unusual particle effects don't count as another object. here's my data: pastebin.com/raw/ixJ4vWHE if you do some cool stat analysis on it like comparing game modes, post it :) (or show me on twitter @shoun1c) nerd asterisks: 1. the edict count / object count isn't going to be perfectly accurate because of logic entities that fire and create more things at X time or whatever, but at the least they're mostly accurate relative to each other. i know i could've checked their edict count in hammer or something, but my methodology was: using a srcds instance, loading each map, and writing down what it reports as the edict count without anyone in the server. it's not perfect but idk if there's a way to go about this that isn't incredibly tedious. also even with this method, the edict count reported for a map can fluctuate across days (???). i can take the measurement of a map on monday, come back on wednesday and following the same steps, they'll give me a new number lol. but the numbers are always only off by like 1-3 so whatever. 2. as i said above, some maps have a lot of "background noise" in that they have hammer logic entities that for example, randomly spawn a bunch of stuff at a random time, like a halloween boss, etc. for bloodwater this was kinda impossible to fully account, like i can't audit the thousands of objects it has to figure out every little detail, for so this is why i couldn't be specific about exactly how the counter moves. but basically every one object counts as one thing except players are like 6 objects. 3. why is the limit 2048? it's basically a number someone ""randomly"" picked. there's no objective reason why it MUST be 2048, but it's a nice power of 2, and presumably through testing, valve decided that 2048 was appropriate for not blowing up 2007 server hardware and 2007 players' computer hardware. but 2048 isn't a hard limit, even other source games like gmod and portal 2 have a much higher one.
@kkiil052 жыл бұрын
Actually if tf2 would ever get a proper development again, would it be possible for hiphothetical devs to increase the limit?
@PowerUpT2 жыл бұрын
Do you happen to know why Bread space crashes the client so often?
@youraverageinternetuser81052 жыл бұрын
Ayo shounic, do you have some info about MvM that could be interesting? It's my favourite Gamemode so maybe there could be something very wrong with it...
@bangbangliu21462 жыл бұрын
@@youraverageinternetuser8105 maybe something on how the remote sentry buster detonation on mannhattan works
@Xerox00732 жыл бұрын
@@kkiil05 I think it's very easy since it doesn't need to be exactly 2048, so It should break anything if changed. And changing 1 string of code from 2048 to whatever number is easy as it could be
@SmileytheSmile2 жыл бұрын
Goddammit, I feared that my map was going to be the example of too many objects being on it. Tried so hard to reduce them without sacrificing aesthetics, the map still ended up pretty bloated. I never realized Upward was such a huge map before I started remaking it. I'll try harder for the next Halloween.
@lexo6322 жыл бұрын
I feel your pain, dude. At least it looked nice.
@shounic2 жыл бұрын
i don't think these kind of crashes even happen that often at all anyways. great work on the map, thanks for contributing to tf2 :)
@horatio25602 жыл бұрын
thank you fortress two
@RoastCDuck2 жыл бұрын
Unless delfy uploads a video then we are safe, only smart people watch this type of content which most of the guy's subs aren't.
@society18762 жыл бұрын
dont worry, as much as i want it to, these crashes literally never happen. like seriously, it NEVER happens
@bepis_lord78832 жыл бұрын
“The ball disappears” And that’s how i lost my medical license
@garryhlambert2 жыл бұрын
no more ball
@IBroughtDiv2 жыл бұрын
"The ball disappeared, why?" that's the first thing I said before my Doctor shot me with some experimental equipment that cured my tiny toe tumour but at the cost of my Doctor losing their medical licence.
@C.A._Old2 жыл бұрын
Ah man These Arena What miss it ! 2008 2009 Times and 2010s Times. ! +1
@thorathunk2 жыл бұрын
Started munching on them
@Fandestdh2 жыл бұрын
"but why?" *Vsause music turns on*
@spaghetti79292 жыл бұрын
This feels like it would make for a good SAW map “Let’s play a game: There are 2042 objects on this map, including your facial expressions. Any more than 2048 will crash the server. First demoman to get a grenade kill lives.”
