[TF2] Rebalancing the Medic

  Рет қаралды 16,286

Tony Allen

Tony Allen

Күн бұрын

Пікірлер: 323
@jalontf2
@jalontf2 7 ай бұрын
I hereby approve the Quick Fix adjustment. Calling Valve now.
@ethanblair981
@ethanblair981 7 ай бұрын
Thank christ
@kkiil05
@kkiil05 7 ай бұрын
It is such a good idea tho. Long time ago, when I first heard about the decrease in uber time when swapping healing targets, I thought removing that from the quick fix would be the perfect way to buff it slightly and further supports its main use as "team healing" medigun
@TheRealClaylex
@TheRealClaylex 7 ай бұрын
@@kkiil05 Yup, I always saw it as the "Heal your teammates as quick as possible" gun, which its SUPPOSED to be
@falserazor
@falserazor 7 ай бұрын
you have such a nice scalp sir
@joebyren7566
@joebyren7566 7 ай бұрын
Yay he approves
@conkreetgamer
@conkreetgamer 7 ай бұрын
watched this tired as fuck wonderin how i stumbled into tobuscus playin tf2
@Malarkeysixes
@Malarkeysixes 7 ай бұрын
I think the passive reload is what makes the crossbow fun and flow well in high level medic gameplay, removing it would be a serious mistake. You could nerf its burst heal, ammo, Uber build, etc. and it would be just as worse but feel fun to use at the same time.
@TrixterTheFemboy
@TrixterTheFemboy 7 ай бұрын
Agreed, and I think the other syringes should get it too
@foxnachos_
@foxnachos_ 7 ай бұрын
I agree, mostly for the feel and flow of the gameplay. If you have to balance something then don't take out the fun part.
@artifactU
@artifactU 6 ай бұрын
i dont think the crossboow needs a nerf
@theteaman3357
@theteaman3357 6 ай бұрын
As a disgusting vaccinator user myself you could nerf the entire thing by getting rid of the passive reload. It is like crack somehow making you patient just not die with the heal, bubble, arrow combo. Its the med equivalent of the double donk but if they removed that then it would just not be possible which would be boring.
@xvphoenix4715
@xvphoenix4715 6 ай бұрын
Fsoas but with a firing speed penalty
@WaterBisquitte
@WaterBisquitte 7 ай бұрын
For the Ubersaw, change on hit to on kill
@AoMohammed
@AoMohammed 3 ай бұрын
vale hire this man
@-RandomStranger-
@-RandomStranger- 2 ай бұрын
Most of the time your patient will kill the eneny before you can melee him to death (unless you random crit) so you'll basically never make use of it's upside
@cewla3348
@cewla3348 Ай бұрын
@@-RandomStranger- yeah, and 25% uber is 20 seconds of build time.
@-RandomStranger-
@-RandomStranger- Ай бұрын
@@cewla3348 yeah but I'm fairly sure the trade off for such fast Uber is requiring to get into melee range of the enemy team as a medic (I agree Ubersaw is unbalanced still)
@SketchG
@SketchG 7 ай бұрын
Took him only a year! (He was forced to play Medic in TF2)
@ethanblair981
@ethanblair981 7 ай бұрын
Listen to me... It is easier than you think to hit needles. If you treat it like the flamethrower, tracking where a target will move for the next second, you can hit 50%+ of needles, especially in enclosed spaces or around corners. I urge you to try killing with just needles for an hour and you will find your aim improving dramatically. For someone with such a well-adjusted view of the ubersaw, +2% uber per hit is baffling perspective to hold. In fact, any % of uber per needle is a bad idea because of how it influences behaviour. Your bit about ubersaw medics manically checking for spies is on point: it is a waste of time, and deeply frustrating to any injured teammate near the medic as they watch the medic running about, combing the area. Yet the medics still do this. Why? Because if they spend less than 15 seconds to achieve just 1 hit, then they have sped up their rate of stock uber aquisition. Uber gain should ONLY come from healing, not from any other source. Hell, the ubersaw should give health to the medic on hit, not uber. If you give every fresh medic the capacity to build up to 80% uber in 2 seconds if they just practice with the needlegun enough, or simply sit back and rain needles through a chokepoint, they will do that all fucking day. And why shouldn't they? After ~5 seconds and some braindead spam, they can achieve 100% uber without having to do a single point of healing. I urge you to reconsider your position here. Try the needlegun for just an hour to see just how consistent it can be, and consider the implications on both timings and on behaviour.
@1biryani
@1biryani 7 ай бұрын
yap mc gee
@manhoovy193
@manhoovy193 7 ай бұрын
​@@1biryani☝️🤓
@foxnachos_
@foxnachos_ 7 ай бұрын
You have a point. Instead of swinging aimlessly with the ubersaw, medics will just spray and spam needles to thier heart's content because they can get uber from it. You still wrote a paragraph in the comments.
@ethanblair981
@ethanblair981 7 ай бұрын
@@foxnachos_ and? you got adhd?
@unkownpath9105
@unkownpath9105 7 ай бұрын
​@@ethanblair981 as someone with adhd it was entertaining
@yojojo3000
@yojojo3000 7 ай бұрын
While I don’t necessarily agree with every point made here, I’ll still drop a like. I like hearing people talk about game balance in detail, as well as all the different ways people can come up with different things. All the different perspectives are interesting to see. …Though I must argue with you here: Do NOT underestimate the power of removing random crits. The psychological effect it has on how players use a weapon CANNOT be understated. Players often times find it disappointing when a melee weapon can’t randomly crit, simply because melee crits are just THAT good. A one-shot kill that has a notably higher chance to occur than any primary or secondary weapon in the game? That’s hard to pass up for a lot of players, even if it rarely ever happens for some. And if you think about it competitively (where there are no random crits by default), it’s not really great to go for Übersaw in a competitive environment, since trying to aggressively melee someone who KNOWS he needs to stay away from you is the equivalent of signing your own death warrant. Adding it to the Übersaw is not an end-all, be-all solution, but it definitely hits it pretty hard, making overly-aggressive plays more easily punishable. Pairing this with a small-ish damage nerf or a slower swing speed would definitely be enough to take her down a notch.
@purplehaze2358
@purplehaze2358 7 ай бұрын
I'm not sure I agree that the Quick-fix is underwhelming. Like, faster uber build is not its main upside; its main upside is its 40% faster healing, which is an absolutely insane stat no matter what way you cut it. If I'm not mistaken, that's the single highest boost for the basic function of a weapon in the entirety of TF2. Picture for a moment, if you will, a more traditional weapon that deals 40% more damage as a comparison; that shit would be ridiculous. And its only downside is worse ubercharge, when you spend most of your medic gameplay not ubercharged. It's a no brainer to sacrifice doing better for 8 seconds at a time to do better at literally everything else.
@ericpota4486
@ericpota4486 7 ай бұрын
You're underselling just how strong overheal is. The biggest downside for the quick fix isn't the worse uber, but the lower overheal cap.
@purplehaze2358
@purplehaze2358 7 ай бұрын
@@ericpota4486 Yeah, but that's ultimately a point in favor of the quik fix because that means it charges faster.
@crinsombone5380
@crinsombone5380 5 ай бұрын
​@@purplehaze2358 it's still more of a downside than an upside
@AoMohammed
@AoMohammed 3 ай бұрын
That's the main reason why I use the quick fix, 40% faster healing is very powerful.
