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The HueShift Node | 5-Minute Materials [UE4]

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PrismaticaDev

PrismaticaDev

Күн бұрын

Пікірлер: 34
@Fokkusu
@Fokkusu 3 жыл бұрын
NICE, now I understand, also the fog looks stunning, really nice use of the hueshift :D
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
Thanks as always Alejandro :) Hope it comes in handy!
@TheShroomAdventures
@TheShroomAdventures 3 жыл бұрын
That little diagram at 2:48 really helped me with the understanding of it and how it works. Brill work mate!
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
MS Paint coming in clutch as usual! 😅
@UnderfundedScientist
@UnderfundedScientist 2 жыл бұрын
I knew I had seen this somewhere and couldn't find it or the correct wording for search and finally got it with hue shift and I'm so glad
@shallic4298
@shallic4298 2 жыл бұрын
I haven't searched many questions,but I always found what I want in your channel, thank you so much.
@Jukerlaw
@Jukerlaw 3 жыл бұрын
One time, I used this node in my project just to recreate the bubble effect, combining this node with fresnel, i created fantastic bubbles.
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
That's genius! I'm going to have to try that myself :)
@nicholasbrown5013
@nicholasbrown5013 3 жыл бұрын
Like emulating the oily reflection? That’s clever!
@Jukerlaw
@Jukerlaw 3 жыл бұрын
​@@nicholasbrown5013 I use the hue node to create a rainbow effect on the edge of bubbles, combining it Fresnel and UV tiling, it makes the bubbles more colorful and realistic under light or rays.
@nicholasbrown5013
@nicholasbrown5013 3 жыл бұрын
@@Jukerlaw thank you!
@MisforMicah
@MisforMicah 3 жыл бұрын
Super helpful! I'd really only used the hue shift node to change the look of textures before but this gave me a much better understanding of it.
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
I love that there are hundreds of different ways to use simple nodes - glad this helped you understand it better :)
@johnmannp
@johnmannp 2 жыл бұрын
Thank you for this!
@laper_3d
@laper_3d Жыл бұрын
Genius! thanks so much for this video!👏👏
@AnderBRO2
@AnderBRO2 2 жыл бұрын
poppin in to mod a game, and i just want to say i enjoy your background music
@irenehouward7434
@irenehouward7434 2 жыл бұрын
very helpful! thank youu
@Dantheon
@Dantheon 2 жыл бұрын
Fantastic tutorial!
@matteckenrodt
@matteckenrodt 3 жыл бұрын
Amazing :) Will you be creating an updated tutorial on the new fog? I'd love to know more about using the sun position to control the color.
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
Yeah I reckon I will at some point! Although my game is a little hacky since the Sun is always at the origin of the world so the calculation is different.
@matteckenrodt
@matteckenrodt 3 жыл бұрын
@@PrismaticaDev oh I see. Hacks are cool though as they make your project more unique;) Also I just joined your Discord server and posted in “get help” about an issue I’m having with the Post Process fog and how it’s affecting some meshes in my scene if you have a second to check it out. If not, no worries I’m sure someone else will help! Thanks for the reply
@matteckenrodt
@matteckenrodt 3 жыл бұрын
Nevermind, I watched your Cel-Shading tutorial which shows to change the tone mapping from After to Before which solved the issue!
@yellowduckgamedev
@yellowduckgamedev 2 жыл бұрын
I think you could use this in a celshader to get more natural looking shadows.
@hotnaka9016
@hotnaka9016 2 жыл бұрын
Amazing as always, I have a question: How would you make the radial sine node to have thicker white and thinner black radial stripes and to have controllable parameter over sharpening and blurring the radial sine waves and finally to adjustable/randomizing distance between the black and white radial sine? Hope that makes sense.
@BernhardRieder1
@BernhardRieder1 2 жыл бұрын
How to create a HUE control on each individual channel of an RGB Texture map?
@jayagusto9409
@jayagusto9409 2 жыл бұрын
Is there any node in unreal that is like color ramp I'm blender?
@PrismaticaDev
@PrismaticaDev 2 жыл бұрын
I believe it's a Curve Atlas in Unreal - have a google and you'll find some info :)
@polyhedralgames
@polyhedralgames 3 жыл бұрын
Apologies for the Ø
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
Hahaha if only the RuneScape font had an "Ø" :P Thanks so much for joining the patreon!
@nicholasbrown5013
@nicholasbrown5013 3 жыл бұрын
Another awesome tip! Is that pp distance fog or is there a way to use materials with exponential fog?
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
It's just pp depth-fog but with the colour being determined by some math that create an arc from the Player to (0,0) where the sun is located in my world :)
@nicholasbrown5013
@nicholasbrown5013 3 жыл бұрын
@@PrismaticaDev ah cool. You may be able to do fun stuff using the environment light vector mat function as well. Thanks for so much good content. Definitely one of the best resources I’ve found in a while.
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
@@nicholasbrown5013 Definitely! I did try with it, but decided on the Player->Sun method because it's a top-down game and means the cool colour-split is visible all the time haha. Really appreciate the kind words :)
@nicholasbrown5013
@nicholasbrown5013 3 жыл бұрын
@@PrismaticaDev yeah that makes perfect sense! Bringing variety to depth fog is super important. I need to implement it at a large scale (fps and play area is 4x4km). Tips like this are really handy. Need to figure out how to add noise to it as well, even if it’s minor.
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