Рет қаралды 15,660
Sup.
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I want to continue to thank all of the fans for all the years of support and thank my new viewers for whatever is to come. I know that during my absence many of you have moved on from Rocket League and that many more of you have joined the community. Without going too much into detail, the past 5 years have been the worst time(s) of my life. I was crippled with pain during my initial injury, which worsened into other problems and then improved after finding out I was misdiagnosed. That turned into rehabilitation, while the thought of returning brought on horrible anxiety and fear. I worked hard to get back into Rocket League and improved to a point that I am happy with, but will continue to improve at my own pace. This video would have been out sooner, but my father was diagnosed with terminal brain cancer almost 2 years ago and since then I have been doing my best to concentrate on my family instead of my work, but now have gotten to a point where I feel I can manage both for the time being.
I would like to say to those who read this that no one at the end of their life says, “I wish I had spent more time in the office.” If you have any loved ones, reach out. Give them a call, a hug, or just tell them how you feel.
Additionally, I would personally like to thank my close friends who were with me along the way. Without you I would not have been able to continue this amazing journey.
Speaking of help along the way, I would like to give another HUGE shoutout to my brother, Mr. Phrillip for all the hard work editing my videos while I was injured. Without him and his continued support I would have been absent even longer.
Go check out his channel: / mrphrillip
I would also like to add that a few things were omitted within this video. For instance, something like: “the ends of longer cars have a higher velocity than shorter cars when dodging.” This example was something specified by a dev in a Reddit thread, but it was clarified that the differences were “very minor”. I omitted this discussion point and points like it, even though I added a part like car turn radius being different. I did so because the data for turn radii is easily explained, but without more information of in-game physics my knowledge was limited when it comes to more complex subjects. Additionally, I was attempting to avoid a long-winded, over-analytical video when I felt that the video already was doing its job. If you want to go more in-depth and really see some number crunching I highly suggest you go check out Rocket Science’s channel. Shout out to HalfwayDead for answering some of my questions!
Rocket Science: / @rocketscience
Rocket League Dev “velocity” post: / efz71zj
Additional info: rlhitboxes.com/details.html
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Twitter: @Sir_Timbers
Twitch: / sir_timbers
Music by Epidemic Sound (www.epidemicsound.com)