i miss the 10 bullets in the awp the most tbh, it really nerfed the aggressive yolo playstyle, now its lowkey super risky to use it to prefire or try to wallbang as you will lose vital ammunition
@_quit_2507Күн бұрын
Honestly see it as a plus, the AWP has always been too op, and I now think it is perfectly balanced.
@_quit_2507Күн бұрын
Also peekers advantage on LAN is the same for CS2 and CS GO
@n3bu1a22 сағат бұрын
I think it has always been more OP at lower levels than higher, as people dont know how to flash off angles to clear the AWP. But I agree it is in an ok place now, being a touch weaker than during CSGO.
@AcESupersonic17 сағат бұрын
you are inexperienced at playing cs
11 сағат бұрын
U just sucķ
@thetrashycan8 сағат бұрын
It wasn't OP at all after the kennyS nerfs
@hhavu19 сағат бұрын
the difference is that now when u take damage while scoped ur shots are not accurate
@Shrooman_019 сағат бұрын
Now I have something more to blame
@thetrashycan8 сағат бұрын
I think they are accurate but the scope blurs. It also feels like (but I haven't confirmed this) it takes longer to unblur when you initially scope in, and noscopes feel inconsistent in online servers
@1livan9422 сағат бұрын
How does this false piece of information receive a like from the video author and 25 likes overall x.x
@dmitrykim309617 сағат бұрын
Its more about economy, r12 is just not enough time to accumulate enough money to use it
@n3bu1a15 сағат бұрын
A small reduction in cost could help!
@T2mure23 сағат бұрын
I think awp being less popular is good for the game overall. Tho it can do with a tiny buff to compensate for mr12, like drop its price to 4600 or something like that. Good vid!
@n3bu1a22 сағат бұрын
Yeah I agree dropping the price slightly to enable an extra piece of utility could help with its pick up rate. Thanks T2!
@RobesonG14 сағат бұрын
Really well done video man, been liking for good cs content like this
@kabanod1m10 сағат бұрын
peeker's advantage… but they're playing on LAN…? well, at least finally somebody that noticed that AWP, as a weapon, hasn't been changed since CS:GO. the only thing that changed is that your spread now increases for about 1-2 ticks after taking damage
@ZaneSNA8 сағат бұрын
IMO this is entirely down to mr12 and the state of the economy. force buys have become increasingly effective, and awpers are just simply unable to afford the weapon with these changes
@MidheimOfficial11 сағат бұрын
Very nice analysis, i come to the same conclusions. I do think its a little unhealthy for the game that it has gotten so fast. The weaker AWP is an important factor for that. I do not believe the AWP really needs changes (perhaps the magazine size could be increased by 1 or 2 bullets), but the game overall could use some balance adjustments to counteract some of the more 'toxic' sideeffects of MR12. Options are to forego the 1400 loss Bonus completely, but hard resetting an opponent is very rewarding so mabye thats not it. Perhaps increasing the round timer to 2:00 Minutes would have interesting effects, certainly not the direction Valve have taken the game into, but i would really like to see some changes to make the games a little longer again. The game feels more Snowball heavy and i think its mostly because one bad half can be much more devastating than in GO. In bad case szenarios you just have too few Gun Rounds or get the Gun Rounds to late into the half. Being down 4-0 or 5-0 just sucks so much in CS2, where in GO it did not really matter, comparatively. If you go down 5-0 and you forced one to many times the AWP will also play way less of a role for your team, while in MR15 you basically still had the hole half to play and build a 5 rounds lead for 5-10 off of a single gun if you had s1mple in your team. The more i think about it: i would like to see Valve experiment with MR13. Add one more round to play. I think it can make all the difference when it comes to Tempo.
@Bewoda17 сағат бұрын
bring back the og scoped movement speed
@hichemzerigui64698 сағат бұрын
you forget your biggest argument which is JAME VP
@ggMelvin15 сағат бұрын
I think it just makes the prospect of insane clutches less which is depressing. Although having fewer people become skilled awpers makes it more exciting when they do make it to the big stages, some insane plays coming 2025
@Deadshot195612 сағат бұрын
great video as always mate
@n3bu1a8 сағат бұрын
Thanks brah
@dumptruckdougКүн бұрын
Hope valve will do something in a year or so to bring the AWP to a decent spot. I think other than m0nesy and Zy, sh1ro is showing how to awp in cs2. Supportively and as needed.