@immortal_shrooms67572 жыл бұрын
I need this as a gamemode
@dumb2142 жыл бұрын
The Ullapool Caber is a grenade.
@ZumoDePapaya2 жыл бұрын
AND THE MAP WILL FILL WITH G-G-G-GY-G-GYAS-GAS-GA-GYAS-GAS-G
@wu21662 жыл бұрын
No chat, come on, *laughs* im not gonna do ithe thing, I’m- I’m not gonna fill the room with GYAS, it’s gonna crash the server guys I’m not gonna do it just because you tell me to ~jerma shortly before filling the room with gas
@Dryfloorsign2 жыл бұрын
oh god
@0417442 жыл бұрын
'Uh, uh, you know there are too many things' -The server before crashing
@nyancatec2 жыл бұрын
I just want a plugin that plays this line when there's less than 5 objects available.
@ssssssssssssssssss507 ай бұрын
😂😂😂
@Sterkson922 жыл бұрын
So Demomans smile literaly can kill the server? That`s the true man`s beauty power!
@yeetmcmeat2 жыл бұрын
I've seen on a x1000 server that the beggars bazooka can easily crash the server, a weird thing happens though where sometimes the rockets get stuck and just float around slowly and don't collide with players. The server does have some kind of countermeasures that cause interactable objects to stop behaving correctly and stops any more projectiles being fired but it isn't enough to stop the crash.
@Ngcdswii2 жыл бұрын
I've seen a force-a-nature scout also crashing the server
@yeetmcmeat2 жыл бұрын
@@Ngcdswii ive not seen that tbh but the force a nature does make me lag everytime its shot from rendering all the bullets
@rsodrealm2 жыл бұрын
all scottish resistance users will love this spam multiple stickies all at once
@galacticgamer66352 жыл бұрын
I'm terrified yet interested in the prospect of an army of crashbots wearing 3 cosmetics and spamming the scottish resistance in spawn during halloween in bloodwater.
@andrewgreeb9162 жыл бұрын
The issue is you'd need a full server of them...
@notmedicine97002 жыл бұрын
Don't give them any ideas
@Yahiamice2 жыл бұрын
still amazed at how you always find the right gaben commentary quote to fit your videos. goddamn
@FloroSapiens2 жыл бұрын
hi tf2tags yahiamice
@imadrifter2 жыл бұрын
To be fair, this particular clip was a bit easier than others
@CaptmagiKono2 жыл бұрын
Kind of surprising, I'm sure the original back-end developers never thought these limits would be passed in most situations, so they did not bother coding in some sort of "just in case" fail-safe to prevent this from happening. But I figure (in theory at least) one could just have the server code make sure that no new object created goes over the limit that would cause the server to crash like an index value attached to each new created object that would detriment or something upon destruction, and if the object limit is getting close to that "crash limit" just don't allow new objects to be created until older ones are destroyed, or destroy older ones to allow for the new ones to be created without the potential to crash the server.
@Flamme-Sanabi2 жыл бұрын
I mean, it is pretty unlikely to have 24 demomans, 12 on each team, all with hats and scottish resistances, within casual, without coordinating to achieve a crashed server.
@Connorses2 жыл бұрын
no calling for medic, there are 256 stickies out.
@DaSpudLord2 жыл бұрын
The failsafe you described actually is used for some things. For example, objects that are not synchronized between the server and client (ie ragdolls) are kept in a separate pool of objects, which has its own limit of 2048. If this limit is surpassed, then the game will just stop creating new objects for this pool, because it assumes the object is not important. With objects that are shared between clients and servers however, the game assumes these things are important, and assumes that something really bad has happened if it fails to create one. For example, it'd be really weird if players suddenly became unable to fire their weapons because some demos decided to do a little trolling. In a linear singleplayer game such as Half-Life or Portal (which run on roughly the same engine), you wouldn't want the player to get stuck in an area because some object/boss that the player needs to use/fight to progress didn't spawn. In these cases, while crashing the game isn't the optimal solution, having the game fail quickly is probably better than allowing things to continue in a broken state.