@ruimario.productions
@ruimario.productions 7 ай бұрын
the solemn vow rework is basically already in the game. you can bind a button to set the medic auto call percentage to 0% and then change it back to normal to make everybody around you have the medic auto call effect, its range is only about 20% longer than the mediguns range but it sees through walls
@corbinallen4562
@corbinallen4562 7 ай бұрын
The reason pyro is able to airblast uber so easily tends to be because their pocket is bad. As soon as you play with a semi decent pocket that changes completely. Also pyro can counter airblast. Alternatively if your pocket is a soldier and you know theres a airblasting pyro tell them to use shotgun. Or just switch mediguns since you dont need a good team mate to do that.
@Nzargnalphabet
@Nzargnalphabet 7 ай бұрын
As both a pyro and medic main, I fully agree tf2 should have at least one way to disrupt an Uber, and as long as it feels deserved, which is in all fairness quite hard to do from the medic side, but honestly it is a good test of positioning, which is a huge part of playing medic, and if they’re good at it, you are not going to separate them no matter how hard you try, and as the pyro, frankly you’ll probably get killed pretty quickly going up to an ubered medic and his pocket, if the pocket has any common sense, they will kill a pyro before they can even distance you from your pocket
@Nzargnalphabet
@Nzargnalphabet 7 ай бұрын
Also, even with a soldier, he just has to shoot inconsistently and catch the pyro off guard, and plus, airblast range might extend weirdly around pyro, but a pyro has to get up close to use it on people, just use shotgun, and if you have a banner, which I do get, even though it removes a really good tool for soldier, you can still just not focus on the pyro until they get close, then put a rocket directly in his cranium, something he’s likely not going to reflect, plus, a rocket being reflected doesn’t even matter when ubered, you just didn’t hit him that time
@corbinallen4562
@corbinallen4562 7 ай бұрын
@@Nzargnalphabet There's a reason I consider Pyro to be the 2nd worst class. And that's simply because he's to niche. His close range damage is outclassed by scout and heavy ,his long range damage is outmatched by 3 classes , and his defensive and cc capabilities are outmatched by heavy and engie.
@AoMohammed
@AoMohammed 3 ай бұрын
Not only that but in his rebalance video he made it so that pyro has only five air blasts that he can use before waiting for them to recharge, making it really unnecessary to Nerf airblast knockback on Übered players, as the pyro now has to use his limited air blasts wisely.
@vertise
@vertise 7 ай бұрын
as a syringe gun connoisseur, really the only thing it needs is consistency. The syringe gun is supposed to be a self defense tool but the issue is that its terrible at doing that because of the way the weapon functions. the syringes not firing from the center of the crosshair is actually very significant in using the weapon as you not only have to account for where the player is going to be, but then the offset of the projectile as well, ON TOP OF the arcing projectiles. as for the uber on hit thing, i heavily disagree with it, as the weapon should never be incentivized in any non-self defense situation and 80% uber in a full clip is incredibly stupid because it's less risky than a saw and more rewarding. also fun fact: the syringe gun is actually better than the smg in terms of dps and clip size, so i really dont think the issue is its damage numbers, its actually just dealing the damage in the first place.
@beewoman
@beewoman 7 ай бұрын
I say make the Solemn Vow's wallhack ability a bind, like, every time you hit your Medic call with it equipped and held, the halo effect displays for as long as the health symbol above your head would. Maybe make the halo effect blink like a radar as well in time with the little bell from the health symbol. Hide disguised spies from it as well, the poor things need at least some plus.
@jade_hare
@jade_hare 7 ай бұрын
*bind sets it and back, and no indication you've used it to anyone else, so screw disguised spies bc I find them a lot hitting that bind. sorry bud I am literally exploiting and found you by accident when looking for my teammates through walls. you freaking suck, how dare you think you can take advantage of me letting myself get stranded and use your intended mechanics to pick me off? I'm the freaking m
@Firenickblood
@Firenickblood 7 ай бұрын
the sequel more hyped for than half-life 3
@justvacuumingaround9309
@justvacuumingaround9309 7 ай бұрын
the quick-fix charge time is actually intentional, there was a time where if a medi gun medic boosted the overheal of a quick-fix medic it would slow the charge rate appropiately, valve removed this feature from the quick-fix and now it charges at 100% rate even if the patient is fully overhealed
@AoMohammed
@AoMohammed 3 ай бұрын
I wonder why valve did this even though the quick fix encourages you to switch between multiple different healing targets and disencourage pocketing.
@arcticsalmoncatcher3814
@arcticsalmoncatcher3814 7 ай бұрын
As a pyro main I 100% approve of the medi gun change, I like the 75 percent part of it as well it still adds the counter play but makes it less drastic for the Uber and requires more skill for the pyro to stop the uber
@Butterdog2dios
@Butterdog2dios 7 ай бұрын
4:10 Alright. as someone who used to play pyro, I have A LOT to say about this one. But one thing I would like to say before continuing is that I can see how this could be annoying. Your video sums up the reasons why so I'm not going to restate the already said. Just acknowledging that I can understand why you thought of it. HOWEVER, stopping an uber charge can be vital in certain situations. (i.e spawn camping, stopping the cart from reaching the end goal, ect.) Also, what else is a player meant to do in that situation? Just stand around and die? Wait for the uber to be over? I feel like Ubers and Airblasts are kinda similar to Sentrys and Sappers. They both are very useful tools that can easily mow down the enemy team. Which, is why there are tactics against them. So in conclusion, without airblast, ubercharges are OP as fuck. Thank you for coming to my TED Talk.
@clowno4206
@clowno4206 7 ай бұрын
**airblasts your will to live out your body**
@Butterdog2dios
@Butterdog2dios 7 ай бұрын
@@clowno4206 yowchies.
@MrSquiy
@MrSquiy 7 ай бұрын
I can stuff an uber charge as demo but guess what it requires a preemptive carpet of sticks, multiple double donks in a row or juggling them with pipes. All of these require a thing called skill while pressing m2 at the glowing guy does not require any skill. Hell i rarely play pyro but when i do it purely for this reason on a dis ad last hold
@Butterdog2dios
@Butterdog2dios 7 ай бұрын
@@MrSquiy I get what your saying here, and I'm not gonna say that pressing M2 is a very skill asking thing to do. HOWEVER, ( and i know I keep bringing this up but eh whatever ) it also does not require much skill ( not saying no skill, plz don't kill me spy mains ) to cloak behind an engineer, disguise, wait for him to be distracted, and press M1 with the sapper on all his buildings. It requires more skill then clicking a button for sure, but it is still pretty easy. Anyway, I'm writing this at 12:55 AM, so I'm going to bed.
@MrSquiy
@MrSquiy 7 ай бұрын
@@Butterdog2dios sleep well then but counter point with 2 or 3 half decent engies on a team the sapper doesnt kill the gun the sap gives a demo or solly a chance to get the gun.
@plbster
@plbster 7 ай бұрын
This is probably an exploit but, the solemn vow wallhack change is already kinda in the game where you can bind a button to change your autocall medic (the little red crosses above people) to some absurdly high number then bring it back down to normal and it will place that cross over everyone around you's head that goes through walls effectively giving you on command wallhacks. Theory-y made a video about this I believe.
@tootheinternet
@tootheinternet 7 ай бұрын
To change stock weapons, Bonesaw for example, all otber Medic's melee weapons also need to have this change added.
@masonnebel9619
@masonnebel9619 7 ай бұрын
They should give him a flamethrower. That would be a unique and balanced addition.