@n3bu1a22 сағат бұрын
In valve time. Thanks Doug!
@m3g4byte20 сағат бұрын
AWP? More like... NAP. Wake me up when it's scary again! #RIPAWP 😴💥
@k0mmand14 сағат бұрын
I think the autosnipers had this exact problem in CS:GO- while super effective, it's a very big and risky investment in MR15, which makes players prefer the AWP over them as even that $250 saved goes a long way. With MR12 in CS2, even that has become too big of an investment as there aren't that many rounds to gain money to full buy with AWPs and util. The AUG and SG 553 also had a similar issue with the extra investment for nearly insignificant benefits over the M4s and AK, respectively, with that extra $200 price tag, before their price reductions in 2018, but then again, people weren't really abusing SMGs as much as people do now to gain more money with higher kill rewards to buy the scoped rifles. If the AUG and SG didn't get the nerfs they got in 2019 and MP9 and MAC-10 usage increased the way it did, they'd be decently good gambles for both teams for specific niches they excel at.
@semicolon10111 сағат бұрын
Good, what an OP pos used by people who just camp angles in casual ruining it for everyone
@leaprotein200916 сағат бұрын
No need to go back. Otherwise we’ll see five awp vs five awp.
@clubcyberialain14 сағат бұрын
very educated and informative video, i think the awp genuinely feels like a weaker option, maybe a price reduction would help, or increasing scoped ms
@n3bu1a8 сағат бұрын
Thanks for watching!
@charuseTV22 сағат бұрын
I think a lot of the AWPers who have been successful are those who can play close range in CSGO, but then it's harder to hold angles, why I think a lot of the top AWPers miss a lot of easy shots, in CSGO it was easier to hold long angles and people were more successful at that
@n3bu1a20 сағат бұрын
Yeah. M0nesy has been one of the AWPers leading the way in terms of leading the way in CS2. As more AWPers adjust their style to fit what the game has begun, its impact will slowly increase.
@ksspqf917 сағат бұрын
They should just switch to autosniper
@CSAimz10 сағат бұрын
RIP AWP
@Mogojoegotube8 сағат бұрын
Thing is I like the AWP but I think most AWPers just switch to the AK or M4 these days.
@cringekid695 сағат бұрын
creepy pasta thumbnail
@fnutek372016 сағат бұрын
Very nice video, but the video feels very chaotic, i think some segments are way too short. but very good video nonetheless :D
@m3g4byte18 сағат бұрын
Thanks!
@n3bu1a17 сағат бұрын
Wow thanks!!!!
@DjFreeside8 сағат бұрын
With MR 12 less rounds are played, with less rounds played there are a lower amount of AWP's being bought. The decrease makes sense, the comparison to csgo with a MR 16 makes no sense. It shows the higher impact off it when used, when the decrease for the top players is this low. It's a 20% decrease in rounds with a drop off of less then 25% in KPR, with the above it is normal for this to happen.
@Garmour18 сағат бұрын
nice video king
@n3bu1a18 сағат бұрын
Thanks garmy general
@JamesRuleGR20 сағат бұрын
Another certified banger 🎉
@n3bu1a19 сағат бұрын
Qutting my job immediately
@JamesRuleGR19 сағат бұрын
@@n3bu1a AH HE SPELT IT WRONG 😂😂😂😂😂😂
@marusis445319 сағат бұрын
when you think cs you think ak not op
@Helmuuuuut_CS6 сағат бұрын
You lost me, when you said m0NESY is on track on being the best player of 2024, just 3 days after the Major, where he partially didn't show up and the little guy won the double-crown.
@delroku2 сағат бұрын
It's stupid because every nerf to the AWP has been useless or had the opposite effect The speed nerf was maybe fair but makes no sense being so excessive considering by that point is actually easier to use since now you can zero your aim by crouching. The magazine capacity is something but barely touches the actual problem with the AWP Which was how when CSGO made the players movement slower and guns more consistent they forgot to account for weapons balanced around faster gameplay And that's what really made the AWP so oppressive But instead of coming with an according balance change they just slapped random bullshit on it hoping it'd just make people hate it like they did in TF2 or really anything VALVE ever does when there's a balance problem. God forbid they have to actually do their job.