@kirayoshikage40572 жыл бұрын
@@Flamme-Sanabi "without coordinating", yeah if only bots weren't able of coordination for votekicks against others, voting no on themselves, healing sniper bots with medic bots, literally causing everyone in the server to crash if they vote to kick them and so on... The only reason I'm not scared of this is because we already have something way worse, and I doubt those script kiddies would bother to invest money into ruining next halloween, especially when there might not be next halloween with the direction tf2 is going. I still play tf2, but already sold all of my hats and stranges and all I have is a gibus.
@cyre772 жыл бұрын
@@kirayoshikage4057 there is no way enough bots would be able to coordinate without being kicked before reaching a critical amount where there are too many to kick them If 4 bots are on each team, most people will leave, which is way under the required amount There is no reason to be scared of this limit, it will only be achieved via player coordination
@CHILLIN25402 жыл бұрын
Honestly, this makes me shocked I've never seen a x100 server crash.
@Chorismos2 жыл бұрын
@today was a good day WTF???!
@criptfiv32 жыл бұрын
id imagine they already use a script to prevent the limit from being reached
@xcmledder34202 жыл бұрын
@@Chorismos ignore, it's a bot.
@Epictf2bruhmoments2 жыл бұрын
actualy, one time we managed to crash a x1000 server using this demo strat with using scottish resistance, but for some reason it only crashed when we all exploded the stickys, we crashed the server so many times that owners had to add plugin of some sort that fixed the issue
@Slenderquil2 жыл бұрын
I've seen a x1000 server crash if I looked at someone using the beggar's bazooka
@Thebooooy2 жыл бұрын
"So, unless if by some one in a billion miracle of god, someone actually wants to use the scottish resistance, we're safe." I felt indirectly called out and heartbroken by that sentence
@BlurkFromUtterSpace2 жыл бұрын
Luckily most MvM servers do not have more than 6 players. Then again, there's probably a way to crash them anyway thanks to all the bots.
@sealessseadog27352 жыл бұрын
pain
@Thebooooy2 жыл бұрын
@@BlurkFromUtterSpaceNot just mvm, but I unironically like the scottish resistance, it's my favorite demo secondary.
@D0Samp2 жыл бұрын
Yes, yet another avenue for bots to crash servers.
@Davtwan2 жыл бұрын
It can be good too. A lot of people think it’s to make multiple traps at multiple chokepoints, but that’s actually not the case. That method is a beginner’s trap that makes the weapon look bad when it’s not.
@everestattack47932 жыл бұрын
Love seeing "shoot" and "balls" in the same sentence
@GuitarOfTime01162 жыл бұрын
Scout is fucked up, no man should be shooting so many balls
@yeatnumber1Dmuncher2 жыл бұрын
"there's my ball"
@frimnpi74732 жыл бұрын
bust
@sealessseadog27352 жыл бұрын
*team ballers 2*
@joolian47632 жыл бұрын
For me just any sentence with "balls" is good.
@Great_Blue2 жыл бұрын
I've seen TF2x10 servers crash this way before. If you can get 7-8 Demos all putting piles of Scottish Resistance stickies down (you get 68 max in x10), the server barely stands a chance depending on the map. I've always wondered why that happened though, I figured it was due to the game rendering engine instead of the object limit.
@TheTedder2 жыл бұрын
Do Halloween spells create objects? I feel like the skeleton summoning spell in particular would create a lot of them.
@shounic2 жыл бұрын
yes :)
@TheTedder2 жыл бұрын
@@shounic makes sense! I wonder if calling for medic or doing a taunt also creates objects. I'd wager you could probably crash more maps than you think if you were to have 24 players summon skellies, shoot 14 Scottish stickies, 4 pipes, and then taunt and do a voice command, assuming all of those things actually create objects. It would be fun to get 24 real people together and actually try to do this legitimately! XD
@yarknark2 жыл бұрын
@@TheTedder iirc didn't lag bots use to spam voice commands really fast to make the server lag before they fixed it
@drkastenbrot2 жыл бұрын
@@yarknark yeah they did, the server did a fairly computationally intensive task with every voice command and by just flooding it it would make for a simple DoS attack. They fixed it by adding a cooldown.