@bogscholar691
@bogscholar691 7 ай бұрын
A perfect suggestion - fair, balanced, and completely reasonable for any good doctor to have
@jinkschuvisko8772
@jinkschuvisko8772 7 ай бұрын
Stock syringe gun should have a passive damage stat like bleeding or poisoning, to discourage enemies from attacking up close
@tamirlanilasov8357
@tamirlanilasov8357 5 ай бұрын
You know, I am genuinely surprised that almost all your takes is similar to mine, even the idea with vita-saw. It's like diet eyelander, which can buff medic at soldie's 200 up with all 4 hits. And about solemn wow, I want to make some gimmick to it. In description it is said "do no harm" so I want to give it some good utility upside in exchange for not doing damage at all. It will be either ramp up your self-heal rate to 10, without it needing to increase over time. So +10 up per second even when damaged. Or mark for death as fan-o-war, which I like more because it involves much jarate in craft of it. Plus solemn wow is in set with overdose, which with it new ever persistent speed buff will be a great synergy. I like it more this way.
@Core0-mu4is
@Core0-mu4is 7 ай бұрын
Problem with Solemn Vow "rework" is that you literally have spawn wall hacks that allow you to detect spies all the time, that means, if you can communicate with your pyro, it's basically gg for all spies on the other team that trying to disguise at that time. Problem with Uber Saw "rework" is that you can easily farm it on newbie, like f2p spy (125 hp : 35 dmg = 4(,16) hits) free uber from one dude that makes everyone on their team felt that via constant ubers, that's too harsh. (You're right about airblast, i think giving pyro ability to push normal/ubered players is stupid, the mechanic is flawed from the start, moving players out of their position in a shooter game feels unfair, like you can't even do that much to save yourself, heavy mains, i can feel your pain)
@tonyallentf2
@tonyallentf2 7 ай бұрын
Glad you agree on the airblast point. I've certainly considered this when thinking about the Solemn Vow but didn't bring it up in this video because I think there should be some sort of change to the "spawning wallhacks" mechanic as a whole to compensate spies, which I plan to consider and talk about more extensively in the future. But ignoring that, I still disagree. You don't "literally have spawn wall hacks that allow you to detect spies all the time" because spies still have cloak and they still blend in with your team as long as they aren't out of place. And because you have to put away your medi gun and waste valuable time that could be spent healing and building uber, which is made even longer due to the holster/deploy speed penalties, you're most of the time just gonna be pulling this out when you have no teammates around, so that you can find your teammates and heal them. You'd more often than not just be better off spy checking normally by watching your back.
@Core0-mu4is
@Core0-mu4is 7 ай бұрын
@@tonyallentf2 You partially right, but i have example where this wallhack would be unfair and wouldn't waste medic time, at the start of the match, after your normal spawn wallhacks wears off, you can caught spies that are disguised and trying to get free kill at the start, just say in the team chat "spy scout at the right door" and it's gg for spy. There are always people that do some stupid strategies to annoy others, in casual servers, those people can easily harass f2p spies with a med+pyro combo and prob make them rq cuz "cheats" (and i think when you see your scout just pop out of nowhere, makes it pretty obvious that he's spy), (Not giving disguised spy that wallhack aura would be bad too, but not as bad as spawn wallhacks that we have right now).
@Yurleg
@Yurleg 7 ай бұрын
6:04 bro really thought he could hit this cold ass shot and pretend no one will know.
@kkiil05
@kkiil05 7 ай бұрын
Bro is such an underratted tf2 youtuber. This vid was amazing, I was actually suprised how much I agreed with most of the changes, or even how it outright included some ideas that I thought of before watching.
@RafaCB0987
@RafaCB0987 7 ай бұрын
The vita-saw ideia is my favorite of all of this
@CuddlyTheMadElite
@CuddlyTheMadElite 7 ай бұрын
4:29 Replace this with 100% knock back resistance from Sentries and I agree. A. Knock Back from Sentry guns is frankly too much to begin with. For every le cool spy sentry jump you can do, there are 4 dozen minimum times where the Sentry's knock back is just annoying. B. Airblasting an Ubered player takes balls and skill and often times doesn't work if the Uber target is a Heavy. Compare this to an Engineer, who can cause knockback like that at 0 danger to his life and can stuff out ubers with the Wrangler or Short Circuit too. C. Uber is pretty much designed as the counter to Sentry nests. Logically it should actually fucking counter Engineer.
@purplehaze2358
@purplehaze2358 7 ай бұрын
I think the vita-saw shouldn't increase maximum health with each organ, but instead the medic's natural regen.
@Toon.Hamstreak_658
@Toon.Hamstreak_658 7 ай бұрын
It was all great until the syringe gun rework. I have a *_MUCH_* better idea, if you'd like to hear it?
@uraccountcrashed8845
@uraccountcrashed8845 7 ай бұрын
I recently came up with a crazy balance change for the The Vaccinator. Just making it so that you're not allowed to use the same kind of resistance twice in a row would fix a lot of things about it, because instead of infinite pressure, you now specialize in single-target elimination, but not to the point where you can do both with no downside. Now, if your first Uber doesn't cut it, you're either forced to retreat or waste 75% Uber just to reapply pressure to a target. It also STILL ALLOWS for pressure, but the fights have to be picked more carefully. The change overall makes the weapon less abusable.
@brettzolstick989
@brettzolstick989 7 ай бұрын
You put like all my favorite songs over the years as the soundtrack to this video lol. I haven't heard waterflame in years. And the clustertruck ost. And you got the calamity mod soundtrack. Dang dude this video is full of bangers.
@xandersimpson2653
@xandersimpson2653 7 ай бұрын
I think for most people, people who use the quick fix are a couple friends trying to get a nice kill streak together, so buffing the "copys pockets movements" stat to more accurately copy the movement would be a welcomed addition to the wepon
@pyxell
@pyxell 7 ай бұрын
I agree with most takes in this video, but the overdose is pretty dumb. I primarily use the overdose instead of the crossbow on medic and its upside only being effective when active is a major part of its balance. Giving medic up to a 20% speed boost when the weapon is active makes it currently act more as an escape tool or low health finisher (as it should be), but making the speed boost universal would probably make it the best medic primary period, even if the crossbow stays in its current state, because letting the medic zip around the map at almost the speed of a scout at all times if they have 100% uber would be way better than any amount of burst healing, at least in my opinion.
@rockowlgamer631
@rockowlgamer631 7 ай бұрын
14:35 You forgot to add "No Random Crits" to the Ubersaw specifically..........(after watching further) ok fine. balance be damn with you then.
@CharaGonzalez-lt7yw
@CharaGonzalez-lt7yw 7 ай бұрын
No crits and slower swing speed. Ubersaw fixed
@rockowlgamer631
@rockowlgamer631 7 ай бұрын
It technically would allow medic to get more uber at the cost of his life.@@CharaGonzalez-lt7yw
@rockowlgamer631
@rockowlgamer631 7 ай бұрын
Technically it would allow medic to get more uber at the cost of his life like it should be, whereas rng crit you only get 25% uber and die anyway if there's more than one enemy player.@@CharaGonzalez-lt7yw
@orangejuice8279
@orangejuice8279 6 ай бұрын
as if crit rate isn't also an issue with every other medic melee lol
@OctovenderReal
@OctovenderReal 7 ай бұрын
shoulda known he wouldn't think a SINGLE thought about 6s lmao
@tonyallentf2
@tonyallentf2 7 ай бұрын
Why should I? I don't care about competitive 6s. I'm only thinking about casual 12v12 TF2 when making these balance videos because that's my favorite way to experience the game and the most common way that others experience the game. Additionally, no matter how the items in this game are balanced, the competitive community can just ban the ones they don't like from being used in their games. Which is exactly what they do.
