The 6 pillars of the ideal archviz workflow

  Рет қаралды 3,426

Horoma Studio

Horoma Studio

Күн бұрын

Пікірлер: 15
@ealendir6986
@ealendir6986 3 жыл бұрын
There are so many who hate sketchup but I think using sketchup efficiently in the part of a workflow is crucial. Yes its definietly not for visualisation-rendering or creating very complex models but it can offer really practical solutions if you know how to use it properly
@HoromaStudio
@HoromaStudio 3 жыл бұрын
Totally. It's not rare that for some simple things I just jump in sketchup and then export back to 3ds max because some modelling basics are just awkward in 3ds max where it's seamless and simple in sketchup. Sketchup is a bit limited for some things but there are many freelancers and small studios out there that do outstanding work with it.
@RazzTheKing
@RazzTheKing 3 жыл бұрын
Thank you!! I say yes, more content like this, please 😀
@HoromaStudio
@HoromaStudio 3 жыл бұрын
Hehe, I'll do my best to motivate myself for that then ;) Thanks for the feedback!
@viniciuspontes8764
@viniciuspontes8764 3 жыл бұрын
Dope content, Simon!
@HoromaStudio
@HoromaStudio 3 жыл бұрын
Thanks! Glad you appreciated the content of today's video :)
@ily3d755
@ily3d755 3 жыл бұрын
Thank u for the content ,absolutely amazing ❤
@HoromaStudio
@HoromaStudio 3 жыл бұрын
Thanks a lot :)
@dimahh5729
@dimahh5729 3 жыл бұрын
Thank you for this content :)
@HoromaStudio
@HoromaStudio 3 жыл бұрын
Glad you enjoyed the video Dima, thanks for the comment :)
@MrCorris
@MrCorris 3 жыл бұрын
Curious what workflow you run through in Sketchup files? We still get them sometimes, and they are usually a nightmare. Generally we get fbx rvt files these days and its a breeze!
@HoromaStudio
@HoromaStudio 3 жыл бұрын
It's not ideal but pretty straightforward. Either import directly the skp file in 3ds, or open the sketchup file and convert to 3ds with material hierarchy. That way when you import in max you can quickly merge all the meshes by materials to simplify texturing and mapping. An extra step but that is view-dependent is to weld vertices and apply some chamfers here and there. But it really depends on the sketchup model you get. I have some clients that model very precisely, others where it's way more messy. For sure sketchup is a nightmare if you start to try to get these models in UE :D Yes Revit files are very nice to work with and quite lightweight usually which is a nice plus. Unfortunately most of my clients rely on Archicad or Sketchup for 3d modelling...
@MrCorris
@MrCorris 3 жыл бұрын
@@HoromaStudio May be a simple question, but .3ds files import into max out of scale. What's your approach making things correct? Simply scaling the model and resetting xform?
@HoromaStudio
@HoromaStudio 3 жыл бұрын
@@MrCorris Mh, generally my clients send me models in meters in sketchup and I export with "use model unit" from sketchup, and import with "convert units" checked in 3ds max and I get them in my normal units (which in my case is centimeter). But I have to admit I had to play around a little to get this right. The good thing is that once you find the right settings, both softwares remember them by default for future export/import if I remember correctly. Hope this helps!
@HoromaStudio
@HoromaStudio 3 жыл бұрын
@@MrCorris Mh, generally my clients send me models in meters in sketchup and I export with "use model unit" from sketchup, and import with "convert units" checked in 3ds max and I get them in my normal units (which in my case is centimeter). But I have to admit I had to play around a little to get this right. The good thing is that once you find the right settings, both softwares remember them by default for future export/import if I remember correctly. Hope this helps!
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