@juango5002 жыл бұрын
@@TheTedder the engineer's rancho relaxo, the medic's therapy bed and the spy's comfort seat spawn multiple objects. that paired with some engineer buildings and stickies should do the job
@finn40192 жыл бұрын
Wasn't there that one hallowen map that failed to unload a target dummy in it's shooting gallery minigame, thus filling up the object limit and crashing the server? I forget the name but that seems like something worth mentioning in this video.
@Flamme-Sanabi2 жыл бұрын
There was one, but it got patched anyway.
@dooplon50832 жыл бұрын
iirc it was Koth Laughter
@conanthefan1012 жыл бұрын
@@dooplon5083 Seems so, Shounic did make a video about it:kzbin.info/www/bejne/eqisp2qJf6iCiLc&ab_channel=shounic
@norrecvizharan11772 жыл бұрын
@yes we will Shoo, away with thee, dang spammer.
@Tumbolisu2 жыл бұрын
Medic's syringes (from regular syringe guns) also create objects that are synced. Sometimes when a map is finished, the map creator will ask people to play demo and medic only and just spam stickies and syringes everywhere to see how quickly it will crash. As an example, this was done on snowplow, and the creators decided that the number of objects on the map is in an acceptable range.
@Syamfprch7 ай бұрын
Funny how it ended up with the 2nd most objects.
@peanutbutterwarrior19562 жыл бұрын
What about MvM maps? With all of the cannon fodder robots and the giants that fire huge numbers of projectiles, could one of them be crashed by a malicious player and a team that doesn't kill robots quickly?
@BlurkFromUtterSpace2 жыл бұрын
Might be hard on an official map. Maybe if multiple Giant Rapid-Fire Demomen shoot at the same time.
@dooplon50832 жыл бұрын
the thing is that, from what I recall, once the projectiles explode they dissapear from the list so unless all the robots fire at once and hit no walls or players they probably wont reach the limit, but since they only shoot when aiming at players such a scenario where we could even test it without game modification seems rather absurd and unlikely.
@TheTdw20002 жыл бұрын
Even the highest default object count MvM map, Rottenburg, still has a ways to go before reaching the limit. It only has 649. Add in 6 players with 3 cosmetics each, contracker, 14 stickies, and 12 pipes, and you get 835 objects. MvM spawns at most like 20 robots at a time, and even if all of them had 30 projectiles out, plus 100 cash objects, you get 1,555, which is still far far away from the limit. Even under the worst case scenario it's unlikely that you'd hit it on an official map. That being said, on custom maps anything goes.
@timtam45962 жыл бұрын
@Draw line animation Religious spam makes people avoid religion like the plague. Post this where it's wanted
@quint3ssent1a2 жыл бұрын
@@timtam4596 idk, i find it hilarious.
@theswip3r2 жыл бұрын
I love that tc_hydro is up there in the leaderboard. Such an old map and yet so bloated. You can tell they had ambitions for the gamemode.
@ghastlygibus21212 жыл бұрын
Valve put some effort in that map. But it failed so badly.
@fiddleriddlediddlediddle2 жыл бұрын
It doesn't matter what you say, if you preface a sentence with "TF2 breaks if..." I will believe you.
@kid94482 жыл бұрын
tf2 breaks if you noclip out of reality
@yarknark2 жыл бұрын
TF2 breaks if you type "quit smoking" in console
@lithobreak38122 жыл бұрын
TF2 breaks if the player ever glimpses the sun
@enn19242 жыл бұрын
Tf2 breaks if you wear a hat in monday
@Thebooooy2 жыл бұрын
@@yarknark I actually did that lmao
@the_doug_digital2 жыл бұрын
It's honestly a really nice visual detail that the mercs emote when firing their weapons. It's something I never noticed before, but now that I can see it, it really makes them look and feel more dynamic
@sud1881 Жыл бұрын
Makes sense since valve also made Left 4 Dead, where they used photos of people and a stunt actor to make face expressions for survivors and neat dying animations for the zombies.