@Imirui
@Imirui 7 ай бұрын
Part of the problem I have with the Ubersaw is that there's no additional risk for a massive 25% uber reward. The worst you're risking is trying to hit or kill an enemy when you have the same exact self defense capabilities as stock. You aren't risking anything extra to gain a 25% reward. I would propose a nerf of adding a damage vulnerability or decreasing max health more than the Vita-Saw. Now you have a choice of running the Bonesaw for a higher chance you will keep your uber but you build it slower, or you can run the Ubersaw at a greater risk of losing the charge due to your lacking survivability for a greater reward of being able gain a charge much faster if you can risk your charge for the hits.
@DataDrain02
@DataDrain02 7 ай бұрын
Yeah, but the problem with reducing the health is this. Like the Sandman. You'll be kneecapping your survivability for an effect you don't get to often use in real high-level play. Now, being marked for death holding it or speed penalty upon holding it could be interesting. Making the Medic less likely to just pull it out and start swinging recklessly.
@parkeddoor
@parkeddoor 7 ай бұрын
@@DataDrain02 I guess I can't complain about that, you will have to pick your fights and disciplines new medics. The issue I would have is when you have the chance to swing more than once, that's kinda handicapping you to not take those chances since you can possibly leave yourself to get damaged too much or possibly die before you get a use out of the 2 swings. Ubersaw is in a position where you can't nerf it too much or you make it basically worse to use and makes risks even more difficult to gamble on, but it's already broken enough where you make it the same if you minimise the nerf. I saw a good suggestion about just lowering it so swinging recklessly makes it super risky but doesn't leave you to immediately die or punish you for trying in the first place like the MFD does. Although I like the suggestion, it's like Escape plan in a way
@Emjay-4real
@Emjay-4real 7 ай бұрын
I completely disagree with the crossbow change, it's an amazing weapon and adding that penalty just hurts the flow of medic gameplay, I would much rather something like a direct nerf to its healing OR just buffing the other syringe guns entirely so they're actually viable compared to the crossbow.
@Portal2Player
@Portal2Player 7 ай бұрын
You know how you get "Ubersaw Withdrawals" when you switch to a different melee and don't get uber on hit? Well, I get "Solemn Vow Withdrawals" because I can't see the enemy's health.
@purplehaze2358
@purplehaze2358 7 ай бұрын
To be fair, being a medic main wouldn't guarantee your takes on medic's balance are more credible anyways. I'm a medic main, but I near-exclusively use the Quik-fix so I am _not_ qualified to give you a good answer on the balance of other med weapons.
@MrFailsALot34
@MrFailsALot34 Ай бұрын
The Vita-saw rework sounds like an eyelander for the Medic but just for HP. I really like that idea!
@davidpettigians
@davidpettigians 7 ай бұрын
I'm a ham enjoyer literally better than stock in every way
@purplehaze2358
@purplehaze2358 7 ай бұрын
I was thinking that the ubersaw could give you different uber percentages depending on which medigun is being used, since I've always felt like it was a redundancy with more expendable ubers and outright overpowered with the stock uber.
@mathierry
@mathierry 7 ай бұрын
25:00 or use a bind to automaticly change the resistences and use an uber
@jumpinghunter9152
@jumpinghunter9152 2 ай бұрын
This is probably the only rebalancing of TF2 that i am actually 100% agree with across all of them. Great job!
@JiggliJellifish
@JiggliJellifish 7 ай бұрын
"Coming soon, 7 months from now" 💀💀💀
@NieJa_2137
@NieJa_2137 7 ай бұрын
As for the Ubersaw, my proposed stats for its rebalance would be something like this: + Give 25% Uber on hit + Swing speed penalty removed - 15-20% damage vulnerability when active - Mini-crits instead of Crits (including random crits) - 50% damage penalty (so deals only 32 damage per swing) That way, it would still be very rewarding to use it because 25% Uber is huge (tbh even more than now since you can get it just the tiny bit faster, because the swing speed penalty is no longer here), but would turn it into a high-risk, high-reward weapon, since not only is the medic more fragile when he pulls it out now (so he would probably only use it either as a last-ditch attempt or in very safe situations) but also the Ubersaw as a combat tool would basically become a slower stock Bat with random mini-crits instead of crits. This way, the Ubersaw's design would be ,,a terrible combat/self-defence tool, but if you try to use it anyway, it strengthens your supportive capabilities"
@parkeddoor
@parkeddoor 7 ай бұрын
Medic Main, I will try to be unbiased. People use Crossbow and does not do the best in attack situations the syringe guns (what I use normally) are also slightly more reliable, but won't always keep you alive. People use the ubersaw because you don't risk death while using it, its reliable, and it'd be the only one you have in a fighting situation. Plus, the random crit capabilities make it basically a go-to as well as the extra 25% This is basically making it impossible to use by removing any sort of survivability and leaves you to basically risk using it at all, sure that could be the point, but then like he's said, you're leaving yourself into a death situation even if you're at the advantage before pulling it out. You would actually be in a better position using any other weapon except the ubersaw because you're leaving yourself to use it only on rare occasion making it pretty unreliable. It makes it a "pray to the lord this works" weapon and I feel like the damage penalty alone makes it uncommon or even rare to survive with it in hand. Yes he's not an offensive class but if he's in the position where he has to defend himself, he's gonna have nothing
@NieJa_2137
@NieJa_2137 7 ай бұрын
@@parkeddoor Yeah, what you described is kinda the point of this rebalance. 25% Uber is HUGE, so the price for getting it should also be really big. You can always use your crossbow/syringe gun for self-defence when needed, so it's not like you're 100% fucked by just equipping it. You're just sacrificing one of your two self-defence slots (also encouraging you to choose a primary that is actually good at this) for a weapon which is weak and unreliable for combat, but situationally a very strong utility - high risk, high reward. And if you want to keep your saw with crit ability and overall better self-defence capabilities - you still have 4 other ones to pick, so imo it wouldn't be so bad to make one of the melees trash in combat
@parkeddoor
@parkeddoor 7 ай бұрын
@@NieJa_2137 I dont think you'd survive with a crossbow that can deal the same dmg as a revolver but slower, and syringe guns you'd have to attempt to aim with, so you're hoping to survive by pulling it out, which you can't do now. Yeah just change the melee if you don't want the risk, I can get that, but only one other than the ubersaw gives anything from using it. I still dont get why you're making it absolutely unusable and a curse if you pull it out combat when the point of a melee is for combat. 25% uber just to die from 1 crit or from even a projectile or shot from a gun Really makes zero sense at all, if you are good at combat youre still gonna die after getting the hit, with them being alive from the dmg penalty. The swing speed to balance makes no sense because even with the minicrit youre only gonna do double the damage which is slightly lower than the dmg before the change, so you're dead. High risk, High death, Small reward??
@Manny4Life948
@Manny4Life948 21 күн бұрын
You do know that doing less damage allows the medic to gain even more Uber from targets right? He can get a full Uber on getting a few swings off a full Health scout, just give medic an active damage vulnerability on wearer so he can gain Uber easier, but he’s now much vulnerable to damage.
