Thank you! for making this video, helped me a bunch. Had some issues with my blends but your vid helped in fixing those issues. Thank you!
@wubelhutz5299 жыл бұрын
finally i found the solution to my problem that the shapes weren't moved along my rig. Thanks!
@CorneliusBogfrollupFitzgerald6 жыл бұрын
front of chain is now called pre-deformation
@majumdarnabendu5 жыл бұрын
Sir aap bahut acha samjha te hai
@rmabith3 жыл бұрын
Very Clear Explanation 👌👌
@TRaddcliff3 жыл бұрын
first off...great vids. question: its been a little while for me, and I can't for the LIFE of me remember how to do the following...., it was either use one object to select another, or offset an objects pivot to be able to rotate something that is hidden with a character but not have the original object rotate.basically use an object to select another object or affect an object that would not be easily accessible. and I don't want to use attributes to do that. I would prefer, in this case, to have the transform control...its more fluid to do what id like to do. thanks in advance.
@amiruler7 жыл бұрын
This is very helpful! Thanks a lot! Wayyy better than face rigging!
@Domzdream4 жыл бұрын
Seriously man, great video!
@mnabeelaslam84677 жыл бұрын
thankyou very much sir it was the video that i was looking for solved all of my problems..
@ronaldlee53248 жыл бұрын
may i ask some questions? this character's eyebrow have you combine to the body? or just group with the body? if group with the body, is there have problem in rigging??
@curlyt81983 жыл бұрын
Thank you very much 😃👍🏻
@JesusChrist-uf2yq8 жыл бұрын
Why not duh the face?....or does this help with the face rigging or it's just another way of changing the face without having to rig?
@felipedesign11035 жыл бұрын
Perfect Friend. Perfect. Im using it on game dev, and it was too helpful
@bul_bend4 жыл бұрын
How to delete blendshape that we make before? I want to remake blendshape because my object have bad face when use blendshape before. Need your help so much sir, please🙇♂️
@josephlane55299 жыл бұрын
so i got this working, just want to say thanks for posting this helped out alot. but im curious, how do you add more? like to make a frown or blink. i only got it to work for a frown and a smile on the translate x and y axis. but say i wanted to add a blink to it, i cant really use z axis.
@josephlane55299 жыл бұрын
+Joseph Lane and could you recommend and books ?
@Furanku138 жыл бұрын
+Joseph Lane This was posted on 2014, so i doubt he'd see this and reply to you anytime soon. I'm no expert, but i'd advise to look up facial rigging. Having nodes on the face which have attributes which you can tinker with. Lets say, making your character blink. it would be easy as setting the value from 0 to 1. Rather than using blend shapes. It would allow you to control it more. Get my point?
@josephlane55298 жыл бұрын
+Franklin Tuviera yea, just looking to have some like back up that i can grab and look at then looking around on the internet. i really want those digital tutor classes but its really expensive lol
@Furanku138 жыл бұрын
Joseph Lane Well my friend, you're not looking hard enough! Lol. There are lots of digital tutors out there that's free. You just really have to look for it.
@riouku4 жыл бұрын
Thank you for the tutorial :D
@coordenacaopos-producao39625 жыл бұрын
Wonderfull explanation!
@michellemary20096 жыл бұрын
This helped me sooo much! Thank you.
@danagustin559910 жыл бұрын
thank you so much for the tutorial! very helpful!
@SivaRanjani-dx5lo3 жыл бұрын
Tq so much sir
@rafaoliveira21b6 жыл бұрын
hey man I am kinda new in these maya's stuffs and I'd like to know if it is possible to mix a cene with a rigged body with blend shape expressions
@katnowak99465 жыл бұрын
Super helpful, thank you!
@AlinaLieberman9 жыл бұрын
Thank you, it was very helpful
@mendezcreative7 жыл бұрын
Great video. Thank you!
@m.y.a.1117 жыл бұрын
Hello, I just want to know how do you model a simple character in order to apply blend shapes on it.
@Bluegirl123454 жыл бұрын
How did you move the skin cluster
@RespectedGamer725 жыл бұрын
Now, what if the head is attached to the rest of the body so that everything is just 1 mesh? Can you still do facial blendshapes?
@finalrenderanimationstudio5 жыл бұрын
If you do it that way, it will register all the mesh in the parameters, that means if you have your character in a T pose, all the blendshapes you make will have the body doing the T pose unless you separate the head mesh from the body, everytime you choose a blendshape, that mishap will happen
@naaffax67007 жыл бұрын
I have a character who is rigged and the head piece is a separate mesh. The head piece has different viseme (phoneotype lip sync animation) applied to it which is basically a whole bunch of blend-shape animation. I have a whole bunch of characters which I would like to easily transfer these blend-shape animations to but was unsuccessful. I have tried using the connection editor, tried to copy the animation graph from the animated character onto another mesh which basically had the same blendshapes with same namespace and did not work. I don't know if I'm missing out on anything or not doing it properly. So anyone who can hep me out on how I can achieve this would greatly be appreciated. I don't mind using any script or plugin to get this done. Why I want to do this is because I have an external program that could make this character animate the lips to recorded voice and export this out as an FBX file which I can then import into maya. I want to use these lip animation on my other models which I have created using maya. So basically if there is a good vioce to lip animation for any character would also be great. I came across voice O matic but the price tag was out of my reach for this project. Anything cheaper, I would have considered fine to purchase. I hope someone can enlighten me with a good solution for this.
@wangshengwen69989 жыл бұрын
Hi, i got a problem about bland shape . They disappeared when i set drive key or fix the models, please help me, thanks~~~by the way, i got the same problem about clusters disappeared sometimes.
@HAJAHO9 жыл бұрын
super clear~ thanks!!!
@jaleelmkk9 жыл бұрын
Very Helpful....Thank you
@alexisumana47206 жыл бұрын
gracias, pero hay alguna forma de hacerlo pero en 3ds max ??????? ??????? ??????? ??????? ???????
@Lady9610006 жыл бұрын
may i ask.. does blendshape needed to be rigging the whole body first? or if i already rig the body, can i do the blendshape after?
@finalrenderanimationstudio5 жыл бұрын
I believe that should not be an issue, a blend shape is made by the calculation of vertex change and/ or face change, rigging the model should not affect the procedure!
@EdgyEmoLoliconBoy5 жыл бұрын
my original polygon moves whenever I try to control the blendshape scroll thingy
@minjupark66065 жыл бұрын
Thank you!!
@toparak9 жыл бұрын
Very nice tutorial, tnx for sharing ! :)
@miteshshetty57813 жыл бұрын
After animating my blendshape doesnt stick to the face
@tayfun111007 жыл бұрын
Thanks...
@IamGroot-ln1nm9 жыл бұрын
Hi sir, I am having an issue with creating blendshapes. I always get "no deformable object selected." Any advice? Thanks
@CthulhuXII9 жыл бұрын
+Zeus Honglawan Sounds like there is something in the deformation order in the all inputs window. If you've done any tweaks or changes to your model that could be interfering. You may have to delete whatever that input is so you can get your deformation order back the way it should be.
@IamGroot-ln1nm9 жыл бұрын
+Marquis Burt Thanks! Actually, I got over it for a while. It was I merged some pivot points. So the total amount of pivot point of each face are not the same.
@CthulhuXII9 жыл бұрын
Cool, glad you figured it out
@Chevifier7 жыл бұрын
thats cool
@richardbrees72648 жыл бұрын
Thanks Bro!!!! 👍🏼
@gherat4 жыл бұрын
There is no "front of chain" in the menu..
@fillkro6 жыл бұрын
how to multiple characters using one character rig in Maya