@Davtwan2 жыл бұрын
So, to all map-makers, please keep your map objects around 1200 or less just in case. Especially follow this for Halloween maps.
@ironbear75892 жыл бұрын
Makes me wonder if some of my MVM crashes through the years were related to proyectile waves. Say, 20 soldiers with high fire rate in some high object map.
@arnowinchester5912 жыл бұрын
I literally just subscribed 2 minutes ago because I watched the video where Developers go insane in TF2s code comments.
@shounic2 жыл бұрын
JEEZ FINALLY DUDE i was waiting ALL DAY for you to sub so i could release this video =_= :)
@KapitanWasTaken2 жыл бұрын
:)
@thegooodguy2 жыл бұрын
@@shounic will you release a new one if I resubscribe???????????
@slojcabronas8582 жыл бұрын
What about syringe guns? If It's projectiles are considered objects, they might crash some maps if they can fire fast enough. What about sappers? Could 30 engineers and 2 spies crash a server?
@williamrosenberg83822 жыл бұрын
I always saw the "angry face" as more of an evil grin
@asnodt422 жыл бұрын
I wonder how x10, x100 and higher meme gamemodes managed to solve this. I clearly remember being able to spam seemingly endless rockets and hundreds of pipes with each click, and firing those pipes endlessly if i held it.
@Tumbolisu2 жыл бұрын
By only playing simple maps like cp_orange.
@asnodt422 жыл бұрын
@@Tumbolisu the server i used to play in was running Hightower which has almost 1000 objects already apparently, and if you held down M1 as demo you would literally endlessly shoot pipes. I remember having multiple demos doing that as well as scouts and soldiers who also spam projectiles. I still think there's no way it would stay below 2024.
@AnglosArentHuman2 жыл бұрын
@@asnodt42 Most x100 and x1000 servers nowadays run a custom script to deal with the object limit. Not sure of what it does exactly, but it's there.
@asnodt422 жыл бұрын
@@AnglosArentHuman nice. Would be cool if Shounic would do a follow up video on that
@romajimamulo2 жыл бұрын
@@asnodt42 basically, the object limit is just an arbitrary number. I suspect what they do is increase it and only tell players about the 2048 closest objects to them... Or just tell the clients to expect more objects
@TheCynicalOne2 жыл бұрын
You could probably accomplish a server crash with two pyros and a soldier. Some good timing on reflects and you’d eventually get there.
@TinyDeskEngineer2 жыл бұрын
That makes me imagine a spy with a seemingly unending pillar of hats joining a server and breaking it Now that I think about it I feel like that would be more of an establishment of dominance than an attempt to crash a server
@thebamboozler24282 жыл бұрын
This proves that the Scottish Resistance is so strong (and if you have the luck of a god), that it can crash a server
@jared63432 жыл бұрын
I feel like this explains a handful of random server crashes I've had over the years given the maps they happened on and it was often during peak gameplay
@zmogus24572 жыл бұрын
Someguy can just go to a 100x server with a scottish resistance or sticky jumper and probably crash the server by himself
@Lemon_Inspector2 жыл бұрын
It's interesting to know that Valve developers subscribe to the "crash often, crash early" school of what programs should do when they encounter unforeseen internal conditions.
@Boat_Sponge Жыл бұрын
“Hey Shounic, when was the Universal Postal Union founded?” 2:00
@VeenThePanther2 жыл бұрын
this game is literally held together by tape bruh
@notrod53412 жыл бұрын
Not even tape at this point. A sticky note with "please don't crash :)" written on it is more likely.