@tigerodesa
@tigerodesa 7 ай бұрын
Solemn Vow is currently in perfect spot due to the fact that information it gives is invaluable for medic. Here’s why Solemn Vow is rly helpful for medic since you can identify at the moment’s notice and sometimes it just wins you fights, pretty significant wins in fact, because if you’re able to be taking a team fight or something, let’s say a mid fight on 5cp goes on really long to the point where meds are like close getting Uber, if one Med spots and identifies that they have 10% uber advantage or something, then you totally can take that Uber and kill their medic and then win the fight and potentially a round. And vise-versa, you can identify if it’s like 10 disad and be in position where you won’t be caught to enemy medics Uber until you get your own and then you can play the fight like normal without getting punished. (^This is copy paste what Wild Rampus said, cus I couldn’t phrased it better) It also allows you to see what exact medigun enemy medic is running, so you can see that the enemy medic is running kritzkrieg and they won’t have the element of surprise which is something kritzkrieg loves. This also works if you running kritzkrieg, you will be able to see if enemy medic has stock Uber to deny your kritzkrieg push or not, or to see that enemy medic is throwing and running quick fix. Ofc, in casual game majority of the time people are bad, it’s not unlikely that there’s gonna be a very bad spy player that just feeds you Uber, but when enemy team is actually competent - being in melee range as medic is one of the easiest way to get you killed and considering how punishing dying as medic is, solemn vow becomes a lot better. And generally speaking, other mediguns cus of faster build rate don’t benefit that much from ubersaw compared to stock. Now to possible counter arguments -Just uber track lol >While this is important to do even if you running Solemn Vow, it’s pretty unlikely that medics during mid fight will be able to get full Uber at minimal time possible, esp when sometimes it’s preferred to give bigger priority to demo or to help your own sniper take down enemy sniper. Uber tracking allows you to have general idea when enemy medic will be able to use Uber but it’s never 100% Solemn Vow however, makes it 100% if you was able to simply put your crosshair on enemy medic once. If you see that you have any advatage over enemy medic, you should take everything to utilize it, that’s generally how you win games. -Just assume enemy is always at full hp >Again, not taking advantage at every enemies disadvantage is effecting your performance by a noticeable amount. -enemy team is pretty bad, also Ubersaw allows you to stock Uber extend while pushing enemy team >Now that’s an actual argument towards Ubersaw, ability to extend your Uber by little bit more is great and you can switch back to stock if you see that risk isn’t justified and if enemy team is bad - well… you probably gonna win anyway since medic is strongest class in the game and gives absurd advatage by just existing, but it’s nice to push your killstreak a bit futher.
@Just_a_Dragon69
@Just_a_Dragon69 5 ай бұрын
If 75% inmunity to knockback is inplemented it also need to come whit a sorter uber time like 8s to 7s, i know how much a single second can make a diference and nerfing the only counterplay neds to come whit a nerf
@spenguing
@spenguing 7 ай бұрын
Bro is Ubering Tf2 with this one
@crjonch8044
@crjonch8044 7 ай бұрын
First video I’ve seen from this channel and I deadass thought this was a tobuscus video for a couple seconds
@crazyamphibian
@crazyamphibian 7 ай бұрын
make the crossbow heal enemy spies (like medic's other healing), and separate its healing bolt to alt-fire so that the medic actually has to think about who he's shooting at.
@smashers6971
@smashers6971 7 ай бұрын
I think another smaller nerf for the crusaders crossbow would be removing the ability to gain Uber on hit, it’s a stat that only exists to incentivize healing with it. I don’t think it should exist in the current state of the weapons design. As for the Uber Saw, my take is that it should reduce the Uber gained on hit, to 20% percent mostly because 1 more Uber saw swing is one more opportunity for the enemy to straight up shoot you, but as an added downside, a new Holster and withdraw penalty, nothing that would cripple you obviously but enough to make you think “Is this a good time to use the ubersaw” and force you to commit to the UberSaw Swing.
@parkeddoor
@parkeddoor 7 ай бұрын
Love this, it's a broken weapon, but 4 swings instead of 5 makes it fairly balanced and doesn't change the fact you can still random crit and still get a solid 1/5 of your uber up. Also stops the unholy amount of medics thinking they can get a free uber from swinging it so many times and has them think before they get into situations with it Edit: So yeah this is pretty nice, want to add on that this won't fix really how broken it is but it's at least gonna take longer which makes the nerf of swing speed unneeded because it nerfs itself from the lower uber on hit
@smashers6971
@smashers6971 7 ай бұрын
@@parkeddoor The Ubersaw is a tough weapon to balance due to it being in the same state that it was at the beginning of the game’s lifespan but I feel this is a good way to tone down the weapon without making it completely worthless.
@parkeddoor
@parkeddoor 7 ай бұрын
@@smashers6971 It's a weapon you can't balance without creating a riot or a massive wave of changes in an average tf2 game. I can't say I praise it but can't lie that its never not in my melee slot
@ZachMcZachington
@ZachMcZachington 7 ай бұрын
YIPPEEE NEW TONY ALLEN UPLOAD
@barple367
@barple367 7 ай бұрын
A decent balance for the ubersaw, which has been tested and is currently the stat set for the ubersaw equivalent in TF2C, is to to give the medic a health debuff (150 -> 140). It's actually a pretty good stat change too because you wont see everybody running around trying to get free uber since they're a lot more fragile with it, so you have to really try to pick and choose your battles with it. there's actual risk to the reward. I like this change a lot, being a medic main myself. granted, i like to play around with my loadout beyond the meta on honestly i usually run stock and only ever swap out the medigun. To add onto the syringe gun stat change, having each syringe give 2% uber on hit for a maximum of 80% on a full clip is plainly too powerful. Once you actually train with and know how to use the syringe gun (it's not really that hard if you dedicate maybe a day of practice) not only is the syringe gun dealing a decent amount of damage if you land all of your shots (each syringe dealing 5-12 damage depending on range, minimum of 200 damage per clip and maximum of 480 damage per clip), but it's giving you a TON of free uber. if anything, you should get 1% per syringe for a max of 40% uber per clip. it would seriously make medic just a little bit overpowered since all it'd take is 2 medics going back and forth to create an unstoppable medic chain because they're getting a ridiculous amount of uber with 2% per hit. My personal suggestion is to make ALL syringe guns give 2 HP per syringe independent of range for teammates with 1% uber for every 4 HP healed, effectively making each syringe gun as effective as the crossbow, with the crossbow's primary advantage being burst healing that increases with range.
@moony_otter
@moony_otter 7 ай бұрын
I think a good fix to the Ubersaw would be to fully encourage the Battle Medic playstyle Add one simple stat: -60% Ubercharge Build Rate on Primary This means that the Medic will be forced to attack his enemies; which he is not good at; in order to build Ubercharge at a decent rate. However, trying to build Uber without damaging enemies is greatly hindered. You have much MUCH greater Uber build when fighting enemies-- which Medic is intentionally bad at-- but your passive Uber build is heavily hindered down to nearly a third of stock, which means more time for enemies to make their move on you, and therefore more chances to build Uber via the Ubersaw. Ultimately, this makes the weapon pretty much only viable on Payload or Attack/Defend servers where there are lots of schpees, or you're messing around with Battle Medic. You could also add a stat like "-20% Uber Build While Being Healed by a Medic" which is just meant to nerf Uberchaining, making you gain only 20% Uber instead of 25%. I don't have a problem with Uberchaining myself, i think it's silly and not even a very overpowered strat, but hey for those that do hate Uberchaining, there's that if you want
@moony_otter
@moony_otter 2 ай бұрын
Wow, I do not agree with this at all anymore
@duel_clip
@duel_clip 7 ай бұрын
probably the worst crossbow change I've ever heard
@tonyallentf2
@tonyallentf2 7 ай бұрын
The crossbow should deal zero damage to enemies, insta kill teammates, and make fart noises. Now that's the worst crossbow change you've ever heard.
