiki at the bottom third of the Bots page.
@hexa138
@hexa138 2 жыл бұрын
"We need everyone to play Demo, wear three hats along with the Contracker and shoot all their stickies" I'm skeptical that you could, yet intrigued that you may.
@CronosZxMkII
@CronosZxMkII 2 жыл бұрын
how come x100 servers never crash when you can load in like 100 pipes at once
@PrestaPretzel
@PrestaPretzel 2 жыл бұрын
I'm half convinced shounic finds the ending quote first and then finds some wacky bit of code based on that after
@josehnegrete
@josehnegrete 2 жыл бұрын
“The ball disappeared. Why didn’t the ball just exist forever?” Me when I was young thinking about my dog
@justsumrandom3882
@justsumrandom3882 2 жыл бұрын
So that's why halloween maps run so "well".
@Happy_Shopper
@Happy_Shopper 2 жыл бұрын
I wasn't to try doing this in a pub. The demomen are even pulling a troll face
@otsu3011
@otsu3011 2 жыл бұрын
*no bro I dont spam as demo* Demo : 0:40
@YeetZmeN
@YeetZmeN 2 жыл бұрын
Now I know why someone in the Uncletopia server I was playing in earlier said “Bloodwater is a horribly optimized map”
@puroduc7995
@puroduc7995 2 жыл бұрын
That relatable moment when you make a facial expression and the literal fabric of reality snaps under your feet.
@HyperbolicArachnid
@HyperbolicArachnid 2 жыл бұрын
As someone who played in a 2fort server with the entire team as engineer with a huge sentry nest in intel The server does in fact do a hard restart
@AlkoholOgerLeonElektronik67
@AlkoholOgerLeonElektronik67 2 жыл бұрын
Bet TF2 bots may take advantage of that to try crashing servers again
@lychy645
@lychy645 2 жыл бұрын
it would not be possible for them
@DodgeThatAttack
@DodgeThatAttack 2 жыл бұрын
Pro tip: when doing anything for too long in a videogame, it will eventually break
@TheGielnik
@TheGielnik 2 жыл бұрын
Gathering medics and having them fire syringe guns into the sky would've been a better demonstration for this.
@angelnavarro553
@angelnavarro553 2 жыл бұрын
on x10 or x100 servers, ive seen beggars bazooka soldiers make the server chug incredibly slow or full on crash multiple times. classical
@doogleleafenthusiast
@doogleleafenthusiast 2 жыл бұрын
GMod raised these limits up to 16k without really changing so much.
@Warpzel65
@Warpzel65 2 жыл бұрын
I like how demoman making an angry face crashes the game
@Dark_Slayer3000
@Dark_Slayer3000 2 жыл бұрын
Me on a x1000 server with the grenade launcher: I am innevitable. *snaps 200 objects into the game* But the server didn't crash wut
@jrl924dds
@jrl924dds 2 жыл бұрын
what about building gibs? would those count toward the object limit? If so, then It would be a lot easier to crash a server
@arsonistictarantula3036
@arsonistictarantula3036 Жыл бұрын
With the 100 player limit on some community servers any map can be crashed... On accident.
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