@goldtorizo22942 жыл бұрын
This limit is present in all valve games, the only source game with a higher edict limit is gmod with twice the limit
@Ultra2892 жыл бұрын
@@goldtorizo2294 csgo has higher limit than tf2
@goldtorizo22942 жыл бұрын
@@Ultra289 right, forgot they updated to source 2 while tf2 is left in its pond
@Ultra2892 жыл бұрын
@@goldtorizo2294 source2 wont make any better porting to a new engine doesnt mean all problems will be fixed ,It Will cause new bugs and the game ll become buggy ,It alredy happened with dota back in its day and it took a lot to fix It, which is why also on csgo its not done ,also becuase the potatos wont be able to run it fine they would have to make the game for Scratch, but for a game that only has 50000 players which most of them are veterans and also that barely attracts new players in the last years , game still has ppl and its played so for now they wont bother with such thing cuz its not something cheap and easy either tf2 has to become the most popular game ever or it has to die to rly consider making a new game from scratch
@Nic5Cyprus2 жыл бұрын
Tf2 is a tower of duct tape about to collapse. Valve has been adding cosmetics for almost two decades to it and hasn't updated the stability in forever. If they keep it up eventually the game won't even be able to be launched at all
@Vegas043-c3k2 жыл бұрын
This is prob why the balls crash x100 servers if you get enough people doing it
@sheevpalps662 жыл бұрын
It's crazy that shounic is still able to make videos on how TF2 works that are interesting to watch, like the game has been out for 15 years.
@wilfreddv2 жыл бұрын
Source code leak helped a lot.
@ouroborus1138 Жыл бұрын
24 items max per player (1 player + 1 Facial Flex + 3 cosmetics + 1 Contracker + 14 sticky bombs + 4 grenades). 2048 item limit. The new 100 player servers can crash on literally any map, neat
@Whomobile2 жыл бұрын
I believe Garry's Mod and CS:GO have much higher limits (around 10000 for gmod) which allows for more players on a server at one time. Most other Source games stick to the 2048 limit.
@SneakiestChameleon2 жыл бұрын
There was a certain community map that I know with bomb factories in it, and the bombs they produce don't despawn until they're triggered to explode by touching their fuses. It was entirely possible to crash the server with them.
@YeeYaY2 жыл бұрын
I love your motion graphic art and editing style. It's a great video not only for information convey but also for graphics.
@TinyDeskEngineer2 жыл бұрын
"The ball disappeared, but why?" *vsauce theme plays*
@willowdrakon2 жыл бұрын
I love the outros. It's just tradition now
@half-lifescientist51842 жыл бұрын
I never thought I'd live to see the day where I see the sentence "tf2 breaks if you shoot too many balls & wear too many hats", but here we are
@worstspytf28242 жыл бұрын
There should be an achievement for this, its about as specific as tuning Marasmus's dimensional television if not a bit more, it would be fun trying to convince a lobby to do this.
@OffBrandChicken2 жыл бұрын
Couldnt it be even less for bloodwater when the event is running as it would spawn even more entites. Or are they already in the list.
@FissionMetroid1012 жыл бұрын
I remember helping out with some custom maps back in the day and hearing about the mappers' struggles to keep the entity limits down. It doesn't help Hammer has a hard time giving you the actual number of objects
@PotatoCrispGaming Жыл бұрын
Beggars bazooka in x1000:
@benwaffleiron2 жыл бұрын
tf2 crashes if you smile too much
@maddog92132 жыл бұрын
Server crash caused by demoman making a silly face, got it
@Xbman982 жыл бұрын
I can remember debugging a surf map that had models with bone followers that would create a bunch of extra objects. Conveniently enough it was just under the limit so the map would only crash the server if more than two people were playing it at once.
@BDNeon2 жыл бұрын
I remember on Dustbowl Stage 1 on BLU, I'd often go sandman scout and stand in front of the supply cabinet and start firing balls up the stairs where they'd start rolling back down, and after a while as they started to accumulate, I'd be able to fire them more rapidly since you automatically pick them up, so when the door open I could fire like a machinegun stream of balls out there and likely get some good hits in, and if nothing else get some laughs.