@duel_clip
@duel_clip 7 ай бұрын
@@tonyallentf2 now the 2nd worst crossbow change ive heard
@groblivsochbauggr
@groblivsochbauggr 7 ай бұрын
new solemn vow just be like the medic be pulling an actual bust of hippo crites out of their pocket
@RedHeavy-
@RedHeavy- 7 ай бұрын
4:57 I’m dying lmao
@Beelzebeth
@Beelzebeth 7 ай бұрын
The problem with the medi-gun change is simply that with the -75% AB effect, it becomes nigh impossible to counter. The entire weakness of the stock uber is that a coordinated or perceptive enemy can disrupt you, but can't damage you. Being unable to account for a pyro using all of their ammo to midly disrupt you is a fault of the medic and pocket, not of Pyro's design
@redline841
@redline841 7 ай бұрын
Only thing I would change is have the syringe guns have the passive reload as well. There was also that custom weapons idea where the stock syringe gun would speed up Crit Heal time if you hit your teammates with it, thus making the application of buffs and heals faster through the medigun.
@phagesuffersatgaming.3797
@phagesuffersatgaming.3797 5 ай бұрын
For the ubersaw, i think i'd probably make it so that you're marked for death when you hold it, since it seems to be a high rish high reward weapon
@phagesuffersatgaming.3797
@phagesuffersatgaming.3797 5 ай бұрын
Plus this would keep the "simple" weapon desing of it
@the7screw
@the7screw 5 ай бұрын
The vitasaw can keep all of it's stats but also give longer Uber decorations for every organ collected and I think it could be a good rival to the current Ubersaw.
@grittytenacious6004
@grittytenacious6004 5 ай бұрын
8:29 THE BLOOD SPLATTER LMFAO 😭
@jade_hare
@jade_hare 7 ай бұрын
my idea for syringe gun is queued health regen. each syringe could provide say 4hp/s. Now, considering crit heals, I think this syringe gun could also have a feature of reducing the crit heal time on a player, making that 4hp/s actually be over 1hp/s if someone isn't full health when you hit them. The health per syringe should probably just be constant though, if they take damage, they get that hp slower but the effect lasts longer. i think something like the 3-6 range medic has or even a unique 2-5 range so people can remember their regen is temporary might work better, but 4 is just an example bc non-medic classes get it. also I think uber already gets a knockback resistance, at least to damage. pyro is a support class who's base mechanics already hinder medic directly, afterburn denies crit heals, flamethrower reduces healing effect directly, third degree is obviously the meta pyro melee weapon... if that knockback resistance isn't real, or doesn't apply to non-damaging sources, then yeh even 75% lets pyro stay the best uber denier but far less brainlessly so. as a comp medic who uses solem vow or amputator 90% of the time, ubersaw hate is much appreciated! :)
@Leo.23232
@Leo.23232 7 ай бұрын
i would just make +20% uber on hit a stock feature for all bonesaws, with some having penalties to this stat for syringe gun healing, i think the best way to do it is change the syringes to apply poison to enemies and healing over time to allies, allowing you to apply the effect quickly to multiple allies and enemies with minimal uptime/medigun downtime, the uber on syringe then can be a new syringe gun
@parkeddoor
@parkeddoor 7 ай бұрын
I don't like uber on it, or even on a new weapon, because it's genuinely not hard if you consistently use it, no amount will make it balanced. It will literally destroy medic as a class and the skill floor a void
@Leo.23232
@Leo.23232 7 ай бұрын
@@parkeddoor i dont think that's true to be honest, it would be easier to tell if it was actually tested, it might be bad as well because you waste so much time using it trying to get uber which you could have spent healing
@Sleepy_Cabbage
@Sleepy_Cabbage 7 ай бұрын
Medigun (No. ) -Making the uber almost immune to knockback essentially destroys one of the core methods a enemy player can choose to counteract a push, which is to knock back and potentially slip up the medic and ubered player, or...fucking RUN. This buff would make pushes way strong then they already are and takes away the enemies agency in a uber push more then already does. Crusaders Crossbow (Eh...) -The auto reload is kinda essential given how often a medic is switching to their healing gun, id wadger you could do the reverse and make all mediguns auto reload instead so they are up to speed without completely taking away how weak they are. Quick-Fix (Good Change!) -Given the idea behind the quick fix is to be better for healing a group and not really going in with a intense push, being able to switch between players amist a uber is a natural addition i think would fit right in. Amputator (Pretty Good) -I think it being passive whilst not even being held would be a nice change to make the amputator more distinct, although i increasing its damage penalty would even it out whilst still keeping it distinctive -Letting you cancel the taunt kinda defeats the point of it being a risky manuvere, at that point your better off using the quick fix to heal a group of allies. Id prefer instead if it had a better healing output over you canceling the taunt itself. Uber-Saw (Could be better) -Remove the damage penalty and just make the attack speed significantly slower (i think by 60%), that way you dont end up farming one player Syringe Gun and Blutsauger (NO????) -If this uber percent on hit was a feature, you would encourage even more players to fester around a battle medic playstyle by not priortising getting uber from healing teammates but from spamming into chokes with their needles. -Instead Id suggest maybe a clip size buff so only the stock Syringe gun has a bigger clip of 60 needles. Overdose (Eh) -Having your speed be effected even without it held out means a medic could be a marginally faster speed without you knowing why cause they arent holding the overdose out to give you the visual feedback to why their moving so quick. Solemn Vow (Good Change) -Good utility at the cost of it being a decent melee. I got noting to say about it. Vaccinator (meh) -The best example i can give for why the Vaccinator sucks is like if in a pokemon battle, your enemy gets to change there type advantage to the best counter to your typing without needing to waste a turn doing so. -The fix itself seems a bit useless. Given your melee and syringe guns are there for your safety, so having the Vaccinator heal you during a fight seems pointless, you wouldnt be great in anything other then running back alive, when you could be using the other mediguns that help your team out significantly more. -The Vaccinators problems come from how the damage immunities take away from the enemies agency, so id wadger instead, the Vaccinator should grant stat buffs that dont prevent the enemy from harming you or teammate, like for example you can grant a movement speed buff which is almost universally a good thing for any class without completely hurting the enemies agency to fight back, or perhaps an attack buff or a instant reload buff that restocks a reserve immediately. All buffs but they dont prevent an enemy from fighting back. Vita-Saw (Decent Change) -Changing a terrible weapon to a fine weapon. Id consider it a good weapon, far from bad but a bit tame now. At that point id scrap the weapon entirely just to keep a more consistent game experience cause having a medic that has a bit more health just makes things harder to read.