@puunk_92402 жыл бұрын
Many years ago I was playing with some friends on a "x10" server that had some absurd changes and the sticky jumper let you put down 80 stickies instead of just 8 (8 was default for sticky jumper at the time) and we started putting them all over the place and some other people saw us and joined in, and we planned on all detonating at the same time. The server ended up crashing and then the admins changed the server config so the sticky jumper was blacklisted from being equipped and until just now I didn't quite know for sure why it crashed. I guess we hit the limit.
@SidusuC2 жыл бұрын
Thank you for your countless hours of research on this random subject.
@Blucario902 жыл бұрын
I think if I get a bunch of my friends on one of those x1000 servers, we could theoretically crash it with the right weapons.
@hoodcate2 жыл бұрын
That would be such a fucking cool idea
@seronymus2 жыл бұрын
Beggars bazooka
@leuclamdoc2 жыл бұрын
"TF2 breaks if you exist"
@1WHISKY2 жыл бұрын
I'm surprised they didn't use a temporary entity (which doesn't count towards the entity count), even though there is a "PlayerAnimEvent"
@YellowDice2 жыл бұрын
I wish they would upgrade the engine and increase that number. When I finally decided to make a server I wept. 2048 is too low for the plugins you want to toy around with. Apparently gmod has 4096 or possibly 8192.
@edfreak90012 жыл бұрын
Keep this video in mind for the far flung nightmare future where bots have been hampered too much to cheat normally and therefore crash servers via the object limit, and we all have to bunker down in arena_watchtower
@DJL3G3ND2 жыл бұрын
would this be why Breadspace always crashes for me? but it doesnt just crash the server, it shuts down my entire game to a black screen and a popup window saying out of texture memory or something like that. happened like 3 times within one match once. Ive rarely seen it on any other map but when my pc storage was really low it would happen within minutes of joining any game
@lychy6452 жыл бұрын
No
@DJL3G3ND2 жыл бұрын
@@lychy645 AH OK THANKS MATE
@breenpissoff69272 жыл бұрын
The angry face while shooting. I think that is something that decended from og doom 1993 where doom guys face would do the same.
@NickYea2 жыл бұрын
Thanks shounic - I love your videos!
@s1ve0892 жыл бұрын
Kind of a coincidence of me seeing this video cause 2 days ago me and a couple randoms crashed people's game by airblasting back forth multiple rockets from 2 pyros. It was on a 10x server so it was kind of easy to reflect the rockets
@walksanator Жыл бұрын
The new 100 player limit servers: this lloks like a challenge
@Relkond2 жыл бұрын
Sounds like we need to nominate someone to go back in time and establish a hard limit of 1024 objects in maps, leaving 1024 for the players.
@maceja58902 жыл бұрын
i ones had this happen on hoodoo. everyone was pyro during the jungle inferno update and when the gates opened on the second push everyone used their flamethrowers with the result being a server crash
@saltyrainbowpike8202 жыл бұрын
2:10 When your smile crashes the server.
@demoman58642 жыл бұрын
The consequences of being a happy boy
@Kummahndough2 жыл бұрын
So this is why we don't have the long coveted 4th cosmetic slot... I suppose that checks out.
@TinyDeskEngineer Жыл бұрын
I wonder how much closer Highertower gets to the entity limit with all of those health and ammo packs up the tower. Is there any way to figure out how many entities are in a map without having to decompile the map? Because I feel like if I tried to load Highertower in Hammer my computer would just immediately cease to exist.
@Social_Requirments Жыл бұрын
How do you think the new 100 player max could be changed to try and prevent this?
@jackhumphries1087 Жыл бұрын
No, we can now crash any map without trying
@OddStare2 жыл бұрын
I like to think that in worst case scenario you could crash a server with a grin. I didn't expected facial flexes to be considered as an object when it could just be client side
@imjaymaybe2 жыл бұрын
"But why? Why doesn't the ball just exist forever?" Damn bro that's some deep stuff
@navimations8395 Жыл бұрын
with 100 players possible now, is it now possible to crash Arena_Watchtower by surpassing the object limit?