@bbdanny
@bbdanny 7 ай бұрын
I agree with basically every change, except the Crusdaer's Crossbow, I think your buffs to the other primaries already make them good enough Also the reason the amputator's taunt heal is so disliked is because it's rarely better than using the crossbow and beam Just consider: You need to stand still for 4 seconds, making you very vulnerable to any pick class The taunt healing's uber rate is way worse The taunt's healing doesn't overheal for it's healing to be more optimal than the crossbow/beam technique you need a very spefic set of conditions, which i don't remember exactly, but it's something along the lines of needing multiple teammates all below 105 of their max health to recive your healing
@Max_The_One
@Max_The_One 7 ай бұрын
8:07 This moment feels like it shouldn't be funny, but it made me laugh somehow, already love this video lol
@jacklayne8137
@jacklayne8137 7 ай бұрын
I have been saying this for years, so I don't see the harm in repeating myself. The best way to balance the Ubersaw is to make your medigun gain Uber through healing slower. Maybe 25%, maybe a little bit more. Possibly even fuck with it's draw speed to make the Medic commit to getting that melee hit. It plays almost like a snowball weapon where it's better if you can get hits against your enemies to get your Uber instead of healing extremely slowly. If you cannot get melee hits, you end up handicapped for the whole game, making the other melees a better choice when you want to play passively. Even the bonesaw gets a chance to shine. I find this to be the best change out of anything I've heard and works well with it's whole Ubercharge gimmick. I'd also like to say that it should be fixed so you can't get Uber from BONK! Scouts. And by the way, not to be mean or anything, but removing passive reload on the crossbow is complete cancer and would make it less fun to use. Not by much, but there's no need when there are other nerfs you could implement. Personally, I would suggest less ammo, but that's just me.
@DropsOfMars
@DropsOfMars 7 ай бұрын
As someone who half mains pyro and half mains medic, air blast does not need a debuff. It's all about positioning for both players, and I have had my fair share of attempting airblasts on Ubercharged enemies and completely bungled it. The medic and his target needs to pick the most advantageous place to Uber, taking into account everything that is ahead of them. From sentries which can push you a bit and compromise your positioning, to a demoman with stickies who can still launch you, and yes-- even a pyro who can push you, you have to account for all these elements when making a push. Honestly, it sounds like a skill issue to complain about pyro's airblast in this scenario. (Lmao i wrote this before you said you'd get "skill issued" but it still stands). Now, if it was a bonus for the quik-fix specifically, that would be a really good incentive to use it.
@notbill202
@notbill202 7 ай бұрын
Instructions unclear, I’m a medic main now
@nataliaborys1554
@nataliaborys1554 Ай бұрын
As an Amputator enthusiast, I approve of the buff
@Koppu1doragon
@Koppu1doragon 7 ай бұрын
I was playing a TF2C server where they gave the Ubersaw a minus 15 hp on user stat. That small amount of hp lose made the weapon unusable.
@TundrousOfficial
@TundrousOfficial 7 ай бұрын
bro is NOT tony allen
@eogorlando6726
@eogorlando6726 7 ай бұрын
Nuh uh
@JMSB-ei1zx
@JMSB-ei1zx 2 ай бұрын
The medi gun buff IN MY OPINION removes one of the only counters to an uber
@alittledeezer6415
@alittledeezer6415 7 ай бұрын
1:26 Official teaser date for How it feels to play medic? This would mean that is is releasing in October-November 2024
@Dekmakinson9
@Dekmakinson9 7 ай бұрын
Dude! You gotta talk about that new vaccinator! It sounds awesome! A self healing medigun sign me up!
@skullzans
@skullzans 5 ай бұрын
As someone who WAS a Pyro Main and became a Medic Main, Pyro's Airblast is a counter to Ubercharge, thats it. Its not a hard counter because the airblast rarely pushes the medic far enough away to be anything but "Push off the map haha" thing. Ubercharge is something that is entirely uncountered EXCEPT by Airblast, and if you're not pushing with your team then your uber isnt likely to do anything anyway.
@tonyallentf2
@tonyallentf2 5 ай бұрын
As someone who doesn't believe what class you main actually matters in a discussion like this, it absolutely is a hard counter. And even if it were just a "soft" counter, it shouldn't be. Pyro gets to effortlessly invalidate something that the medic really has to work for to get a nice value out of it because... why? His airblast already has plenty of uses, stuffing ubers doesn't need to be part of the list.
@skullzans
@skullzans 5 ай бұрын
@@tonyallentf2 It is far from effortless. It requires positioning to line up. And Ive never seen ONCE An uber get cancelled unless its a single uber pushing solo with no team around them. Everyone instantly deletes whatever pyro gets close. Ubers are NOT meant to be solo, but rather to aid in a push atleast from my experience in both sides of this conflict.
@RubberCrowy
@RubberCrowy 7 ай бұрын
Why do they hate Pyro the way they do? People who play Pyro (me, to be honest) are just trying to have fun. So what if the combat itself isn't complicated at the surface? It's a class that someone is playing because they want to have fun. People who do stuff like call Pyro players "ape-brained" are just lesser to me. Learn to have fun while not ruining other peoples fun or don't have fun at all. If you have a balance issue with the class itself, word it like that. The comments are much better at talking about game balance than the KZbinr who spent hours, or even days, formatting and presenting their ideas. They don't insult others based off what classes they like, or what weapons they prefer. They're just here to talk game balance and have fun! YOU, who ever sees this, should be here for that too!
@Thebigchung
@Thebigchung 7 ай бұрын
Oh my god, my favorite vtuber uploaded!
@hamanthaa
@hamanthaa 7 ай бұрын
I've heard the overdose buff suggested by a lot of people and I think it would be pretty good in bringing the weapon up to par with the crossbow, but I think it would need some kind of visible indication on the medic's model since he won't have to hold the weapon out anymore for it's effect to occur. For example demoknight has the eyelander glow and the booties and shield visible on his model so player can notice that and understand that he will be moving a lot faster and have a lot more health than a normal demo. Just add like a distinct particle effect or something to show that the med has the overdose speed boost. P.S. no offence but the crossbow nerf kind of sucks and I think instead the rest of the syringe guns should get the passive reload instead of taking it away from the crossbow.
@tsungwaing3285
@tsungwaing3285 5 ай бұрын
uber saw change: give player slower move speed as if they were playing solidire while swinging (makes it so its harder it get uber and make it more of a challenge and spaming the swing would be more punishing or missing the swing)
@ani_star9729
@ani_star9729 7 ай бұрын
I’ve also thought stock Uber should give a bit of a knockback resistance for a long time. Even though I main Pyro (I main Medic too) I think it is dumb how easy it is to mess up Ubers with airblast spam even with how risky it can be, even if you die doing it you stopped one of the most powerful things in the game with little effort. I think it’s fine for it to be a viable strategy but it shouldn’t be as easy as it currently is. Personally I think the knockback reduction should be 50% instead of 75%. (Also I’d prefer it apply to all knockback but I understand wanting it to just be against Airblast) Also I definitely agree with the Quick Fix change and I even had the exact same idea. Honestly I find it wild it’s not already that way. The Uber is clearly intended to be flashed on multiple players yet they kept the flash penalty? I’d also add a bit of an Uber duration buff (maybe 2 extra seconds)
@kiyu1099
@kiyu1099 7 ай бұрын
I love your videos man keep the good work !!!
@taylorthesillyguy
@taylorthesillyguy 6 ай бұрын
ok so the vitasaw is medi-knight amazing
@skullzans
@skullzans 5 ай бұрын
Amputator is legit as fast a healer as the Quik-Fix, but in an AOE... Its I N S A N E.
@cozzieozzie
@cozzieozzie 7 ай бұрын
The stock medigun idea is a good one in my eyes, I play both Pyro and Medic and even I find it really dumb that you can just throw ubered players around.
@Blujay64
@Blujay64 7 ай бұрын
I think that all medic weapons should have the Uber saw effect, needed of course, but then there would be a lot more variety
@orizyre
@orizyre 6 ай бұрын
5:09 scares me so much
@Cthulhunoms
@Cthulhunoms 7 ай бұрын
If you rebalance the Demoman please consider nerfing sticky spam by adding an increase to the priming timer stickies take to be ready that builds up the more you detonate without planting extra stickies and the reverse if you're setting up a bigger trap. Just a thought.
@TheOverseerDDF
@TheOverseerDDF Ай бұрын
If the Lazy Purple prediction doesn't turn out true...
@dartimes6048
@dartimes6048 7 ай бұрын
The problem with the Kritzkreig is it’s Uber build rate. It builds faster than stock AND it doesn’t have an reduced build rate penalty on overhealed patients. The Kritzkreig’s only real counter is stock. Because of kritz doing 3x normal damage; vaccinator is useless (each charge only lasts 2 seconds), Quick-Fix cannot outheal the kritz, and kritz is *almost* a counter. My balance: 50% less build rate on overhealed patients.
@ClaraCl2005
@ClaraCl2005 7 ай бұрын
with the vaccinator I think the segmented bars should be removed, and instead of using a set amount all at once, you can only uber when you are holding right mouse button with a very slight delay before the resistance is raised. This will lock the medic to only one resistance at a time and one target at a time giving more flexibility against smaller groups of enemies in exchange for a complete resistance to larger groups of enemies and remove the ability to regain uber while using it.
@D1AntOnly
@D1AntOnly 7 ай бұрын
As a medic main with 500h on the class, most of your takes are valid imo. But the solemn vow is WAY better than you think. Knowing the enemies health as a medic is really powerful. And the crossbow nerf isnt that great. Being able to reload the crossbow while using the medi gun is really useful and removing that would ruin the whole point of the weapon imo. Also, ive used the vacc quite a bit and i can say that if youre good enough and only pop bubbles when your patient is under max health (works really well on a heavy), you can charge 2 to 3 bubbles during a full charge making the uber technically last 15 to 20 sec. I love your quick fix buff btw
@AlbertVien
@AlbertVien 7 ай бұрын
I agree that ubercharged players should probably have SOME knockback and airblast resistance, but 75%; 1 : is simply too high 2 : WILL apply to every other medigun unless specifically written out, which would be very weird. 75% airblast resistance makes you immune to one of the few counters to default uber, but if you really dislike pyros ruining uber pushes, maybe settle on something like 20-40%, and perhaps give a smaller but nonetheless present resistance to normal damage-based knockback, to not make jarring the difference in pushback. (reminder that all stats on stock are meant to exist on, at least, most of it derivatives)
@bigsmartbear7257
@bigsmartbear7257 7 ай бұрын
As a medic main, I agree with all these changes whole-heartedly except a few. As for the crossbow, the auto-reload should not be removed. It allows the medic to heal consistently and go for clutch crossbow shots without having to waste time reloading. The crossbow is fine as is, and I would hate to see it nerfed, especially in such a great manner. As for the syringe guns, I agree with your changes, but I believe more has to be done to make them even comparable to the crossbow. The fall-off must be cut at least in half and the random bullet spread should also be greatly decreased. There is also a bug where the actual syringes are not where they appear on your screen, although little difference- so this should be fixed. This bug can be seen when shooting just above an obstacle, especially when attacking a stationary object such as a sentry. As for the solemn vow, the information it gives you is severely underrated. As a medic, you should always be healing, unless you find an opportunity to finish someone off. The solemn vow allows you to pick these fights, and get kills easily without putting yourself in great danger. So, if a change were to come to this weapon, I believe it would be important to keep this feature as a means of opportunistic fighting for medic. As for the vita-saw, it can be a useful for a means of backup but is useless in a world where the ubersaw exists, even with the balance changes. I believe the vita-saw should help survivability in addition to decreasing penalty of death- in comparison with the high risk, high reward of the ubersaw. It should be noted that the vita-saw pairs very well with the overdose because you can get a speed boost with up to 60% uber after death without escorting a scout or using a teleporter. I believe the vita-saw should keep this decreased death penalty, but that should be an addition to survivability, in the form of extra health as you mentioned. I loved your video and I love every other change.
@CoolSs
@CoolSs 6 ай бұрын
I think another good buff for the Quick fix . make the overheal decay slower. So you can overheal other people and forget about them. and if that op. make first half of the overheal decay normally but the remaining half, is slow.
@sneekywario
@sneekywario 7 ай бұрын
medic
@vinnyandlin8510
@vinnyandlin8510 7 ай бұрын
I agree fuck any kind of pyro that isn't using the Dragon's Fury. The Dragon's Fury is very sexy and cool.
@thismighthurtepicly125
@thismighthurtepicly125 7 ай бұрын
finally another upload hope this will be a banger
@cosmicblooper5974
@cosmicblooper5974 7 ай бұрын
My one concern for the stock syringe gun is that'll it'll make it way too hard to actually kill a stock uber medic who can hit the newly sped up syringes. I'm afraid the stat will create situations where the medic should be had dead to rights with the whole rest of his team dead, but instead he'll get away after topping off the meter from a few syringe hits and becoming invincible, it could even alter the playstyle of the average medic to be more selfish with their ubers since they are now capable of building ubers without teammates. Again, the Stock Syringe Gun buff isnt just a "uber build" buff, it's a buff that lets you build uber without any need to support your teammates, which the ramifications of which should absolutely be discussed further especially for the medigun ubers that buff the medic themselves.
[TF2] Rebalancing Team Fortress 2
28:54
Tony Allen
Рет қаралды 75 М.
Non-TF2 Players Rank Weapons from the Game
35:36
Tony Allen
Рет қаралды 64 М.
Когда отец одевает ребёнка @JaySharon
00:16
История одного вокалиста
Рет қаралды 17 МЛН
Friends make memories together part 2  | Trà Đặng #short #bestfriend #bff #tiktok
00:18
СОБАКА И  ТРИ ТАБАЛАПКИ Ч.2 #shorts
00:33
INNA SERG
Рет қаралды 914 М.
[TF2] To Kick a Cheater
1:13:26
Tony Allen
Рет қаралды 554 М.
How to Ruin Geometry Dash
17:52
GD Colon
Рет қаралды 312 М.
TF2: Nobody's Home
59:31
Zesty Jesus
Рет қаралды 854 М.
My issues with Competitive TF2
16:55
flaresh
Рет қаралды 17 М.
What if we deleted half of TF2's weapons?
1:53:34
Blue's Roost
Рет қаралды 78 М.
6 Spy Mains vs 1 Secret Sniper Main | Odd Merc Out
33:47
Tony Allen
Рет қаралды 9 М.
You Should Participate in #FixTF2
7:37
Tony Allen
Рет қаралды 21 М.
Medic 101: The Vaccinator
1:12:47
Theory-Y Studios
Рет қаралды 51 М.
[TF2] My Mom Played Team Fortress 2
16:01
Tony Allen
Рет қаралды 79 М.
How Health & Ammo Kits Shape TF2's Gameplay
13:59
durrbill
Рет қаралды 44 М.
Когда отец одевает ребёнка @JaySharon
00:16
История одного вокалиста
Рет қаралды 17 МЛН