@WaterMelwin Жыл бұрын
now you can have 100 players
@spagootest21852 жыл бұрын
I remember this happening on a classwars 2fort server with one team as demo and the other as medic, when the midfight started the server crashed
@StickMaster5002 жыл бұрын
Who knew Boston's had not only the ability to double jump but also break the space-time continuum
@jonsku66622 жыл бұрын
Swing and a miss this time, StickMaster, twas actually a Scott!
@salad50672 жыл бұрын
0:08 my dog after the trip to the vet
@the_parasites2 жыл бұрын
Ok but can we agree that the thumbnails are perfect without context?
@Wbfuhn2 жыл бұрын
Entity processing. Minecraft is a great example of this but has a better handle on entities. Rather than the world crashing it just processes what it can with performance issues. There's a Minecraft modpack called Feed The Beast: Ultimate. This modpack has the largest number of mods for the specified version of Minecraft Java. You can build nearly everything in one chunk but some mods take up multiple chunks. Part of performance is spreading out mod builds across multiple chunks.
@CoopaiNuse2 жыл бұрын
This is interesting but I'm more amazed by the idea of having multiple bots all look and fire where you want when you want just by moving your mouse and clicking.
@Tumbolisu2 жыл бұрын
Spawns bots using the command "bot". (not tf_bot !) Then use either "bot_mimic 1" or "bot_mimic_inverse 1" to make them copy your actions. More can be found on the TF2 Wiki at the bottom third of the Bots page.
@hexa1382 жыл бұрын
"We need everyone to play Demo, wear three hats along with the Contracker and shoot all their stickies" I'm skeptical that you could, yet intrigued that you may.
@CronosZxMkII2 жыл бұрын
how come x100 servers never crash when you can load in like 100 pipes at once
@PrestaPretzel2 жыл бұрын
I'm half convinced shounic finds the ending quote first and then finds some wacky bit of code based on that after
@josehnegrete2 жыл бұрын
“The ball disappeared. Why didn’t the ball just exist forever?” Me when I was young thinking about my dog
@justsumrandom38822 жыл бұрын
So that's why halloween maps run so "well".
@Happy_Shopper2 жыл бұрын
I wasn't to try doing this in a pub. The demomen are even pulling a troll face
@otsu30112 жыл бұрын
*no bro I dont spam as demo* Demo : 0:40
@YeetZmeN2 жыл бұрын
Now I know why someone in the Uncletopia server I was playing in earlier said “Bloodwater is a horribly optimized map”
@puroduc79952 жыл бұрын
That relatable moment when you make a facial expression and the literal fabric of reality snaps under your feet.
@HyperbolicArachnid2 жыл бұрын
As someone who played in a 2fort server with the entire team as engineer with a huge sentry nest in intel The server does in fact do a hard restart
@AlkoholOgerLeonElektronik672 жыл бұрын
Bet TF2 bots may take advantage of that to try crashing servers again
@lychy6452 жыл бұрын
it would not be possible for them
@DodgeThatAttack2 жыл бұрын
Pro tip: when doing anything for too long in a videogame, it will eventually break
@TheGielnik2 жыл бұрын
Gathering medics and having them fire syringe guns into the sky would've been a better demonstration for this.
@angelnavarro5532 жыл бұрын
on x10 or x100 servers, ive seen beggars bazooka soldiers make the server chug incredibly slow or full on crash multiple times. classical
@doogleleafenthusiast2 жыл бұрын
GMod raised these limits up to 16k without really changing so much.
@Warpzel652 жыл бұрын
I like how demoman making an angry face crashes the game
@Dark_Slayer30002 жыл бұрын
Me on a x1000 server with the grenade launcher: I am innevitable. *snaps 200 objects into the game* But the server didn't crash wut
@jrl924dds2 жыл бұрын
what about building gibs? would those count toward the object limit? If so, then It would be a lot easier to crash a server
@arsonistictarantula3036 Жыл бұрын
With the 100 player limit on some community servers any map can be crashed... On accident.